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/tg/ - Traditional Games


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Hi /tg/.
I know it might seem off-topic to you guys, but I'm a film maker, and I have a particular fondness for old special effects and scale models. I'd love to use some of them and it looks like you guys know how to make some. I never did it myself, but do you guys have any tips or just a "How to" when it comes to make small models of castles, houses and landscapes? Budget is out of the question, I will invest as much money as necessary.
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>>94753050
You might want to ask in the /wip/ thread as well. They can be a helpful bunch.
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>>94753050
It's hard to know where to start without knowing how much you're already aware of. Have you done any scale modelling before? Do you know what materials you need to use? I imagine that some of the methods that are common to the hobby right now, like resin 3D printing and greenstuff molding, don't work well on camera with film lighting. They do look like what they are: plastic toys.
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https://youtube.com/playlist?list=PLWZgDnsHbojNYm6IDfNdmrrMLCte4m9kN&

https://youtu.be/Zqz05dYFYu8?

Scratch-building models and creating dioramas is a niche subset of the hobby that im interested in but also sadly inexperienced at. The most i can tell you is to try to do it cheaply and lazily - dont build up to a desired shape if you can avoid it, let the final shape be determined by the parts you already have on hand or can easily create/source. Lots of effort went into casting them back in the day and you might still want to do that, but you might prefer a 3d printed solution instead depending on your goals and tech level. You wouldnt nesessarily need to print one, since many companies farm them out and even some universities have them publically available in their libraries.

If you just want to get started quickly the best things you can have on hand are styrofoam, plasticard, metal rods/pins or skewers/toothpicks for pinning, milliput or some other modelling putty, and a good supply of spare bits from other model kits

Painting is its own beast with plenty of good (and mediocre) tutorials to follow
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The real pro tip will be to wait for a terrain thread or go diving in the archives for one. The condensed version of how we build terrain is to take foam for structure (styrofoam for cheapness, insulation foam if you want something sturdy, foam board if you want a very thin frame) and then either chop that up into bricks and/or recycle everyday materials like cardstock, old cans, to get the correct shapes you want, maybe cover that bad boy with something like sand and glue to give it texture, then painting it, usually with drybrushing for speed. Since it seems like you're leaning toward medieval style fantasy, looking up tutorials for Mordheim and Frostgrave is going to give you more videos to watch than you'll ever need.
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>>94753501
Never did any modelling at all. And yeah, the camera and the editing can make models look cheap. But it's matter of how you film it, the lighting you use, and the tone or genre of the film. A lot of old movies have obvious sets as part of their setting. And I really don't mind it being not so seamless.
>>94754664
Noted, thank you!
>>94754512
Creating a playlist on YT just for those then. How may I recognize good tutorials? I will admit sometimes I see posts on this board talking about bad or good minis and I tend to fail to see how they are good/bad. Then again, my eyesight isn't exactly the most normal.
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>>94753050
Good suggestions already to see if a terrain thread arrives, there are a good amount of helpful anons in those.
WIP is hit or miss but likely a good call.
Odd-ball but worth looking at is /toy/'s scratch build/kit bash stuff and their scale model general. I don't go there frequently but its been quite helpful.



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