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Pilot edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<<

Previous thread: >>94579891 #

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/s2g/ (starfinder 2e) link repository: https://paizo.com/store/pathfinder/rulebooks/core
/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2m
/pacgg/ (pathfinder adventure card game) link repository:
https://www.wikipedia.org/wiki/Lists_of_games_considered_the_best
The T̶r̶o̶v̶e̶ Vault (seed, please!): bit<dot>ly/2Y1w4Md
>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: is teleportation allowed as the main means of travel or do your players operate vehicles?
>>
Starfinder 2e's Singularity Seed, an 8th-rank spell, completely distorts high-level combat unless the GM specifically takes measures to select enemies, arrange the map, and dictate starting positioning in such a way as to discourage its use (which, of course, is precisely what my GM has been doing, knowingly or otherwise, and even then, one map and its enemies were still sucked up into a Seed regardless).

It is very, very oppressive. It prompts a Reflex save against all creatures in the area the moment it is cast. It prompts a Reflex save from a creature whenever that creature uses an action to move within the radius, or whenever that creature ends their turn. CS/S/F/CF is still 0/10/20/30 feet of dragging; it is possible for the spell to be cast, for the epicenter to appear right next to an enemy, for that enemy to succeed on the Reflex save, and for that enemy to be sucked right in regardless. It is hard to get away from the radius, because moving away from the epicenter is halved movement, and remember, simply moving in the area prompts a Reflex save.

Many types of creatures are screwed if they get sucked into the epicenter. They take 10d10 void damage for entering, and another 10d10 at the start of their turn. The only action that a creature sucked in can take is Athletics (Escape): nothing else, Athletics only. It is still an attack action that incurs MAP, and a critical failure still denies future Escape attempts during that turn.

I have seen an enemy get sucked into the singularity for 10d10, then take another 10d10 at the start of their turn, then luckily Escape, then get sucked right back in during the exact same turn for another 10d10. It is a totally tyrannical spell.

Enemies can cast it, too, whether from a repicked spell list or from a 10th-level Manifestation spell. Even an Athletics-trained PC is practically doomed if they have only middling Strength: especially if the epicenter appears next to them.
>>
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Remove Psychic from the game.
>>
why doesn't inventor have a pilebunker
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>>94623847
Inventor is not a mech
>>
>>94623850
mechs aren't the only things that have pilebunkers
armor inventor could easily fashion some gauntlets that have pilebunkers on them
>>
>>94623833
so what you're saying is sf2 has high level spells that are actually impactfull and deserving of their rank?
>>
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>>94623847
Because Paizo doesn't actually know what they fuck they are/were doing with it.

Although Gigaton Strike or whatever does coincidentally act like the Pilebunker part in Nechronica, except it's a save of course and the opportunity cost for being moved/moving in PF2e is way smaller.
>>
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based on a last thread post.
How would YOU feel about Pathfinder going full anime?
>>
>We killed Gorun because we hate men and masculine archetypes
>>
>>94625103
isnt Ultima already full anime will all the cliches attached? We could use more cool stuff ofc but that would require paizo dropping the x-com long war mentality first. As if collab tie-in I think they're too high on their own farts regarding Golarion to allow such a thing.
>>
>>94625103
it would fucking suck because of how the game mathematically works.
>>
>>94623833
why are you stealing posts from reddit?
>>
>>94625185
>He doesn't know
Also
>Why were YOU at the Devil's Sacrament?
>>
>>94625159
>>94625180
aesthetically, I mean.
>>
>>94625204
>Why were YOU at the Devil's Sacrament?
because starfinder is fucking retarded and I dont know what singularity seed does and I searched "Starfinder 2e's Singularity Seed" and that word for word reddit post was the first result.
>>
He doesn't know chat.
>>
Raping is a lawful evil action.
>>
>>94623937

Sure, it might be fun for a PC spellcaster to screw over an entire encounter this way, and I have seen this happen multiple times. Unfortunately, it is also possible for an enemy to make a Singularity Seed appear next to a trained-Athletics, low-Strength PC (ideally a spellcaster who would normally be able to dispel the seed) and suck them on anything but a critically successful save.
>>
>>94625602
wow, it almost like it gets to near rocket tag and makes counterspell choices more viable so you yourself don't get fucked over
>>
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>>94625103
>anime
Idk, they could make it work if they go for the just right aesthetics, but I don't think the western fantasy kind that they're aim for supports this, especially from the fans. More importantly, I'm predicting the anime version would look more like
>westernized lgtv-HD+ diverse anime
and it would absolutely fucking suck. We would unironically see Midoriya levels of blackwashing that would disgust anyone that even remotely likes anime and it would fall in popularity even more than it is right now because they would completely miss the mark on both of their target audiences.
>>
>>94625712
We must remove the jews from table top media development before proceedings with any form of entertainment
>>
>>94618944
It's probably not 14 at once but a westmarches type group.

>>94620104
>Pathfinder SHOULD go all in on the weeaboo. In general.
You're not wrong. It's hard to find a pathfinder player without an anime PFP.

>>94619931
>This is the reason why shields are so prevalent--monks are going to have a third action free damn near every turn
I'm glad monks get shield use now instead of disabling their entire class of they so much as pick one up.
>>
>>94627753
Nah, monks using shields is stupid as fuck. They should inherently have parry like the Spirit Warrior instead
>>
Over 100 pages of Archetypes, Bloodlines, Cavalier Orders, and Domains. Not to mention all the New Races and Lore you need to pick up and play for a game set in Ravnica. Powered by the Pathfinder 1e engine.
So many great things you can do.
>Impale a fucker on your horns
>Become a giant snake
>Become a bomb
>Become unreasonably good at paper work
>Become Huge
>Become Diminutive
>Break your own weapons for massive benefits
>Have your 28 int animal companion assume your identity
>and much, much more
Tell me what you like, what you hate. If you give it a download tell me that too.
Great for moral and keeps the thread bumped!
Better than anything WoTC could make, I guarantee it.
>>
Does moving around an enemy trigger an attack of opportunity in pf2e?
>A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
It's a bit ambiguous whether it refers to an inclusive or exclusive norm. As in, "using a move action in your character's reach triggers a reactive strike and move actions (that started outside of your threat area) that enter and leave your threat area also do" or "using a move action triggers a reactive strike, but only if you are attempting to leave the threat area".
I feel like the first version is more correct based on a gramatical interpretation, which means tha you can't move around an enemy without using a 5-foot step or the equivalent of 3.5s tumble, but how do you guys read this rule?
>>
>>94630299
Assuming "moving around an enemy" meant you're leaving one square within its reach to move into another within reach, you will provoke a reactive strike.
>>
>>94630299
Yes.
Creatures moving around need to leave squares.
If the left square is in reach, it triggers reactive strike.
The ultimate destination square is unimportant.
>>
Four attempts at trying to fight the 21st-level Grim Reaper in Path/Starfinder 2e, four straight fails. It is still an egregiously overpowered monster that punches far above its printed level and XP value.

Of course, we still have the strange scenario wherein an equal XP value of 16th-level lesser deaths is significantly more dangerous. They are even stronger for their printed level and XP value.
>>
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reminder that you can take serfs and peasants from beast races like kitsunes and ratfolk and skin them for pelts! they have 3-10x the surface area!
>>
>>94630976
>Of course, we still have the strange scenario wherein an equal XP value of 16th-level lesser deaths is significantly more dangerous.
Isn't this an encounter in an actual published AP?
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>>94630979
wait that's actually a really good idea for something fucked a minor/major villain does
one of my players is a kitsune he would shit his fucking pants if I put a guy like this in
>>
>>94630979
Decent meat on humans and dwarves too. Elfs are a little skinny.
>>
>>94631188
oh, we kill those beast races EXACTLY because they are known to eat humans when hungry! Dwarves and Elves too!
>>
>>94630979
>>94631188
>>94631203
crazy how Pathfinder has like 5x the race prejudice thing compared to DnD but everyone still calls DnD the racist TTRPG
>>
>>94630976
>mfw the literal manifestation of death is hard to kill and kills me
oh wow who couldve seen this coming
>>
>>94631267

For one, the Grim Reaper and lesser deaths are not a personification of death in the "Guy who takes you when you die" sense. They are hitmen from Abaddon.

For two, Pathfinder 2e is supposed to have an encounter-building mechanic that, in theory, works. If a creature is supposed to be strong, then it should be tagged at a higher level. There is no sense in deliberately sabotaging the encounter-building mechanic by tagging a creature lower than its actual threat level; that is just asking for a TPK.

Monsters can go up to 25th level. If this guy is supposed to be so strong, then tag the monster at a higher level. Same goes for the lesser deaths.
>>
>>94631232
Pathfinder is based and D&D is cringe what's new? Triumph of the Tusk > ridiculous desert taco orcs who want to be the wild west without the colonialism or natives
>>
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>>94631573
pathfinder is bas-
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>>94631594
>item for white women only
>>
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>>94631594
what the fuck
>>
>>94631232
DnD is literally the only ttrpg anyone has heard of.
The only people that know of pathfinder are people who play ttrpgs.
>>
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>>94631594
oh my, here we go again
>>
>>94631649
it's fucked up because Paizo has so many easy things they could do to get Pathfinder's popularity to fucking skyrocket but they're managed by such insane incompetent fucking retarded dipshit babies that they can't figure out a single one of them
>>
>>94631654
Like what? The anime idea is still fucking awful and the best thing they've done so far is the CRPG games on the adventure paths.
>>
>>94631755
I'm surprised we haven't heard of another CRPG yet. I'm sure even Larian could spare a bit to work on a smaller scope pathfinder game
surely they realize they need to have a deal for a game, like, by 3 years ago, right?
>>
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>>94631794
There's a Pathfinder 2e CRPG currently in development. It's Kickstarter campaign ended like a month or two ago
and it looks awful
>>
So wait, the errata didn't fix the evil horse feat for champions to make it not deal damage to the rider?
>>
Necromancer more like a wallmancer
>>
>>94632181
All casters lead to wall of stone.
The illusion of choice.
>>
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why does reddit defend current psychic so much?
>>
>>94632224
Because they defend everything and few things are critiqued as often as an underperforming class
>>
Should I play a sorcerer or wizard
>>
>>94632224
I kind of agree with the second guy. Psychic isn't poorly designed, and pre-remaster I think it was perfectly fine. The problem is that post-remaster, the bar for casters has been raised in a way that eats into what made Psychic special and ultimately leaves it behind, to the point where I no longer feel it's "special" features are enough to justify all the drawbacks it pays for them with.
>>
>>94632097
They seem to skip any errata for Divine Mysteries. I guess they had an arbitrary cutoff in terms of what will get errata and hold off 'til next time?

>>94632224
Cause a fundamental rework is unnecessary compared to just simple patches. No matter how many times you spam this shit, it's still in a better state compared to classes like pre-master Witch, pre-master Oracle, Inventor, or current Wizard. At most changing Unleash Psyche or their Focus Point gain in some fashion is necessary, but asking for a ground-up rework isn't.

>>94632262
Sorcerer. Even before the remaster, Sorcerer is just easier to pilot and get more bang out of your buck, especially if you aren't doing longterm dungeon crawls or don't get much oomph out the Arcane list.
>>
>>94632295
What casters live up to the expectations of the remaster?
>>
>>94632304
Bard, Sorcerer, Oracle, Cleric, Witch.
>>
>>94631652
This is the second time I've seen this image and I'm still unable to find it's source
>>94631594
Metal as fuck. Of course furries will love it and safe edgy fags will cry about it. But in a campaign with good players this is the cultist type shit that motivates them to purge the shit outta demon worshippers.
>>
>>94631654
>>94631755
2e's biggest selling point was the freedom to pick which feats you wanted and build a cool character.
The problem is a chunk of the feats suck and dedications are a meme, so really you're bottlenecked into the standard, regular fantasy classes.
Which at that point, why wouldn't you just play 5e which is simpler and functionally the same?
>>
>>94633084
better to say they were made a meme by how the playerbase was trained by dogshit writers who purposefully ignored their own guidelines
>>
>>94632583
>and I'm still unable to find it's source
say please ;^)
>>
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Guys how do i homebrew my own lore without thinking of the offical lore?
I think 2e is a abomination of wokeness and systems. but every time i try to change things for my homebrew up i still end up thinking about the official lore, You can call me retarted or autistic but i can geneuly not make up my own lore to make golorian darker and less woke without thinking of the "offical lore".
>>
>>94633715
>retarted
>geneuly
>offical
homebrewing your own language i see
>>
Wait they got rid of drow.. wtf why should I play this over dnd
>>
>>94634399
You want way more choice in what to play, even within one class?
>>
>>94634399
Because they're different systems and drownis just a name for a black evil elf
>>
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Starting a campaign soon that will serve as a brief introduction into Pathfinder 2e and Golarion for 5e people. Will be more or less an interactive session 0 where characters are slowly built and the world is introduced.
Quickie campaign that won't last more than a few sessions until we move on to something real, as this is homebrew story-stuff. Having them all start in the same peasant village with nothing but their race picked out. Just for RP purposes want to have them roll some childhood/teen/young adult events until their characters are "of-age" to adventure, and then a brief actual adventure. Kind of thinking of a list for each general age (ie D20, on 1-3 bully steals your sweetroll, how do you respond type stuff).

Throwaway logging village in Taldor that's more or less dominated by the Green Faith, with permissions from the druids to log moderately. Any ideas for events to roll?
>>
>>94635011
Even DnD has moved away from them being automatically evil, Lolth's hold over them has been waning a lot between the 2014 and 24 versions of 5E.
>>
>>94635047
Do it in Varisia, it's just a more interesting place. Everyone in Taldor is normal, Varisia has a blend of normal Korvosans with a lot of potential character diversity there, probably problematic nowadays Shoanti and freaky nomads descended from runelords.
>>
>>94633482
Source please!
>>
Aren't they adding void elves to replace drow anyway?
>>
>>94635076
ironically enough, it's OC from local drawthread
https://archive.4plebs.org/tg/thread/93681208/#93692271
>>
>>94635110
I don't think so. My impression of it is that the original PF drow were an answer to the sanitisation that was going on in the FR stuff. But then, the PF drow got gradually sanitised. And then they OGL stuff came up and they realised they needed to decouple their dark elves from whatever FR was doing.

But what do you do with drow other than what FR is doing? It's iconic. You emulate them or you do something completely different but I don't think anyone gives a fuck about drow if you're doing something different, the legacy thing is the entire point.

So they killed drow entirely because it's easier than rewriting them to something nobody will bother with. Which is unlike their dragon remaster. I like that angle. A conspirator dragon is so much more interesting on a basic level than anything but a red dragon from the legacy stuff
>>
>>94633715
Just go and do it to your own taste. Make up things as you go. Pick a cool spot on the map you like and then develop from there as you need it inputting things that you personally like there and will make the world cool in your opinion, things that make you want to develop stories around and show to players so they have a nice time along with you. The key is to develop plothooks as situations that are happening and go from there to maximize player agency.
As an example, I've made it so the elves in my setting are structured around a single tribe that rules the others which has access to "memory pools" of sorts, where the elected leader has access to the memories of all previous leaders. In effect, this pretty much makes it a long running "elected dynasty". Is it original? Not really, but it has allowed me to build some adventures around what happens when some part of this pool is stolen by rival tribes, or why that tribe has a beef with the main one in the first place, what other kinds of problems the elves have in their forests, what resources they have access to, maybe the dynasty is enacting a generations long plan, what is it? etc
Also, don't reinvent the pantheon if you're not bothered by it. It's woke as shit, but you can pretend the gods are not giant homos and that should fix them enough, which then allows you reuse them as setting builders as well. Would a particular region focus on a specific domain for their worship? Where would particular gods appear more often or less?

Nothing wrong anyway with taking some inspiration from pathfinder itself, it'll help ground your players when they do play something in Golarion without you. I'd say as long as you're not making it a weird kitchen sink like they do, you're golden.
>>
Any of Paizo adventures/one shots you guys like?
How long are their adventures even? APs take forever, but I have never heard much about those.
>>
>>94633715
>You can call me retarted or autistic but i can geneuly not make up my own lore to make golorian darker and less woke without thinking of the "offical lore"
Just read 1e stuff? I think you have autism, this is not normal. Or just play in Iobaria, Kelesh, Tian Xia or any of the other places that arent as pozzed.
>>
You guys are retarded. Cavern elf is in player core.
>>
>>94635827
>Cavern elf
i'd love to go spelunking in there
>>
2e
Question in regards to the Spellguard Shield, Do Kineticist Impulses factor into the raised shield effect? I'm pretty sure the answer is no but unsure if paizo talked about it in the past. Just wanted to see if my pc would get a bonus for when I tell my party's fire kineticist to danger close me.
>>
>>94636166
Impulses are spells for this purpose.
https://2e.aonprd.com/Classes.aspx?ID=23
>Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature's bonus to saves against spells) also apply to impulses.
>>
>>94636229
Sweet! Time to laugh at my enemies as i knock them prone as they see napalm dropping on them while I come out unscathed.
>>
Who wrote book 2 of Outlaws of Alkenstar. That thing is horrible and I'm not sure how it got approved and wasn't scrapped. So many things are just bad and the plot sucks.
>>
>>94636335
the same goes for literally every AP they've ever made
>>
>>94631005
night of the grey death sicks 3 at you at the same time
>>
>>94636335
What happens in these books is that different people make each book of the AP. Sometimes the original guy comes back for the last book but then the damage is already done. The APs that are done by a single person (ex: Season of Ghosts) tend to be better in general.
>>
>>94625226
That's Edna. He posts on reddit, he posts in these threads, probably posts on the official forums for some reason.
>>
>>94636565
How can anyone in charge think that is a good idea? I would hope the writers have a general plot mandate that must happen by the end of the book they are writing but I am highly doubting it. I don't know how paizo looked at the writing process of the Star Wars sequel trilogy and thought that was a winning formula.
>>
Lawful Evil Monk rapist build?
>>
>>94636658
They probably don't. They just have to deliver a book in X amount of time and having only one person writing the entire thing wouldnt work. So, while the original guy is finishing the first book of the AP, other 2 dudes are already making book 2 and 3 based on a rough outline.
>>
>>94636658
Paizo's most critical problem is it's tight release schedule. If they don't sell x amount of books every year they will go bankrupt. It's only barely sustainable and is why they cater to the whales on reddit and the forums.
>>
>>94636789
>don't sell x amount of books every year they will go bankrupt.
good I hope it happens. maybe next time they wont design a dogshit system with faggot devs that go out of their way to make casters worse than they need to be
>>
So chat, how long do you think till we get to playtest pf3? two years? three years? we're already scrapping the bottom of the barrel for minigames and classes
>>
>>94636888
If you don't like the system or the devs there's probably not much for you to hope for
>>
>>94636663
Pick Flurry of Manouvers, Clinging Shadows Initiate, Tangled Forest Stance, and Fuse Stance.
>>
>>94636543
Same with Extinction Curse
>>
>>94637000
I think at least 5 years.
3 more for this shit to get to even more stale and terrible and then 2 more for them to release they should start working on it
>>
>>94637000
>>94637961
Not 'til the 2030s. 10 years was the lifespan of PF1e and they are far more confident in 2e as a brand than they are 1e, so I expect it to live longer. At most you can probably expect a 2e Unchained or something along the lines of 5e24, a big refresh that readjusts everything around 2028, I'll bet. Maybe later if they consider the Remaster along the same lines.
>>
>>94637000
Their next book should be Pf2e except Free Archetype is mandatory.
>>
>>94640070
"pf2 but you get moar feats" is unironically a good idea. of course free archetype exists but a hypotetical new edition should absolutely make it standard rules.
>>
Another week, another Hololive member's sheet made. Time powers are always kind of funky, and there's not a whole lot of creatures that utilize it for me to draw inspiration from, but I tried to implement them in a way that not only made sense but also could be easily interpreted in a battle map.
>>
>>94640220
Desu the Ancestral Paragon is there for that.
>>
>>94640241
what level of depression do you need to have to care about vtubers?
>>
What are your honest thoughts about Pathfinder 2e's Trip still being an effective way to "nickel-and-dime" higher-level, low-Reflex bosses out of an action?

Many strategies against higher-level opponents essentially amount to inconveniencing them in a "nickel-and-dime"-type fashion: forcing them to pay an action for a seemingly minor, yet ultimately necessary task.

One example that has worked since the start of 2e, and that works all the way up to even post-remaster Treerazer at 25th level, is using the Trip action on a higher-level, low-Reflex boss. It increases the party's accuracy, and rectifying it requires an action (which will probably provoke Reactive Strikes). If the enemy simply chooses to stay prone, they take a penalty to attack rolls, and they cannot move.

I just came out of a Starfinder 2e playtest wherein the (admittedly rather easy) fight against Treerazer involved the solarian being on "Trip duty" rather than valiantly Striking (and incurring physical resistance, which their solar weapon cannot bypass). As I understand it, this is actually a well-established, oft-repeated method of safely cheesing Treerazer and other higher-level, low-Reflex bosses like him.

An epic battle against a massive, yet relatively ponderous opponent is likely to wind up with said opponent being given the Looney Tunes treatment.
>>
>>94640823
i avoid maneuvers for this exact reason
rarely are they used for anything other than cheesing encounters
>>
>>94640805
Look man if you can't see the appeal of "I can be an actual anime online" I don't know what to tell you.
>>
Pathfinder 2e's Archfiend mythic destiny (which, as per the rules in the chapter's introduction, can potentially be used as a regular, high-level archetype) is unlike the Apocalypse Rider. Specifically, the Archfiend imposes no anathema on the character. An Archfiend is free to act however they please. An Archfiend can simply... not be evil, in a rather Disgaea-like fashion. Nothing binds an Archfiend to the hierarchies of any one category of fiends.

An Archfiend with Profane Bargain can use it to do some good for the world, given the sheer power of what it can grant ("the destruction of an entire kingdom or ascension to divinity").

Would you allow it?
>>
>>94641199
Worked for Nocticula.
>>
PF2e — Trying to figure out Profane Gift. Players are meeting a Lust Demon next session and she is gonna try to offer each of them a profane gift. RAW it looks like it’s strictly the +1 buff to checks and whatever in exchange for the benefits she gets out of it. I guess since I’m the GM I can technically do whatever but would it be at all objectionable to have the gift itself be like a monkey’s paw thing where whoever accepts it gains whatever forbidden knowledge they need to shortcut their personal/backstory quest in exchange for something that would be a steep cost from an RP perspective but not necessarily a mechanical one? I.e. one of the characters is a barkeep trying to find the ultimate ale, so she seduces him with the recipe to said ale in exchange for his ability to get drunk, etc.
>>
Are there femboy Lust Demons?
>>
>>94641408
Incubi are generally male while Succubi are generally female.
>>
PF1: have you guys come across a revision (houserule, 3pp, whatever) of CMB/CMD/Maneuvers that makes them less shit?

>>94623792
Normally they operate vehicles or operate out of a home base. On occasion they've kept apartments or bought houses in Korvosa or elsewhere. Usually I give them a wagon or cart and a couple horses for free outside of WBL if we're doing a low level thing.
>>
>>94640823
I actually genuinely hate that the most "optimal" way to play certain Martial classes is to just be Buford from Phineas and Ferb. Tripping people and grabbing them by the shirt. It's seriously lame and takes me out of it.
>>
>>94642221
no one tell anon how effective tripping and grappling is in real life
>>
>>94642221
you'd think that people would come up with better fantasies for bodychecking demigods or beings near that powerlevel instead of phineas and ferb. Tripping and grappling successively is supposed to be pretty debilitating, hell its even nerfed from the fantasy of it (iirc there is nothing in wrestler saying that you pin someone down) but that's still forcing out 1+ actions and MAP for the cost of 1 player character and still exposes the creature to any on-move reactions.
>>
>>94642973
no one tell anon how effective caving a head in with an enhanced warhammer and melting faces with magic is in fantasy
>>
>>94643006
i can feel your seethe
>>
Complete Transposition at 18th and warped infinities at 19th are probably the single strongest mechanic in all of Path/Starfinder 2e right now.

I have seen them in action, and good grief, are they as powerful as they look. Rearranging the entire battlefield with an at-will single action is of immense utility. Enemies are grouped up for AoEs, enemies are placed at inconvenient distances, and PCs are automatically positioned in ideal locations.

The witchwarper is a rather Magikarp-like class: starting off outclassed by the mystic at lower levels, then thrown a metaphorical bone with better focus spells at character level 7th, then given access to the very strong (and non-mental) Twisted Dark Zone at 10th, then turned into a completely combat-breaking class at 18th and 19th.
>>
>>94643869
good
>>
>>94641038
..but you are a male 4channer on the internet, not an anime girl
>>
>>94642221
You should probably envision it less as cartoon bullying and more like a John Wick or Hong Kong triad flick. You aren't just grappling them, but treating their bodies as stage props, utilizing every advantage to make a more dynamic fight. These are life-and-death brawls, you can't just hope your opponent would be kind enough to not put you flat on your ass.
There is something a little disappointing about how every fight has to revolve around some Dirty Trick or maneuver. Honorable combat between equal opponents have its appeals. But it is important to realize how boring it would be to watch just two guys swinging for the fences, hoping to hit the hardest. Instead of a dynamic push-and-pull where people get into advantage/disadvantage states, needing to grab ANYTHING to hold them there. This is why MMA gets more traction than boxing when its not another Jake Paul rigged freakshow.
>>
>>94641447
Excuse me, I think you mean Body Type A and Body Type B.
>>
>>94644740
>>94643004
the biggest issue I had with 5e combat is how every weapon works exactly the same. You attack with it, roll the die, and that's it.
Even Larian figured it out in Baldur's Gate 3 that weapons should have extra actions. They gave every axe a cleave and no one even realized that's not a default 5e thing.
Pathfinder with its action system doesn't capitalize on it as much, as well. At least here, weapons ARE different, at least stats wise (swords vs katanas are a great example), but you're still reliant on using tricks beyond the weapon to fight enemies in an advantage
>>
>>94642973
Ah I knew my post would catch one of you. Yes anon you're very clever and definitely NOT a pseud for pointing out something obvious. *Pats you on the head and gives you a glass of milk and some cookies*

>>94644740
That's fair I guess. But like you say, honorable combat would just boil down to two dudes making dice rolls. It's kind of hard to get that sense of frantic marital arts combat with "I try to grab him"

"Congratulations. He now has a -2 penalty and can no longer do move actions without escaping!"

"Oh but he breaks out of it immediately because he's a PL+2 Enemy or higher."

"I grab him again."

"Congratulations. He now has a -2 penalty and can no longer do move actions without escaping... again!"

"But he escapes again because of his numbers."

I know objectively you're still burning an enemy action but it just feels lame.
>>
>>94645073
That's why you hit them with the trip into grab combo. No standing until they break the grapple as it's a move action. Use combat grab instead of just the grapple action and they're off-guard to the MAP grab and you don't get penalised for a crit failure.

And enemy escape isn't as certain as you'd think because you have to remember, athletics scales much faster than things like spell and class DCs if you're focusing it. Master at 7, legendary at 15, and you're getting item bonuses and easy status bonuses from things like athletic rush or heroism.
>>
>>94645103
But see that's what I'm saying. I'm well aware that there are things you can do to make Tripping and Grappling really oppressive.

It's kind of like how Casters complain that the best way to play is to just be a party buff slut even if you don't want to. Trying to play a class fantasy of a blaster caster makes you less effective in almost all cases. The best way to play a Martial is to just be constantly grabbing and tripping things. And even if you flavor it as being a bad ass kung fu hero, it still feels a little lame.
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*sustains spell sexily*
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>>94645201
*keeps on pressure sexily*
>>
>>94645073
>combat would just boil down to two dudes making dice rolls
Welcome to the hobby
>>
>>94645241
we're not playing warhammer.
>>
>>94645241
It seems like YOUR hobby is making extremely surface level quips after misunderstanding a post. I would be surprised if you actually had a table.
>>
I'm playing Curse of Strahd in P2E. It's cool to take the best stuff from DnD lore/worldbuilding and just plop it into a way more rewarding game system.
>>
>>94645294
Ah I knew my post would catch one of you. Yes anon you're very clever and definitely NOT a pseud for pointing out something obvious. *Pats you on the head and gives you a glass of milk and some cookies*
>>
>>94640823
A point I saw elsewhere boiled down to just that knocking people on their ass and holding them down is fine at all levels, but a lot of the time the actual abilities that you use to do it just don't feel cool to use for 16+ levels. Slam Down is strong at level 4, Trip -> Combat Grab is pretty strong at level 2. Both are still strong deep into later levels. What fancily-named enemy control abilities are you getting that will be better and more reliable than that, as a martial? Will any actually result in anything fancier happening? No? Then why use it? Slapping a demon god's knees out and pinning them to the floor so your homies can stab him gets the job done in all the ways that the giga army crusher 9000 feat would and more.
>>
>>94645227
>>94645201
YOU CAN’T POST THIS STOP POSTING SEXY. PAIZO IS NOT SEXY IT’S HECKIN’ INCLUSIVE.
>>
>>94645430
>This mad
So that's a no on the table then

>>94645201
>>94645227
Is this Unicorn Overlord? I've been meaning to check it out.
>>
>>94644522
Okay? I like the idea of someone animating an entire movie of characters moving around a screen and having adventures, am I not allowed to watch Disney movies because I'm not an animator?
>>
>>94645525
I'm not sure if DnD4e had martials jumping and slamming their hammers on the floor to knock multiple people down, but given what I've heard from the way DnD4e worked as an mmo, it wouldn't even surprise me if they managed to implement this kind of thing with their cooldowns. Having martials do bullshit like teleport super speed and cut things anime style, spin and hit multiple enemies with a single strike, etc.
Still, the fact martials are so grounded in reality and limited in their bullshit by being unable to do this kind of thing in PF2e is the kind of thing that will always make the caster/martial dichotomy so inflammatory. Martials will trip from level 1 to 20. Casters will cantrip from level 1 to 20 but massively increase their options with spells.
>>
>>94645650
>but given what I've heard from the way DnD4e worked as an mmo
and 3.X allegedly "is like diablo", I find PF2e about as "mmo-like", maybe more

It's been a while since I read through 4e powers, most of my memory of them is that stuff tended to be "basic action + bonus effect", "a once per encounter big effect", and "your big daily high impact shit", and you'd be trading up for higher level powers as you go. I have way more experience. I remember more of PF1e Path of War though, which (balance fuckups aside) DID tend to just make lategame abilities more and more zany and out there, and you did the same tradeups.

"Trading up" on abilities is messy imo. I kind of hated it, because it felt like it bloated ability lists with 7 iterations of shit on one class/discipline list like "Hit Guy, Deal +x dice of damage, make him scoot 5 ft/roll to avoid falling over/whatever" that just adding ability level scaling could handle.
>>
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>>94645623
>NOT SEXY IT’S HECKIN’ INCLUSIVE.
>>
>>94645650
4e was also the most Weeb D&D has ever gotten, so almost certainly yes. Give me a minute on IWS and I can probably find you the exact Power, and it will be named something like an attack from an Anime or an Exalted charm.
I know at the very least here's a barbarian one that's basically Hulk Stomp.
https://iws.mx/dnd/?view=power4845

>it wouldn't even surprise me if they managed to implement this kind of thing with their cooldowns.
4e actually has the exact same cooldown system as 5e, 5e just uses it less, and less equally over the different classes since casters get vancian slots again, and has 1h short rests instead of 10m. Encounter powers came back on a Short Rest, Daily powers came back on a Long Rest.
>>
>>94628223
You can just take Spirit Warrior as monk.
>>
>>94645741
>>94645785
>give martials those powers that allow more control / target multiple enemies, allow them to regenerate it with refocus
>remove vancian, allow casters to regenerate high level spell slots between combats with refocus as well
>martials target things with physical damage, casters target things with magical/elemental damage
There. Both casters and martials are forever happy now and you don't run into the issue of "I just do the same thing for 20 levels".
Shit, I've just implemented the Divinity Original Sin 2 solution haven't I?
>>
>>94645806
I think all this debacle with the system wouldn't exist if 2e was something akin Spheres of Power. You grab your powers and spam them, expend a resource to make them do something more powerful or some shit like that.
>>
>>94645833
I think spheres of power kind of blows, but the core conceit of "have a baseline at-will ability you spend points to upgrade into a better effect" is inherently much cooler than Vancian. Focus Spells could have been a great way to integrate this, but they just. Don't. Psychic is a test case for it, and it doesn't go remotely far enough, while focus spells themselves are anywhere from crazy good encounter powers to abysmal dogshit. I still cannot grapple with the fact magus's focus spells really only feel like they get a pass from people because of the spellstrike recharge. Almost all of them are so goddamn lame.
>>
>>94645833
There's a reason I've been trying to rebuild D&D in M&M3.
>>
>>94645833
Character building is already built around picking feats to allow you to do unique things, much like Spheres of Power worked, so we're pretty much already there, things like Double Slice, the stride-strike-raise shield from champion, etc.
Paizo just didn't implement a resource-management system for martials, so to keep them in line in being consistent (in contrast to casters being bursty resource dependent high impact characters that are either all in or nothing), all of their actions are reliable, recurrent, but therefore never unique. Further worsened by the fact that rarely ever the prerequisite feat lines for a specific play style really increase over levels like greater spell slots do.
>>
>>94645775
>Seething at a comment everyone agrees with
>>
>>94645966
If Martials grew in number of actions per turn, then they wouldn't need their individual actions to grow in numbers with character level.
>>
>>94645641
>So that's a no on the table then
I'm only mad that you think you're able to call anyone out for surface level quips while you yourself do nothing but.
>>
>>94646087
>I'm only mad
Okay
>>
>https://paizo.com/threads/rzs56zox?Articulating-my-issues-with-the-Magus
This is why casters and especially Magus will always suck
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>>94645641
Yeah Unicorn Overlord is super fucking good. If you don't have a switch just emulate it as Vanillaware got the brainworms again and said they'll never port it
>>
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>>94646205
Paizo dickriders genuinely believe "having fun" is slamming your dick in a car door 50 times in a row
>>
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>>94645806
Best combat I've experienced so far is Divinity Original Sin 2 and Pillars of Eternity: Deadfire.
>majority of your abilities operate on regenerative encounter-based resources or a simple turn-based cooldown system
>extra 'super' abilities that are limited in their uses but offer spectacular effects on expenditure
>abilities have scaling and will almost always be effective (assuming your attributes are appropriate to scale the skills)
>abilities offer more effects beyond "it deals damage, ouch"
Genuinely the best way to handle things since you will effectively always have a stable baseline to work from.

There's absolutely nothing wrong with martials having abilities that are somewhat similar to spells. In fact it's best to look at their abilities **as spells** and treat them with the same consideration. The main thing is that they fit the martial fantasy while still being useful.
Part of what made these games (mainly Divinity) so fun is how skills and spells doubled as tools in a toolbox. Every ability tree offered something different that worked well within itself and in conjunction with other trees.
>Someone coats the floor in oil? Light it on fire with a Fireball. Then charge through the flames, knocking all the enemies to the flaming ground. They just might burn to a crisp before they even reach their feet.
>Enemies are close but not close enough? Suck them together with a wind vortex. The warrior will be happy to have so many friends he can cleave at once.
>Long empty hallway with a horde of monsters at the end? Flood the room with water and freeze it. Half will slip and die on their backs and the other half will slide face-first into the meat grinder.
>>
>>94623792
1E
Is there a way to make 5 ft steps better? Like more steps, longer steps or actions that can be taken during a step?
>>
>>94645996
Just because all of your friends share the same strawman doesn't mean it isn't a strawman.
>>
>>94646581
>2024
>Thinks Pathfinder 2e shares the same level of horny edge as Pathfinder 1e, especially the earlier half of it's cycle
C'mon, man. You really got an investment in Paizo?
>>
>>94646620
>scrolling through archive back when threads were /pfg/
>extreme horniness
if only we could harness that sexo in /pgg/...
>>
>>94646680
>if only we could harness that sexo in /pgg/...
It wasn't even just the sexo that we lost. We lost people talking about their characters, or the setting, or the lore or any number of things. These threads have become nothing more than explanations on mechanics and white room theory builds. We've had over 6 APs set in Pathfinder 2e and the only one I've ever seen people talk about with any fervency was Age of Ashes and the way it portrayed Mengkare, who is himself a legacy character. The system itself might be tolerable but the sheer disinterest anyone has with engaging the setting itself is very noticeable.
>>
>>94646620
I would rather not have the "horny edge" as Pathfinder 1e
>>94631594
>>
>>94646780
>I would rather not have the "horny edge" as Pathfinder 1e
Then why did you start the argument claiming that "Pathfinder 2e is not horny" was a strawman? Can you not handle your position being mocked? Like, good for you! Paizo agrees with you and the game has been structured accordingly. But being the establishment now means you must deal with people criticizing your position. You're not the minority voice anymore, anon.

The setting fucking sucks, anon. It's sucked for a long time, but it was held aloft for years due to the shameless edge the setting had compared to WotC releasing NuFaerun. There was grit to the world and things to ogle, the APs had outrageous situations and explicitly romanceable babes and hunks. Now it's got nothing. It's just another run of the mill fantasy world. I'm sure you love that, but I don't.
>>
>>94646826
NTA
>>
>>94646765
We did see a lot of discussions surrounding Gorum's death, both from speculation prior to that, but also to slander how fucking retarded a decision it was along with the awful motivation, which absolutely reeks of paizo going "b-but orc gods must be more than just, battle! or something! I guess! THEY'RE NOT EVIL GUYS STOP BEING RACIST AND ASSOCIATING THEM WITH NIGGERS (we are the racists)"
>>
>>94646854
I apologize if I came off as a little sharp, then. We've had prudes stripping everything away from games for a decade, so it feels really nice to finally be in a position to complain without getting silenced.
>>
>>94646765
personally i don't engage much with settings that aren't of my own
nothing against it, i just don't want to read through someone else's creation, potentially not like it, and go off to make my own stuff anyways even if i'm not great at it
>>
>>94646765
I was honestly hoping to talk about the Divine Mysteries book. I find Arazni a cool addition to the main pantheon. Did she appear in some 1e AP? Like, how exactly did she manage to become free from Geb?
>>
>>94647321
>Did she appear in some 1e AP?
She showed up in the Tyrant's Grasp AP, which was the last one for 1st edition. She was basically your quest-giver for the second half of the story, mostly to figure out how to stop Tar-Baphon's Radiant Fire superweapon. She was and still is an utterly miserable woman, full of bitterness and inexorably linked to the Whispering Tyrant in some sort of unwilling emotional bond.
>Like, how exactly did she manage to become free from Geb?
She technically never did. Geb was just that much of a NEET that he never noticed Arazni was missing until after the events of Tyrant's Grasp, whereupon her disappearance forced him to take on a more hand's on approach to running Geb.
>>
>>94646765
>We lost people talking about their characters
Do you think this is a symptom of mechanics, lore, or the community just not engaging in the same depth as before?
>>
>>94646331
Outslug Sprint improves the 5-ft step into a 10-ft step.
High Guardian Fighter (lv 1) allows you to 5-ft step as an immediate action.
Battle Dancer Brawler (lv 2) gives you what's effectively one additional 5-ft step for every attack in your flurry.
>>
>>94647435
Mostly the Community, we lost a lot of discussion around here since most of the old population moved to Discord. Combine that with the lore getting lamer and the APs less interesting (narratively) and you eventually give up on trying to ignite conversation.
>>
Long story short:
Group is switching to PF2e and we all decided mythic campaign. I'm playing a fungus leshy spore order druid. What should I take for my mythic calling?

I'm leaning caretaker's calling since I'm kinda playing the battle healer.
>>
>>94649116
if you're a healer (and have medicine) then Caretaker is no brainer, altho it might be bit annoying if your GM will actually pay attention to anathema
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>>94645073
>*Pats you on the head and gives you a glass of milk and some cookies*
go back
>>
>>94647321
lol
lmao
>>
pf2
I have to make a lv11 character for a one-shot, free archetype allowed. I want to play a Drifter Gunslinger, how do you suggest to build?
>>
>>94649731
>Gunslinger
dont
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>>94649731
I am imploring you to reconsider.
>>
Give psychics 2 focus points on unleash, suddenly the class is fixed?
>>
>>94649849
Just gut spellcasting and come up with your own replacement.
No one likes vancian, it is clinging to the system like fart odor to a chair.
>>
>>94649869
probably would end up somewhere near everything being a cantrip and spellcrafting with spell shapes to determine the final spell
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>>94649731
explain to us why you want to play gunslinger in the first place. because desu you really shouldnt
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>>94633084
>Dedications are a meme
Int -1
>>
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>>94649932
>probably would end up somewhere near everything being a cantrip and spellcrafting with spell shapes to determine the final spell
We definitely need a Spheres of Power / Might re-imagining to the system. Maybe PF3e in 7 years?
>>
>>94649699
>D-don't talk down to me even though I'm retarded and don't add anything! I'm a very big and serious boy!
lmao

>>94650687
>>94633084
I'm actually not sure what he meant by that. I would assume he means that most dedications aren't actually very good? But I can't say for sure. Would you mind elaborating on your thoughts?
>>
>>94650703
There's little hope of ever getting it baseline.
Paizo's business model is poaching from the dragon game.
'Too much innovation would affect the bottom line' is what I imagine they think, and why focus points are very vestigial.
It's only now very late that they're daring to playtest new classes.
>>
What's the 'Limit Break' of Pathfinder 2e?
>>
So did anyone actually play mechageddon for sf1? Were the legally distinct gundams/pacific rimmers anything more than just background noise you engaged in just enough to not call for false advertising?
>>
>>94649869
I like Vancian Spellcasting because it really is the best kind of magic system for this kind of game. Having magic be "freeform and customizable and limitless" works so well when you aren't doing it alongside 4 other people.
>>
>>94650951
You know there's options in between "vancian" and "no rules lol" right dndfag?
>>
>>94651293
The analogy holds.
The guy just likes smelling farts.
>>
>>94651293
There really isn't. A lot of the time people ask for something like Kineticist's system, which has multiple incompatibilities, massive restrictions in combat, and spoils the point of having multiple damage types (what's the point of having a Metal Kineticist again?). Other times it's an MP system, where it has to restrain top level spells, the stuff people want to be mana-dumping on and is still a resource people don't want to have to manage. And for those that aren't scared of 4e, they just suggest bringing back AEDU entirely instead of the modern half-measures both 5e and PF2e use. Which doesn't bring a lot of nuance between the 4 tiers of resources, still a resource to manage, and ultimately is just condensing Vancian spellcasting, not removing it.

I can agree with condensing the spell rankings to an extent, I didn't have much a problem with Starfinder1e having only 6 spell levels. There can be some nuance between having only 3 and 10. Still, most people just ask for no resource management, magic to be magical, and ways to personalize their experience when they talk about hating Vancian Magic, which doesn't work for a co-op simulation of a fantasy world. They don't want a magic *system* as they want magic to be a narrative in itself, which is very incompatible with an idea that other people are trying to make their own narratives alongside yours.
>>
>>94646765
>The system itself might be tolerable but the sheer disinterest anyone has with engaging the setting itself is very noticeable.
Maybe they should release a third one that isn't Golarian.

It would be like if D&D only had Greyhawk and Spelljammer (with Oerth system the only crystal sphere with humanoids, since Starfinder is actual space travel not multiverse travel between the different splinters of the Material Plane. So actually just 1 setting central location-wise, just at two scales and points on the timeline.)

Give me an Island of the week giant water world like One Piece.
Give me Paizo's take on a funky post-apocalyptic wasteland.
Give me a cyberpunk noir setting.
You made Kingmaker but give me Birthright since WotC won't.
Give me something REALLY no holds barred off the wall, like Council of Wyrms, or Ghostwalk.

Kitchen Sink Forgotten Realms clone is deeply boring and generic, especially when you strip it of all of Ed Greenwood's Magical Realm-ing because that's too horny for a modern audience.
>>
>>94651437
>Birthright
only played in this setting for a few sessions before the DM killed the game
seemed interesting and i could totally back a Kingmaker book, so long as it wasn't a complete slog like the CRPGs
>>
>>94651366
I see you've played Mage the Ascension.
I don't think you need Vancian to avoid narrative shenanigans, but it's important to note that 99% of the time, people are focused on the narrative aspects of their character first and mechanics second, I.E, they want their fire mage to be throwing fire more often that casting slow.
Vancian just happens to fit very well to create well bounded and predictable resource management, I think it's the cowards way out being so predictable, because Spheres of Power did a decent enough job in PF1e as a counter example of "customizable, but still balanced" (though if you really wanted you could still break things, but that's the price of PF1e and customizability).

This is a moot point regardless, as the intrinsic issues in Vancian is not it being just Vancian in nature (spell ranks, upper/lower bounded effects, etc), it's the fact that it has to coexist and be balanced with resourceless characters. That's just it. As long as there are resourceless characters, Pathfinder will be very ironically stuck with Vancian being awful to work with, they should have gone the way of having everyone be resourceless/unbounded during a full day, or everyone being bounded by some resource. Half measures suck.
>>
>>94649581
Basically I'm a fungus leshy spore order druid and for my downtime I want to become an apothecary, using natural plants and fungus to create potions to sell/use in times of trouble.

So healing is kind of my whole vibe but I also want to make sure I take good elemental damaging spells as well.
>>
>>94651437
they nested everything on golarion and then decided that APs can't really change status quo regardless of what you wanna do "officially", so there isn't actually anything interesting to talk about unless some character ruining lore like Jaxter Gorb
>>
>>94652366
>they nested everything on golarion and then decided that APs can't really change status quo regardless of what you wanna do "officially",
That's the thing, the APs *are* changing the status quo. Ameiko is the current Empress of Minkai, Eutropia is the Princess of an ascendant Taldor, Kintargo has broken away from Cheliax (which is currently suffering a major insurgency crisis) and Varisia has seen the Thassilonian Empire kinda sorta resurrect on the coast. Oh, and Tar-Baphon is back.
>>
>>94651437
Never understood why the Points of Light style setting never took off. It's fundamentally favorable for most DnD style adventure settings; a world where monsters threaten the surviving bastions of civilization, where ruins of the great peoples that came before litter the landscape, and every man or woman could become a hero the old-fashioned way by killing an Orc chieftain or rapacious dragon.
>>
>>94652501
yeah but what really changed in 2e ones?
ashes - you kill the avatar which Dahak forgot about, paizo forced with WoI mengkare's removal as ruler of hermea
stolen fate - nothing changes, the mcguffin can't enforce shit, just nudge it which is opaque as fuck
blood lords - Nex MAYBE gets out of his neet realm but no deadline
curtain call - Norgorber doesn't really accomplish shit, he doesn't get to split into 5 gods and make a pantheon of himself like some kingdom hearts shit
SOT - new shitters to guard wakanda, too bad we're not likely to go back to garund for more than 15min trips
Ruby Phoenix - a demigod returns

Doesn't really seem to hold up to 1e's changes things considered
>>
>>94652656
>too bad we're not likely to go back to garund for more than 15min trips
It still blows me away that Paizo made a big song and dance about more "diverse" stories and only released a single AP set in the Mwangi Expanse. Do you think it just didn't sell that well? It had to have been, otherwise they would've released at least another one.
>>
>>94652656
I just hope they don't pussy and they have you actually kill Treerazer in spore war.
>>
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>>94652700
>>94652656
>mfw they gave Telandia Edasseril a hot black boyfriend just before making an AP set in and around Kyonin
IT'S NOT FAIR. IT'S NOT FAIR. IF THEY DON'T CONFIRM HER FIANCE IS AN EVIL ASSHOLE I'LL RIOT.
>>
>>94652530
>rapacious dragon.
the dragon is a rapist?
>>
>>94652759
Most of them were, yeah. Why do you think dragons were always collecting maidens? Because the old ones got used up due to Strong and Thick Dragon Dick.
>>
>>94650923
Hero points.
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>>94650703
I can't believe spheres of power/might still has a reason to exist even in 2E
>>
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How do you guys feel when your DM uses monsters from 3.5 and converts them? What about homebrew monsters? Does it feel less "legit"? Would you be upset if you died to a 3.5 monster that didn't translate well? 1e of course for this question.
>>
I kicked out a nutjob screech cultural appropriation when he found that the GM was white. I am running the seasons of ghosts adventure path
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>>94653061
i'd rather have them convert from 4e, less prone to stupid mistakes in conversions
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>>94653089
You can’t leave it at that, anon. We need a greentext.
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>>94653061
as a player I'm 100% fine with it. As a DM I am fine with it too and I will give advance notice that not everything is straight of the bestiary to discourage metagaming.
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>>94653089
should've been gay
glnt niggeerrrr
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>>94653380
Is gay an archetype or a universal heritage
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>>94654323
It's a racial heritage.
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>>94653089
I need more context
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What's the best AP for new people to PF2E outside of the beginner box? My players are pretty experienced with 5E and enjoy a mix of combat and rp.
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>>94651664
>Mage the Ascension.
To be honest, that's the one World of Darkness property I know next to nothing about. I know more than I could ever fucking WANT TO about Beast: the Primordial, but finding any details on Mage has been rather tough. Out of the Big 3 between Vampire and Werewolf, Mage gets squeezed out a lot so I just don't know.

>t's the fact that it has to coexist and be balanced with resourceless characters. That's just it.
I definitely get the "why am I playing a different game just to use Fireball?" complaints, but I find the resource split to be fine. 5e was kind of smart by having the Short Rest/Long Rest cooldowns apply to everyone and everything, but even then I think the lack of limitations for martials in PF2e is fine, given how risky martials play. The big problem is the HP recovery everyone has, that is what dictating how much the real resource divide. Having nothing to slow down martials is more a problem than casters having to.

There's a reason 5e kept Hit Dice, despite how off a mechanic it tends to be.

>>94652530
Nentir Vale has a lot going against it, from replacing Forgotten Realms as the big setting, the damage it did to the D&D cosmology, it itself deliberately not having interesting aspects (not even a name until several books into 4e's life), and just far too basic to be the leading setting.

And...depressing. They didn't add a lot for you to do to NOT make it a Points of Light setting.
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>>94654936
oh and being an innate part of 4e.
forgot about...that...
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>>94654350
What's a race?
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>1e
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Bushwhacker
Can a Bushwhacker use the Deed: Dead Shot Deed to JFK someone?

Alternatively
>Double up with the Mysterious Stranger archetype.
>Take (Adopted) Fiery Glare Trait.
>Two-Weapon Fighting (Prehensile Tail ART)/Shattered Defences.
You think that would be a solid idea?
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>>94655145
Nothing stopping you from using Dead Shot Deed with that archetype, though keep in mind that sneak attack does not get multiplied on a crit or anything like that.
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>>94655172
Yeah, but what about sniping, can you do that with Dead Shot?
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>>94655200
Unless you're invisible and thus automatically are considered in stealth, sniping and then remaining in stealth afterwards is a move action, so unless you've got something like a potion of Contingent Action on hand to give you an extra move action after your full round, you'll be visible to anyone alive enough to look.
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>>94655236
Damn, and I thought I found a goof in this.
So it's either Sniping as normal or the Intimidate build.
Perfect, thanks man.
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Magus Changes

Spellstriking with cantrips doesn't require you to recharge afterwards. Spellstriking with slots & focus spells does.

Spellstriking with save spells should either use a class DC(just use the spell proficiency with the key ability score instead for it) for the target
OR the attack roll determines the save result for the target
In both of these scenarios, if you use an area spell with Expansive Spellstrike, every other valid target in the area just makes a save against the normal magus spell DC
if the monster has the +1 status vs spells, it obviously just ends up with a +1 status bonus to AC against the Spellstrike

Magus gets a once per round free action, trigger of casting a spell using 1, 2, or 3 actions or Spellstrikes, they can Arcane Cascade and with 2 or 3 actions or Spellstrike either Step or half Stride(full Stride with a slot)
If Magus has to eat shit with 4 slots plus studious spells, then they get to be more versatile with casting since they are expected to do it in melee(except for Starlit Span of course)
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>>94655650
The Step or Stride can be resolved before or after the spell
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Would you want to play in a "serious" campaign? My play groups are very silly and do crazy shit/can't keep a mood or atmosphere. I enjoy it, but I'd like to try something a bit more straight/serious/etc. I just don't know if that's common, the standard and my groups are weird, etc.
For reference, the most recent event was a vampire PC being gifted a unicorn's blood by said unicorn, drinking it on a bet, and becoming a NG agent of Elysium. It's fun as fuck but I wanna try something new idk if it's unreasonable though
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>>94655681
it's not unreasonable
the goofy shit is fun from time to time but wears thin very quickly if that's all a game has going
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>>94655681
There has to be a balance. Serious campaign where NPCs react seriously to the mostly nonserious party is ideal for my group
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>>94655681
Mine are usually fairly serious, not like there aren't moments of levity but we never really get into prolonged looney tunes antics
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So the players go to the caves. Dark ones. Very dark. But none of them have light cantrips, they have torches. Torches only last an hour. They will be there much longer. How do I manage torches and light so it would feel meaningful and important, but I hope they will not just carry bunch of torches.
I have already thought of a lantern they will have to feed with oil to keep alive. But still, it will burn up their supply of oil pretty quickly. Do you have any other ideas? Or how to manage distance or time on torches?
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>>94656474
im afraid the answer is to play something closer to OSR/OSE instead where light source was actually sorta relevant
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>>94656474
>but I hope they will not just carry bunch of torches
huh?
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>>94656504
>where light source was actually sorta relevant
It is relevant if the opposite is darkness where they face severe disadvantages.
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>>94656474
>Do you have any other ideas?
not punishing your players for preparing appropriate supplies
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>>94652909
and even then, they fucking suck
>>94650923
mythic archetypes and shit. hero points get placed by mythic points and become both worse and better
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anyone else excited (but not woke) for Starfinder 2e?
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>>94655811
this is pretty much how I feel as well
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>>94656474
dangerous cave fumes that can cause explosions when near open flames
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>>94656474
Sounds fine to me and I'd actually give them a light crystal as loot somewhere. Maybe embedded into a wall.
Field a monster that will disarm them and then stomp on the torch or you're a chicken.
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>>94656619
no. its a shit system that some how manages to be even worse than pf2e
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>>94656619
i was till i found out how underwhelming non-rocket explosives are
the wrap up did say they will be buffing weapons but i doubt 'nades and shit will get much of facelift
add on top that the next splat books already outlined is obnoxious sounding shit
>>94656537
sources to light however aren't meant to be difficult to aquire unless ALL of them purposefully disregarded taking the Light cantrip in the myriad of ways you can get it
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>>94656731
I only know that there doing a "state of the universe" book before offical release what were the other splat books
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>>94656504
Sadly. Probably. But they recently get from 5e to pf2. They are excited to learn the system. Don't want to change it now.
>>94656508
I'm trying to not get to the point, where they carry 40 torches each. They will don't care, because they have so many of them. At this point I could just give them glowing sword or something.
>>94656584
Why punish them?
>>94656646
I thought about walls being covered in glowing moss from time to time so they will not get through their supplies so fast
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>>94656799
>I'm trying to not get to the point, where they carry 40 torches each. They will don't care, because they have so many of them.
yes, that's usually how people solve problems, and when they solve them they aren't problems anymore

you retarded or something buddy?
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>>94656610
Hero points feels like it has the same issue as Inspiration from 5e, namely you don't get enough of them to justify the fact they're so fickle. Ideally you have the perfect GM who rewards them whenever you do something badass, and that happens often but my experience with rules like this is that they're the first thing the GM streamlines out when they're having to track a bunch of shit. And they only go so far if your GM likes to have you roll a bunch.

With how particular most of the system already is, I don't see why Paizo couldn't come up with some more structured rules on giving them out. I wouldn't mind if classes got small pools of hero points to spend on Their Thing that no one else got.
>Inventors get points to spend on Crafting checks
>Monks get Atheltics
>Magus can reroll one or two spell attacks
>Bards get Performance
>Rogues get Stealth or Theivery
Etc.

For casters you could let them use points to force enemies to reroll their save against spell effects. I'm pretty sure this is already a pretty popular houserule.
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>>94656951
I'm trying to follow the GM guideline for handing one out per hour approximately but I also add easter eggs on the map like it's a shitty Ubisoft game.
Each floor in the VTT has a spot somewhere that if a player explores well enough they'll see it and the first one to see it gets a bonus hero point. It's kind of jokey but also it makes up for those hours where players debate if bravely opening the door counts as heroism just because they didn't know if it was a broom closet or ambush.
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>>94652909
>>94656610
glorified rerolls
referring them as Hero Points is misleading and it bothers me how many games do this
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>>>>94656810
It's not solving problem. What you sniffing Bro?
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1E
The Tarrasque has 3 Int, Aklo as a language but can't speak.
Does that mean if I speak Aklo it could generally understand the intent of what I'm trying to say to it even if it can't articulate a response?
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>>94657584
Maybe? Better chances if it's in a "calm" state and easier if you're being honest since it's supposed to be hard to distract w/trickery (and has high perception). I'm guessing it'd know a limited vocabulary, but would know the words for most objects it would encounter (river, tree, mountain, city, etc) and things in the physical world, and any verb it can do itself (climb, sleep, eat, swim etc).
Smarter than a border collie, but lacking deep ability to analyze long-term/subtle intentions (beyond kill, hunt, trap, evade, survive, and other things a hunting animal capable of holding a grudge would do) is my take.
For comparison, cats and dogs are statted up with 2 Int, gricks are the same 3 Int and know Aklo too, and elementals are smarter with 4 Int. I think gricks show upp as pets of some underground races, so w/the same 3 Int a tarrasque is definitely is capable of learning and maybe even imitation.
Though I suspect tarrasques are not considered social creatures, so it wouldn't appreciate subtlety outside of hunting applications, not sure if cooperation is something it'd comprehend (and it'd understand the concept of lying/trickery, so if you lied to it and it discovered this after the fact it'd no longer trust you at BEST).
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>>94658007
I genuinely appreciate the thorough explanation for this, thanks anon.
You have however overestimated my personal INT stat. I just wanted to know if I yelled slurs at a Tarrasque if it would understand that I'm intending offense.
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>>94657025
yeah pretty much and its even funnier how they are considered a fortune effect so some stuff can nullify them or mess with them and shit
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So I'm doing a Solo campaign for a buddy and I've decided to fuck around in Irrisen.
Aside from it being a LOT more fucked up then I imagined (which I can work with) I'm having a small issue.

From the Stolen Lands, how would one actually get up there?
The way I see it, you'd want to cut west through Ustavlav and then north through Belzken and the Mammoth lords.
Far easier than going even further west and then trying to loop through the Linneworm kings.
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>>94655738
>>94655811
>>94655812
Where should I go to look for playgroups for a more serious setting? I'd like to give it a try, I've been playing with these people for 6 years and I love them but it's impossible to hold a tone for more than 10 minutes. The town I live in is minuscule so in-person is out of the window...
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>>94660173
reddit
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>>94650733
Most archetypes just give you feats from other classes, but late. Getting the same feat at a higher level is a direct statistical downgrade when under a feat system that modifies feat power according to required level. Add on the dedication feat tax just to start picking these de facto overcosted feats, along with how generally low impact the feat system already is compared to innate class features/scaling, and you have a system that's almost all frills outside a few munchkin combos. That's why basically everyone uses free archetype variants.
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>>94656951
Our table gives a hero point for every hour we've been playing and that works pretty well.
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>>94661056
Do you give them to every player, or choose at random?
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>>94661106
Every player.
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>>94656951
>>94661056
players are supposed to get one per hour but for my games I am lazy so I give all three at the start of the session
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>>94661338
It's a variant rule to be fair. But anything that reduces potential GM "mother may I" is good in my book.
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>>94663933
FA is also a variant rule but everyone uses it
>b-but pathfinder socie-
PFS players and GMs aren't people
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Are crafting professions worth leveling whatsoever? Seems like they're just money dumps, the raw resources are worth more than the product because the crafting EXP prices into the resource cost.
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>>94664426
>Crafting professions
You mean, like, the crafting skill?

No, not usually. If you have loads of downtime, say months or years between events, then you can use it for its basic purpose but otherwise it's mostly for providing consumables in campaigns with limited access to shops and such. If your GM is lenient with how skills are used for checking the environment then it's not bad as a knowledge skill but if you want to, y'know, do stuff, then use your increases for other stuff.
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>>94665253
Her name is Kanna.
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I feels weird that Monks don't get extra prof bumps to Athletics or Acrobatics at 3rd, 7th, and 15th level, since they would be one class that are masters of moving
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>>94666265
They get +speed what else matters for moving? Other than elf step or something.

Paizo are really regretting elf step after animist.
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>>94666265
Paizo does not like auto-scaling profeciencies. Pre-remaster I think only Inventor and Acrobat got it because they needed it just to function. They eventually let Swash get auto scaling in the relevant skills but besides that I think that's it.
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>>94666265
Every class should get a free skill up for something that uses their key stat. It would really help individualize some of the martials that take the same 3 actually useful skills. And casters would actually get to make more than 1 or 2 skill choices.

>>94666453
I think they've sort of changed their mind on that. Commander and Necromancer both have one, so that's half of their new classes. Thaum has also had theirs for forever.
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>>94666265
Agreed. Both athletics and acrobatics kind of fall into the category of "you're expected to be great at these" for monk in the same way that stealth and thievery do for rogue. Like, what, your monk can't balance on a highwire? He can't jump 20 feet in the air or break a stone block with his hand? What the hell kind of monk are you? The difference is that rogue gets like a billion skill-ups while monks just get the normal amount, which is just enough to max three skills. This issue's even more prominent because monks are basically forced to max stealth if they want any kind of reasonable initiative bonus, which neatly takes up all of their skill increases. There's not a lot of room for skills with monk.

Of course, nothing says you HAVE to take athletics and acrobatics, but I personally wouldn't make a monk if I didn't have them both maxed. The pull of genre conventions is just too strong.
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>>94667399
eh str monk could likely do without acrobatics , whats more annoying is how jumping is split between both skills till level 7 skill feat on a goddamn archetype
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>>94623792
is starfinder any good yet?
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>>94669179
If you mean sf1e, it's so-so, if you mean sf2e, it's just an expansion to pf2e and so probably not worth the trouble.
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Can someone explain gestalts to me?
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>>94671591
variant rule from D&D 3.5.
Pick 2 classes
You get the best HP, BAB, Skill Points, Etc. from between the two for each category.
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>>94671779
https://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
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>>94671779
you don't get both features? you just pick the feature between the two you want at the level?
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>>94671804
You get the class features from both classes. For the same category of features, you choose one, as with BAB, saves, etc. So you could get a d10 HD and full BAB on a ninth level caster with all good saves in addition to getting the specific class features from both classes.
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>>94672031
Ooooooh
that one faggot on /v/ who was giving me a hard time was wrong then
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why does arcanist exist
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>>94673246
In universe? Because sometimes people with innate magical abilities bother to actually try to learn how they work. Out? Paizo probably noticed that some people can't keep track of spell slots or what spells they actually have.
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>>94673320
I really never got how Spell slots confused people.
Just make a list of standard spells you'll want, occasionally swap one out if you're going somewhere.
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Is there a compilation/repository of builds (2e)?
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>>94673369
http://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html

Dunno if it's the most exhaustive one but it's got a reasonable amount of links and it's still being updated.
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>>94673369
Not really.
Characters aren't complex enough to require a build.
All that really exists are class and feat comparisons.
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>>94671804
no you get both features. so you can combine Paladin and cleric and get a 9th lvl spell caster with a full bab and other paladin passive powers
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>>94673369
https://www.reddit.com/r/Pathfinder2e/comments/170oi7w/i_often_feel_alienated_as_though_i_am_playing_an/

here you go my friend
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Already build pretty strong free hand shield minotaur but i strive for more unorthodoxy stuff. What class would pair well to give extra mobility to others as a mounted centaur? Considering that I'd be making usually only 1 attack a turn fighter comes to mind but surely there is something less boring that could chain of multiple effects going off from a single action
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>>94675202
Maybe Monk for the centaur, extra move speed from the class and Flurry.
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>>94675646
hmm guess if i wanted to do monastic archery route this would still work if my riding buddy was a caster or the like, will consider
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2e

How to play Starlit Span when the GM insists on shoving us into tight, winding corridors with bad lighting?
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>>94677367
Retrain to laughing shadow (you can do this)
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why is he so based
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>>94675202
>>94675646
>>94675691
As far as I'm aware, the "Riding PCs" rule blurb in Howl of the Wild doesn't contradict the base mount rules, which force the rider and mount to share MAP.
IMO this makes the whole "centaurs have features that make them work well as mounts" idea that the ancestry's writers were trying to implement kind of wretched. The main upside of it is shared mobility, but most save-based classes are squishy ranged casters, who you don't want to bring into melee (and sharing mobility is a much smaller boon on ranged builds, too).
On top of that, while you can remove the rider's action penalty, you can't remove the centaur's, and the latter is the one who's actually spending actions on moving, so you're going to have one action to do anything with on a lot of rounds. Monk is a good idea overall, but the stances are going to result in a rough 1st round a lot of the time until Reflexive Stance is available.

Anyways, maybe a halfling caster with a whip and Gang Up from red mantis, with a monk with a bo staff and Retributive Strike from champion multiclass to protect the caster? Could also combine two "one big hit" classes to avoid MAP -10 Strikes as much as possible: Magus riding a swashbuckler with Combination Finisher whose game plan is bravado Tumble Through + finisher at MAP -3? Could build a kineticist rider to focus on saves, perhaps.
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>>94678547
Sorry, said "halfling caster" and forgot to say "ponygait centaur." The intent was to have a 5x5 box of free offguard from Gang Up and the whip. If the GM ignores the retarded Large-mount-reach-weapon rules, then normal centaur + Medium caster works too.
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>>94678547
was cooking the archer monk but found myself pretty starved for feats considering FA and level 17 start so I think i will pass on the idea of centaur carrier even tho with the common speed items i was reaching 75ft movement speed which combined with the feats would make speed scouting through a dungeon a breeze (we do one shots with single-initiative gigalong encounter)
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>>94640241
I had to spend a good amount of time working out what exactly I wanted to do with Sana's whole "size changing" gimmick, and most of the feats she displays in her lore are more on par with a full on deity rather than any kind of face-able creature you could expect to run into in the average tabletop game. Thankfully, the inclusion of her limiter helped me out a LOT in figuring out limitations that brought things back into the realm of the believable.
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>>94669179
someday
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>>94669179
I don't know if the base rules as a whole are good (2hu's posted about it a bit, seems like they've still got some jank to iron out), but from what I've read, the operative seems both straightforward and good, designwise, and if/when the printed version finally comes out I'd probably ask to play it instead of gunslinger in most cases.
Even if they remove or nerf Aim damage, it's still nice to see them throw out reload rules so the feats can focus on cool mobility shit and rider effects on shots instead of the gunslinger having most of its shit revolve around mitigating/ignoring reload.
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>>94686856
>2hu
Matters only for optimization autism.
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>>94686920
No, off the top of my head one of 2hu's more recent SF playtest posts was about space being dark and many of the SF stat blocks lacking darkvision, resulting in encounters on e.g. the hull of a ship not working as intended if run RAW. Easy enough for a GM to fix but still a shortsight that should probably be rectified in encounter design (navigation lights adding dim/bright light?) or in stat blocks.
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>>94687083
Anybody who actually paid attention knows that, unless you're in full shadow, space actually isn't that dark.
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>>94687200
Not in SF2e adventures.
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>>94687200
>posts daytime
>"space isn't dark"
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>>94687083
I always personally disliked how pathfinder just does away with light and vision management by just making darkvision super common and obtainable by pretty much everyone, along with easy access to light that cannot be put out.
I think a lot more tactics arise from properly tracking light in the same way that fog, walls and illusions affect the battlefield, but you need a 4th level spell slot to even begin dampening darkvision, and that's something only a caster can do. You don't waste time as a martial to put out your enemies' torch to sneak away, or your own to get some cover, you can't even turn off some dinky cantrip light if it's cast on, for example, the champion's chestplate. It's too one dimensional.
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>>94687657
The problem is that trying to manage light levels and sight is a massive pain in the butt if you're playing in person with pen and paper. It's slightly less of a hassle if you're using an online tool like Roll20 or Foundry (I assume on the latter), but even then it makes a lot more work for the GM than normally lit maps where you just slap a .png file into the program along with the characters.
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>>94687657
>I always personally disliked how pathfinder just does away with light and vision management by just making darkvision super common and obtainable by pretty much everyone, along with easy access to light that cannot be put out.
A lot of that is 3.5's legacy dragging on, it was generally easy to source your light there and that never changed. It's also the kinda shit you don't want to bother with after a certain level, like by the time you get to that 4th rank spell it's already way past the point where that's fun.

>>94687707
It's way too much of a hassle on Roll20. In Foundry you can generally do your light-blocking stuff fast if you know what you're doing, but even that's not foolproof.
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>>94687657
Part of the fantasy is that you gradually start ignoring the environment and begin walking up walls and across water, slipping out of ropes, seeing in the dark, etc.
The rusty shank tier where you can't ignore anything has its charms though.

Though the torch thing is an interesting point. Not many people know that you only need to be in dim light to hide or sneak since dim light without low light vision is sufficient concealment.
Though it would only really work against humans. But humans should be the majority in any sensible setting.
The one DEI elf hire in the guard will see you though.
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anime tier swordmaster is pretty much a no go without dual class? Im talking like, air slashes and shit with cutting intent that cuts without a sword even
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>>94688648
What I personally would do is air/metal kineticist and then write a level 2 feat for subtle infusion and letting you hide the aura at will.

Infusion free action to grant impulses the subtle trait.
You can choose to hide the aura when manifesting it. Anyone who can beat your class DC with a perception check to seek can perceive your aura.
Something like that.

Then pick all your impulses on theme like aerial boomerang and shard strike. No scrap barricade or shit like that.
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>>94688714
im cooking an exemplar on the side and now I'm seeing that if you just ignore the cringe names it can do for the magical swordmaster, just not the cutting intent
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2e
When a Thaumaturge Exploits Vulnerability and they have Diverse Lore, do they gain what that creature is and it's lore or do you need to spend the diverse lore question to know that? Got two gms and one gives it away for a success while the other makes you spend it and am curious which is right. It seems stupid that i can go, this creature has a weakness to silver but i don't know what it is. Leading me to have no idea how it would make logical sense for me to know about it's weakness.
>>
1e Has anyone put out 3pp system to expand the Downtime system for Rooms and Teams.
At first glance it seemed workable, but the examples are too few and they don't make a lot of sense between each other. Seems very bare bones.
Specifically looking for more examples of rooms and teams and how skill checks might progress with more experienced NPCs
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>>94691820
It's not clear in the rules how recall knowledge should specifically work. They sort of tried to clear it up in player core, but it is still pretty subject to gm interpretation. The gm should at least give you the name of the creature for free if you succeed, and even on failure with dubious knowledge (unless they really want to lie about that part). Recall knowledge already sucks as an action, and your second gm is being a dick by needing more questions. If he doesn't want to tell you the exact creature, but wants to communicate the weakness, he can give the subtype or a trait as an explanation for free. For example, "You aren't sure what this creature is, but it has a lot of features in common with Fey you have encountered. Cold Iron should be effective against it." or "This thing seems to lack vital organs necessary for life. Some necromancer must have brought it back from the dead, and vitality damage will put it back in the grave."
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2e
How does stunned and slow interact? Like if a monk crit on one of their FoB with stunning fist and the creature failed both the stunning fist and unarmed crit spec, they would be stunned 1 and slowed 1. Would the monster only have 1 action next turn or do they not stack?
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>>94646765
>>94647435
>>94647476
Its definitely the community not being there. /pfg/ used to be one of the fastest generals on the board. The days of the app circuses were insane.
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>>94692742
they overwrite each other
so the enemy would be stunned 1, lose an action, have two left, and then be slowed for however long he is slowed for
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>>94691820
RAW "What is it" can be your first question.
But its easy to handwave that for free and I tend to do this as well.
Players tend to ask stupid questions anyway.
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>>94691820
Back when my GM ran PF, for things like Knowledge: Nature (or whatever the appropriate knowledge type was for a given monster), the better the roll, the more info you got from their bestiary entry - average HP, AC, weaknesses, though by default he'd offer us a few things to pick from (though this was 1E).
I'm guessing that Diverse Lore is a class-specific ability, so it should be better than a generic knowledge check - maybe you get something useful to your current situation no matter what w/a success, and the most useful thing (like weaknesses) by spending the question. (Having not played PF2E, I'm assuming spending the question is the bigger resource "loss" so to speak).



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