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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/8xux-LMhQYE

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5
https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take):
https://drive.google.com/drive/folders/1T2IiNCg093KtAte3Pvry-OaHyk59ZzlH

>Corvus Belli AI that you shouldn't ask rules questions:
https://infinityuniverse.ai/

>Semi-unofficial catalogue of fluff, dossiers, and unit models:
https://human-sphere.com/index.php

>Unit Dossiers archive:
https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0

>Books:
https://mega.nz/folder/NkglXaCD#Kj16fd7nQhEcaId8hKD4oA

>Infinity Army (official list-builder app) and hacking helper:
https://infinitytheuniverse.com/army-app
https://www.captainspud.com/n4/

Previous thread:
>>94609296
>>
>>94639911
So you're dragging four useless LI to the frontline with your Hatamoto?
>>
Circling back to this:

>>94639805
>If you are playing against someone who has less than 10 regular + irregular orders at 300pts, you have already won.

The amount of 2 Vita Frenzy models in MO is staggering and with the LI rule change, Frenzy becomes an asset. Run a Haris of Hospitallers with Joan to move them up and start killing things. From what is becoming apparent this edition is multi wound HI and units are a LOT safer to run.

of the 12 HI, half of them have Frenzy.. I was shitting around making a 10 order list and it had 6 multi wouhnd models that, when frenzied, can generate 15 orders with Doctor and Palbot to back them up. I really think there is something there.
>>
>>94640551
So you make a limited insertion list of entirely no tac aware frenzy guys, and the benefit is... You don't get your orders stripped at the start if you go first?
>>
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>>94640257
Just play something like picrel, I'm really tired of arguing with a retard. I wonder how all my models managed to fit into the list, wow.
>>94640551
One could think that, but those fat HIs lost their templates, which makes them worse at doing what you want them to do. Those teutons are pretty good at disarming the onslaught of mines though, unless you stumble upon an e/m one.
>>
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To set the record straight on materials used

Metal, hard plastic; we all know how these are to work with. Fortunately infinity models done in metal are of the highest industry standard, so they're loved by all who have collected for decades. Hard plastic is not really present in the game but they do release board game elements in pvc or similar material.

Siocast has the consistency of an old pencil eraser and is very easy to cut but has a tendacy to bur if you scrape the surface with a metal tool, file or back of your hobby knife. The result is a fuzzy texture. Suggestions to work with this material are to measure twice & cut once for it to look flawless. Never freeze it, the material crumbles easily. Can use woodburning tools to carve and smooth over surfaces but it is not for the feint of heart.

Unicool is flawless out of the packaging, feels half as heavy as hard plastic while maintaining crisp rigid details. Not elastic at all, also brittle when cooled but takes more force to break. Sands, files, drills perfectly but thinner details are more fragile than hard plastic. It's half plastic half resin so keep away from hot enclosures or they could warp.
>>
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>>94640785
>So you make a limited insertion list of entirely no tac aware frenzy guys
I was playing with the list builder and one list included Joan, Seraph and KoTHS with other HI. almost every model was 2 vita, 4 arm and 6 bts, it is interesting.
>>
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>>94640794
>JSA
uhh, I'm okay.
>>
>>94640794
>those fat HIs lost their templates, which makes them worse at doing what you want them to do.
I disagree. Teutons have BS13, those shotguns are hitting on 19s; your chance of winning a F2F roll, even vs targets with mimetism, is way higher than if you dropped a template and let them dodge with an unopposed roll. Direct template weapons are exclusively for shitters that cannot win shootouts to begin with. Things like Libertos or those disposable Haqq irregulars.
>>
>>94640794
>aggressive Core fireteam of 0ARM 1W order generators
>aggressive Haris fireteam of 2ARM 1W specialists
Yeah I don't think this is it
>>
>Yellow Banner Army - Based on Earth
>Green Banner Army - Based on Paradiso
>White Banner Army - Based on Svalarheima
>Red Banner Army - Based on Mars

According to that and in the 2019 corebook there are 8 banners armies. We already know the colors of four of them, but what would the other 4 be?
>>
>>94640847
Yes it what's the advantage of doing this instead of getting models with tac aware and a second CG? You save 2 orders in the first turn, less than half of the time (and your opponent keeps a command token). This advantage is incredibly minor while your concessions, even if you argue they are also minor, are still bigger.
>>
>>94641010
Black banner is the deep space spook outfit
>>
>>94640210
What are Jackles going to look like? Why are they irregular orders?
>>
>>94642130
They are irregular because the Magistrate makes them regular in a fireteams, like the Hungries.
>>
>>94640903
> dropped a template and let them dodge with an unopposed roll
That's the beauty of forking AROs: if they declared dodge, you shot them hit mode. If they shoot, you lay the template, because you will probably survive the ARO shot.
>>94642130
> Why are they irregular
To make them dirt cheap and expendable and, as the other anon said, to turn them regular. They're so good.
>>
>>94642130
No training, they are random poors
>>
>>94640843
>Sands, files, drills perfectly
Didn't we have some anon having problems with burrs on uncool last thread?
>>
>>94643095
The Squalo Mk II is siocast
>>
>>94642130
They are corporate security units no? Basically mercs or Wagner-esque guys.
>>
>>94643234
They are atek scum that have no other option so they get thrown into the grinder with only t shirts because the colcorp brass couldn't give less of a fuck if they tried.
>>
>>94643291
Based.
>>
>>94643095
Bro I made it so clear which one is which. I dunno what to tell you.
>>
>>94643291
I had asked several that's ago about the classism of PanO and Ateks came up. Cool to see them represented on the board afterall when others thought there was no room for em in a black ops game.
>>
>>94644112
Threads* not that's. My screen is busted, swiping to type even less reliable.
>>
>>94644119
>Threads* not that's. My screen is busted, swiping to type even less reliable.
t. atek
>>
>>94643171
I thought it was the new Tik.
Arr rook same.
>>
Ariadna nerds are for bullying
>>
>>94644112
I think the idea with them and magisters who are written to be shinju rangers dealing out their own brand of justice is a different kind of deniability, the "oh, the local sheriff and militia heard shots and went in to help, they had no idea it was a yujinggu forward base" kind
>>
Is there any reason to use cores now? It looks like only duos and haris are actually useful now.
>>
>>94645523
BS+1 and sixth sense are both good. There is no reason to have a core just because anymore.
>>
>>94645523

The utility of having a squad of 5 with different kit, bringing extra bodies towards objectives.

Some factions also have a pretty easy time hitting 4 for a BS bonus too, i.e. 4 Zanshi and a Shang Ji means you get Chief Jeong, Zanshi Hacker, Zanshi Doctor, Gudan Heavyflamethower which all count as Zhansi to buff the Shang Ji HMG/Tinbot profile.
>>
How do you use the Konduktors and Barsuks? The Vystrel in TAK looks pretty cool and I can see using that for AROs now that bigger fireteams have been nerfed. But the Barsuks only have 4-2 movement and I'm not sure what I should be doing with them.
>>
>>94645665
The territorial defense unit should give you a hint. Badgers are known for defending their burrows ferociously.
>>
>>94645523
You can take two dudes to get the +1 SD bonus then three others you can safely sacrifice without losing the bonus. Let them take the risky shots and be left peeking out on ARO duty, since they can buy the farm and you’ll still be fine.
>>
If anything I'd say haris stocks went down since you can't make them goodstuff soup anymore
>>
>>94645523
Sharing tinbots, giving +1SD to different units, adding specialists to your active link, utilizing tacaware and overall order efficiency.
The real question: is there any reason NOT to use cores now?
>>94645654
> to buff the Shang Ji
...and it's still gonna be a bs13+1 no mods unit for 45pts. Haetae is simply better.
>>
>>94646016

Shang Ji can link with Zhanshi, Haetae can't and has to go in a much more expensive link.
>>
>>94645665
is this a real badger man or is it just a man with a badger logo?
>>
>>94646437
They are average TAK citizens since everybody fights in their society
>>
>>94645665
They are your (not) grunts
You pick the FD flamethrower guys and use them as your close range mid table ARO
>>
>>94640210
Those are some cool sculpts. Too bad no one around me us even heard if this game.
>>
>>94648190
The game has an avid global community on tts
>>
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>>94648190
The latest two new sectorials are aesthetic home runs. I'm not normally a conpletionist in wargames but I want every release since Sandtrap Operation so far.
>>
>>94646289
You wanna take dokkaebi in 95% of your games anyway. Korean core is too good to not play.
>>
>>94645684
That's a good point. The decoy version sounds like a funny and cheap way to deal with Jaan Star next time he shows up. The Kibervolks seem to be angling towards that too. Between profiles like those and impersonator getting nerfed I guess that N5 won't be seeing impersonators as much. Now to figure out the Konductors.
>>
>>94649191
I disagree, plenty of value not running them.

Adil fireteams for example opens doors for 24" Discoballs on 13s which you send Beasthunters and Monks screaming through. None of those lists have required the Dokk
>>
>>94648882
Sneaky Scarecrow ambushing three nips at once
>>
>>94649648
>you think you've trapped me, but it's you who is stuck here with me!
>>
>>94650147
They should have explode
>>
>>94650509
They're possibly not human anymore so I think that would be a fitting failsafe for a science experiment.
>>
>>94649467
You can take both, and adil is a really interesting option. I particularly like that he just has sensor and deactivator, so he's very efficient at clearing off camo markers.
WB seems to have got some great fireteam pieces, like adil, qiang gao, or the good old trusty bixie. Also lei gong became much better in n5 imo, because that guy is super fast and parachutes next to a DZ to wreak havoc — or shoots alright and really well against MSVs. He's the guy you'd put up against black air, as he also randomly got arm immunity. And they all slot easily into the korean link, gaining tinbot. The biggest WB winner of n5 is hwarang though, that guy went from decent to possibly the best mini in that link.
So I still stand by the korean link, because they're just good and affordable YJ HI that get the job done.
>>
I love the new Arianda
There, I've said it
>>
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>>94651104
>>
>>94651104
I too am a fan of N5, for everything except Aleph thus far. Even then, UFO girl is OK.
>>
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Double Tik Tac team. Is this enough orders or should I push the team around?

I don't know if it's practical, but I am certainly eager to field two tags and see how they clean up in a fireteam.
>>
>>94651434
Make one proper group and one group of 1-2 reaction models
>>
>>94651528
Seconding, like maybe nine and two with the lieutenant tik in group two with Black AIR
>>
>>94651543
>>94651528
Okay so I guess that makes sense. I was wondering if you could form Cores, Harris and Duos with units that aren't in the same group.

Example, I put the Fireflies and the Tiks together as a Harris plus Duo. If the LT Tik is hanging out with the Black AIR that makes sense, especially with parachutist. The idea was to sync him up with the Fennecs, but they're probably a nice unit unto themselves with those profiles. Later in the match they can meet up with the line infantry, one imagines.

I'm assuming having deployable repeaters and a killer hacker makes this list very good at playing cyber defender to those tags. If that gimmick isn't that impressive then I could push points around to get a different Black Air or something else can change around. Alternatively I was thinking with all that hacking and forward observing support, a guided missile would be neat, but I'd have to change the list up to accommodate that.
>>
>>94651684
actually scratch that, I didn't notice that profile isn't NTO. So the Black Air soloing makes sense anyways.
>>
>>94651104
As opposed to new Ariadna, which is dogshit.
>>
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>>94651434
If I say this list in a tournament, I would be ecstatic. Just ONE good hacker, and this entire list is dead in the water. a Single 22 point Danavas force this player to never play this game again.
>>
>>94651745
I know people like to handwave lists with "dies to X" but how could one hacker get through a whole team singlehandedly? What does that process even look like, and why would I be powerless to stop it?
>>
>>94651780
The black air is a very poor khd option since you're paying more for something that's worse at doing what it does: after he is isolated or dead there is quite literally nothing stopping a hacker just soft killing/seriously wounding the tiks. Then you have 140 points of brick and some fennecs. Does that sound appealing?
>>
I'm new to the game, saw that black air can be in a core, and assumed the killerdevice one could join the fennecs for protection. I'll have to study other hacker options in Kestrel then. Any suggestions?

I'm building an alternative list with two Squalos MK IIs to see if they can work instead. They're cheaper at 55 points with a multi marksman rifle. If that duo fails that's only 110 points down the drain as opposed to the 140. If I spring for 66 I get NCO and it raises to 132 point sink.

I'm not asking if this is a good list outright, I want to play with duo tags and see how they feel. If my hopes are dashed I'll be flexible and play some other Kestrel list, like a heavy Griffin one or something.
>>
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>>94651780
I am not the kind of person who hand waves ideas. I like really crazy and outside the box thinking but you STILL need the list to be functional. I play OSSS and every list I have will have at least 3 hackers in some configuration and most of the time there is a Hacking Device Plus. it is really rare for my lists to NOT have either a Danavas or Asura in a list.

Fairy Dust TAG only applies -3 firewall on the Tiks, one of which being your LT with Chain of Command Firefly will shut the army down QUICK. also, WIP13 KDH with BTS 3 as you only non-reset option is not good, especially seeing as you Fireflies deploying repeaters would benefit my army more than your. this is not even going into the weapon in the list...
>>
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>>94651434
holy shit, the Tikbalang gained a point of WIP and went one 1 point and damn does it look bad. it really was the MO version that kept it as one of the best TAG in the game. missing AP on the HMG and unit is rough
>>
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>>94651871
>>94651907
Right so Tiks bad, deployable repeaters bad. I guess I'll go with the backup list then.

Warning: not tournament tested. I'm new.
>>
>>94652043
One of my favorite parts of this game is playing a new army and figuring out what are they true strengths and weaknesses. some are obvious and some are not. I do not think the Tik is bad. it is just nowhere near as good as it once was and I think it was the MO version that was the best with the AP HMG.


If you are starting, I promise you, sticking to the "designed releases" is a good way to go. I think the beyond santrap box will have the Blink (Heavy Rocket Launcher), Hetkari (MULTI Red Fury) and Fireflies (Light Shotgun). that is a good start with MAYBE proxying one loadout for another... I have not looked into Kestral but let me come up with a solid "learning" list for you.
>>
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>>94652163
Sounds sweet, I'll check it out. I do like the current releases so I don't mind fielding them until I'm comfortable listing building.

>>94652043
I tweaked this a little but it's functionally the same.
>>
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>>94652230
Okay, I think I came up with a list that is minimum purchases, introduces fireteams, positional importance and all the fixing.

Purchases
>Sandtrap
>Beyond Sandtrap
>Mulebot Box (This is getting rescuplted)
>Dronbot Box

There are three LT options. Griffin, Fennec and Hetkari. this leaves a little more deception for the opponent to not immediately it off. In this case, I choose the Hetkari as the LT.

>Group 1
Fennec x2, Griffin (Fireteam LVL3)
this is your Main attacking unit. Disco baller to block ARO and get where you need to. +1 special Dice, +3 to discover and +1 to dodge.

Black Air Sniper is an EASY aro piece to use with MSV2.

Banshee SMG + Wildparrot is pretty cool. MSV1 + smg is a forward deploying attacking piece and Wildparrot makes it hard to dislodge.

Firefly, MOST OF THE TIME you would go with the Engineer options but having this CoC makes it easier to deal with bad rolls or positioning.

Fennec Para to help heal things and a specialist.

Scarcrow (Hacking device), cool unit that can help deal with HI and Tag with Carbonite, Oblivion and Total Control. It also allow you to learn how and when to spotlight. There is no Guide in the list but a targeted model in the +3 range band of the Hetkari or Griffin is going to be terrifying.

Fugazi for order

Group 2

Hetkari LT. good attacking option and with ARM5 BTS 6 will be tough to deal with on a S2 base. the Firefly help in case you loss this model and outright loss the game. being in group two allows the Griffin to get more orders and you have the LT order to use on this model.

Mulebot EVO hacker for fairy dust and Controlled Jump

Other mulebot for order

Pathfinder to an additional specialist late game and flash pulse

Blink is the THORN. Camo and HD to get where you want to be, Mime -6 and suppressive Shock Marksman Rifle is going be cover any holes you have in your defense.

This list is one point short of a Warcor and a Max 15 models Hope this helps and excuse the grammar. I am at work.
>>
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>>94652230
>>94652461
last couple notes:

>Positioning is really important to this list
>It can be played in a variety of list without being skewed to any of them.
>Easy on the wallet
>Easy changes can be made (change LT, swap Hetkari and griffin + Fennecs)
good luck
>>
>>94651907
> it really was the MO version that kept it as one of the best TAG in the game
It wasn't. BS15 and rare (for a tag) mimetism made him that. What really hurt him was climbing+ nerf, but it gained an LT+1 profile while keeping tacaware (unlike cutter, fuck CB). With such good CoC, LT Tik for 4 orders on one model is strong. You have no idea what you're talking about.
>>94652043
> Tiks bad
Tik is awesome. That anon's just bad. If you're interested, take a look at this: https://infinitythecalculator.com/
Just compare how tik shoots vs some linked non-msv MSR arm5 aro, and how squalo with his multi hmg does it. Tik actually has higher wounds/order than an AP mode MHMG on Squalo — thanks to its mimetism. At arm5 or lower Tik has better results, so AP is not a defining factor, especially when the weapon's base damage is that high, and when you consider that most target you're facing are gonna have arm6 or less. Yes, there are 8-10arm TAGs out there, but e/mitter's been buffed, use that, or hack them. You don't need tik for that, his role is different. Also tik is safer to use thanks to him having less chance to take a hit.
>>
>>94652510
> Tik actually has higher
A correction: at ARM5 (in cover ofc) tik has the same wounds/order at a better FtF winrate.
>>
>>94652461
This is an excellent beginners guide, I'll go ahead and copy it down. I'm not ashamed to collect more units mind you, I know I want to mainline Kestrel.
>>
>>94652043
Tiks aren't that bad, the MO tik was just one of the best tags in the game. But even one TAG is a huge drain on your list and taking two you start to eat into other parts of your list hard. My general advice would be to think about having enough options: in your first list most of the models have smgs. It's not easy and you might have to take some hits on the way to victory but you can do it.
>>
>>94653284
The thing about Duo Tags is... it's a option now. I was excited to try and field it to discover for myself what makes that option great (or not so great). Yeah I understand I was heavy on SMGs, they're not going to cut it. I was maxing on engineering and hacking support, with little regard for the unit outside of the tag team. I think after I get some games under my belt I can better identify how to use tag duos better when list building.
>>
>>94653329
Not just the smgs, avoid using multiples of relatively expensive (20+points) troops. Fireteams are nice but saving those points for another troop to have another order and a shittier version of the expensive thing is often good. Especially in a twin tag list since the tags will be your main course.
>>
>>94652461
>>94652504
Thank you for the effortpost anon.
>>
>>94653449
I think I was overcompensating for the glaring weakness of all my eggs being placed in one hackable basket. I guess I'm use to other wargames that sometimes demand you take multiples of a key unit in the event one of them gets wiped off the map from a lucky roll. Infinity is the most different wargame I've ever played.
>>
>>94653505
Indeed it is. In my experience redundancy is very important but it is better to have that redundancy come from overlap between two units that have different focuses. For example: in a list I have I have an excellent killer hacker for 18 points. I have a backup for it, a 10 point, much worse killer hacker. In active I'll always use the better one, in reactive I'll have two AROs in my network instead of two and if my main KHD dies to bad luck I still have the backup. If not then the worse one is a cheap regular order. Try to have a plan for when things go sideways but don't build your list around things going wrong: sometimes not having a backup for something and just rolling with the punches is the right choice.
>>
>>94654018
t. Nomad player
>>
So if I'm understanding this correctly when you deploy you have to have groupings already in mind for who is effective next to each other when you are placing first. When you're going after the opponent has deployed you could instead adjust which optimal teams should focus on the opposing team's formations. Is that about right? Do people have formations in mind already or is it also completely determined by map?
>>
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>>94654583
a lot to unpack here. one thing at a time
>So if I'm understanding this correctly when you deploy you have to have groupings already in mind for who is effective next to each other when you are placing first.
No, the grouping is to identify which units correspond with the group for the sake of order usage. model in a specific group do not have to be next to each other or in some kind of "group" coherency. the only limiting factor are unit you assign to a fireteam. those models need to be in the same group AND in the Zone of Control of the Fireteam leader.

>When you're going after the opponent has deployed you could instead adjust which optimal teams should focus on the opposing team's formations. Is that about right?
due to how fireteams charts work and how they are deployed (Page 128 in the core rule book) you need to configure fire teams during list construction.

» During the Deployment Phase, place a Fireteam Leader Token
(FIRETEAM LEADER), or equivalent, beside one of the Troopers that
meet the Requirements of this rule. In that moment, the player must
make a Coherency Check relative to the chosen Fireteam Leader.

THERE IS TECHNICALLY ONE EXCEPTION TO THIS RULE! picrel. Only hater will state otherwise.

>Do people have formations in mind already or is it also completely determined by map?
this is probably the most forgotten thing about the game. when you are playing a tournament or an event, there will be a list of missions that will be played and if they planned correctly, they could have table layout (I have only seen this happened thrice over a decade of playing). once you get the information, you can construct your list base on the Missions, possible opponents and table layouts.
>>
>>94654744
I might not have used the right phrasing, but that's very much on topic for what I was trying to ask. Thanks for your input, it's insightful.

Very intriguing indeed about that tournament info helping to inform their list building. I hadn't conceived of that. I'm trying to get myself started with the game, but I'm already thinking on the competitive angles. Assuming I can find a good group to play with locally I was hoping to put in a ton of prep for that tourney in Denver next year.
>>
>>94655133
Not the anon but generally you'll find people that aren't full of themselves that will play house rules will agreee on a mission when you set up a game. Tournaments are usually run on the ITS packs and the organizer will pick out the missions to be played. You have to make sure your 2 lists in the same sectorial are built to cover your bases.
>>
Are Krit Kokram and the Hulang the only 2 units in the game that can form fireteams with both their FTO and non FTO profiles?
>>
>>94656060
Apparently yes.
Possibly more will come, but unfortunately that's not a keyworded FT, so if you want Lvl2 bonus you'll have to take 2 hulangs.
>>
>>94656098

It's keyworded, They're both keyworded as Forward Deployment.
>>
>>94656101
Nope. We asked CB about this specifically, and it's not a keyword. Maybe they'll change their mind later, lmao.
>>
>>94656124

Yeah that's wrong. Not all fireteams use the name of the fireteam to type a unit, for example Hassasin Bahram have a Fireteam for Muyibs, Govads and Lasiq.

This fireteam is named Hassassin Bahram fireteams, however the type notes it shortens it to just Bahram. But it's pretty obvious that they count for fireteam bonuses.
>>
>>94656124

CB are fucking retarded, if you expect them to know what their RAW means you're in for a confusing time.
>>
>>94656130
>>94656133
Then we'll wait for confirmation from CB, right? I hope FAQs will come in Jan.
>>
>>94656101
No, that means you can only use the FD profiles for that fireteam. It's pretty damn obvious
>>
>>94656060
No, vostok links with the fto in BJC and TJC but non fto with CJC
>>
>>94656201
>I hope FAQs will come in Jan.
Yeah, Jan 2027 or so.
>>
>>94656254

That's literally incorrect because Krit can use either profile to join the fireteam as he's also a Wildcard.

The difference is if you choose the FTO Krit to join the fireteam you don't get the fireteam bonus.
>>
>>94656254

Both Krit and the Hulangs are wildcards for the FTO versions, either way they can join the fireteam.

The only explanation that makes sense is if you use the ones that are tagged as Forward Deployment fireteam members you get the fireteam bonus.

Trying to look at it the other way just makes no sense.
>>
>>94656602
Or maybe the wildcards are meant for the teams that can't get them natively?
>>94656614
But that's false? The only explanation that makes sense is that you can use only the profiles with FD for the team and you can just add the wildcards too if you want to. That also happens to be how it works as confirmed by CB. that's like saying that two FTO profiles in a duo are pure because both are FTO.
>>
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Bumping thread with a Merry Christmas. Hope you get spent time with your family and paint your minis
>>
>>94656655

My brother in christ that's literally how the rules work. If you take a Duo of Yin She FTO, which is a legal fireteam, they get the fireteam bonus.
>>
>>94657436
yeah merry christmas and happy new year to you folks. I am going to get into N5 hardcore next year. Couldn't be more excited for infinity.
>>
>>94657986
Yeah and if you take a blade fto and aquila fto it's not pure even though both have FTO in the name, just like you won't get a pure bonus with Krit and Hulang because both are forward dep.
>>
>>94658083
The difference being the Krit and Hulang have (Forward Dep.) as a tag in the fireteam chart, and the Blade and Aquila don't have (FTO) as a tag. Now, knowing that, why don't you go look at the rule book and tell me, besides the name of a unit, what determines the purity of a fireteam? I'll give you a hint, it has to do with the shit between the parentheses.
>>
>>94656602
>>94656614
> wildcard
That's literally incorrect because wildcards can't join that link. It is written under that link in the builder.
>>
>>94658124
Yeah, because Forward deployement is written in parentheses on the profile, just like FTO is written without them. All this shit is pointless as CB apparently already clarified. If it was meant as a link purity tag it wouldn't be something other than the name of the team that also references an existing profile.
>>
>>94658329
>All this shit is pointless as CB apparently already clarified.
You keep saying this, but you've not actually provided evidence. Rules as written, they have purity as a fireteam.
>>
>>94658369
The evidence is that they don't have a link tag, it lists profiles with a specific skill. If you could just put any of the profiles in there and have it be pure there wouldn't be the "no wildcards" clause.
>>
>>94657436
Thanks anon, I wish you good food and pointy brushes.
>>
>>94658369
But I'm willing to concede if you can prove that giving link tags the exact same names as skills that the troops listed have on only some profiles instead of A. other units B. the name of the team (like BAHRAM for HB teams or VIPERA for nomad reinf teams) is a common thing
>>
>>94658369
It's not a fireteam tag. It's just a clarification because FD loadouts don't have FD in their names, so people wouldn't get confused. They should've used some different brakes probably. Or maybe they should've added a clause at the bottom that forward dep isn't a tag. Hopefully they fix it.
>>
>>94658470
I don't particularly care if you're willing to concede or not. You claim CB says it doesn't work that way. Okay, provide evidence. Otherwise, the rules are written in such a way that anything in the parenthesis are the tag.

Until Corvus Belli provide an official ruling stating otherwise, that is how it works.
>>
>>94658545
But skills specific to only certain profiles are also written in parentheses. The RAI is painfully clear. Switcher FTO refers to the profile Switcher FTO, Krit Kokram (Forward dep.) refers to the Krit Kokram (Forward Deployement) profile. To say otherwise is to misinterpret the intention on purpose to gain an unfair advantage. Kinda disgusting.
>>
>>94658568
Switcher FTO isn't listed as "Switcher (FTO)"
>>
>>94658581
Kokram FD doesn't have FD in the loadout name. Kokram FTO does.
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>>94658581
Because the FTO isn't a skill. I'd be willing to accept that it's a tag if it was something else and not literally a skill only the relevant profiles have. Show me a single other example of that. Why is it forward fireteam and forward dep. Tag? No other tag is longer than the name of the team. You're coping.
>>
>>94658626
I'm reading the rules as written, waiting for the alleged "CB clarification."
I don't even fucking play Yu-Jing, so I seriously couldn't give less of a fuck which side they fall on.
>>
>>94658638
Okay, show me the rule then. Because all I can find is "Fireteam Bonuses apply based on the number of Troopers in the
Fireteam who are from the same Unit, or list the name of the unit or the fireteam in brackets." Those units don't list the name of the team, they list the names of specific profiles. A fireteam tag wprking like you claim RAW would be Hulang (Forward). Not Hulang (Forward Dep.).
>>
>>94658652
As far as the rules are concerned there is no difference between two units having "(Forward)" or two units having "(Forward Dep.)." They're both tags, as far as the fireteam chart is concerned. If they wanted it to work differently, then they would make a note in the fireteam chart, under the specific fireteam. For example, dropping the tag and adding, "No FTO Special Fireteam."

As for the specific rule, you've already read it since you understand that "(Forward)" would also be an applicable tag, if they had that, but I'll specify page 129 of the rulebook. Fireteams Chart section 5N.
>>
>>94658786
Yes there is? Because it's named forward teams, not forward dep. teams. They did a specific note, saying you can only add the versions specified, not the wildcard anything goes version. There isn't a single fireteam in the game where the tag is longer than the name of the team, only ones that are shorter, the same or a singular form of the plural name. You're just floundering. Tags are always the name of the team or the name of a trooper. (Forward Dep.) is neither because it's not a link tag, it's a part of the name of the applicable profiles. QED.
>>
>>94658786
>I'll specify by referring to the part of the rules you already quoted word for word because it disproves my point
Real class act buddy
>>
Hey, I think I'm going to pull the trigger and get my first Infinity army on Boxing Day.
I'm thinking of doing Tunguska Jurisdictional Command. Is their starter worth picking up? And if so, what other kits should I look into to get to 300(?) points? Would it be a bad idea to get more Hollow Men or Jelena Kovac?
>>
>>94659000
>Tags are always the name of the team or the name of a trooper
The rules don't state that.
>>
>>94659073
The tunguska starter is very good, all of it is usable if not at the same time. I'd say your other purchases depend on what you want to run. Getting the hollow man box gives you a full core of them but since they are quite expensive as a full set you have to focus on them. Szalamandra TAG is another focus piece to build your list around but it's oop at the moment so it might be more difficult to find. You always need remotes so I recommend a box of those. They don't have to be the nomad zonds, any of the s3 remotes will do so I'd say pick based on what looks best to you. Human-sphere dot com has images of all the minis. Other things i'd recommend are the interventors, they are a very popular lieutenant choice and very strong too. They also come with fastpandas that let you easily proxy the Heckler in the starter box for the jammer - fastpanda profile. But depending on your budget I'd go for the remotes first as those two minis have like 4 different profiles. After that depending on what you want to focus on.
>>
>>94659108
They do, I quoted the statement from the rulebook that says as much. You also have read it as you referred to the page. So either you are blatantly lying or horribly illiterate.
>>
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Helots didn't deserve the heavy nerf... RIP Varuna.
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>>94662760
Would love to hear as to why an autoinclude troop doesn't need to be nerfed thanks
>>
>>94662760
>heavy nerf
PanO continues to make up things to complain about. Y’all shutting up for a day would be a Christmas miracle.
>>
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>>94663180
Just spreading some Christmas hottakes. Happy new sectorial too.
>>
>hot take for a panObaby is waa give me more
Christ
>>
Merry Christmas guys.
>>
>>94663907
T'was in jest, my good fellow. PanO players aren't really that bad.

The thread looked like it could use a log tossed on the fire.
>>
Are Sargosh and Kendrat gone now? Not whining as having an extra jayth sounds handy.
>>
>>94665467
Yes, as is Boarding action Sheskiin.
>>
>>94665467
Yeah, people being into muscle mommies were to haram for modern CB so they axed her.

The real question is why the fuck they left the Defiance-only Jaan Staar while axing normal Kiiutans.
>>
Any suggestions for what to use the Morat TAG Raid models as? I'll probably use the hacker as a Dartok. But the prospector weirds me out as CA doesn't have actual diggers.
>>
>>94666674
A Rindak is probably the best fit aesthetically.
>>
>>94666674
>CA doesn't have actual diggers
But other factions do, so you can put a little of morat as long as they have a Digger, Triphammer and Beast Hunter.
I use Vurgok as a Triphammer (outside of CA) or as a Bultrak; the Engineer as a Kurgat; the Hacker as a Dartok; the Prospector as a Digger or a Rondak; the Beast Hunter (chainsaw) as a beast hunter or a Tyrok; and for last, the main player of the game, the cute little doggy, I made a 40 mm base to also put it on top (without requiring to "unglue" the 25 mm, I either use it as a Skurgot or as a Drone
>>
Has someone uploaded the warcrow adventures character cards and skills cards?
>>
>>94640210
Space cops good?
>>
>>94669199
Ye
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>>94669199
no
>>
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>>94669199
I think they look cool. That's about the extent of my opinion on them.

Do you want to look cool?
>>
>>94668324
I don't think anybody's scanned cards for any of the CB boardgames (except Aristeia, where CB put them all on the website).
>>
>>94669842
god damn, is that yours? it's gorgeous
>>
>>94669199
Yes. Very efficiently pointed units, that make up a jack-of-all-trades army. They had some nice changes in the transition to N5 as well (although the Climbing Plus changes do kind of suck, but they still look quite good despite that).

What isn't to love about shotgun blasting glue all over your enemies?
>>
>>94670114
Not mine. I saved these as references.
>>
>>94669199
I like them. They have lean profiles and lots of movement shenanigans in Starmada if you like climbing everything and going fast. Torchlight is more boring in comparison but I like that they have lots of extra lieutenant orders, linkable tac aware, and cheap chain of command to make running elite lists more doable.
>>
Failing a fireteam revamp for vanilla Nomads, I think the only one that’ll see regular play is a Kulak duo. B4 Combi + HRL Lv2 team for 1SWC/44 points ain’t bad, and I guess I can toss in a Grenzer MSR or a Rounder MMR if I want to make it a haris and give the SD to another unit.

Grenzer NCO + Perseus is fun but pricey for a gimmick team, and the only Evader with both Engineer and a TinBot to pair with my Gecko also has an AP Spitfire, and 2.5 SWC is a lot to pay for a duo.
>>
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I got beyond sandstorm for a gift today! Wonderful to see them shipping this month. Hope you all enjoy yours.

Mine had an extra head and backpack included for the Hetkari; so I basically can kitbash a second one easily now. Super stoked to fiend this badass.
>>
>>94671770
Just use two geckos bro
>>
>>94669842
I really like the slightly yellow grey and blue, over the very in-your-face yellow/blue I've seen for O-12. Much more subtle.
>>
>>94671770
rip in piss me ever playing vanilla nomads in n5, it was all I did but I think i have to choose either bakunin (why the fuck can't reverends have duos) and Tunguska for sick hollow teams
>>
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New WC releases
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>>94674874
>tfw no landsknecht gf
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Brutal Cities is doing a run of Infinity terrain for 2025.
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>>94674878
Their Orcs have a Warcraft flavour that I like, it's a shame they don't sell WC in my country
>>
>>94675300
New or existing lit designs? Does your friend ship to US?
>>
>>94676386
Existing designs I think.
>Does your friend ship to US?
No idea.
>>
>>94676416
They're pretty lit so I'll think about it. Thanks for the heads up, glad they're not completely outta the game.
>>
>>94676386
Yes, but postage from Australia may be brutal
>>
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Finally, at long last, I got my hands on a Boyg. This lad is glorious. Please tell me taking the max AVA (2) is viable, because leg day championship legend deserves to strut their stuff on the battlefield.
>>
>when you play Nomads
https://youtu.be/cL7lhbtWwbY?si=8YmhUalStwq-eVVe
>>
>>94676661
never used him and never saw anyone else doing
>>
>>94676661
I don't think taking multiples of any expensive unit is optimal but it's probably viable
>>
>>94676764
But he's got the beef. With N5 that could present an opportunity for Boyg to shine.
>>
>>94676779
I have a question about this because I see AVA and think that there's a reason you'll allowed to take that many of that unit. Why not tag duos, twin heavies and tandem fliers? Do they really eat up too much pointage to justify their inclusion in the list?

You lose one of your key units and that's OK, because there's a second ready to step up and take their place. That's got to be hard for the opponent to deal with because usually you put all your effort into neutralizing the enemy's greatest assets; that job becomes a nightmare when there's two of them.
>>
>>94676780
So that you can yell "LOOK HOW THEY MASSACRED MY BOYG" when he dies?
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>>94677044
Consider that note taken.
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>>94677001
You should always include backups and Plan Bs, but generally there's a smarter way to do it that taking the exact unit twice, firstly because whatever killed the unit the first time will kill the duplicate too, and secondly because you need to have points to buy things *besides* your big active scary guns. You need more than BS14 +1B HMGs to win; you need specialists and smoke and order providers and dedicated ARO pieces, and it's hard to pull all of that off if you've already dedicated a third of your points budget and half of your SWC budget to only two (2) dudes.

At the same time, though, I'm not you. We likely have different playstyles and local metas. If you can get multiple copies of the same expensive unit to work for you, all the better. Higher AVA lets you play around with your list, and yeah not everything is going to fit some random asshole on 4chan's interpretation of "optimal." Worst case scenario is that I'm right and you lose a few games before changing your list around, so no big deal with experimenting and trying some outside-the-box listbuilding.
>>
>>94677104
Great post. I think I will experiment myself, but I do value hearing from others on the matter of list building. Heard a lot about how n4 had some sectorials not having a great deal of flexibility in lost composition, but I'm liking what I'm seeing with n5 in terms of viable options.
>>
>>94677001
Yeah, mostly because even though 8 points is "only" about a third of your list that's still points you could use to get another order or upgrade something to be nicer. Even a few points saved can be meaningful, saving ten, twenty points is fucking massive. Like I said, viable but definitely not optimal.
>>
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>>94676661
>Please tell me taking the max AVA (2) is viable
hate to break it to you but no. taking 2 is not viable. last edition, the ML had a niche but this edition, only the MK12 is better than the Missile Launcher as it works better the Disco Baller but now it competes with the so much improved Vargar. so with the Vargar being the better Disco Baller, that leaves the MK12 vs the spitfire.

MK12 SWC 0
>PS 5 B3

Spitfire SWC1.5
>PS6 B4

I think the Boyg MK12 is possible the best budget attacking piece is WinterFor. 44 with ARM 5 BTS 6 with X-Visor and +1B is really nice. I just can't see this loadout in duo.

Picrel is what the Boyg wishes it could be
>>
>>94678268
>Picrel is what the Boyg wishes it could be
NTA, but I just ought that exact mini. Is running 2 Kiel Saans viable?
>>
>>94678349
not anymore. first, they lost the ability to Duo/Haris when Spiral Corps was deleted and second loadouts are literally identical with the in range band with you paying 1.5 SWB for a worst weapon (Red Fury).

looking into the Tohaa army, a special Duo with the Ectros would be really nice.
>>
>Jamie Arantes' fluff is just a plot summary of the Metroid series with the names changed
A stunning display of effort.
>>
>>94678268
Thanks for answering
>last edition, the ML had a niche
Forgive me but does that have to do with the changes to guided? Why are ML not as nice now?
>>
>>94678982
sort of the fact the Boyg was CC19 which allowed it to really hang back and with Shock CC 19, you could at least hold your own in the back field in quadrant control missions. now with the Disco Baller the MK12 is a really good options and CC16 with ZERO mods in melee makes it a really bad backline choice overall
>>
I've been having fun collecting and painting some Infinity armies.
Currently own O-12 (non-torchlight) and Morat.
Only had a few games but was a lot of fun.
If I were to get a 3rd faction, to paint something different, which factions would play the most differently from these 2, or have the most different "feel" while playingq, whilst being fun?
Would Ramah be a good option? I enjoy the Muslim aesthetics and their TAG is just lovely.
>>
>>94679088
Okay I see, you meant bad for the Boyg, and reason being it's no longer a good backline gunner. Cool, this is helpful. BTW That baseplate he comes with is fucking nice, it's a shame all the promotion shots hide it too much.
>>
>>94679112
yeah, it is a good model but it is like the model and the rules for the Boyg have never lined up. what they should to for the ML loadout is remove the Disco Baller and give the ML itself Total Reaction. this will give the profile a functioning B2 aro, which makes it a REALLY cool option for defense. it will never happen
>>
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OH MAN, I have an old image comparing the S5 profiles. I hope this has all of them but who got the best glow-up?
>>
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>>94679201
They're all beautiful to me. I want to run them in the armies I play. Fucking HELL is YiJing the king of S5 troopers or what? I am kinda impressed there aren't that many PanO options.
>>
>>94679089
I think that Ramah or Vanilla Haq could be cool. You have more in the way of ambush units and bikers, along with viral weapons and regular rifles. Ariadna or Tohaa would be even more different though.
>>
>>94679201
Can't really call it a glow up but kriza returning to his roots is glorious
>>94679317
PanO's whole shtick is that they can miniaturize tech more easily than YJ, PanO also is (was?) a tag faction while YJ has always been the HI faction so it makes sense they'd have more s5 HI while PanO have more s6/s7 tags
>>
>>94679201
Charontid doko
>>
Any advice for building an OSS list? I've got a tourney coming up in Feb and want to start practicing, but I'm pretty trash at making lists. Missions are Countermeasures, Supremacy, and Firefight.
>>
>>94679812
they mostly stayed the same. the changes to the fireteam rules makes the Dakini 5 man no longer a thing but this makes the Apsara RemDriver an easy and cheaper choice.

The Sophotect with a good options with either the cheap loadout with a Yudbot or just run the MK12 turret as a solo.

the only real thing to take not of is Yadu's got cheaper but are generally worse as Unhackable 1 wound with NWI is not as good as just straight HI with 2 wounds.

as for list, take what you are interested in, everyone else will as it will be the first tournament for most people this edition too
>>
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>>94679812
try this shit out. it is NOT what you expect:

gr8Kb3BlcmF0aW9ucwEggSwCAQEACACGuAECAACAtwEEAAWAtwEFAAB6AQQAAIJQAQIAAIJTAQEAAIYdAQIAAIRoAQIAAgEACQCCVQECAACAwAEBAACCVQICAACCVQUCAACAtwECAACAtwEDAAB6AQQAAIJTAQEAAIYdAQIA
>>
>>94679499
Touche. I withdraw my gripe.
>>
>>94679917
> the changes to the fireteam rules makes the Dakini 5 man no longer a thing
WDYM? Pure Dakini seems like it's one of the few things that actually will hit 5-pure, and you can get a Sixth Sense hacker in there since Devas count as Dakini.
>>
>the Nomad chapter's splash art in the N5 book is furry femdom
CB need to be stopped.
>>
>>94681170
KINO
>>
>>94640210

So what blues are they using for pano now? I got the paints from the pano set and it looks way brighter/greener than this.
>>
>>94681936
They are using a more saturated true blue now. I'm actually really digging it myself, Carlos even admitted it was a step in the right direction for pano (more color).
>>
>>94680313
even in N4 when you got the +1B and +3BS with a pure Dakini fireteam, it was good. just good. nice sniper with a paramedic to keep the Deva from dying. the old mixed used Dakini+Devas was decent because of it's flexibility and had sixth sense and was seen as nothing more than a beginners tactic

This edition, Level 5 Fireteams looks to be best used as a purely defensive option but do not fit well with the dakini

>lvl 3
>Dakini now discover at 16
>now dodge on 11

>lvl 4
>now gain the +1B to the attack instead dropping 1

>lvl5
>get the bargain version of Sixth Sense as Combat Instinct is peeled from the rule

the better strat for OSSS Dakini link is the have a lvl2 Haris and have the Apsara RemDrive to the point-man to become BS13 for 20-30 less points than a lvl 5 Dakini fireteam. the smaller team also has better focus and function for the army on the whole.
>>
>>94679420
If I may ask, how does Ramah/Vanilla Haqqi compare with Shasvastii?
>>
Why is Counterintel secret information?
>>
Black, Grey or White.

Which primer do you use?
>>
>>94683055
You're not cleared to know the reason.
>>
>>94683138
Black. I’ll accept my colors not popping as much and needing to use white to undercoat any lighter colors if it means not having to worry about painting in shadows in hard-to-reach recesses.
>>
>>94683138
White. I've had my fill of grimdark in 40k, and I don't like the painting sequence that black primer likes.
>>
>>94683192
Do you build up layers of color and highlights and finish with a wash? If you start with white you can begin with the wash and work backwards.
>>
>>94683239
>If you start with white you can begin with the wash and work backwards.
Huh. Sounds like wicked sorcery but I’ll give it a shot next time I paint a dude.
>>
>>94683256
It's the only way to get authentic textures like jeans, leather, cloth capes, pouches. The paint rubbing off in the process kinda shows the white through as a highlight and it looks very natural.
>>
>>94679317
always loved this color scheme, and squidgames is making it mainstream now
>>
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Oceania was always at war with Eastasia...
>>
How many hackers is too many
>>94684107
Average AI lover
>>
>>94681936
>>
>>94684283
Torchlight Blue for comparison.
>>
>>94684302
And the JSA one for completeness.
>>
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>>94681170
>>
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>>
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I don't recall seeing this Aragoto art before.
>>
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I think the Gudan and Feiquan haven't had any art revealed yet.
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>>94684377
>>
>>94684329
I can't stop laughing at the Beerus-looking fucker.
>>
>>94683138
Prime black, then do a zenital in white. Best of both worlds.
>>
>>94684695
That's something I'm aware of that these models kinda require an airbrush to pick out all the details. I'll try this and probably love it
>>
>>94685233
>these models kinda require an airbrush to pick out all the details
No they don't. If anything, it's the other way around, they have so much detail you can get a lot out of washes and/or contrasts without so much as looking at an airbrush.
>>
I can't find the rules that state template weapons ignore the cover ARM bonus anymore. Did it get removed this edition?
>>
>>94685532
Page 44. For some reason it’s been cordoned off into its own [IMPORTANT] text box, which you probably skipped over because they look like the useless “reminder” text boxes from N4.
>>
>>94684283
Awsome thanks man.
Looks like theyre not keeping it all vallejo now.
>>
>>94686011
I was seeing in other threads that Vallejo got bought out by Americans and suck now.
>>
>>94686259
I bought a game air full case set before covid was in full swing; I hope that's not the shitty kind.
>>
>>94686259
I don't know what's going on behind the scenes, but the new VGC/VMC themselves kick ass.
>>
>>94686259
Don't believe everything you read on 4chan.
>>
>>94686259
Private equity in general is evil. I feel bad for the factory workers that got screwed over. I can see why CB's studio schemes use AK 3rd Gen now.
>>
>>94686259
Vallejo got bought out by a Spanish PE firm, Proa Captial.
Americans not guilty (this time).
>>
What happens to deployable repeaters if you hit them with e/m ammo
>>
>>94688635
Now that outside of E/M Melee Weapons they are all Non Lethal, I don't think anything happens to them because you cant take the STR off the Deployable Repeater? Could be wrong though
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>>94688704
There's text for the repeater skill being disabled on anything that gets isolated, dunno if you can isolate a deployable repeater though
>>
>>94688715
I don't think states are applicable on deployables
>>
>>94688715
There's nothing on E/M that says it affects equipment in any way. The way I see it you turn off Deployable Repeaters with Non E/M ammo by killing it or you get a Deactivator up there to turn them off as per the rules.
>>
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>>94688704
>>94689076
Nevermind Im a retard. It jsut turns off but isn't taken off the table.
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>>94689717
Repeaters aren't troopers though, that's talking about repeaters carried by troopers
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>>94690341
Falls under Game Element
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>>94690341
>The Trooper or game element ("Trooper" from now on)…
Deployable repeaters are game elements carrying the Repeater equipment.
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>>94689717
but is there anyway to turn it back on? If not then it may as well be removed
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>>94690657
Engineers can cancel states, and nothing in the skill’s writeup says it can’t target game elements.
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>>94690657
When they say the element is now referred to as Trooper, I would also assume the cancellation of the state through an engineer works. Dunno why you would when its so easy to just reload a pitcher or something and just throw new ones out
>>
>>94690366
>>94690378
Yeah my bad, that's actually kinda cool
>>
Do you guys varnish your models? Never fucked with metal minis before.
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>>94690812
Yes, my homemade wash included a small amount of floor wax so it doubled as a sealant. Only issue is that any highlights you do afterwards aren’t protected, so recently I’ve started also spritzing them with matte varnish.
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>>94690812
Yes, I manually paint them with Vallejo matte varnish.
>>
>>94640210
I'm working on my lady samurai from Beyond Sandtrap and oh my fucking god, she's got a painfully thin waist. She's suppose to be clad in powered armor... why is her waist so frail? Is there a reason CB keeps making unrealistic female troops? Her HMG mag is thicker than her mid section.
>>
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>>94691536
It's due to the SEX factor. Most female models would have to be unrealistically thin to fit in their armour.

In a realistic world it would be pretty hard to distinguish the sex of someone in power armour. But it looks cooler this way.
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>>94691703
It's such a shame because I actually like strong women archetypes, or plumper ones too. I love this unit but her gun is hiding how impossibly thin she would have to be to wear the armor.
>>
>>94691536
>muh realism
Fuck off retard
>>
Coomer spotted, praying for you rn bro
>>
I'm gooning rn.
>>
>>94691536
>Is there a reason CB keeps making unrealistic female troops?
FIND ANOTHER HOBBY TO SUBVERT
>>
>wtf someone has taste buds and doesn't want flavoröess slop??? Woke!!!! Woke!!!!! Stoppppp!!!!
>>
Evo hacker and a smoke chucker warband guy or a plain baggage remote and an interventor, what will it be?
>>
>>94693332
1. Is the smoke chucker WB regular or irregular?
2. What use will you get out of the EVO HD? Firewalling an HI core paintrain? Adding Marksmanship to a TRBout? Just sitting there in case the opponent wants to try a combat jump?
3. Will the units that can resupply off the baggagebot be backline defenders with mid-range disposables (Panzers, Blitzens, etc.) or frontline attackers with short-range disposables (mines and deployables, perimeter weapons, pitchers, etc.)?
>>
If I were to start a Hassassin army, would the Haqqislam Code One Collection Pack be a good option (if bought around 200€)? Which other boxes would I require adding to have enough for a competitive list?
Too bad Hassassins don't have Khawarijs or Maggie's, my favorite Haqqislam units. Might do Vanilla afterwards.
>>
>>94693522
1. Regular 2. Giving tr bot marksmanship, I guess it could give firewalls to a HI team if their tinbot holder dies and help against enemy Drop troops every now and then but it's mostly because there are no better use for those points and swc. 3. The main thing it's gonna be used on are the interventors and their fastpandas. There's also a minelayer.The frontline units have a pitcher but they're fast enough that depending on the mission they can probably come back home if need be.

I should add that there is already one interventor HD+, one interventor KHD and a third normal HD hacker. I just feel like having another HD+ just in case and one more body throwing put spotlights could be nice.
>>
>>94693641
EVO + Smoke then. Even if you already have access to smoke, a second smoker will do more for your tactical flexibility than a 4th dedicated hacker will.
>>
>>94693599
>Haqqislam Code One Collection Pack
Yes.
Honestly, I wouldn't buy any more boxes for a bit after that, it's a big collection.
>>
>>94695549
Thanks, but not even more remotes or any specific unit?
>>
>>94697171
You got two basic REMs and the Sunduqbut, which is a really cool unit. All the expansion packs are already included...

Maybe a Shakush as a cool centrepiece.
>>
LMAO Yu Jing has shockable HI.
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>>94698315
No 2W model is shockable
>>
>>94697171
Maybe the Kameel baggage bots if you really want to, evo hackers are nice and baggage is nice to have now that reloading is free
>>
>>94699125

Lei Gong is 1W, and doesn't have Shock Immune.

He only has Immune ARM so this means any shocking BTS shit like Viral or Silenced pistols are gonna gak him
>>
>>94699125
>>94699256
to0 be fair, that profile was a MI last edition.
>>
>>94699256
Oh no not the viral it's so ubiquituous
>>
Anyone know when the new JSA sectorial will be released separately as it's own box?
>>
>>94700951
Not until another Operation comes out.
>>
>>94700951
Infinity singles are pretty liquid; just hock them to someone who needs the models for list building.
>>
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>>94704960
The thing on the left is made for rape
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Speaking of Aleph, how good is Dart in PanO (mostly KCF)? I thought about buying the Airestia expansion to get the model from that to use; they're pretty cheap. Maximus seems like an okay addition, but I don't really have any expectations for Dart.
>>
>>94691923
Fuck off favgot, go back to your dildos in the ass
>>
I am once again petitioning Carlos to release the fat ass Asawira BSG model that he's been withholding from us. We all know it's ready for release buddy.
>>
>>94705690
>Arggh being a coomer makes me so MAD
>I know I'll imagine this random poster bouncing on a dildo to prove I'm not pornbrained
>>
>>94684364
I have a box of the two aragoto on my desk and I just realized it has this art.
>>
>the Infinity Downloads page is down
Nothing like a website fault to ring in the new year. At least you can still access the rules from the link on the home page.
>>
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>>94705715
Take your hormonal pills global cuckshit
>>
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I don't know what you lot are arguing about, but it would be nice if the otherwise TRUESCALE models had a more TRUE women's waistline that isn't just a sleeve of cookies in diameter. That's what started this and I stick by it.

CB proved themselves capable and incapable of this in the same wave of releases. However, put power armor on Pyra and watch her midsection remain exactly unchanged, power corset and all. All I'd like is just a little more material used when making medium or heavy infantry models. They look uncomfortably frail and the random distortion is shit you would expect of heroic scales, not the selfproclaimed best metal minis on the market.
>>
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>>94705612
She's a niche upfield killer. Viral Bow at close range and shreds low BTS models. In Kestral specifically? you can run a close enough version of the old N3 Acon trinity.

picrel. It used to be Dart, Peacemaker and a Naga Hacker with Shock Mine.

The idea is the have a trio up the field early in the game and they can work as a "separate" group.

The Peacemaker with Heavy Shotgun and Aux bot can put in work but is vulnerable to hacking, which is why the scarecrow hacker is there, and the repeater gives the Scarecrow coverage.

If there is a better hacker on their side, you use dart who is an unhackable NWI killer to take out the hacker.

If there is a HI that Dart can't deal with the Peacemaker can get rid of it. it's all cyclical. it ain't cheap but in some missions, it can get work done
>>
Has QK been engoodened with n5? I like the idea of a space pirate army with a lot of cheap parachutists.
>>
>>94705839
Weird bug, I think it's because they are remaking the website. For example I've never seen this page before:
https://infinityuniverse.com/en
The animations and stuff are new I'm pretty sure.
>>
>>94712032
It's been like that since the launch of n5 I think
>>
>>94712853
Slightly before, actually. I tried downloading the PanO/JSA example list with the template shotguns and Suppressive Fire snipers a few weeks before N5 wen’t live and couldn’t because the site was borked. The PDFs were still being hosted, but I had to go through my history to find the URL.
>>
>>94713187
Forums were down like a week before that too. Had a page open for links to back up N4 wiki/army lists to see the changes int he move to N5.
>>
Possibly controversial opinion but I think the Domaru is a really good HI
>>
>>94710770
It seems pretty decent. Fireteams aren't as good as Ramah or Hassassins with their incredibly generous counts-as options, but they're still quite good. Wildcarding 4 Hafzas into any core team for dirt-cheap support is really funny. They can count as 4 different unit types, so it's not hard to get even Lv5 fireteams on a budget. Filling out a Jannisary core, as an example, is a good way to free up some points for elsewhere. Even just two Hafzas partnered up with a ML Jannisary as a haris makes for a relatively cheap and *very* effective ARO piece: 2W, BS 14, BS Attack (-3 *and* +1 SD), and a killy weapon with long range bands makes for a scary defensive shooter.

And yeah, Korsans with Parachutist (Dep. Zone) are going to be very annoying. And since Yuan Yuans already have No Cover, you can freely Super Jump for 6" movement instead of 4". They might even be worth deploying normally so you can blitz up the field with their Impetuous on your first turn.
>>
>>94714937
>Wildcarding 4 Hafzas into any core team for dirt-cheap support is really funny. They can count as 4 different unit types
Wait, rainbow links are back?
>>
>>94715769
No, the hafzas specifically have 4 different link tags so they actually count as 5 different units
>>
>>94714937
Four Hafzas glued to a Iguana sounds like a mechanically suboptimal but very fun time. I mean why let TAGs form a core if they didn’t want you doing that?
>>
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I found some nicely painted PanOs on FB. I never thought of combining green and blue this way so I'm posting them here for inspo.
>>
>>94717751
I appreciate the skill that got them to this level but they're really fucked up looking because of the nonsensical facing on their bases.
>>
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>>94717751
I dig the colors. Thanks for posting.
>>
I want to play camo and mine spam. Which would be better, russiariadna or white banner? Which action pack is better to achieve that goal? Or is some other faction even better?
>>
>>94720182
Either Ariadna or something like Shas even. But I would just get the TAK action pack.
>>
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>>94722524
Why is he wearing a carpet?
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>>94723914
Advertisement for his main job.
>>
>>94718193
lol
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>>94723914
It's an upgrade from the towels Arabs usually wear.
>>
>>94723914
That's the airborne deployment.
>>
>>94723923
would you expect the humble ottoman rug salesman to actually be a notorious hassassin killer?
>>
>>94725722
I don't know...
Have you ever seen them both at the same time?
>>
>>94725506
Look at Hussein Al Djabels profile again
>>
>>94720182
why do you want to lose your friends?
>>
>>94726197
True, maybe spam is the wrong word. I just want some meaningfully challenging shellgames since nomads don't have those. I'm looking at tak, shas and HB.
>>
>>94725506
But where's the Explode?
>>
>>94726510
That thingamajig on his chest
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>>94726517
That's clearly a sheriff's star
>>
>>94640210
What happened to Spiral?
>>
>>94729374
Absorbed into Tohaa proper
>>
>>94729374
Ate shit and is basically back to being Tohaa?
>>
>>94729374
ArtiCHOKE'D.com
>>
>>94729512
>not ACKtichoked
>>
>>94726277
TAK and Shas are the easy picks for that
>>
>>94729686
Which one has a better Action pack for that playstyle in your opinion?
>>
>>94729764
Hassassins are actually the best for that when/if they get their action pack.
Out of these, hard to tell, because shasvastii action pack is one of the best in the game in terms of usefulness of contained models (in N5, you're gonna use every single one), and the problem with rusariadna is that you want to take a lot of streloks, like all 4 of them, and there's only one in the action pack — and one in the expansion box with chasseur and the unknown ranger. Thankfully, you probably don't need more than two even if you use full ava, because they'll spend most of the game in the marker state. I'd say try rusariadna and buy a lot of s2 markers.
>>
>>94731103
Then again shas has HD shellgames too... If all of those are usable what would you get next to get to 15? Drones, what else?
>>
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trying to figure out an alt paint scheme for o12 that still suggests “space cops”



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