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File: 1730908971225468.png (1.06 MB, 1104x734)
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This thread is dedicated to all kinds of solo games.

Padoru Padoru edition.

>Previous Thread >>94336782

Resources: https://rentry.org/srpgg

>Resources from Lewd RPG thread >>94378533

https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question: Do you include holidays in your games' worlds? What are they like?
>>
Yes, this is
>/SRPGG/ - Solo RPG General
and yes, I'm a retard for forgetting to include that.
>>
>>94493631
>Yes, this is
Is it really? Did you even ask the oracle?
>Thread Question: Do you include holidays in your games' worlds? What are they like?
For some people, everyday is Halloween,
>>
>>94493627
>Padoru Padoru
>no thread title
>same image as last thread
eh kind of lame thread but at least you made it so thanks
>>
>>94493627
It's been awhile since I've stopped by /tg/
I hope my fellow Soloists have been well. Has anyone else been doing hexplore24?

Also for the thread question: I just had my bardic character perform for a harvest festival in a village.
>>
>>94494189
>hexplore24
Never heard of it before.
Seems fun, I should push myself to do something like it for December.
>>
>>94494869
I've been having a lot of fun with it. Nearly lost my fighter to a wyvern yesterday though.
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>>94494997
What system(s) have you used?
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>>94495014
B/x and this for the actual hexploring
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
So, I'm currently in the (starting) process of writing a solo game that uses lite OSR mechanics to run a game where you're isekai'd into a generic anime world full of JRPG tropes.

Do any of you guys have any suggestions or opinions on content that should be added to this type of game?
>>
>>94496359
Are you going for the classic Isekai tropes of game breaking abilities or the MC using knowledge from their past life for their benefit?
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>>94496359
Catgirls. You should add catgirls.
>>
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Gonna give Picrel a read and report back on it. Is it a good read? Does it give you good tools that can be used in your solo gaming workflow? Is AI the big gay? You will one day know.
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>>94498224
>Is it a good read?
idk, I'll wait for your report
>Is AI the big gay?
I use it mostly for coom purposes, but I've found it fun for creating custom tables tailored to my setting because I fucking hate generic kitchensink d&d creatures.
>>
>>94493627
Can’t wait till AI can DM so I don’t have to deal with these onions people
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>>94498224
The real Big Gay is calling LLMs "AI".
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>>94498781
Ooh, is it time once again to play "as soon as a computer can do it, it stops being AI!"
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>>94498826
It's not intelligence. Why would it be called AI by anyone outside of marketing?
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>>94498845
I've heard the spiel, and it's stupid, people can't even DEFINE what intelligence is, but every time a computer masters something that previously wasn't possible for computers, people say this dumb shit. I've been watching people do it for 40 years.
>"Computers are bad at x, that's something only organic brains can do! It's what makes us special! They'll never be able to replace us!"
>"Okay, computers can do x as good or better than us now? Big deal, that's not important anyway! It's not a real AI until it's Scottish!"

They've gotten to where they can carry on a conversation well enough to start fooling people, despite not even being able to remember things well at this stage.
It's a piece of AI, people have been holding it up as a vital component of AI since the 60s -- just because it's not the whole thing doesn't mean we're not one step closer than we were before.
>>
>>94498845
Because what you think ai is actually called GAI by ai researchers. General artificial intelligence is the term for truly "aware" ai.
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>>94498879
Because what you think is ai*
Its late and I made a typo.
>>
>>94498224
I've used chatgpt for hexcrawling and quests. It's pretty good until it starts to forget things. You should take notes alongside it so you can remind it along the way. Once it finally gets good memory it'll be an amazing solo GM.
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>>94498878
>they can carry on a conversation well enough to start fooling people
Eliza could do that decently well decades ago. It's not difficult because people want to trick themselves.
>>94498879
>AI researchers invented a different term from the one everyone else uses so they can pretend what they do counts as AI
Why would this be surprising , or anything other than a massive cope? They've been insisting that AGI is only a couple of decades away for about 40 years too.
>>
>>94498909
>Eilza
Please, nobody was fooled by Eliza.
>>"AI researchers invented a different term from the one everyone else uses!!!"
Nice Dunning-Kruger take
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>>94498909
Normally I would agree with you because descriptivist linguistics is generally better than prescriptivist linguistics but because it is a technical term prescriptivism wins out.

For the record I am not an ai defender. It is souless. I will wack off to it though.
>>
>>94498224
I don't know about that book, but from experience I can tell you about some of the prompts I use:
1. Create using my ideas - "Give me ten adventure hooks for a medieval setting, involving a time traveler."
I like to give the AI ideas to use in its answers. You can tell it to work with your specific ideas.
2. Describe a characters gear - "Give a physical description of a time traveler prepared to go to a medieval setting"
I use this one to get an idea of the kind of equipment and outfit a character needs stats for.
3. Flavor text - "Give me five quotes a time traveler would say."
This one gives you an idea of what the character is like.
4. Define traits - "Tell me the abilities a medieval woodsman would have."
Sometimes you will forget to include a skill or ability because you didn't think of it.
>>
>>94498224
Teaching the AI to use solo oracles to write stories is fun. If you try to make it GM a game, you're gonna have a bad time.
>>
>>94498224
that cover art though
>>
>>94498224
>Is AI the big gay?
Nothing against people using it, but for me it defeats the purposes of solo ttrpgs aka stretching that imagination muscle a little and getting away from the screens.
>>
>>94500644
You can use it to stimulate your imagination, as it can push you to consider things you otherwise wouldn't have.
As for screens, idk, I've used it for tables to print (although I do edit them).
I just hate generic fantasy/standard d&d monsters, so I found that AI can be more helpful (when given many reminders) than picking ransom stuff online.
>>
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>>94500661
I like mix and match tables for monsters. Like in Maze Rats, Silent Legions, etc.
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>>94498781
Very Fair.
>>94498901
I have something in mind. For example, condensing session notes and NPC interactions so that that can be fed back in at a later date. So every time I interact with an interesting NPC, I note them down and refeed it back in ehen interacting with the NPC again.
>>94500088
For a LLM to be a full on long term GM or a long running Game, there would need to be a program adjacent that can hold all the data long term so it can be fed back in. NPCs, locations, adventure outcomes, faction relationships. All that stored in vector databases along side a vast modular prompt library. At that point you are never interacting with an LLM, it's just a part of a system.
>>94499362
I groove it. I think the book is along the same track, but I need to keep reading.
>>94500466
Ya I know, very very odd pick. In have generated way more appealing images just dinking on Dalle. Kinda makes me wonder if we are looking at the writers barely disguised fetish.
>>94500644
>>94500661
I definitely do not want to supplant my imagination, just something to boost my creativity and go beyond random tables. I'll see where to book draws the line, but is seems to be leaning towards augmenting imagination.
>>
>>94501333
Some AI sites actually have a dedicated section you can write in details for the AI to remember. Perchance AI is good, both the roleplay chat and the AI RPG
>>
>>94496700
That will be a component of it. Basically, you start off as a "Level 0" character who has to get by on whits and luck. Then you acquire your first level in a class and you have to find other adventurers to show you the ropes and build relationships as you work your way through the guild. You start off with stats generally based on your real world characteristics, then at first level the guild grants you a class based on your real world stats. At level 10 you get a specialization that makes you as strong as a heroic or "Prestige" character. And then at level 20 you have to multiclass, and that carries you to level 40 (Levels come relatively quickly in this game, at least at the start. You get one XP per quest you complete, and each level only takes a number of XP equal to it to advance.)

>>94496959
I'm glad that you mentioned something so obvious, because I almost forgot it. Catgirls and monster girls are a must.
>>
>>94502783
Ah ok. So there's a bit of that OPness without actually breaking the game. Could you elaborate on that specialization aspect?
>>
I don't like using paperclips. What are good alternatives?
>>
>>94503501
>Could you elaborate on that specialization aspect?
Sure! When you first make a character you follow some instructions that give you your character's stats. (Do you consider yourself intelligent? +1 Intelligence. Do you regularly work out? +1 Strength, etc...) And your character starts at level 0. You have the general knowledge that you'd have IRL, and one special "Sense ability" that you roll for. (Your character can see their character sheet, inventory, and explanation of abilities in their mind.)

Eventually, your character has to acquire enough starting money and gear to advance to his first level and join the Adventurer's Guild of Astora. (Whether he stays in the guild, and what his intent is beyond that is up to you.) There are a bunch of different classes to choose from, (Warrior, Thief, Mage, Priest, Assassin, Paladin, Dark Knight, Talenta, Ninja, Mystic, Monk, Craftsman, or Deprived, as of now. More to come in the future if I get inspiration.) Your character chooses one of the classes that they are eligible for based on your stats, and begins to grow.

You have three ways that your character grows. At level 10 you gain a "Specialization". Every class has three. (For example, Warrior has Man-At-Arms, Vanguard, and Defender.) These specializations basically just give you a powerful passive ability that alters the class.
Your character also grows through Followers and Cohorts. As you level, there is a number of people that follow you (Either craftsman, average-level guards, or girls in your harem,) and people that serve as your Cohorts (Powerful Warriors who recognize your strength, girls in your harem that are a cut above the rest, or servants with greater potential than the average person.) As you level up you go from having 1 follower at level 3, to having as many as 50 at level 20.
Finally your "Sense ability" also gets stronger. This manifests in the form of some "Gimmick" or special ability that only "Other Worlders" get.
>>
>>94504735
To give a little bit more detail on this "Sense Ability" feature. At level 1 your character can sense danger and can get a general idea of how powerful foes are just by looking at them. At about level 7 they can sense power levels in the area, and movements of mass units. At level 20 they can sense if one of their cohorts or allies has died. Eventually at level 40 they become just short of omniscient as far as game terms go. They can tell the effects of items, abilities, and monsters simply by knowing their existence.

At level 21 your character must select a second class because they cannot proceed with their first anymore. This second class doesn't get a specialization. There are NPCs in the game's world that are at this level of advancement. Most of the world leaders and champions of specific organizations or faiths are multi-class tier.

The game post-level 40 would be your character trying to take over the entire setting and then perhaps moving on to other planes of existence or space.
>>
>>94504735
>>94504790
I like the inclusion of sense ability and your followers. It's got that country-building isekai feel.
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>>94504318
I like to use dice to track them.
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>>94496355
YOU are the reason people don't play tabletops anymore. you faggots are the dumbshits that take 45 minutes to take your turn, 'socialising' instead of playing so that games never get anywhere.
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>>94504318
A guy called schoonerlabs on etsy makes some really fucking cool little gear spinners with space for all the health bars and momentum along with modular dry erase character sheets and progress bars.
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>>94504318
A d6. Top face is the number. Or just write it down. That's how I did it when I was using IS.
There's also some apps for IS if you want to go digital.
Beads/token can also be used if you want something more tactile.
But dice and token require that you're not all thumbs like me. I would just knock the dice over or spill and lose tokens if I used them, I'm sure of it.
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>>94493631
Please remember next time so your shit thead gets properly filtered, retard.
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>>94507631
>fragile filter bitch that can’t handle seeing things he doesn’t like
Why not just stay on your home site reddit?
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>>94507661
He's the retard for forgetting his 'safety tools' lol
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>>94504318
you could try tape or stickers
>>
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>>94507631
>assmad
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So... I'm starting a Pulp Cthulhu game.
My professor will be trying to find a ruby monkey before Adeline, the leader of a Cthulhu cult, uses it to summon a star spawn of Cthulhu near Big Ben in a plot to turn all of Great Britain into insane worshipers of dreaded Cthulhu.
She's rich as fuck and proud of it too. She has her own Zeppelin, the Mother Hydra, and everyone loves it because she likes to throw money overboard to the 'peasants' below.
My PC isn't rich, but she has a Latin copy of the Necronomicon and a sawed-off shotgun.
I'm not calling her Arkhamina Jones though.
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>>94500747
>Maze rats
I wish these tables didn't have all those cross references.
Fuck I hate rolling tables to roll other tables to roll other tables.
>>
>>94508330
Are you ever happy about things or only when you're complaining?
>>
Anyone ever try the FlexTale/FlexAI stuff? It seems comprehensive in a way I fuck with, but I can't find it on any troves so I''m iffy on spending on it
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>>94508948
worldbuilding. I think it's way too roll heavy, and doesn't have actual content despite that. You'll still have to roll elsewhere for the creative parts on what macguffin you need to fetch.
>>
I'm making my own system because I'm autistic and nobody plays solo RPGs the way I want to. How far gone am I down the path of roleplaying?
>>
>>94508433
Why are you triggered?
I just said I hate tables that reference other tables.
I enjoy silly simple tables such as inn's food or carousing situations.
Or when my cat gets on the table.
>>
>>94508948
Never heard of it. I'll give it a look when I get home and tell you about it.
>>94509152
Have you started making funny voices by yourself?
>>
>tfw my solo game has actually just become how I prep D&D campaigns.

So this is true power... I just fucking make shit and play it and then I have stuff prepped.
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>>94514038
People have been doing that since 1974. And yeah, it's pretty great, huh?
>>
>>94509576
>Why are you triggered?
I'm a curmudgeon. I was projecting pretty hard there. I did try to delete my asshole post, but it was too late.
Anyway, you can still use the tables, just reroll when you roll on a reference table.
Have you looked at Atelier Clandestin's Sandbox Generator? There's a lot of good things in it. You don't even have to use the rules, the generic maps and tables are very helpful on their own,
Personally the maps have been a great help in making locations feel more real in my head.
Of course the maps can change in play as I explore the place, but they help set some basic frame to hang my alterations on.
The book has a whole section on taverns, their menu and even their sign.
But it's lacking in some other things. There's only 20 rumors, for example. It's weird since there's a ton of d20 tables about trivial things in the book.
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>>94516182
>Anyway, you can still use the tables, just reroll when you roll on a reference table.
multiple rolls is what annoys me.
but really, my favorite solution is just replacing the "reroll on other table" by other entries, maybe something selected from the table. it could mean extending the table, which isn't a problem unless it's already a d100. Then again I already do modify most tables by default since I prefer them tailored to a specific world.
>Atelier Clandestin's Sandbox Generator
yeah, I like it, but still it all defaults to a "standard medieval fantasy world" when I prefer a bit more flavor as mentioned above.
They're still cool as bases (you could even say they're based).
>>
>>94516219
Yeah, finding non-fantasy tables can be hard. Sci-fi and Cyberpunk are probably the other two genre that have the most tables. Others like horror have many, but they lack diversity. There's not a lot of horror location tables, for example. Well, there are, but they are mostly done by amateurs and the best are on blogs and are one-off.
Trying to play something modern horror has me collecting tables from so many different sources.
I also like generic sparks tables, but I find myself lacking ideas sometimes and I spend too much time trying to come up with something for 'eternally+humble' or other such idea generator results. When I'm in the mood, they are great, but then they stop working and the game comes to a halt if I don't have more concrete tables to fall back on.
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>>94516182
>I did try to delete my asshole post, but it was too late.
I'm not mean enough for this site and I've been here since middle school. Sometimes I make a mean post to fit in then I feel really bad.
>>
>thief PC breaks into a city tower by climbing it during a thunderstorm
>sun comes out just as he's about to climb down with his loot
uh ho
>>
I want to write adventures but I need guidance from like a book or something. Suggestions?
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>>94520756
Mythic has an adventure crafter.
>>
>hexcrawl

Is this a good plan or am I a retard?
>start with a single a4 sheet
>draw some 8 by 10 hex map, maybe using oracles a bit for inspiration but no true random tables, so that the map ends up feeling at least somewhat natural
>roll d8 and a d10s about 10 times to pick hexes with particularly important fixed points of interests (cities, well known historical places, stuff that is relatively well known in-world).
>one of those rolls is for the starting hex
>play in the same 8 by 10 map, only expanding it whenever needed (by following the same procedure).
>maybe through gameplay I could track some info about what is beyond the currently known areas (ie "there's a wizard tower to the north", so that I know to place one if that north is beyond the current map).
>>
>>94520756
The lazy dungeon master is pretty decent.
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>>94522658
It works. The more you pre-generate, the more you can also make sanity checks to make sure it makes sense. Doing that you give up more of the sense of exploration, however. It might not be a big deal for you.
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>>94522838
I mean, generating 8 by 10 is not too huge of a pain at but also allows some sanity checks and some sense discovery.
As opposed to generating a huge map at once, or to generate one hex at a time or something similarly tiny
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>>94522680
Ah, I'll check it out.
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>>94507918
That's even worse than paperclips.
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>>94527796
well anon you didn't explain what your problem with paperclips is
so I guess this is your own fault
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>>94527796
It scratches the paper and makes holes.
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>>94527861
>>94527870
>>
>>94504318
>>
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Not mine. I like a lot of things about this. Not everything, but enough that I thought you guys might like it too.
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>>94527861
You guessed wrong. It's obviously YOUR fault. Now don't go and pretend like you don't know what you did by asking why.
>>
Late, but
>>94487127
That's actually good advice -- though I do wonder how having worse standing for breaking off a mission would look if you already have some sweet-ass weapon from (x) faction.

Comparing an solo character having unique gear to Frodo and the mithril chainmail puts things into perspective, to
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>>94528311
Hmm this could work.
>>
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What's the best minimalistic solo fantasy rpg?
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>>94498224
So I finished the read. Overall the book is interesting as it highlights many many examples of how an LLM can enhance a solo rpg game. It does take the time to explain the downsides of a pure llm gm and explores some hybrid approaches. its not all hype, although it does get pretty lofty here and there.
My main issue is that the prompt examples given are basic bitch. You would need to dissect them and then tool them into something useful for your specific games. Not a bad thing, but I was expecting a prompt library of some kind at least. The author only mentioned prompt engineering once for a paragraph or two, when understanding its basics would super charge his examples. Something he completely avoided. (quick A-side, he even ommited the fact you can update the system prompt of most LLMs to fine tune responses even further). I really get the sense he does not actually understand many of the elements and possible Manipulation principles of LLMs, or is just omitting them from the book for some reason.

Overall it is an interesting read if you are interested in how LLMs and Solo GMing can intersect. However I would emplore anyone who does to also read into Prompt Engereeing, as even a cursory step into that feild will greatly enhance the information of the book.

Thanks for visiting my blog.
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>>94493627
does kingdom death count as a solo RPG? is an RPG and I play it exclusively solo...
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>>94533580
Risus, Bivius + Tunnels & Dragons
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What AI chats is everyone using these days? Yeah i know they cant replace DMs (yet) i dont want to get into that argument. i just use them to generate conversations.
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>>94534037
it is not an rpg, it is a board game
you can play it as an rpg I guess, so yeah if you play it solo, it counts
>>
>>94493627
Is GURPS good for solo-ing?
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>>94536364
>What games are/aren't solo friendly?
>"Crunchy games. It seems like most people like simple games. So avoid things like Shadowrun, GURPS, HERO, or any kind of majorly crunchy game."
>"Technically speaking you can run any system you want solo. However, crunchier systems can be challenging to run alone and generally aren't recommended for beginners to solo play."
from the link in the OP
although personally I don't really know, I feel non crunchy works well because improvising is less likely to feel like "cheating".
>>
>>94536364
It just takes longer to play. They are playable if you really try.
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>>94535670
Chatgpt is the best I've used.
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>>94536364
The crunchier the system, the more it breaks the flow of the game. Remember, the thing about solo is that you're making stuff on the fly, so if the system doesn't helps...
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>>94536364
is pretty good yeah
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>>94493627
Is there any reason why Ironsworn is considered the go-to system when you're new to solo?
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>>94541477
It's got extensive explanations of how and why to do things, which is a lot more useful than "figure it out I guess, this page left intentionally blank"
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>>94541477
It's free and learning the rules is fast and easy because it's so simple.
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>>94533947
>A-side
>emplore
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>>94541477
Free, well-explained and it's a solo ttrpg, not just a solo engine. Progress tracks makes pacing easy, something that can be hard when you're new to GMing and have only been a player.
Personally I don't really like it, but I can see how good it is for people new to soloing.
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>>94542514
>Personally I don't really like it,
Out of curiosity, why? And what do you play instead?
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>>94542523
>Out of curiosity, why?
not him, but the rigid/limited nature of it
feels more like playing a boardgame
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>>94542523
I don't really like how rigid some of it is (some of the movies) and how loose other things are (make up what you want with no hint of scale or importance and also no hint of how it should affect the stats). The Powered by the Apocalypse engine isn't my favorite anyway.
I like to play using original Mythic, but a simpler version (no Chaos factor). I create procedures for my games myself and use the Fate Chart to answer questions about these procedures, But I have a lot of GM experience and old school games experience so much of my procedures (dungeon delves, hexcrawls, investigations, reactions, morale, etc.) are based on that. I mean if the game I'm using doesn't already have them.
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>>94542622
*moves*
I'm sure I didn't write movies and I don't use autocorrect... weird.
>>
>>94542523
Also not him, but fundamentally I don't want a "narrative first" game so it's just not remotely what I'm after.
Other than that I found it had too many rules to be simple but they were still too vague to tell me much. Like there's a whole procedure involving half a dozen moves for combat, but it's all just a rough hint that things are going well or not that you need to interpret rather than a system that tells you what is happening.
Also the advice I've seen suggests that most "damage" you take shouldn't be damage at all but just a narrative setback. Which I think is both not conveyed by the rules and a horrible way to make a game system.
>>
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Scarlet Heroes question for you all (Because there doesn't seem to be an official place to discuss or ask such things,)

The book says that your main character can use their Fray die to do damage to lesser enemies on every combat turn, even on turns where they don't otherwise attack. For example, if you wanted to spend your turn to run across the room and force open a heavy door, you can still use your Fray Die to damage lesser enemies as you do it. Narratively, what does this mean your character is doing? How is your character killing these lesser foes while he's doing this non-attack action?

More importantly, my actual question is, you still get a fray die when making a ranged attack with a bow, right? It seems like you do. Does each of these additional attacks use up an arrow too?
>>
>>94544023
>Narratively, what does this mean your character is doing?
Stabbing, punching, kicking, tripping, whatever. The point is that while your character's action is the main thing they're concentrating on in that six second round, they can take care of scrubs without that kind of focus.
Unless your action is something like, "escape from the chains I'm locked in" or "hold up the falling ceiling while my friend escapes" where you might sensibly rule they really can't do much else, they get the fray die.
Not that it matters when I'm rolling 1s.
>>
>>94544082
What are your thoughts on my second question there, about ranged combat? You get your fray die in ranged combat too, but what does that look like narratively if you don't want to get close to any of your opponents? Also, do each of your individual struck foes use up an arrow?
>>
>>94544518
I wouldn't bother tracking ammo for it; the point is that it's a freebie. Maybe you have a few extra shitty arrows, or you can retrieve enough to make up for them, or your trick shot hits a scrub as well as the main target, or whatever. Same way a wizard is implicitly using magic, but not any of their "proper" spells.
>>
>>94543204
What are some good narrative last games?
>>
>>94546677
Protectors of Empai TIrkosu is supposedly gameplay first
>It has a similar level of complexity to Blades In The Dark, with a focus on the gaming aspect, and emergent narrative created by that.
Havent played it so can't confirm if it's any good
>>
>>94498901
>>94501333
>>94502441
Depending on how you interact with ChatGPT, I don't see why some sort of simple tool can't be built to keep feeding it text with previous interactions into it.

normally you would do this:
>you: I walk into a dungeon, what do I see
>chatgpt: You see an ominous chest.
>you: i interact with the chest
>chatgpt: as you open the chest, the other tavern people gather to see what it happening
The issue occurs because chatgpt didn't remember the previous interaction.

with the tool:
you: I walk into a dungeon, what do I see
>chatgpt: You see an ominous chest.
>~~~~~
>tool interjects the following stuff before you send your next message:
>Remembering this interaction:
>"Player: I walk into a dungeon, what do I see"
>"ChatGPT: You see an ominous chest."
>~~~~~
>you: i interact with the chest
>chatgpt: as you open the chest, the walls of the dungeon caves in!

Would that work? And at the end of a session, you can have the tool spit out the history (without the repeats) for you, so you get a big log of your experience.
>>
>>94547661
That would be a good way of managing. Newer models (chatgpt specifically) have pretty long memories. So the immediate situation is less the problem vs a npc or location or event that happened way earlier in the campaign. I know tools like LangChain can be designed/programmed to record and safe the outputs then digest them into summaries. A 'Vector Graph' can be made that can condense all the Information (think of it as a custom mini model that can be added onto a larger one, like a mod for a game) for long term use.

Really one needs to build a management program to pull this all off OR look to manage themselves (copy the text a build your own summaries [that you save in some kind of large accessable Datebase] you later pop back into the model when it gets derpy.
>>
>>94546677
NoteQuest - Expanded World
>>
Level 0 no abilities only need 1 point to level up
level 1 choose a class progression is one point per session, you need the next level of points in order to advance
level 10 choose specialization every class has 3
At this time there are sin wells which you need to be looking for to give enchantment to weapon
advance in hex 1 means level down (if you can) 2-4 means same level and 5-6 means level up
dungeon or location roll 1-4 means level of hex, 5-6 means 1 level higher
level 20 multiclass
start piecing together maps each map configuration needs 9 pieces
each map piece chance treasure in monster level 20 or higher horde
save each map configuration based on number they provide different treasure
also at some point get boat and advance to flying boat then advance to voidship
travel void conquer multiple planets
>>
>>94548034
So would the vector database be used to find the proper context (set of messages about some part of the adventure or npc interaction) that would be injected before the person's message? So the program would be:

>user types prompt
>vector database queries for relevant past context
>context injected before user's message (in the case of LangChain, this might be pushed into the System message)
>full message sent to chatgpt
>recieve chatgpt message
>parse and save response to vector database
>repeat
>>
>>94548056
huh that looks awesome
all the lethality from random tables feels a bit much at first glance, but might just make things feel more swift
>>
For Scarlet Heroes, what are some good Thief Archetypes besides "Adventuring Thief". The book kind of mentions a couple and skirts around what they would actually cover.

If I choose a different archetype beside "Adventuring Thief", what's a good rule of thumb for determining what all that archetype covers, so that I don't accidentally make it OP?
>>
>>94548090
The Vector DB would be more something the model incorporates during its processes, triggers by a keyword in a prompt (I would need the brush up on the specifics again but that is kinda the idea). So its more a hard coding of the information vs adding to the prompt.
>>
I hate AI for playing, but for coming up with an adventure type/start/generic outline it's great and very fast.
>>
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>>94549148
I'm not a huge fan, and I rarely use it. However, I DO use it to create character portraits of characters that manage to survive a while and their waifus.
>>
>>94549148
it's great for cleaning up and summarizing sessions too, or writing stuff from the perspective of characters. You do need to enter lots of information though, but you can just write shittily.
>>
>>94549148
>tfw I just realize it can create game rules and procedures as well as NPCs, plot hooks, random tables, etc.
and that's with a free version
I guess that game I always wanted and the modules to go with it are only waiting for me to ask the AI to create it.
As long as the play itself is analog, I'm fine with AI playing a part in my game setup.
>>
>>94549516
>game rules and procedures
Seems like the last thing you'd want AI for. There are already so many human made ones, and most of those are poorly tested and janky enough.
>>
>>94549846
But if you trained an AI on them you could generate a hundred sets of untested and janky rules at the press of a button!
>>
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>>94549200
Using it for art is ideal. Look at that two-handled sword.
>>
Are there any journaling games that don't use prompts?
>>
>>94552045
this is simply the most efficient way to cut down orcs
>>
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>>94552045
>>94552215
sometimes you just want to keep it simple
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>>94552215
>>94552665
It's supposed to be wielded by two very trusting and cooperative party members, with power of friendship, obviously.
>>
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>>94552711
god damn that's harsh
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>>94552045
>>94552665
>>94552830
That's literally just picrel.
You invented picrel.
>>
>>94549148
I use Tome of Adventure Design and it has massive d100 tables you roll on for various things. I use AI to roll a couple of words then ask it to interpret that shit.
I asked it to interpret Infestation + Dawn for me as a dungeon setting and it came up with the idea of a dawn guard / sun cult kind of order got infested by brain worms from the inside and so I had to go in while they were fighting each other, figure out who was infested and who wasn't as they both tried to get me on their side, and find the leader of the brainworms.
Pretty cool shit that I might not have been able to come up with on my own.

Most of the time it just gives me garbage, though. So it's really not a silver bullet.
>>
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>>94553944
It keeps mentioning players when I ask for a solo adventure. I did a joke demand about a non-solo module that would make /tg/ proud and it gave me the most generic dungeon delve ever lol
I guess it's true that people don't play here, so a cliché dungeon would be awesome. AI knows us.
The second try gave me a better result. Horror, haunted forest, a Keep, a ghost and evil cultists. It's still generic and cliché, but at least it has some flavor to it. It's not much, but would make a nice small adventure if fleshed out a little. That's all I'm asking of AI at this point. I don't want it during play and I don't want a complete module beforehand. I like randomness and surprises too much.
I just have problems with starting a game and having enough ideas for what to do and what can happen to me. But once I'm locked in, I don't need any outline anymore. I guess I could start in the middle of the action instead, but then I have to do all that backstory shit on how I got there as i play and it can take time away from what is actually happening.
>>
>>94546677
Dr Who solitaire
>>
>>94555428
Is Chess narrative last or even narrative lite?
>>
>>94557897
It's an abstract game. It's about as narrative as tiddlywinks
>>
>>94559151
But it has very clear narrative of two kingdoms going to war?
>>
Heya friends I am brand new to the idea of Solo RPGs. I have DM'd in the past but I think I struggle with the concept of forcing myself to be fair.

I heard about 2D6. Why should I play the recommendation of Ironsworn over it? And is Ironsworn specifically made for Solo?
>>
>>94559360
Read the replies for >>94541477
>>
>>94559360
Using a random result generally makes things fair. There's different ways to do it; rolling on a table, asking an oracle, or rolling percentile dice. You have to learn what you want and that means trying out a variety of methods to play. Ironsworn is a good jumping off point but by no means is it the only way.
>>
>>94559360
>I struggle with the concept of forcing myself to be fair
You what? I can't tell what you mean. You don't have to force yourself to be fair at all.
>>
>>94559360
>I heard about 2D6
I haven't. And I wouldn't want to try searching for something with that generic a name. Do you have any other clues?
>>
anyone tried Forbidden Lands?
The wilderness rules seem very involved without looking like too much autism.
Not sure if I've seen similar rules such as "Make camp", "Fishing" or "Foraging" in other games, but I will be the first to admit I'm a noob.
>>
>>94560445
anon is probably referring to this one
https://www.drivethrurpg.com/en/product/455846/2d6-dungeon-a-solo-dungeon-crawler
>>
>>94559215
No, that's a theme. Like the theme of tiddlywinks is modern firearms warfare, with moves like the Bomb, Good Shot, Blitz, or John Lennon Memorial Shot (these are real moves). You can't explain the narrative of a queen being unable to take a piece because there's an enemy pawn in the way.
>>
>>94493627
Watched an old Japanese movie with ninja and stuffs in it and it got my imagination all act up.
Maybe I'll do an Ironsworn run but changing setting from northern Europe to northern Japan, with Ainu and whatnot.
>>
I'm making up rules as i play. It's pretty fun.
I made up a corruption stat for my PC. It's a horror game with witchcraft and demons.
The more corrupt, the more difficult it is to get the results you want. If you embrace your corruption, it's easier but you lose some player agency and your PC become more and more like an NPC with dice rolls deciding what they do instead of you. You can reduce corruption, but it's hard.
I just took the idea that a PC becomes an NPC at 0 Sanity from Call of Cthulhu and made it happen gradually. It's really, really fun. Now my PC doesn't get to decide his reaction to secondary NPCs, it's done by dice rolls and it's turning my PC into a real asshole. If I lower my corruption and get back that player agency, I'll still have to deal with the consequences on my dice actions.
>>
>>94562089
Very very nice idea, anon. I like it.

Also:
>spend an hour cooking a fun little character for a new campaign
>paladin joining a group of guards on a patrol
>stays behind while everyone fights, holding the torch
>fails to succeed three successive perception rolls against a bandit sneaking from behind
>he fucking crits a nat 20 on his attack that she didn't even see coming anyway
>1d6+3 x 2 damage
>roll a fucking 6
>her hp is 20

Off to a good start!
>>
i'm kind of new to solo rpgs, anything good for an episodic monster of the week style feel?
i figure the gameplay loop would focus on finding out a way to counter a monter's gimmick
>>
>>94562553
There's an RPG called Monster of the Week.
>>
>>94549200
>However, I DO use it to create character portraits of characters that manage to survive a while
That's exactly what I try to use it for, but I think my expectations were too high. Using Swarm and SD3.5 Large and the results are just really inconsistent. I've tried making portraits in the style of 70s pulp fantasy art, b&w line art, real photos from a fantasy movie, just trying out different stuff. And I'll get one picture that looks alright and matches the prompt, but then as soon as I try to use the exact same prompt for another character, the style COMPLETELY changes. Turns out there's a skill to slopmaking and I just don't have it.
>>
>>94493627
Bump for interest.
>>
>>94562534
Time to change the plot. While healing, if she survives, she stumbles onto a mystery to solve. Something that doesn't need brute strength for now (she's still weak). Maybe there's a strange patient in the catacombs that the healers are secretly taking care of?
>>
>>94569415
You know what, I was gonna fast forward to when she's back on foot 3 months later, but your idea is better.
>>
How do you guys take notes for your games? Like the format.
>>
You guys ever use Recall Knowledge skills?
I just realized that my knowledge skill never get any usage.
>>
>>94571920
Isn't that for facts and trivia? I guess it's an opportunity to write backstory. Could be useful.
>>
>>94573713
>you should use popular system with oracle
>>
>>94559360
You'll find it's actually way harder not to be super harsh on yourself.
>>
Bundle of Holding has a good deal on a lord of the rings solo game right now. Only $8.
>>
I just found this free game, Heroes of Adventure, the books seem pretty useful yet concise. Not sure how it'd play solo, but it even includes some oracle so I'd assume it's solo friendly
https://nameless-designer.itch.io/
>>
>>94571920
They get some use in ancient tombs but usually no
>>
>playing Call of Cthulhu
>old geezer PC confronted by 2 cultists who want to kill him
>no way in hell can he beat them or flee them (he has a limp. Old war injury)
>crash through the window and fall two stories down
>somehow survives
>oracle says people gather around to help him so the cultist can't get to him
>hospital time
>oracle says the cultists try to kill him again
>he's not in his bed
>old but not a fool
>they split up to look for him
>Ninja Time
>old war vet geezer might be hurt and have a bad leg, but he's like a shadow tonight with great skill rolls
>kills a cultist by bedpan
>it was a porcelain one, so after the hit there may have been slicing of the throat using porcelain shards...
>take his knife
>put the body on a wheelchair and dump it on his hospital bed, covering it with a sheet that is quickly soaked with blood
>hides behind the door
>oracle and skill luck, no one saw or heard him
>luck holds, the 2nd cultist finally comes back, see the body and thinking his buddy did the job goes to move the sheet to make sure he killed the right guy
>stabby stab stab time!
>impale double damage
>his dead body falls on the other body in a very homoerotic pose
And that's why you don't mess with a survivor of the Somme.
>>
>>94576930
Gods bloody damn anon, nicely done!
>>
>>94576930
Do you have any other stories of this character? this one was fun to read
>>
>>94498224
I used AI pretty heavily for a 4e game once. I lost interest with the game after a while. Something about AI generated stuff just feels so lifeless and generic. Much better to come up with your own stuff and very lightly use AI. I don't think there will be a time when the current generative AI is ever a particularly good DM. It just lacks the creative spark, maybe it could run a pre-made campaign but at that point am I just playing a crpg?
>>
I really need to play Thousand Year Vampire. I've heard good things.
>>
>>94579726
He's new, so not really. Now he has to explain his actions to the cops. Or go on the run, maybe? Might be fun to look up old army buddies and add a few more allies to his fight. But they might think he finally lost it. He's not the most sane person. At least killing people and seeing dead bodies doesn't trigger a Sanity roll for that PC (optional rule). He's seen too much shit already. But the first supernatural thing and he's going cuckoo. His base Sanity is 40. But he's got a pretty good skill when using his Elephant gun.
The story i very low-key supernatural. More cult and sacrifices than monsters. He's looking for his missing god daughter btw. That's how he discovered the cult.
>>
>>94576930
kino
>>
>>94580702
I refuse to support that asshole grifter author.
>look I'm putting out a new book for 1000YOV but don't buy it you won't like it tehe be I'm still putting it up for sale at a very high price but don't buy it even though what it is i a secret and you won't know what it's about unless you buy it *heart eyes*
>the book is actually just a blank extremely (40-50$) overpriced journal
>*in an Urkel voice* Did I do that? *bats eyelashes*
Fucking prick.
>>
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>>94584468
Ugh what kind of writing style is this?
So ridiculous and exasperating.
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>>94584574
I don't care about that. But tricking people into paying 50 bucks for a blank book is just so wrong.
I can I trust anything this guy does from that point on. He's probably stealing his ideas or even his whole games, who knows? And the fact that he tried to be cute about it made it even more wrong,
>>
>>94548454
One character I did was "master of disguise" who was really good in disguises and impersonation for infiltration.
>>
>>94584653
yeah that's just a literal scam, but I guess we're supposed to call it art or some shit
>>
>>94584574
I'm glad I pirated that faggot's shit.
>>
I'm really tempted to play DND. Grinding monsters and quests sounds fun.
>>
>>94587766
>Do not disturb
but what if someone disturbs you while playing?
>>
>>94588972
I'll ask them to game master for me.
>>
>>94588972
If he wanted to be disturbed he'd be playing CoC.
>>
>>94589188
Or playing in the band Disturbed,
>>
>>94584574
I wonder what his nose looks like
>>
Simple horror game mechanics. Retarded or not?
Play in scenes, Use playing cards. Tension begins at 2. Each scene it goes up by 1 until it reaches 13 (King). Each scene you draw a card. If it's equal or higher than your current Tension, the atmosphere gets creepier. If it's lower, a horrific event happens. Difference between your card and the current Tension is the degree of danger of the event (1-4 points= Low, 5-8= Average, 9-12= High). Suit is the type of event. Hearts= Social, Diamonds= Mental, Clubs= Emotional, Spades= Physical. An odd card in personal, the event is happening to you. Even and it's to someone else or something indirect you learn or witness.
>>
>>94590361
seems fun
>>
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I know that this is not exactly the thread for it, but holy shit I wanna hate on the revised edition of tome of adventure design

>tiny font, legit hurts my eyes to look at it
>massive huge tables that take several pages, when the original had massive tables that were far easier to navigate
>(might be just my file) broken bookmarks and outline means that you can't even rely on it to quickly find what you want, pic related
>terrible editing, chapter one is all about principles for designing a good adventure at page 17, part one of chapter 3 has tables for generating just that... on page 197
>all this with a sharp black font on a sharp white background, while the page outlines are in white on black, killing your eyes

Holy shit, never have I seen such a downgrade in a revised version...
>>
Iron Valley has no town generator
I feel bamboozled
>>
>>94593624
Apart from the "World Truths" section it's up to you to populate the town itself
>>
>>94592230
>>massive huge tables that take several pages
I fucking hate this shit so much
it can only ever makes sense if the table's elements are full sentences or paragraphs.
Otherwise, no table should be spread over multiple pages. Especially not 4 letter or A4 sized sheets as in this faggot book.
>>
>>94592230
I'm losing my sight, so I find that inverting colors in pdfs has become my best friend. Some files are so bright it's almost blinding. It helps a lot. As for the font, you can adjust the view or use the zoom. Not ideal, but works in a pinch.
Maybe the book was made to be more compatible to a specific device? That could explain the weird choices. But it's probably just retards being retarded. Amateur shit seems to have more thought put into it than official books these days.
>>94593624
Really? Well, Ironsworn doesn't either, except for a few loose descriptors, so I guess it makes sense? But Ironsworn is more about traveling and passing through towns, so I would have expected a town generator for something like Iron Valley, just like you did. You can find some free ones on itch.io.
>>94590278
Crusted in white powder from all the coke he bought with his ill-gotten gains.
>>
How do you deal with secret passages? What I've been doing is asking the oracle if there is one, but it seem like a waiting game. At some point I'm bound to have a lucky roll. The time it takes to search can lead to random encounters, but not enough to make it a problem. So I was thinking of bumping the odds of an encounter a little each time I search for a secret passage/compartment/whatever. That way I'll have to juggle danger VS possible rewards.
>>
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these type of "d60" (d6d10) tables could be more common.
At least they make more sense than tables requiring actual d30s or d60s.
>>
Starting up a new campaign of Scarlet Heroes. Curious if he'll survive.
>>
Welp, my group of cultists has finally found the entrance to the underworld they were looking for as a tutorial.
After 30 fucking sessions.

Time to see if their wobbly alliance of various faiths can hold together or if they'll betray each other to their deaths to try and get ahead of one another.
>>
>Scarlet Heroes
>Worlds Without Number
>BX / OSE
Which should I pick?
I'm comfy with using mythic / dming myself, I just want to stop only using 5e.
>>
>>94600429
Worlds Without Number looks thick. Is it as dense as I think?
>>
>>94493627
I now realize that starting the hobby by immediately trying to create and play a lengthy campaign was a stupid move.
I should start small. Any game that focuses on good old homey dungeon crawling/delving?
>>
>>94600817
there are d100 dungeon, 4 against darkness and 2d6 dungeon
I can't decide which to play myself tho
>>
>>94600429
You could also just run Scarlet Heroes/Black Streams alongside whatever OSR rules you want.
>>
>>94601093
but why?
idk feels like seeking any guidance just leads to making choices more complicated rather than easier.
plus honestly I hate reading from a screen, but printing a million books is a pain
>>
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>>94597454
Roll percentile dice each time you attempt a search. The dice are how much of the room you search. At 100%, you uncover a hidden secret because you've searched everywhere. You can decide how long searching takes based on the size of the area searched plus the number of tries it took.
>>
>>94600755
Mechanically, the Without Number games are fairly simple. A lot of the book is dedicated to adventure generation tools and DM advice.
>>
>>94597454
If my characters don't find it on a regular search or cursory look then that's it unless they get information later on from surrendered enemies or there is activity around the secret since they last visited that area.
>>
>>94593624
You could skim Ex Novo and solo it.
Or Microscope.
>>
Are there any system with a bunch of classes where the casters work well solo? Been skimming through some OSR books, and in so many of them you can cast like one or two spells for the day. And I prefer non-narrative combat
>>
>>94604654
solo as in a lone character or just solo play?
because for solo play you can always have your main guy hire meatshields, or have a martial "companion" that might or might not get replaced.
>>
>>94604669
Main lone character. For the caster I was either going for some sort of authority that would let them get hirelings cheap/free churchstuff, or some sort of summoner. But my main issue was mostly that after a spell or two they would, in theory, don't have that much to do. I could always start at a higher level, but I prefer to start low. And I want it to be a resource, and not fan of the idea of making it a 'bow but magic bolts' type of thing either.

And I want to focus mainly around one character, recurring characters are fine, but I don't like playing solo with a whole set party
>>
>>94604718
I'm eyeballing a solo Frostgrave game just to learn the system. You get a wizard (with apprentice), plus a martial warband of disposable thugs to fight for treasure. It's meant for two+ people but it has support for hostile monsters and dangerous environments, so I'm going to dial down the treasure and up the monsters to fight until it feels right. There's a lot of different wizard schools to pick from that play very differently, and splatbooks add everything from running vampires to demigods.
>>
>>94605141
I like Frostgrave, I have played it solo few times, it's fun.
I haven't tried it, but Mortal Enemies seems like it could be pretty fun with some sort of coat of solo roleplaying on top of it.
Folio and Perilous dark are the default official recommendations for solo Frostgrave.
>>
>>94605764
>>94605141
also, Rangers of Shadowdeep is a default recommendation for "Frostgrave but more roleplay oriented and solo/co-op", but honestly I find the setup and the art a lot less appealing.
You ~can~ play as a wizard in Rangers, since "Rangers" in that game is used more as just the term for the player characters, who are customizable.
companions in Rangers gain exp and are generally deemed more relevant, while in Frostgrave you're supposed to view them as disposable. Personally I like the Frostgrave way more, and in the way of customization, there's stuff in books like Forbidden Pacts, Fireheart and the Spellcaster magazines.
>>
I'm going to use a tarot deck as my gaming oracle. Is using tarot like this okay? Am I in any danger?
>>
>>94606180
It does work.
>>
>>94606180
no it makes mustard gas
>>
>>94601148
Black Streams is like the "generic" version of Scarlet Heroes. You bolt it onto whatever game you want to play. If you don't want the setting of Scarlet Heroes but want the mechanics you can use that instead.
>>
>>94605141
Not entirely solo-related, but I've been considering using Frostgrave in a Wuxia setting rather than the frozen city setting
>>
>>94608392
Forgotten Pacts even has "Monk" and "Mystic warrior" classes, so the flavor wouldn't be a stretch
>>
>>94606180
Danger from what? Paper cuts?
>>
>>94608555
Potentially attracting dark supernatural energies by misusing magic. Like spirits or something worse.
>>
>>94608936
>Potentially attracting dark supernatural energies by misusing magic. Like spirits or something worse.
lmao don't bait
anyway I did this some time ago, I think I posted it in a previous thread
it's a small booklet on using playing cards (standard or tarot) as oracles or to aid with story design
>>
>>94608936
They're just cards. Designed for playing games and mass produced by an industrial printer. Any occult power will have to come from you, and if you're powerful enough to summon spirits you can send them away too.
>>
>>94608936
Tarot was for games before they started to use the cards for divination. It's as dangerous as a poker deck or a bunch of dice.
>>
>>94609129
>>94609804
But they're made in China, anons! China! Who knows what heathen curses may be summoned forth from the darkest Orient?
>>
>>94609812
The curse of cheap corners and fading colors?
>>
>>94609812
Just make your own then, no need to go all fancy, you can make them out of black cardstock and draw simple symbols with an acrylic marker. Or just write the card names.
>>
>>94605141
Frostgrave looked pretty fun, but it's miniatures and warbands/bunch of companions. Which is fine, but I prefer notebooks and graph paper. Thanks for the input though, might look more into Frostgrave for other stuff, been thinking of getting back into Mordheim, or something similar
>>
starting to seriously entertain soloing a short necromunda campaign
get the euthanasia ready for me, please
>>
Thinking of different ways to randomly generate dialogue options with which to pick from. This stuff is hard to write myself.
>>
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Anything out there which allows me to play as a ranger (non-magic or low magic) protecting a forest (for whatever reason)? Can be sniper too. I used to play Ironsworn but it doesn't seem to be right for this.

Also it can be a gamebook or similar thing, doesn't have to be solo.

Any recommendations?
>>
>come up with an adventure idea
>divide the game into 12 chapters with 3 scenes each
>ask AI to make a d100 random table of chapter titles related to the adventure idea
>do the same for scene titles
>use that as my main solo tool to inspire events, obstacles, NPCs, etc. in the scenes
Surprisingly effective.
Chapter 1: Rising Shadows
Scene 1: Faces in the Crowd
>>
>>94616791
I really like chatgpt for generating tables.
>>
Do you guys use drivethrurpg or something else?
>>
>>94618655
for WHAT
>>
>>94619650
Buying RPGs.
>>
>>94493627
Any game that's like "Here's general rules on how to create characters and how the combat goes and yada yada. Now go nuts with whatever genre and setting you want"?
I know every trpg is technically homebrew-able, but it'd be nice to have a system that's built to be highly adaptable.
>>
>>94620260
Oh fuck yeah you want GURPS!
>>
>>94619745
Lol. Lmao.
>>
>>94620459
Anons here said that GURPS doesn't translate into solo-rpg well because it's "crunchy". Whatever that means.
Though if there isn't any solo-specific system that do that, I'll have to make do.
>>
>>94620785
That's just what we recommend to newbies. Seasoned solo players should be able to handle the workload.
>>
I keep coming back to this thread, but it's so hard to find a solo RPG that hits right.

I want to
>have somewhat crunchy combat (ideally d20-based)
>loot, dungeon delving
>a world map/hexcrawl that gradually reveals itself as I explore
>lots of tables
>>
File: turos tem.png (3.09 MB, 2534x1241)
3.09 MB
3.09 MB PNG
>>94621767
My brother.
Let me tell you about a little game called ACKS
>D20 based
>Modestly crunchy OSR combat
>Big focus on loot and dungeon delving (Gold for most-XP)
>Hexcrawling included
>Don't get me started on the number of tables
Shit's good. Really good.
>>
>>94620260
Genesys, but you need custom dice. Or use the various online/phone apps to roll dice.
>>
>>94620260
Tons. There is so many generic systems out there. You should probably give a few things you want the game to do/be like so I can narrow down a few systems for you.
Oh, and most games have also a generic version, like D20 for D&D, BRP for Cthulhu/Runequest, etc, so that's a whole bunch of other generic setting-less systems for you to choose from.
My favorite lite system is Freeform Universal because you can solo it right off the bat, No need for solo tools, the rules of the game can be used for that. One that is not as lite, but bot too crunchy, is Savage Worlds. I think that's the one Me, Myself and Die used in the first season combined with the Mythic GME.Oh, and the D6 system is great too. The one from Star Wars. There's also a lite version called Tiny D6. One thing I really like about it is the possibility of taking as many actions in a round as you want (up to a point) by adding difficulty.
>>
>>94620750
Poor???
>>
>>94626680
I MUST PAY TO CONSOOOOOOM.
>>
>>94620785
NTA but what edition of GURPS do you recommend?
>>
>>94628540
>no books
Sad. Do you use a dice app too?
>>
>>94628547
4th, the latest edition. It's p. good.
>>
>>94618655
pirate everything, but afterwards buy the books you're likely to reference often at the table
using a laptop/tablet and switching between pdfs is gay, and printing full books just never looks or feels as good as the real thing.
>>
>>94628709
Do you not own a printer?
>>
>>94628999
I really like reading PDFs on my big ass tablet. It's not slow so switching around goes fast. Alternatively just learn the rules so you don't need the books...
>>
>>94629211
it's not about the size, but I guess it might just be more about personal preferences.

>Alternatively just learn the rules so you don't need the books...
I mostly play solo to learn and practice rules before playing with a group lol
>>
>>94621767
B/X? Not solo, but you can play it that way easily even if you don't use any solo tools.
>>
I'm about to try the Vaesen Solo rules. Will report back with thoughts.
>>
>>94631156
B/X actually is solo.
>>
>>94633016
What is B/X exactly? Ive tried looking into it before but ive found contradictory stuff. Either like "Its just old black and white box d&d" or "Its an OSR revival system" or soemthing
>>
>>94633541
It's D&D Basic Set and Expert Set. It's the alternative to Advanced D&D for D&D 1.0.
>>
>>94629253
Wow a group. Must be nice.
>>
>>94636094
ha ha
>>
>>94633541
Dungeons and Dragons Basic and Expert books by Moldvay and Cook, 1981
Probably the most concise and clearest explanation of what D&D was before Hickmanfags and WotC got their claws into it and changed the game into something else.
>>
>Rolled up a character with kind of shit stats in Scarlet Heroes
>Decide to make him a Fighter
>Gonna run him through Castle Mistamere
>Encounter a Carrion Crawler outside and dispatch it before it before it has a chance to paralyze me
>Carefully sneak into the courtyard and attack the band of Kobold guards inside
>Almost get wrecked, but get one lucky blow that kills 4 of them in one turn
>Go inside the castle and look around
>Manage to get some treasure just before I wander into a closet full of zombies
>They almost wreck my shit but manage to get away just in time
>Have to go back to town and heal up, but at least I got enough gold and silver to rent a room and hot meals for a week out of it

First session with a new character went okay. Gonna play again tomorrow, and if he survives that then he'll move on to level 2. Poor guy has a negative strength modifier and no useful skills at the moment.



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