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Which language do you use for magical chant/incantation/invocation? I used Latin for common spells and Ancient Greek for high-level spells.
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usually abyssal or slaadi, but the setting default for most npcs is draconic
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>>94608743
hungarian
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>>94608743
Genuinely depends on what system you're talking about.
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>>94608743
Esperanto
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>>94608743
Is that Negima?
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>>94608743
The current scholarly consensus is that magic doesn't use an intelligible language. Studies of the matter have determined that spellcasting is built on interaction between the pronounced sounds themselves and the ambient magic of the world, rather than a meaning to the words pronounced.

True, the theory of a fundamental, underlying language of the universe USED to be popular, with some scholars having attempted to reverse-engineer the language by applying cryptography techniques to the recorded verbal components of a huge number of common spells, but certain initial challenges eventually proved to be more pervasive than initially hoped. For example, spellcasters of unrelated traditions were found to sometimes--but not always--use completely different verbal components to produce the same effects. While it was initially theorized that these "synonyms" produced the same results as a result of being paired with different material or somatic components, such lexical differences were found even in wholly verbal spells, as well as in spells that used broadly similar material and somatic components.

While, in theory, these differences could still be explained as the result of the theoretical "magical language" having a massive lexicon with a great deal of repetition, the theory has also lost popularity due to its consistent failure to predict new spells. A large part of the appeal of the idea of a magical language was that it could be used to decode magic itself and create new spells with as much ease as speaking a second language. Unfortunately, none of the attempted reconstructions at even a simple magical vocabulary have resulted in any greater facility in developing new magical techniques. While they had arrived at vocabularies and grammars that accurately described the sample spells used to generate them, attempts to use those rules to produce wholly new effects never really went anywhere.
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>>94608743
What game?
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>>94608743
Engrish. You need to say the name of the spell like you're a Japanese person trying to speak English.

>Saycureddo Fuhrayme
>Fiyahboruto
>Hearing Wahdo

Etc
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>>94609325
Mahou Sensei Negima
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>>94608743
I don't use language-based chants, incantations, or invocations in my games. The process of using magic in my games is abstracted down to terms players can understand, because the actual process of using magic and how it actually works can't be explained in natural terms and can't be understood by natural minds, because there is no apt frame of reference for senses one does not have.
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>>94608743
Japanese words enunciated in slow English
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>>94610186
Is there actually a system for that setting?
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>>94608743
Zatch Bell spell nomenclature only.
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>>94608743
None.
Last thing I need at the table is some retard mage player wasting even more time to "roleplay" (quotation marks badly needed) between deciding which spell to cast, how exactly and explaining what it does to the rest of the table
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>>94609383
>>94612051
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>>94609325
>What game?
>>94608827
>Genuinely depends on what system you're talking about.
Don't give up on suicide.
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>>94608932
Found the esper.
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>>94612055
Something like this
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>>94608743
Divine magic = choruses.
Arcane magic = whispers.
Profane magic = wails.
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>>94608743
Dutch. I don't take and don't want anyone else to take a single caster seriously, so making them speak this clown "language" seemed like a logical solution.
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>>94609383
>Eldricchi Burasto!
>Tasha's Hidiosu rafta!
>Mordakainen'su [Magnificent] Mansion!
>Comprehend Languages!
>Searin sumait!
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>>94617128
>>Comprehend Languages!
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>>94609383
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>>94608932
nice.
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>>94608743
Reversed words
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>>94608743
Glossolalia Chads abhfo oh e raw go dhgsgd



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