Anniversary Edition>What is Genesys?Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.https://www.fantasyflightgames.com/en/products/genesys/https://edge-studio.net/((LATEST NEWS))>Twilight Imperium: War for the Throne, a new adventure campaign book, launched April 12https://www.edge-studio.net/the-war-for-the-imperial-throne-2/>After an extended delay, official physical dice packs are now available (tip: get 2-3 packs, preferably 3, to cover all potential dice combinations)https://store.asmodee.com/products/genesys-roleplaying-dice-pack-1>Twilight Imperium: Embers of the Imperium, the space opera sourcebook, is now availablehttps://www.drivethrurpg.com/product/415520/Embers-of-the-Imperium>A map for TI:EotI has been releasedhttps://www.edge-studio.net/exploring-the-galaxy/>Where can I find the books?Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.>Do I have to buy the fancy dice to play the game?Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.>Player-made Genesys settingshttps://pastebin.com/7knE7KSv>A quick and dirty primer on how the dice in Genesys workhttps://pastebin.com/GLgMUNPD>Online Extras (dice rollers, generators, PDFs, reference material, etc.)https://pastebin.com/VnMDzUGaPrevious Thread: >>93001085
>>94497116Genesys is seven years old today. Say something nice about it.
>>94497125I personally believe that Genesys is one of the most critical developments in RPG this century. The dice/symbol mechanics are the paradigm shift. I suspect we will see a whole host of interesting new systems based on the Genesys paradigm shift.Unfortunately, Genesys is stuck in the FTRPG Foundry hellscape. Due to the licensing, we will not see a breakout for a while.
>>94497116Oh shit, we're back? I missed this game, this general, narrative dice; the lot of it. I have not played in what feels like forever. It's so surreal to actually see dice and product back on the shelves... after the demand for them cooled off. Way off, like glacial. But hey, better late than never? How's everybody out there doing?
>>94498235>Oh shit, we're back?If only for the birthday, if nothing else.
I have honestly been so spoiled by this system that I have a difficult time going for others. So easy and fun to teach and get started, but I feel like there's a very high skill ceiling for really advanced play still. Really something else. I hope more people still get to experience it like I have. It sucks ASS that the company making these books moves so slowly to release anything, or offer supplemental products to support and promote it. What a shame.
>>94498287What does "high skill" Genesys look like?
>>94497116I played my weekly Terrinoth game today. At some point I'll run a semi-gonzo post-apocalyptic Genesys campaign. The idea will be that the PCs' settlement will have it own stats, representing things like population, access to resources, and fortifications, and the whole settlement will get to roll for some things.>>94497125I like Genesys :)>>94498214I wish I could believe this.
>>94498320For starters, actually knowing how to improv and keep things flowing as well as high speech ability goes a long way.
>>94498377I thought it would be having more intricate subsystems to flesh things out.
>>94497125I love, I really love Genesys. I love the resolution of the skill checks and the high and easy customization of several aspects (archetypes, talents, equipment and go on).Give me back the desire of playing RPG (sadly only online). Tons of obsidian vaults where I stole rules from all the homemade settings and not, trying to mold my settings (or grove of the imagination)My favourite generic system, but not the one I would dream. (Actually, a monster- half Genesys, half Fuzion or Basic, with a dash of GURPS, ah and miniatures too. The freak RPG show)
>>94497116How so I find a genesys game? My group exclusively play 5e and many of them have no idea how to even play that. One player has no idea how to make a character without D&D beyond.I have considered trying to get them to try new systems but the current campaign is going well. I don’t see it ending soon.
>>94500025Probably from the Genesys discord server or even the Genesys subreddit
>>94498377So pretty much the opposite of autism. I can see why there is a barrier.>>94498329>I wish I could believe this.Let your dreams be dreams. I can see a Genesys Revival movement or some kind happen, especially if the game gets an OGL or SRD dropped. It's doing ok on the dtrpg ecosystem but it stops it from really breaking out and reaching a real critical mass
>>94500025Have you taken the GM pill yet? Be the change you want to see, and lead the charge to a new system.
>>94500025Play one of the SWRPG's opening games or adventures. GeneSys is the generic form of the SWRPG, but there's a lot more content with the SWRPG that it allows you to experience and understand the dice without diving into the sheer work that comes with brewing a system on top of GeneSys. SWRPG still has an active discord, just look there.
>>94498329>I played my weekly Terrinoth game today.How has that been going? Is it in vanilla Terrinoth or some original setting?
>>94500677>DiscordI can't stand the people who frequently use discord. I won't say what people but I'm sure people will know who I'm talking about. Reddit is even worse.>>94503074This is probably my best bet. I've read through the book and understand it. Unfortunately my usual players are pretty retarded. Maybe I'll try to recruit some people from my LGS but I suspect I'll get a bunch of random autists.>>94503075I like this advice. I was looking at Mask of the Pirate Queen. Any particular adventures you'd recommend?
>>94503783>Any particular adventures you'd recommend?I've run Under a Black Sun (a beginner-friendly Star Wars adventure) twice and liked it both times.
>>94503207>How has that been going? Not bad, though I'm about 200 xp deep and already feel insanely strong.>Is it in vanilla Terrinoth or some original setting?Vanilla Terrinoth and that's a good thing (pic related).
To the curator of the PasteBin, I'd like to add the final product for Rogue Trader Genesys. Thank you for your efforts!https://drive.google.com/drive/u/0/folders/1sU58lUeiWbyTdKWwzSW-ybnDVy-UZfLW
>>94498287Yeah, the slow release is because Asmondee is a dog shit when it comes to allowing brand growth when they acquire a company.Plaid Hat couldn't make a second edition to be Summoner Wars or Ashes until he got out from under that umbrella.
>>94497116Man, Genesys is definitely the best all rounder system made but it has effectively no player base. Damn shame because the system is nothing short of sheer brilliance.
>>94504330Fuck. I'm here and it's on the list of my to-do now.I also rediscovered the ffg forum archive so I think I can just update all those links to the dead site by replacing parts of the html. It that all takes time, one day boys!
>>94505345Those links aren't dead?
After some weeks of clashing scheduling I'm happy that our late roman republic campaign is going to continue again sool.
>dead alreadyYou niggas make me all nostalgic and shit.
>>94507426
Has anyone here ever played the destiny module that was floating around about 5 years ago? I thought it was pretty dope. I ran with the playtest group and had a blast. Really wish that group went on to play more than a few tests.
Also would anyone here be interested in meeting up to potentially play Genesys online with me and another chum? I'm planning a science fiction game with an entirely original world and consequences will never be the same.
>>94509176Destiny module? You mean Another Dawn?
>>94509499I had to look it up, yeah that's the one. I guess it's just kitchen sink post golden age sci fi, but I think the original intent was to capture the magic of destiny. Test group was like 7 or 8 people, which was a clusterfuck, but I still had fun with them.
>>94509889I was in that playtest group. I was the Scion with the Dragoon armors.
>>94509941Oh yes. I think I recall one particular scene with that character. I played the late amnesia case 20s mixed melee/heavy weapons specialist, Agīle. I actually really liked the build and character concept. Unfortunately it's been so long I don't remember what happened that saw me part ways with the group.
>>94510263I still have your character sheet.
>>94510291Yeah she wasn't very bright, but her aim was true. I had fun with that. Cool to catch up after all these years.
>>94509269You're gonna have to elaborate more than that.
>>94504927I feel the same. It's kinda like they solved pass/fail monotony but most folk aren't creative enough to make full use of that.
>>94510385On what? The deets for a casual hangout to see if we click or more about the home grown sci fi setting?
>>94511460The latter, mostly.
>>94511466It goes like this, you see...In the far far future, mankind has made their daring first exodus across the stars to a virginal solar system suitable for mass colonization. They work effortlessly to establish a foothold on a furtive planet, but there's only one problem... The scouts that preceded the colony ships, through a series of unfortunate events, were fated to pitched their tents on the most inhospitable worlds imaginable. This terrible desert rocky nightmare is rife with anomalous storms, mysterious minerals and brutal living conditions. The situation is further made dangerous by strange flora and hostile fauna that populate the unforgiving surface. Are you a bad enough 'dude' to tame the unspeakable wilds that await the frontiersmen and women of the far far future? Can homesteads, through the advent of blistering edge technology, be made livable in Hell? Find out in this exciting new season of Bonanza (IN SPACE!)
>>94506023Anything on the old ffg forums was nuked. There is a siterip that has everything, including attachments (maybe). Plan would be to batch convert the Links to the siterip versions.
>Dice are sold out right after the black friday weekend That is both heartwarming and terrifying. Are they going to put more out or is this a one and done wave?
Dinosaur game would be great. Too bad they never made a supplement with dinos in it.
>>94513850Keyforge has Roman dinosaurs.
>>94511628So it's a space western, then?
>>94509889>>94509941It was a good time. Nice to see it still get posted. You're right that originally it was just going to be Destiny, but I got a bit carried away with other glossy sci-fi games and figured they also deserved a spot at the table. Then I did Doom and kinda lost the plot a bit.For the OP, I adore Genesys. I just wish it had a bit more longevity in terms of campaigns, it's very easy for a character to peak. It definitely sets the standard for me in how I like to interpret and run my games, and even if it's practically dead in the water, I hope it has some worthy successors.
>>94511400They solved pass/fail.It doesn't have power creep.It's primarily a skill based system after initial character creation Growth is constant without being bustedMagic is pretty versatile without being bustedCombat is quick and mob rules are standard instead of optionalIt is a fantastic system with a company even more retarded than WotC at its helm while under the control of a company worse than Hasbro.
>>94514214What gave that away? Are you going to say any more so I can gage your interest?
>>94514030Do they have stats for all dinos even feral ones or "dinos, the humanoids!"
>>94515696Amen. I wish that now that the dice have reentered the wild more eyes would wander over this absolutely phenomenal game system. If the selling out is any indication of that, I might just have my wish granted. >>94515644Did you ever have much success running a campaign on your module? I wouldn't mind catching up with you off of here to discuss things. Do you run any games in genesys much at all these days?
>>94515825It was just an observation, but I won't say no to a nascent campaign.
>>94516003They have a playable archetype, if that counts.
>>94517022That's alright. I basically designed the setting from the ground up as a rule-of-cool space opera that is seasoned to the plight of the North American settlers. I've thought of damn near everything about a dangerously mysterious solar system for players to explore. The main foothold is a desert planet that was reluctantly made the center of the expedition after stellar accidents plagued the early settlers. Some of it is tongue in cheek as a good opera should be, but the decisions for the tech level and situation is all in the service of this project being a fresh & fun take on science fiction.
>>94517097Fair enough.
Gentlemen. The Pastebin has been updated.https://pastebin.com/7knE7KSv>Alphbetal order>Noted dead links or sublinks>Added a few new settings since the last updateHappy 7 years. Long live Genesys!
>>94520687I'm good for another seven years, but these clowns better not take as long for another dice reprint.
>>94516453Unfortunately not. My irl group played the Vampire Requiem book I wrote for 9 or so months, but that campaign fell apart because of work commitments etc, scheduling a session just became hard. That was right before the Rona, and ended with the assassination of Thatcher. We ran that using the Star Wars dice.>>94520956The dice I ordered two years ago arrived last summer.
>>94521634Yeah and they're sold out again. I'm concerned we're back to the dry spell.
>>94522002Jesus christ. That really sucks, did they say how many dice they produced?
>>94522289If I had to guess exactly 3 or 5 for every store that ordered them; no more certainly. I'm very skeptical another wave is coming because that was back in summer time and were at the end of the year. There's been no additional stock since then.
>>94522737Good thing we got a bunch of dice rollers out there.
>>94524004Not only do I have to convince someone to try a game with no d20 in it, now we're suppose to explain to them they're only imaginary dice?
If they want to play the best damn universal system on the market then let them roll 3d printed dice or digital widgets. All of that is no object once you realize the power of the narrative dice system.
>>94524023You can go to etsy right now and buy 3d printed versions of the dice. I do think Genesys was hurt by the lack of dice availability but it would be a completely different game without them.
>>94497116Humour me with an idea that's probably retarded. I've been reading through the old 2e Hollow World books and might run a campaign after my friend finishes his. I really don't feel like playing D&D after 3-4 years of almost exclusively 5e. There isn't much "dungeon crawling" in the Hollow World adventure trilogy. How easy or hard would it be to convert the adventures to Genesys?
>>94525736It shouldn't be too difficult. The minimum you have to consider when putting a game/hack together is:>Skill list>Archetypes/Races>Careers (premade skill bundles that provide skills at a discount, a lightweight stand-in for classes)>Talents>Armory (weapons/armor/gear)>Any additional subsystems (magic, hacking, vehicles, tone, etc.)>Any custom rulesIf it's a fantasy setting, you can start with the core book and the Realms of Terrinoth book, then work from there.
>>94525736>>94525839Genesys features a nice balance between combat, social encounters, and general skill encounters, with no one pillar overpowering the others, especially when they all operate on the same core skill check system. If your game features less combat, that's fine.
>>94525839I'll have a look at the book. One thing that I might find tricky is handling magic. From what I've read it's often left pretty open for people to do what they want but it's meant to be harder if they use magic? Any advice on having a magic system in genesys?>>94525873I'm pretty sick of endless combat and dungeons. It was fun but after a few years I'm starting to find it a slog. I like that combat is often resolved quicker in Genesys
>>94525898The default magic system is more freeform than what you might see in D&D. Partly borrowing from an older post:Casting magic requires ranks in a magic skill, which is usually your school/magic origin. The default skills includes Arcane (Intellect), Divine (Willpower), and Primal (Cunning); Realms of Terrinoth introduces Runes (Intellect) (runic casting specific to the setting) and Verse (Presence) (bardic magic).What magic skill you take dictates what spells and spell mods are available to you. For example, while Arcane, Divine and Primal all share Attack and Utility, only Arcane has access to Dispel. Arcane and Divine may both have Barrier, but only Arcane can use the Reflection mod, and only Divine can use the Sanctuary mod.Magic spells are individual broad categories of spell, like Attack, Augment, Barrier, Curse, etc. The book takes care what casting these spells look like both in narrative encounters (more freeform applications) and structured encounters (i.e. combat). The main hook is that you start with a base spell, and you can then add modifers to make the spell more complex but also more difficult to cast. For example, the Attack spell will, by default, target one unengaged enemy in close range and has a difficulty of Easy (1 Difficulty die), but you can add modifiers from the attached chart (or your own mods) to make your Attack spell beefier, up to the cap of 5 Difficulty dice. If you want to turn your basic magic jolt into an explosive fireball, you could add the Blast and Fire mods to the spell at the cost of adding 2 Difficulty dice to the check. Implements and other equipment, along with talents, can affect your efficiency and potency with magic.Every meaningful spell check requires two irresistible strain to cast, and a magic check shouldn't strictly be better than its equivalent mundane check.Combat is snappy. While not necessarily lethal, it can be brutally fast. The core book estimates the average combat at 3-5 rounds.
>>94515825nta but gene starwind immediately gave it away
>>94525898>I'm pretty sick of endless combat and dungeons. It was fun but after a few years I'm starting to find it a slog.I don't blame you if that's the case. Variety is the spice of life, and all that.
>>94527461Was suppose to. I love space westerns. (Made my own)
My core book is well loved and personalized. I don't the tabs extremely helpful, would recommend because of how everything is split up and scattered all over the book.
>>94531330I do think the tabs are extremely helpful*My shattered screen is hard to swipe with and I forgot to proof read.
Has anyone made an alternative talent progression system? I really don't like the talent pyramid thing, specialization trees like SWRPG are good but those take a lot more work to set up. I'd be interested in other talent systems too but as far as I know (which isn't very far) there don't seem to be any.
>>94531396To my knowledge those are the only official options, I'm not sure if an alternative exists in a fanbook somewhere though.
>>94531396As >>94531456 says, the only official options are the talent pyramid (make a big pile of talents, let the players pick through and progress for themselves) and the specialization trees (curated and faster progression, but requires more GM frontloading).
>>94531396I'm not aware of any homebrews of that kind, but if you might elaborate a little on your issues with the pyramid, we might find something useful.
>>94531396There is one other option. The Forgotten Realms hack has a system of specializations that go alongside careers, basically deeper focuses within a career. Picking a specialization lets you choose one of two T1 talents to receive for free, while also giving you a small list of talents that specialization can purchase at a 5 XP discount (minimum 5 XP). It's a more lightweight form of talent focusing that doesn't go full specialization tree.
>>94532178In other words, it's "freeform talent pyramid, but depending on your career, here's a list of talents you can buy at a discount."
>>94531330You could probably condense those setting tabs, as each individual setting is no larger than a few pages each and all right next to each other.
>>94532116I guess the main thing is that I like the complexity of pathing through specialization trees, and picking up new specializations based on which talents/skills I can get from them. The pyramid system is a lot more straightforward and scalable but I feel like it streamlined away some of the fun I had with making characters in the Star Wars systems.>>94532178Oh, that's kind of neat.
>>94534596>The pyramid system is a lot more straightforward and scalable but I feel like it streamlined away some of the fun I had with making characters in the Star Wars systems.I think that can be chalked up to the overall notion of Genesys being a lot less strict about the concept of classes compared to FFG Star Wars. Careers provide a far lighter touch to character specialization, providing incentive but not truly pigeon-holing you on your progression. Combined with freeform talents, and you have much more agency with character personalization than what there used to be with dancing around different specializations to get what you want. It's a different expression of system mastery.
>>94534596Guess you could approach this by adding more conditions to various talents. We already have some precedences with several talents and their improved variants. That way you can build quasi skill trees without building actual skill trees.
I like the pyramid mini game. It prevents busted builds from popping up over night and disrupting the balance of the game. Makes sense to me that you need to learn a base of general (jank) talents to master the special (busted) ones.
>>94532687It's helpful for grabbing enemy profiles or equipment on the fly, or just trying to find examples while I'm creating my own. I hate how they split equipment up like this, so the color coded system makes it easier to navigate.
>>94525944Also, if you're going to use magic, you should grab the Expanded Player's Guide (EPG), as that features an expansion to the magic rules with three new spells and a bunch of talents.
This thread is going up die and I'm still not getting any bites to play a game or even hang out off site to discuss homebrew modules. Shame, really. I love this game but it feels like it's invisible to the rest of the world.
>>94541213>I love this game but it feels like it's invisible to the rest of the world.I want to get into it, but is there a primer on how this system works that isn't written by an anon and stored on a pastebin? It's a good intro, it's just fanmade instead of official. If people want to advertise that this thing exists, I think a snappy and shareable image that illustrates and condenses the system would go a long way.
Actually, here, since I'm reading this and trying to interpret it, let me take a crack at a retard's guide to the system. I don't actually know how the system works, so all of you guys have to double check it, but who the fuck is going to play a system where the part 1 introduction explains a logical flowchart in text form about how to assemble a dice pool with weirdass dice that don't have numbers and the circumstances under which dice could be added. If this is how you onboard new players, it's no fucking wonder nobody plays this system.---I Am Twelve And What Is This: How Do I Genesys?1. You make a character with skills, characteristics, and talents. It's a whole thing with a bunch of homebrew, don't worry about it for now, that part is easy.2. If you want to have your character do stuff you need to roll dice. Genesys uses d6s, d8s, AND d12s, and all of them are special Genesys dice that have symbols on them instead of numbers. For now, don't panic! Don't even worry about how you build your dice pool. Just know that you will be rolling dice and counting symbols: some good, some bad. If you get more good symbols than bad ones, good things happen. If you get more bad symbols, your character has a bad time.3. The symbols are easy to understand. There are six total, but it's actually three pairs of types of symbols. Two of the good/bad pairs act as +1/-1 each and cancel each other out. The first pair is just success/failure, and if you get more successes, you succeed. The second pair of symbols represents either an indirect advantage or threat that happens as a result of your attempt. The last pair is a super-win or a super-loss that are pretty rare, and still happen regardless of if you actually succeed on what you were trying to do in the first place, but represent that a major thing just happened.4. If you want to know how to build your dice pool, use a flowchart.
>>94541213Drop a Discord link and maybe people will join.
>>94541353That pastebin exists because the number one question newcomers have when asking about the system is "how the hell does the dice work?" That pastebin is specifically for the dice, since the dice are the first, biggest, and most important hurdle to getting into the system. You're asking for a bird's-eye view primer to the system as a whole, which is something entirely different.The main points to get across to a newcomer (apart from the dice):>The system is based on a singular skill check. With one exception (critical injuries), literally everything you do that involves a dice roll requires a skill and its associated characteristic (core stat). No saves, no raw characteristic checks, nothing like that. If you're testing something, you need a skill to test with.>There's a meta currency called Story Points that is shared between two entities: the party, and the GM. Story Points can be spent to augment skill checks or tweak the narrative. Any point spent goes to the other side, and so there's a regular back and forth of points flowing around the table.>You put together a typical character with an Archetype (race or species in any other game) that has its own starting stats and abilities, along with skills, talents, and equipment.>Progression is freeform, and you're not as pigeon-holed into a build as you think you are.>Genesys offers an even spread between combat, social encounters, and general skill encounters. In fact, the system prefers to separate between structured encounters (i.e. combat or anything that requires keeping track of time) and narrative encounters (more freeform).>Nearly everything can - and to an extent, should - be homebrewed. Expect lots of personalization in your games.
>>94541538Also, characteristics and skill ranks are hard-capped at 5. Characteristics are at minimum 1. Skills can be at 0, but that doesn't mean you can't roll a skill check with that skill.
This reminds me. There used to be a primer video on the dice. It was from a Youtube channel that mainly reviewed FFG:SW stuff, as far as I remember. The guy simply took the video he did on Star Wars and shopped photos of Genesys dice over it. In my memory it was the best video on the topic and I used to always send it to new players, but for some godforsaken reason I can't find the channel anymore.Anybode knows what the name of the channel was?
>>94544314Unfortunately not, it sounds good though. I always struggled with vague waffle about "you know , soomething good can happen but not directly related to what you're trying to do" when trying to explain the rules.
>>94541213>>94541474I'll play with you guys
>>94531396I'm gonna reheat the talent debate and say that a dedicated talent tree for a "class" makes things a lot easier for players to into a direction. Personally I like to steal from starwars and reshuffle the tree a little bit if I need something new. Having to stack up on useless 5xp jank talents felt kinda bad to me and my players didn't really enjoy the notion.I understand what >>94536146 says about balancing issues but quite frankly if I'm worried about escalating powers I'll just award less xp per session.
>>94545256If you can only think of assorted T1 or T2 talents as "junk" talents to get you to the ones you're interested in (e.g. T3 is where the "class-defining" talents start showing up), maybe you haven't considered the depths of your character as much as you could have.
>>94544314Was it tabletop empire? He did some genesys videos
I don't get to play Genesys because my friends don't like the, eh, 'lack of guidance' in the talent pyramid. We do play the Star Wars RPG and have incorporated some of the 'fixes' provided by Genesys' release. I hope to one day use the system as the basis for a pulp-adventure campaign.
>>94546598Nowadays in books, when you pick a career, the book provides not only a premade gear set to start with, but it also provides suggested talent progression for the "average" member of that career up to their first T3 talent. Even so, it's been mentioned in the past that there are no real "trap" talents. As once put,>There is no real trap option in Genesys, only the hope that the GM accomodates for your character's choices.Talents pass for feats, class features, and other bits and bobs that let your character bend the rules how they choose.
>>94546598What sort of pulp adventure did you have in mind? "Pulp" is one of the universal tones in the back of the book that you can apply atop any setting, so it could go in a number of directions.
>>94541538>>94541587Thanks for the rundown.
>>94541538>Story Points can be spent to augment skill checks or tweak the narrative.Forgot to mention, they can also be used to trigger certain talents or special abilities.
>>94546598Did they not like the prebuilt talent trees in the EPG?
>>94546598>'lack of guidance' in the talent pyramid.Your friends are morons, it's so fucking easy to build a sound pyramid.
>>94544314>>94544912One thing I could not get about the Genesys rulebook was the lack of breakdown of how to interpret rolls for skills. Stat wars did a good job and does make the barrier easier to break through, at least for new GM's. Never got why it was omitted.
>>94554987What does Star Wars say about it that Genesys doesn't?
Any games ongoing at the moment?
>>94555182In the SW books the skills have a long and detailed instruction of ways to interpret different symbols (for each skill). Genesys has non if this.
>>94557168Playing a fantasy kitchen sink at the moment using most of the stuff from RoT. We're only two sessions in, so not too much of note has happened. Players investigate attacks of the undead and are looking for the survivors of a previous campaign.
>>94557168I'm planning a space opera solo to get my friend onboarded with the game systems before the other characters get introduced. It's taking place on a forest moon, can't wait to start things off there.
>>94558191>>94559689Sounds exciting. Hope things go well.
>>94558191Running a Mortal Kombat style game, its been pretty cool.
>>94554987>>94557729It kinda comes with the generic nature of genesys compared to SW. Starwars books can be a lot more specific on what kind of situations might arise from botched or succeeded rolls. In SW the results of a ranged combat will always include a blaster rifel/gun in genesys this could range from a thrown rock, bow or nanomachine blaster, making it a little bit more difficult to give suggestions that fit all these scenarios. But I'll have to say that the detailed lists in the GM holocron do help a lot when going through a game and even if you run a historical campaign set on our normal world it is very helpful. >>94557168My Roman senate campaign mentioned in the beginning is still ongoing and my solo Roguetrader campaign I run for myself is also not dead yet.
Need some help of the hivemind, regarding the magic system. As far as I can see it's still possible to use actions to cast spells while you maintain previous spells with a concentrate maneuver. Is it possible to maintain more spells at once this way?Let's you cast a spell in turn 1. In turn 2 you cast another while concentrating on spell 1. In the third turn you use two maneuvers two concentrate on one. With additional maneuvers through threat and despair this could potentially lead to juggling three (or even more) spells. How would you rule this?
>>94564059You know, I don't think my group ever maintained more than 1 spell at any given time in the last 2 years of playing...
>>94564059Depending on the action, it may force something involving concentration. There's a sidebar that talks about maintaining spells in narrative encounters, and there are a number of things that can happen to represent maintaining a spell, such as being unable to perform certain actions, taking strain if the concentration lasts particularly long, or - in the case of being actively interrupted - forcing an Average (Diff 2) Discipline check to see if the caster holds focus and maintains the spell.It's generally assumed that a caster can only concentrate on one spell at a time. Thus, in structured encounters, there could very well be reason for a GM to step in and say "no, you can't maintain two or more spells simultaneously with concentration (at least not without a talent or some other major cost)."tl;dr - You're gaming the system, so don't be surprised if a GM slaps you on the wrist and says no.
>>94564642>It's generally assumed that a caster can only concentrate on one spell at a time.NTA, but where is this stated?I mean you would either skip your action or take a lot of extra strain, so it doesn't seem unbalanced, and in world a caster doing so would have to put in a reasonable amount of effort to keep up multiple spells. Let's also take a look at the possible spells. I can't really see much that would break the game this way.
>>94565447If it were me, any Discipline checks to maintain concentration would upgrade the difficulty if you're concentrating on multiple spells.
>>94565764Disciplin checks for magic are a thing for narrative encounters. In combat I don't see why casting multiple spells at the same time should be limited further. You can't really break the game with them, and spending two maneuvers on concentration is a pretty big drawback. It's some cool stuff the players can do according to the raw rules, why should I as the GM interfere?
>>94566362What multiple concentration spells would you be casting, anyway?
>>94567381Barriere, curse, augment, mask illusion, probably not transform, but who knows. And that were already all of them.
>>94567664Forgot conjure. Now it's all of them.
>>94571836I don't think before this PDF is bad, but I think it's mind boggling that this costs money on dtrpg.
>>94572149>*I don't think this PDF is badNot sure what I was typing there.
>>94572149>>94572156It's one of those things that feels so simple when you finally look at it.
How do you play this thing with mechs being a focus but not the end all be all? Someone mentioned this in a mecha thread as a good host rpg system.
>>94573610There's a few ways to do it.The EPG itself provides a vehicle statline for a stereotypical mecha (pic related). There's also a vehicle statline for a "tactical strider," a medium-sized (6m tall) pilotable humanoid mech. You can take those vehicle profiles and spin off from there.A blog called Cannibal Halfling hashed out their own idea a few years ago.https://cannibalhalflinggaming.com/tag/genesys-mecha/There's also the Mechasys hack if you want to build mechs like surrogate PCs.There's also this writeup: from the thread itself, a theorized "absolute minimum" mecha rules set.>To run mechas in your game, use the vehicle rules in the core book, along with the following additions:>>Mechas have their own Brawn score (0-5), separate from PC Brawn, for the purpose of planetary-scale skill checks such as Melee and Brawl.>>Mechas have the special rule "All-Terrain: When making a Driving check to direct this vehicle, your character may remove 2 setback dice added to the check due to terrain.">>Mechas may perform the vehicle maneuver "Reposition," which moves the vehicle one range band, at Speed 0, instead of the default Speed 1+. This means mechas can move from a dead stop instead of needing to accelerate to speed to move.>>Mechas may perform most all personal-scale maneuvers and actions, including the maneuvers "Guarded Stance," "Interact with the Environment" and "Manage Gear".>>Mechas may use planetary-scale weapons and equipment that are either mounted or hand-held. This means mechas, given the opportunity, have access to their own armory of equipment that can be handled similarly to personal-scale equipment.
>>94574259Very helpful thanks. I'll keep this in mind.Why's the book so expensive and where are the dice?
Is 5 the max tier for talents? Basically, if I have a ranked talent like Grit, can I raise it above 5 if I have two other Tier 5 talents?
>>94574433Dice are still available in Europe, but Edges supply chain is perpetually fucked. You can get 3D prints from etsy, or the free dice roller app. Alternatively there's a PDF for printing stickers or decals. CRBs should be plenty out there, but I'm afraid the retailers pricing algorithm got greedy. You can get the PDF of something useless in the meantime.The overall supply situation is unfortunately messed up, but it tends to get better in waves.
>>94574790Talents max out at five, but you can rebuy ranked talents at that tier.
>>94573089It's basically just telling me to have a difficulty for noticing and disarming traps and two pages of very sorry homebrew plus the threat table. The latter is okay but not really worth the money.Now what would have been cool were some guidelines for actually creating and rating traps. Might actually make some as a weekend project.
>>94571836This is a terribly long method for traps and introduces way too much counter rolling. Either traps are directly opposed checks or contested checks, but having to detect then disarm is just fishing for failures. I've only had a few dungeon diving moments in Genesys and it was always more interesting to use Threat and Despair to spring traps and chip at the PC's resources and health. Felt proper to use the dice to add consequences along with the narrative.
>>94574817So hopefully I've got this right: if I want to have more than 5 Grit (or +5 Strain, rather) I just rebuy Grit at Tier 5 then, leaving me with two Tier 5 Grit Talents. Is that how it works?
>>94574959yes
>>94574951Why would a trap be a contested roll? It's not actively resisting you, so it should be a flat difficulty, whether to detect it or disarm it.
>>94574951Partially with you. In my games I used opposed checks, flat difficulty or threat/advantage depending on the circumstances. But why contested checks?
How do you balance combat and how much breathing room do you give the players between encounters?I found that it's exceedingly difficult for the player characters to die since you have to accumulate massive amounts of crits, while the healing items are so potent and cheap that the natural recovery of health is mostly just irrelevant.The only solutions I have is severely limiting the quantity of healing items or giving more Vicious weapons to enemies - not a fan of either of those.And by the way, is anyone else somewhat bothered by the fact that Agility does basically nothing in terms of defensive capabilities?
>>94576187Environmental hazards can be quite dangerous, if you want to introduce more risk. In default Genesys wounds are meant to be shrugged of, if the PCs aren't in a survival situation with limited ressources, afaik. So far critical injuries have always accumulated over the course of my adventures and thus introduced a little tension. Personally I also sprinkle in some encounters that are slightly above the groups EPG threat rating, every now and then. That said, I would suggest you check out how your players perform when you do this, so you have some metric you can look at.
>>94576187As mentioned earlier, Genesys combat is not necessarily lethal (to the PCs, at least), but it's fast and furious. Between painkillers (the quick healing item), Medicine checks and rest, there's a cadence to how much characters can recover when. As said, if the players have ready acccess to resources, wounds and strain aren't a big deal, though they'll need either specialist help or a long period on the bench to deal with critical injuries, which add up over time.>And by the way, is anyone else somewhat bothered by the fact that Agility does basically nothing in terms of defensive capabilities?Not really, because (by default) Agility by itself covers all ranged combat skills, on top of Coordination, the small vehicle handling skills (Driving/Piloting/Riding) and Stealth. There are also other ways to repreesnt your character's mobility, like the Swift (T1) talent to ignore difficult terrain or the Dodge (T3) talent to spend strain to upgrade the difficulty of combat checks targeting you. There's even the Finesse (T1) talent in Realms of Terrinoth that lets you key your Brawl and Melee (Light) checks off of Agility instead Brawn.The choices of characteristic that different mechanics key off of is deliberate. The game goes out of its way to avoid god stats.
How fast should things progress in a oneshot? Just get them started at a decent level right away or high xp hauls per objective?
>>94579311Let them start at a level appropriate for the encounters you have planned. The EPG challenge ratings help. Maybe give them 15-25 exp at the mid way mark.
>>94579311Depends on how high-powered you want the characters to be for the purposes of the game. It's a one-shot, so it's not like progression matters after the fact. If you need to frontload them a bunch of XP before the game begins, so be it. There's even a sidebar that said if you want to represent more experienced characters at the start of a game, give them 50 XP to represent having one or two adventures under their belt, and raise the start-of-game skill cap to 3. There's also the idea of Rookie/Veteran/Ace levels (or Padawan/Knight/Master levels, in Star Wars terms) where characters start with 0/150/300 bonus XP.
>>94579347This is cool, thanks. I forgot I read that in the book desu. 50 sounds reasonable, and the cap increase.>>94579341Right that's true
>>94546613We were basically working with the corebook and me just sort of porting ideas I liked into the game.>>94546891It was generic, interwar period, action adventure Indiana Jones type stuff. half of the adventures I ran were adaptations of Pulp Cthulhu scenarios>>94549454It's been years. That book might not have existed at that point? I'm not sure.>>94549525They're great, actually. I'm living the /tg/ dream of getting people to play something other than 5e D&D, consistently and long term.
What's up with "Maw of Abraxas". Thought I'd give it a try to get a few people into the system, but it appears it has vanished from the internet. Luckily I have the PDF, but if I remember correctly, there was also some bonus material and extra premade characters. Does anybody have a document with those, or am I imagining things?
>>94583047That name means something totally different to me
>>94499072I think the concept of "intricate subsystem" is contrary to the game's core philosophy of "abstract general" approach. Subsystems that *have* been officially produced and supported are always released in the context of a specific setting or genre with a specific tone; subsystems shine here because they're produced to emphasize and evoke those tropes and tones.By the core design, Genesys does not really support subsystems that are both "intricate" and generally-applicable across various settings. I think a crucial exception to this is the favor economy from Shadow of the Beanstalk - that seems to slot into just about any setting or campaign concept with little to no tweaking required.
>>94506712oh hell yes, I loved your setting premise and want to hear more about the social encounters your party gets into!
>>94541270Here's a fan-made, polished Quick-Start guide.There's also this snappy comic technically for Edge of the Empire, but principally still Genesys: https://www.uptofourplayers.com/comic/edge-empire-rulez-pt-1/
>>94584330I have the edge of the empire quick reference booklet on hand whenever I GM. One reason why is because of the back of the manual has very generalized suggestions for skills and their uses as well as a symbols guide. Since all I was ever able to find was 1 gene set and sw set of dice, I wrote in the symbol conversion on that manual. This has become the most important document for me and my players throughout our exploits together.
Also this is the exact moment when talent-vampires being introduced to the game start sweating. They never think of prudent examples for these results and constantly prompt the gm for suggestions, only to turn around and reject them because 'why should their actions affect others?'
>>94587073Great, I forgot the image.
>>94587073>>94587075"Give a bonus/penalty to allies on their next check" is probably the number two generic response to advantage/threat on any given check, right behind "gain/lose strain". If you can't think of anything else narratively relevant to the situation at hand, those are safe options.
>>94587184We had someone so shit at improv he turned every opportunity for spontaneity into flat boost and setback showers. They were the GM.
>>94587208Were they at least narratively justified?
>>94584257The favor economy is essentially Obligation and Duty from EotE/AoR mushed together. It's meant to represent the entanglements of the sprawl, how the more you struggle, the deeper you sink.
>>94587989You don't get it. Instead of narrative we were handed dice.
>>94497116I'm going to be doing a simulation game, the population of a deep space vessel uploaded their minds, thousands of them, into a simulated world so the crew can interact with the ship's systems and so they don't have 300 years of nightmares while in stasis. None of the humans in the sim can die, but their digital selves can be locked up, so there would be a way to deal with enemies for good. And since I can treat anything like it's just a skin, almost any setting layer is viable. But one thing I want to do, is merge XP and currency. It's a simulation, both are just data anyway, but I'm not sure what a good conversion rate would be.
>>94589114>merge XP and currencyLike souls from Dark Souls?
>>94589121I suppose.
>>94520687Hello Pastebin Anon. It is nice that you do some clean up. I just spotted one thing. You have a W.E.T. setting in version 1.00, but there was a version 1,05. I will leave a link below. https://drive.google.com/file/d/1mKUMULVwvApMxrYGvbEqEjKP2VOFYkH_/view?usp=drive_link
>>94504007I looked at it. Might try to get my 5e group to try it sometime as a one shot. Roughly how long does it take to play?
>>94589114Very cool idea. I have a reverse situation going on myself where the crew is the simulation and I thought about doing money completely differently as well. Gold luck, post results here!
Love this game. Here's some cool artwork to attract some interest. Operators of the near future is such a wild ride with Beanstalk.
>>94593629That's a pretty heavy operator.
>>94498214>The dice/symbol mechanics are the paradigm shift.ffg's own warhammer 3rd edition already did this, star wars made it more popular, then came genesys
>>94595075I find them a bit gimmicky desu. I don’t see them getting mainstream success. I do like them but the market has shown a clear preference for numbered dice. It is a gimmick but not necessarily a forced or bad one.
>>94594845For you.
>>94498214I dunno, it seems a tad overcomplicated for a lot of players to embrace.
>>94596702Not complicated, demanding of your imagination more like it. People can learn to play the game easily, but being good at it takes innate skill that not everyone is willing to foster.
>>94595075WH was the prototype, SW was the refinement, G was the generic adaptation. Im aware. The age of the system does not negate it's importance.>>94596702As >>94597808 says, it's easy to pickup the basics. However having the mindset to get into the system is a barrier. Mainly moving away from binary outcomes and reliance on the ruleset to determine what happens.
>>94598194>having the mindset to get into the system is a barrierYou'd be surprised how many people dismiss the game solely for using proprietary dice.
>>94598262Those people are close-minded fools and they get what they deserve.
>>94599077Bro, calm down.
>>94599279What they deserve is to play only d&d knock offs, until they die (of boredom).
>>94595075speaking of WFRP3e has anyone tried out the Genesys fan supplement The Old World: Grim and Perilous?
>>94602195I'm not familiar with that one.
>>94602222The first time I heard of it myself, though it's in the pastebin if anyone wants to check ot out. At a first glance it seems quite well made.
I'm serious, why is EDGE fumbling the ball so fucking hard right now? Have they been told to stop working on genesys? Is there no more funding? They have some exactly the bare minimum for years now, and yet the games still "alive" thanks to its fans.
>>94602824Done* not some. All they have done is finish a reprint that's years and years too late and put out a twilight of the imperium book, one that adds fuck all new stuff to the game and barely a taste of star ship profiles.
>>94602824To be fair they did put out some 5e third party stuff, nobody asked for (except for some asmodee suits, maybe) and an Arkham Horror RPG. The latter might even be good, but I would have preferred it as a Genesys sourcebook instead of another IP they're just going to ditch.
>>94603091Has EDGE or FFG said they're working on ANYTHING narrative dice related?
>>94602195I've played the WHF hack and it was well received by my group. It definitely has some faster character building due to using trees instead of the pyramid, but my group was already familiar with the Star Wars games. I think my only issue was that it didn't carry the same "fear" factor that WHF is known for because Genesys is much more forgiving about death. This isn't a drawback, in my opinion, but might fell too "heroic" for those who already know the source material.>>94520687>Rogue Trader Genesys not updated... >>94504330PasteBin Anon, please...
>>94604088Don't remember anything by edge themselves, but I think I remember one of the guys on the discord who's supposedly in contanct with the edge guys, said something about there being a new project in the works, back when war for the throne released. That's a huuuuge stretch. Nothing from edge themselves. Might be mistaking, but I wouldn't give up hope. Let's just keep in mind, that the most recent release isn't that far back.
>>94604088I know, Anon, the wait feels impossibly long due to delays back in the COVID times. I also did expect to hear about something by now though because Christmas time usually gets some quick adventure modules.
They're working on more genesys I hope. Really I think it would be a shame to get these reprints only to have them drop all support in end.
>>94608261They would've said something if they're dropping the game.
>>94608613Hope you're right. This game is too glorious to go quietly into that good night.
>>94497116Get back here you.If I play the Star Wars Edge of the Empire it's the same system right? Just different symbols?
>>94613359Correct. The core dice mechanic is exactly the same, to the point you can take your FFG Star Wars dice and use them as is in Genesys. No Force die, though - Genesys doesn't use that. There's a few other streamlinings Genesys does, but the important thing is that the core dice mechanic hasn't changed. It's one of the more obvious cases of a game with the serial numbers filed off.
>>94613359Not quite. If I remember correctly characteristics aren't capped at five. Specialisation trees are the default way of getting talents, story points are determined with a force die instead of just handing out one per player plus GM (my group prefers and still uses the former method) no motivations but instead duties, depts or whatever depending on the edition, force is completely different compared to Genesys magic, there are WAY more subsystems, although most of them can easily be ported into Genesys and lastly, vehicles are a lot more detailed.
>>94613645Also, the social encounter rules are a bit more robust that just "I dunno, roll Cool".
Before thread goes goodnight I'd ask for anyone's discord to continue discussing and planning for games of Genesys.
>>94590453I don't want to jack up XP costs because that just slows progression, so I'll bring down gear costs instead, maybe to a maximum of 50 for really good stuff. The simulation has a data limit, which enforces rarity, and I can make items have an XP threshold requirement so a new PC can't just pick up and use an endgame plasma repeater or whatever. I also want to use the attachment and mod rules from Star Wars, there's a lot more nuance there.
>>94614969Do you have a server, or are you asking for other IDs?
>>94615032>The simulation has a data limit, which enforces rarity,Let it glitch rare stuff to elevate the stakes now and again. I can see why you would want gear to be a non issue like in games though.
Anyone know if there's a newer version of this Supers homebrew supplement available? Also since when do you have to wait fucking 15 minutes to make a post, jesus christ
>>94619157If you're posting for the first time ever, there's a new 15-minute first post timer.
>>94619157Not to my knowledge. It's bigger than the editions I have.
I think I just secured an extra few pairs of dice. It says 2017 edition, but I'm not aware whatsoever if there's a difference between that and the new ones.
>>94619157If you reset your browser and or go on a VPN then you get that delayed post mechanic. It's to keep people who got shitcanned from quick turning around and dunking on janitors
>>94619157>>94619328Nvm, found a newer version in the pastebin in the OP (0.72).>>94619172>>94619560I'm getting it everytime I try to post
>>94619597If you delete cookies you also get.>>94614969There's a pretty active Discord already. You can just open another /gengen/ after this one's gone.
>>94619838There's an official Genesys Discord or something?
>>94619157I am glad you are interested in this hack! I have been trying to find time between work and education to really get to writing, but I have the bones of my current incomplete project.A few major changes have been made thanks to some great feedback and I've had some great play testers who really helped me crunch down on superpowers to make them something fun and interactive. I'm currently happy with this direction of this hack. Writing and the layout has been a solo job, but I am trying to bribe my artist friends into making character portraits to spice up the white space.I've uploaded the WIP file to the GoogleDoc in the PasteBin since it is too big to post here. Hope it serves you well!
>>94620895I'm going to check out your hack. I was instantly thinking of trying to build a few of my existing rogue's gallery to see how it pans out.
There's also this. Superheroes have always been one of the weird blindspots of the system, mostly because the superheroes tone in the back of the core book doesn't fully explain itself with the little space available to it, so people have been grasping at straws.
>>94619157>>94621170You can see how these two different hacks take the idea of superheroes in different mechanical directions. SoPC creates an entire subsystem to handle superpowers, while AA smushes everything into talents by keying all superpowers (represented as talents) off a single ranked talent that serves the basis of superpowered skill checks.
>>94620549Literally first hit when you google "genesys discord"No it's not an official Discord, why would you even need that.
>>94620895Glad to hear you're still working on it!
>>94589342Updated.>>94604502>>94504330Updated.
I really hope to see a very modern setting for Genesys. I love that Tom Clancy vibe and think it would do well with the system
>>94622511Is it infested with THOSE people?
>>94627325I've always had a thing for Tom Clancy's The Division, the idea of sleeper federal agents being activated and acting with near total autonomy in a disaster zone to try and pull things together and save society from absolute anarchy.
>>94628589I'm down with something like that. I want firefights to feel like firefights though - fast, dangerous and quickly decided.
>>94628574It's publicly advertised, what do you think? This is why I just wanted a few cool bros from the general to link up with. No one's willing to give me so much as a burner cord to dial up.
>>94629730I thought you had your own server to peddle. It'd be safer to drop a server link for people to join on their own than expect people to post their handle freely on 4chan of all places.
>>94629730Don't maintain trash accounts anymore, since discord tries to push you adding your phone number with new accounts.
>>94616613Not a non-issue, but there would need to be a reason everyone doesn't only ever use the best stuff, since it's code, just copy/paste and forget the weaker shit. What I want to do is have "stronger" gear have a larger file size, so it takes up more disk space in the sim, so the system won't allow too many to exist at once. Mechanically this would be represented by Rarity. I might also tweak the personal/vehicle scale rules a bit.
>>94587184The name "threat" should imply something immediately threatening. Like accidentally making it easier for a pursuer to find a quicker route to the PCs in an escape scenario, or a heightened risk of breaking stealth.Whereas advantage should garner strategic advantages in your favor such as discovering a tell in someone's mannerisms when they lie or a weakness to exploit in another area of an enemy's security. Not saying you don't get it, just wanted to put that out there for anyone who might not be imaginative yet.
>>94632498Which is why my old group's gm was such a drag to play with. He didn't understand this, at all. Flat blue and black dice floating on their unresolved results, explaining what that dice represents later is strictly optional. Attempts to appeal the gm only worked if he found it funny.
>>94632636It's a good thing that's your old group then
>>94632498One of the core book's examples of a test is a competitive test between two characters - a motorcycle race through a city, done as a competitive Hard (Diff 3) Driving check. The one who failed with advantages was told "You lost the race, but you still impressed the local biker club and have been invited as a member. Meanwhile, the character who succeeded with threats was told "You won the race, but the cop both of you dodged got a better look at you and your ride, and now there's a BOLO out for you."You don't have to take "advantage" and "threat" literally at their names.
>>94632963In that case wouldn't it be better to use "disadvantage" instead of threat? >:)
Fuck this dumbass game and its dumbass proprietary dice that you need not one, but at least TWO PACKS of $16 dice to play with despite them being sold out literally anywhere. And for what? What benefit do you get for jumping through all these hoops to play? Oh the dice will tell you if you fail AND something bad happens. Like a million other systems not gatekept by retarded dice. Oh but maybe it will have a good magic syste… oh its just not!dnd the magic system.>>94498214Delusional lmao
>>94633233>you need not one, but at least TWO PACKS of $16 dice to playOnline rollers are a thing. They even compile your results. You don't actually have to play like you live in the 19th century.
>>94633565Might as well play a videogame zoom zoom
>>94633233I bought 5 packs recently for 15 each. Want me to sell you one for 40?
>>94633565Nope still using the lookup table in the rulebook pdf to make all those D&D dice good for something.Genesys costs $0 to play.
>>94633964Somebody is selling 3d printed dice sets on Etsy for like $16
>>94633233>Fuck this dumbass game and its dumbass proprietary dice that you need not one, but at least TWO PACKS of $16 dice to play with despite them being sold out literally anywhere.Three. You need at least three dice sets. >And for what? What benefit do you get for jumping through all these hoops to play?Funny coloured rock go clackedicklack.Do I need a better reason? I don't think so.
>>94634544Playing with real dice is like a trip to the range.
>>94633233daddy, chill.>>94633565I know of a local install program called genesys-dice-textual on GitHub. Looks basic bitch but functional.>>94634030Based.>>94634301Probably the best way to go. As long as they are balanced being "official" does not matter.
>>94497116I got a group together to try genesys. Most of them have played WoD, Dark Heresy, but mostly 5e lately. I’ve run a few Wod and D&D games. Any advice for a first time GM? The setting is fantasy. I’m gonna really explain the dice system in detail at the start.
>>94634962Get them used to Story Points as well. It's a representation of narrative tension going both ways, so try to get them to really engage with the meta currency. Sitting on them doing nothing simply for fear of giving the GM anything to use against them defeats the purpose of them and limits the party's power.
>>94634301twenty, and they're PLA I've checked
>>94634962Empower your players to be creative with the results, but remind them you have final say to make sure it makes it into "the script." It's quite a unique experience playing this game because you're uninhibited by requirements for arbitrary systems; just assemble pool, roll, and embellish the outcome. Also at the beginning of the first Genesys book they discuss in detail the success rate between a base character and a specialized character with each of the difficulty ratings. Keeping these statistics in mind can help you frame and ramp up challenge for your players based on how well they're getting things or if they need a break to build up some wins again. I wouldn't out right tell all the players the odds, but if they need to understand the severity of a roll you can give them an idea of what to expect for a likely outcome. I highlighted the information in the book so I can quick reference it.
>>94635049Is that a problem?
>>94635099Yeah, for one you can't do a float test on them
>>94635104Guess I'll have to do it the old fashion way of shoving them up my ass and going for a jog and seeing on what side they land on when they fall out
>>94635116No cynicism because I love the game; you could snipe a listing for an official pair when they pop up. Took me a week of looking to find some.
>>94635095Don't forget that you're establishing an objective difficulty level when building a challenge. A Hard check is a Hard check for everyone, not just one person in particular.
>>94635173>CynicismHuh?
>>94634974>>94635095Appreciate the advice. Hopefully it goes well. I’m pretty sick of 5e but not fantasy games.
>>94636446I feel the opposite. 5e is kinda meh, but i want a setting more modern. Love me some call of duty
How do you guys feel this game handles political intrigue campaigns? I feel like the social combat is bloody well ripe for a redtape burocracy nightmare scenario. Don't you?
Would exchanging a firearm magazine be an incidental?
>>94641517I’d make it a maneuver myself but I don’t usually track ammo. I like using despair to make people run out of it though.
>>94641375The pieces are there, so you could very well go for it.
One of my players took this talent. If they're not in combat can they just keep playing their lute until everyone is full strain? Do I need to make them roll every time?
>>94641517Nope handling gear (if it's more complex than dropping what's in your hand, but doesn't require a check) is always a maneuver.A quite fitting example would be the "extra clip" item on p. 168 CRB:>If your character has an extra clip, they may spend a maneuver to reload and continue to use their weapon […]I would also apply this, if I had a situation where I could e.g. switch ammo types.Just keep in mind this is intended as a countermeasuere against despair.
>>94643017They can yes, but if there's something about to happen then they'd be busy having a sing song while Orcs jump out of the trees or whatever.
>>94643170I guess it won't be the end of the world if they have full strain.
>>94643017If you use RAW, player will need to roll every time he uses this ability. On the other hand, check in Genesys should be made only when they have some consequences. I would personały limit a number check out of combat, to once per scen.
>>94643017Theoretically, yes, but as mentioned, they'd technically have to make the check each time they wanted to assist in recovering strain. It's kind of in the same ballpark as>Q: If I'm in a social encounter, can I chug energy drinks to keep my strain topped off?>A: Technically yes, but expect everyone you're interacting with to think it in poor taste.In other words, if you're trying to obviously game the system, the GM is within their right to tell you to knock it off.
>>94643017>>94643349If anything, playing their instrument during downtime could accelerate strain recovery, if you so choose, just to streamline that effect.
So I might be crucified for this but I've been using chat GPT to generate talents for me and this shit it fucking fantastic. You guys should look into it.
>>94643708Like what?
>>94643764
>>94643017They need to roll every time.They need to roll every time they are afforded an action by you, the GM. If they're in a structured encounter, that's once per round on their turn. If they're in a narrative encounter, that's probably not more than once in a row before something happens and the story and scene move forward. The players are not just standing on stage looking at a Pause Menu. Sure, they can do this an infinite number of times, but a check isn't just a button-press.Playing an encouraging song with your musical instrument makes noise, may draw attention, takes time - at a MINIMUM. It's on you to decide when and how to intervene. And you SHOULD. This is a narrative game, and there's nothing interesting about a story in which the bard played songs all afternoon while everyone stood around and felt a little less stressed. Unless, of course, there is. Don't just permit it to be roll after roll, heal, all mechanical resolution. If you do permit them to roll a lot, make a story out of it. Tell them to describe the setlist and how characters are affected. Otherwise, they make one skill check and then SOMETHING HAPPENS. Ambush them. Have the music attract an annoying character in the crowd who keeps nagging everyone, rolling Average Coercion checks in between their songs and inflicting strain on everyone instead.Or simply add a cumulative Setback die for each subsequent attempts. This represents the passage of time, the encroaching baddies, or just the fucking forces of entropy.>>94643708Please post some example talents.
>>94643944Skill checks should be at a premium. If it is narratively meaningful to do so and has a genuine chance of failure, it should be a roll.
>>94643944This is a tier 5. I also asked it to give me some group talents and it gave me some interesting results
>>94643994>Psychometry is a T5 talentEh, could be something.
>>94644063I narrowed my inquiry to be specifically psychic talents for a military operator so that's probably why
>>94643944If they have no space to breathe that seems like a pacing problem to me. A tier 2 talent meaning things have to constantly be jumping out at them seems like a pain in the ass. I think the easiest solution is going to be just one roll per “rest”. There are rules for getting strain back from resting anyways. After that unless something is happening they can only get so much encouragement.
>>94644222I agree, there's only so much encouragement that can happen. If they have time and narrative permission to spam the skill check until everyone feels better, then they already have the space to breathe, time for a full rest, and the talent is moot outside of structured encounters, or narrative encounters where the passage of time matters.I'm not convinced it requires any solution. In narrative time, they can either use this skill check once, or they don't need to use it because they have time to recover all their strain. (Or some of it, thanks to the post-structured encounter recovery roll described on page 96 and 117).> Player characters also have a chance to catch their breath and recover from strain (see page 117), and they may take steps to help heal any incapacitated characters.You already alluded to this, just spelling it out for the audience, but the whole point of this check is to represent the characters catching their breath.Using the talent to play an Encouraging Song definitely falls into the category of "spending time relaxing with friends." Even still you must spend a resource: time. There's really no need to permit successive heal-spam checks if they have all the time in the world to recover their strain anyway. Building and resolving that pool will suck up time.
>>94644420I see your point that it could just be part of the roll to recover strain/spending time with friends. Perhaps they could use Encouraging Song on one ally (as the original talent specifies) to help them with their discipline roll. This also means the successes can help their ally with their roll by giving boost dice. As you say, if they have all the time in the world then it's a non-issue because they can recover strain anyways.This has helped me a lot to work out how to handle this talent. Thank you
>>94646926Anything that is meaningfully relaxing to a character can reduce strain, like going to their favorite ramen stand and having a bowl of the stuff. The point of Encouraging Song is the morale bonus on an ally's skill check, with the strain recovery being an extra perk.
>>94643708As long as it works, but I feel that there is a charm to getting everything done yourself.
>>94643708I've asked chat GPT for help interpreting dice results before. I tell it to come up with 10 ideas that can be described in a single sentence. Most ideas are nonsense but sometimes it comes up with a decent idea.
>>94649511For sure, I agree.Unrelated has anyone heard what the next Genesys module is gonna be?
>>94643708Nice. Looking into LLMs myself for gaming and good to hear it's working for someone.>>94654309Probably you need to give more guidance. The models probably only have a little to go on since there is not a lot of examples out there during training. So you would need to give it a clear description of what each symbol means and what it could do before asking for ideas.
>6 hour session of roman senate shenanigans in 63 BCLoved it. Using the whole range of the SW GM holocron really lets you tangle with most situations without having to come up with new rules. >influence, spy networks, acquisition and money mechanics from rogue trader Players managed to forward their first legislatures consisting of debt cancellations making them more money through increased grain imports. Session continued and the Catilinian conspiracy went further ahead. Unaware of the exact historical circumstances the players managed to throw a wrench in both Catilins plans and those of Cicero causing a maximum of chaos. The ruling consul is now kidnapped and in their custody but Catilins troops aren't anywhere near Rome to take advantage of the situation. Pic related will probably never happen. I'm looking forward for the next session.
>>94497116Are there any specific rules for disease in Genesys? I like the track in 4e
>>94655887There is, in fact, a sidebar about exactly this. This comes from the post-apocalypse setting writeup in the EPG.
For those who want Shadowrun in all but name.
>>94659360I prefer cyberpunk in all but name, and with a cooler mega city premise. Merry Christmas, GenGen.
I'm so excited to finally run another game of genesys next year. Shame I couldn't find anyone from the gen to join us.
>>94663034If you're the same person asking for Discord accounts, just make a new channel and drop the invite in the thread.
>>94663034Sorry after my last experience with playing with a group from /tg/ I'd rather chop my own dick off. The people from here are the biggest autists, retards, and cunts on the internet. It's fine for messing around on a forum but I'm sure as hell not gonna play a campaign with people like that.
Most of the links to something useless are dead. Any chance of new ones?Merry christmas GenGen
>>94663958It'll be sorted out another time.
>>94663624Guess you got a bad dice roll there.
>>94667394Maybe it would be different next time. This was in the early 2010s. I don’t think 4chan has gotten any better since then.
>>94497116Finally got around to ordering the Expanded Player's Guide with some Christmas gift cards this year.
>>94667705Nice. There’s somebody an hour drive away selling all the books I want for 30-40 dollarydoos each. I’m so tempted to get them but it’s a long drive and money is tight since the baby was born. Might pull the trigger if my first Genesys session goes well.
>>94667715Best of luck for the game and hopefully if it does go well you get the books! I have much of Genesys in PDF format but I love having the physical books on hand when running games (even online ones).