Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Let us know what needs to be updated with the pastebin.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread: >>94559171 Thread Question: Asps: Overxposed? Underexposed? Perfectly exposed?Thread Theme: https://www.youtube.com/watch?v=BUE9dbSKgY0
>>94651573>picOni-chan, I'm stuck~
Here's the latest mecha related image I have saved.
>>94651573Perfectly exposed. Just the right amount of shitass.
>>94651680What the...? That's a Leo but it's too small!
I dare someone to make a mech with a rocket kick
>>94651573Asp my beloved
>>94651829Shitasp, you mean?
>>94651597>B-but I exhaust from there!!>Not right now you don't...
My Ronin team got stomped by my bud's Bolschev team in our first Gamma Wolves campaign game. I went in too aggressive and Snap Fired too much in the initial maneuver phase. I ended up overextended in the Gunnery Phase and got my shit lit up. He's up to 9 out of 20 Arcology Points after our first game and I've got to reroll an entire Ronin team because all my mechs got stripped for parts and all my pilots got severely injured.
>>94654378Sounds like a hell of a time. What models are those btw? One of them looks like a 28mm Vulture/Mad Dog.
>>94651864Drawing smaller versions of various popular mecha is one of that artist's personal schticks.
>>94651876I was thinking more rockets on the calf for some extra speed to deliver a robo thai kick or head kick
>>94654634I think they’re MWDA
ホ ホ ホ!
メリークリスマス!
>>94654988I think some transformers have those
>>94657630Nice combo bro.
>>94654988Priss' second hardsuit had those
>>94659400Who?
>>94660889Priss Asagiri from Bubblegum Crisis
>>94661099Not mecha
>>94657319>not AI generatedHow off-brand for a Coca Cola-themed christmast thing.
>>94661099>Bubblegum Crisis is not mechaHa ha haoh wow
Is there a good alternative to AdEva for Evangelion-style campaigns?
Might i bother you /m/agnificent sorts for examples of mecha that could work well as 10-15 tall types?
>>94651876Couldn't Gunbuster fit this? Although I remember during the fight he had spinning blades in his feet and kicked through several thousand enemies simultaneously.
>>94665718Wanzers, ACs, and smaller MobiIe Suits like F91 I believe generally work around that size. Generally anything that is between a Gundam and a Scopedog in size will work.
>>94665718>10-15 tall typesMeters or feet?
>>9466606210 - 15 feet tall>>94666029I was about to say that I didn't expect a gundam to be so small but I didn't realize that I had left out feet and you probably assumed I meant meters.That said, I now realize I have not seen anything related to F91 (I remember only seeing Stardust Memory and 8th mobile suit team on top of Wing and bits of Iron Blooded Orphan.
>>94665734Nah, I'm talking about shooting off your foot/leg as a ranged attack, like in that pic.
>>94666203There are smaller MS that make scattered appearances in media set in the Universal Century, such as the Draken-E from 0080. They're generally known as petite MS.Recent AU examples are Mobile Workers from IBO & Mobile Craft from WfM.
>>94666203In that case I think most anything Votoms or Heavy Gear would fall under that size. For something different, I think the Appleseed and Metal Wolf Chaos approach to "85% power armor" could work well for mini-mecha designs.>That said, I now realize I have not seen anything related to F91You're not missing too much but it's a fine watch. Good popcorn kind of movie.
Does anyone know where I can look for inspiration for more Fantasy/Magical Mecha? I know about Dunbine, Escaflone, and Rayearth.Trying to think of a design that is basically "What if a Spellbook using Wizard/Mage had a Mecha thats a giant golem they control from inside.
>>94667221Panzer World Galient.
I just had a thunkwouldnt mecha actually be considerably more viable on a low gravity planetary body? ground pressure would be much less of a problem if gravity was one third or lower than it is on earth
someone had asked in a different thread: how would you aproach super robo? I feel that you couldn't do Gurren Laggan into a system, but maybe something slightly more limited? There are some systems that aim to a tv show vibe, stuff like super sentai or sitcoms, I guess you could do that but I want something to feel like being in a super robo story.
>>94666203>10 - 15 feet tall* Megazone 23* Viper's Creed* Code Geass* Flag* Obsolete* Synduality Noir* Appleseed* Sakura Wars (aka Sakura Taisen)* Expelled from Paradise* M3 The Black Metal* Guilty Crown* Rideback* Innocent Venus* IGPX* Blue Gender* Gasaraki* Power Dolls* Exo-Squad* Heavy Gear* Infinity* Warhammer 40,000>>94667221>Does anyone know where I can look for inspiration for more Fantasy/Magical Mecha?* Panzer World Galient* The Legend of Heroes SEN-NO-KISEKI Northern War* Trapped in a Dating Sim: The World of Otome Games Is Tough for Mobs (aka MobSeka)* Break Blade (aka Broken Blade)* Frame Gride* Knight's & Magic* Super Robot Wars Gaiden - Masou Kishin - The Lord of Elemental* Asura Cryin'* Wares Blade
>>94666203Heavy Combat Shells from Metalhead are about that size.
>>94667405Ground pressure is an overrated issue to begin with. People argue about it like you need to be wider than you are tall or you'd sink into the planets core. If they're decently small, fairly lightweight, and have wide feet then there's little reason to have any issues.
>>94667664>Ground pressure is an overrated issue to begin withThis guy gets it!
>>94668777If even, the heels are optional on mortars. Nagano seems to actively turn his nose up at gravity getting in the way of his mechs. Good for him.
It's haywire time! Also what's the deal with the Kodiaks duel thumbs? Does it grip twice as good or something?
>>94669653>>94668777Mortar Headds are antigravity fighter/bombers with limbs, yes. The chests float the limbs. They attain supersonic movement by changing their own local gravity and the legs are used to dynamically anchor the machine in order to allow it to generate and transfer the force required to do damage.
>>94671460So the pilot can’t give you the middle finger
>>94667607>Exo-Squad
Even arbitrarily limiting myself to designing mechs for 3 factions I am quickly running out of creative steam. The first has a decent line up, the second has only a list of names, and the third has a single entry.
>>94673204What are you trying to do specifically or what kind of creative roadblock have you hit? Kind of useless without details to work with.
>>94673204Give each side:* A light, fast scout* A medium all-rounder* A heavy destroyer* An unconventional unit (animal form, or a ball, or whatever)* A dedicated space type* A special environment unit (arctic or desert or underwater)* An exotic super prototypeWith 7 units each for 3 factions, you should be fine.
>>94673229It's mostly the visuals. I can't think of what these other ones should look like.
>>94667664There's also the always-overlooked fact that while conventional vehicles are quite stuck if they belly out with no traction being delivered by their tracks or wheels, mecha have a lot of options to free themselves from such situations.People often treat ground pressure itself as some kind of end-all limitation when the underlying issue is the low ground clearance of conventional vehicles making it easy for them to belly out on soft ground--which isn't really conflatable with limbed mecha, but they just lump it all together into a single mid-brained vibes-based take.
>>94672258But if any unit deserves to give the bird it's Assault Gears design to punch through CEF units.
Is there any resources to make a custom pilot profile picture? Like how in some SD G Generation game, you can make an OC with some generic faces and uniforms from across different Gundam eras.
>>94665708Eldritch Automata is the only other one that comes to mind.
>>94676874For what setting?
>>94681000Mecha Hack. Gundam-like setting.
I kinda want to make my own fantasy steampunk mecha game, like Dragonmech but addressing some of the pain points of 3.5 (slow and cludgy) and mecha campaigns (in-mech vs out-of-mech utility and roles) in general.Should I base this hack on 5e or not?
>>94651573What makes for a good looking mecha without using too much greeble?
>>94687455>Should I base this hack on 5e or not?No. Gundam 5e and Star Wars 5e are both shit because they are using 5e's framework.
>>94687510Subjective but I think having a definitive head helps. Part of what makes a Zaku so good looking is the monoeye and the gasmask face.
>>94687565I agree, but my explicit influence is a D20 splatbook, so I think 5e was worth considering.My problem with 5e is that I really want to use some sort of gestalt system - operating under the assumption that every PC is a mecha pilot. So you pick an "out of mech" class and an "piloting style" class on creation. Obviously there are downsides to classes, but I think offering up 3-5 archetypes for each side of the game helps avoid the analysis paralysis of a skill based system for something as niche as mecha.
>>94687510You make it look 90% like a human, and then take parts and make them non-humanoid. Sink the head into the chest, invert the legs, stretch the shoulders out, whatever. Just break up the human form even a little. That's a pleasing frame.Then it's a matter of creating pleasing shapes. Just look at cool military vehicles and sports cars and combine the best of each. Everybody loves the zaku 2, but often forget how it's very smooth and non-greebled. The shapes it has are just nice. Doesn't need a million little bits on it.
>>94687510A lot of it is exaggerating the proportions for a more heroic form. Armored Core leans into the "tiny waist, big back, small head" and that works wonders.
>>94687609If you want a d20 system, Mecha Hack is good. They also just finished a fantasy mecha book called Aether Nexus.
>>94687455>addressing some of the pain points of >mecha campaigns (in-mech vs out-of-mech utility and roles)I'd like to hear more about your thoughts on these matters
>>94687901It's nothing complex. I think classes are for aggregating different narrative roles. However, I think one of the problem of many mecha games is that everyone just juices the mecha piloting skills to pull their weight.For pilot types, I have "Brawler, Sniper, and Commander" as archetypes that come to mind as classes. For out-of-mech classes, I have "officer, tinkerer, and socialite" - but this is a lot less firm than pilot archetypes.
>>946874555E is a terrible system for anything that isn't group of eclectic weirdos rove about and do shit. Anything else takes too much customization to be worth the effort instead of using a better system.
>>94671460northerners are just built different (wrong).
>>94671460Could be a matter of ease of manufacture (you don't have to make different right and left hands if the same dual-thumbed assembly can be used as either); however, this makes one ask why it's not the same for other gears.
>>94687455>>94687935People are independently discovering RPG mode segregation. Good, good.
>>94688512King Cobra has the same double thumbs
>>94687510>What makes for a good looking mecha without using too much greeble?Your question is meaningless.>good lookingThat is entirely subjective. As an example, some people think mecha designed by people like Kow Yokoyama, Kazuhisa Kondo, and Makoto Kobayashi are "good looking." Other people think their designs look like WWII potatoes. >too much greebleAgain, entirely subjective. "Overdesigned" is a term that gets thrown around a lot, but it's all purely a matter of taste. On top of that, the question of what qualifies as greebling on a mech is debatable. Panel lines? Intricate joints and exposed machinery? Extra equipment? Extra limbs?I'd recommend you rethink and rephrase your question.
>>94654634Yup, that's what the black primed one on the left is. Painted bipedal mech is from Thingiverse, small painted mech is another Battletech I FDMed. Tank looking thing and the smaller crawler mech are also Thingiverse prints and the bigger crawler mech is a file I found on Cults3D.
>>94687935Pilot types:* Soldier (well-rounded)* Commander* Brawler* Sniper* Gladiator (sworsdman, melee weapons)* Interceptor (fast)* Bomber (lots of missiles & AOE)* Stealth* Defender (heavy armor, shields, force fields)* Scout / recon / EWAC* Electronic Warfare* Controller (bits, funnels, etc)For character types, I'd imagine:* Hot-blooded youth* Cold-blooded killer* Mechanic / engineer / nerd* Negotiator / socialite / sexpot* Computers expert / weirdo* Sneaky rogue* Uptight officer* Big guy / jovial bruiseretc...?
Are shark mouths mandatory on your Mammoths? Also, how do you get the most out of said Mammoth/s?
>>94694252>Are shark mouths mandatory on your Mammoths?No but you'll get 5 extra cool points.>Also, how do you get the most out of said Mammoth/s?idk, I just have the default varient and it's rather hard to use since most weapons are close range and yet its a 5 movement unit. You'd be using MATMs a lot for any distant attacks. The plus side is 11 armor is hard to put down for any unit so don't feel too afraid on letting the Mammoth take a front line role.
>>94694252It's mandatory, but I imagine they have a choice of Tiger, Shark, Tiger-Shark or any other animal mouth they want.
>>94694252Normal Mammoth: imagine them as a brick you throw thru the proverbial window that is your enemy. Lots of pain it puts out in short range, and it has the armor to withstand reaction fire. Especially nice for the Assault variant.If it's a Sledgehammer variant, sit your ass behind cover and rain hell with Fire Missions.
How long does it take an Acco to moult into one of the larger Mounts?
>>94695297Actually its the reverse. Moabs will shed their original form to accomodate the small environments of Gomorrah.
>>94695338One of those many, hidden features?https://youtu.be/QKcdaTUoj3g?si=IR0r_F2kMAlo872T
What should one know getting into caprice? Their mounts seem cool but different than how gears tend to play
>>94698071Use laser weapons to your advantage. Caprice tends to be extra vulnerable to fire missions so they best way to counter is to annihilate any target designators
>tfw no DP9 distributor in my half of the planet, so the only options with non-insane shipping are Shiny Games in the UK, and Noble Knight (where half the line has been out of stock for years)At least the old imperial motherland takes care of us sometimes.
>>94699268does the official DP9 store not ship directly to you? or is the shipping cost even higher than from the UK?
>>94699314I'd imagine its the latter. The DP9 store from what I gather has insane shipping prices to non-burgers and canucks. Hell even living in the USA I find that Fortress Minis is the better deal, better shipping and general unit prices, unless I need specific custom parts for kitbashing I just go with them.
>>94699314>>94699348DP9's international shipping price is 48.80 USD to everybody outside of the US and Canada. Fortress Minis manages to be even higher at 56 USD to me because they use some DHL eCommerce solution.Noble Knight's ~22 USD with FedEx, and Shiny is ~14 GBP with Royal Mail.
Lion's Wrath donor here, I saw someone donated Blood Debt. Took it upon myself to donate Drop Bears Dive and the Arena core rulebook, uploaded just now. Merry Christmas and Happy New Year, Donkey and /mechm/
>>94699480Yeah I definitely wouldn't go with Fortress Minis if you're outside the US. I just find that they have the best prices for someone within the US. DP9s store shipping averages around 18$USD for me, Fortress Minis is only 10$. Plus they seem to also have everything Battletech. So far Shiny Games sounds like the best deal to me. 14 GBP is roughly 18 USD which is about what I pay for with the DP9 store. You might also be able to use 2D stands or STL bootlegs like https://www.thingiverse.com/thing:2937037 If you're just looking to get games going.
>>94698071Well generally, utilize terrain to your advantage. Height bonus can really help your attacks.
>>94651573>mecha thread>half of the thread is just mechs, not mechaSmh
>>94703730Mechs ARE mechaTransformers are mechaSpaceships are mechaCars are mechaGuns are mechaIf it's a mechanism, it's mecha.At least, that's what the Japanese word means.
>>94703730My brother in Ideon, they're the same thing.
Since there seem to be a lot of HG and DP9 fans here, do you guys like the Silhouette system? What are its pain points?
Hello /m/, I originally asked about mechs within the 10-15 ft height range and you delivered but I need your expert opinion on another matter.Long story short, my setting relys on the fact that you have to transfer your mind into the mech and this is accomplished because the mech has organic bits in it for you to inhabit and comes in two flavors; One sourced from actual Humans and another which is a sort Fungus with Human cells to replicate the brain and central nervous system.While one is better than the other (the one that uses actual Human brain and nervous system) you can't stay in this state forever and I'm trying to figure out what a good operational uptime would look like as they are utilized for space oprations (mining and construction) as well as military.The consequences of staying too long in that state is that you begin to build up a toxic amount of a substances that can eventually kill you because you're using the psychic power too long and too much.
>>94651573Happy News Years everyone!I've been pulling a lot of OT at work so I haven't been active in MechaMonday for a while. Just wanted to let you all know we just finished a really big update for MechaStellar. There were a lot of rules updates and clarifications based on feedback of the last couple months.As of December all of the VER9 UC Mobile Suits have been updated to VER10 along with some units from G Gundam and Wing.We also finally added in vehicle profiles so tanks and aircraft from space Battleship Yamato and Gundam are now in the roster.https://mechastellar.com/ver10-drafts/
>>94706435Well, in general it's intuitive, but it's honestly more about it's current utilization, at least in Blitz. It's pretty damn quick and avoids ambiguities when it comes to things like Cover.
In HGB, what happens when you fall from directly above another unit? Do you deal the same falling damage to the unit you fall on, and then get placed next to them because you can't have two units in the same space? If you fall as a result of your own movement you can just tweak your movement trajectory as per the usual movement rules, but if you're stacked up in a building and it gets destroyed then you could end up in that sort of situation.>>94708768I think by Silhouette System anon meant the system, being named Silhouette, as a whole, rather than just the silhouette-based LoS mechanic.
>>94708858Yep yep, that's what I was referring to by utilization.Anyway, for the falling question, it might be too gamey of an answer, but no model is allowed to share the same space, whether it's climbing or not. Thus, even if a building goes down, it will just appear in the same place, but on ground level.
>>94707899Sweet, I'll have to check these out later.
>>94707641Sounds comparible to sleep deprevation so how long you think you can stay up before you give yourself brain damage is how long you can operate the premium mecha. The boogleg fungus one I'd say is half the operation time. So maybe a week operating window?
What, if anything, do your parties do outside the mechs in your games? Or is the focus just on the scenes where they're in the cockpit?
>>94709097That's about the same line of thought I was having. Something like a month for the premium and 2 weeks for the basic model with the same amount of downtime afterwards along with 8-16 hour maintenance windows
>>94666029Man, I loved Front Mission: Gunhazard.
Finished a couple Magellas for ZEON
In b4 someone says they aren't mecha...
>>94713733>>94713727Actually they aren't completely finished there's still a bit more weathering to do. Here's more of the Zeon forces they'll be joining.
SIEG ZEON
>>94713740Whats the zeek in the middle? Looks like a Mk. 1 Gouf.
>>94713727>>94713733>>94713740>>94713740Awesome work!
>>94714368MkI Gouf?That's close, I've done a bit of custom work to it, adding some heavy gear bits like that spiky shield, the shoulder spikes and the little panzerfaust on the knuckle shield (which I scratch built) but the original mini is the MS-05B Ramba Ral Custom and even before painting it, it had a blue finish.Basically this was Ramba Ral's personal Zaku I from before he got the Gouf. The modifications that Ral made, namely the addition of an extra armor pauldron and a commander's antenna, became the basis for the MS-05S Zaku I Commander Type, which is why the suit looks identical to a Zaku I S when it's actually a customized B model.On another note, that's also why the Gouf is blue, it was painted blue to be Ral's personal unit and many (but not all) Goufs were then painted the same way in the "Blue Giant's" honor, much the same way that the Dom's standard scheme is actually the custom scheme of the Black Tri-Stars who had various iterations of Zaku painted the same way before they were issued Doms.
>>94715436Thanks, I have feddies also
>>94715779Ah, interesting. Shows how much of a Gundam casual I am lol.
>>94716323But hey, like I said, you were close! You weren't even that far wrong. The Gouf was designed with Ral's feedback for what would make a good close combat suit in mind.
has this been updated?
>>94704467>>94704504Mecha is short for MECHAnical, and it represents weeaboo mechs which are more like jetfighters with legs, with fast-paced combat and more fantastical weapons and technology like energy shields and beam swords, etc.Mech is short for MECHanical and are western mechs which are more grounded in reality, with more plausible armaments and mobility capabilities and are more like tanks with legs.
>>94721152Actually this concept has been entirely made up by insecure mecha fans desperate to have a curtain they can put up to pretend their traced anime mechs aren't "that silly anime bullcrap!". Also slower, crappier mechs are not more realistic, in the same way a wizard with mighty powers and a wizard with shitty powers are both still entirely fantasy concepts. Leave it to the burgers to think demeaning themselves gives them more credibility though.
>>94721152You're a hairsplitting idiot of a tourist, is what you are.Just sit down, STFU & listen to your betters, or fuck off & whine about it in the Battletech thread where you'll likely get a similar lambasting.
>>94709091Awesome! Let me know if you got any questions>>94713727>>94713733Hell yeah! I remember your Zeon guys from last time, the Magellas will make a nice accompaniment. (Nice tough with the palm tree on the side view)
>>94721152Alright lemme break it down in a non-retarded way for those who want to actually learn a nugget of something that isn't said by some tourist, faggot, or both. Mecha, and Mech, are the same. Mech comes directly from what Battletech calls their mechs. BattleMechs, often shortened to Mechs. BattleMech is etymologically linked to Mecha, which is a word used not just for everybody's favorite 2, maybe 4 legged war machines but also anything mechanical by nature. Planes, Tanks, Cars, Trains, etcetera.The reason for that, is because as some people know, Mecha is the shortened version of "mekanizumu" and "mekanikaru" which loops it right back down to the English words Mechanical and Mechanism because that's literally what they are, just phoneticized for Japanese tongues.There is no real western or eastern distinction between the two, because they are quite literally the same word with the same meaning with a letter chopped off on one of them. I hope this was enlightening for someone. Have a good day.
>>94721152Lmao watch Dougram and realize that Battletech ripped off their entire concept from them. Then watch Macross which allegedly should be "Mecha" by your definition and try to find how many designs Battletech stole from them also.
>>94722390The "nooo these are mechs not mecha" cope is just as bullshit as Titanfall with their "nooo Titans aren't mechs" cope.
>>94723516It's funny, because reading that interview again, the guy's probably just trying to say that they're not "boring old slow battlemechs". I don't think he was ever really saying "these aren't mechs, as in giant robots", he's saying battletech is gay and boring and the kids don't want that anymore.I think they were just terrified the console kids would think of their dads boring old pc games and skip it. In this context it's entertainingly the opposite problem all these "mech, not mecha!" guys have, where they're desperately insisting their mecha are indeed boring and slow.
>>94723787To me the most hilarious thing about that is that he completely misunderstood battlemechs. He, like so many others, got his idea of what the battlemech is like from Mechwarrior, in which the mechs do seem slow and plodding (though the light ones and smaller mediums can actually go pretty fast!)In the actual lore of Battletech, Mechs are actually just like he describes the Titans, they are agile, they can dodge, they use myomer synthetic muscles to move and they are controlled by a neurohelmet so that they can be just as mobile and dynamic as the pilot would be running around on foot.If anything, the light 'Mechs that are closer to the Titans in size are actually more agile than the Titans.Of course it's also funny because Japan had done agile fast mechs for a long time already. The quiet part he didn't say is probably that the Titans aren't "Mecha" either, I would bet that like the anon ITT his idea of Japanese "Mecha" is zoomzoom humanoid fighter jet that zips around swinging it's lazor sword and screaming out attack names before combining with other mecha into a megazord.
Any Paxton players ITT? What units would you suggest for a combat focused recon squad? I was thinking Pitbulls and Stalkers as a possible idea.
>>94723787>>94724057He very clearly just means that Titianfall doesn't play like Mechwarrior, people are just really fucking bad at reading comprehension.
>>94726930More like he's bad at writing considering he said BATTLETECH not MECHWARRIOR. Again, my whole point is that his idea of Battletech is informed by Mechwarrior. But the depiction of Mechs in Mechwarrior doesn't necessarily capture the true qualities of a Battlemech in the lore.
>>94727038>the true qualities of a Battlemech in the lore.I wouldn't be surprised if people play BattleTech the wargame and don't grasp that. It's hard to remember fluidity and nimbleness when you're working through a sheet that contains more boxes than an Amazon warehouse.
>>94727105This is probably why Mechwarrior is the way it isThe devs couldn't help but see the mechs as slow and plodding because the TT game is slow and plodding
>>94727126Its a bit of that but also the first Mechwarrior was for 386 DOS computers and had to be slow because of the tech of the time. Even MechWarrior 2 had 486 and early Pentiums in mind. MechAssault is closer to what Battlemechs are meant to move like but its also a 13 year difference in technology.
>>94727038To be fair, the plodding 1970s naval wargame box-filling exercise of tabletop Battletech doesn't exactly capture the feeling of whatever agility they're theoretically known for in the fluff.A game where a tacklebox with pairs of d6 is a legitimately useful and timesaving game aide will never convince anyone "that asckshually they're dipping, ducking, dodging, and diving in the lore"
>>94727105>>94727126It's a bit ironic that Megamek's probably a better representation since you're not bogging down the flow of play with manual dice-rolls & box-checking nor being restricted by cpu horsepower, consequently giving your imagination much looser reins when interpreting all the combat results.
>>94727174>the first Mechwarrior was for 386 DOS computers>the things that could barely run Doom 1It was over before it even began, really. By the time you hit MW3 it was too late to change course, despite hardware being capable of shit like Shogo MAD.
>>94728419Yeah by MW3 I think it became more of a stylistic choice and not wanting to change course, especially since MW3 had pretty troubled development. You can tell because Both Starsiege and Heavy Gear 2 were faster paced over their predecessors (Especially Earthsiege that played nearly like MW1 did with better graphics) but both mechsim games also died quickly, people liked the slowpaced MechWarrior games, but also FASA probably didn't want to rock the money making boat as the reason that Earthsiege and the Heavy Gear vidya even existed was because they were ex-MechWarrior devs. It would have been cool to see a more lore-accurate MechWarrior title, Heavy Gear 2 shows some pretty impressive mechanics for its time as well as Shogo so the tech was ready. Armored Core was also starting to make a splash by being a fast paced 3D mech shooter. It could have been done then and could be done now, but at this point MechWarrior has an identity and I don't know if PGI and Microsoft would be willing to make that risk. Maybe if AC6s success got rubbed in their face hard enough... Personally I don't mind MechWarrior as is and I still revisit 2 Mercenaries from time to time, but I could understand the desire to see something true to universe be done, an Atlas fists aren't just for show.
>>94728478>Heavy Gear 2I still have no idea how that managed to have such an ass control scheme.
>>94728502Funky Control Schemes were just the norm for Mech sim titles, hell you could even say that's the appeal. They also really want you to get a Sidewinder (The Microsoft Joystick not the Southern Gear) Would have been nice to be able to bind torso movement to the mouse though and have a pseudo strafe scheme going. Heavy Gear 2 is weird in that its caught between the MechWarrior style of gameplay and the fast action style of other mecha games and its own universe. Its a very ambitious game and is part of why I love it but I can understand that the ambition also translates to jank. Even if getting Laser Cannon'd to death by a Moab is lore accurate, its not exactly an outgoing game for someone to just pick up. If someone just wanted straight action the PS2 Votoms game, Gun Hazard, and Armored Core would be a better choice.
>>94728502I dunno, with some rebinding it feels pretty damn smooth to control. The toughest 'thing' about it is that you can't rebind during missions.
>>94728533>a Sidewinder (The Microsoft JoystickForce Feedback Pro my beloved. A pity the only way to get a proper DB15 Game Port adapter for it is to build it yourself using this shit.https://github.com/tloimu/adapt-ffb-joy
>>94728533>Would have been nice to be able to bind torso movement to the mouse though and have a pseudo strafe scheme going...but you can have that in HG2. Well, not so much for the strafe thing, but torso can definitely be controlled via mouse. And you can strafe left/right too. Not as agile as Doomguy, but not too shabby either.
>>94728542I find that even with rebinding, there's still something off about how HG2 controls. It's definitely not intuitive like Shogo or a modern mecha shooter like Titanfall and AC4 and up. I really wish the source code to this game would get leaked onto the internet as the first thing that could be done is a non-tank control WASD scheme. But who knows if Activision or any of the Engine programmers even still have it. It's sad to know that MW2 engine titles are forever stuck in Dosbox and Win95 virtual machines.>>94728560I misspoke, I meant leg turning over torso turning. It can be done in Heavy Gear 1 and is nifty in that it feels like playing a more modern shooter like Titanfall. I'm not too bothered by the standard rebind as I'm used to funky mechsim tank controls (as well as dealing with AC1-3s fucked up controls) but it would make the game more accessable to other people and make Gear combat feel more agile and comfortable. But then again one could argue that it takes away from the charm of the game as well.
>>94728544Shame I never got to try force feedback. To me MW4 is the second ideal joystick mech game and would have been perfect to try it with. The first will always be Steel Battalion but that would require me blowing a lot of money for a setup. I envy any anons that actually have the game.
>>94728581Ahhh, agree with you. That definitely would be cool. HG2 was just a couple of degrees away of having a really cool and agile control system. If for example the walker mode would be standard FPS WASD, and the SMS mode as it currently is (With a slightly more dynamic transformation between each, instead of having to stop in place) it would be fantastic.
>>94710106In my games, on-foot scenes are primarily used for:>PCs interacting with one another, bonding, playing out minor conflicts>interacting with the various allied and neutral NPCs in non-combat situations>interrogating or bantering with captive or distant enemies>pursuing personal projects and objectives>carrying out mission objectives where a mech can't fit (pic related)>responding to bullshit while the PCs are otherwise away from their mechs>dealing with the aftermath of the PCs losing their mechs>covering downtime between missions and other important events
ALERTIt's happeninghttps://global.bandai-hobby.net/en-us/site/gundam-assemble/
>>94729424Ngl, if that is their average miniature, it will probably fail. Bandai is praised for all the fancy stuff in their Gundam kits, and then they deliver such static minis for their wargame?
>>94729439Anon the whole point of a gamepiece is that it's static and unpainted. That's how you fill a box with a dozen things. I don't think anyone was expecting clear parts and transformations in a gundam wargame set.
>>94729457>That's how you fill a box with a dozen things. I don't think anyone was expecting clear parts and transformations in a gundam wargame set.Actually that was exactly what all those shills were talking about. The sole reason why Bandai is so superior etc. I dont get it. This is just another type of Artifact scale models, but even less detailed it seems.
>>94729464Bandai also makes cheap kits. They'll sell a five dollar gundam and a five hundred dollar gundam as they don't see it as competition within themselves.I think you're angry with something someone said to piss you off at some point in the past instead of having any interest in what's actually present.
>>94729424Heeeey, cool! I can't wait to see how this'll develop.
>>94729439How much more dinamic poses fo you wanted out of them?They look fine, the zaku ii being the most relaxed pose
>>94729424>>94729540>No Leoadd it to the waste disposable unit.
>>94729610Tallgeese is a Leo variant.
With certain old gears like the anolis or bobcat which have also been supplanted by better things, what's the use case for them in the modern day? Do the poles still keep them around? And of so what do they do with them?
>>94715793Oh my god, that custom Guntank! I've never seen anything like it. What a hoot!
>>94717015No, the "All Mecha RPGs" google doc is a bit out of date. Please add suggestions, everyone!
>>94710106Downtime between sorties and stuff you cant do with a mech. For example in my gundam game years ago we had an entire session that was 80% just every other character hanging out, whilst mine was having a PTSD attack because he heard the words "G3" said by a titans superior officer. It was pure anxiety build until the end when it turned out we were, in fact, on 30 bunch. One of the best sessions ive ever played.Later on we had to escape and go AWOL from the titans ship we were on and infiltrate a titan base MGS style, it was awesome.
>>94721152
>>94723498>Lmao watch Dougram and realize that Battletech ripped off their entire concept from them.Ironic, given that the FASA folks never saw an episode of Dougram when they made the game.
>>94730436Folks assume that they've seen the model kits, which is why a Locust is the same height as a Shad.
>>94729675Badlanders can use them since they're available for relatively dirt cheap.Poles can use 'em for small-scale duties like against rovers and various civil rebellions.
If I take something like a recon hun with it's drones, do said drones count against the action limit of a combat group?
>>94730436FASA may not have watched Dougram, but they must've seen something of L-Gaim what with the pentagon civil war plot.
>>94732132The folks who were into the scene back then have written extensively about it. It's all Macross plus a touch of Gundam.
>>94730436>>94732165They're all liars. Even if they never watched the show they still copied the designs.
In addition to the good news, it's kicked up a lot of japanese discussion of tabletop games. They sure made a lot of hex and chit games.
>>94728478>I could understand the desire to see something true to universe be done, an Atlas fists aren't just for show.Bro you have no idea, I've wanted to punch through 'mech cockpits with an Atlas forever
>>94730360Yeah, the Custom Guntank, it all started because I got a Guntank in a lot that was missing its cannons... I had some rocket pod bits from Stratos minis Hardbots so I stuck em on top. I chopped off its normal missiles and added some heavy gear bits. The shields are HG also. I find their bits very useful in customizing mobile suits because the sizes of the minis I'm using are similar even if HG is a way different scale. I call it the Guntank Assault Custom. Not to be confused with the Assault Guntank of course, just like the RGM-79SC GM Sniper Custom is not to be confused with the RGM-79[G] GM Sniper.The idea behind it is that the cannons were replaced with mid range rockets, while the BOP missile launchers were replaced with a custom 100mm MG and a 200mm grenade launcher. There is a shield mounted to the rear (G-Guard) to protect the rocket boosters from surprise attacks from behind, and an optional front facing heavy shield (G-Mantlet) that can be used for extra protection during assaults.The purpose is to either serve as the spearpoint for an infantry assault on entrenched or fortified infantry positions, or to serve as a mid range support suit to more conventional MS in a similar assault on positions which may also contain MS and other armored vehicles. In an infantry assault the Guntank is using the rockets to destroy pillboxes and MG nests, the massive grenades to clear trenches and bunkers, and the MG to provide suppressing fire. The MG normally is fed from a drum magazine that is integrated into the armature of the Guntank, but it can also feed from a top loaded magazine that is usually loaded with specialized ammunition such as AP or tracer ammunition. For use as mid range support, the heavy mantlet would usually be omitted for more mobility, and the roles of the weapons would be largely the same, with the addition that their firepower could also be turned on enemy armored vehicles and MS if needed.
>>94729424The models look pretty great so far. I'm curious about the rules but even if they're ass they'd be good for Mechastellar.
>>94732396The Guntank Assault Custom is painted in my take on the "Real Type" color scheme. The Operation V Real Types were never seen in anime form, they really only exist as models. In the lore (according to MSV-R), despite their name they ironically only ever existed in computer simulations, but the schemes themselves were intended to have low visibility properties in high Minovsky particle density conditions. The Real Type units in the sim were all designed with improvements over the extant Operation V suits, so the color scheme was used to easily differentiate them from the original Gundam/Guncannon/Guntank in the simulations. In reality, as in our actual reality, the "Real Types" were just an alternate scheme used for model kits that was given lore later.I also just painted a Gundam Real Type but I need to take pics of it.
>>94732097From what it says the Recon Huns drones don't count towards standard drone limitations.
>>94732456But how do the drones interact with combat groups. They have actions so as I'm reading it if you take a recon hun are there effectively only have 2 other actions in that cg?
>>94732897Huh, that... I actually don't know. There's nothing to really outright state that drone actions don't count towards force construction but confusingly the drone profile says a max of 5 is allowed in any combat group, suggesting to me that they don't adhere to the standard unit action limits in a CG. As far as I can tell, drones adhere to actions meaning that even with the lifted drone limit from the recon Hun, that you could only fit two more actions in at least a primary CG. Now maybe you could have extra pour over into a secondary CG but it still wouldn't allow extra unit wiggle-room.
>>94732237I know is not really mechs, but always though something like medabots could steal something like battletech, make it simple, and give it a go.You could swap arms and legs, and damage that stuff, and the board would be a hex.Think there is already a medabots tactics game, so they can take from that if they need something more unique On any case, isn't the proclem with tabletop in Japan is that it uses tons of space?
>>94732947Medabots is fucking cool so I strongly encourage it to be allowed. But yeah I agree, Medabots would have been a cool babies first hex game for tabletop, same with LBX (RIP).>On any case, isn't the proclem with tabletop in Japan is that it uses tons of space?I'm not japanese at all so this is pure speculation but while they're tighter on space, it's not enough to discourage hobby stuff. If you can fill your room with Gunpla, then it's not that much more of an ask to also go for miniature wargaming.
>>94729675On top of what >>94730607 said, with the current state of Terra Nova's defense against Earth as of 4E, they are explicitly stated to be putting out older models of Gears.Overall, there are a lot of reasons you can use them. Even if you set your campaign outside of the war against Earth, certain regiments in the Poles can simply have less funding than others and use cheaper but still available models. It's all up to you.
>>94732985>If you can fill your room with Gunpla, then it's not that much more of an ask to also go for miniature wargaming.Wargaming does require you to have access to gaming space as well, whereas gunpla can just live on a shelf its whole life.
>>94733650Fair point, and I'm not sure how common LFGS are in Japan but from what I understand they've had tabletop gaming for about as long as the west has. I've seen images of Dougram, Gundam, and Votoms pop up here of hex wargames and Japan has a decently large 40k scene.
Do the engineering cobra and or stonemason minis have glass between the roll cage bits?
>>94732450Here's the Gundam Real Type on the left and the most recent Zaku I've painted on the right.
>>94734146
>>94734153I decided to make the shield black rather than the red it is in the actual realtype scheme because I felt it looked better with the rest of the paintjob
>>94734162
>>94734146>>94734153>>94734162>>94734168Those look fantastic anon. Hoping that new Gundam Wargame means that I can make minis like this myself. Also do you think you'll try the game itself with these minis? Are they even the same scale?
>>94734264No, they aren't the same scale, the boardgame minis are 2in tall which is closer to the Gundam Artifact line, assuming you're talking about Gundam Assemble. I'd still be interested in building and painting some of those. I don't think that game has a particular "Scale" though since massive MS carriers are sized at 2 hexes in the game. It's very abstracted, the game looks more like a hex and chit with mini figures instead of the chits, rather than a tapemeasure and terrain style wargame. I use modified Battlesuit Alpha rules to play with these.Also- what has science done?
>>94732198>They're all liars. Even if they never watched the show they still copied the designs.
>>94734362I'm stupid, explain me the point? My point is that they took concepts from Dougram, and I straight up don't believe them when they say "Fang of the who what Doogrum? What's that?"
>>94733943I doubt it. Either it's an open canopy or you paint a gemstone effect for the glass like on a BT mini.
>>94732237>In addition to the good news, it's
>>94734393>I'm stupid, explain me the point?You ain't stupid, friend! It's been a busy thread recently. I'll try to explain.The point was not about FASA's use of Dougram visuals, nor was it about them denying anything.FASA licensed certain artworks from Dougram, Macross, & Crusher Joe and used those as the basis for their game. (And by 'artworks' I mean actual pictures.) This was a legal transaction and is of public record. In 1984 licensing was a whole different ball game and the rights to such things were handled piecemeal.The actual point of the discussion was this: Folks have been talking about how Battlemech movement is depicted and perceived. Sometimes 'Mechs are depicted as sluggish and lumbering, while in the original game books they were described as being quick and agile. Someone surmised that devs of Battledroids (later Battletech) must have seen the Dougram anime and modeled 'Mech movement and behavior on what they saw in it.Like >>94730436 said, it is extremely unlikely that the folks at FASA had ever seen an episode of Dougram when they made Battledroids. They had obviously seen toys and model kits and pictures from Dougram, Macross, & Crusher Joe, but they had not seen the anime of Dougram. This was 1984! They probably hadn't even seen any Macross (or Gundam, which got a later start in America than Macross). The FASA folks certainly could have seen Yamato (as Star Blazers), sure, but the only giant robot anime they were likely to have seen would have been "super robot" fare (like the Force Five Shogun Warriors stuff). Even Transformers and Go-Bots hadn't started when Battledroids was published.I'm an oldtaku. I was a teenager at that time, and I also happened to be among the very small number of Americans back then who even had any awareness of "real robot" anime. I watched all this with a mix of excitement, outrage, confusion, condescension, and envy. But somehow I managed to worm my way into the scene. A lot of luck was involved.
>>94732237I always got a kick of how Japs got the "The game of X in the Y" boardgame tagline, but without quite understanding it. And then you get stuff like "The game of AT Real Battle in the VOTOMS".That said, the hex n chit stuff they got looks awesome, and I always wanted to play one of the Votoms titles.
>>94733943From what I've seen, Cobra doesn't, and Stonemason does.
>>94732237Wonder how the votoms hex n chit plays..
>>94729424>>94732411Neat, I hope these match up perfectly with the 1/400 scale minis>>94734264Give it a shot! I'm hoping Bandai also puts together a painting guide since their demo models look pretty snazzy
>>94733650>>94732985>If you can fill your room with Gunpla, then it's not that much more of an ask to also go for miniature wargaming.Pretty much what he said. Cabinets on the walls take less space than a large flat gaming board (which technically could be stored at the wall either). Besides that, many in the west do not play at home at all either, but in clubs and stores, so having those in Japan too would not be unthickable either. They have huge multi-floor hobby stores (putting everything in the west to shame) already.. Some of those stores for sure could make some space to put a couple of wargaming terrain boards somewhere.
>>94736194There already are board game cafes and such.
>>94736399No doubt, and i am by no means an expert, but they dont seem "that" popular. And there must be a reason why Japanese (and lets be real, its not the only ones) seem to have little interest in wargaming with painted miniatures.
>>94730420I want to fuck the left one so it wins
>>94736414Same reason we don't have a big culture of poseable, pre-colored model kit toys. Hell, same reason giant robots are a niche over here. Culture develops on top of itself and uses itself as a reference. They're picking up warhammer while netflix is calling anything animated an "anime". Mutual parasitism.
When it says "in one combat group" does that mean if I had a cg A, cg B, and secondary cg B1, only one of those groups can buy the vet trait for models?
>>94736787I think it means for Primary CG A and Secondary CG A, which the rulebook calls primary and secondary units instead. Usually if a rule only applies to a primary or secondary unit it will specify, such as the Allies rule for CEF only allowing Caprice, Utopia, and Eden units within a secondary CG. The way I understand it as an example is, a GP CG could have all vet upgraded Jagers but a SK Mamba group couldn't as you used your Vet upgrades on your GP group. But the secondary RC iguanas in your GP group could also be vets.
>>94736787There's no 'secondary' CGs, just a secondary unit within a CG.So, in your case, you can make any number of models within [A] OR [B+B1] to be Vets.
>>94736940(Turn that 'OR' into a 'XOR')
when simplifying a mecha tabletop game (for the purpose of discussion, something like battletech, pvp small skirmish), what are the features you could live without? what are the features that absolutely must be in it?talking things like heat tracking, target locks, individual part destruction, ammo count, sight arcs, fuel, etc. what are the things that you really wouldnt miss if they werent in it?and what are the things you would really miss if they were left out?
>>94737006I guess it depends on how simple you really want a game. In your case with Battletech, Alpha Strike Rules tend to be devisive because of how streamlined it is. From my view point I guess it depends on what I come to a game for, As an example with Heavy Gear Blitz. ECM combat is a unique and very in-character mechanic for Heavy Gear. It adds immersion to the universe and is all around a fun game mechanic. What I could forgo however is something like sublist rules which are already optional anyway and for a good reason as its adding a lot of homework to force construction which adds weight to the game. And for game mechanics itself, i could do away with vulnerable traits or limited ammo which are nice flavorings but aren't a fundamental pillar of the core mechanics. So I suggest asking yourself what's a core mechanic that adds personality and immersion to your game and what is just additional busywork. You can also look at what mechanics add variability. Heavy Gear Blitz has different stats for and what kind of distance is required for using a melee weapon, some have reach: 2 meaning you can have an extra 2 inches away from a model, others need to be in base contact. Mechastellar on the otherhand has all melee engagements be 4 inches which makes the game less crunchy as there's less need for stats as well as putting all units on more equal footing. If one were to abstract Battletech as an example you need to identify highly personable mechanics, for me something that always stuck out about BT is segmental limb damage. Hopefully this rambling makes some sense.
>>94737006I can definitely do without heat and fuel.Heavy Gear Blitz takes it into the absolute minimum before abstraction becomes too much- I think Alpha Strike where you can't even decide on which weapons you're firing is just silly.
>>94736873>>94736940All right, thanks. And that rule doesn't apply to duelists right?
>>94737331Correct
>>94651876does a kick propelled by a rocket count?
>>94729424this shit will be as expensive as an EG or even HG mark my words
>>94730420>how the fuck it carries ammo with no compartments or bags?>literally a ammo belt attached to the "totally unnecesary an unfunctional structures in the back" in the picok
>>94735963>Neat, I hope these match up perfectly with the 1/400 scale minisWell, the minis are approximately 5 centimeters on average, which would be around 1/360th scale... so not too far off. The scale looks to be real loosey-goosey though. The Archangel ship only takes up 3 bases.I wonder if they're gunning for a full-on WH40K-like situation?
>>94737006>talking things like heat tracking, target locks, individual part destruction, ammo count, sight arcs, fuel, etc.Everything you listed should be dumped in favor of simplification. Most of them are tedious. Individual part destruction is actually cool but tends to get overcomplicated and cumbersome. Heat tracking should not be part of any game at all, ever.
>>94737400Fourze was a silly show but I enjoyed it. >does a kick propelled by a rocket count?No
>>94739547>Individual part destruction is actually cool but tends to get overcomplicated and cumbersome.Just make it a D6 roll that gets triggered by some other number, with the limbs, chest and head each being assigned to one side of the die.Like 1 indicate a head hit, seven and eight indicate chest hits and the remaining ones are assinged to the limbs.Whenever enough damage is delivered, you roll the die. If you roll chest, damage is substracted from whatever HP the unit got as normal and if you roll any other number, a limb gets amputated.
>>94739640That is nearly word for word what I did. I just gave individual parts HP thresholds so if one part gets hit hard enough in one go it becomes damaged, or if it's not an aimed attack it just hits generally and simply subtracts HP.
>>94737006To me, LOS and facing is a must for any wargame. Jockeying for advantageous positioning and exploiting it is the essence of combat.>target locksI think they add flavor, if it acts like some sort of damage multiplier - otherwise it's a glorified roll to hit, apply damage/roll for damage.I think making FCS matter is thematic, but more of a nice to have>ammo countSomething akin to air combat games where you don't have that much trigger time can be cool, otherwise abstracting to assume there's enough for the engagement is fine.>part destructionOften too fiddly. I've considered a HP system where below a certain threshold you take a critical hit, which could be limb destruction - but it's 1 significant handicap so it's not too hard to track, but effects you for the rest of the match>fuelSome sort of resource management like building up heat in BT or trying to get your opponent out of of energy in the open in AC or that cool system Gamma Wolves uses is I think often a defining things for making a game feel "mecha".
>>94739486Ah okay so it's closer to the 1/350 G Sight then, well that's alright I suppose. G-Sight also has some loose scale, for example #3 in picrel. The ships I'm most excited for, I hope they crank out some Musai Salamis, Magellans.That's a great question, I saw earlier in the thread they have 2x Balls as a unit, so we might see Magella tanks too in the future for combined arms.
>>94736940So if you have say a GP cg, and a RCsec, the guys in the RCsec can be ordered and in formation and such with the commander of the GP cg?
>>94651573Annoyed bc I wanted to get a commission done and the artist is ghosting me. Not dead because he posted a few days ago.
>>94741623Yep, exactly. Your commander can even be in the secondary unit himself. Secondary units are used solely to add flexibility to CG creation.
>>94651573I got a heavy gear starter box.How do I decide what to build my gears as? Just whatever looks cool? There's a fuck ton of options.
>>94742453Build stocks/whatever looks cool.Though there is a WYSIWYG element, most players won't mind if it's not adhered to 100%. A Jager's a Jager, etc.I just put numbered decals on my models + corresponding numbers ony army list so that players can tell which is which quickly.
>>94742453Which one? The Caprice one can build bodies for one of every profile except half the Megiddo ones (because there aren't enough bodies if you build all three Aphex profiles) and the Sniper Acco (which needs an extra part).
Are we hyped for the gundam tabletop game?
>>94745232Mostly. I am skeptical of the rules and pricing but if the price is good and rules are ass I can just use a seperate system.
>>94739555my first KRs were W, OOO and Fourze and I enjoyed them a lot, probably my favs though again were my first
>>94745232I wanna be hyped, but it probably won't be all that good. It seems it's going for a very 'gamey' approach. Yes I know, it's a wargame. Don't get snarky with me, people.Still I hope they'll give GW some reason to sweat.
>>94745232Not reallyIt looks like Hex and Chit with minis instead of chits. Which if you like that gl hog wild.Be more excited for the minis themselves and use an actual wargame system for them
>>94741183Are you sure #3 is Gsight? It looks just like the Gundam Collection 1/400s to the left but missing its base
>>94729424>>94729540what im most worried about this game is how MANY gundams there are and how LITTLE non gundams there areIdeally youd just have a commander and then the rest fill out with grunt suits but it seems theyre going a less thematic route, which is sadAlso the hex board has me worried because its both small, and doesnt look like it has any terrain rules
>>94748254basically how I feel about it. It's a very abstracted hex board game with gundam minis as visual aidsit's not at all a scale miniatures wargame.obviously just look at the ship compared to the mobile suits.It might be someone's cup o' tea but not mine. I am interested in the minis themselves though, mite b cool.
Why don't we like the LBZ here?
>>94748531with the card game theyre also releasing at the same time, it feels like this might be bandai's "warhammer underworlds" in a sense, going for small hex based combat with alot of tcg mechanics and little to no terrainWhich if true would suck but if they do some sort of way to play a (slightly) bigger game with actual terrain rules and better army lists that would be nice
>>94743237Skeptical.There's been quite a few "miniatures" games released in Japan that are just card games where you look at a mini on a little board in front of you that is only used as a tracking token at best. I'm worried that it's just going to be one of these games.Might collect the models for fun if they're as dirt cheap as they should be given Bandai's manufacturing process.
>>94749930I don't know how I replied to the wrong post. Was meant for >>94745232
>>94745232Hell yeah>>94747433Yeah it was G Sight and it came with a mini shield to go with it. Quality control on GSight was pretty bad, but it had some cool terrain pieces that were bundled with several figures. The G Sight ACguys had the Jaburo turrets they could smash.
>>94745655If they wanted to sweat GW they’d do color separation in the runners
>>94748733I don't think its just the LBZ but all bazookas really. I think they just fall short slightly in some manner, whether its range, damage, traits, etc. For me it would be range. 6-12 is a weird window for optimal shots. They'd probably get more use if they were 3-12 or 6-18.
I'm trying to think of pithy, descriptive class names for piloting stylesSo far I have the following>Sniper - long range good, close range bad>Leader - force multiplier whose actions serve to put teammates in advantageous positions, or do the opposite to foesThe roles I'm having a hard time coming up with names for>rushdown pilot, that gets in the other pilots face, and has an uncanny ability to stay on them>evasive pilot who uses his superior energy management and dogfight visualization to break locks and reverse situationsThe idea was a RPS ofSniper beats Unnamed Evasive Pilot (can't play the reversal game from long range)Evasive beats Rushdown (disengages and reverse the aggression)Rushdown beats Sniper (closes the distance and sticks on him in a range where the Sniper isn't comfortable)
>>94756650>rushdown pilot,Brawler>evasive pilotDodger? Baller?
>>94756650>rushdownVanguard - goes in first, charges in.>evasiveSkirmisher - moves in and out.
>>94756650StalkerSlasherStrikerBomberDodgerRunnerSmackerBaggerPumperHumperBlabberFapperPooperSneebler
>>94757032u forgot RAPIST
>>94757040You mean rapper?
>>94757032Battle Sneebler J
Why did DP9 give the JC Retaliator a duck-foot paint job?
To anyone else who has played Gamma Wolves, I'm the one who's been posting the short battle summaries. I like the game quite a bit but it's averaging 4 hours per session, which is just too long. This is mainly due to the manoeuvre phase, which just takes so long and has so many things triggering other things in it.With the caveat that I haven't played any actual Trench Crusade, but have watched some Battle Reports and felt inspired, I modified some of the core rules from TC to port over to GW. They primarily replace the phases and the concept of snap fire with TC's system wherein models are activated alternating between players, and every activation gives the model access to its entire range of abilities until it ends its activation or fails a risky action roll. Everything else from GW stays in, including the basic 3D6 dice pool where you get a success for each dice rolled at or above the value of your appropriate skill.
>>94759144
>>94759149Ignore the highlists, just pointing out wording changes to some friends. If you ever get the chance to play it this way or have any immediate feedback just from looking it over, I'm all ears.
>>94759144Interesting idea. I've been digging into TC quite a bit and really do like it's style of activations a lot. I have Gamma Wolves but have never gotten to actually play it tho so I can't comment on the original phases much.
I really like the tiger and jager longbow gears but I can never seem to fit them into any my lists
>>94761770Tigers are easy for me, they're basically Hunter+ or Jags without Airdrop and movement. They're especially easy to work with as a UMF player as I cam shove them into any combat group. Longbow Jagers I imagine are comparable to my Spearhead Hunter in which case, You have to be very delicate with them as a commander unit. Basically always have them defended and covered unless you can gurantee an attack.
>>94755917So, Diamondback with MBZ=bad?
>>94762097Not bad, but consider the other varients. I usually go for Bazookas when I'm out of Autocannon varients to use and want to keep a consistent optimal range for my group. Rifles are usually far range compared to Autocannons. Bazookas are still usable, but could probably be buffed in a minor way.
>>94727683Yeah, back in the 80s 90s Battletech rules if your opponent hit you, you got hit. There was no dodging or weaving. Anime stuff like that was the realm of Mekton..
Peace Officer Corps force, One of the combat groups is built around a cataphract but I can't decide if I want a bushmaster cobra or chaingun razorback as the bodyguard for it. Or something wild like a boa
>>94762311I can attest to Chaingun Razorbacks as a Norf player being solid. HRCs are great for mopping up lesser units and 8 armor is pretty good.
>>94758337That's not a duck-foot job, that's just a duck.
>>94651573>There was no dodging or weaving90% of games with hit rolls are including evasiveness that in that abstraction, or in an armor save roll. That wouldn't mean most games are about people standing still and belting each other with swords until one of them dies.
>>94762890Is DP9 doing anything with Jovian. Last I heard is they doing something called Jovian Fleet, then nothing.
>>94763385Don't know but Jovian Wars was pretty dead as is. This new Gundam Wargame if it takes off might kill it for good. Wouldn't be a bad time to bring it back as an RPG however.
>>94763385The Jovian Wars rules never made it out of playtest (last update September 2022), and the blog website went down sometime after October 2024. There might be something on their Discord server, though.
>>94762311Souf player here. Just look at this sexy motherfucker.
How are these attributes for mech piloting?>Pilot - maintaining control, dodging fire>Dogfight/Tactics - observation, and visualizing how to put your craft into an advantageous position >Guns>MeleeI was thinking about making Missiles their own stat, but I think I'll make them Tactics+[Missile's own attribute] in the interest of simplicity, although this might make Tactics the God Stat.
>>94699314>>94699348Yeah there aren’t any regional distributors so everything has to be shipped directly from canada >>94721152gr8 b8 m8>>94727038Because the true capabilties of a battlemech in the lore are wildly inconsistent>>94726705Harriers?>>94729675They’re cheap, mostly. They get held in reserve or sold off to the badlands.>>94739547Individual part destruction is cool actually, but I agree heat should be excused whenever possible unless you’re trying to do a tribute to Battletech >>94745232Rules will probably suck but I want those minis>>94763385Jovian Wars is also functionally dead. Who knows how it’ll go, though I’m hoping they get something out of it>>94763451The new Gundam game wouldn’t really fill the same niche because it’s not trying to do space combat in the same way
>>94768774>HarriersThey are excellent ECM wizards but in terms of flavor I'm kinda trying to go for diet GP that can do recon objectives. Still might go with them for the ECM capabilities but I worry the Pitbulls wont keep up. I'm basically dipping my feet into Peace River but for now this will actually be part of a North squad>The new Gundam game wouldn’t really fill the same niche because it’s not trying to do space combat in the same wayI guess its a matter of what the game actually looks like. I do think Jovian Wars could still occupy going for more fleet scale gameplay where as the Gundam one seems to be going for 1 on 1 dogfighting and high speed melee gameplay. Plus the new Gundam game seems to encapsule the whole franchise and not just focus on UC style combat and aesthetics which Jovian could still cater to.