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How a GM corrupt or tempt a PC in secret? So its not glaringly obvious but becomes clear in retrospective. I know this probably depends on the type of player and their PC. If they don't want to take the bait which is as subtle as a side-quest, what else can you do?
This is a general topic but for the sake of system lets say Rogue Trader. We have a player who's some old 50 year old dude who has little to no knowledge of WH40k. Thats no issue on his own but the scale of the setting is kinda hard for him to wrap his brain around. His character is a Mortician who makes drugs and hosts raves in the morgue. Now as you can see he's a prime candidate for Slaanesh chaos corruption. But how the hell does one do that? Chaos corruption is subtle. Giving him mechanical advantages for doing 'stuff' (what ever that may be) seems like the obvious answer but maybe a bit too obvious.
>Muh theres a general for this
Its old and I dont want to wait for a new one, either way this doesn't have to be about 40k this can be about fantasy or any other setting Im looking for GMing tips and tricks here.
Also since this dude knows so little about the setting we (as in the whole group) think it would be really funny/interesting to have him be corrupted, but not in a railroady way.
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>>94418071
Unless the player themselves are in on it, I'd say corruption is just character death. Avoid doing it unless you bring the player in on it beforehand and know they're up for their character getting corrupted, don't try and do it and then spring it on them afterwards.
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>>94418071
1. The player must be aboard.
2. You need to use or introduce the "Dark Secret" mechanic, something bad in a PC backstory, a shameful fact about him.
3. Call for tests when Dark Secret forces a PC to do something.
4. Roleplay as Dark Secret Disco Elysium style.
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>>94418249
P.S. Players don't know each others secrets from the start.
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>>94418194
>>94418249
>The player must be aboard
Yeah I suspected as much. Too bad. I guess Ill just drop it then.



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