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The /btg/ is dead! Long live the /btg/!

Merchant Clan edition

Last Thread: >>94740138

================================
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>>
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>offers you Clan tech mechs but you have to pay for maintenance contracts to Clan Sea Fox for the next 10 years and allow a Sea Fox enclave on your capital for the next 20

Is it a good deal?

It seems to work, the Sea Foxes have enclaves everywhere now.
>>
Reeepost as I posted just as the new thread dropped

>>94748637#
>Yeah, we all know you can make broken bullshit when you make shit up.
This actually served a dual purpose as I also wanted to explain to my group why letting customs become a part of regular play is a bad idea, and they where not very receptive to "the 2d6 system is easily broken, it's not smart to do so, maybe its best to stick to canon units"

>>94748779#
>A Phoenix Hawk LAM that can jump 11 hexes
Actually it now moves as a WIGE up to 21 hexes, but if it moves at flank it has to make skid checks every time it turns, and cannot enter woods.
There's also a WOB variant that carries a snubnose PPC, which is fun, as is the WOB Wasp LAM with 5 tons of bomb slots and a Medium VSP.

>>94749372#
I vaguely remember seeing this but I was so busy at the time I forgot to answer. Kind of regret not doing so.
>>
>>94751048
My biggest disappointment with the recent writing is the Sea Foxes turning into a plot device that can seemingly produce clan tech and deliver it to buyers anywhere in the Sphere with no issues. I'd at least like it if one of the Inner Sphere states went all protectionist and banned Sea Foxes from trading in their territory.
>>
>>94751043
What Mech is that? The SSRM spam tickles me
>>
>>94751059
Don't forget the weird wige turn rules as well
>>
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>>94751037
No it's more wholesome. Wrestling in camo bikinis and having entire cities be battlegrounds for small squads of giant ladies shooting each other with enormous paintball guns and letting out cute 'kyaa' noises when hit and "accidentally" pressing against buildings.

>Picrel, Industrialmechs
>>
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>>94751177
Alternatively, full-on Mecha Musume
>>
>>94751061
That's your biggest disappointment with recent writing?
I've slowly come to realize I'm voluntarily a forever 3067 grog despite only getting into the tabletop a few years ago. I read all the books as they were published, but the MWDA novels just didn't click with me. Jihad could be cool, but there's limited fiction and it's basically clan invasion 2, WMD boogaloo.
>>
>>94751313
MWDA and Jihad are twenty and fifteen years old, respectively. Neither of them are recent. For me, recent is "everything after Hour of The Wolf, not inclusive"
>>
>>94751048
>Is it a good deal?
Wouldn't work with Raven Alliance, wouldn't work with Periphery (no leverage), it will work for the Inner Sphere (probably except of Draconis Combine) untill Steiners get overthrowned and Space Bavaria gets replaced by Space Prussia.
>>
What if AC/2 and SRM2 ammo could be taken in half ton lots? How many marginal designs just got better by adding another .5-1 tons of armor/HS/laser?
>>
>>94751364
A lot. Being able to go half standard and half inferno would also be helpful for SRMs
>>
>>94751313
You like the civil war novels but not the dark age ones?
>>
If I want Macross thing on BT that would be IS-wide (or at least a Housewide) famous idol group, touring around the stars. Sadly HPG and FTL limitation will make it hard to happen
>>
>>94751313
See, this is why you should take the Alt-universe pill; If you don't like Corporate Canon, just make your own!
Though what's this I hear about the Belters fighting Steiner-Davion-Wolf at the tail of the last thread?
>>
>>94751364
Every single design that carries an AC2 could be vastly improved by flat out removing it and its ammo.
>>
>>94751408
Even during the nadir of technology immortal warrior episodes were being circulated by jumpship. There's lots of incidental mention of famous bands and singers doing multi planet tours.
>>
>>94751408
Are there any numbers in the fluff on what it actually costs to send a letter/book/picture/video through an HPG?
>>
>>94751408
>>94751446
If you mash a stint at Vegas with a multi-year Tour, the Canopian Pleasure Circuit could cover a lot of ground.

But of course, that also means that you're openly associating with an interstellar sex slavery business full of cyborgs.
>>
minor pirates that is not/does not belong to a pirate kingdom; how do they operate? like nomads, migrating as they rob and steal, without base of operation?
>>
>>94751499
Can't operate a pirate ship without a fence. At least unless you're directly stealing money, that is.

Apparently dropship operators are the most common middlemen for stolen goods.
>>
>>94751489
One C-Bill is equal to one millisecond of HPG transmission time, and I think they once gave the bitrate and it's on a similar level to early 2000s internet? Measured in kbps, nowhere near gigabit. Though if you're sending to someone farther than 50 light years or so away, you have to pay multiple times because you have to send the same message in a relay. You also have to put up with it making dial up noises when it connects to send the message.

Also, handy note: HPG messages emerge from hyperspace as regular radio waves, so you can send messages without an HPG at the destination.
>>
>>94751574
taking that at face value, and assuming it actually is a space 56.6 kbps dialup modem, that would come out to about 0.2 cbucks per bit, and english language is about 10 bits per word, so a 250 word message would be about 5k per HPG jump
that actually sounds sensible
>>
>>94751499
>>94751545
>Apparently dropship operators are the most common middlemen for stolen goods.
Dropship or Jumpship?

>>94751574
>>94751622
>so a 250 word message would be about 5k per HPG jump
>An Urbanmech is worth roughly 300 retweets
>>
>>94751622
Given that a c-bill is like $12 in today's money and average people are sometimes shown paying for HPG transmissions, that's way too high. Presumably the bitrate is actually a lot faster than 56k and I just misremembered it.
>>
>>94751657
Yeah, I missed a zero there, it's 500.
Which iirc is about a month's wage for joe average on a semi-shithole planet.
>>
>>94751131
Oh yeah, those.
Basically a LAM is very good at going in a straight line fast, but partial wing jumpers male far better and nastier combat units for gameplay purposes.
>>
>>94751657
>>94751666
> Each pulse can carry terabytes of compressed information, everything from simple text to books and video. One millisecond of transmission time, just enough for two pages of bare text or a small image, is equal to one C-bill,

Two pages of text can vary wildly depending on how you store it but that comes to very roughly a kilobyte. And a thousand of those per second means HPGs transmit somewhere in the range of one megabyte per second.
>>
>>94751402
I'll be honest, the novels for the FCCW kinda blurred together. I liked the Archer Christifori ones and Flashpoint.
>>
>>94751689
Whats the deal with the widge movement (plus turn modes) and jank hover mechanics anyway? How hard would it have been to say "VTOL movement, and never count as stationary for the purpose of amm calculation"
There's plenty vtols that go at canon lam speeds anyway.

I guess it's to do with the "actively make them unpayable" mindset of the rules?
>>
>>94751921
>I guess it's to do with the "actively make them unpayable" mindset of the rules?
Herb autism tantrum 101: "I don't like it so anyone using it needs to be actively punished".
Although LAM's in Airmech mode can land, in which case they can be stationary but are also probably dead if an enemy has line of fire to them.
VTOL's also have mobility at altitude, a LAM can climb but has to pay double mp to enter a new hex at any altitude higher than underlying terrain+1. And iirc it pays extra to gain altitude too, been a while since I used one though.
>>
I'm trying to figure out the logistics of an opfor pirate force but it's a bit unwieldly because of the conflicting requirements.
Mechs: At least a lance of mechs to give the players a bit of a challenge. I'm thinking Wasp, Stinger, Firestarter, and Phoenix Hawk for mobile raiders. The Firestarter can't pick up stuff, but it's certainly intimidating.
Infantry: Standing outside a building and demanding all the stuff you want or you'll burn it down, but you also need boots on the ground to go in and make sure they gave you everything instead of just half the stuff, take hostages, rape, etc. I'm thinking 2 platoons of foot infantry, any more and the loot/women/grog probably gets spread too thin.
Vehicles: A way to get stuff you want from where you stole it to your jumpships. You can't always count on commandeering local vehicles. From what I can see most ground vehicles have a low cargo capacity, ~10 tons, so that's going to take a lot of vehicles or a lot of trips to fill a 1,000+ ton cargo hold.
Cargo capacity: If you're stealing shit, you might as well steal a lot. The 30 ton capacity on a leopard isn't going to cut it unless you're stealing really valuable shit.

I'm thinking my pirate force will operate a leopard for the mech lance, get on the ground and secure the area, and a Fury (8 light vees, 4 inf platoons, 500t cargo capacity) for the infantry and vehicles to do the looting. Does that sound reasonable?
>>
>>94752006
charger is the ultimate pirate king mech. big heavy, stompy, intimidating to anyone who doesn't know it only has 5 SL. And its melee attacks are brutal
>>
>>94752006
>Does that sound reasonable?
I think so.

>>94752023
>And its melee attacks are brutal
Melee is a far greater factor since it gives you Discretion of Force; While you COULD squash an entire person like a grape, you can just as well maim only a single limb.
>>
>>94751499
Pirate bases can be hidden anywhere, sometimes even on inhabited planets. Rarely even on a planet they attack.
>>
The reprint of the 'battletech' mapsheet in the savannah mappack replaces the original green swollen veiny treesticles for regular looking trees. My disappointment is immeasurable and my day is ruined
>>
>>94751622
> and assuming it actually is a space 56.6 kbps dialup modem
Yes, Com* is a monopolist.
>>
>>94751048
Negotiations specified the taxes their profit and property is subject to, but not their revenue transfer and capex. Well bargained and done, here's your new tax edict. Failure to comply is breach of contract and the Death Commandos are right over there for the trial. GG no re, you fucking furry.
>>
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>>94751043
>>
>>94752023
>who doesn't know it only has 5 SL
Or you could just bring a 1A5.
>>
>>94752385
1A5 only moves 4/6 instead of 5/8 and is therefore lame, and cannot remotely keep up with the other bug mechs, and also is very lame and inspired and also lame.
>>
>>94752440
*Uninspired, fuck.
>>
How unusual would it look if Star Captain was given some additional PGC forces to command?
>>
>>94751655
>Dropship or Jumpship?
Jumpship.
>>
>>94751313
The whole IlClan metaplot. Its retarded as fuck, fucking Woof and furry accesories. Also letting Bryan Young to writte anything other than fanfic.
>>
>>94752610
I was going to say, not much of a wider market available to another Dropship over the pirates themselves.
Already hard to believe Dropship Pirates would have much in the way of Marks inside of a single system.
>>
>>94751493
So, pretty much just like IRL entertainment industry outside of the interstellar and (cool and functional)cyborgs options?
>>
Two years in and I still struggle to determine what is and is not a good mech. Ah well, I'll just stick to grabbing stuff that looks cool or has interesting fluff.
>>
>>94751313
As a Federated Suns player I'm kind of unhappy with how they handled the tongue. I actually liked the idea of the tongue, and while I understand that it was critical to retake New Avalon itself I would have liked to have seen most of the tongue stick around. It really should have been something that took longer to resolve. I'm also not thrilled that they are setting us up for balkanization.
>>
If they made a breakthrough in ftl travel and they could cover double the distance with the same charge. Would it break the setting?
>>
>>94752951
The Interconecedness Unlimited with the Lucretzia did. And WoB did as well in another way.


They chased one another into a sun or whatever.
>>
HONOR THE DRAGON!!
>>
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>>94752991
>>
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The Talon Company logo would've made a good insignia for a pirate band.
>>
>>94752920
It’s probably going to be easier to get a grip on what makes a bad mech faster than what makes a good mech. Stuff to avoid would be:

>does this mech pay for large expensive guns that it can’t shoot due to heat (e.g. Ebon Jaguar B, can’t even shoot both PPCs without heating up)
>does this mech carry insufficient ammo with little backup weapons (e.g. Mad Dog E, which has 4 shots per gun, and nothing else)
>does this mech have MASC or a supercharger (this is not ALWAYS a bad thing but the BV formula doesn’t care that you can’t use maximum speed every turn, so you get taxed as if you have MASC always on)
>does another variant of this same mech do the same job, just better
>does this mech have a completely schizophrenic loadout (e.g. Shadow Hawk with a bunch of piss-weak guns with conflicting range bands that can’t even trigger a PSR)

If you answer yes to more than one of these you can probably avoid that mech. There are exceptions, but if you at least stop taking shit mechs you’ll gradually learn which ones are overperforming and how to pick more of those.
>>
>>94752936
>I'm also not thrilled that they are setting us up for balkanization.

The FedSuns has always been at reasonably high risk for falling into three parts. The Drac March almost seceded during the Civil War.
>>
Personally, I just find LAMs having three modes silly. In Macross they made them humanlike because they were designed to fight giant humanoid aliens. More specifically that mode was mostly intended for boarding actions against their ships because they'd be designed to accommodate that shape. Since there are no giant aliens in battletech and non humanoid designs like the Marauder work just fine all you really need is a plane with retractable limbs.
>>
>>94752920
What an odd statement. Do you never actually play the game? It should become obvious which mechs/variants work and which dont.
>>
>>94753141
I know that it's logical, and I know that it isn't coming out of nowhere and has precedent. I'm still not thrilled with it.
>>
>>94753147
A fusion engine should also allow a mech to sustain flight with jump jets alone and the only thing making it so they can't, is game balance.
>>
>>94753160
I play fairly regularly, every few weeks, but my play group vacillates between eras all the time. I've bounced from civil war to succ wars to ilclan to clan invasion to jihad and back again with hardly any times where we play more than one game in a row in a single era. I feel like I haven't really gotten a great grasp on anything and the variants are different every time and mechs pop up and then disappear. It's been fun but rather confusing.
>>
>>94753201
A mech would pretty quickly become unbalanced unless it was specifically designed for constant flight. Maybe something like a Spider with an expert jump jet pilot could float around, but most mechs would end up flipping over and face planting straight into the dirt with their jets at full blast.
>>
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>>94753077
>does this mech have a very high chance of dying in an ammo explosion
>>
>>94753389
Energy boats are for pussies.
>>
>>94753399
Doesn’t need to be an energy boat, just put SOMETHING in there to pad the location.
>>
>>94753446
May I suggest to you the Crusader-4BR
>>
This is probably too "anime", but I feel like humanoid mechs should be able to synchronize better with a human nervous system and get some kind of bonuses. Like maybe they can take more SPAs, get extra benefits from SL neurohelmets, something like that. Maybe to balance it pilots take wounds easier when the mech gets damaged, no hull down stance, maybe just inflate cost/bv.
>>
>>94753512
Ok that's goofy, but it has case so not the worst I've seen.
>>
>>94753537
Next we'll get certain leg configs that halve the movement cost of running up a hill or something...
>>
>>94753537
Call it the Perfect Direct Neural Interface
>>
>>94753537
I think there was some mech game that made how humanoid the mech was a game mechanic but I can't for the life of me remember. Like if it had extra limbs or something it would such at the beginning and you had to train and level up to control it properly because the brain/computer interface needed to acclimatize.
>>
>>94753577
Wasn't that how full body cyborgs work in Cyberpunk? Or it might have been a different RPG with cyborgs.
>>
I hate Ian Hawker so much it's unreal!
>>
Thinking about making a custom for the pirate boss for my campaign. How does an ARC-2R with the ML upgraded to LLs, the lrm-20s swapped for quad SRM4s, and a flamer sound?
>>
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>>94753537
It's funny, because it genuinely feels like BattleTech has all the tools it needs to go into a more anime direction if it wanted to.
>Omnipods
>VRPP and VDNI
>Integrated interface PA(L)
>The Society's WiGE development
>Computer systems small enough to not take tonnage(Combat Computer, Battle Computer, improved sensors, etc.)
>Nirasaki-400X Command Computer
>Prototype I-JJs
All of these are disjointed and mostly unrelated in universe, but if you took it all and slapped it on a mech you'd get what's basically an Armored Core.
I honestly don't know if these are all just disjointed nods to anime, or if someone on the writing team just really likes the idea of the setting always coming close to, but just missing out on, a big anime style mech tech revolution.
>>
>>94753839
You could probably include cybernetics on that list too
>>
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>>94753839
>always coming close to, but just missing out on, a big anime style mech tech revolution.
I personally feel it's this, because that way you can have your big bad enemy boss in something broken for your group to fight that doesn't work like a typical 'mech.
>>
battletech anime in the style of LOGH when
>>
Did the FWL ever fight the Jade Falcons, or any other Clanners during the Invasion or after? I'm aware a contingent of them came along for Operation Bulldog, but that specifically targeted Smoke Jaguar.
It seems like the Invasion was mostly a Lyran and Drac problem.
>>
>>94751048
In addition they are replacing the MRB. Though I imagine they are having less luck in the Fed Suns and Dracs due to the ravens sitting themselves up a
>>
What is the Combined arms faction? I am looking at debates between it being the Fed suns and the FWL. I know that Hell Horse is the CA faction if I want to do Clans, but thinking of which faction to go to have the most options that play well with each other.
>>
>>94753984
That would require it to have a strong cast of characters.
>>
>>94754021
Some units went up there, but it is the reason the FWL became the richest faction after the clan inasion and fedcom civil war, it just was not getting attacked and all of its industrial output went to other nations at a good price. The Mbill was worth the most at this time for this reason. I believe that the FWL only had minor fights with the Dimond sharks/sea fox leading up to the ilClan era, though dark age I think there was some fights with the spirit cats and Wolf empire.
>>
>>94754085
Everyone does combined arms, the difference is how mad it makes the commander that they have to do it.
>>
>>94754085
Hurr durr
Everyone does combined arms, mercenaries included
Don't be a retard
>>
>>94754085

Unconventional answer: Ravens also do a lot of combined arms. Their second-line formations are usually one third Mechs, one third ASFs, one third Elementals, and they sometimes use technical teams out in the field to do field salvage under fire, which is about half a step away from field repair. Since they're also one of the handful of factions still using Protos in 315X, they've got everything but front-line vees.
>>
>>94754259
>and they sometimes use technical teams out in the field to do field salvage under fire
This is also a lot cooler in fiction than it is in an actual scenario, so don't even think about it, unless you want to have your 'mech'techs get wiped out by literally any combat unit sparing them the slightest bit of attention.
>>
>>94753141
I love that in the middle of a Civil War, the geniuses on Robinson were like, "God, fuck the Lyrans, those pussies on New Avalon aren't killing enough Snakes. "
>>
>>94754280
Sandovals oft have the right of it yes.
>>
>>94754221
This is pretty much correct; though some factions are more likely to field reinforced lances than others and how close infantry command is to mech command will vary strongly with factions.

Generally speaking though, a fluff adherent scenario will have plenty of infantry and vehicles, with absences by specific circumstances. IE: A running retreat through a remote mountain pass is not going to have a bunch of infantry formations springing out from the ground (unless that mountain was a hidden command bunker, which actually sounds like a sick complication).
>>
>>94754259
Do they have the Protomech phenotype by chance as well? It would be interesting if so because it would mean they would just be missing the Tank Warrior phenotype for their trueborn. Since they have the Navel commander one basically on lockdown.
>>
What is Grinder?
>>
>>94754259
>>94754275
The double whammy is that a) BT games only simulate an encounter of a couple minutes and b) "salvaging under fire" means that you're infantry trying to haul off a land battleship while other land battleships are still shooting at each other all around you.
>>
>>94753141
The world under heaven, after a long period of division must unite and after a long period of union must divide. Thus it has ever been...
>>
>>94754328
I will only accept it if they shatter the cappies as well, but they'll never touch the effigy of their masters.
>>
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>>94753771
I mocked it up and it seems to actually work pretty well? I'm going to have them start the game walking forward firing the large lasers until they get within 6 hexes, then at that point it's run into physical range and start throwing fists and spewing infernos every turn until someone dies.
>>
>>94754308
An app where your future husband awaits you
>>
>>94754318
That's why I always imagined salvage under fire to be more like several mapsheets worth of space away from the current fighting. "A battle" might be spread out across many kilometers and the war machines that had been fighting here five minutes ago are now fighting way over there because one side pulled back and the other side moved to reinforce somewhere else along the line.
>>
>>94754379
Which is to say that the threat of enemy scouts or cavalry bounding over the nearest hill is real, and you are in range of artillery if anything's around to spot you. But the main fighting has moved on.
>>
>>94754337
Still ass-blasted about the brilliant and unstoppable XIN SHENG, gwailo cyka?
>>
>>94754308
Mechassault's version of horde mode.
Also BattleTech's version of team deathmatch.
>>
>>94754337
The CapCon has always been the faction with the least internal cultural diversity. Lyrans had Skye, Tamar, Donegal; Dracs had Dieron, Rasalhague, and everything else; FedSuns the three Marches; and the FWL was the FWL. Meanwhile, even St Ives wasn't culturally different, just politically. There's little distinction made for Sarna and Tikonov in the House book.
>>
>>94754400
>post-XIN SHENG
>cyкa

I hope you like reeducation camps, friend.
>>
>>94754375
Replace the rear facing medium lasers with more heat sinks so you can move and fire both Large lasers without gaining heat.
>>
>>94754452
I miss when CapCon was still Maoist China and Soviet Russia instead of just Maoist China.
>>
>>94754481
Honestly it isn't even Maoist anymore. It's been modern Communist China for a while, and the modern PRC is only Maoist in name.
>>
>IKEO release date: Jan 15th 2025
Will it?
>>
>>94754445
Are you really arguing that Skye being full of traitorous irishmen whereas Tamar is full of surly scotsmen is a significant cultural difference?
>>
>>94754504
Let's just say i wouldn't put money on it.
>>
>>94754510
Aye, and they'll gut yew for suggestin' otherwise, lad.
>>
>>94754445
We had the Russian v Chinese. We had the Thuggee cults. We had St. Ives. There has been plenty of potential for balkanization. They had cultural diversity pre xin sheng.
>>
>>94754510
They think so and that's half of it.

I love that the early deva were all hillbillies and let their Scots-Irish pride shine through, making Celts approximately 45% of the Inner Sphere. Also McKenna and Cameron.
>>
>>94754529
Also the original Sarna polity being so villainous that they were ganged up on by all the other would-eventually-be caps and FWL.
>>
>>94753984
>hours and hours of great-man dicksucking
Laaaaaaame.
>>
>>94754538
I always figured it was a historical reference to the prominence of scots in the British empire. Scottish Enlightenment, how they were disproportionately represented in colonization efforts etc.
>>
>>94754529
Russian vs Chinese and Thugee were never regional, though. Aside from St Ives (which seeded because Candace was Duchess at the time), there's not much regional identity in the CapCon.
>>
>>94754308
Do they sell this to anyone?
>>
>>94754472
Optimizing doesn't sound like something a pirate would do. If I removed the rear medium lasers I'd replace them with flamers or something.
>>
https://youtu.be/476WETM4fRI?si=lo6-K6ANzH2OGBuT
Oh god they really gotta work on their ad
>>
>>94754549
Seeing all the hatred and ignorance of the past decade has made me think that there *is* an invisible divide between common man and noteworthy people. You would never see an Einstein or Alexander chimp out and shit themselves and hoot and holler while eating garbage food.
The worst part is that this world ain't a fairy tale, and the people in power are just as debased and evil as the common rabble.
Everyone is a slobbering spiteful psycho and I'm considering suicide because I don't think I have the strength to endure the next two to four decades before we can start progressing again. Hell, we might even make it five decades.
I'm also considering getting a nail gun and writing a list of names. If everyone is a violent psychotic, and this is apparently a good and noble thing, then maybe I should jump on the bandwagon, huh?
>>
>>94754599
Rear-facing flamers.

So that if you're forced to retreat, you can make the fuckers regret it!
>>
>>94754666
That's actually a good idea, I'm going to do that.
>>
>>94754651
>You would never see an Einstein or Alexander chimp out and shit themselves and hoot and holler while eating garbage food.

Sure you would. I got my PhD at an elite institution and have worked at a National Lab. Geniuses have a full capacity for idiocy. 95% of "great men" are great at at most three things (usually precisely one thing), and dead average at best everywhere else.
>>
>>94754678
If your name isn't taught to schoolkids in multiple countries, you aren't a great man.
>>
>>94754651
are you okay
>>
>>94751043
So taking the plunge in getting the physical media, what books do you lot recommend to start off with that are not the main rule books like total war?
>>
>House Davion
>Usually colored with yellow on the map
>Barrly have any color scheme with yellow as main color
Feels weird
>>
>>94754490
CGL to enter the chineese market when?

>all the chineese translations are revisionist and have the Cappies win everything always
>>
>>94754717
What are you interested in doing? If you just want to read about units and factions there's various TROs and Field Manuals and handbooks. If you're looking for crunch there's the various ops (tac ops, campaign ops, etc.), tech manual, and so on.
>>
>>94754717
Decision at Thunder Rift?
>or Fox Patrol for lulz
>>
>>94754566
Afaik, its specifically for lgs/demo use
>>
>>94754735
>>
>>94754740
Was not refering to the novels though I looked to try to get physical but not exactly easy as a few are out of print. I want to get them eventually as well but I probably will buy in order

>>94754738
I am thinking more TRO/FM/handbook front first. I have looked through a bunch on pdf, but so many unsure where to go aside from maybe picking up 85 first [I love the infantry section of it hence why I am thinking first]
>>
>>94754308
>Purple Commando
>Blue Awesome
>Blue Marauder
>Green Atlas
>Red Rifleman
>Red Orion

I have no idea why they didn't color code them for factions, seems obvious.
>>
>>94754754
You should pick up the one you're most interested in first. Something like TRO 3025/39 is also 'classic', the only physical TRO I've bothered with is 3039 revised. You should get the handbook/field manual for whichever faction you like the most.
>>
>>94754756
>I have no idea why they didn't color code them for factions, seems obvious.
Because the game isn't about factions, dork.
>>
>>94754756
weird indeed
>>
>>94754651
Don't do that.

We can make things better. Just treat those you interact with with compassion, understanding and kindness.

>>94754756
I think the colours correlate to the BV of the units, so as mechs get destroyed and people start getting in higher value stuff, it's obvious which stuff on the board is what value.

I bitched about that as well initially.
>>
>>94754747
>-100 points for you. He careful or you'll lose your citizenship
>>
>>94754824
>Dire Whale is almost the same BV as a Nova
wtf.bbq
>>
I noticed people were talking about infantry last night, my group actually has a houserule for infantry damage that we like. Instead of doing various clusters, you just roll a d6 for every 6 dudes you have, rounding up. So you have 1-6 dudes, you roll d6, you have 25-30 dudes, you roll 5d6. If they have MGs or rifles you subtract 1 from each dice roll (to a minimum of 1), if they have missiles or flamers it's a -2, and if they have energy rifles it's -3. Then you modify that sum by the inverse of the range. So if you're at long range, it's -4, medium range -2, short range isn't changed, and same hex is a +1/+2.

So one guy with a rifle at 3 hexes is doing at most 1 damage to a mech, 30 dudes with rifles are doing at most 19 damage at the same distance. It doesn't line up perfectly with the official rules and it tends towards less damage overall, but it's easy to memorize.
>>
>>94751493
>you're openly associating with an interstellar sex slavery business full of cyborgs.
What's the downside?
>>
>>94754824
>>94754867
>Poor bastard who gets a 1,000BV Rifleman when everyone else gets 1,400bv Thuds, Whammers, Cats, Archers, or Orions.
>>
>>94754651
>Everyone is a slobbering spiteful psycho and I'm considering suicide because I don't think I have the strength to endure the next two to four decades before we can start progressing again. Hell, we might even make it five decades.
Don't do that, man.

>>94754651
>I'm also considering getting a nail gun and writing a list of names. If everyone is a violent psychotic, and this is apparently a good and noble thing, then maybe I should jump on the bandwagon, huh?
This is ok though.
>>
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>>94754876
>What's the downside?
Mostly the feminism, Am I right fellas?
>>
>>94754651
You should stop watching the news, reading twitter, etc. Just focus on what's in front of you.
>>
>>94754911
I regret to inform you,
Women.
>>
>>94754651
>I'm also considering getting a nail gun and writing a list of names. If everyone is a violent psychotic, and this is apparently a good and noble thing, then maybe I should jump on the bandwagon, huh?
I don't condone violence as the answer to society's problems, but I'm also just a guy on the Internet so do what you gotta do.

All I ask is you at least take the time to take it out on people that deserve it, like health insurance executives like that Luigi guy.
I'm genuinely sick of people shooting up schools and supermarkets.
>>
>>94754935
>>94754651
If you just shoot up random people you get made fun of for being a mentally ill troon.
If you don't go after randos, you get celebrated. Funny how that works.
>>
>>94754959
I mean, I'm not gonna celebrate a mentally ill troon for shooting up a building full of random people who are just living their lives, but I'm also not gonna lose any sleep over some asshole who exploits the sick for profit. I wouldn't feel bad for a drug dealer or a pedo getting shot either.
Some people just aren't worth caring about.
>>
>>94754993
>Some people just aren't worth caring about.
This, and so many bleeding hearts will rake you over the coals for expressing it.

Like really? Was the world really a better place with that gangbanger in it?
>>
>>94755008
That gangbanger had 7 kids, man. They're going to continue growing up without a father now.
>>
>>94755016
Then I'd feel bad for the kids, but not the gangbanger. Think of the father he probably cut down, what about his victims' kids? Being a gangbanger, or a health insurance executive, or an active pedophile, is living a life of victimizing others.
>>
>>94755016
gangbangers aren't known for being present fathers even when they're alive
>>
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>>94755016
I'm willing to bet there's not gonna be an appreciable difference, the father made shitty decisions, and his kids have to suffer for it. Sucks for them, but thats how life is sometimes.
>>
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>>94755049
>>94755042
>>
>>94755061
Oh no, i understood it, just chose to play it straight
>>
>>94755104
Trying something different today?
>>
>>94755120
Yeah, even wore all black today to mourn the death of my sense of humor
>>
>>94754631
Atleast buy studio quality equipment or hire an actual voice actor, Jesu Christo.
>>94754717
Gray Death Legion Trilogy is all you need.
>>
Will the Thug and the Awesome-8T good enough count-as if I want to use new Hatamoto-Chi and Mauler model in 3025?
>>
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>>94754631
>Bryan Young is a fantastic writer
Are people in the comment section just trolling or what?
>>
>>94755166
You could say they counts as a wasp and a tarantula if you explained it at the start.
>>
>>94755177
Anon some people are fucking insane. Or stupid. Or just have shit taste.
>>
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>>94755185
>>94755177
Bryan Young's biggest fan
>>
>>94754717
Basically any of the "good" books

>GDL Trilogy, like others mentioned
>Way of The Clans Trilogy, excellent view into Clan life
>Caballero's Trilogy, excellent little Merc-based series
>Warrior Trilogy

Couple of one-off books that provide useful insight into major events, like Hour of the Wolf, or just good fun, like Measure of a Hero
>>
>>94755177
>>94754631
>>94755185
Lmao, the 'enthusiastic' people in the comments section are all troons.

>>94755198
Don't forget Star Lord!
>>
>>94755177
Their standards are set at the bottom of the Mariana Trench
>>
>>94755166
Sure, nobody cares as long as you explain they're stand-ins before the game.
>>
>>94755204
>Don't forget Star Lord!

Havent actually read that yet, its in my backlog though.
>>
Does anyone find it weird that the Dracs never used their surplus of Chargers to make a knock off Awesome? I mean, they eventually made the Hatamoto-Chi based of the Thug, but it feels like at any time they could have done factory refits using an easier to get 240 engine and 3 PPCs and had a solid Assault Mech in the late Succession Wars.
>>
>>94755233
They had Awesomes of their own
>>
>>94755233
By the end of the 3rd succ war Mech factories were a valuable strategic resource, and most of them were SL-era blackboxes that people didnt really want to fuck with too much for fear of irreparably breaking it.

This chages following Helm
>>
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>>94754651
>I don't think I have the strength to endure the next two to four decades before we can start progressing again. Hell, we might even make it five decades.
If it makes you feel any better, by 2080 atmospheric carbon dioxide will be in a high enough concentration to cause a 20% cognitive impairment in humans.

The momentum behind your prosperity has more to do with the circumstance of your birth and the happenstance of historical events. What comes after?
>>
>>94755233
Chargers were a shitbox mired in corporate malfeasance and ended up in the hands of a company who didn't want them but couldn't foist them off on anyone else.
>>
>>94755233
Mech design is supposed to be a lot more complicated than the build rules make it out to be. They could only make the Hatamoto series after they got their hands on a bunch of Thugs to examine.
>>
>>94754666
>Rear-facing flamers.
Satan's ANUS!!!

>>94754935
>All I ask is you at least take the time to take it out on people that deserve it, like health insurance executives like that Luigi guy.
Yeah, if you are basically going out on a blaze of glory, make your shot COUNT.

>>94755251
>2080 atmospheric carbon dioxide will be in a high enough concentration to cause a 20% cognitive impairment in humans.
...God fucking damn it...
>>
>>94755177
>Bryan Young is a fantastic writer
He legitimately the best writer they have, and probably one of the best they've ever had. I say that totally unironically.

It's not something the chuds will admit out loud, but they know it's true too. He understands characterization and that people are the actual point of the story.
>>
>>94755251
>>94755279
>2080 atmospheric carbon dioxide will be in a high enough concentration to cause a 20% cognitive impairment in humans.

We'll all be playing alpha strike.
>>
>>94755292
Ok Mr. likes-them-Young.
>>
>>94755292
ok bryan young
whatever you say bryan young
>>
>>94755251
Plant fucking trees. It's not that hard.
>>
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>>94755292
>He understands characterization and that people are the actual point of the story
Dude, I could not give less of a fuck about the characters, I did not get into BT because of the characters.
If the point of your story is the people, you can miss me with that gay shit.
>>
>>94755292
>He legitimately the best writer they have

Let me see if I can explain this with an analogy. If we have a bunch of math exam scores (46, 30, 32, 29, 12, out of 100. for example), just because that 46 is "legitimately the best" does not make it good.
>>
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>>94755292
Ive read Without Question, its.... okay. Not good or great, but not awful.

>plus picrel is pretty much his characterization of Chisu's nuJF
>>
>>94755334
It's still 43% better than the next closest guy by your reckoning. And honestly, I don't think it's that dire.

>>94755333
That was always allowed. Your probably better off sticking to the short form material as a smashing two robots into each other doesn't make a good story beyond that.
>>
You guys do have a physical collection of Battletech books, right? Let's see them.
>>
>>94755385
They're upstairs and I'm downstairs but I've got physicals of the Jade Phoenix books, BMM, FM: Kurita and HS Hinterlands
>>
Which one would you choose or your mercenary lance, /btg/?

Griffin-1N (upgraded to 3/5)
Thunderbolt-5SE
Cyclops-10-Q (Lance leader)
Warhammer-6D

Or

Cyclops-10-Q (Upgraded to 3/4, lance leader)
Griffin-1N
Thunderbolt-5S
Warhammer-6R
>>
>>94755292
>He understands characterization
His characterization is terrible though. If he understands it so well why does he intentionally fuck it up?
>>
>>94755368
A battletech story that isn't focused on the battle or the tech isn't a good story.
>>
>>94755424
Too much battle and tech and not enough character and personal interaction can be very boring.
>>
>>94755368
>taking a throwaway numbers in an analogy seriously

Lmao, you definitely came from r*ddit with that needless pedantry
>>
>>94755456
>character and personal interaction
Very boring.
>>
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Purple trenchbucket
>>
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>>94755385
Whole bottom shelf is battletech stuff. I have 1604, 1609, 1680, 3500D, 35020E, and 35020M with my TTRPG stuff.
>>
>>94755544
TYP, otherwise looking great.
>>
>>94755492
>needless pedantry
GFY where do you think you are?
>>
>>94755597
4chan, where the needless pedantry needs to be on-topic at the very least. BY's fanfics aren't on-topic material
>>
>>94755561
Does wear correlate with quality? The more beat to shit it is, the more often you've reread it?
>>
>>94755642
With the exception of Operation Excalibur, pretty much.
>>
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Anyone recognize these mechs?
>>
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>>94755714
>>
>>94755714
>2 SRM6 in each arm

Might be a Crossbow B (Great Mech btw)
>>
>>94755724
Hollander II
>>
>>94755757
Hollander II has a left arm.
>>
>>94755780
Okay, what is it then?
>>
>>94755714

Juliano

>>94755724

Gun
>>
>>94755615
>fanfics
Funny way to say "official cannon", but do you.

>>94755424
That's fine. Most people want there to be a reason for the tech to battle and appreciate stakes beyond "Robot 1 doesn't like Robot 2" ad nauseam. The long form material is oriented towards them.
>>
>>94755851
>Gun
I had to check Sarna because no fuckin way they'd actually just name a 'mech "Gun" but it's apparently "Gùn".
>>
>>94755874
Nah, dont you get it? Anything i dont deem to be sufficient quality isnt cannon, or if i dont like the author. Simple as.
>>
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>>94755874
bryan young's books are not cannons
>>
>>94755894
This, but genuinely and not ironically.
>>
>>94755851
>Gun
for a second I was confused, 'I know this guy isn't a shitting type...' then I saw >>94755882 and went 'oh...'
>>
>>94755920
>average AC20
>>
>>94755356
Well, if Clan Wolf could do it, I don't see why Clan Jade Falcon couldn't. It's not like we're talking about the Jags.
>>
>>94755894
By this reasoning, the only canon book is Far Country
>>
>>94755996
Wrong, the Wolfs were always the most goodest of good guy clans.
>>
>>94755929
>>94755882

I always pronounced it as "goon" to piss off grammar fags
>>
>>94755882

Yeah, well, white people didn't invade the rest of the world to speak *their* language. I can't be added to look up the alt code for that accent mark
>>
>>94756005
What is wrong with that?
>>
>>94756069
Absolutely nothing, hense the excited pic
>>
>>94755258
I always feel like I am one of the few people who really love the charger in its base form
>>
>>94756104
It's a meme mech.
>>
>>94755198
>>94755135
>>94754740
>>94754738
Thanks by the way. Whenever I get around to it, will have to post pictures of my growing book collection of battletech
>>
>>94755403
Would do the 2nd one, if only because of the 5s being such a great trooper. 6d warhammer though is probably overall a better warhammer if you are just going off of that one.
>>
>>94756110
Mechs are memes by virtue of their existence. All Mechs are meme Mechs.
>>
>>94756131
It's a superlative meme mech among meme mechs.
>>
>>94756110
It is one of the beauties of battletech, a mech does not need to be the most optimal.

Though I honestly think that it came out too early as well because if it had mech melee from the get go people would like it more. They have to settle for it being a great puncher for cheap
>>
>>94756131
If everything is a meme, nothing is
>>
>>94755298
>We'll all be playing alpha strike.
Even worse, CLICKLY TECH!!!

>>94755327
>Plant fucking trees. It's not that hard.
Fuck that, every house needs an Algae Scrubber!

>>94756019
>Yeah, well, white people didn't invade the rest of the world to speak *their* language.
I mean, if we're talking English, it kind of does...

Also, my group is going to be starting the Mercenaries Chaos Campaign, and I'm really tempted to just go with a Blackjack and a Spider...
>>
>>94756171
fuck off manic this thread was good while you were gone and you don't actually like battletech
>>
>>94755851
>Juliano

>look at specs
>loadout appears to be fantastic
>colossaly undersinked

Fucking Mariks
>>
>>94756171
>mean, if we're talking English, it kind of does...
Literally the opposite of what he meant. Depart this thread immediately, ESL secondary.
>>
>>94756171
Spiders a given, but why BJ?
>>
>>94756180
The only real problem is the third large laser. Everything else can easily be bracket fired.
>>
>>94756180
>>94756271
Also keep in mind its Combat Computer quirk. It has two more heat sinks than its stats give away.
>>
Hey, wait. Do we really not have pdf record sheets for the Dark Age and illclan era in our archives here?
>>
>>94756297
The archive that's not obfuscated hasn't been updated in years. Check the snord one.
>>
>>94756297
Why bother when we can just pull them up in MML?
>>
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>>94756341
The multi-missile launcher?
>>94756308
Looking through them now. Stumbled across this as I was. This is an abomination. I do not acknowledge this as a Maruader.
>>
>>94751082
Exiled Wolf design, the Arctic Wolf, 40 tons with 120 kph speed. Designed to run up close to its opponent and alpha them with 6 SRM6 + 2 SRM4. Little thin on armor.
>>
>>94756410
MegaMek Lab. It's a program for creating and modifying mechs, comes with every canon mech loaded
>>
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>>94756308
I found it. Thanks anon.
>>94756447
Oh, right. I tried downloading Megamek once. Followed the instructions. shit didn't work. Didn't feel like dealing with it and just went back to playing HBS Battletech.
>>
>>94756446
I liked it in MW4M
>>
>>94756486
Try Solaris Skunkwerks, it's a bit easier to work with
>>
>>94756486
>Didn't feel like dealing with it and just went back to playing HBS Battletech.
Filter works again.
>>
>>94756285
>Combat Computer quirk.

Fair, completley forgot that exists despite being a phenominal quirk
>>
>>94756533
>Bad design is a filter
Sure thing pal. Whatever you say.
>>94756507
Eh, I got what I was looking for and then some. I'm good for now. I'll keep it in mind for the future though.
Just got curious about later era stuff. Last game I played the opponent wanted illclan era and so brought 6 hi-tech big boys. He was very confident and thought he would slaughter me. I had 16 introtech level mechs though and absolutely crushed him by virtue of having too much for him to shoot at. Medium lasers and PPCs kill in 3200 as well as they do in 3025. It's clear this guy is always going to want to play with the most high end tech though, so I figured I should start looking into some later era variants for when I play against him from now on and don't have to go with mass numbers to match BV.
>>
>>94756446
Wow, read up on it, and it has an..... interesting lifecycle
>>
>>94756285
>>94756563
do people actually use quirks though
>>
>>94756588
A thing to keep in mind: All tech introduced after the Invasion era is sidegrades rather than upgrades. SLDF mechs and mechs from 3060 are fully competitive with 3152 mechs.
>>
>>94756600
No, they don't. If someone wants to use quirks, it's a sure bet they're a power gamer.
>>
>>94756612
What if I want to use quirks but my mechs have negative quirks like Exposed Actuators?
>>
>>94756604
Good to know. Honestly, I'd be fine with being 3025 for life, but this guy likes being able to fire all his guns without ever having to worry about heat. Meanwhile, I view heat management as a part of the game that should be embraced, not replaced. But if that's how he's going to be, I might as well upgrade my mechs for our fights too. Trade some of that quantity for some quality.
>>
>>94756446
Paper thin on armor more like, it's fast and well armed but doesn't have much else going for it.
>>
>>94756604
Tech maybe but in the late dark age there start to be IS variants identical to earlier loadouts but with clan weapons and equipment.
>>
>>94756192
>Literally the opposite of what he meant.
“The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.”
― James D. Nicoll

>>94756195
>Spiders a given, but why BJ?
Well I just plain like the Blackjack for one, a Jumping Medium should have pretty good tactical flexibility, and I'm kind of thinking Plink Damage will be useful with the Forced Withdrawal rules.

And speaking of Objective Raid, I noticed Lights can only carry one Component, meaning a Spider is only scoring once per trip, and I THINK since it has to exit the board it can only make one Trip.
Of course the rules for the Effects of Carrying reduces your Walking or Cruising MP by one, so does that affect your Jump MP?
>>
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>>94756410
Hey, have some respect. Those are japtech designs from Studio Nue themselves.
>>
>>94756600
I use quirks because I do campaigns.
>>
>>94756600
Quirks are for campaigns. If you're still doing BV balanced pick up games in a vacuum I feel bad for you son.
>>
>>94756600
They add some extra points of consideration if you're an AccountantTech person.
>>
>>94756683
Those show up as early as 3050 with the C refits of IS mechs, but yeah they start building clan tech into IS machines in the dark age
>>
>>94756104
You're not alone brother
pic is a 1A5, but still
>>
>>94756840
nta, but the campaign I'm in doesn't use quirks. Mainly because last time this group used quirks, half the players would only run marauders.
>>
>>94756935
Seems like the GM should have been on top of that.
>>
>>94756935
I'm trying to talk Xotl into a rewrite of quirks that has them costed with BV the way new SPAs are
>>
>>94756973
That's stupid. Half the quirks have no effect on the battlefield (where BV actually matters). You want to pump up the SHD-2H's BV cost because it has four positive quirks, three of which have little to no effect on the tabletop? Quirks simply have no place in BV balanced gameplay, they're for narrative campaigns not competitive play.
>>
>>94757018
>they're for narrative campaigns not competitive play.
They're just kind of dumb, period.
>>
>>94757018
That's why I've got separate BV modifiers for ones that affect the battle and then CC (Campaign Cost) modifiers for ones that have campaign effects. So Improved Live Support has a Campaign Cost modifier, but Battlefists has a BV mod.
>>
>>94757018
>not competitive play.
Then they shouldn't exist at all. Battletech is a tournament game now, and if something isn't going to be relevant to a tournament, then it shouldn't exist.
>>
>>94757035
Campaign Costs seems silly, I don't see how that adds anything. It's like you're attempting to balance something that should be inherently imbalanced.
>>
>>94757035
>>94757058
SP and Warchest and whatnot are also silly, we already have a system for tracking all that and it's called C-bills, dice rolls, and a good GM.
>>
>>94757058
If you have a mech with improved life support, fast reload, and improved communications, you're gonna sell it for more cash than without that. The campaign costs get applied to purchase prices.
>>
>>94757069
Then that mech should have the Good Reputation quirk to indicate the superior price it can command on the market.
>>
>>94757067
SP are much easier to work with than C-Bills for actual gameplay
>>
>>94757035
>>94756973
>Yeah this mech that has 5 free crits in the arm but they removed the hand actuator to match the japanese art? The one we gave barrel fist so it wasn't needlessly gimped?
>Yeah, it costs more to field now.
>>
>>94757050
Wow, that's huge. How'd you make all those fart noises using a text post and a keyboard?
>>
Hey guys,
I was wondering how you guys make buildings for games? I want to make a small collection of generic near-future/SciFi buildings for use with BT and Epic 40,000, and was wondering if it'll impede the gameplay experience in BT Classic if the buildings aren't mounted on their own hexes? In Alpha Strike it shouldn't be a problem, but I am sure I can just buy the base-less building on a hex of a map and say "okay, that entire hex is that building", or of the building is large enough to be multi-hex, I can say "okay, all the hexes this building is in, including the ones it's only partially in, all count as being apart of the building".
I'm really eyeing LazyForger's STLs.
>>
>>94757170
Hexless buildings are fine as long as they aren't seriously overlapping hexes they aren't in.
>>
>>94757170
Look into Hextech. The buildings all have detachable hex bases, so you can use them on the grid for real battletech or off for hexless games. Here's some free ones.

https://thunderhead-studio.com/products/hextech-free-sample-pack
>>
>>94757115
I think that's a good point actually. While I'm not against the basic idea because it makes sense you'd need to spend more to maintain something like an advanced combat computer, battle computer, or improved sensors, I'm not sure basic parts of a mech like narrow profile, barrel fist, and oversized should have any cost to them since they're just how the mech is built.
>>
>>94756588
Megamek is easy to use so I'm not sure what that says about you
>>
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>>94756973
I hope it doesn't happen desu. One of the things I like about the rules is how few exceptions there are to everything. Each mechs having it's own revolving rules exceptions just sounds torturous.
>>
>>94757283
Fortunately quirks will always be optional, not a core rule.
>>
>>94757290
My Hellstar with a Combat Computer, Battle Computer, Command Mech, AA Targeting, Accurate Weapon (all), Improved Cooling Jacket (all), Variable Range Targeting, and Stabilized Weapon (all) quirks is non-negotiable.
>>
If they were going to do anything with quirks, there would need to be a total quirk pass on all mechs at least, if not all war machines. For the most part we only have quirks for the base models and a small handful of custom or experimental variants of *some* mechs. Many units that are described as having features that match quirks have no quirks listed because the quirk system just wasn't involved in the creation process. Then you have units with quirks pertaining to something that only exists in the base model, like a jettison-capable weapon that other variants just don't carry.

A complete quirk pass of all units would be an enormous undertaking, way outside of CGL's attention span or budget.
>>
What would be the best introtech Command variant?
>>
>>94757532
Variant of what?
>>
>>94757532
>>94757535
Blake damnit, Commando
>>
>>94757602
I like the 1D. Large Laser + SRM6 isn't bad.
>>
>>94754876
As mentioned, there are cyborgs.
>>
>>94757609
This is the way. Of course, you may say it isn't a Commando anymore at that point.
>>
>>94757745
3a peak commando. be less submissive.
>>
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Man, look at this ugly thing.
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>>94751048
why did they go back to calling themselves clan sea fox again? Is a reason ever given?
>>
>>94757962
The actual sea fox animal population rebounded and was introduced to more worlds so their totem exists again. They only changed to Diamond Shark because those ate most of their foxes.
>>
>>94757975
A story about the scientist caste's aquarium keepers and their centuries-long effort to restore the Sea Fox population could be kind of neat.
>>
>>94757962
Probably because one of the devs really wanted to and none of the others had strong opinions.
>>
>>94757946
>spheroids being jelly again

Though it's no Mandrill.
>>
Tbh they are kind of retarded.
They;ve could strike any deal with Teddy K or later with Stone. But instead they agreed to become Dracs vassals without any obligations from Coordinator/DCMC officials (like Azami)
>>
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Hey guys, sorry for this question in advance but could you guys help me pick which ones to keep? I am new to battletech and want to make an army or squad or whatever but I wanted to sell a couple of these individually. Again thanks for the help.
>>
>>94758023
The Scorpions use hallucinogens. The Cats (and the Coyotes) just do Vision Quests from hunger, thirst, and sleep deprivation.

...Admittedly still not a great strategy.
>>
>>94758028
How many do you want to keep or how many do you want to sell? Do you have a preferred faction or three?
>>
>>94758028
I see several duplicates. In general you can part with anything you have two of unless you have reason not to, but why are you selling in the first place?
>>
>>94758028
Second row, right of the Cataphract, with the two thingies on its shoulders - is that a Royal Griffin?
>>
>>94758030
>scorps juked the reaving and are a minor, but sturdy, periphery empire with a few cool mechs
>nova cats are fucking dead
seems like hallucinogens are the superior mental impairment
>>
>>94758028
you keep the ones you like the most
optimally, you'd have at least ten clan mechs and twelve IS mechs, a couple from each tech base being light, medium, heavy and assault.
>>
>>94758028
What's that guy in the back right corner that looks like an Orion with a gun on its left shoulder?
>>
>>94758033
I believe i like the Lyran commonwealth or house Steiner. Or even hiuse Marik. But i haven't actually spent too much time doing the research yet into the different houses. Or even the different eras.
>>
>>94758044
...Maybe a Perseus? CGL hasn't made a mini of it, but if they did it would basically just be an Orion with the missile launcher pushed up to where that gun is.
>>
>>94758030
Scorpions traditional duel Dance of Scars was created when their saKhan stopped Loremaster from giving Seekers movement too much influence within clan and possibilities to undhyd4yermine the clan for the sake of treasure hunting
So at least they knew their limits
>>
>>94756809
I don't like quirks in campaigns, either.
>>
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>>94758038
Not him but yeah, that's the Griffin 2N from Legendary Mechwarriors 3
>>
>>94758034
I was thinking I could get rid of some dupes. I wouldn't need any more then one of any in particular right?

>>94758034
I just wanted to sell anything I didn't need to maybe buy other bots.

>>94758044
Also these guys?
>>
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>>94758061
Forgot image
>>
>>94758061
It's true that you wouldn't need duplicates of anything.

If you've got a group nearby, try asking if anyone wants to trade for your duplicates, 1:1? Easier than selling and guaranteed to get you a mech.
>>
>>94758065
That's a Warhammer (one gun per arm) and Warhawk (two guns per arm).
>>
>>94758044
>>94758051

Looks like someone glued one of the Bounty Hunters dorsal guns onto an Orion
>>
>>94758068
I guess I'm asking if any of these guys are particularly good or bad?
>>
>>94758061
>I wouldn't need any more then one of any in particular right?

Most of your duplicates are actually great Mechs, and there's nothing wrong with fielding two of the same Mech in my opinion as long as you don't try to run those two Marauders and two Marauder IICs together as a lance. say that they're Marauder Cs and it's a 2nd line Star; add a Timber Wolf to stiffen it up and watch out in the parking lot after the match
>>
>>94758074
Particularly good:
Warhammer
Warhawk
Marauder
Archer
Marauder IIC
Timber Wolf
Fire Moth
Cataphract

Particularly bad:
Quickdraw

There's more unusually good Mechs than unusually bad ones just in general.
>>
>>94758074
Every mech in Battletech has lots of variants that all behave pretty differently on the tabletop. Just as one example, you've got two of the mech with reverse jointed legs, guns for hands, a big cockpit, and huge missile pods on its arms. That's the Timber Wolf, or Mad Cat(it has two names for lore reasons), and it has a bunch of different versions all with different loadouts. All this means that there's not really any particularly good or bad mechs, because the models can have loads of rule options.

If I were you I'd honestly hold onto all of them, you'll probably want duplicates eventually.
>>
>>94758080
Those are Marauder II's not IIC's.

It looks like anon got (most of) the contents of two Legendary Pack III's and a Mercs box
>>
>>94757962
It also coincided with the more traditional Sea Fox/Diamond Sharks taking over the clan after a period of hardcore warrior crusaders. There was a little bit of "RETVRN TO TRADITION" vibes to it. Traditionally, the clan had strong equality between the castes with the civilian castes even voting on clan-wide matters. A streak of warrior stronk crusaders came to power in the clan right before the invasion. It was the first of those wannabe falcons that pushed the name change to Diamond Shark. Once the more traditional egalitarians came back to power, combined with the massive shocks to the clan's culture after fleeing the homeworlds and navigating the Jihad, they decided to readopt the old name. It acted as a sort of symbolic break from clan invaders to what they are now.
>>
>>94758103
What role did the Sharks play in the Jihad?
>>
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>>94758080
>>94758086
>>94758087
Thank you guys for all the help. Just needed some advice of what direction to go in. If I do decide to get rid of any, it will probably be these, along with duplicates. Most likely will keep them all however.
>>
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>>94758110
Welcome to the game. Have some basic advice

The best way to learn the lore is via the novels, and the best one to start with is Decision At Thunder Rift. It has two sequels,Mercenary's Star and The Price of Glory. If you're interested in the Clans, the best way to learn about them is through the novels Way Of The Clans, Bloodname, and Falcon Guard.

The best core rulebook to buy is the BattleMech Manual. There are others, but the BMM will keep you busy for a long time, because it covers everything you need for mech vs mech combat.

The best faction is the Draconis Combine, and you should fight to Honor The Dragon.
>>
>>94758105
Comstar also ran the IS banking system and issued the standard currency of trade. With the collapse of Comstar, Sea fox stepped in to take over as a broker and backer for banking. It was during the Jihad that they developed the kahnates and aimags centered around arcships. They also had their fair share of fights as members of Stone's Coalition fighting the WOB across the IS.
>>
>>94758131
>Comstar also ran the IS banking system and issued the standard currency of trade. With the collapse of Comstar, Sea fox stepped in to take over as a broker and backer for banking
This is one hundred percent lies, ComStar never had a banking business
>>
>>94758134
They let people withdraw their store credit in the form of bills and other people accepted those bills in exchange for goods and services.
>>
>>94758128
Thank you again, I will definitely be diving a bit more. Thanks for all the help and recommendations!
>>
>>94758134
Comstar has a Finance Division whose whole job is to deal with internal and external financial affairs
>>
>>94758103
>abandon way of clans
<RETVRN TO TRADITION
>>
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>>94758110

To reiterate what they said, having duplicates of units is fine. Once you start getting to play reasonably large games, you end up fielding multiples of Mechs all the time. As an example, here's our upcoming game summary for January 18th.
>>
>>94758150
Much of his advice has been good. But ignore everything he says about the Combine. They are, admittedly, the second best faction, but you need not choose them if you do not wish to. Play whoever you like. Unless you like Capellans.
>>
>>94758162
Is the No-Dachi of bullshit that made wielding one that fucked me up?
>>
>>94758173
*mace wielding. Stupid phone
>>
>>94758162
I am so damn envious of you lot. I wish my local group was a hundredth as awesome.
>>
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>>94758173

Yes.
>>
>>94758110
You can't get rid of the Royal Griffin!
>>
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>>94758180
Someday Casey will get her rematch.
>>
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>>94758162
>Jade Falcons with Battle Cobras
Despicable. Surats have no business even touching so fine a machine.
>>
>>94758194

It's always acceptable to take isorla from a lesser Clan. And, you'll note, the warrior to which it's assigned is barely passable, as befits the Mech of a Steel Viper.
>>
>>94758199
Hazen is a name fit only to be etched on toilet cakes. Your wretched Clan will reap the rewards of its many honorless acts in due course.
>>
i have clanner fatigue
>>
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>>94758199
>barely passable
>has two SPAs
>>
>>94758212
boy do I have bad news for you
>>
>>94758212
t. the entire Inner Sphere
>>
>>94758212
There's a pill for that
>>
>>94756973
>>94757018
>>94757035
>CC (Campaign Cost) modifiers for ones that have campaign effects
I was going to say, you'd almost want a different meta currency for Campaign Quirks.

>>94757227
>I'm not sure basic parts of a mech like narrow profile, barrel fist, and oversized should have any cost to them since they're just how the mech is built.
Then you have dual Quirks like Compact Mech...
>>
>>94758215
>4 gunner
>relies on pulse laser instead of skill
IDK, anon. NEA has a point. Most clan gunners are a 2 rating and this guy's a 4.
>>
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>>94758222
>pill
they actually come in the form of a suppository
>>
>>94758212
dont lose next time
>>
>>94758242
Unless NEA flips them himself, Megamek assigns it as G/P
>>
>>94758162
Improved anti mech skill on mechanised infantry?

???
>>
>>94758282
Oh, whoops. That's my dyslexia. Fair play.

>>94758319
Never done ATB before, I take it? ATB gives absolutely zero fucks about whether or not something SHOULD happen. Only that it can.
>>
>>94758371
https://www.youtube.com/watch?v=pyPd5VuXzBQ
>>
So unlike the Annihilator which at least had some record remaining in the Inner Sphere, the Imp was a completely new mech brought by some random merc company that came out of nowhere and the Spheroids were just 'wow ok that's cool' ?
>>
>>94758528
There was a lot of in-universe speculation about who the Goons really were. The sourcebook that introduced them even speculated they were the vanguard for Kerensky's SLDF, five real life years before they decided that was the case.
>>
>>94758528
>and the Spheroids were just 'wow ok that's cool' ?
The only one who could possibly keep track on all mechs ever produced durring the Star League's era was Comstar and they already were looking for Kerensky's SLDF remnants and heavily suspected Dragoons. For everyone else Imp was probably one of the bizarre frankenmech (since it's basically oversized Urbanmech)
>>
>>94758528
It's not like mechs are hard to make. The goons were probably just making them in a garage from parts they found. A Marauder engine, and reinforced Urbie chassis, Atlas armor panels on the arms and legs. There's nothing surprising or special about the Imp. I don't think you understand the setting.
>>
>>94758528
>the Spheroids were just 'wow ok that's cool' ?
That and then trying to copy it, though not successfully.
But the general assumption was the Imp was in the same boat as the Annihilator but without surviving records.
>>
>>94758528
Nobody thinks that they have perfect records of the last day so the star league. When someone showed up with a bunch of out of production hegemony designs and also a couple things no one had seen before it's reasonable to assume it was all in the same cache.

The bigger giveaway that there is something weird about the dragoons is that they have a huge number of veteran and elite personnel in every possible org chart position but none of them had discernable work history.
>>
So a lot of clans and houses seems to be center points for certain cultures


Which clan is the one with Latinas?
>>
>>94758654
>Which clan is the one with Latinas?
Goliath Scorpion
>>
Is it worth flirting with a girl(female) who likes mechwarrior if she's also a fox furry?
>>
>>94758666
Double whammy of being clan AND aging like milk? They'll be climbing into the hunchback IIcs by 28
>>
>>94758714
If she's attractive, yes. Also how furry is furry? "I like cartoons with animals in them" or "i have a $4,000 fur suit that needs to be dry cleaned after every convention to get all the jizz stains out from getting gangbanged."
>>
>>94758720
>If she's attractive
5'0" redhead, slim build, always looks tired
>how furry is furry
Not sure yet, probably won't report back.

Her favorite mechs are the King Crab and Dire Wolf, so she's pretty basic, but she's only played mechwarrior and new to the franchise as a whole.
>>
>>94758723
Good luck mechwarrior.
>>
>>94758103
Makes sense, I guess. Still, we all know the real reason is so they could call the new main currency Sea-Bills after Comstar finally shit the bed for the last time.
>>
>>94758630
Except they are which is why it wasnt until after Helm and groups like the Wobbies investing in new production centers that the periphery nations actually started getting better equipped militaries.

Its also why the Merlin and Hatchetman were lauded so heavily for being all new designs- once the SL fell and the Succession Wars kicked off R&D fell off hard its why you just stop seeing new productions after a certain point.
>>
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>1984 was not supposed to be an instruction manual
>>
>>94758639
Id say the orbital archer factory was another giant red flag. Thats not a "it was in a cache" handwave, plus again they had trained and skilled people operating it.

Actually were there other orbital mech factories prior to them showing up? I always figured they were planetside and only later on when things like endosteel that have to be made in zero g came around that space factories came back.
>>
>>94758932
I miss forums everything being condensed into a small of handful of sites or apps sucks ass.
>>
>>94758932
>1984 was not supposed to be an instruction manual
Well, it is. So either get on board or be disappeared. Anonymity will not save you. You will obey.
>>
>>94758932
>bringing reddit drama here
Kill yourself
>>
Are MMLs just a straight upgrade over SRMs? Bigger launcher size, lets you chip damage at range, are they heavier or hotter per tube or something?
>>
>>94759027
Why use anything with ammo? Lasers and double heatsinks are all ya need.
>>
>>94759027
SRMs get you slightly more tubes per mass (and SRM6 weighs as much as an MML5) and take less critical slots, which is a concern especially with assault mechs.
>>
>>94759027
It's a bit heavier and hotter per tube, but the big disadvantages are BV and how much excess ammo you end up taking if you don't have a lot of tubes. Still, switching from having both SRMs and LRMs to having MMLs will usually be a good improvement.
>>
>>94759027
No because MMLs are about combining SRMs and LRMs, even if they go heavier on the SRM side. If you just want SRMs you'll always get more for your weight by bringing just SRMs. And MMLs using both missiles makes them less suited for bracket fire, and if not bracket firing it means you lose the ability to fire both LRMs and SRMs at the same time, whether at one target in that 5-6 hex sweet spot where you get similar TNs for both or when just splitting your fire between a long range target and a short range target.
>>
>>94758953
Even back in the day there were a number of forums to choose. The OF was full of cunty mods even at that time, so you had places like LoTB to go and have a nice chat with other fans.
>>
>>94758932
What is the r/horusgalaxy?
>>
>>94758932
The same mod in the comments being "Oh but there have only been like, 10 queer posts in the Reddit total" while 50% of the pinned messages are about queers and the icon for the Reddit is still a pride flag is kinda funny.
>>
>>94759122
Apparently a dumb subreddit for WH40K memes.

>>94759126
phoenixgsu is a disingenuous fucker that goes around scrapping discord servers, and then posting in the pedo twitter.
>>
>>94759156
>phoenixgsu is a disingenuous fucker that goes around scrapping discord servers, and then posting in the pedo twitter.
Based. Sounds like /ourguy/
>>
>>94752951
Seeing as the current writers already ignore how the FTL travel works whenever they feel like it (see: Scorpion Empire's conquests, the flight paths of Operation Cerberus, or any of the interstellar maps in Tamar Rising or Dominions Divided), no, it wouldn't. You can't break what's already broken.
>>
>>94759156
If they don't want this guy scrapping discord servers why keep him around?
>>
>>94758654
Hell’s Horses or Ice Hellions

>>94758666
They captured some but they aren’t the clan
>>
Circa 3025, what are the odds that a given planet in a periphery nation has an HPG station?
>>
>>94759329
What’s wrong exactly?
>>
>>94759500
Depends on a lot of factors, but i would say low.
>>
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>>94759506
With the Operation Cerberus map?
New Damascus to Wappingers is 101.1 ly
New Damascus to Kigamboni is 80.0 ly
Kigamboni to Beenleigh is 30.4 ly
New Damascus to Okains is 69.8 ly
Okains to Hobson is 30.6 ly
Taygeta to New Syrtis is 32.6 ly
Avigait to New Syrtis is 80.3 ly

Even using abandoned systems for the inbetween-hops (something that's neither mentioned in the relevant setting books, nor in the corresponding novel, so I'm pulling something out of my arse just to try and save the writers a bit of face), those paths would look nothing like they do on the map.

For Tamar Rising/Dominions Divided maps?
- Those aren't the correct standard recharge times for the spectral classes.
- The exact distances don't matter and clutter the map.
- How much traffic a given jump line gets matters (how often can you grab a ride on a random commercial JumpShip, how much will it cost?) and isn't on the map.
>>
>>94759599
Its been told in older sourcebooks and novels that certain unhabited planets are used to "link" planets that are more than 1 jump away. Both the FS and FS have some unhabitated "deserts" that nontheles sare crossed by regular JS traffic.
>>
>>94759640
And yet ... no such systems exist in the maps published specifically to facilitate the players playing a "grand strategic campaign." Specifically, not even ONE such "uninhabited system" is on the Tamar Rising, Dominions Divided or Empire Alone map.
>>
>>94759674
Unhabitated and/or abandoned planets are not usually included in the maps.
>>
>>94759796
Strategically important "link" systems, both uninhabited and abandoned, should be (and in-world, ARE) included in strategic maps.

Unless you're a BT writer and game designer, I guess, in which case: Fuck canon, fuck the rules about how FTL and warfare works, and fuck players who want to reënact "historic" campaigns.
>>
>>94759815
I get the feeling you're just assumed to be able to jump from anywhere to anywhere via the shortest possible route then.W2JG
>>
>>94759832
At which point, you changed the basic FTL mechanics of the setting in such a way that you might as well introduce a 60 ly capable jump drive as a standard option. Which is what >>94752951 explicitly asked about.
>>
>>94758815
There's a little blurb somewhere about how they got annoyed people kept shortening the name of the Sea Fox Credit. Then some enterprising merchant figured "But it is good marketing, quiaff?" And they went all in on calling it Sea-bills.

>>94758157
The Warriors lead, but the clan is made of all castes and needs all castes to survive. This was the genius of the Founder, all castes bound together and working together for the clan. It is true and right that the warriors are first among equals and carry the mandate of leadership.

However, some other clans who misconstrue the warrior's preeminence with outright superiority. They also are misguided when they throw away capable and effective leaders for being freeborn. After all, the original 803 bloodnames that all clans hold with such honor were all freeborn.

That's how the foxes see it.
>>
>>94759815
typical interstellar distance (as best as we know it) is like 5ly and is fairly uniform throughout our neck of the woods
the notion of interstellar "chokepoints" is absurd, there are dozens of unnamed stars for every entry on that map, maybe hundreds depending on how many M-dwarfs there are out there
nevermind that according to that map the Inner Sphere would actually be an Inner Circle
>>
>>94760007
Also you can just jump into the void between stars. It's not a good idea in a vacuum since no one will ever find you if something goes wrong, but in the context of a big military campaign, defining arbitrary points in empty space for all your forces to use (and more importantly for your relief forces to follow so they stumble on anyone who's stranded before they starve) is easy.
>>
Are there any rules for abstraction the results of a contested landing? Neither I nor my players have used the Aerospace rules, on the ground or in space, and I'm not sure any of us want to bring the campaign to a halt while we figure it out on a planetary invasion scale. I have the vague impression that there were rules in earlier books where you can basically sum up the firepower available to the dropships and their escorts, compare it to the planetary defenses, and then roll on a few modified tables to get the results. Anyone know what I'm talking about and where I should be looking for the current rules?
>>
>>94760007
>>94760029
Listen, you can write fanfics about what would make sense all you like, I'm not going to stop you. It's your game, your rules. The fact is though that your fanfic is neither how the canon FTL travel works, nor how the rules for it work.

The annoying part is that the current crop of writers for BT are also injecting their fanfics and ignorance about the actual rules of the game into official material.
>>
>>94759122
Chudlettes got mad they couldn't call gays and minorities names on /r/grimdank, so they made their own safe space.

>>94759126
>getting filtered by a logo
They probably see it as working as intended.
>>
>>94760071
Using uninhabited systems for travel is explicitly how jumps work in Battletech canon. And jumpships can jump to any location outside of a certain amount of gravity. Jump points are just the most convenient locations directly at the edge of that amount of gravity in each system. Nothing stops a jumpship from going to other points in space.
>>
>>94756104
>>94756891
I took like the charger. It makes sense in context as a garrison assault meant to be a fast melee hammer to an anvil line.


Then again I have become enamoured with the hull, as it will be one of the two periphery state approved assault hull I would try to build and modify as per requirements. The other being the Mackie.

For the one single supreme reason. Easy to Maintain. Cuts down on maintenance costs and required expertise. Something that is going to be the main concern even if you can ignore acquisition cost via some Deus ex machina SL automated factories, the maintenance part can not be ignored.
>>
>>94760104
My point is not that people don't use uninhibited systems, my point is that the writers AND game designers don't even bother to note it where relevant. Not even for game modes (Chaos Campaign) where their positions are relevant to the players.

Also: Explain the jump drive recharge times on the maps in Tamar Rising, Dominions Divided and Empire Alone with anything BUT "the writers ignore the rules when they feel like it."
>>
>>94760158
Are the times listed?
>>
Honorabru new thread

>>94760235
>>
>>94760158
>my point is that the writers AND game designers don't even bother to note it where relevant.
Naturally, as that would cost money.
>>
>>94760197
They're on the map, see >>94759599 as an example.
You can check the details, and I did make a table, but you can already see that for example Denizli (K-class star, 176h recharge time according to the map) and the neighbouring Apolakkia (F-class star, 177h) can't possibly make sense. And that's just one easy to spot such instance.
>>
is there a cgl uziel?
>>
>>94760158
It seems a lot like you are looking for reasons to be mad. The point of that map is to show staging systems and systems that were attacked, not to be a useable star map.

The average distance between stars in the milky way is 4-5 light years.
>>
>>94760479
Not yet, but one is coming in Steiner themed force packs probably later this year.
>>
>>94757975
>throw fox into shark water.
>fox is eaten by sharks.
>[surprised pikachu face].
the fuck were they thinking?
>>
>>94755190
it's cause of his last name being YOUNG, often attracts a specific group of individuals



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