Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/86342023/#q86358321 >Previous thread:>>94649341>TQIt is common to describe how something looks but how often do you include the other senses (scents, textures, sounds)in your room descriptions?
>>94694672Want to contribute to the thread but don't know where to start? Use this table.>1. Make a spell>2. Make a monster>3, Make a dungeon special>4 Make a wilderness location>5. Make an urban set piece>6. Make a magic item>7. Make a class, race, or race-as-class>8, Make a 4-10 room lair.>9. Make a trap>10. Roll 2D10 and combine
>>94694609To the anon at the end of last thread, I think those are Hexton Hills pieces. I've seen people make some pretty cool hex maps with them, though they do require quite a bit of time to print and paint if you want a decent sized map and they're obviously harder to transport than a regular paper hexmap.I think they look pretty cool, though I'm a hardcore terrainfag and I like painting that kind of thing personally.Pic related is an example of a bigger painted map that I found.
Thinking about hexmaps and physical props - when I was in college, my buddies and I played Heroscape: we had a ton of the little interlocking hex things. It kills me - I gave them away to a roommate as we moved out, figuring we would never play it again: I was right, we never played that game again, but man those interlocking, stackable, colored hexes would have made an awesome shifting board for wilderness adventure.
>>94695000Thanks a ton, friend Anon!
>>94694672Which map maker was used for that image?
>>94696099It's from the Dolmenwood books so I assume it is the work of an illustrator rather than map making software.>>94695000That's truly gorgeous>>94695617Heartbreaking tale. Hope you can find a suitable replacement one day.
>Find out about an abandoned snake cult village somewhere way the fuck off in the mountains>One of our party is a snake cultist>Insists we go there and plunder the place for 'Sacred relics of my people'>Fuck it, whatever, we're all getting equal shares right>Haul our ass the entire way there, it's an adventure in and of itself since the cultist made us bring a bunch of livestock as tribute.>Finally arrive, confirm it's abandoned, scout the place from afar and there's nothing but snakes living in it>Cultists player drops the fact he can talk to snakes as a natural ability and any snake that rolls a positive reaction with him immediately becomes not just friendly, but enchanted>Zero fights the entire session, just spend it doing puzzles and learning Snake Cult deep lore that'll doubtless be useful later if we ever run into any more of his people>Leave with a frankly filthy amount of loot>But that's not even the best part>Take the fucking snakes with us>An entire temple of them including 3 HD 10 bigfuckers who we bribed with cows>Mechanically they're not henchmen or anything, they're just coming with us because snake cultist schmoozed them (Lesser snakes are 100% on board though and we've got enough of them that any fights involving them will use the mass combat rules)>Snake Cultist grabbed some swanky, high end High Priest regalia that all but screams 'Magic as fuck'>Snake Cultist player has a look on his face like he's being sucked off in a wind tunnel the entire sessionI can't even be mad, I'm just impressed that he talked us into it and it worked out in our favour.
AS&SH report:players figured out that by hiring a carriage they were less exhausted at the end of 9 miles travel and would also have storage space for whatever loot they could find. they also decided to hire a mercenary to join them in the dungeon, a "matchman," a sort of cheap militiaman with a 14th century style handgonne, padded armor, and a short spear. I rolled for his loyalty and he was utterly traitorous, and I lay in wait for his moment of betrayal. upon entering the dungeon, the reek of burnt flesh, sulfur, and rust tipped them off that something was wrong. They wandered through a hallway and found what was once a well constructed bunker was now a devastated cavern. Wandering into the cave, they were beset upon by a crippled Scorched (Custom, radioactive burnt zombie), who somehow grabbed and broke the matchmans spear. Our runegraver, scout, and necromancer all brought down their weapons to bear on it and all rolled very low, with the necromancers quarterstaff finally knocking its head away. Our scout wandered and found the giant gaping chasm (what was once a pit on their first journey to the dungeon, and in eons long gone it had stored an ICBM), and tossing a stone down it, heard countless pained groans. shining a lantern down the hole, she saw it was filled with hundreds of grasping hands, their palms covered in eyes, all bleeding and somehow screaming. Disgusted and terrified, the party traveled around the cavern, somehow avoiding numerous random encounters despite the higher encounter rate (3-in-6) I had set for the dungeon. Wandering around in the darkness, they came across a hallway lit by fluorescent bones, guiding a path to a copper fetish of a cruel and strange god, an abstract sculpture that reflected light "wrong," surrounded by a bunch of silver coins (if the players took the silver coins first, the sculpture would've transformed into a copper golem that attacked them.) 1/2
>>94696350the matchman was ordered to go grab the artifact in case it was trapped. blinded by greed, he did so, and turned his gun upon the players. The runegraver quickly activated his rune of command, and the matchman failed his sorcery check against it. He was ordered to drop the gun, and our Runegraver, believing in the goodness of men, picked it up and broke the spell, hoping the matchman would learn his lesson. He did not, and went straight to try and grab the gun out of the Runegraver's hand. He rolled a 2, tripped, and ate shit on the cave floor. Embarassed and terrified, he ran into the darkness with his torch, where he was later eaten brutally by a Scorched. The party, upset they had dropped 12GP on this prick, walked on. They found a room with a floating orb of sheer darkness, and throwing a stone into it, found it swallowed all objects. They continued on, and found a secret passageway hidden by collapsed rock.inside were a handful of radioactive skeletons beating the hell out of each other with clubs. 3 turned to the party, and began marching on with their clubs. Between them all was a glowing silver object, obviously magnetic. The scout attempted to make a run to grab it past the slowly advancing glowbones, but failed her dexterity test, and all 3 of their clubs landed on her, doing 15 damage and sending her to -9 health.
>>94696386The necromancer ran to her aid and stabilized her with bandages, while the bard shot a glowbones with her pocket pistol (stolen off a bandit that had double crossed her the session before), barely scratching it. The runegraver was nigh invincible, lopping glowbones heads off with an axe, avoiding blows (from their clubs that would affect those damaged with ray of enfeeblement) and in general causing the majority of the damage. The two glowbones in the back beating the shit out of each other destroyed one another, and after all the shouting was done, the players retrieved the magnetic object- a strange crystalline beam pistol, but instead of the magic of illusion that normally provides its searing energy, it instead was covered in necromantic energies. The party found out the glowbones were covered with small crystals of a green coloring, and scraped them off like oysters from their fallen bones, and took their equally strange clubs, before heading to the surface, near dead scout in tow. Knocking late on an apothecarys door, they checked the scout into his care and found that she would not be well for many days, and all set on their own separate paths in the port city. Our necromancer sought the hidden company of other great wizards, perhaps to learn from them, and met with a wise fortune teller who gave him a cryptic message.Our bard drank and abused lotus powder heavily, eventually becoming sick by worm-ridden whiskey, but picking up valuable information in taverns.Our runegraver sought the wisdom of a ruthless business-noble who owned a shipyard, and had been paying for the parties scavenged artifacts out of his own eclectic taste. He informed the runegraver of reports of an abandoned city in the north, arising from the mud and muck after an earthquake and drought.
>>94694672>Features and land only partially correspond to hexesShit tier map that got hexed in post-production.>n-no, it fitsIt doesn't. You would know, if you ever made a single proper map, rather than imposing grid over a picture.
>>94696239Very OSR, much old-schoolYou faggots are unbearable with your larp
got nocalled noshowed by one of my players for a game today. i was really excited too, this sucks.
Writing out my second dungeon for my seven voyages of zylarthen campaign. Any good sources for "arabian nights" type magical items? 7VoZ surprisingly seemingly gave up on theming everything in the treasure section so all the magical items are straight ripped from OD&D
>>94696691>ny good sources for "arabian nights" type magical itemsStep 1: Take whatever items you want to includeStep 2: give them orientalist spin on aesthetics and proper names (scimitar instead of sword etc)Step 3: Throw in some additional aesthetic touchesStep 4: Include or not creatures people associate with Arabian NightsThis is not rocket science, you know.
>>94696670It's actually very OSR - just not old-school
I am considering re-writing Judge's Guild's Dark Tower for my home game with the goal of adjusting the difficulty to be suitable for a lower level party, rewriting the text to be less wordy, and updating the layout.I know there's really no harm in ripping Dark Tower's adventure and map design for my home game, but would I be at any risk if I were to post the finished version online (non-commercially) as a sort of fan edit?
>>94696768>just not old-schoolI'm honestly not sure you can get much more old school than 'Snake cultists'
Any good OSR resources for Guns and Wild/Weird West type shit
>>94696813At risk of what? JFC so much hand wringing happens here.
>>94697199I should have specified. I was asking about the legality of making a fan recreation of the Dark Tower available online since those rights belong to GG who still publish the original module and their DCC/5e versions.
>>94696687Don't worry. It happens. If you have at least one other player, ideally the whole gang minus the one, play anyway and run Mr. MIA's character as a hireling.
>>94696813>>94697330Yes, Guangdong Goodman will dispatch a goon squad to break your kneecaps for honing in on his turf.
>>94697330Yes, I know exactly what you are asking about, and I am clearly stating that you are a buffoon. You seriously think that you are going to somehow get in trouble for an unpublished fan-made recreation, for a game that you are playing at home? God damn my dude grow a spine
>>94697330Uh, IN ENGLISH, DOC?
>>94697545If you're that scared I'd recommend you start going to church
>>94697330It shouldn't matter as long as you're not trying to make a profit off of it and not presenting it as something made by the original creators.
>>94698064Did you respond to the wrong poster?
>>94698092Yes I did in fact, my apologies. >>94698064Meant for>>94697330Mah b
>>94698066Why would you blatantly lie and mislead your community members? If the material that he is basing his work on is copyrighted, trademarked (registered, pending or otherwise), he should avoid doing anything that is obviously a rip off and not a transformative work. There are osr authors literally going hungry right now, and you're going to encourage not just piracy, but active theft and fraud?
>>94698187For the same reason fan art and fan fiction exist. He's not stealing money from anyone, he's just doing a project for fun and showing people. If he were to try to sell it or present it as official material there'd be a problem, but there's no legal standing to go after him, especially if he specifically indicates that it's a fan project.
>>94698207In fact I am emailing Goodman games with screenshots of this thread right now, and I'm going to CC the 4chan admin so that hopefully we can get both you and this blatant intellectual property thief in contact with the proper authorities
>>94698215>>94697330Yes hello sir this is officer Kimble with the United States patent and trademarks office, investigatorial unit. We're receiving calls from this number, that you've been creating some illegal unauthorized artistic endeavors that infringe upon upstanding citizens. What did you say your name was again? A. Fast talk the officer into changing the subject B. Offer a fake name C other(First reply picking and describing their option, you need a 7 plus on the last digit of your post)
>>94698241>C otherAsk him when exactly the calls were made.If he does not respond immediately and accurately, yell>YOU CANNOT HAVE A MEANINGFUL INVESTIGATION IF STRICT TIME RECORDS ARE NOT KEPTand slam the phone receiver down / the door in his face.
>>94698655>>94698241>>94698215>>94698187>>94698064Understood. Instead I will publish it on DTRPG as a $30 pdf named The Black Spire and get someone to do "metal" art for it. Thanks guys.
>>94698655He begins immediately reciting through a long list of telephone numbers and times. Seems that you have been implicated by numerous people. Fortunately you are found unfit to stand trial, and for your crimes of committing intellectual property theft from Goodman games, you are hospitalized in a state mental health facility.The lesson to be learned here, is that if you are planning on making a fan book of a game, even for your own personal pleasure, don't, unless you have emailed that games creator for explicit written permission.
Which is better for open tables: S&W or OSE???
>>94699236the Vanilla Game
>>94699236Depends. Are you running an open table in a game store where filthy, disgusting CHILDREN can play at your table? If so, OSE might be better just because it's simpler. But S&W is still pretty damned simple.
>>94699236S&W Complete Revised blows OSE out of the water. Don't listen to >>94699397 he's gavin norman
>>94699236Labyrinth Lord
>>94699236Return to AD&D
>>94699236Both are perfectly acceptable and it basically comes down to which system you like better. I prefer Swords and Wizardry myself because I'm a blatant Fighterfag and Swords and Wizardry Fighters absolutely mog OSE Fighters.
>>94696670>snake cultists are not old-schoolWhat on earth is this autism. Read a fucking book from appendix N, FOE.
>>94699602Even better, basic character shit like 'We followed up on a lead and took advantage of things our characters could do' is a LARP apparently.'Nothing fun ever happens' says the most miserable cunt in the world.
>>94699602I don't think that's what he meant at all, rather that that sounds like a shitty Monty Haul adventure where the DM lore-dumps on you and gives his favorite players prizes for showing up.
>>94696704>This is not rocket science, you know.That's helpful Randy.
>>94696691Try the TSR Emirates of Ylaruam Gazeteer, and of course there is the entire Al-Quadim campaign setting. Never looked at them myself, but there is alot of material just in arabian themed TSR products
>>94699668>party makes plan>party executes plan>party gets good rolls>party profitsHow the fuck is that Monty Haul ya dweeb?
>>94699482>S&W Complete Revised What's the difference between this and the Complete rulebook (3rd printing)?
>>94699713Well you see my good anon, any setting which isn't grimecore bullshit where player characters have to suck the excess fluid from cumsocks for sustenance is doing things the lame and gay way in the minds of some OSR'ites.Completely ignoring the fact that old school OSR contained things like players becoming vampires, rulers of kingdoms, temple builders, ect.None of that really happened, everything needs to be shit and miserable for it to be real OSR.
>>94699774>refuting things nobody said
>>94698770I CAST DEATH RAY
>>94700133>Arguing that 'Players did a plan and it worked out for them' "That's some Monty Haul bullshit." can be read any other way.What are you saying then, you gobby fuck?
>>94700191>shit on something>refuse to elaborate>force people to infer what you are saying>"erm, I wasn't saying that">still does not elaborateOh, its bait.
Rolled 12 (1d20)>>94700166Rollan to save for shits and giggles. Need a 14.
>>94700247Fuck, I died.
>>94695617You can buy hex tiles made of wood on amazon. You can paint em. You can make something like that again anon.
>>94695617I bought some children's game where they try to pound hexes to break the ice. I use that as the hexmap. It's called Don't break the ice or smth
How do I run arden vul without using faggoty ass OSRIC/AD&D, considering that all the spells and monsters are tuned for heroshit AD&D characters?
>>94703252Well, you run Moldvay or Holmes Basic since leveling stops at 3rd, don't change anything because only NPCs get to be powerful, thus preventing heroshit, and then you get to see how long it takes for your players to get bored of your contrarian mudcore faggotry.
>>94703252Run it in OSRIC. Do it, fag. Just don't listen to Jeffro Johnson when looking up ADND blogs, he stole all of his good ideas from Justin Alexander, passed them off as his own and then inserted his own retarded idea of "raw only, houserules are le bad, rulings are le bad, if it's not in the rulebook characters can't do it"
>>94694672Hey can the anon that made the AD&D monster manual book all in one place one day or another release the non pdf document? So I can make my own custom version for my game and print that, thanks.
>>94704209I'm still making the nautical and psionic appendices and waiting for some books to come in the mail to scan a few errant images. It will probably be another couple of months before the final comes out (then I have to find hosting for a 2-gig file).
>>94704272Ok, I see.Personally when you upload that I'll take it and start working on converting it into a BX equivalent, using what's in the book already when possible.So I can have a more complete BX book with all the cool monsters.Thank you for your work, cheers!
Has aging ever come up in your games? Seems like it would only affect humans. Has an elf ever cared about casting a haste spell once in a while, or even encountering a ghost?
>>94704393It's a 2-gig Word file. The size comes from all the images being 1200-DPI scans, so that it also serves as a classic art depository for people who want to use the art for their own projects.
>>94704987It's truly unfortunate that you're forced to use it.
>>94704987You're a fucking retard and you didn't even check the pdf the last time it was posted ITT
>>94705083Bafflement over the concept over high-resolution imagery for archival purposes isn't "criticism".
>>94705083So you really didn't check it. You have no idea what you're actually criticizing, but you're here mouthing off anyway like a little bitch and then you call someone else petulant.
>>94705165I can't help but notice that you dodged the actual reply.In any case, as I've said repeatedly, it's a collection of just the monsters I use, because it's a personal project rather than an "official" release or anything for sale. If your only critique is that the self-stated incomplete compilation is an incomplete compilation, I'll file that with "this car is not a truck" and other such powerful insights. Please don't be upset when your criticism is found wanting.https://archive.4plebs.org/tg/thread/94527398/#q94538200
>>94703372Obvious lie, Justin Alexander has never had any good ideas.
Why is there one nigger in this thread who's consistently angry at another anon making a not-for-profit monster manual and sharing it with everyone? It doesn't even have the flavor of bait.
>>94705296Some people just get super mad if you don't do everything the way they would, autism basically
>>94705296It's a few persistent trolls that are also janitorial, it's why they have time to be shitty about anyone making anything. They're trying to kill /osrg/ because we don't like Mork Borg or 2nd Ed or the glog or whatever.
>>94704809Yes, haste can catch up with you pretty easily. One of my longest lasting AD&D games had a lot of (limited) wishes flying around. There was some rule about demi-humans aging at a comparable rate from spell casting. Longevity potion use was meticulously tracked since continued use could result in a total reversal of all previously consumed potions.Magical aging is one of those rules that is meant to balance out MUs as they increase in level. Same as spell components and scribing spells and spellbook requirements. And like a lot of AD&D it turns into tedious bookkeeping.I can’t be bothered with it anymore. My games don’t reach levels where wish or gate are in PC spell books. I couldn’t give a shit about haste being abused. That’s what slow and hold are for.
>>94705296There’s a handful of douchebags that frequent the general who have vent their spleens over nothing. That’s the nature of the internet. Always some tard that needs to stroke their e-peen in other peoples’ faces.
>>94705783Yeah that's why I don't think I give a fuck about aging, maybe let the players care if they want to, but there's enough bookkeeping going on in a typical OSR game of D&D. Not to mention, although I haven't had experience with it I'm not sure age is what keeps the MUs in check, but rather the system shock rule for magical aging.On average every haste spell has a 65-80% chance to kill anyone who has been hasted, which is bonkers. Every one of those limited wishes is calling for a system shock. And aside from that, each polymorph spell is calling for the same chance of instantaneous death. You can only make that roll so many times before God or Gygax catches up with you.
I've just read about the West Marches campaign idea and i really enjoy the concept, but how should i make the map for it? in previous games ive ran we'd have a big continent map and just say "oh it takes you x amount of time to get to y". should it just be hexcrawl stuff?
>>94705296Because that anon (Or rather, the select few of them) are angry at anyone doing anything positive.They're shitheads who hate these threads existing and being on topic.
>>94706534Agree with this, I totally sympatize with the intent of those rules as keeping hype spells in check so every combat doesn't become a rote hastefest by level 6, but I can't think they really thought through the specifics fully. The odds of catastrophic failure on each casting are just too bad. Longevity potions have just the right mechanism with their cumulative 1%, but obviously that sort of thing would have to be modified for a system shock roll. Maybe the effect should be the same cumulative roll only you start on a % chance equal to 20-CON? Obviously not playtested, just an idea off the top of my head.
>>94706569West Marches specifically isn't a hexcrawl, he used vague regions. Read the actual original blog posts with comments if you want to understand the method.Spoiler: The actual core feature of West Marches is player-driven session scheduling.
>>94696239Idk why many of these greentexts tend to be about how easy it is to end up rich, overpowered and with millions of followers in your games.
>>94707868Monties gonna Haul
>>94707850You're a faggot and you should kill yourself, happy new year
>>94707850>Just because someone doesn't like your piss-poor """""O""""""C doesn't make him all one person, you dumb schizo faggot.I'm not that anon, you turbomong. You're in no position to whine about other conflating other anons into one person when you write this shit in literally the same sentence.But also, the thing that makes it obvious that you're just one single nigger is that your typing style and complaints are way too consistent for even a team of severely mentally disturbed hyperfocus trannies working off a collective script. You just have too distinct a voice to hide that it's always you.
>>94704272Looking forward to it.
>>94704393>>94704987>>94705083post game report
>>94708135
>>94706569Try it with BFRPG it works well.
>>94708684
>>94708700What? BFRPG is a stable of osrg.
>>94707850>The thing isn't perfect and therefore it's badYou're not perfect, so neck yourself.
>>94707868Probably because no one tells the stories of where they fucked up and ended up poor, broke and having to take up being a gong farmer to get by.It's survivorship bias.
>>94707868When content is, to some degree at least, randomly generated or emergent, there's always going to be chances for imbalance.What's never included in the stories is the long ass time it takes for those chances to come up so you can make out like a bandit.
>>94694672Some anon was working on a Lamentation variant with no classes, anyone has their pdf?
>>94709052>>94709569ntayrt I tend not to read people's play reports. I've come to recognize the imageposter's reports and they're just story telling. Don't really care about that, glad it happening for them but its of very little interest or use unless explicitly about a rule question they encountered or a ruling they made or a dungeon map/module they ran. Like sure, good for them or whatever but you can (and they do) run it in not osr games and just post stories thinking its some sort of own on the grogs.
>>94708700Very likely trolling looking at all the deleted posts. If someone is responding with single word or short reply and no elaboration they're usually minimum safe to ignore. Advice without explanation is just repeating commands. If they're too busy to write out a good explanation they shouldn't be here at all.
>>94709919>you can (and they do) run it in not osr games and just post stories thinking its some sort of own on the grogs.Know what, I disagree, for two reasons.First, it's absurd to look at people talking about their games and go 'Clearly they're talking about their games as an attack on OSR', come the fuck on, they're talking about cool shit they did in OSR and coming in with a purely siege mentality is going to make these threads even more shit than they can already be at times.Second, and far more importantly, I don't think you can really run that kind of thing outside of OSR, not without applying an OSR mentality to it.Most games aim for a fine tuned 'balance' that players are expected to adhere by at all times lest all four wheels come off the wagon immediately. Any game that has 'I'm going to be careful, clever and make lodsamoni in a way that isn't forced, nor kept from me by bullshit excuses from the DM' in it is putting balance aside on both sides.Far as I'm concerned accusations of 'Monty Haul' are in and of themselves Hickman-age bullshit because it implies there's a 'right' amount of loot for players to get hold of (rather than 'What they manage to get out the dungeon with them').>Recognize the imageposter's reportsOh aye?
>>94709950>cool shit they did in *non-OSR game systemsNtayrt. Did you miss the guy last week posting DCC reports and then going "Haha nobody deleted me so DCC is on-topic now, take that stupid grogs?" Anon's not jumping at shadows when fags have been literally doing the thing he's talking about, and recently too.Also "Monty Haul" is a term used in the 70s, Gygax used it himself. Trying to tie it to Hickmafags is stupid and marks you as an OSR illiterate. And yes, giving a level 1 character special powers from day 1 that let him recruit an unlimited number of level 1 monsters as henchmen for free is kinda bonkers, and much more in line with Hickmanfaggery than Gygaxian D&D.
>>94709950atyrt Other anon already covered it but >Second, and far more importantly, I don't think you can really run that kind of thing outside of OSR, not without applying an OSR mentality to it.You can write a story about anything, if you're not including maps, mechanics and gameplay notes it could be dungeon world or chess or wingspan. >The party enters the dungeon, a bit unnerved by the deceptively placid blue tinged halls, evidence of previous conflict streaked in red but no bodies to be found. Shit is not complicated to write.
>>94710025His DCC reports is way more on topic than retards crying FOE at pretty much everything. At this point I am happy to see someone here playing games even if it's DCC.
>>94710025>DCC-fagOh yeah, fuck that guy. I get where you're coming from since he's an obnoxious shithead who is clearly doing it to take the piss. But that doesn't mean every story told is by him or trying to start shit.I mean shit, I've done some posts in the past about what my group is up to and I'm not doing it to fuck with the threads.>OSR illiterateHands up on this one, it's a fair cop, you're completely right that Gygax used the term.On the other hand though:>Level 1 characterWhere did the original poster say the characters were level 1? If they're using the mass combat rules and have enough cash to drag-ass across the wilderness with an entire herd of livestock on hand, having picked up that the place exists presumably from previous adventures that says to me 6+ at least.Call me OSR illiterate if you like, you're actually illiterate for not reading what was posted.
>>94710073>Cultists player drops the fact he can talk to snakes as a natural ability and any snake that rolls a positive reaction with him immediately becomes not just friendly, but enchantedI mean it says he has a natural ability, it's not something he acquired during play. IE he started with a "snake cultist" background that lets him hoover up any HD1 snakes they get a positive reaction roll with, as if it was an unlimited charm monster spell.
>>94710073>>94710121>Cultists player drops the fact he can talk to snakesAlso if they're not low levels, how has this never come up at the table before? Have they never encountered a snake even once, or did they just level up super fast? (Considering they asked the DM "where all the snakes at?", went there, and got tons of treasure and charmed snakes with 0 fights, I wouldn't be surprised if it's the latter)
>>94710121>>94710130OP here, we're playing ACKS and we're currently level 7 (apart from one replacement who is level 6)I checked with the player and he got Mythic Aura as a 5th level proficiency, which combined with Beast Friendship means he's got a good, solid chance of charming any snake we run into.He also traded out Command Undead for Command Reptile.We've ran into snakes before but his Command ability hasn't succeeded once in the entire campaign, which is part of why we were so cynical about 'Come on chaps, let's go swimming in the snake pond.'Only reason I didn't mention any mechanics is because whenever ACKS is mentioned the thread catches on fire and I wanted to avoid starting shit, rather than cause shit to start.
>>94710438Sounds better with the extra context. Also ACKS is fine, it's not True AD&D but I forgive it.
Different anon - but I kind of like play reports. That's kind of the appeal of OSR to me: there aren't "le nat 20!" or "I abused this mechanic to..." stories - as the game orients itself around adventure, not meta. So the stories told without reference to mechanics seem more authentic to me.Though if someone is boasting they are playing a particular system - especially if it's not OSR or borderline OSR - I do assume they are trolling. Because why mention the system if you are excited about the experience?
>>94709919>run it in not osr gamesBX play reports are somehow not OSR? I'm glad to know that BX play reports bother you so much, I will be sure to keep posting them just for your sake, since you make such stunning contributions.
>>94705296I'm sorry that you cannot handle any type of critique about your personal project, but when you come here to publicly display your artistic endeavor, you should be completely prepared for the fact that people might not like it, and might shit all over it. That being said, it has been criticized for not being a compilation and just a personal favorites list. And it went from being a "best of" collection of monsters, to also being a high resolution archive of their art, making a mind boggling 2 gig word document.Tldr if you're really that scared of criticism, don't talk about your projects in public
>>94705037>>94704999What's truly unfortunate, is that when somebody brings their artistic project to the public, they are so far up their own ass that they think that any amount of criticism is a personal attack, and we'll get upset at anonymous posters for having an opinion. Make your project, no one is stopping you. But don't expect anyone to use it, and if you try to talk about it don't expect anyone to be excited, let alone interested.
>>94704809Yes, in my game our best fighter has been permanently hasted, and he has been aging at double speed for a while now. We do keep track of an active calendar so we have his actual ages and projected age being tracked. I would tell you more but that might include a play report, and ose play reports seem to send the fake grogs into a frenzy.
>>94705284Never explain the joke
>>94705601>>94705318I think it's cute that you complain about people giving you negative criticism, as being janitorial, when all of those negative posts are getting deleted. The reason people are being "persistent" is because they don't like the project, and when you present it to the multiple times, they are likely to have the same reaction: negative. If you want somewhere that will give you plenty of pats on the back and thumbs up, you might want to try a more popular site.
>>94710983>I would tell you more but that might include a play report, and ose play reports seem to send the fake grogs into a frenzy.Please stop being such a smarmy faggot, or go join a discord for smarmy douchebags or something
>>94711130Nah, he's right, there's some miserable cunts in these threads who go full asshole mode any time anyone does anything.They're fucking these threads up by making it impossible to do anything constructive.
>>94710817i like osr play reports cause it reminds me of a campfire story. the triumphs are also much more subtle.
>>94711160>anything constructiveLike waste time complaining about other posters?
>>94711130You bitch when you don't get the play reports, and when they do get posted you bitch about the images or that they don't include house rules. I think you just like to complain.
Did anybody else submit an entry for adventure site contest? I'm trying to step my toes into publishing my own stuff and this is going to be my first attempt at starting out. I ended up with about half a page left to work with but the deadline was close and I decided to forgo that.
>>94711167I think it's because the rules and monsters are pretty much the same between the systems and there's less weird buildcrafting compared to something like 5e. Everyone has a rough idea of what a Level 5 Fighter is capable of, so when he gets a streak of crazy good rolls and clutches by 1v1ing and defeating an adult red dragon, it's actually a rare and exciting event.Hearing a 5e story about how Fagulon the Tiefling Bard totally killed Rartimus Chudmonger with a weird spell combo (He only had 50hp because the DM wanted the players to kill him) doesn't really have any intrinsic meaning to another player who isn't a part of that game.
>>94711526i think you're on the money. the tiefling bard shit feels like a video game where you maxed out the build to do some retarded shit and cheesed a boss fight on easy mode. a OSR victory feels like both a great turn of luck and genuine skill.
>>94711399Now you're pretending everyone in the thread you don't like is one person and complaining about how that makes this hypothetical person hypocritical for holding different positions?
>>94711579Still waiting to see your play reports
>look through arden vul>It's a 1e/OSRIC megadungeon>has built in trainer npcs for each class>EXCEPT MONK FOR SOME REASON???? THERE'S NO WAY TO LEVEL MONK IN THE SETTING IT GIVES THEY JUST DON'T EXIST>similarly half-orcs don't existWhy the fuck would you take player options away from fucking AD&D of all things in your giant ass 1100 page megadungeon hexmap adventure extravaganza
>>94711690Just add a monk trainer and half-orcs in.
>>94711690Punish the dork who wanted to play a monk. (I actually like monk, they get the important thief skills, plus extra survivability stuff)
>>94711690Monks training comes from inner enlightenment, thus they need no trainers because their path is one they walk every day.Is the bullshit I'd use as an excuse to make monks more viable.
>>94711680>what's that, you didn't post a play report? haha guess I win againin our last session the players gang raped an anon for being an asshat
>>94711978I hope you made them all roll disease checks.
>>94711982Of course! It's AD&D, after all
>>94710975>high resolution archive of THEIR artYou are a retard criticizing something you know nothing about. I say this as someone who scanned some art straight out of a module to send to anon for his book.You should learn what you are criticizing before you publicly display your dogshit uninformed faggoty opinions.
>>94711905Monks are outright monsters it you use (somewhat clunky) unarmed combat rules from the DMG. If you don't, yeah they're shit
>>94711978Your players, or their characters? >>94712040Buddy, the "their art" in this case refers to the monsters, not the Anon. Which is obvious since they have been clearly talking official monster art for each of the entries, in previous threads.
>>94712098>Your players, or their characters?First the characters, then the players. Cocaine is a hell of a drug.
Looking forward to the first sesh of 2025.When's yours?
What do you do if the party has an allied undead, and the cleric uses turn on dead? Can an ally be exempted?
>>94712350>Can an ally be exempted?No, that's the cost of having undead allies. It's a trade off. You want Zambibos on the team without risks? Play a Cleric who can command undead instead of one who destroys them.
>>94712350Is the cleric evil?
>>94712363Sure. The undead got added in well after the cleric, so it's not like the cleric is being greedy, it's just speculation based on current events. >>94712432I wouldn't say so, but evil alignment is not a part of BX!
>>94712244I've never been so high that I have wanted to describe to somebody how I'm raping them in a elf game fantasy in my head, and then to physically begin raping them IRL. Maybe I am playing wrong?
>>94712463>Maybe I am playing wrong?YES.
>>94712347We are playing Castles And Crusades this weekend, and then my buddy will be starting his OD&D + Outdoor Survival campaign in two weeks.
This might be a hot take, but the only thing second edition did right, was monster entries. And slightly off topic, but the only thing 4th edition did right, was theit monster entries, but for the completely opposite reason.
>>94708728BFRPG is my favorite version of B/X. It doesn't even come close, I've played Lamentations, had a 3 year campaign with ACKs, fucked around with the Mentzer set and the RC.>>94712528>Castles And CrusadesJust play BFRPG mang. You can still choose a race and class, C&C falls apart pretty quickly with its saving throws.
>>94712546I really just like race and class
>>94712546Normally I would say don't steer newbies to BFRPG, but it's at least an actual OSR system unlike C&C. It just pushes xp-for-gold to options and fucks up its dungeon stocking and stuff.>>94712564Return to AD&D my man, C&C serves no purpose in this day and age.
>>94711566OSR being more heroic to 5e's superheroic power level also helps. Killing a big scary eldritch monster in 5e is fun, sure, but imo it somehow just doesn't hit the same. Having a mad rush to escape a dungeon with a bunch of loot while half the PCs are nearly dead, half the hirelings ARE dead, and the Fighter and his one GigaChad is retainer are going apeshit on the goblins rushing to cut them off from the exit is the kind of shit that brings people back to these OSR games over and over again. It's not even that I dislike the 5e rules. The rules are fun if you want to player superheroic character and have some good ideas. I just find it way more interesting to play Audie Murphy with a sword than the Hulk punching out Satan or whatever.This is also 100% just my opinion, but I much prefer the aesthetic of old DnD and most OSR games over the new stuff. Pic related is just a little filler picture under the Halfling table in the Expert book, but I fucking love it.
>>94712578I'm actually NTA, but I prefer playing BX with ad&d as an overlay that is transplanted on a 'need be' basis. I honestly find much of advanced to be overly cumbersome tedious and trivial, but there are significant amounts of gems to be lifted that are essentially house rules for my shitbrew.
>>94712578I still prefer to use the AD&D DMG for dungeon stocking, regardless of if it's B/X or AD&D.But yeah, newbies should read the Moldvay and Cook sets first to get a grasp on the game, but BFPRG is perfect as you can get printed hardcover copies for everyone in your gaming group.I just like Chris Gonnerman more than most of the "OSR", he's just a cranky old guy with regular employment that made a retroclone barely above cost (and when he stood to make a profit, he made it transparent to his community.)No bullshit, no drama for almost 20 years.
>>94712082My initial reaction to this was confusion. I have never looked at those rules seriously, so I gave them a hard look over after reading this.>Even if grappled, pummeled, or overborne, monks are able to conduct open hand combat normally until stunned or unconscious.Holy SHIT. Monk can literally walk up to an orc, ignore the "opponents with weapons used normally" rules because monk hands are considered normal weapons from level 1, and proceeds to overbear him to knock him to the ground. The monk gets a 95% to hit. He gets +15 to the d100 roll to determine effects, which means the orc will probably be knocked prone. Then the monk gets to automatically grapple or pummel. Orcs are armored, so he should grapple. 105% chance to hit. The monk gets a +40 to the d100 effect roll, which means he WILL manage to grapple the orc, dealing anywhere from 2 to 8 damage...which means the orc, if he isn't immediately knocked unconscious, will be stuck continously trying to break out of the grapple at a -5 each round, while the monk continues to grapple him each round with a +40 until the orc is unconscious. The entire time, another party member can just walk up and stab the helpless orc to death while the monk chokes him out.And if the monk comes across an unarmored opponent? It's over. He can just pummel the shit out of them with a staff. Even low level monks can do this.
>>94712611I think pic related got it mostly right.In older editions of D&D, you could win if you were cautious and clever.In newer editions of D&D, you can't lose no matter how impulsive or stupid you are.
>>94712630>>94712630Get absolutely fucking grappled. Should have trained for floor instead of relying on "when I see red it's go time!".(Monk having d4hd still means that if the party is outnumbered, in the monk pulls this move, he's going to get immediately shit stopped by the enemies friends)
>>94709820I have had the attached on my drive for five years now, so maybe you are looking for something else more recent.
>>94712630This is how I monk
Due to the holiday season this session report is a double feature!Party for the SessionEagic, the Level 1 Blue Man SorcererVifroog, the Level 1 Ape Man FighterEgo, the Level 1 Ape Man Beserker Iyr, the Level 1 Robot (Not here for session 6)CARCOSA SESSION 5 & 6 RECAP: The party has returned to the Crystal Village, the youths from the Black Pyramid have quickly been brought underneath the wing of the Crystalline Thought. They vow to nurture the children's burgeoning psychic power and bring them up as proper apprentices. The party discusses for a while what the next best move should be. After perusing the local rumors, they decide on the original course of action, finding cybernetic replacements for Ego and Eagic. They set their sights on a temple built by the Elder Things to the south. Their journey began with a slight hiccup, an amoeboid Spawn came sniffing around, it's liquid body seeking something the party did not have. It soon flew away in the direction of the Crystal Village. Later, the party ran into some malnourished Yellow Men villagers. A deep sense of pity welled up in the party, who went and hunted for some hydra rats to feed them. Still scared, the villagers scurried away with the meat like starving coyotes. Camping in the shadow of a great fungal pillar (which they refused to touch in any way.) In the morning they found their way to the foothills where the temple stood.
>>94712868It was built directly into the dark stone, a cavern like a great open mouth. Its surface punctured with rubbery metal pipes dipped into a lake of foul green Zoth. Most disturbing of all, was the pair of very much alive octopi eyes placed to the sides of the stone maw. Its gaze locked on the adventurers, unblinking. A stone stairway led to the mouth, and the party slowly trudged their way up. Iyr's cybernetic eyes, and the keen senses of Vifroog caught the sight of creeping vines snaking their way up the rocks, attempting to ambush the party. A fight breaks out, with Eagic suffering under the caresses of the vines, poking and prodding trying to find entrance into his flesh. While the emerged victorious, Iyr suffered a catastrophic misfire of his laser rifle; the small explosion taking off his faceplate and giving the gentle metallic giant a frightening countenance. Making their way to the top they vaulted over the "teeth" and into the tunneled gullet.
>>94712880A glowing purple node with a mass of tubes jutting from every inch of it's service hummed in the darkness. They gripped a fleshy handle and opened their way to the next room. Two purple pylons floated ominously in this room, the Sorcerer attempted to discern the alien runes on the walls. This unfortunately meant they stayed long enough for the radiation to affect them, only affecting the now thoroughly injured Iyr who ended up losing two points of his poison save. They quickly hurried on, walking past stalactites and over tubes. At the end of the tunnel, the tubes conjoined into a a large insectoid shape. It stared ahead with blind eyes, twitching as if in a deep dream. Its limbs waved with moronic, infantile movements. The tubes joined together to make a sort of umbilical cord, lodged deep into its abdomen. The party moved on, deciding not to wake the creature. The next room held a some sort of metallic hatch, covering up a lift. They could not find a control panel, and so went to the tunnel to the northeast. After travelling some distance, they found a large cage like chamber, with a suit like shining mercury hanging nearby. Iyr, being ever curious, reached out and touched it. The suit moved like animate water and stuck fast to his form. This bio mesh suit gave him 8 points of temporary hp! The party celebrates, and vifroog begins messing about with the levers noticing they seem have coordinates of a sort. The party throwing caution to the wind, step into the cage and throw the lever.
>>94712909With the sensation skin being pulled, the snapping of reality, the party find themselves in a completely new chamber. A pathway of patterned black granite leads south and to the east. They chose the east, and they chose well. Upon the floor was a yellow man, very much dead. His limbs were cybernetic! As well as one of his eyes! What fortune! Without a second thought, the party butchers the corpse and Iyr begins surgery immediately. This results in several wandering monster encounters, but in their luck none were looking for a fight. First a squad of zombies dropped the body of a Green Man in the chamber with a chorus of growls. Next, a party of Green Men bandits walk in, survey the strange scene, and wordlessly drag the body of their comrade out. Finally a couple of gas spores float in and harmless begin to float about. The party seemed to find these creatures cute rather than frightening. After 4 hours of operation, Ego was back to fighting fitness, and Eagic was now sporting a snazzy new eye! They continue their search to the south in good spirits.
>>94712347Did two sessions today, it was great >AD&D 1e>first was a group in Africaland dealing with a Lamia and her cannibal minions >second was a group of evil knights in Englandland jousting other knights for ransoms
>>94712923The room here sported several floating holographic orbs of varying colors. These were ignored for the scant 17 silver pieces scattered on the ground. They hear pleasant conversation and the sound of chewing in the southeast corner. They swiftly move to the west room. This room held a banner depicting the glory of the Elder Things, a half finished ivory statue of an Elder Thing. Bowls filled with precious gems were quickly snatched up, and two more Gas Spores floated into the room. The party gives them a fond wave head back through the teleporter and session 5 ends here.Session 6, They discuss amongst themselves if they wish to explore more or head back to the Crystal Village. They decide to stay, saying their luck should hold. Exiting through the south door, they find a room holding a slime encrusted Computer monitor and a black onyx chest. Vifroog is enamored by the dark glass terminal. Ego reaches into the chest to find a flute carved from a human leg bone worth a good amount of cash. As they look over their find, the door to the east opens and a Deep One waddles in. Rolling well on reaction, the creature forces out a question in the common tongue "What are yooooou doing heeeere?" The party with no good excuse says they are treasure hunters. The Deep One calls them mere scavengers and says as long as they do not interrupt the work here they are free to leave. The party further probes the creature, learning that under the previous instructions of the Elder Things, the deep ones are helping them grow New Gods, ones that may even overthrow the current pantheon. Things have been slowed down since some pests moved to the lower levels of the lab. With the lightning reflexes of well honed opportunism, the party offers to rid them of these pests. The Deep One gladly accepts, promising primitive monetary compensation if they are successful. It grants access to the lift and the party gleefully lowers down into the depths.
>>94703372Punchline>he also uses a ton of house rules
>>94712946An announcement was made ahead of their arrival, and the deep ones at the next location barely paid them heed gesturing to the southern door. Inside a monolith spews a green gas obscuring the area. Vifroog, old though he may be, spies shadows that lunge from the ceiling. Green oozes! The party quickly finds weapons are of no use and begin to stab at them with torches and fire their laser pistols. The fight ended quickly, with the only casualty being Eagics Fusion Core which had finally run dry. They were told that the East section and west section had more pests and chose the east. The ground was cracked in this room revealing a great tree-like trunk bursting from unfathomable depths. The creak of dry flesh is heard, and the Worm awakes. What happens next is a desperate chase. The few moments the worm took to fully wake, the party was sprinting out the door. CRASH, the worm smashes its way through, the party is hurtling through the compound in a mad dash! Ahead, a chasm. Ego and Eagic leap over, but Vifroog goes tumbling down! At the bottom several Ochre Jellies burble in delight as new prey has come. Through a series of truly stupendous rolls, Vifroog disengages and makes the 1 in 6 climb check and joins the party. Ego, who has been firing off a laser bolt or two as they flee, misfires and shocks his hand! Not before dropping his torch to dissuade the Ochre Jellies from pursuing as well. They slow their flight, seeing a room filled with giant vats holding fetal godlings, two ghouls hiding behind the vats wail in terror "IT WILL HEAR YOU! IT COMES!" And with that, a Void Pudding drops from the ceiling, the worm has just slithered through the destroyed door. And the two titans begin to clash.
>>94712546>>94712564AD&D 1eIt’s still the best
>>94712966The Ghouls fly past the party, soon meeting a grisly end, if the screams and crunching were anything to go by. The party knowing they cant get past the creatures, press their luck. Beyond, happily chowing down on the last bits of Ghoul, is a fat and content Shoggoth, making it's horrid piping noises and even mimicking the parties outbursts. The compound rumbles under the force of the two creatures fighting, Zoth feeding tubes burst open, and deep ones rush past to contain the destruction. The party runs. The tunnels are flooding with lurid green fluid, Deep Ones are screaming, trying to keep their masters work alive. It is all for naught. The party flees from the hills, and the Elder Things "temple” sinks into the earth before the land around it is swallowed by a new lake of Zoth. The party watches in fascinated horror as the snake like tendrils run south and merge with the river, tainting the water forever more...Unfortunately Iyr's player could not make it for session 6. Regardless, a great time overall!
>>94712725If the group is seriously outnumbered, then the monk can instead opt to overbear the orc and do a pummel attack with a staff that has less chance of dealing damage (because orcs wear armor) but leaves the monk less vulnerable while the fighter butchers the now prone orc
>>94712630You sorta got that wrong.What it means is even if you grapple a monk he gets all his open hand attacks as normal.Grappling a monk is effectively suicide.And monks are awesome
Did you know there are no rules disallowing or giving penalties for shooting a bow while engaged in melee in OD&D, AD&D (both editions) and even in BX retroclones like LotFP (although BX does have rules for it)?
>>94713304>AD&DWrong
>>94713362you'll need to bring a source (you can't)
>>94713362Page number?
>>94713392I just realized I fucked up because I misread and I thought you were saying shooting a bow at somebody engaged in melee, not shooting a bow while you are engaged yourself, my bad
>>94713304Gygax assumed you were not retarded. A reasonable assumption for 1974, not so much today.
>>94713395Yeah page 420 of the DMG (dick munching guide)
What are some good adventure modules (Besides B1 and B2) that take place in a cave. I'm looking for lower and higher level modules. Ones from back in the day, and ones that came out more recently.
>>94713503>I want high level and low level modules and I want them to be recent and new
>>94712347SATURDAY 10AM-2PM THE HOG AND HIS BROTHERS CHARGE INTO THE SWAMPS
>>94711130t frenzied fake grog
>>94713503Check out NoArtPunk. It should have what you are looking for.
>>94713503Are you looking specifically for a cave or sort of a general underground feel?Operation Unfathomable is all underground, though it's more of a not-Underdark setting and it's very gonzo, which you may or may not like. My players all had a blast with it.
>>94711399I find play reports medium obnoxious, like listening to a coworker talk about a dream they had. Sure, okay, wow, great thanks. Probably fine to have around for variety, a notable amount of people enjoy play reports and pod casts. >>94711160What constructive things have you tired to do that didn't work out?
>>94713503I've heard good feedback on this one.There is another like it with a goblin tribe: I'll see if I can find it.
Why is Shadowdark shilled so much? The formatting looks amateurish af
>>94716173It came out with unbelievably good timing (accidentally, Kickstarters take time to plan and she couldn't have known WOTC were going to shit the bed at that exact moment) and creamed off a bunch of 5E malcontents. Since 5E is the biggest game by far, this translates automatically to massive sales if you can do it.The problem is now all these retards think they're OSR and shit up OSR spaces. On the positive side, those spaces were all already infested with nuSR shitbirds, so it's no real loss. (And in the lesbiak's defense, I don't think she's ever called it an OSR game herself, only "inspired" or whatever.)
>>94715897>probably fine to have aroundI’d argue that they’re a necessity. It gives not only variety, but it can spark ideas, build a sense of community. And most importantly, show people are actually having fun and engaging with the game. It’s much healthier for the thread I feel rather than the usual shit flinging or the weirdly dry/clinical approach people seem to take with this game.
>>94716333ymmv, I don't get much out of them and whenever someone starts harping about >community building they're usually trying to figure out how to monetize other people for minimal effort. If you were actually worried about thread health in relation to gameplay it would have the additional interest of examples of rules use and playtesting.
>>94712730Yeah this one, for some reason though that it was being worked on / reworked
>>94712730I've talked about this before, but putting half your levels into a caster in a system like this cripples the power of your magic. You end up with half as many spells (or less), which on its face seems right, but they're the lower level spells.Looking at the system you posted (I know you just posted it and am not targeting you with my arguments but critiquing the system, itself, and speaking to the people here generally), let's compare 8th level characters: one who puts all 8 levels in casting and one who splits it evenly with something else (so, 4 levels in casting). We end up with characters with the following spell slots: 4/3/2/2 vs. 2/2. If we value the power of each spell as equal to its level (crude, but it gives us some basis of comparison), the first character ends up with 11 spells with an overall magic power of 24, while the second has only 4 spells with an overall magic power of only 6.TL;DR: putting half your levels into casting means you might only be 1/4 as powerful, magic-wise.So that aspect for the classless system needs work. Granted, this is partly due to issues with D&D originally (the old linear vs. geometric power growth claims), though at least there, there are mitigating factors.
>>94716769Anyway, that pic I posted is an attempt to deal with this issue in a fairly simple way. It works just like a normal spell progression, but the red values come into play when you're "multi-classing" / not putting all your levels into casting. Each time you see a red value, that's a bonus spell, if your total number of character levels is at least as high as the red value indicates. So, if you put 1 level into casting, you see "1+6th" under 1st level spells. If you're at least 6th level overall, you get a single 1st level bonus spell (for a total of two 1st level spells). This helps boost characters who dabble in casting but don't put all (or almost all) of their levels into it.
>>94716521I’m honestly confused. How would they monetize it? Those shitty green text channels where they make, what, a dollar per 10,000 views?And do you mean house rules, or the rules that have been reiterated and discussed to death? This is what I mean by clinical. Mechanical cohesion is important for the procedures of the game, it’s true. But for gods sake it’s a FAG. What’s the point of tittering over book work when you can, you know, have a Fantasy Adventure?I assume though we’re approaching this hobby differently, and my autism is clouding my view of things.
>>94716787So now let's compare the magic power of those two 8th level characters again: the first who puts all their levels in casting, and the other who puts only half of them in casting.Their spell slots are 3/3/2/2 vs. 3/2/1. That's 10 spells vs. 6, with overall magic power of 23 vs. 14. That's a lot closer to what it should be.Really, 3rd level spells are a leap ahead in terms of power, and they and 4th level spells should probably be valued a bit higher, so the spell power of the casting-focused character should probably be valued a bit higher, so I'd put the partial caster closer to half their power with half their levels in casting.
>>94716769>>94716787>>94716825Interesting addition, I'll try it if I use that sort of system, but for me personally a less strict (you don't need such high values) dual-class system works well, you get all the things balanced already, the character simply divides their EXP as they like.So in such an instance if one plays a level 8 fighter (120k EXP), and a level 8 MU (150k EXP), the guy that put their EXP halfway would be a level 6 MU and level 6 fighter, would that character have a more balanced magic power?
>>94716799>How would they monetize it?Beats me, its just something I encounter irl a lot in trades and before that in social work before I fucked off from there. The people talking about community building are never the ones doing it and always the ones looking for positions controlling it. Might be more that I'm wary of but they seem to go hand in hand. >And do you mean house rules, or the rules that have been reiterated and discussed to death? Both. DMs encountering rules and making rulings in the field or players coming up with ideas are the interesting part. That some of them are well worn concepts to some in no way removes its value, especially if you're going to parade around 'the community'. Some of that is from the mixed transmission methods of this place and osr in general leaning into oral history (despite written accounts existing). Repetition is new to new people, of which there are frequent questions about systems, etc. and there's usually room for insight. When people think they can't learn anything is where they start getting fucked up. You can't separate the rules from the adventure. That's why its a FAG. You don't seem autistic enough desu but its a message board so there's usually room to elaborate and figure things out if people want.
Is OSRIC shit? Everyone in another thread is saying ADND is shit
>>94712347My group and I are continuing our introduction to B/X with me DMing B2; we're starting the new year with the first session this weekend. Previously we played a slightly modified King's Festival and B1, as practice. Got some helpful advice from this general a few weeks ago as well. Finally having gotten around to planning for what will be our first actual campaign, I am very excited. B2 setting you up for a sandbox-style game has reinvigorated my creativity. i suggested it may take 6-10 sessions to complete, but I am hopeful everyone will want to continue the campaign in the world after.
>>94717343OSRIC is an imperfect clone of AD&D, and AD&D is very very good, even if not all of its rules are great. The same fags who shittalk AD&D are the ones who rush to reply HYTNPD&D in every single goddamned fucking thread so just ignore them.
>>94717343Really depends on what you want to do with it. There's no real reason to use OSRIC as a retroclone for osr gameplay at this point but its not going to fuck your life over if you use it. Other threads saying adnd is shit will vary by application. Its very shit for what most people ended up using it for, character arc narrative story games but with shithouse rules for it, but by the time most people on this site even got to adnd it had already been through a bunch of shifts from its original design and intention.
>>94694672I was just thinking, how complex and difficult and actual MU duel using segments would be, if both guys don't get turns to prepare beforehand or have magic items.Until I remembered about magic missile, which is fast and makes the opponent lose concentration/focus on their casting, thus making it very very good. So I guess the first spell was secretly the best one? Yeah sure you could be casting time stop, but by the time you are done casting it 9 segments have already passed and my magic missile takes only 1 to hit you.
>>94717343Ad&d and osric are not the same game. Brunswick is an early attempt to clone advanced, but doesn't get everything right and leaves out a lot of the key things that make the game what it is, from both the mechanical and metanarrative standpoint. Ad&d is actually a great game, but it takes a lot of work and interpretation to actually get it running properly, and there was a lot of it that is in my opinion unnecessary for the enjoyment of the players. That being said I think BX with advanced added on, is the best option
>>94717641That’s why Shield is also an important spell. If you know you’re entering a dueling situation with another MU get your defense up as your first action. It doesn’t have the breadth of a Globe of Invulnerability but it keeps the Magic Missiles at bay for 5 rounds/level.
>>94718566A salient point, as both have a 1 segment cast time. I suppose then that a wizard who knows he is going into a duel and can prepare his spells for ahead of time, anticipates the magic missile, and prepare shield, therefore both of them are likely to declare shield as their first spell, not wanting to get hit with a magic missile. And because the opponent will be immune to magic missile, the wizard is even more likely to not prepare any magic missiles because they would be useless. Unless of course he manages to get a dispel magic on the shield effect. I wonder for how long we could analyze this. Does anyone have any practical experience with this kind of magic dueling Does anyone have experience with this kind of magical dueling? I think it would be more fun than psychic
>>94718763>>94718566But then knowing my opponent will cast shield as his first spell of the duel I'll cast something else, possibly cone of cold or fireball to damage him greatly!It's really interesting, the metagame gets really complex.But yes, without prior casting and hypotetical duel between two max level wizards would be really interesting and complex to plan.
>>94719097Just as Gary (pbuh) intended
>>94716988See, I think that method has the opposite problem. Because XP requirements roughly double each level, just splitting your XP means you can often have a multiclass character who's just a level behind their single-class peer in both of their classes. The level 7 to 8 jump in Basic is where it rounds things out for both fighters (64k to 120k) and magic-users (80k to 150k), so it doesn't cost quite double, and the hit you take for multiclassing weighs just a bit more heavily than normal, but you can still have a fighter 7 / magic-user 7 at 144k, at which point a single-class fighter is only 20% of the way into 8th level, and a single-class magic-user hasn't even made it out of 7th level yet.
>>94717520Do you have that one with Bob saying 3E caters to powergamers?
>>94719595Behold, Kaczynski's oversocialised man. No room can hold him tighter than the prison he puts his own mind in.
>>94719595Yes, everyone predicted that some fag would come into the thread to say stupid things then you posted.
>>94719595Got to learn to ignore the haters. People will go nuts over nothing.
>>94720083Perhaps you are right, multiclassing is strong, that's why it was limited to demihumans in very precise ways, dual-class without limitation just makes you super strong as you suggest, why play a fighter when for half the exp I can be a fighter with one less level and a thief of the same level?
>>94722255I think that's just the human condition. If we all had instant-use vaporizing eye lasers, the species would die out in a few days.
>>94722309>I think that's just the human condition.https://www.smbc-comics.com/comic/cupcake
>>94722238Honestly, while D&D's doubling XP requirements work very nicely in the sense of challenging more and more powerful characters, it's very hard to work with when it comes to balancing. If the XP cost per level were static*, it would be much easier to handicap a class. Class X is powerful compared to Class Y, so we'll make Class Y only cost 75% as much, so that a character of Class Y will have 1/3 more levels. Easy-peasy.But even if splitting XP evenly between the classes in the current system is about right at some level, it's going to be way off at other levels. Because being a level behind at level 8 (a multiclass 7/7 character) isn't nearly as big of a deal as being a level behind at level 3 (a multiclass 2/2 character). *And maybe XP rewards were variable somehow? It's easy to see how that would be a pain in the ass, and just shifting the bullshit somewhere else, so I'm not saying I like it as an approach.
>>94722420I disagree, variable XP rewards and variable cost to level up are basically 2 versions of the same thing just coming from opposite ends.And it's far easier to vary things up on the individual, character level rather than the DM having to piss around with creating individual XP rewards per character.
>>94722460I wasn't actually recommending shifting to variable experience. I was just saying that that's the obvious way to get static XP requirements, which would, in turn, make class balancing (including multiclassing) easier. And if you're looking at class balancing in a vacuum, then static (or near-static) is probably the way to go. The trick is that you aren't operating in a vacuum.If D&D didn't have such a steep power progression, all of this would matter a lot less. But a 5th level magic-user is going to have something like 5x the hit points of a 1st level one, with 5 times the spells, and 9x the spell power (if, again, we value them according to their level). A single level's difference can really fucking matter, so having wonky values for how comparatively quickly two classes progress (or multiclassing vs. single classing) can lead to much more extreme results than if going up a level were a relatively minor thing.
>>94720102This one?
>>94717520>>94722991Which magazines are these from? I find it really interesting to look into this kind of history surrounding AD&D. I assume the latter snippet from Bill Johnson is from some sort of WotC publication, considering the follow-up italicized paragraph gobbling 3e's D20-shaped nuts.I have another question: those of you who actually play AD&D, does combat tend to feel disconnected from the rest of the game for you? As a relatively new DM I struggle with blending combat and the more "theater of the mind" stuff together (part of this definitely comes from my apparent inability to grasp the concept of segments, initiative, etc. and how they relate to each other). Recently I've become tempted to end sessions when combat starts in favor of holding sessions specifically for combat. I've read ADDICT and it genuinely raised more questions than it answered for me.Am I just failing to grok the rules properly here? Or am I retarded? Thanks for reading.
>>94722309>>94722324It's this sort of thinking that leads to the overly control focused. We have guns. Sometimes people get shot. No where near enough to be a problem for the species. Get better at using your eye lasers.
>>947238181e combat is where the system's failings tend to be noticed. If it's not a big deal, I would recommend that you actually try running BX combat for a while and then shifting over to advanced. It's essentially the same but simpler and it doesn't require segment tracking(Also keep in mind that weapon length and weapon speed only matter on tied initiative, so 1 in 36 rounds. Furthermore, weapon versus AC seems to be very complicated, but in fact is an elegant system in my opinion, just replace the AC numbers with the names of the armor types
1d10+2d6-2 supremacy
>>94726045Completely irrelevant and off topic to this general
>>94726045They're off topic for the thread. Make a new thread about it and we can talk.
Haven't been on /osrg/ in a hot minute. What happened to /todd/?Where can I read more about the different hex map point of interest population approaches? I had asked awhile ago how densely populated you prefer your hex maps (1 pre-written features per 7 hex clump for example.)I think I kind of prefer approaching hexes the same way as the AD&D DMG approaches dungeon rooms. 60% of hexes should be "empty" (result of 1-12 on d20)
>>94724583>BX combat for a while and then shifting over to advanced.I'm also new to the OSR, so just to clarify with the other anon, are you mixing systems here? Do you use the BX books for most your game and then AD&D rules for combat? I can really appreciate that OSR is what I thought 5e was when I first got into DND, but figuring out what systems to use to mesh together for the best experience is a bit daunting.
>>94727131It's common advice to run B/X with parts of AD&D layered on as needed.
>>94727166>AD&D layered on as needed.How do I know when to layer it on?
>>94727175When the rule doesn't exist in B/X
>>94727035It died from lack of interest.
Has anybody already done the encumbrance legwork on fuel for cooking/heat?>wood>charcoal>peatI looked at some blogs, but it seems to always be "yeah you should totally do it" but no gameable numbers.
>>94727226And incessant trolling.
>>94727131Yes, BX as the game core, but with specific things from ad&d bolted on.FYI if you're new to OSR please just play BX until you are familiarized>>94727175When there's no BX rule or if you prefer the way advanced does it
Anyone have advice for running a megadungeon environment as a hexcrawl?I have this ancient Elven kingdom built in a small mountain range and it would be stupid to populate the entire thing, it's definitely more of a Moria/Tekumel underworld kind of thing where sure, there are dungeon environments within, but the area is largely empty.Thinking I could just run it as a hexcrawl. I bought DL4 for the Thorbardin map/crawl geomorphs (Yeah I know, shut up, your Dragonlance takes are accurate but boring.) But running a huge environment like a 1:1 dungeon seems really boring.
>>94727517Lmao still coping
>>94723818>Which magazines are these from?i've seen them before and i thought they were dragon magazine, dont ask me the issue to confirm though
>>94727822Stating facts is coping? You’re lost.
>>94728057As much as you want to be indignant about it, it didn't die because of trolls, otherwise this thread wouldn't exist either. It died because there was nobody that was willing to support discussion, which should say a lot
>>94727764maps?
>>94727314peat would be almost impracticle from a logisitcal point of view,due to its size/bulk relative to the amount of burning i would imagine you would just go with woodi assume (without basis) that charcoal is roughly comparable with coal however
>>94728075/todd/ was an eleven-year decade ahead of its time.
>>94728358You might even say it was streets ahead
>>94728057/todd/ died because it wasn't FAG approved
>What OSR games let you spend luck to reroll? Saw this in another thread >>94722849
>>94728662
Two AD&D (1e) PHB + DMG questions:Two fighters are facing each other. They are 30' away from one another, and are fast enough that either one of them could charge or close to melee (without charging) in one round if the other stood his ground.>(A) Charge vs ChargeThey charge each other. Who gets the penalty to AC and bonus to hit? The one who wins initiative? Both?>(B) Charge vs CloseOne fighter declares charge, the other declares he wants to close without charging. Is it treated as a charge (hence attacks happen this round) or as a close (hence no attacks this round)? Does it depend on initiative?>I waited 900 seconds to post this question. Fucking make it worthwhile.
I watched Gandahar by Rene Laloux. While it has a handful of weird French half-philosophy woven into it, it also has a bunch of very neat visuals and an alienness to it that makes it feel like an off brand Heavy Metal - making it potentially worth adding to your personal Appendix N.https://clericswearringmail.blogspot.com/2025/01/n-spiration-gandahar.html
>>94728783Buy an ad
>>94725602>1d10+2d6-2Nice.
>>94729130Not nice: They have a very different variance, and variance is more important than range.
>>94727035>/todd/ was a failed trolling attempt that fell off when the instigators lost interest. Its a small community, projects only work when a few people put the work in. Shitposting here has resumed regular levels of spiteful, perhaps more so now that they've had to crawl back. >hexcrawl feature density I tend to agree having tried a few different methods.>5 mile, every hex, high detail, multiple features, made it myself >3-5 mile, dungeon like, medium detail, single feature at a time, premades and self mades>10 mile, every hex multiple features, low detai Every hex is a lot to prep if you're going high detail and it was fun to make but a bit more than I want to do these days and becomes weirdly distanced from exploration if there's always going to be a thing every time. Mid range is likely the best option but I'm running a Carcosa game at the moment and trying out their 10mile hexes and we're making a lot of stuff as we go with procedural tables. Its a bit slower sometimes but its had neat results. Been using a lot of Scarlete Heroes tables, trying to keep it to a small number of books and this one has orientalist stuff I can shift to mythos sword and sorcery easily. Couple of good blogposts on the subject I found helpful. http://melancholiesandmirth.blogspot.com/2020/09/creating-wilderness-from-underworld.htmlProbably not the first time anyone has thought about the wilderness is a dungeon for stocking but it put it together nicely. https://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.htmlWas a very helpful walk through that put together a lot of ideas I'd messed up and messed up. The everuseful h2hc video. Looking at other people's physical set up helps me out. Its not rocket appliances but I thought this was good. https://www.youtube.com/watch?v=eC-h1haFSIA
>>94727764There's an attempt to rip off veins in a way that is more useable with a forest crawl in Into the Weird and Wyld(sp) that seems like it has the start of a workable concept there. Haven't experimented with it, already had a mean forest but I've considered taking some of the methods and applying it to different environments. Not sure if the book is worth buying but its at least worth pirating.
>>94728662Sort of Scarlet Heroes with defying death and sort of the ACKS Masters of the Universe one but I only skimmed it. Otherwise you're not spending luck to reroll, you're spending luck (HP) to continue being able to roll.
>>94727131You've already played AD&D at least a little, so you have some idea of what's there. But run B/X as-is for a bit, until you have the hang of it. At that point, if you want to expand things a bit or there's something in particular you feel like would be an interesting addition to the system, port that rule/sub-system over. The games run on the same core system, so this is easier than it might sound, but don't worry about perfection. OSR is a bit fly-by-the-seat-your-pants, so just make judgment calls as needed.You can look to retroclones like Basic Fantasy, and Old School Essentials with its Advanced Fantasy Genre rules to bridge the gap between B/X's race-as-class and AD&D's race-and-class.Unarmored is 10 AC in AD&D and 9 in B/X, but 1 point of AC isn't very significant when thinking system-wide (and the AD&D Monster Manual was even made before they decided to shift to unarmored = AC 10, and hardly anyone even noticed), and by the time you get to chain mail, the systems are running in parity (there's basically an extra point of AC slipped into AD&D for studded leather/ring mail), so you can pretty much just run either AC system with either game without much impact.Hit dice size is increased for every class other than magic-users in AD&D (d8 for clerics rather than d6, etc.), but while this may make the difference of life and death for a particular character, it doesn't fundamentally alter the play of the game, so you can use whichever edition's system for that you prefer. And since AD&D's increased hit dice result in an average of 1 extra hit point per level, it's easy enough to add that in when transitioning from B/X hit dice to AD&D hit dice, if you want. Personally, I like to reroll hit points from scratch each time characters gain a level, but keep the former value if it's higher (this prevents a few unlucky rolls early in your character's life from permanently gimping them), and if you do this, you can just give a reroll when transitioning.
>>94728783Neat, I'll give it a look. While we're into strange french (czech?) animations if you haven't seen La Planète Sauvage its got a lot of neat stuff for the gonzo inclined.
>>94728662That's not something you really need to pick a system for, as it's easy enough to just use with whatever system you're playing. Just give each character a few points of fate/luck/whatever and replenish them at whatever speed you feel is appropriate.I generally go with spending 1 point to take the better of 2 rolls (before rolling), 2 points to reroll a failed roll, and/or 1-2 points to succeed a roll you just failed by a single point. I'll let people spend a point/points before and after a roll, but you can't double up on the same thing (no spending 2 points to get the best of 3 rolls, no rerolling more than once, and no spending paying twice to succeed at a roll you failed by 2).>>94728696I tend to frame it more as a character's drive/mettle/spirit than luck, but it seems to me to actually be less realistic to have people put forth the same amount of energy all day, without variation. Having an expendable resource that lets you go "all out" and represent an adrenaline surge or whatever not only makes sense, but it gives you a bit more control and in turn makes the game more interesting. On top of this running out of this resource is somewhat akin to your character being fatigued and no longer having the energy reserves to push themselves as much as they could before.
>>94729820>realisticI found your problem
>>94728783>an off brand Heavy MetalAnon, I...
>>94729688Wow anon, thank you for the resources. The problems I have with putting a feature in every hex (I use the 6 mile scale myself) are, one, like you said, it's a lot of work and two, absence gives substance to exploration.If every hex has a feature that the players will find, their agency to explore for its own sake starts to feel muted and less meaningful.I still really enjoy the idea of thinking of OSR game as a hierarchy of information, namely obvious features (you see a massive chest), hidden features (the chest is decorative, cannot be opened and you notice scuff marks behind it and as you push it towards the scuff marks, you reveal a secret staircase underneath) and finally secret features (you need a 2:6 on a d6 to find this feature.)Having "empty" and varied hexes in tandem with encumbrance really forces players to be strategic with their planning, and individual encounter tables with rumor tables really add a whole new layer of strategy that doesn't require you to stock every damned hex.
>>94729959nta, but see it this way, if Carcosa is fine (it is in my opinion and for my table) with 2 features for each 10 miles hex, you can fill 2/3 of the 6 miles hexes with 1 feature and be fine as well.Your idea about levels of information is correct, but it takes even more work to be done.I mean you could say that each hex has 1 hidden treasure that has to be digged up in a specific location of that hex, but without a map to find them they are basically a waste of time on your part, no one is going to dig in random places to find them.
Open Table Play Report #4: New Year's DOOMSDayIt is the 1st Day of Nuclear Winter, in the 2025th year After Disaster, and a most ominous terraquake has revealed a ruin of the Ancients right next to your village . . .Go forth, Young Mutant, and bring back glory for your tribe!As a change of pace, this was a 0-level game using MCC, specifically Reliquary of the Ancient Ones. Each player hand-rolled their single level-0 PC. The module includes a gimmicky option of dead PCs getting reloaded as quasi-real holograms but with a significant chance to come out fucked up . . . During my playtest I ended up with a gigantic (10' at least) "pure"-strain human with 27 or so Strength but a natural AC of 1 (in an AAC B10 system). He survived that romp but would be unlikely to survive a follow-up.Managed to wrangle in a random 5e kid whose group cancelled in addition to my regulars, I will mostly spare the details save that the two manimals avoided their save-states being corrupted, the mutant (human) had his legs materialize inside the floor of a simulation, then was expanded back up to full height and grew feet but not legs.The big takeaway was Goodman's tournament modules require a lot of modifications for normal/casual play, whether in advance or on-the-fly (I had to do both).Module: Reliquary of The Ancient Ones>>94728740Quite an esoteric set of questions indeed!A. Without getting into whether you can charge outside initiative or the imposition of the will, it would seem that whoever had the higher initiative would get that, with Dex being the tiebreaker, then both if still tied.B.Considering the small distance, he should b able to move and attack without charging, no?
players had a clever idea to use the local narcotic plant (effectively a hyper-potent opiate) to spike the well of a local orc fortress by night in order to allow the lizardman of the swamp, outnumbered and outgunned, to come in and slay the orcs after they had all fallen asleep/nodded off. Interested to see how this might go, the players got some very lucky rolls and a few clever ideas to sneak past the patrols, spike the water supply, and left in the dead of night. As morning came and countless OD'd or were asleep, the lizardman, lead by their shaman, charged the fortress and slit the throats of a good 44 orcs, killing the last 6 standing. At this point, the evil horseman who lead the orcs noticed what happened, escaped, and duelled the shaman in a magical/material battle. He was dismounted by black tentacles killing his horse, broke free of their strain with an 16% feat of strength, and fought the shaman to a standstill till the shaman got lucky, jumped at him, and bit his throat out pitbull style.I had not expected my level 1 players to somehow dethrone and defeat this massive orc force, and now they are in possession of the horsemans countless treasures, among those a +2 greatsword, and a ring of protection. all this to say that damn that was a good session. No clue how a lvl 1 with a massive greatsword ransacking the world will go but im sure they'll all grow overconfident soon.
>>94731129That (You) chose to hate on my game instead of help the AD&D charge anon I replied to really says a lot about our society. Sad!If it makes you feel better, I'm DMing OSE tonight!
>>94731129I'm not really sure why you are convinced that he's a janny. Maybe it's because he is posting something constructive and productive instead of just metacomplaining. Because I don't think it's his play reports that bother you, I think it's play reports in general. People also flip out at the one guy posting his OSE play reports. But that's just a theory! (an osrg theory!)
>>94723818>>94728001Dragon Magazine c.260-274>>94712980Your game sounds baller. Do you use LBB? Where's the robot class from?
>>94731455My dude you seriously need help. How are you going to be letting yourself get passive-aggressively cyber bullied by people that don't even know you exist?If it's that bad here, make another thread. If it's the board, go to a different one, if it's the website leave entirely. But it's not productive constructive or helpful in any way to constantly cry and complain. That being said, how do you handle increased speed above base combat in bx? I allow my players to run at double speed with turns, or triple speed if a straight line.
>>94731636I don't care about his mental well-being, I'm pointing out that he is making his mental well-being the issue of all of the other posters here, by letting himself get bullied by non-existent bogeymen. I'm sorry that play reports offend your delicate sensibilities so severely.
>the party has been accidentally stacking close of protection with magical armor for years now Do we just bowl with it, Force everybody to adapt to the rule, or simply say that the rule only applies to items found from here on out?>>94731636When I read this post I imagined that deranged Ron perlman picture where he's saying "li'l Donnie"
>>94731370I have unfortunately not delved into those venerable books for my game, I really should though if purely for education. And as the robot class is from Legends of the New Earth AES supplement.
>>94732068and I switched the S and E. Twice.
>>94731105DCC is retarded crap for 3etards.
>>94731323Even Joseph Goodman says DCC is not OSR.
>>94732209Then you must love DCC.
I'll DM my first 1ed game and reading the OSRIC players guide left me some with some doubts:- Mental save bonus is only mentioned on the wisdom attribute section is this for spells only?- Does the DEX AC adjustment work for every type of Armor? Does armor only affect movement?- I'm sure I'm fucking this up but movement comes per round (60s) so if I divide by 10 for the segment speed (6s) I'm left with an incredible small number given that each square on the hex grid is 5 ft. I'm sure I'm doing something wrong.
my players have now embroiled themselves in political drama as a figure named Colard the Cavalier has been revealed via a piece of parchment stolen off his lieutenants, to be paying orcs to cause mayhem/rape/pillage in the Merchant Republics so he has pretense to launch an invasion and seize power. my problem is I dont know where to lead after this. I have marked on the game calendar in a few days he's going to expand even further westward and take a mountain town, but besides players hearing of his annexations and perhaps disrupting them, im not sure what to do. They join a guerilla warfare outfit? Attempt to gain the support of the clueless merchant republics in defeating this guy?any advice is welcome. Colard is vaguely based off cromwell as a basis for his actions if that helps.
>>94732699OSRIC isn't 1e, it's a group of people's interpretation of 1e.Consulting the PHB, the magical adjustment is for mental/willpower-affecting powers.Per PHB: Dex applies regardless of armor worn.Yes, 60'/round translates into 6'/segment, Gay even addresses your point off-handedly. tl;dr throw OSRIC on the trash and read the actual AD&D 1e books>>94732701>im not sure what to doThis seems entirely up to the players to decide. Maybe they'll try to blackmail him or just go somewhere else instead. Maybe they'll try to join him.
>>94732699>Mental save bonus is only mentioned on the wisdom attribute section is this for spells only?Not sure what you mean by this.>Does the DEX AC adjustment work for every type of Armor? Yes. The cap on the dexterity adjustment to AC is a WotC retardery that makes armour largely pointless, as characters tend to have more or less the same armour class whether they wear leather or plate.>Does armor only affect movement?No. In AD&D, it affects: AC, movement rate, surprise duration, several special abilities (Elves and Halflings scouting), initiative when using missile weapons, weaponless combat, swimming.Not sure which of these rules were included in OSRIC, but back to the point about WotC retardery: In AD&D, which armour you are going to wear is an important strategical and tactical decision that is deeper than just "look at your Dexterity score and maximise AC".>I'm sure I'm fucking this up but movement comes per round (60s) so if I divide by 10 for the segment speed (6s) I'm left with an incredible small number given that each square on the hex grid is 5 ft. I'm sure I'm doing something wrong.You aren't wrong, you aren't fucking anything up, and you are touching on something important. The AD&D one-minute round is an abstraction, a holdover from Chainmail, weird, and has always been contentious. When it comes to adjudicating non-standard actions that are outside of the list of things you can do in a round, you might be better off adjudicating them as though they were ten-second rounds à la BX...(1/2)
>>94732699>>94732790(2/2)...I personally adjudicate actions internally to the fight as if the round lasted ten seconds, but I still account for rounds as lasting one minute to "external time", outside of a fight. So a ten-round fight takes up a whole turn on the game clock after the fight has ended, and a fight that goes for long enough might even trigger a wandering monsters check just on account of time while the fight is ongoing, bringing additional monsters in. I guess you can chalk the first effect to some recovery being necessary after combat, and the second one to the ruckus. It works for me, I am very happy with it, and I've never looked back.
>>94732779>OSRIC isn't 1e, it's a group of people's interpretation of 1e.Correct. It's also fair to say it isn't AD&D as presented in the books, but AD&D as played by Gygax a few years after AD&D came out (reportedly), so there's a bunch of omissions and changes that are very intentional.Some of the omissions are critically bad. For example, OSRIC doesn't have the Wilderness procedures for some reason, nor the evasion ones, which breaks the game. You'll definitely have to use the ones from B/X or AD&D for it.>throw OSRIC on the trash and read the actual AD&D 1e booksA bit harsh but I agree with the fundamental idea that OSRIC is not a substitute for AD&D. Not even close. It has its uses, for example when you can't figure out how to interpret a rule you can use it to look up how ONE GROUP house ruled it, then decide for yourself.
>>94732461No, I hate it. I may well be a retard, but thank fucking god I'm not a 3etard nor a 2etard neither.
>>94732068I absolutely love seeing people who are not me post LONE. However, as the author, I have to point out the Robot class is actually from ASE2-3 and merely reprinted by me.
>>94732779>>94732790>>94732801Ty
>>94732779well yes its up to the players, but what im getting at is what parts of the world should move independent of them. Do I have his armies annex cities? Press forward? the world itself is dynamic without the players so im not sure what Colard's next move should be.
>>94732898Well you mentioned Cromwell. Is this dude religiously motivated? Economically? Politically? Alignment?How are the Merchant Republics? Are the peasants/helots oppressed or not? Do they allies, either actual or whom might just oppose Colard?
>>94732701Have both sides offer something to adventurers and let the players decide where things go.
>>94732701>>94732898Well since he's taking over towns and merchants now have to cross into his domain it appears logical that there are tolls to be paid. If the money goes back into the recently pillaged towns, they might want to switch allegiance to him. If he's at least lowering taxes to let the pillaged towns recover, they might not think of revolting. If taxes stay the same after all that, they are sure to go complain to the PCs or their informants.If the orcs stop receiving tributes and get told to stop pillaging, the grand orc khan the raiders pay tribute to might decide to skip the "tributary of tributary" nonsense and send one of his generals to establish direct tribute payments.Maybe a rival pirate clan starts interfering with the merchant republics?If any of that fails, a landslide opened up a big hole in a cliffside and one night hideous monsters came out and abducted some travelling pilgrims, with only a scrawny bishop's son escaping, who tells how the troll king (a huge monster covered in slimey gold and jewels) plans to abduct more to marinade in fear and then eat alive at the new moon banquet, and the party has a dungeon full of death and treasure to delve into.
>>94729743It is on my radar - or, the finding an English translation is. Thank you for the recommendation! It's the same director/writer, I think I read?>>94729878
>>94729878>>94733406Apparently the chan didn't like the winking kiss emoji my phone used there lol>>94729959Talking with a 1e enjoyer recently, he mentioned that - wilderness adventuring - he rolls for content every time a party enters a hex. 2/3 of the time, its empty: but if they circle around, they will eventually find something. I kind of like that - partly because it implies a density of content rather than 'Wisconsin Scale' games - as well as dynamism: maybe the lair legit wasn't there last time you came through: they just arrived - but also, what is stopping you from having one or two dungeons, one or two cities, and so on, and only assigning them to a hex when you encounter them?You miss out on some interaction - like, you couldn't say "yes, villager B says his cousin lives in the town four miles north" - but it would save a ton on prep, prevent over saturation of player movement across the map, and allow you to use the dense map at the same time.
>>94732875My bad.
Printing out a bunch of dungeon tiles so I can lure some 5efag friends into a gateway game of Swords and Wizardry with shiny 3d dungeon terrain for some old-fashioned dungeon delving. There's cool walls and treasure rooms as well, but the basic floor tiles are done in about an hour. They already liked the team-based initiative of the little sample combat I ran, so I have high hopes that I'll make proper OSRfags or at least NuSRfags out of them. Then I'll rug-pull them and make them start mapping larger dungeons because it's going to take a while to print and paint enough tiles to do more than a small dungeon with them and I refuse to play with unpainted terrain or miniatures.
>>94734070Those are resin? FDM printers are starting to list their resolutions. AnkerMake M5C is 50μm. As someone currently doing a 6'x4' Battle of Ortona board (urban terrain) I would strongly suggest doing your terrain with FDM.
>>94734284I don't currently have an FDM printer and resin's actually much faster for these since I can print as many tiles/kobolds/goblins/etc as I can fit on the plate without increasing the print time. I'll get one eventually for larger buildings, but resin suits my needs best currently. I can print six tiles at once in about an hour for floor tiles and 4-5 hours for walls.
>>94734345>I can print six tiles at once in about an hour for floor tiles and 4-5 hours for walls.That's not bad to be honest, only issue is I imagine they aren't cheap to print. 1000g roll of FDM costs me $19CAD, and those tiles would be pennies to print.
>>94734412The resin I use is between $20 and $25 for a liter, which gets me about 2 vats' worth. I printed those 12 plus six more for about 3/4 of a vat (using an Elegoo Saturn 3).Where it excels is printing out tons of trash enemies, which is good, especially if you're doing Swords and Wizardry rules where Fighters get an extra attack per level against opponents of a hit die or less. I like to try not to have duplicate enemies on the field if possible.But I don't wanna turn this into a /3dpg/ thread so I'll leave it at that.
>>94733463>>94733406>tripfag double postsugh
>>94712546>C&C falls apart pretty quickly with its saving throws.No it doesn't.
>>94712528>C&C>OD&DBlessed yesgames
>>94727035>>94727517>>94728075/osrg/ trolls shitted up /todd/ daily. So now this is once again the one place to discuss TSR-era D&D, derived systems, and compatible content. the trolls here hate that
>>94694672Im MAD /osrg/Ive been looking for pic related for a while. The Blackbook cover you can find nowadays is extremely weird, it has huge black bars on it and the background is seemingly grey. i cant for the life of me find the original all black version of it anywhere online. does anyone have this? Id email the creator but i cant find an address to do so with.
>>94712546>C&C falls apart pretty quickly with its saving throws.If you just add half the attacker's level to the challenge level you're saving against, that goes a long way toward fixing that. Bringing primary and secondary targets a point each towards each other helps too. Yes, it's pretty ridiculous that they've broken saves even worse than 3.5, but it is easily addressable.
>>94728075/osrg/ had the immense advantage of having brand recognition and people were used to coming here. So it's what people defaulted to, and while /todd/ had some interesting discussions, it was lacking the solid foundation, and was also beset by trolling. It falls into the "it was worth a shot" category. I participated in it for a while, but eventually walked away, because I was tired of dealing with the negativity.
>>94735632There were two different versions: "hardcover" and "perfectbound". Perfectbound is the one with the smaller borders.https://www.sendspace<dot>com/file/vvx1kd
>>94735632>huge black bars on it and the background is seemingly greyThe one in the O-S-Rchive doesn't have any of that.
>>94736378Im looking for the perfectbound one. ill check the archive to see if its there. (namely wanting to order a few softcovers to handout amidst the table)>>94736353this one seemingly has the same issue! its not all black.
>>94712657Id rather be a high-level wandering asshole who just does his own shitid never want to be tied down with a kingdom
>>94737537Given the direction of D&D over the past several decades, you're hardly alone in this sentiment. It in fact seems to be the majority sentiment among the playerbase.
>>94736531Crap, sorry man: that's all I have. As far as I know, those are the "original" files on this, so you might have someone's modification of this. Let us know if you find it.
>>94737537nigga think he elric of melninbone
>>94727035>>94729959Hexcrawling having content in each hex is an r/osr-ish meme. Look at any actually old hexmap, Wilderlands for example, they don't have more than one feature every 10-12 hexes at the most. Outdoor Survival effectively has no features besides the castles. Carcosa is okay because the vast majority of the hex contents are effectively just random encounters and substitute for a throw on the encounter table if you do roll one. (Also it uses double-size hexes compared to OD&D; one thing per hex is the equivalent of one in 4 at 5-mile scale.) The fanmade second set of encounters included in the LotFP edition is both too much and consistently lower quality; a mistake IMO. Fortunately just disregarding that content is extremely simple for the most part, only causing trouble if you want to use the map of sorcery-related locations and discover it's some shit that wasn't actually in the original but still made it onto the chart.>>94735632>>94736531IIRC this has come up previously and the answer is that it's some gaff digital thing which won't show up when printing, but I'm computarded and found setting the files up for Lulu printing to be too much of an asspain to be worth doing, so I never tried it myself to find out.That said though, I mean, it's a PNG. Can't you just retint it yourself in Paint or something?
>>94737537Video games do this well.
>>94737537Then make like Elric of Melibone and die alone and unloved to the regret of no one
>reading doc about treasure stocking>intro says it wants players to puzzle out how to get big items or lots of little items out of the dungeon>makes a big deal about how much stuff containers and transport can haul>details the price to weight ratio of various goods and even details the exact dimensions of the coins used>doesn't fucking bother listing weights or dimensions of art pieces, furniture, clothes, or anything elseAAAAAAAAAAAAAAAAAA GODDAMNIT COURTNEY CAMPBELL YOU STUPID BITCH NOW I HAVE TO FUCKING FIX THIS SHIT REEEEEEEEEEEEEEEEEE!>urr b-b-but furniture and clothes and gems are variable depending on...I DON'T FUCKING CARE GIVE ME AN AVERAGE OR A RANGE YOU ALREADY TOLD ME RAW METALS ONLY COME IN 1 POUND INGOTS OR 25 POUND BARS AND NOTHING ELSE SO GIVE ME A GODDAMN NUMBER YOU IDIOT FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
>>94739052Did I black out and write a post, then immediately wake back up again? This is exactly how I reacted to his treasure PDF although it was awhile ago.Doing the drudgework for others is a great and valuable service, but you have to fucking finish doing it. I feel the exact same way about systemless modules.
>>94738315>Hexcrawling having content in each hex is an r/osr-ish memeCouldn't agree more, and Dolmenwood will go down in history as one of the most disastrous publications to ever hit the OSR scene. It is to OSR what Critical Role was to 5e. Give it another 2 or so years and you'll be seeing r/osr tourists frothing at the mouth about how their DM's hexmap isn't as detailed and stocked as Dolmenwood.
>>94740148I'm afraid you're right, and man that would suck.
>>94738315I'd add that another reason you don't need to fill your hexmap is because random encounters will add to your map over time.
>>94740148I agree, Dolmenwood is a disaster waiting to happen. Hope it won't, but odds aren't looking great.>>94740711Correct. Marking rolled lairs, adding treasure map and other locations, locating modules on your game map, all these and other play-related admin will expand or rather deepen your map key.
>>94718763>Does anyone have experience with this kind of magical dueling?Yes.Always Globe.Level Fours.Dispelled? Teleport.Wall of Fire (circular) is especially nasty, since MUs have terrible HP and no easy access to fire resistance.Save your shield for when you get dispelled, otherwise you get Magic Missiled to death.Fly + Invisibility to facilitate first strikes
Can anybody point me to a source for this rule from ADDICT?
>>94729959>putting a feature in every hexthis shouldnt be dependent on which you prefer so to speak, but on which kind of setting or what part of your setting you are exploring.fantasy NOT-france mapped out on hexes absolutely needs one, if not multiple things per hex, wheras the fantasy NOT-great plains should be like a conanesque wasteland with large travel times between special eventsconsider the different encounterrate given for civilised, borderlands, and wilderness areas, and think of each as having a different hex density also
>>94732898>Do I have his armies annex cities?ideally you would have someone else play him, or just play him yourself then wargame out his conquests
>>94742676i dont think its true, i thought that you add the spellcasting segments to your initiative to make it slowerwhat do the 104 and 105 references link to?
>>94723818>Am I just failing to grok the rules properly here?Yes.AD&D combat is all about spell AoE, engagement distance and missile range increments: all measured in inches. Positioning actually decides fights. Theatre of the Mind absolutely does not gel well with any of that, you best abandon this approach and play on a (wargaming) table.
>>94728740>Does it depend on initiative?Exactly.If the charging guy wins, he moves and gets to strike. The other declared a closing move on the charging guy, which is now redundant (already engaged) and his turn ends. AD&D is meant to be used by proficient players who think ahead. If the closing guy wins, he closes and the charge does not happen, as there is no longer an adequate distance between them. Nobody strikes blows in this case (that's for next round)
>>94728740>>(A) Charge vs Charge>They charge each other. Who gets the penalty to AC and bonus to hit? The one who wins initiative? Both?Both. Initiative is not checked during charge rounds to begin with, they meet at the mid point and strike according to weapon length.>>(B) Charge vs Close>One fighter declares charge, the other declares he wants to close without charging. Is it treated as a charge (hence attacks happen this round) or as a close (hence no attacks this round)? Does it depend on initiative?I believe combat occurs as above, with only the charger getting the bonus to hit and penalty to armour. Closing (imo) is only really a counter to setting weapons
>>94743249>i thought that you add the spellcasting segments to your initiativeBook and page number, please. Do notice we're talking about AD&D by the book, not OSRIC.>what do the 104 and 105 references link to?Casting times of the specific spells mentioned.
This:>>94743298seems to be how OSRIC handles it, while this:>>94743325seems to be the ADDICT approach: Both start charging/closing on segment one.I am not sure the extent to which the ADDICT approach is supported by the rulebooks: Just like I cannot find an unequivocal source in the DMG or PHB for spell casting beginning on segment #1, I cannot find a source in the DMG or PHB for charging beginning on segment #1, although one could argue that the rules for surprise, in which you start moving/casting immediately and do as much of the moving/casting as possible on a per-segment basis, are in line with his idea.On the other hand, I know for a fact that the OSRIC approach isn't, on the whole, supported by the rulebook, because it's based on how Gygax played AD&D at a later point in time rather than on what he wrote in the books.I personally do have a special fondness for this simultaneous action selection interpretation of AD&D. Must be because I love games with programmed moves like Diplomacy, Blue Max, and Car Wars.
>>94743556>>94743325>>94743298Commented screenshot with the relevant rules from the DMG and PHB. If anybody can remember anything else that might apply, I will add it to picrel.
>>94743525DMG p.65>These functions are fully detailed in PLAYERS HANDBOOK. Their commencement is dictated by initiative determination as with other attack forms, but their culmination is subject to the stated casting time.that is to say, you roll a 2 initative, that is you commence on segment two, culmination is subject to the casting time, so if you are using a 1 segment spell such as magic missile, you will finish on segment three. translating from gygaxian to english, you just add your casting time to initiative to get when the spell goes offif you read it differently by all means lets continue in the next thread
>>94743620i personally view the charge as starting on segment "zero", but that might just be pedantry on the way you wrote iti dont totally gel with either the OSRIC or ADDICT approach but there you have it, apologies if im out of the loop, but are you writing something on this topic? it looks like you have commentary
>cag fags insist that adnd is the best way to play the game>look at adnd combat rules>It's more complex than fucking dogshit ass 4eWhat the actual fuck???
>>94743647>you roll a 2 initative, that is you commence on segment two, culmination is subject to the casting time, so if you are using a 1 segment spell such as magic missile, you will finish on segment three. translating from gygaxian to english, you just add your casting time to initiative to get when the spell goes offMakes sense, but I still have a few problems with it:1) If this interpretation is correct I'd say, if anything, that if you roll a 2 and cast Magic Missile, you begin and end on segment 2. So it's >Initiative + Casting Time -12) Does this mean that if the caster is hit before he even starts casting (so before his initiative), his casting is not ruined/interrupted? Seems to make it almost impossible to interrupt a spell: The attacker would have to LOSE initiative by just the right amount. Which is odd.3) Last but not least, it seems to contradict the rule on DMG page 66-67 (picrel), which give a chance to interrupt also when initiative is tied (last line). So presumably also when initative is WON? Now granted, those rules apply when Speed Factor is being used, so it might be a case of a specific rule trumping a general one, with your quote only applying to attacks from monsters.
>>94743662>i personally view the charge as starting on segment "zero", but that might just be pedantry on the way you wrote itYeah we mean the same thing. The creature starts at the beginning of segment 1 and moves 1/10th of its movement speed per segment.>i dont totally gel with either the OSRIC or ADDICT approach but there you have it, apologies if im out of the loop,Don't worry, we're both over a decade late to the INITIATIVE WARS>but are you writing something on this topic? it looks like you have commentaryYep. I am putting together a document combining what I consider to be the best features of OSRIC and ADDICT, and I am checking my understanding of them.>>94743797There's a reason the n00b guide suggests to start with B/X and only add rules from AD&D as needed: Some parts of AD&D are quite obscure.And yes, AD&D has its flaws, but all other versions of the game are worse from the OSR point of view. Just because a rule is easy to understand and well explained doesn't mean that I like it. I do respect and appreciate that Cook and WotC are able to explain their rules more clearly than Gygax, but I still don't like their games.
>>94743620It is baffling how these nerds think passages labelled clearly as:>at the END of charge movement... initiative is not checked>IF surprise EXISTS...somehow relate to when charge movement happens. It clearly says in the Initiative section that one side goes after the other.>simultaneousThen movement obviously occurs simultaneously.>where do they meet?In the middle, relative to movement rate.Also it clearly say under "Charge" that if you charge, you get this and that. So if two guys charge eachother simultaneously they both get exactly that.I seriously don't get how people have a problem with initiative and movement, solidly rooted in D&Ds wargaming roots, when surprise has an entire page of Gygaxspeak dedicated to a topic that could easily take but three paragraphs.
>>94743825Are you defending shadowrun levels of complexity that slow down the fucking game? How the fuck is anyone new to ad&d supposed to run the game without going "wait a minute guys, let me consult the rulebook every 5 minutes to make sure we're following all these extremely complex rules"Didn't gygax himself just throw up his hands are start running OD&D later in life?
>>94743831Not 100% sure what you mean. In the first half you seem to say that a creature makes all of its movement on its initiative. This means that either A charges all the way to B or B charges all the way to A. But then in the second half you say they meet in the middle (weighted by speed). Do you mean that they meet in the middle only when their initiative is tied?>>94743837My current interpretation of the rules is not too complicated for my taste. I'm not defending anything, just stating a subjective preference.
>>94743825>Some parts of AD&D are quite obscureAnd those are best left forgotten, such as surprise segments and weapon speed factor. I say this as a staunch 1eFAG.When Gygax said "strict time records" he had no intention of referring to tracking literal seconds during what are otherwise 1 minute chunks.
>>94743885>And those are best left forgotten, such as surprise segments and weapon speed factor.That's completely fair. How do you run surprise if not in segments? Just one round, independently of the difference? One whole round per "surprise point"? How does Dexterity / Armour / Encumbrance affect surprise at your table?
>>94743885Speed factor is used ONLY during simultaneous initiative to determine who goes first in melee. 5 less, add one more attack, 10 less, add two more attacks. It's also used for interrupting casting but that is admittedly much more complex due to utilizing segments
>>94743837>Didn't gygax himself just throw up his hands are start running OD&D later in life?>They rejected His message, because he spoke the truth
>>94743881>Do you mean that they meet in the middle only when their initiative is tied?Yes.By how the initiative (side after side, unless sim) functions, there is no other scenario where this should occur.
>>94743922Got it. That's a fine way to run it.
>>94743915>"yeah bro if you forget a rule or a chart or something just keep the game going and never tell your players you forgot anything, those stupid bastards just want to roll dice Gygax was a 200 IQ genius
>>94743915>this passage makes brosr fags seethe with rage
>>94743901>Just one round, independently of the difference?Yes.This reinforces the desire in my players to be crafty combattants who strike first and make efficient plans.>How does Dexterity / Armour / Encumbrance affect surprise at your table?They have no effect at all. Being "one turn behind" is punishing enough for either side. In fact, these are the last things that SHOULD have any impact on surprise. Light, distance and noise are much more relevant and those factors are themselves already relevant/known/understood by the dungeoneering aspect of play, as opposed to rules for literally only the surprise case. You should ignore most rules (starting out) that have only one "Pillar" under them, such as reaction adjustment only really being relevant during surprise rounds.
>>94743985So you're essentially using the B/X rules for surprise. Which are probably also the OD&D ones if I remember correctly.I actually do the same, but I include a modifier for armour/encumbrance to the probability of being surprised. So if you're in bulky armour your chances to be surprised go up from 2-in-6 to 3-in-6, and if you're in no armour, no encumbrance, and have a high dexterity, you can't be surprised at all except by special monsters. Makes choice of armour more strategic, makes Thieves a bit better.Screws Fighters over a little bit, but only until they can get their hands on magic armour. Since Fighters are the most effective class at level one but can use a bit of help at higher levels, it doesn't break anything.
>>94743799>>94743825>Yep. I am putting together a document combining what I consider to be the best features of OSRIC and ADDICT, and I am checking my understanding of them.nice!of course this is why d&d had so many offshoots of players to begin with going in different directions when we were clearly never playing the same game to begin with>1)eh, i wouldnt go with that, id say that "the end of segment 2" and "the beginning of segment 3" are identical points in time to begin with. simply say that spellcasting begins and ends at the midpoint of segments so that it is initiative + casting time, and not complicate things.>2)i still interupt if hit before yes, a player could argue he shouldnt lose his spell memorisation if hit before he started casting, but i would never bend on the pricipal that he could no longer cast that round>3)i think i need you to reword what you mean by this (if only because of my above answer).i dont think it says that on ties you have a chance to interupt?
>>94743902>It's also used for interrupting casting but that is admittedly much more complex due to utilizing segmentsHere is "this one simple trick" Gygax forgot to include in AD&D:To determine casting time almost reliably: the CT is the spells level for MUs and Illusionists. Spell level+2 for Druids. Spell Level+3 for Clerics.This is true for almost all PHB spells that have a CT of under 1 round, you are welcome to double-check.
>>94744086>i dont think it says that on ties you have a chance to interupt?It actually does (I think). Look at the very last line in the picture: It says to compare spell casting time with weapon speed, and if the weapon speed is faster, the attack goes first. Now that's pretty rare unless the spell is very high level.
>>94743799nta, but for spells and wizard vs wizard, I would say that yes, it is equivalent to initiative + casting -1. This connects to what was being said above in wizard duels, it's better to cast magic missile than meteor swarm, due to the missile coming up quickly and interrupting the opponent.
>>94744094Yep, I noticed that as well.
>>94744100the last line in the picture is >If combat is simultaneous, there is no modification of the weapon speed factorare you referring to a different line? i'm just not seeing what you mean
>>94743799>Does this mean that if the caster is hit before he even starts casting (so before his initiative), his casting is not ruined/interrupted?Don't care about other peoples' 1e-heartbreaker, but Gygax clearly tells you that if you go before or simultaneous with the spellcaster in initiative and interrupt him (through whatever means) the spell is lost "(as if used)"
>>94744176Forgot the pic. But the general vibe I got from the DMG combat is that "initiative roll > your special edge case rule" is the intended way of adjucating combat.Simultaneous notwithstanding, that's an edge case in and of itself.
>>94744128i just want to follow up on this with my interpretation of the page, just to check if we are even in the same ballpark of understandingswordsman vs spellboy1) sword win init --> sword first, spell ruined2) init tie --> sword and spell simultaneously "go off"3) spell win init --> check schizo speed vs casting time system, swordsman might still go first if he has a fast weapon and thus spell ruinedin summary it heavily favours fighters over spell users, as the spell caster has to both win initiative AND win the weapon speed check system
>>94744128The "modification of the weapon speed factor" refers to taking the modulus of the difference between the weapon speed factor and the initiative roll (methinks). So you only compare the WSF and CT instead of |WSF-init| and CT.This would also make sense because it's like the rule for WSF vs WSF on a tied initiative.
>>94744176>Gygax clearly tells you that if you go before or simultaneous with the spellcaster in initiative and interrupt himI agree with you, but it's worth noting that it's not how OSRIC does it: You have to lose initiative by just the right amount to interrupt, in their system. (I think it's silly.)
>>94744213>>94744251So basically.>1) sword win init --> sword first, spell ruinedAgree>2) init tie --> sword and spell simultaneously "go off"Disagree. A straight comparison of WSF and CT "disambiguates" the specific order.>3) spell win init --> check schizo speed vs casting time systemAgree.
>>94744213I agree qith your post.>in summary it heavily favours fighters over spell usersYes, in melee. The good news for spelly bois is that outside of charges and fly-by attacks moving and attacking is generally not a thing in 1e.Most of the time you have a round to throw up an appropriate barrier if available or move away (be it on foot or via Teleport or Dimebsion Door).Too bad missiles are a thing, elven fighters generally have almost unfair to-hit advantages...
>>94744275>Disagree. A straight comparison of WSF and CT "disambiguates" the specific order.now that you had said it, i think that you might be right. i had been reading "no modification of the weapon speed factor" to be "ignore that shit", but actually you are still using it, just not with the reduction "bonus", hence you could actually still interupt or not depending on the result.but im glad we agree on the other two points. i do think it is a little fiddly but it does make sense, so essentially there are seven outcomes, 1, 2a, 2b, 2c, 3a, 3b, 3c1) sword win --> sword first spell ruined2) init tie --> raw comparison of weapon speed to casting time, leading to:2a) casting time better --> spell first2b) equal --> simultaneous2c) weapon speed better --> sword first, spell ruined3) spell win --> as above, but sword gets a reduction bonus to its speed, possibly shifting things
>>94744319Yep, that's my interpretation. 1, 2a, 2b, and 2c are perfectly fine and make sense. The fomula for 3a, 3b, and 3c is extremely annoying, though.
>>94744337thanks for bringing this up. i think i actually achieved some kind of minor enlightenment and fully understand the entire paragraph now of that section, when before it was just a wall of text.i do think it goes too far however, and mostly only exists to make weapon speed factor a relevant point. it kind of creates a system where technically whenever you are charging a spell caster to stop them, you should always declare to the DM that you are charging to punch them with your mailed fist (speed factor 1) so that you will be guaranteed to go before any spells except level one spells..i wont be integrating this into my existing campaign because i dont want to change the rules mid game, but it is a really good point to understand that maybe fighters are meant to be even better than thought
>>94744374>fighters are meant to be even better than thoughtActually if you use that rule you are going to make fighters WORSE. If you use the no-speed-factor rule for interrupting, the one that says that if:attackerInit < casterInit + CT ( -1 ?)then the attack comes first, the odds to interrupt are almost always better than with a Weapon Speed Factor.I'm running a script, and unless there's a bug it seems that interruption without weapon speed factor is statistically more or less equivalent to interruption with a weapon speed factor of about 3 or 4, with WSF>4 having much lower chances of interrupting that monster attacks with claw and bite, and attacks with WSF = 1, 2, 3, 4 being more or less the same as attacks without WSF or a little bit better.The reason is that if you don't use weapon speed factor you compare your initiative with the caster's initiative + WSF (or maybe caster's initiative + WSF -1), and you always win below that threshold... whereas with the WSF the weird formula kicks in already at / above the caster's unmodified initiative.
>>94744436intresting, that would unfortunately go back to my mailed glove comment though, you can guarantee a 1 WS, or 2 by having a secondary daggeri will try and run my own test set up to verify your numbers though
>>94744466>i will try and run my own test set up to verify your numbers thoughNice! Do let me know what numbers you get.
Why the fuck would I run ad&d combat and fumble about with segments if it's just going to make the game drag
>>94744568i dont include the (-1) because i dont in my games in this calcs, but to me it seems like there is often barely a difference either waywhats being shown is the left percentage is the TOTAL chance for it to happen, taking into account the odds of the base init check, the +/- figure is the change from if you JUST used iniative penalised by casting time.
>>94744913i think you are overestimating how complicated they are, or you are not understanding how often they even matterits literally just initiative
GURPS >>> OSRSorry, but I don't make the rules.