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Thanks For Playing Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://easyupload.io/2kvpen

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

>Previous Thread: >>94618151

Have you enjoyed your games this edition, /5eg/? Which one was your favorite?
>>
Anyone got the new dungeon master manual in pdf?
The one from the OP https://easyupload.io/2kvpen has been removed.
>>
How do es your table handle overland travel?
>>
>>94638496
Not how horribly these rules are written for certain.
>>
>>94638496
We do encounter rolls every so often but mostly handwave it as time passing without playing through it.
>>
>>94638496
niggas be jumpin through hoops concocting formulae and shit just to avoid learning narrative structure.
>>
Strawpoll for if you're playing 2024 or 2014 rules

https://strawpoll.com/eNg6vzVkwgA
>>
>>94637819
>TQ
It's hard to say because most of them I've been DM and it's a very different experience. I think it would be when I ran Odyssey of the Dragonlords but the current Dark Sun game has been very fun. The only problem is I feel constantly outstaged by Rikus as a fighter but not much I can do about that I guess.
>>
>>94638631
>tfw just got removed from a Dark Sun game before it started because the DM's friend wanted to join
It sucks. I wasn't a fan of his ruleset, but I really want to play a DS game.

After reading a bunch of setting lore, it's a shame they didn't keep expanding it. The 4E stuff was a passable start, but the group I was going to run with was ignoring that.
>>
Hold on, is Shield Master actually good for a S+B character?
>have two extra attacks
>hit with your first attack
>Shield Bash the enemy prone
>next two attacks then have advantage
But I'd guess a DC8+2+2 strength save isn't likely at all for a dex based fighter.
>>
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>Tricked into preparing a session this week only for my friends to not turn up with no message even now
Great. Good.
>>
How do you guys handle light-generating cantrips in the world without sunlight? Dead sun, underdark, etc.
I would like to make torches or lanterns matter. Something like a currency. But cantrips just trivialize everything.
>>
>>94639276
I’ve not played but if you’re playing in a specific setting which is designed around resource management and darkness I could reasonably see just banning the cantrips or make them require a disposable component
>>
>>94639276
Banning them or adding a costly component that it consumes would be the simplest answer.
Dancing Lights might be able to get away without a change, since it being a Concentration spell and only providing dim light makes it slightly less functional, especially during combat.
>>
>Players start the session
>Wrap up some minor stuff involving selling gear from the last battle
>Spend like 3 hours RPing about a poison plant and magical playing cards
>Don't get to a single combat I prepped two weeks ago

Honestly, it was super fun. And it took literally none of my prep time and they enjoyed it. I mean, didn't realize how easy DMing could be until today.
>>
>>94639276
Have you tried a different system? People ditch 5e for games that actually have meaningful resource management.
>>
>>94639276
>banning spells in the only circumstance players will actually use them
>>
what's a setup for a fight that forces the players to actually communicate and work together?
im thinking something like a mcguffin switch/tile/lever/button that one needs to stand on/touch while the others do something/attack the monster
but I cant really translate that into a monster/room scenario
>>
>>94638496
i pretend things happen randomly, when in fact i'm railroading the fuck out of them behind the scenes

>>94639136
:(
>>
>>94639732
>what's a setup for a fight that forces the players to actually communicate and work together?
not staring at their character sheet that's for sure.
Emphasize problem-solving, not with the mechanics or any of "the lonely fun" parts but with something not written down in the rules. Make problems with no solution. Better yet, make a hundred problems that could be solved in a million different ways.
>>
>>94640234
well that's the rest of the game and that is working fine, when they are not in combat they work together
but as soon as there's a combat encounter it's no longer a party but a bunch of individuals
i wanna find a setup that forces them to actually work together in combat instead of bruteforcing it each solo
>>
>>94639276
>cantrips just trivialize everything
Think of it the other way around for a second. When players choose features like Light, Goodberry, and Tiny Hut they're basically saying they don't want to be inconvenienced by survival rules like that. Same as choosing a ranger so that they don't have to worry about losing themselves offroad, even at the cost of chargen options. That's a valid approach to choosing features and signalling to the DM what they don't want to deal with as a player. If you want "light" to be a commodity or currency in your setting, you make that part of the setting document for the players and make it clear what light actually means.
>light lets you see for a short distance around you, and lets anyone within a mile of eyeshot know exactly where you are
>with light and fuel for it as a major currency that comes with a cost, it makes people who can make light both very valuable and incredibly coveted
>people who can naturally make light and become known as such are either treated with respect and responsibility, to expected to aid in travel for those without it, to even abducted for their abilities
It's usually a bit obnoxious to invent a problem to avoid a chargen choice you want to avoid, but it can still be treated on a spectrum of response without invalidating it as a concern of the world. A shortcut often will involve an additional challenge to overcome in exchange, so avoiding the torch currency system means they're embracing a Lampet social structure where the response to that ability can change depending on how hostile/hazardous the surrounding area is.
You can also add differing forms of the same kind of currency, like bio-luminous plants or creatures, or glowing crystals is a staple. Tying one of those into something else can limit their functionality to only within civilization, like glowing mushrooms-as-lightbulbs connected by a fungal network to a mother shroom like a power plant but which immediately die if plucked.
>>
>>94638686
2e has much better Dark Sun content. There are also fan projects. Fans will do better that Wokesters of the Coast.
>>
>pick class
>pick race that has a +2 to main ability score and +1 to a score I may or may not need
>standard array
>put 15+2 in main ability score, 14 in an important or useful secondary score, try to get some extra value out of whatever 13+1 is, distribute 12, 10 and 8 to taste
>plan to take a half-feat at 4 to get main ability to 18 and some fun extra stuff
>pick a subclass that gets something extra out of the half-feat

Do you have a favourite half-feat build?
>>
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why is melee str based and bows are dex based? shouldn't all swords, spear and glaves be finesse and long bows and short bows strength or like have str requirement for long bows because muh draw weight? Like I guess short bows and light crossbows would be dex, but wouldn't long bows need strength to draw and heavy cross bows would need a lot of strength or be super slow to cock?
>>
>>94640808
Bows and crossbows have a draw weight, which would better be indicated by needing a STR minimum, but accuracy is more based on DEX. STR is the bar to entry, but it doesn't really increase the damage. Drawing the bow to its full extension gives you the full damage. More STR wouldn't increase it further.
>>
>>94640808
it comes from a mistaken idea that weapons like rapiers and bows don't require great physical strength hence why you see common media tropes of waifish female protags who use rapiers and bows because swords and axes are typically tied to strength and masculinity.
>>
If you added a str requirement to long bows that only fucks over rangers, which if the point of a ranger is to be Aragorn then Aragorn used a short bow in the films and no bow in the book and I guess fighters who have a spell casting subclass who use bows. Rogues can't use long bows. most spell casters outside of clerics can't use long bows and the clerics who can use long bows still don't have extra attack and have heavy armor anyway.
monks can't use long bows, barbarians features are based around using STR. Paladins have heavy armor and their feature only work in melee and nonspell casting fighters don't really need mental stats to dropping points into str and dex wouldn't bother them
>>
>>94640808
Because Conan is a strong man who uses a sword to chop down his foes and Inigo Montoya is a trained swordsman with the rapier.

bows are dex because nobody really cares that it takes a lot of back strength to draw a bow, because the fantasy is more on the accuracy and the hitting targets at a long range with precision.
>>
>>94640808
Antiquated mechanic from older editions that already struggled to make worthwhile use of. We'd be better off going all-in on proficiency bonus to calculate these things.
>>
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here are the retarded builds I am going to do with bg3 when the next patch comes out
Durge
1 death cleric, 3 rogue assassin, 7 cleric, then I'm not sure if I should grab 4 rogue or 9 cleric
10, 15, 13, 12, 17, 8
Shart
1 trickery cleric, 1 rogue, 2 cleric, 6 shadow monk, 2 cleric, probably change the cleric to life after that thing
frog will be 12 battle master
Karlach, I'm trying to decide bearheart or eagle heart for the dives and 8 wild barb 4 battle master or 12 wild barb
Jaheira 7 land druid 5 battle master fighter
when I see someone say spore druid for her I assume they eat a lot of curry and no meat.
Also why does wyll have armor of agathys when his sub class grants temp hp on kills?
>>
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How do you feel about spell scrolls? I read the description and the way it's worded makes it really freakin suck ass to """use"""" as a character who isn't a caster,
hand waving the stat, probably int or whatever your highest spellcasting stat would be if your DM is chill like that and I totally understand this limitation as it makes sense for someone who's educated on,
or in tune with magic and spells to be more inclined to cast spells from scrolls unlike a fighter who would just see esoteric moonrunes,
HOWEVER I feel like it would be real mean as a DM for your non-caster player to attempt to do something with a scroll and it's just a dud, losing the scroll, as well being a non-caster player and trying it out and it just turns into dust,
of course this wouldn't really be that common of occurrence for a non-caster to utilize a spell scroll but there are some situations that could call for it.
MY POINT IS THOUGH, I think casters have too many damn toys and it's not just having so many toys, it's the ease of access!

So instead of taking away the toys you could share them in a bit more of mechanically friendly way. (which 100% will probably of the benefit casters waay more, but a rising tide raises all ships...)
So what about something like a variant of spells scrolls called "Primed" and then whatever level scroll it is, it would basically be a timed
scroll that works as a normal spell scroll but it can be a free cast, so no checks or anything like that, it just works out of the box,
the way to keep it from getting out of hand is for it to be timed, with the higher level scroll the shorter the time, so like a primed level 1 spell scroll
has a time limit of months and a mid level like weeks and higher level, days to maybe even just hours.
I think it would be natural if primed spell scrolls were more rare and you could even have a spell scroll primed by like some NPC or something for a cost about around to it's level.
Thoughts?
>>
>>94641239
I've just made it so anyone can use spell scrolls without a check and haven't run into any sort of problems. And I tend to hand out spell scrolls very liberally.
It might depend on how much your players like to hoard resources, but ultimately spell scrolls are a consumable item, so even if they use them to trivialize some challenges, they're not going to have those scrolls for next time.
>>
>>94641239
it makes sense. normie retards without spell casting can't spell cast. magic users can use scrolls but too high a level scrolls needs an arcana check. also don't thief rogues have a feature letting them use scrolls?
>>
>>94641239
low level scrolls (like 1st-3rd) should be usable by anyone
not only is this more interesting for players but it also gives narrative usage (i.e disgruntled dockworker has a scroll of fireball and wants to poop on company time)
>>
>>94640808
The Versatile weapons not being Finesse at least is bullshit. That and the fact that Dueling magically stops working if you two-hand the weapon.
>Can't get +2 when two-handing
>If you use a shield can't switch to two-handing for an attack anyway because of shield utilization mechanics costing an action
>Can't benefit from Defensive Duelist because it's Finesse weapons only
>Benefit from Great Weapon Fighting when two-handing but NOT Great Weapon Master

Versatile my ass, it's the worst of all worlds.



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