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What are your system recommendations for a fantasy game with a better combat/magic system than D&D?
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>>94420281
D&D before 5e
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>>94420281
Depends on what you want. Do you want a crunchy numbers game with lots of depth or something more rules light and theatrical.

Honestly just play anything besides D&D and it will be immensely better. Hell make your own system and it will probably turn out better then whatever the WoTC is doing.
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>>94420310
>"honestly"
>immediately lies
Wow, our resident worst troll really is shameless.
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>>94420341
>GURPS
No. Stop.
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>>94420281
Earthdawn.
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>>94420353
You know you want it, babyboy
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>>94420301
It's better than 5e but it's still shit (at least 2e and 3e/3.5e)
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>>94420281
All answers to this will be subjective, but I think giving 13th Age a whirl isn't the worst choice.
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>>94420281
>dungeon crawling gritty exploration
Into the Odd.
>epic adventure across a fantastical world to triumph over adversity and evil
Fellowship. Band of Blades if you want Black Company instead.
>Peaky Blinders Steampunk Adventure
Blades in the Dark
>EPIC AVENGERS ADVENTURE
Dungeon World.
>Skirmish warband combat with light RPG
En Garde! for lighter rules, Dolorous Stroke for more granular fiddly stuff or mordhime honestly.
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>>94420281
My system that I made to suit my tastes, that spits in the face of most of what /tg/ likes because you faggots have shit taste.
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>>94420485
>Recommend
Like for others anon.
Post your shitbrew.
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>>94420498
Last time I did all /tg/ did was whine about the fact I don't immediately dump 300 pages of autistic rules that crunch harder than a bucket of glass.
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>>94420310
>Do you want a crunchy numbers game with lots of depth or something more rules light and theatrical.
I want both
I want theatrical condensed crunchiness with a lot of depth
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>>94420605
Weird. Last homebrew I saw posted was 200+ pages of autism.
Post it coward.
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>>94420643
TORCH BARER IT IS
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>>94420281
Ironclaw.
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>>94420605
There are people on /tg/ who will whine about anything.
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>>94420281
>What are your system recommendations for a fantasy game with a better combat/magic system than D&D?
That's most of them. So be more specific and tell me what it is, in detail, you're looking for and looking to avoid. Even if that's just things you think you may or may not like.
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>>94420746
True.

>>94420703
Fine, I'm still working on an extra doc with retraining rules (Not core, because I want people to think about their choices when playing) as well as new options in Perks (think Feats from D&Dfinder). Mind, I made this for my own use - it's made to suit what I want out of a fantasy RPG.
https://drive.google.com/drive/folders/1cI5OOT9cxjvHyTIwYd74CttJ8NsEJY1-?usp=sharing
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I like Savage Worlds
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Worlds Without Number (fantasy)
Stars Without Number (scifi)

>very easy to onboard players who've played D&D
>skill system stolen from Traveler
>lethal combat; flexibility is emphasized over balance
>wizards have an actual niche instead of being able to do everything
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>>94420719
Fuck, I totally forgot about Ironclaw. So long as OP can stomach talking cartoon animals in the vein of Disney's Robin Hood, it's an excellent choice. Just remember to fight smart and don't count on big buckets of HP to save your character.
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>>94421070
I was going to recommend Worlds but thought it too close to older DnD editions. Still looks to be worth a try.
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>>94420876
I should note, casters are being watched. I plan to run this with my usual group in the future to playtest when a timeslot opens up. My concern is that they're a bit lacking. I'm also watching HP in general since man damage starts high (and doesn't really get much higher as the game goes on) and hp starts low.
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>>94420281
Honor + Intrigue using the Tome of Intriguing Options assuming you dislike the magic system in core.
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>>94420281
Genesys.
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>>94420281
Literally any of them.
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>>94421033
Do you use any supplements, or just the base rules?
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>>94421272
What's so great about Genesys?
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>>94420281
>better combat
GURPS.
>magic system
WHFR.
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>>94421384
It seems a bit complex but is actually fairly straight-forward. You roll some dice based on your attributes in a skill, roll some equivalent but opposite dice to oppose it, then tally up success/failure and advantage/disadvantage. Having more successes means you "succeed" or "hit" in combat, and more means a better job. Advantage allows you to do things like gain boosts, reduce strain, disarm opponents, and critically hit, which is rolled on a table of varying effects. Conversely disadvantage can be used by the opponent (or yourself, when you are the target) to cause all sorts of negatives. It's a lot more fluid than D&D, and relies on a more nebulous range system than just necessitating a grid.
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>>94421070
Genuinely one of my favorites, easy to run and it's easy to convert most D&D shit over to, even 5e stuff if you grab its 3rd party bestiary.

>>94421234
Did this for a mini-campaign and it was honestly really engaging and tactical despite me half-assing my prep and constantly reskinning from the bestiary.
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>>94421498
These dice are dumb. Any game that forces its own proprietary non-established dice is dumb. Standard polyhedral set is annoying enough, anything beyond that is just pretentious.
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>>94420281
>with a better combat/magic system than D&D?
There aren’t any. There are some that do combat better, but their magic is worse. There are some that do magic better, but their combat is worse. There are some that do both worse. But there are none that do both better - just different. Better in some areas, worse in others.
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>>94421545
Remarkably, terminally subjective, in that it lacks any awareness of that fact.
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>>94421543
Eh, I just use a dice bot, works out fine.
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>>94420310
spbp
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>>94420485
I belive you.
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>>94420281
I've made one that works better for me.
Maybe you can do something like that for yourself.
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>>94421526
H+I's maneuver system is honestly great. And it's greatly helped because all of your primary stats are valuable in some form of combat.
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>>94420876
Oh. Its this one again. lol. You think people didn't like it because it didn't have 300+ pages of crunch? You really missed the entire point.
Stop saying inane shit like
>mind, I made this for my own use - it's made to suit what I want out of a fantasy RPG.
if you're coming into a thread asking for recommendations you egotistical retard.
If you have an actual recommendations someone can use, do that, if you have shit like this you want to vague book about fuck off.
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>>94421670
They made one. Its terrible. Go check it out.
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>>94421716
This sort of shit is insipid limp dick garbage.
If you have a suggestion of use present it. If you just have
>neiner neiner look at me
be proud enough of your shitbrew to post it.
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Barbarians of Lemuria/Everywhen.
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>>94420281
Savage Worlds
Shadow of the Demon Lord
Genesys

Anybody who recommends a White Wolf system or Shadowrun can be written off as a total retard. Those games have better settings and skill resolution but are total shit for combat.
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>>94420310
>Playing anything other than D&D is better
Many systems are objectively worse in a lot of ways.
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>>94421543
Hilarious to me when people bitch about buying dice for an RPG when odds are they had to buy dice to play ANY RPG before Genesys.
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>>94422520
It's especially bad because the whole reason for the dice in Genesys was the game being ENTIRELY different from a fundamental standpoint compared to everything else, so it wasn't a heartbreaker, a modded version of X, but legitimate new kind of game and system that works amazingly well.
It also has free dice rollers for the broke players and people still bitch about the dice. May they forever swim in nothing but 5e based content in perpetuity.
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>>94420281
Shadowdark and DCC, they are fun deadly and when your plan works it feels really good.
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>>94422507
This. BESM is absolutely the worst shit I've ever played. HERO system is up there too, bloated trash.
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>>94422110
>>94422106
Oh hey it's the illiterate retard who had nothing to say about the system mechanically and just whined because his illiterate ass had to read words to understand the mechanics of the system.
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>>94420643
Exalted
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>>94422106
I gave him plenty of feedback last time. If anything his issue isn't that he doesn't have enough crunch. It's that he has too much extraneous bullshit that seems to conflict with other parts of the game that he's added.
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>>94420281
Prowlers and paragons
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>>94421545
There has never been a game that fails to do both better.
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>>94422502
What's so great about Shadow of the Demon Lord? And is Shadow of the Weird Wizard any different?
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>>94422729
nothing, they're both ass
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>>94422729
SotDL has some upsides with its path system for classes, and WW makes some tweaks to the magic rules.
From my experience, SotDL actually delivers on 5e's promises of being a simpler streamlined fantasy game. The bigger point of contention is the base setting, which is why Weird Wizard was made address that with something more generic.
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>>94422520
>>94422553
>buy polyhedral dice for an rpg
>can use them for nearly any other rpg
>genesys dice are proprietary, ugly as fuck, and color reliant pieces of garbage that can only be used for genesys
Disingenuous goobers
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>>94421033
Me too. Admittedly, the combat can't be incredibly swingy.
>>94421372
I tend to write my own additional rules to suit each campaign.
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>>94422823
Like those anons said, you deserve everything you are stuck with.
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>>94422729
>What's so great about Shadow of the Demon Lord?
https://archive.4plebs.org/tg/thread/88253815/#q88257270
>And is Shadow of the Weird Wizard any different?
https://archive.4plebs.org/tg/thread/93926798/#q93960631
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>>94424208
So, nothing
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>>94420643
Burning Wheel



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