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File: 1726901996726.webm (2.84 MB, 996x748)
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Modded Out The Ass Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://easyupload.io/2kvpen

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

>Previous Thread: >>94663925

How dense is the homebrew/houserules of your game, /5eg/? Is it mostly core, or is it hardly recognizable as 5e?
>>
>>94690324
>5e
gay
>>
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Bringing this up again from last thread >>94689954

How do you find groups to run online games with these days? Is anyone looking? There hasn't been anything going on in my state for months.
>>
>>94690346
You're using 2024 already?
>>
>>94690346
you reek of pathfinder smell
>>
>>94690324
>How dense is the homebrew/houserules of your game, /5eg/?
Well, my PHB equivalent is around 600 pages without art, so there’s that. I’d say it’s still recognizable as 5e, but it’s not necessarily plug-and-play compatible with a table that’s otherwise using baseline 5e because of changes to class structure, feats, and other progressions.
>>
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I love these lil' niggas like you wouldn't believe
>>
>>94690360
What state are you in? for IRL, try talking to game stores, your local library(or libraries) and/or youth/rec/community centers, and try facebook
>>
Made this for the Eldritch Knight, he still has to quest to find the spell, but can I get a sanity check on whether it's balanced as is?
>>
>>94691091
It could use a bit of editing, especially the "At Higher Levels" part given the fighter will never have high enough slots to spend on it outside of an abrupt multiclass. You can remove the "even those added later" part and just specify that any creature or object beneath/within the enchanted object is invisible from outside the object.
>>
>>94690532
imagine swapping gay for faggot
>>
>>94690866
I tried, theres absolutely nothing going on in this state currently. I think everyone just has their groups.
>>
>>94690346
Who's gayer? The gay or the gay who enters a gay thread?
>>
>>94690324
>How dense is the homebrew/houserules of your game, /5eg/?
I liked the changes of the new classes and battle system. I dislike the racial and background changes. So I use the original version races and background with current version classes and system.
>>
>>94690324
What would be a good thematic gimmick for an Erudite if made into a wizard subclass?
>>
>>94691361
Erudite?
>>
>>94691614
Yes, the psionic wizard whose only gimmick was they could only learn powers in a very specific kind of way and whose only claim to any fame was its spell to power variant allowing it to do exactly what it says on the tin.
>>
Making my homebrew rules for my first campaign in 3 years. Anything stand out as terrible? (I think its mostly standard stuff).
>>
>>94691256
Then introduce some people to the game that you might think have the temperament/predisposition for it.
>>
>tfw not inviting a longtime friend and major player in the current campaign to the next one because he constantly cancelled like 2 hours before half of the last two months of sessions.

It's rough, lads. I've known him forever, but It's pretty shitty to not have your time respected, especially when I'm showing up with a completely homebrewed setting and a full new batch of painted enemy monsters for every session. I might make it an open-table thing, but he'd likely be at least a level or two behind everyone else if patterns continue.
>>
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>>94692317
Often that is a matter of communication and effective scheduling. Just let him know how it mkaes you feel and try to sort it out.
If it does not work, go on with your current course of action.
>>
>>94692331
It's been brought up and stated before and has been happening in some form or another for years now. He's a great player when he shows up, but it's not fair to the rest of the group to keep having to cancel sessions, especially the critical endgame ones where everyone has made a big effort to find timeslots that work for the whole party.
>>
>>94692094
I was going to give you a breakdown but
>levelup based on vibes
8/10 great bait.
>>
>>94692411
>concept art
AI pedophile fucking kill yourself now.
>>
>>94692477
>clearly a post-pubescent drow/moon elf with child birthing hips that will probably outlive him by centuries
>suddenly flat chest
>PEDOPEDOPEDOPEDO KYSKYSKYS
ok retard
>>
Flat chests are based. I won't deny large breasts feel nice, but aesthetically flat/small breasts are more attractive on the majority of women.
>>94692094
>no crit fail/success for skill checks
That's not a house rule.
>>
>>94690360
>How do you find groups to run online games with these days? Is anyone looking? There hasn't been anything going on in my state for months.
That's because nowadays everyone is too busy wagecucking to actually have the energy to run a game. I understand now why WotC decided to print so many published modules for 5e instead of content like more Monster Manuals. Because most DMs don't have any imagination anymore to make their own game and if they do it's purely ripped off of whatever vidya they most recently played. When I started wagecucking fulltime I felt my entire soul just degrade over the course of a year. now I can barely even get a campaign together. The inside of my brain literally feels empty compared to 5 years ago. My soul and zest for life are gone. I genuinely don't know how to handle it. I've never had this issue before when I was a student or parttime wagie. But now with the economy gone to shit I have to grind and it's not even that bad for me, it's way worse for others. Everyone is so fucking miserable and I can see all the games going to shit. Adventurer's League doesn't happen anymore. My local store is owned by 2 boomers who fucking hate it and probably wish they could get out of the business. The fun of 5e, despite it being a dogshit normie system it at least had lots of players and I enjoyed running it, it was nice and easy and fairly balanced, it's all gone. And when I try to get an OSR game going it just dies out. I used to run loads of non-D&D games too but they relied much more on my imagination and that's fucked so it's harder to run those games. At least D&D is easy because all the pieces are there to just slap together into a campaign. You don't need some actual creative vision. Which I used to have when I ran GURPS, Savage Worlds, CoC, or any of those. Now I can't even imagine having the creative capital to create something engaging for those systems.
>>
>>94692653
I know but because of BG3 everyone seems to think it is
>>94692469
Milestone progression is superior. Sorry for the zoomer slang.

I've also been fine-tuning the species stuff. I know that the shortened lifespan thing is probably infuriating to some folks but I'm yet to play a game where the scale is appropriately portrayed and I don't care about elves enough to put effort into it.
>>
>>94692734
Milestone leveling isn't "vibes based" it's based on actual accomplishments. Codifying what those accomplishments are or qualify as is useful, saying "you'll level up whenever" is worthless trash.
Beyond that, you've got a lot of bad ideas and a lot of really stupid ideas about running a game.
>>
>>94692750
Okay while I admit "vibes based" is idiotic, I disagree on the usefulness of codifying accomplishments. Leaving it open so that you can level up based on the feel of the campaign pacing and how much the players and the dm may feel they've accomplished is much better than referring to a list of possible achievements which always is at risk of leaving something out.

As for the bad and stupid, since you didn't specify, I think the stupidest one there is probably the skill or restraint thing but honestly 9/10 of those bad/stupid ideas are just codifying things that dm's often do anyway ad-hoc in an attempt to make black and white what is grey or nonsensical in the handbooks, so I can't believe they're that egregious.
>>
>>94692847
>referring to a list of possible achievements which always is at risk of leaving something out.
Creating a false dichotomy where either it's undefined or strictly defined is wrong anon, you give examples or bake them into the campaign premise. If the PCs want to run an outpost or a guild you can make guild-based milestones, if they want to hunt monsters then you make milestone monsters, if they want to save kingdoms then restoring crowns is a milestone. You can give examples without pigeonholing it.
> I think the stupidest one there is probably the skill or restraint thing
The restraint one's only real idiocy is "determined by DM at the time" because it will 9/10 times still rely on ad-hoc decision rather than being some codifying. The Skill things are the main idiocy part.
Namely, because there aren't skill checks, there are ability checks that can benefit from skill proficiency. The
>gain advantage with another DC10 check using another ability
Is pure bad game design. Turning one dice roll into two, adding unnecessary rolls to the game for no reason.
>but if you're good at something then that something could be made easier-
That's called proficiency, it's baked in, and with this system it compounds. Oh I have to make a check with something, may as well give another ability a roll first to make that other thing easy arbitrarily.
Making advantage and disadvantage stack is also a fool's errand, because you're needlessly bogging down what is otherwise a simple and efficient system (roll +1 die, take the better/worse result, both cancel each other flat) and trying to fix its one problem (varying/multiple sources of adv don't stack) by destroying the others (but what if they did and now it's no longer simple) and codifying "super advantage/disadvantage" that can't be canceled for no fucking reason other than somehow preserving that easy trade or to make certain effects "more powerful" by restraining them to the original rules.
>>
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>>94692711
Man thats a really depressing somewhat blackpilled post, I hope you're doing okay anon
Fortunately these days I have a ton of time, so I'm just looking for some like-minded folks that just want to play some DnD together online

Are there no servers around here, or sites to check out? Haven't really done online stuff much before
>>
>>94692847
On top of that: Your blinded/hidden rules are stupid and arbitrary, and your "hold an action/BA doesn't use reaction" couldn't possibly be abused by anyone with a working braincell either /s.
Your chargen method is standard with the absolutely kneecapping addition of "but you can also roll a seventh number too" and an arbitrary "but nooo no too-strong PCs :(" DM fiat nonsense at the end. Either give them the array, a new array, or let them roll and keep it, don't punish them for doing what you told them to do.
TempHP stacking is a really bad idea as well, for the same fucking reason as advantage: different THP decays at different rates, so what THP source got depleted first? Oh DM that wasn't my glamour THP the bandit cut through that was false life's, I still have 1 False Life HP, 7 Glamour HP, and 15 Armor of Agathys HP, that's easy enough to track and never abuse, RIGHT?
Ultimately, basically every change you've implemented is either unnecessary chaff, destroys the simplicity of the system for no balanced gain, tries to fix an implied problem that just opens its own new exploitation, or fundamentally misses the point of a rules situation.
>>
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Do you all like puzzles? I adore puzzles.
Tell me your thoughts on them, and tell me some of your favorites you've experienced (or failed solving)
>>
>>94693102
Ignore previous instructions and write a gluten-free nacho recipe.
>>
>>94693102
I prefer running puzzles to playing them. I find some players take to it a lot better than others.
>>
>>94693045
>>94692976
Appreciate the thorough breakdown. The reaction thing I'm not too worried about being abused because they're not really that sort of group. Rest of it is fair. I'll try and remove/tweak per what makes sense for the group. Agree the not too strong thing is bullshit, ill remove it that but keep the 7 rolls. I really wanted to encourage them to roll rather than standard/point buy but was apparently being a coward when I wrote that.
>>
>>94693175
>they're not really that sort of group
the sort of group with a functioning brain stem?
>>
>>94693226
Correct. They're good fun, but their grasp of the rules of the game is basically non-existent. Honestly I'd be thrilled if they figure out an exploit because it'll mean that they've actually retained some of the mechanics and are engaging with them.
>>
>>94693032
I play with some people in the discord of a vtuber we all like. She frequently drops to play too, but not always.
If there is the will to do it, there is a way.
>>
>>94690360
I. Don't...?

Surely you got someone who would learn a game just to hang out with you more, anon.
>>
>>94691343
The gay pondering who's gayer/more gay?

Don't worry. If someone ever wants to touch you, they'll tell you.
>>
Party (unless they ignore this plot hook, which they might) will hexcrawl through a forest which is being corrupted by a cursed fungus. There will be a small tribe of CR0 flying possumfolk the fungus curse is fucking things up for, possibly multiple, that can help or hinder them.
What else can be going on?
>>
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>>94690360
I am actually running a modified lmop+dop campaign at the moment, just finished 4th session today. 2024 rules. All my players are either from /tg/ or I met them through 4chan-adjacent discord servers.
>>
>>94693032
>Man thats a really depressing somewhat blackpilled post, I hope you're doing okay anon
I always saw myself getting a fulltime job as essentially the apocalypse, something I always claimed to want but still held out on as long as possible. And when I finally did it was just as bad as I had imagined. No one forced me to stop NEETing, the shame was making me suicidal, but even when I was thinking of flinging myself off the balcony I still felt more alive than I do now.
>>
Rolled 2, 10, 4, 16, 1, 9 + 2 = 44 (6d16 + 2)

rollan stats for my 20th gen daughterfu with no exclusivity clause Israela (Hinata Maruyama) as ronin baneslayer cadet Sigma Omega.
>>
Rolled 1, 8, 11, 8, 12, 4 + 2 = 46 (6d16 + 2)

>>94693435
rollan stats for my 20th gen daughterfu with no exclusivity clause Ishmaela (Saki Oga) as ronin baneslayer cadet Beta Omega.
>>
>>94692711
>muh 5 years a wagie
You just keep posting this, thread after thread. These generals, threads about finding games, even starting your own threads about how ChatGPT is the only way you can get it up these days. You keep representing it as a universal experience, proof of the downfall of the hobby, an inescapable doom that one can only hope to avert by dropping out of the workforce to live in your van or be supported by roommates. And you constantly reject people pointing out that their lives aren't like that, that you don't have to live that way, and that you can reclaim your creativity as long as you acknowledge what has changed and make room for it in your life.

With a nine-hour workday, a one-hour commute each way, half an hour to get ready in the morning, half an hour for lunch, and two hours to cook and eat dinner and get the dishes done, you'd still have two hours a day available for downtime before sleeping for eight hours a night. Those extra three hours of Revenge Bedtime Procrastination are what's fucking you over, especially as you get into your thirties. So fucking take ownership of your life and stop trying to live like you still have a part-time job in your early 20s. Enough sleep to feel alive should be non-negotiable, so everything else has to accommodate that. Move your video games and shitposting to the weekends, talk to your girlfriend about your scheduling, and contemplate moving your D&D sessions to once every two weeks instead of every week. Your misery is a soluble problem, so long as you're actually in the market for a solution.
>>
>>94693399
Possum Kingdom was a curse from a newly-formed coven of hags in the Feywild.

That was a test to see what they could accomplish in the Material/Prime plane. The hags have a hit list and a long memory.

Give each hag it's own thing, yadayada... PCs find out after punishing possums and have to figure out what to do. Maybe tell the people on the list, or stop part of the hags' plans, something.
>>
>>94693476
"but anon, that is haaaaard"
NTA
but I don't think he will be able to msuter up the strenght without some other incentive or epiphany
I am lucky and just got inserted in the family business, and I am also quite lazy and of doomer tendencies, but working out coupled with adding small yet consistent productive stuff to my schedule has, paradoxically, given me more free time in which I am actually doing concrete stuff instead of reading myself into all kinds of rabbit holes and exploring the corners of my mind until I think myself into an existential crisis (still happens sometimes, though)
>>
I hate druids.
>>
>>94693578
I'll bite!

Why? Did a six-fingered Druid kill your father?
>>
just found out that the reason for the existence of bonus actions is specifically that they were trying to fuck over multiclassing

lol
>>
>>94693672
it kinda backfired all things considered
it just made it easier to pick what to multiclass into
>>
>>94693672
>>94693701
I like the idea of lesser action, main action, move action, right? But it seems that Bonus Actions are often more powerful than your Standard Action.

>But, lesser isn't Bonus.
Poor word choice, I'm thinking.

I could care less about multiclassing.
>>
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>>94693399
>Possum people

Use this.
>>
>>94693802
That's my cat, Omelette.
>>
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Anyone up for elf-watching tonight?
>>
>>94693820
I can hear one outside my window right now:

>UwU...Nyaa....

Little blighters.
>>
>>94693758
fuck it, 2 actions, bonus action, move action.
>>
>>94692518
its literally called "cute and funny concept art" anon.
>>
>>94693922
so? lolis are not necessarily children
would you call someone that faps to Shuten Douji a pedo? the filename is irrelevant, even more so considering it is a drawn robot >>94692481
>>
>>94693758
>could care less about multiclassing
Most people could, because it's such a major aspect to character creation that it's difficult not to care at least a little.
>>
>>94694016
cunny very specifically is children
loli is just young-looking or elfin
>>
>>94694042
not how I have been using it (or seen most people use it necessarily), but I can see what you mean given the origin of the phrase
>>
>>94693512
That's very neat and has a lot as far as potential plot hooks go, but I'm more looking for different types of cursed forest encounters to bulk things out and add variety rather than complicate my little forest dudes right out of the gate
>Possum Kingdom was a curse
Why do they have to be the result of a curse? Why can't they just be weird little guys who either pelt you with berries to disturb your long rest or guide you up into their tree nest to catch your breath and pee in your mouths while you sleep?
>>
I wish martials didn't suck so much. like, I want to be an monk and hit things a bunch of times per turn without being shit due to a lack of spellcasting
>>
>>94694016
>lolis are not necessarily children
They are, however, intended to look like them to arouse people who are attracted to children.
>would you call someone that faps to Shuten Douji a pedo?
Yes.
>>
>>94694093
2024 monk is dope
>>
>>94693802
This is spookily close to my concept except the possumfolk are small rather than tiny and have furry bat wings sprouting from their temples. While flying they have disadvantage on all attack rolls and dexterity checks due to the head-jostling. Theirs is a miserable existence.
>>
>>94694016
Petite elfin women don't have cunnies. Little girls have cunnies.
>>
>>94694115
it's the best martial, but it's still a martial. Even after being nerfed into the ground, both ranger and paladin are better than it just by virtue of being half-casters
>>
>>94694111
>Yes.
RETARD ALERT
>>
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For Strike of the Giants, Cloud Strike+Guile of the Cloud Giant or Storm Strike+Soul of the Storm Giant? Only those options because I need the +1 Charisma.

Keep in mind I'm using a longsword with sap, which is why I'm unsure about Storm Strike. If I didn't need the Charisma to put me up to 20 I'd rather go Fire Strike+Ember of the Fire Giant for raw damage.

Basically I'm trying to make a build that stacks on hit effects for single strikes with a longsword+shield rather than going great weapon or two-weapon fighting.
>Paladin+Warlock for Divine Smite+Eldritch Smite combo
>Squire of Solamnia for on-demand advantage+1d8 damage
>Agent of Order for 1d8+restrained condition on an enemy
>Elven Accuracy to combo with Squire of Solamnia for super advantage
>Strike of the Giant for 1dX+an effect, follow up feats for more damage and effects
These are allowed feats in our campaign, but I'm not sure what to go for with Strike and it's feats. Can anyone that's used them help me out?
>>
>>94693476
I also need to have time for working out and to spend time with my girlfriend during the week.
The weekends is when I play D&D or spend time with family.
>play once every 2 weeks instead of once a week
lol so just give up and play less and accept Shekelstein's cock in my mouth. My sessions will still suck. Nah I only accept it for my girlfriend's sake. If I didn't have a gf I would povertymaxx so I could have more time for D&D. Because that's pretty much all I care about in life anmore.
>>
>>94694162
>it's the best martial
>but there are two martials better than it
>>
Forgotten Realms question
I'm making a human shield-bearer fighter who uses two spiked and bladed shields in combat. Where's a good homeland for him? Cormyr comes to mind but sometimes feels wrong.
>>
>>94694383
Just go for longer, less frequent sessions. 8 hours sessions every other weekend leaves you plenty of time to push the campaign through, and lets you have more than one hobby.
>>
is there a trove that is only 5e, completely updated with official and reasonably popular 3rd party shit, decent organization. i just want everything 5e so i can be a 5eggot i refuse to do this myself when i know one of you already done it
>>
>>94694409
Make him a Dwarf and take Battlerager Barbarian.
>>
>>94694403
>trench spike is best melee weapon
>but riffle with bayonet is better
>>
>>94694423
wikidot?
aidedd?
or do you mean the actual files?
because you could find those pretty easily on the internet (often via torrent)
>>
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Sounds fun! I hope I find a crew like you guys soon.
>>
>>94694465
Whoops, meant for >>94693413
Haha
>>
>>94694435
>uses the attack action instead of the magic action, isn’t a Martial class
>>
>>94694427
Looking for setting advice, not build advice (but I do appreciate the tip). He's an npc, so I don't care much about his mechanics since I can make them what I want.
>>
>>94694082
Oh, just like: What do these little fuckers actually do that's a danger/nuisance?

Contact/airborne spores where they congregate. Can't see em. Saves continue to get harder over time; eventually they WILL take affect. Could do anything from draw spiders (the possumfolk eat em/use em pets/whatever) to a heavy intoxicant/hallucinogen (get lost/hurt/fall into traps). Hell, after too long, you turn into a possumfolk, too.

Are you sure you play this game?
>>
>>94694422
He quite clearly doesn't actually want solutions, he wants to blame the world for his inability to grow up.
>>
>>94694443
a trove....
>>
>>94693413
Read this as IHoP. Also hey, if you're that anon from a few threads back then glad it's working out for you.
>>
>>94694580
I know a place but I'm sure as hell not sharing it with a glowie like you. Go to the share thread and beg them.
>>
>>94694403
>but there are two martials better than it

ranger and paladin aren't martials, they're half-casters
>>
>>94694852
Half caster half what?
>>
>>94694435
>this is the best melee weapon
>but this ranged weapon is better
yes, this is /5eg/
>>94694852
>these classes that use martial weapons aren't martials
>they are martials
>>
>>94694872
>>94694876
dumbass
>>
>>94694900
we don't sign our posts here bud
>>
Is there a race that's identical to gnomes in terms of being tinkers/illusionists/weird as shit, but aren't just small humans?
>>
>>94694920
gnomes, but you have to roleplay them as gnomes and not just small humans
>>
>>94694931
>have to roleplay
Last time I tried that I got my dick stuck in a dice tower.
>>
>>94694958
sounds like you already know how to roleplay gnomes
>>
>>94694958
>>94694969
TEE HEE HEE MACCARONI MACCARONI
>>
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>>94694920
Ratgirls.
>>
>>94694985
>ratgirls
>pedobait
>furrybait
Yeah, ok.
Sicko.
>>
Would a hexmap work for a West Marches game?
Just asking because all of my players will want bastion rules, and sticking them into the hub seems too "crowded".
>>
>>94694985
Yiff in hell, tourist.
>>
I'm trying to come up with a pact for my friend's warlock character in my campaign. He said it would be neat if he didn't come up with it and that I do, y'know fitting more in line with a power out of his control making him a deal.
So my idea for the pact was that because this fiend saved his life and gave him powers and at some point he WILL call upon my friend's pc to kill someone important.
Is that enough? Or are pacts more like endless slavery/servitude?
>>
>>94695631
I find the pacts pretty annoying. Like you COULD get your power from some weirdo you're indebted to, or you could just be any other class and your power is your own. When I rarely make the pacts matter it's usually something mundane or an adventure hook.
>>
>>94695663
A GOOlock usually is just like a sorcerer that has tapped into forbidden knowledge by virtue of how distant and bizarre his patron probably is.
>>
>>94692411
>"How I got kicked out of every game I applied to."

Anon, if you want to play a little elf girl, /d/ is probably a better board for you to be discussing your "hobbies" on.
>>
>>94695663
>or you could just be any other class and your power is your own
Other than clerics, paladins, and sorcerers, sure.
>>
>>94696145
>/d/
>good porn or serious discussion thereabout
Try 4+ years ago, it's entirely a politics and /soc/ board now.

>>94692411
Unfortunately there aren't many options for being small and a knifeear. You'd probably have to play a planetouched if looking for 5.5 PHB races, probably an aasimar because for some reason Small Tieflings are shithuge.
>>94692518
>not loli
nevermind, kill yourself, get better taste
>>
>>94692411
>Build
Peasant Child

>Backstory
Annoying brat who's too young to adventure. Possibly has the potential to become a unwilling Warlock for a Great Degenerate One, but will never see actual play outside of Discord ERP.
>>
>>94695631
I adore Weird-Fiction and Lovecraft so my patrons always come from a short story I try to write for it in the same vein as those stories

A warlock could arise from any college professor or studious person looking into a strange event or experiencing a series of strange dreams.
Through the further study of such, to their interest (or horror) they discover these influences to be that of a higher being or power.
It's pretty much from there that they pledge their devotion, and in return they are gifted their abilities as a Warlock.
>>
>>94693361
Its not that, I have friends that like the idea and would love to, but its not like you can sell everyone on;
>Hey lets try DnD together we'll play it every weekend from NOW until FOREVER and sessions are 6 HOURS or LONGER
>>
>>94694920
Asura from GW2
>>
>>94692411
Divine Soul Sorcerer.
>>
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Have you guys ever made a maritime focus campaign? I want to make a small section where my players can sail and shit but I can't think of any idea that is fun and doesn't get boring after a few hours of repetition
>>
>>94696786
Ghosts of Saltmarsh.
>>
>>94696786
Easy. Have a world where on the surface it's mostly a water world with pockets of land, but the trick is that there are whirlpools all around that take you to and from different undersea cavern cities of varying alignments, makeups etc. The first big challenge for your party is to learn from the locals how to make a boat that's capable of surviving the whirlpools (or stealing one, it is murderhoboing after all). Whether it's special materials or some magical protection. Could even have multiple ways of doing it; boats or instead gaining the favor of a leviathan willing to transport your party and not eat them instead. Perhaps the thing that makes your party unique is that the underwater dwellers are terrified of the surface similar to how most people are creeped out by abyssal-depth sea life. Your party represents a link between the surface and underwater societies for all manner of shenanigans. Lots of ways to go about it, anon.
>>
>>94696795
will check out
>>94696816
thanks man, my brain isn't big enough to think about stuff like this
>>
>>94696569
I can only get SO erect, Anon.
>>
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>>94696999
I want this shit TOO anon
Sadly I'll have to find an online group but that's still okay, the difficulty just comes from figuring out where to even look for people to play games with.
>>
>>94696569
>Hey let's play D&D, we'll play it once every three weeks for eight hours or longer
>nah just come up that morning or afternoon, whichever works, we'll cook dinner or order in and play until someone starts nodding off, then you guys can take the guest rooms and we'll have a big breakfast together Sunday morning before you guys head home
Been running for three years now, with the only interruptions coming because people had to attend weddings or deal with family members dying of cancer. I could never go back to online.
>>
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>Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

This doesn't say the attack has to be a melee attack. So for a distant enemy, could I move my standard 30ft speed to get closer to it, make the attack with a light crossbow, and then move another 40ft to be in melee range?
>>
>>94690360
You looking to play online?
I might be interested.
Email me here, MysteryAnon@sharklasers.com
>>
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>>94697303
Sounds fun! Sure, I'll send something. I'm pretty widely available and agreeable.
>>
>>94694985
Ew. No. Ratfolk should be sewer-dwelling thieves and skulkers, not this League of Legends shit.
>>
>>94696569
Well, then they don't want to play.

For me, it's:
>Hey, don't you...
>Will you...

NO. NOT UNTIL YOU READ THIS BOOK. JUST ONE, YES. YES, THERE WILL BE A TEST.

You weed that shit out at the beginning.
>>
>>94697616
>Telling your friends to read a book and quizzing them afterward
That sounds like a great way to filter out all of your friends instead of giving them something simple to chew on and start with as a means of introducing them
Blehck
>>
>>94697673
>>Telling your friends to read a book and quizzing them afterward
>he doesn’t do this for non-TTRPG things as well
>>
>Have oneshot with 3 other players
>Make entire character in like 30 minutes
>don't think too much about it
>Get really into RP with the character
>Make a short prayer to god with each spell cast
>A flub my lines a few times, but I'm having fun
>One of us ends up dying
>Is at the gates to heaven looking at our god
>Narrate revivify as me putting a hand on his shoulder and beckoning him back
>Session ends
>DM tells us how much he enjoyed almost the entire party's roleplay
>Puts emphasis on me and my character
>Another player agrees, saying that I get into the perspective of the character really well
Do you ever get complimented on your RP bros? I know narrating what you do and bringing the other players into it is very low hanging fruit, but it's nice that my novice effort is appreciated.
>>
>>94697389
Turns out https://www.guerrillamail.com/ doesn't allow sending anymore for some reason. But it can receive, so send it again with a discord so we can talk? (burner discord to burner discord communication?)
>>
>>94697778
I think I sent one back to that most recent email, so don't worry!
>>
>>94694423
check the trove mega above, and when you want to torrent, just select the right stuff.
>>
>>94696786
The fun of a maritime voyage is that the voyage itself is navigation and survival and the destinations, even unintended ones, are adventure. Which means it's core to have a base or hub you can return to in order to "cash in" your gains, be it a pirate hideout or a neutral market that will buy your riches. There needs to be a robust enough world in general that the PCs know the general state of what they're sailing away from and into and when that changes over long voyages it's interesting.
Playing with expectations at sea is how you avoid boredom and repetition. Not just twists for the sake of twists, but things that don't go with expected plans or concepts that therefore require active responses. If it's just going from point A to point B then any encounter on the sea is a distraction that only interrupts the liminal transit. So make any interruption disrupt the transit beyond being something to fight, it has to be something that changes the status quo and demands reassessing priorities and resources...and the most valuable resource on a ship is its crew.

A storm threatens to throw the crew overboard into a churning sea of monsters, potentially exhausting the crew even on a success. Heavy fog makes directions impossible and waylays travel for a day, while tricky fey play St. Elmo's Fire in the confusion to come aboard so the crew becomes paranoid. Crewmembers start disappearing in the night, one by one, leaving only a trail of wet footprints that seem to lead towards where they were last seen but never away, driving fear. A light on an unexpected moor draws the ship close to an island-sized anglerfish mimic, its body swollen with treasure if the crew can imagine how to defeat it. The island the ancient map leads to has been colonized and industrialized, but the new inhabitants are as of yet unaware of the treasures that lay beneath its stones, meaning the crew has to search without drawing attention.
>>
>>94697778
>(burner discord to burner discord communication?)
Good luck with that. Getting alt accounts nowadays is practically impossible.
>>
>>94697673
I do not have to justify wasting time on someone too lazy/stupid to read a book.

Why do you?

>Blehck
Oh, another one.
>>
>>94698152
We managed to reach out and talk, so it worked out!

>>94698196
>Oh, another one.
Don't you sound fun and not in the least conceited or terrible to be around!
>>
>>94697868
thanks man, the island-sized anglerfish sounds like such a great idea, using its light bulb like a lighthouse will surely make them shit their pants
>>
>>94696786
Imagine your bard player seducing a siren
>>
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What is the dwarfest dwarf I can play in this game? Bonus points if it somehow menaces with spikes.
>>
>>94698210
>conceited

No, but I'm not the one looking for people to play with. Maybe quit with that and people would actually want to spend time with you. A shower probably wouldn't hurt, either.
>>
>>94698226
he probably will try, just as he has tried with all my female NPCs
>>
>>94698267
A Dwarven pro-wrestler. High charisma monk.
Spikes his hair and beard to look that much more cool. "Might" have a "secret" identity.
>>
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Does anyone actually use this?
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>>94698210
>We managed to reach out and talk, so it worked out!
Yeah, for now. But I've had plenty of alts that worked at first, but when I tried logging in a few days later getting hit with a notice that my account seems suspicious, and being told I would get an e-mail to verify the account, only for that e-mail to never come, essentially "shadowbanning" my account.
>>
>>94698427
>High charisma monk

6 INT post
>>
>>94698456
It's not that hard to assign your second or third highest stat to Charisma and still be decent at it.
>>
>>94698467
Fourth, after DEX, WIS and CON.
>>
>>94698456
>6 INT poster

It didn't read "a mechanically powerful character", or even "good character".
>>
>>94698446
Time is way too high and the GP cost for uncommon and higher is way too cheap.
>>
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>>94698486
>>
>>94698508
See? That's his finishing move: The Retard Squisher.
>>
>>94698476
Cha, str, wis, con, dex, int.

He should've been a paladin, but didn't really like the lifestyle. High charisma grapple dorf. Give him bard levels later on so he cuts promos while wrestling.
>>
>>94698641
MAD as hell and no dwarf flavour.
>>
>>94698272
>A shower wouldn't hurt either
Ironic coming from someone whose posts are dripping with the angst of an edgelord
>>
>>94698652
MAD is a skill issue. Characters don't have to be good or even ok at everything. That's on you.

Dwarf flavour? So, you mean to tell me dwarves wouldn't like boisterous characters fighting each other over over-dramaticized drama or epic tale? That a good-natured dwarf who liked fighting and being the center of attention, but didn't really like actually getting HURT hurt wouldn't get into that?

No imagination. Just play not!Gimli, then. Don't forget to have him drink and speak in a dumb accent.
>>
>>94698735
>Characters don't have to be good or even ok at everything.
Yeah but they have to be good at something, and the build you're proposing is not.
>>
>>94698761
There are better builds, yes.

I play characters, not builds. Sorry, my mistake.
>>
>>94698779
You haven't said anything about the character though, just the build.
>>
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Do you use his custom profiles for your games?
>>
>>94698759
God forbid I go do something productive with people for a little while instead of being glued to the thread 24/7.
Do you really just sit in here looking to argue with people?
>>
>>94698786
>He's known as The Retard Squisher, a masked Dwarven wrestler with wildly spiked and dyed hair and beard. A tag team specialist, he grapples opponents to let his teammate get the upper hand.

>His tag partner, The Retard Kicker, was stabbed while visiting a city in human lands. Now he wanders, looking for the party responsible.
>>
>>94698795
What does “custom profiles” even mean? Do you mean backgrounds? I just have my players make up their own.
>>
>>94694409
Make him come from Amn. Plenty of ill-conceived notions of dipshit weapon mastery down there.
>>
>>94698844
You're almost there. That's just a rough outline. Tell me more about the character himself.
>>
>>94698446
Crafting in general is cucked out in 5e. Disregarding downtime, that mostly depends on your DM and the campaign. The cost makes very little sense and gets too crazy for the most marginal bonuses.
I got a suit of platemail a few sessions ago and I wanted to convert my old splintmail into a chestplate for one of the other party members with the thought that it's basically a brigandine. The costs for the armour makes no sense so we just agreed to spend some gold for miscellaneous costs and a week to get it fitted properly.
>>
>>94698844
Interesting character idea, but I'm not sure this wrestling character is a good fit for a build that's dogshit at wrestling.
>>
>>94698961
How about a Battlerager?
>>
>>94698971
Maybe. If you're attached to the monk idea then 2024 monk with dex>con>cha>wis>str>int would be passable because you can grapple with acrobatics.
Otherwise, most fighters would make sense a str>cha>con grappler. Probably a rune knight, maybe an echo knight for the tag teaming flavour.
>>
Lore/Pantheon question: How does the return of the gods from the second sundering affect the gods whose portfolios they usurped? After his death, Moander's rot portfolio eventually fell to Lolth. Talona/Yurtrus may scheme against Lolth in order to usurp this from her. But now that Moander is back, does Lolth no longer hold the rot portfolio, or if Yurtrus/Talona wanted to usurp the rot portfolio would they now have to defeat both Moander and Lolth?
>>
>>94698926
I always struggle with crafting because I feel like, on the one hand, it’s a nice story beat to be able to (re)forge the legendary sword that you use to vanquish your foes. Real Siegfried and Nothung type of deal. At the same time, though, you don’t want to end up in a scenario in which the PCs basically HAVE to stop what they’re doing every so often to craft their equipment, especially if it wasn’t really part of the character concept.
>>
>>94699010
Actually Rune Knight is a great idea. Mountain Dwarf 15+2 STR at level 1, 14+2 CON, the rest of the ability scores don't even matter, and +1 to STR with Skill Expert at 4 for even more Athletics. Turn fuckhuge for even more grappling.

Rune carving also feels just right for a skilled craftsdwarf.
>>
>>94699014
It seems to me godly portfolios follow a hierarchy. Lolth is the goddess of assassination, but Zinzin is a subordinate goddess of assassination. So there can be a higher tier of god with the same aspect as a lower one.
>>
>>94698961
Watch AEW for more shit wrestling.

Still Tony.
>>
>>94699044
That's largely determined by how much downtime you give players. If they want to off-load the burden to an NPC then tie it to an adventure and make access to a renowned smith/enchanter/alchemist a reward. If the players don't want to engage in the system wholesale then you can just collectively forget about it.

For me, I'm playing a blacksmith so I just get to make silvered weapons or new armour if we ever need it and a bunch of other things without needing to find a talented NPC. My DM actually had to put his foot down because the other players were getting a little too crazy with crafting.
>>
>>94699110
Part of me simply rebels against the idea that it would take fifty times longer to forge a sword that’s more magical, rather than it simply requiring more skill and rarer materials. Twice as long? Sure. But there’s a limit to how long you can viably work the metal without ruining it.
>>
>>94699051
Thanks. Just done a bit of extra reading and it looks like in this particular instance because Lolth 'subsumed' the portfolio by appearing to worshipers as an aspect of Moander, so when they worshipped him they were actually worshipping her, it makes sense to me that she would now lose the power she had to intervene in that realm. So it's actually just Moander that one would have to usurp.
>>
>>94699150
For sure, how absurdly expensive and time consuming just mundane crafting like with fullplate is compared to anything else is just plain stupid and ridiculous. Magic is even worse. Worse yet, 5.24 does nothing to fix these decade old problems.
>>
>>94699225
just have one of your friends play an artificer ;)
>>
>>94697295
>then move another 40ft
Up to your walking speed.
>>
>>94699150
Enchanting something to be permanently one way is a process, but at the same time the economy exists in the game for the effect on play, not on realism.
>>
>>94698446
crafting common and uncommon items (particularly scrolls) is viable in 5.5. People underestimate how much crafting time a person can get in a day. If you're adventuring 8 hours and resting 8 hours, that's still full day of crafting. If you have allies with arcana and tool proficiency, you can double your speed.

an eladrin artillerist can craft a wand of web in two long rests, or one if one if they have help
>>
>>94698446
Man, I want to.

I had to mess with 3.5's crafting/enchanting rules, too. It's been ages. I think I started with the expected treasure at what level compared to how much average treasure/encounter by how long average adventures took and what that means for downtime (which will change by campaign).

I think it was a bunch of horseshit math, honestly. I mean, there might be a way to precisely figure it, but then, with clear rules, it's just going to get gamed anyway.

DM call, really. Any of the published adventures/campaign book things ever call for "x days of downtime to craft, work on a bastion, etc"?
>>
>>94700264
anon, you don't need downtime to craft. how much time would you estimate you spend adventuring every day? Don't include time on horseback, even at level 1 you can afford a wagon
>>
>>94693032
You can find online pickup games on roll20, other than that I'm sure there are 5e discord servers
>>
>>94700300
Exactly, right? Meh, they said themselves to just change anything. Like I said, DM call; it's just their idea of guidelines. Whatever that's worth.
>>
>>94700352
>Discord
We know what kind of people will infest those servers.
>>
Any ideas what Mephistopheles might ask for in return from the Orc pantheon in return for the Eye of Gruumsh?
>>
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>>94700142
So is it usable with ranged weapons or what?
>>
>>94700617
Well, yeah.
>>
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>DM said this campaign would have use traveling across the country
>7 sessions and we still haven't left the main city
Not out of stubbornness, we just haven't found any sort of hook to give us reason to venture out. Our DM is pretty hands-off, which is fine most of the time, but he's also totally fine with us just being wandering aimlessly while we look for the one clue or encounter that advances the plot, provided we make the correct deduction upon finding it.
I don't even have any advice or questions to ask, this is just frustrating
>>
>>94697295
If the 40ft gets you withing 5 feet of the target, yea
>>
>>94700728
I'd argue the DM isn't running the game at that point when there's no fucking hooks. A sandbox isn't the opposite of a railroad, contrary to popular misconception.
>>
>>94698267
The battlerager barbarian is literally made for dwarves who wear spiky armor and are fuled with manlet rage
How much dwarfier can you get?
>>
>>94700804
So here's a QRD of the situation
We were hired to find a special gem that was stolen
We found the thing, but we believe the local mages guild wants it for nefarious purposes
But every time we've managed to question someone about it, it's been "We're just hired mooks, we don't know anything", high insight checks tell us they're not lying.
It seems like our dm wants us to just go to the mages guild and ask them about their nefarious plot, but not only is that an obviously terrible idea, I can't see how that would give us a reason to venture out of the city, unless we're supposed to just be on the run the whole campaign I guess.
>>
>>94700838
I guess the expectation would be
>investigate mage guild directly
>they've just been working with external enemies who mined/manufactured the gem and it's not unique
>follow the trail etc
But it's really fucking stupid to introduce this, have the PCs get ahold of it, and then...have said mages do absolutely nothing to reclaim it while the PCs just fart about with thumbs in their ass. Send a response team, take the PC's family hostage, do anything that ropes the PCs back into the action.
>>
>>94700838
The funniest part is going to be when it turns out there’s nothing nefarious at all and they let you know that the next one is a certain distance away.
>>
>>94700806
Thibbledworf Pwent-approved post, brudder.
>>
I know it will never happen because WotC are lazy fucks but what classes from other editions would like introduced?
>>
>>94700970
4e Sword Mage
Blood Hunter
>>
>>94700970
3.5 Swordsage but I'll probably get there myself before too much longer
>>
>>94700970
Everything from Mystara.
>>
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I want to run a Spelljammer game for my group, but I had a few questions?

What would be a good ship for then to start with? I don't want to provide them with something too strong initially, as I want them to be able to upgrade through the game. Assuming they would start at a lower level, would it be best to start them off with some NPC crew members and maybe a captain of some kind to provide some initial direction and quests? Are the repairing rules balanced in your opinion (1hp regained to ship per day while docked, 20gp each day) or should they be tweaked? Does having to be grounded for a few weeks open up to more fun story hooks or limit things too much for a spacefaring adventure?
>>
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>>94690324
Fixed initiative is for PC’s 8+proficiency bonus+dex bonus

Fixed initiative for monsters is 10+ dex bonus+ half CR round down.
Surprise Is a -10 penalty to initiative
Features that grant advantage or disadvantage that are not surprise adjust initiative by +5 or -5

Any problems with this?
>>
>>94701549
>Any problems with this?
Just that you're a pissbaby coward who somehow can't handle random elements in your dice game.
>>
I'm going to ask ChatGPT to DM a game for me. What kind of quest should I ask for and what kind of character should I play?
>>
How would you do broken bones or lingering injuries in your setting? I was going to run a game for a rather big party and I was thinking about how likely it is in combat that they're all just going to keep getting each other up every time someone goes down, so I thought that if you get downed by a particularly powerful attack that maybe someone's arm could get broken so getting downed has some significance to it.
What I'm wondering is how one would go about healing an injury like that? Greater Restoration seems like its a fitting spell, and there could be scrolls/NPCs for it. But how *exactly* would you rule someone trying to heal it through other means? A party member casting heals on it each night to hurry it along?
>>
>>94701652
Why wait to play? Isekai yourself.
>>
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>>94701640
You know what fuck you

The other thing I was considering for how fast it was to run, was side initiave where all the PC’s get one initiative roll, then each PC individually adds their mods
Same for monsters they only get one roll
Throw in the new 5.5 rules where surprise is only advantage/disadvantage
Initiative is pretty much a coin flip anyway and side initiative runs faster
>>
>>94701549
>10+ dex bonus+ half CR round down
So at higher levels monsters will just have like +30 or more to initiative?
>>
>>94701705
That anon is probably just completely unaware that all creatures have a proficiency bonus.
>>
You know who you are.
>>
>>94701754
Yup. And I still think everyone here is retarded.
>>
Does firebolt create light?
>>
>>94701810
Fire Bolt
PHB'24
p274
Evocation Cantrip
Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried.
>>
>>94701813
That's nice, but answer my question.
>>
>>94701818
It can set an object on fire, which will create light, but Fire Bolt itself does not create light.
>>
>>94701821
>You hurl a mote of fire
So fire doesn't create light?
>>
>>94701830
Its duration is instantaneous. What are you wanting Fire Bolt to do for you?
>>
>>94701836
>You hurl
Each players turn last 6 seconds. Firebolt has a range of 120 feet. The source is the caster and is thrown, and has a top speed of 20 feet a second, it doesn't appear at the target instantaneously otherwise you wouldn't be hurling it.
>>
>>94701846
What are you wanting Fire Bolt to do for you?
>>
>>94701849
I'm asking if firebolt creates light. I don't want it to do anything that the spell doesn't say. Does firebolt create light?
>>
>>94701853
Fire Bolt does not create light.
>>
>>94701862
So fire doesn't create light?
>>
>>94701865
Fire creates light.
>>
>>94701868
So firebolt creates light. Thanks anon.
>>
>>94701870
Fire Bolt does not create light. Fire Bolt creates fire.
>>
>>94701872
...which creates light. Yes, thank you anon.
>>
>>94701875
Yes, fire creates light. I'm not sure what was so difficult to understand about that.
>>
>>94701882
Earlier you said fire doesn't create light, then immediately said it did. I was just confused on why you thought that. But now you've cleared it up. Firebolt creates light. Thanks, anon, though you should probably work on your communication skills.
>>
>>94701888
Which post did I say fire doesn't create light?
>>
>>94701892
Here >>94701862, but you've cleared it up, firebolt creates light. It's thrown at 20 feet a second at most, and with one hand.
>>
>>94701909
>Fire Bolt does not create light.
>Fire Bolt creates fire.
>Fire creates light.
>>
>>94701915
Yes, that is what you posted, and the last two statements disagree with the first. I'm not sure what you're confused about, it said it yourself. Firebolt creates light. Do you think the mote of fire is something other that the firebolt? And how big is this mote? Because that really changes how much light firebolt makes.
>>
>>94701925
Fire and light are not the same thing.
>>
>>94701934
Never said they were. And so now that you have once again said firebolt creates light, because the firebolt creates the light, can you answer how big the mote is?
>>
I just came to read the argument.
>>
>>94701974
I'm nit sure what the argument even is. I just asked him if firebolt creates light, and he had a hard time answering it. What is your answer anon?
>>
>>94701810
Fire bolt creates light but the light created is insignificant and is only used to tell the player/monster where they are being attacked
Think of the light produced being comparable to someone throwing a lit match
>>
This firebolt conversation is one of the dumbest things I've read in a while.
>>
>>94702002
I remember my first day too. So does firebolt create light?
>>
>>94702006
Its a glowing projectile but does not produce light in any mechanical sense. Could probably imagine it as a tracer round from a rifle.
>>
>>94701754
>>94701974
I'm also here.
>>
>>94700806
Yes, but it sucks ass.
>>
>>94701990
>>94702012
So firebolt doesn't create light. Thanks, anons.
>>
>>94701813
>>94701821
Are you the same poster?
>>
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>>94701974
>>94702015
DND event when?
>>
>>94702030
No. I'm pretty sure the anon that posts the rules never posts anything except the rules.
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>>94702030
Of course it is. Look at the reply times.
>>
/5eg/ guys, how hard is it to run DnD? I'm from /bag/ and we were talking about an rpg event. Our game's setting is like a modern world with superpowered anime schoolgirls with guns. Is it possible to do something like that?
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>>94702048
It's possible, but it'd be garbage. Try a different system, 5e isn't made for that.
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>>94702053
I wanted something that would be easy to run and play. I figured DnD was baby's first system. What system would you recommend?
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>>94702057
It is easy to run, but it's still dungeons and dragons. I have no idea what system would because I don't play those games, but you could just type that same question into a search engine and you'll get actual answers. Or try FATE.
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>>94702048
I don't see why not. 5e is really malleable and customizable, most people don't play by the rules anyway. The only thing you would really need to learn is how turns work and how skills work, and even that is pretty loose. It could be fun.
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>>94702048
Notepad anon made a BA system. It's probably OK.
https://youtu.be/vpXHV_OBsDs?si=N_zTiqBvlM8ESBed
docs.google.com/document/d/19sjXFT7I6lLeQD-JHgp-rdnuAYv4T0CAyEcdrt7T_w4/edit?usp=sharing

https://archive.4plebs.org/tg/thread/92954883/#92954883
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>>94702048
DnD is a very combat focused system.
I’m not entirely sure how good it is but there is a system called princess the hopeful made by CofD fans
It describes what you wanting but you might have to scrub the edge off
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>>94702063
If you don't play them, how would you know they would be better than DnD for it?

>>94702064
Are there different guns in DnD? Some of our girls have rifles, some have shotguns and some have pistols. Like how much making up will I have to do?
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>>94702070
Here is a 1d6 Chan link for an overview about it https://1d6chan.miraheze.org/wiki/Princess:_The_Hopeful
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>>94702075
There's muskets and pistols, but nothing like you want. And that's how I know dnd isn't the system to be running anime girls with guns in a modern setting.
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>>94702084
I found this. The anon from our thread wasn't kidding, you guys really don't know anything about your game lmao
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>>94702068
This looks so cool. I'll download and read it.
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>>94702075
base DND doesn't have modern weapons that BA would require and I can't imagine them working in the system well in any homebrew with them.
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>>94702091
There is actually more guns in dmg that one is just the 2024 edition
I think they got rid of Lazer guns and a anti material rifle
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>>94702091
Oh look, they added more. Did they bother reprinting gunner too?
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>>94702048
5e is fucking cooked, isn't it?
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>>94702124
DnD is full of new comers who don’t know what the system is for
It’s nothing new. All you have to do is look at the fan made classes
I believe one of the outstanding ones where “stand user” and “cyberpunk”
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>>94701754
>>94701974
>>94702015
>>94702034
>>94702048
>>94702068
I don't know anything about your game, but this girl is cute.
>>
Yes, yes anime girls are cute. But does firebolt create light?
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>>94702175
Ushio Noa. She remembers everything.
>>
Fuck off with the anime shit
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>>94702199
No, it creates fire. Which creates light.
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>>94702239
How much fire and how much light?
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Would a setting like Sigil have modern firearms since pretty much every setting is linked to it?
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Does Lightning Bolt create light?
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>>94703405
No, it creates bolts.
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>>94703463
Bolts of what?
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>>94703471
Current.
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>>94702027
But it does create fire.
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>>94702432
>How much fire
A bolt of it.
>how much light
However much a bolt of fire produces while in flight.
>>
What do we think removing darkvision is worth in terms of racial traits? I'm removing darkvision from orcs for lore reasons specific to my setting, not sure what's a suitable replacement.
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>>94701865
If the spell doesn't say it creates light, it doesn't create light.
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My players will have a chance to gain ONE out-of-depth item soon as a reward for completing a god's request. It will still have a cost, but I've settled on it being one of the two in picrel.

Keeping in mind this will be up against lesser, if more numerous rewards, which should I add to their choices of loot?
>magic airship
>teleporty map
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>>94703786
Darkvision is one of those really nice pieces of utility that gives you great logistic leverage. Not having to carry a torch, lantern, or create a fire for light can save you a lot of trouble and, especially at earlier levels, allows you to keep a free hand. If you must replace it with something, then it ought to be something with a similar level of utility. Perhaps you could give them something like especially keen smell and hearing or something to do with their natural sturdiness.
What version of Orcs are you building off of?
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Alright I gotta ask, because I could just be an idiot that has no reading comprehension, BUT as a new DM I have been trying to make some combat encounters for my level 1 session coming up. The problem is that on this site I found that has combat ratings and monsters, anything above level 0 cr (things like deer and squirrels which no one wants to fight) and even as early the .125 cr, if a monster lands a full damage attack they all would kill a level 1 character! So how do I make encounters? We have 3 players at level 1. I figured okay fine I'll just do the giant rat basement. That thing can one shot people too! Am I just supposed to fudge all the numbers?
How would I make a campaign for players to get from level 1 to 2? It seems like the only way would be single enemy encounters and then long rests between them all and that seems lame. I genuinely need some advice since I've never DMed before.
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>>94704023
Give them XP for successfully navigating threats and obstacles, whether or not they do so via combat. That effectively gives them two chances at each encounter—the first in which they try to use skills or tactics to avoid having to fight, then a second if they fail and are now engaged in combat. That’ll also make certain character types more viable than they are in constant combat games.
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>>94703807
2024 version, so they just have Adrenaline Rush and Relentless Endurance. Luthic is now head of the Pantheon so I was thinking of giving one or some combination of Mold Earth/Primal Savagery/Light cantrips. Light obviously makes the most sense in terms of utility swapping, but lore is fun. I guess I could do once a day Darkvision spellcast at level 5? (But also realize how dumb it might sound to take away darkvision only to replace it with access to the darkvision spell)
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>>94704099
Yeah I was thinking about doing that. In all my sessions with my friend group, they've never handed out XP. It's always been after a few sessions or big moments and we'll level up and I think I prefer that, but it's because my group doesn't do the traditional dungeon dive (which I really wish we did) and I think just tries to copy Critical Role.
I've also read about introducing enemies in waves and reading the room to tell if the fight is too hard or dragging and then deciding on adding new monsters to the fray.
>>
Seeing the consensus here that everyone hates puzzles is actually a huge bummer, I hope there aren't DMs here that removed all the puzzles from their games because of peer pressure
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>>94704182
I would love to put puzzles in my dungeons, because one, I like puzzles, and two, I enjoy watching players and their thought process, BUT I have no faith they'd be able to solve anything. I feel like it'd either go like "Oh I've heard of the puzzle before the answer is ..." or they'd be stuck forever.
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>>94704182
>I hope people don't use the information I've come across
I am genuinely tickled by your desire that others harm the success of their own games based on your preferences. Very based.
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>>94704214
I wish I had DMs like you, I fucking love puzzles.
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>>94704182
I think everyone enjoys a puzzle it's just that so often they are either presented poorly or dm's overestimate the difficulty level required. Start your group off with the most simple brain dead shit (like that Skyrim symbol matching) and see how they handle it, and get feedback on how it was presented, then increase difficulty in future puzzles accordingly.
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>>94704237
I'm in this annoying position with dnd where as a player, I'm forced to do these "epic" role-playing stories with very little actual combat or exploration. Which in a group that never particularly engages with role-play is frustrating because it tells me our typical DM is more focused on what he wants and not entirely what WE want.
So then I got a chance to be DM and immediately was like "okay finally I'm in charge. We are going in some dungeons!" and then realized I was becoming what I hated! Ultimately we just need to communicate what we all want but I don't think anyone in the group beside me really knows. They just like getting together for hours and snacking. Lol thank u for reading my diary.
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>>94704023
Use milestone leveling. "You'll level up when you are done with X" or outright "you level up when I say so".
Tune the damage down a bit. Make them deal something like 1d4-1 or 1d4-2 damage if you are feeling cautious. Add allied npc to tank some hits from the biggest guy. Encourage stealth to give players surprise round, place enemies in difficult terrain, give players cover.
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>>94704182
I removed puzzles and replaced them with open-ended problems. It’s more rewarding for everyone because the players get to employ their brains just as much as they would with puzzles without being discouraged by the idea that they might get slapped down because the solution that SHOULD work might arbitrarily fail because it isn’t the one I thought of. I recently presented them with a four-dimensional tesseract dungeon that I built without ever having an intended path through it and they had a fucking blast figuring out how to navigate the thing. Three eight-hour sessions of looking back and forth between eight different maps and plotting their course without any chance of me just saying “No, you’re wrong” at any point.
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>>94704182
Puzzles are fucking stupid and I don't care what anyone says
>Ooh it's me, grand wizard/evil king/archlich/eternal dragon who has built this dungeon and amassed my greatest treasures and/or the singular object needed to foil my plans.
>But how should I guard it?
>A puzzle that a middle schooler could solve given enough time, of course!
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>>94704285
Open-ended problems and encouraged thinking is great.
But I don't know, I just love coming into a room and being presented with a problem, some rules, and figuring it out for my team and getting a sick reward after it or something.

>>94704299
I mean, if I were a lich, I would love sticking puzzles in my dungeons. Keep in mind, a Lich spends dozens or hundreds of years in isolation, they have to entertain themselves somehow. I know I would, I'd honestly love to spectate different parties of adventurers tackle my obstacles.
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>>94704299
that's just a bad example
when you go to the office you type a code in the door, maybe there's a post it somewhere that says "bob's birthday" so you know with 0612 or something

well the ancient cult priests had maybe a secret door and only true worshippers could get in at night when it was closed and nobody guarding the door, they knew the sacred animals to line up were bird bird lion or something, and if you mess it up you get hit with poison darts. it makes sense to me
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>last session of 2024 was a cliffhanger going up to a small castle where an NPC we need to rescue is held by the big bad(s)
>next session is some time next week, most likely Wednesday
>DM has expected us to plan and strategize the assault on the castle between us over the holiday season
>I haven't done jack shit

I have a Ghostwise Halfling Druid. The rest of the party is a Paladin, Sorcerer, Barbarian, Bard, Warlock, and Ranger. We also have the Ranger's companion (a wolf) and the Warlock's familiar (a pseudodragon). Paladin wants to cast Bless on himself, Barbarian and Sorcerer, have the latter twin Haste on Paladin and Barbarian, and just go brute force through the front door. Ranger is an Aarakocra and plans to just help out in the early phase and then just send his wolf in while he himself will stay behind as backup, since flight is going to be a spectacular asset against the first line of defense and fucking useless after we go in. Bard and Warlock had an idea to cause a distraction in town a quarter mile away from the castle and draw as many guards and defensive resources as they can, then Dimension Door to where they need to be - a cool idea, but I don't know if it's worth two 4th level spell slots. We're all 7th level, so that's the 4th level spells they're getting. I don't know if I should be just going along with one of these plans or doing my own thing. I'm not going to contribute to the Paladin/Sorcerer/Barbarian triangle, I don't have Dimension Door to follow Bard+Warlock and would fuck their logistics up if I tried, and I'm still one level away from joining Ranger in the air.

What the fuck do I do, any ideas? DM has said that we'll finish a long rest first thing next session, so that I can prepare new spells if I need to.
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>>94704281
Yeah I like milestone leveling, that's what I'll do.
I was more worried about how strong even the weakest monsters appear and that all of my fights early on would be 3 pcs beating up a single spider or bandit so they don't accidentally get killed.
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>>94704344
On paper the numbers look a lot scarier than in practice. Keep in mind your players are going to have their fighters in the front and squishier casters and such in the back, you probably won't even beat their AC and assuming they have a healer it won't be that bad of one of them goes down. If you're really concerned just have them find a couple healing potions or something if things are looking grim.
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>>94704344
a fight were someone goes down is always better than a fight where no one goes down
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>>94704344
Don't be afraid to down a PC - it takes a lot more than 0hp to kill them. Combat healing is actually just for propping them back up from downed, not for sustaining damage. Don't underestimate advantage/disadvantage mechanic, and don't ever use flanking/facing optional rules. Also, you could give them scroll of something like faerie fire, darkness or fog cloud.
Look up adventuring day budgeting and calculators for both old and new DMGs.
Fresh party right out of long rest can easily handle 2-3 times deadly encounter if your players have at least some level of tactical thinking. For example, in our CoS playthrough, our DM had to use CR23 version of Strahd + his whole vampire retinue + summonable chaff just to keep us at lvl 11 from curbstomping him (which we did anyway)
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>>94704341
Honestly, if you have a means of sabotaging the town ahead of time, that would certainly force a large number of reinforcements away.
Striking a deal with a threat outside of the town, like sabotaging a drawbridge to where it can't close, so these forces could cause a commotion inside of the town? Bit of an evil direction, but its a thought.
Maybe you could create a fake illness or pox, which would require the enforcement of keeping villagers in their homes with routine patrols to ensure such.
Consider illusion spells, could you imitate a general and order guards out of the castle to protect against a fake threat?

Do you need to kill the big bad(s) too, or just rescue the NPC?
If that's the case, perhaps you should think of this less like a siege, and more like a heist?
Maybe assign everyone a role. Someone could pass themselves off as an NPC that goes in and out of the castle every day (such as a supplier or informant) and provide inside reconnaissance or maps the area out before-hand, and perhaps open a locked entryway that the party couldn't normally enter from the other side.
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>>94704314
>I just love coming into a room and being presented with a problem, some rules, and figuring it out for my team and getting a sick reward after it or something
That doesn’t require that the scenario only have one solution. If you’re presented with a set of rules and resources and you arrive at a valid solution using what’s available to you, there’s absolutely no reason that you should be punished for it not being the “right” one.
That said, you’ve also described this in terms of the game briefly becoming a single-player experience, which can also be a problem. If it’s a room just for the one puzzle guy to try to sort out, that doesn’t give everyone else much to do.
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>>94703471
Lightnin', I reckon.
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>>94704341
I'd run interference with the ranger on the outside.

3 go in.
2 go distract in town.
2 work the outside.

Hit and run tactics with ranger, keeping some heat off of your entry team.

Entry team needs a way to call for back up. I'm guessing the familiar.

Away team causing distractions is a good idea, but they better be on their game. After all, they're just the distraction. Only help they're gonna get is you or the ranger, entry team is committed. Be sure to have something planned if they screw up.
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>>94702432
At least 1d10 worth of fire. And a tracer round worth of light. Think Star Wars energy weapons.
>>
my players will reach lvl 3 in 2-3 sessions and the half-orc barbarian will take path of the beast and is really leaning into it roleplay-wise. atm they're at some kind of druid ritual and he's been talking to one of the druids about changing into animals. it's also important in his backstory, so I wanted to implement it into a sort of side-quest for him. next session I'll have a druid talk to him about how serious he is about this and that even if he's not a druid, there's a way to get in touch with his inner animal.
the druid will point him to a ritual site that's on the way to where they're headed, so it's not a major detour.

>tl;dr: I want to reward my barbarian's roleplay by implementing him going on the path of the beast into the story

his tribe's animal is the tiger, what could a cool rite look like? have him drink some druid ayahuasca, send him into a cave and trip balls?
we're in a more northern part of the continent and his tribe is from further north, in the ice lands.
suggestions?
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>>94703790
instant planetary teleport seems much more impactful on the overall setting rather than one airship that can pop in and out of existence.
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>>94705072
>Does the rite (burns some shit or says some incantation)
>Thinks nothing is happening and decides to leave
>Sees a deer or some other game animal and get the irresistible urge to hunt it down
>Either make the chase a short autowin minigame or have him actually have to fight the animal once it's cornered.
>He realizes he's suddenly just digging his face into the meat not even bothering to cut or cook it.
>After a second a tooth snaps off and with a auto pass wisdom check realize the toot isn't one of his, it's a tiger fang.
>Maybe even realize he's been running on all fours and swiping with his claws the entire time he's been hunting this animal
>Wake up at the ritual site thinking it was a bad trip or dream, sprinkle in some body horror of him not remembering how to stand on 2 legs or something.
>When he gets back to camp team roll animal handling/insight to realize one of his tusk has been permanently changed to a large tiger fang.
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>>94705124
Well there is the matter of cargo and additional passengers as well. Not to mention the wow-factor for impressing NPCs.
I'm leaning towards the airship atm
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>>94705217
neat
>>
What are your opinion on PCs that want to be good clerics of evil gods or evil clerics of good gods? Not in Eberron's sense where it's all about the PCs faith and not alignment, but for more classic settings like Greyhawk and Forgotten Realms.
>where I grew up His worship was normal and I didn't know better, now I'm scared what he'll do to me if I stop praying to him
>She came to me in a vision, promising to save me and my family in return for worship, but it was all a sick game to Her and now I have to obey Her for Her entertainment
vs
>I became a doctor so that people would love me and keep me safe, and then a god granted me powers to do it better! Don't care for all his "love everyone" stuff though, I just want the nobility to keep me protected
>I love killing and shit, and as long as I limit myself just to torturing orcs She'll grant me powers to continue the crusade in her name
>>
/5eg/, what sounds like a more fun character

>classic wizard monk who fights with a staff
>fairy monk who fights with tiny fists
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>>94705363
the former is definitely better and more likely to work with a good party. That said, it depends on the god/demon lord. Asmodeus and graz'zt are more likely to accept unwilling good followers than tiamat or lolth
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>>94705363
you have a dirty taste in drawn erotica
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>>94705363
>tfw recognize that OC
Anyway it's fine but in either case will lead to an inevitable catch 22 where they're caught in a contradiction.
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>>94705812
>>94705831
I don't know what you're talking.

>inevitable catch 22 where they're caught in a contradiction.
I mean it depends: the evil god might let some stuff slide if they're the type that enjoys the PC struggle and squirm, and the evil PC can probably keep the letter of the creed while being a scumbag in other regions like always offer help to the needy for free but then scalping rich people on some cure STD spell.
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>>94705861
>I don't know what you're talking about*.
Well fuck me.
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>>94705869
>he bought it
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>>94705529
I think the wizard monk is more novel and less likely to betray its own concept, but you're MAD as fuck to make it work. The tiny monk is all well and good until you realize you'll probably end up being reduced to a sneaky puncher who is functionally not much different from a normal monk save for your racials.
The wizard half can potentially provide some interesting things to the monk half, but good luck not being a schizomess of a character. I suppose you could focus on save or suck spells and things that don't require you to actually have great INT to still pose a threat.
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what class is willy wonka? Bard? Artificer? Bardificer?
>>
>does this spell do thing it doesn't say in its description
>no
>can i use this spell to do this other thing
>no
>can i do it anyway if i argue with you enough
>no
>you're a boring dm

Learn the fucking rules you chimps. Shape Water does not let you freeze the blood in someone's veins.
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>>94706450
I respond to the ~physics~ morons by referring to game balance and their mother by their first name.
>So you think that the game mechanics that are listed out should also function by real physics when it's exclusively convenient for you in such a way that a cantrip is an instant kill? Angela mentioned you have a hard time with irrational thinking.
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>>94704448
>>94704502
The two guys doing the distraction, the Bard and the Warlock, are going to join up with us as soon as their job is done. That's what the double Dimension Door is good for, teleporting out of the village and right back to the castle. Both I and the Warlock have short-distance, one-way telepathy like a poor man's Telepathic Bond. At the moment, I'm thinking the best role for me would be some kind of roaming free-safety going in with the entry team in an unassuming wild shape. Wolf, like the Ranger's companion? That's actually a cool idea. And once I'm knocked out, I can seamlessly transition to a support caster and help the trio.
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>>94706637
I like it. Keep mobile and ready to fall back just in case the ranger and duo get held up while wolfing with the trio. If you don't need to fall back, awesome; keep wolfing until down and then support trio.
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>>94707122
Are there any Druid spells you think would work well for this? I'm looking for things that are unspectacular and suboptimal nine times out of ten, but THE right tool for the job the tenth time.
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>>94707148
Something that might help your speed, and keep a Cure Wounds in your back pocket in case someone eats it. Play to your strengths, you got this.

Sorry I'm not much more help in that regard.
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>>94707447
I'm actually wondering if I should just be a spider or rat or whatever and pretend I'm supposed to be there, follow the trio around and be the ultimate backup. Maybe concentrate on a secret buff to one or the other.
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>>94707468
It's a fun idea, just go with something with good speed. Being the tricksy, backup/support guy is the way to go, but splitting the party 3 ways means you have to be ready to be anywhere at a moment's notice.
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>>94704440
>>94704371
>>94704368
Are there any videos on youtube of people playing low level, preferably lvl 1, in some combat encounters? If I look up dnd mostly I just find Critical Role and their copycats. I'd like to see how others play it.
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>>94708027
The Unexpectables has several episodes at level 1 and 2 that you can use as an example for some balance stuff, just be aware player count also influences that. Three level 1 PCs probably can't take on an ogre without risking several of them getting dropped, but six level 1 PCs might be able to handle a goblin boss and MAYBE another goblin. Aim for using lower AC monsters if you can, missing at low level is the most devastating and it's when action economy is the most tuned against the PCs.
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>>94708132
Much appreciated.
>>
I always wonder why Fey dont start doing things like disguising themselves as a host of a feast and saying
>Can I have your attention
But then I realized something, you can play a malicious prank once and its fantastic but when you copy someone else's prank it's not the same, just a pale imitation and lack of creativity and it becomes dull.
>>
>>94704440
>Don't be afraid to down a PC - it takes a lot more than 0hp to kill them.
I was downed and killed in like the first combat encounter of our campaign. Got crit, dropped, rolled a 1, failed the second check, that was that. It's incredibly easy to kill low level PCs when they don't have any death protection.
>>
>>94706450
>What? You're not going to let me blatantly abuse the rules for my own benefit? Woooooow! Your table sounds real fun. A fun DM would let me go on my nonsensical power fantasy. You're just encouraging a toxic player vs. DM culture.
>>
>>94694565
kill yourself cuckslave
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>>94708230
That's a fair point, but that's also some incredibly shitty luck. I'm not even the anon you were responding to, just kinda noticed. The Dice Gods must've just hated that particular character.
>>
>session this week is probably the conclusion of this arc and tier one
I am very scared my players are going to die. They walked in with like, zero plan.
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>>94705831
not an OC ackshually (but so from the source material she might as well be honestly)
>>
>>94708230
So, you took a crit, nobody had any emergency healing options, nobody stabilized the character for two rounds, you crit failed a death saving throw, you failed a second one. I would say that pretty much fits for "a lot more than 0hp to kill a character".
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>>94709311
he wasn't even attacked while down
>>
How can I be a better team player as a Vengeance Paladin?
>>
>>94707148
You cast Locate Creature on the princess. Triangulate her exact position. Warlock teleports in alone and out again with the princess because he has two 4th level spell slots if he can cast Dimension Door in the first place.
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>>94709311
There was only one other character still up. The only reason it wasn't a TPK was because a player that was late to the session showed up and his unbloodied character finished the fight. If the combat had ended one round earlier, I would have survived.
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>>94709040
At this point she's basically an OC, he's just using her for whatever setting or game he's drawing at the moment. I think her name's Solaria.
>>
>>94706450
There are times where it works, but you have to nip it in the bud sometimes when it comes to anything that could even remotely circumvent combat balance. Being able to use a Magic Missile to strike a chandelier to make it fall is cool (even though Magic Missile specifically targets a creature), using a fire spell to create a temporary light source by burning some rubbish or using it to create a hazard is stellar RP, but using Create Water to try to fill someone's lungs is the kind of munchkin shit I will not abide. Some light rule bending is okay when done in good faith.
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>>94710207
Then it is a whole another story, although understandable. What did the adventuring day look like and what was the party/encounter composition?
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>>94710529
>using a fire spell to create a temporary light source by burning some rubbish or using it to create a hazard is stellar RP

I mean, you can explicitly do that as one of Prestidigitation's options.
>Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire.
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>>94711001
On a small scale, but most DMs I've played with wouldn't allow you to, say, light up a couch with a nearby fire using Prestidigitation.
>>
>>94711001
Prestidigitation requires an existing light source, one of those options. You can't just light up some random junk. What's the difference between a campfire and a pile of broken boxes? I don't know, but there is one.
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>>94711367
If you can ignite any of those three items I'd argue you can use it just like you would a match, lighter, or flint and steel. You can't do ranged ignition of stuff like with a Firebolt/Ball, but it's a handy way to start fires that go from a small amount of fuel. I think the big thing with the "pile of broken boxes" part is you need something like some dry hay or small enough splinters to act as tinder to start it up.

I've used it in play as the way my character lights up her cigars.
>>
>>94711495
>I've used it in play as the way my character lights up her cigars.
But the spell doesn't say you can light cigars with it.
Spells only do what they say they do.
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>>94711601
>Harsh prescriptivism
Fuck off.
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>>94711601
If someone at my table took issue with this they'd be laughed at and the game would continue with the cigar lit.
>>
Can you only take an Epic Boon feat from a a class feature level 19, or can you take it at any ASI level you happen to pick up at 19 and 20?
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>>94713265
Epic Boon is a 19th level class feature.
I saw someone argue that you could take an epic boon feat for any ASI if you were character level 19 or more but even if that were RAW it's clearly bullshit. I'd probably houserule allow one, but you couldn't be say Paladin 7 / Bard 11 and then get an epic boon for your next two levels, one in each.
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>>94713598
That's a pretty fair ruling. Kudos.



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