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File: Vharos Frontier V7.png (1.93 MB, 1305x852)
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We continue with the creation of this wild and contested area of space.
Last thread we rolled up a bunch of new planets, ending in a hive world which we will continue with in this thread. I've also added and named the hive world to the map. Let me know if it's okay or need changing.

Link to the previous thread: >>94716025

Links to the 1d6 pages (if you're new to these threads these ones are recommended to browse through them to get up to speed)

>https://1d6chan.miraheze.org/wiki/Setting:Astrum_Nihilum
>https://1d6chan.miraheze.org/wiki/Setting:Astrum_Nihilum/Malaxis_Expanse

Here's what we will be starting with, the hive world creation tables before moving onto the remaining planets.
>https://1d6chan.miraheze.org/wiki/Hive_World_Creation_Tables

First roll:
>Hive World Origins (1d100)
>>
Rolled 36 (1d100)

>>94759354
>>
>>94759747
Also keep in mind some of these rolls might conflict what we rolled for from the planet creation tables, but I am sure we can make it work or change some stuff that we've already rolled. But what we got was;

Ancient World: The planet has been part of the Imperium for millennia. The power structure on the planet is likely set in stone. The rulers rule and the tithe is always met, one way or another. Rebellion may be unthinkable and unwanted, or deeply suppressed, though it lingers in the hearts of some. The hives likely blanket the planet’s surface, with levels that are abandoned, forgotten, or host to forgotten things far below.

>Planetary Power Structure (1d10)
>>
Rolled 10 (1d10)

>>94759795
That neat. It was brought up last thread that they might have colonized the core of a small star. Maybe that happened during the dark age of technology.
>>
>>94759816
War Council: The planet is ruled by a council of veteran military leaders, each representing different regiments or strategic interests. Decisions are prioritised based on military needs, often neglecting civilian welfare. Such a structure ensures rapid response to external threats but breeds resentment among the populace, who are often conscripted or sacrificed to maintain planetary security.

I am on the fence on the core of a small star thing but we can see what we can work out for the world
>Religious Influence (1d100)
>>
Rolled 40 (1d100)

>>94759828
>>
>>94759838
The Imperial Cult: The planet is governed by the single official faith, with the Emperor worshiped and all dissenters persecuted as heretics. Faith permeates every level of governance, and even minor deviations are seen as grave offences.

>Imports/Exports (2d20)
Before we roll for this, do we want to skip this step and use what we got from the planet creation?
>>
Rolled 8, 17 = 25 (2d20)

>>94759849
We can roll and see what happens, hive worlds produce a lot of goods
>>
File: Hive World.jpg (631 KB, 2388x1668)
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>>94759866
Imports - Foodstuffs and Rations: Simple goods such as nutrient-rich corpse starch, grox-meat, algae cakes, and ration packs for mass distribution. More advanced goods include rare delicacies such as spiced amasec preserves, exotic meats, fruits, and nutrient enhancers.

Probably getting majority from Synix Bantes the local agri world

Exports - Training Academies and Schools: Standard instructional texts, basic schooling and training tools and facilities, and educational materials for the general populace. More advanced include institutions like the Schola Progenium, military academies for officer training with training simulators, and schools for the gifted, or even the most exclusive schools for nobility where everything from falconry and fencing, to advanced political intrigue and martial tactics are taught by century old experts.

Interesting

>Environmental Hazards (1d20)
>>
>>94759881
Seems like a very martial world.
>>
Rolled 16 (1d20)

>>94759881
What do you think of anon’s suggestion that its rotation was sped up to counteract its heavy gravity? I think it was calculated that it would need to rotate once per hour to get around 1g.
>>
File: Hive Gang War.jpg (378 KB, 1181x1624)
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>>94759900
That might be too far fetched in my opinion. I would rather think the Hive structures have some ancient grav plating built into their foundations and in between the segments that divide the stratas of the hive in order to lessen the strain on the people living there. It might be spotty and imperfect but such is many of the Imperiums relics, but that's just my suggestion. Alternatively the people might just have to endure it, at least the common rabble.

Erosion Zones: Large swathes of the planet are ravaged by extreme erosion, where entire regions collapse into sinkholes.

Suppose that's why this planet is filled with caves in the first place

>Notable Figures (d20)
To spice this up and to reflect the long history of this planet, let's roll a d3 to see how many figures have risen up (beyond local fame) and be known to the people of the Imperium or at least the nearby worlds and sectors
>>
>>94759943
>>
>>94759943
Let’s try that again…
>>
>>94759943
Weird, I’m pretty sure I did that correctly, let me try a d6
>>
Rolled 2 (1d3)

>>94759943
>>
>>94759943
>>94759976
Give me 2d20 for notable figures
>>
Rolled 18, 3 = 21 (2d20)

>>94759991
>>
Rolled 5 (1d20)

>>94759828
War Council, very appropriate for all those troops

Also on the fence about a small star.
But an ancient Hive World, shrouded in mystery fits with it being tiny yet High gravity & having its own Titan Legion for reasons people have since forgotten.
Also having ancient Space Elevators fits with that as well
>>94759849

What you want for this staging ground world
>>94759881
Military & strategic academics. & of course it needs a steady steam of food

>>94759943
Ice, Rubble, Chasms, hardy forests. A Cool wasteland to stage some legions on. With the huge amounts of forces on this tiny world, maybe it's the primary staging planet for sending troops through the Warpstorm
>>
>>94760014
18: Warden of the Hive Gates: The chief overseer of the primary entry points to a hive city. May be praised for their defence of the population, closing the gates and helping organise a defence against an enemy invasion or insurrection. Or vilified for enforcing harsh restrictions, tolls, or shutting the gates early out of cowardice, leading to the needless deaths of many.

3: Adeptus Mechanicus Member: A member of the Adeptus Mechanicus. May be a servitor, tech-priest, sicarian ruststalker, or even a Magos. May be known for creation of a new technology, unearthing an old technology which may be good or bad. Or may have created or unleashed forbidden machines, or become disillusioned with the limitations of the Mechanicus and turned to the dark mechanicum as a Heretek.

>Planetary Boons (1d20)
>>
>>94760019
Using your d20 roll

Successful Military Reformation: The planet overhauled its military forces, implementing new strategies, equipment, and doctrines. This reformation may have led to the creation of elite regiments, or hiring of masterful advisors that have brought the planet both recognition and an enhanced military presence.

>Planetary Defences (d10)
Let's take this in addition to what we rolled up before
>>
Rolled 5 (1d10)

>>94760049
>>
>>94760072
Layered Hive Defences: Hive cities are heavily fortified with multi-layered defensive walls, anti-air batteries, and choke-points.

>Planetary Defence History (1d10)
>>
Rolled 1 (1d10)

>>94760081
>>
>>94760086
Sacrificed for Greater Victory: The planet was deliberately left to its own devices by the Imperium to buy time for reinforcements to arrive elsewhere. Despite their ultimate sacrifice, tales of the planet's unyielding resistance are told throughout the sector, though bitterness lingers among the populace even now, leading to a strained relationship with nearby planets or systems.

Maybe when enemy forces either spilled out from Nihil Obscurus, or perhaps when they were driven back into it they saw this planet as lost, yet it clung onto Imperial control

>Economy Stability and Influence (1d10)
>>
Rolled 8 (1d10)

>>94760096
Maybe that’s why they’re so heavily militarized
>>
>>94760111
Subsector Leader: The hive world is a dominant economic force within its subsector. Its production capabilities include vast industrial complexes, advanced manufacturing networks, and lucrative trade hubs. The planet’s wealth is critical to regional trade and industry. May face challenges such as political pressures or over-dependence on key industries leading to collapse of the world's ecosystem. However, its vast economic influence and political power ensure it remains a powerhouse. The population earns comfortable wages, lives in spacious housing with good amenities, and works in advanced and highly regulated environments.

They might have developed a "Never Again" attitude since their dark days, hence the massive forces on their world.

And since we got a subsector leader we got to roll on this table for the tithe
>Exactis Tithe Level (d6)
>>
Rolled 1 (1d6)

>>94760131
>>
File: Administratum.png (1 MB, 1510x921)
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>>94760161
Decuma Extremis: The most demanding level of the Decuma category, requiring planets to maximise their contribution while retaining just enough resources to ensure survival and productivity.

Give us your stuff, sincerely - The Imperium of Man

>Rumours and Secrets (d30)
>>
Rolled 28 (1d30)

>>94760186


>>94759354
I like the name, but I wish it were closer to Port Manus and the passage, we might still roll a fortress world, but it's weird that the most heavily defended planet is going to be the farthest away from our established threats.
>>
>>94760186
>gets abandoned
>btw your taxes increased
>>
>>94760192
Chaos in Disguise: Some form of Chaos worshippers is said to have infiltrated the planet at all levels, from regular citizens to the highest forms of leadership. This has supposedly been influencing key decisions for years, setting the stage for an impending Chaos invasion.

I can move it next time I update the map no problem

>Outsider Relations (d10)
It's recommended to choose rather than to roll for this table, but I say we give it a chance, and if it doesn't mesh we can either pick one, or re-roll
>>
Rolled 9 (1d10)

>>94760210
>>
>>94760260
This is what we got;
>Friendly: Outsiders are treated warmly, with open arms. The hive world actively seeks trade, diplomatic relations, and cultural exchange. Visitors may find the people eager to form new alliances and share their resources.

But I think this one feels the more appropriate when looking at what this hive world has been subjected to

>Reserved and Cautious: While not overtly hostile, the inhabitants prefer to keep to themselves. Outsiders are treated with politeness, but there is an underlying wariness. Relationships with them are slow to develop and require careful negotiation.

Once we have decided we can move onto the next roll
>Adeptus Arbites Attitude (d6)
>>
Rolled 6 (1d6)

>>94760281
Alternatively, they could be very interested in building up local alliances after being abandoned by the wider imperium.
>>
>>94760310
I'll leave it up to you Anons to decide what their outsider relations might be

Pragmatic: The Arbites are trusted and respected by law-abiding citizens. Their primary focus is maintaining peace and order, ensuring lawful citizens feel safe—by any means. The people feel secure under their watch, confident that the Arbites will protect them from crime and unrest. Criminals, however, live in constant fear, knowing that any serious offence will be met with decisive and public punishment. The Arbites execute criminals in the very neighbourhoods they were active, as a deterrent, warning, and declaration of the Emperor's justice. Punishment may include impressment into a penal legion, the guard, navy, or PDF.

>Notable Landmarks (d20)
>>
Rolled 6 (1d20)

>>94760321
>>
>>94760331
The Necropolis: A vast cemetery where the venerated dead of the hive world are interred, filled with elaborate tombs and monuments to fallen heroes of the Imperium. Akin to a cemetery world, but localised.

That's it for the hive world. Do you Anons want a summary post for all of this or shall we just move on?
>>
>>94760023
I think our Warden should be the Elected Dictator from the last thread and is the head of our massive Enforcer force, trying to contain and crack down on chaos worship and traitors in the hives.

And I think our Mechanicus Member should be either in charge of maintaining the titan forces or there's some DAoT planetary engine or blackhole generator at the center of the planet they're trying to uncover. Either way I'm suggesting "Magos XL" as his name, definitely not as an excel or Megas XLR reference.
>>
>>94760049
Of course
>>94760081
Of Course
Maybe They stood in defiance of being abandoned & were later used as a staging group for reconquest

Maybe in ancient times it was a full-city planet, got reduced to a wasteland in some massive war & became the huge military staging ground it is now
That warden of the Hive Gates rallied the defence with a fighting retreat to the caverns & around the Space Elevators before some Ad-Mech fleets retook the bombed out world, ecstatic to see that most of the Space Elevators were still standing as they were only here to save those elevators & the people were secondary (though maybe there's a fancy thing deep in the caves).
The Survivors renovated the already built up caves into the hives they are now. As the world has become a military hub in the times since, the nobles in their spires have come to enjoy the influence & prestige this has earned their world, but many in the actual hive-warrens have come to resent being "driven underground" to make room for foreign troops that have already proven they will not act to protect the planet if the chips are down.
>>
>>94760345
Hive World Origins: Ancient World, The planet has been part of the Imperium for millennia
Planetary Power Structure: War Council, The planet is ruled by a council of veteran military leaders
Religious Influence: The Imperial Cult, The planet is governed by the single official faith
Imports/Exports:Foodstuffs and Rations/Training Academies and Schools
Environmental Hazards: Erosion Zones
Important Figures:Warden of the Hive Gates, Adeptus Mechanicus Member
Planetary Boons: Successful Military Reformation
Planetary Defences: Layered Hive Defences
Planetary Defence History: Sacrificed for Greater Victory
Economy Stability and Influence: Subsector Leader, The hive world is a dominant economic force within its subsector
Rumours and Secrets:Chaos in Disguise: Some form of Chaos worship is said to have infiltrated the planet at all levels
Tithe Level:Decuma Extremis: The most demanding level of the Decuma category
Outsider Relations: Reserved and Cautious
Adeptus Arbites Attitude: Pragmatic: The Arbites are trusted and respected by law-abiding citizens
Notable Landmarks: The Necropolis: A vast cemetery where the venerated dead of the hive world are interred
>>
>>94760345
A quick summary for reference would be good
>>
File: 2.png (1.2 MB, 1140x600)
1.2 MB
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>>94760483
Planet Name: Aptari Alpha
Class: Hive World
Tech Level: High Imperial

Size of Star: Medium
Galactic Position:
Sector:
Subsector: Vharos Frontier

Planetary Governor:
Adepta Presence:
Administratum: Small. Involved, but quietly and unobtrusively
Arbites: Major. A powerful and influential force throughout the planet.
Astra Telepathica: Major. A powerful and influential force throughout the planet.
Astronomica: Slight. Specific duties; not involved in wider planetary affairs.
Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
Ministorum: Moderate. Has offices and planetary duties, and are widely known.
Inquisition: Major. A powerful and influential force throughout the planet.

Size: Tiny, 9,000km
Axial Tilt: Large, ± 40°C/104°F
Length of Day: 6 hours
Length of Year: 300 Terran days, 1200 Local days
Satellites: None
Gravity:Very Heavy(1.5 to 2G)

Atmosphere: Normal, safe to breathe
Hydrosphere: Parched
Temperature: Bitter(-201°C/-330°F)
Terrain:Caves and Broken Forests
Climate:
Native Flora and Fauna:

Countries and Continents:
Population: 27 billion
Society: Elected Dictator

Economy:
Exports: Minerals
Imports: Weapons

Conflicts:
Defences:(Force Size, Force Quality)
Enforcers, (Massive, Poor/Medium)
Militia, (Medium, Medium/High)
Standing army, (Large, Medium
Armored Force, (Huge, Medium)
Titan Force, (Large, Medium)
Naval Force, (Massive, Poor/Medium)
Orbital stations, (Huge, Medium/High)
Planetary Missile silos, (Huge, Medium)
Orbital Missile silos, (Large, Medium)
Defence lasers, (Huge, Medium)

Just so everything's together
>>
>>94760192
A Staging Ground, for training mustering & equipping foreign legions as well as housing some forces of its own, also meant to be deployed away from the system.
(& also lets the Imperium give ground if shit gets real without sacrificing to much fighting power)
A lot of discontents in the Hive-Warrens are certain these troops will abandon the world to go back to the dark days the moment the chips are down, the massive & expensive systems in place to efficiently move troops on & off world is a fanning this fear.
In a break from the Nhilism of the galaxy the Militarum officials of this sector have actually earmarked the world as a last line of defence, a fallback point that they will fight to the last if necessary, but fully indenting to use it as a stronghold from which they collate & dispatch troops into the rest of the Vharos Frontier. Letting the planets ahead of it serve as battlegrounds for any Chaos incursions through the Phantom Tempest.
In a return to the Nhilism of the galaxy, the majority of the Hive Worlds non-spire population fully believe this to be a lie & do not think the guard regiments or the titan legion will fight for them if the world is threatened & do not think forces being through the planet are being sent defend its systems or the sectors interests.
>>
How is this autism still going on
Fucking hell
>>
>>94760540
where do you think we are
>>
We got some decent rolls, I definitely agree with the change to outsider relations, these guys aren't the happy loving type.
>>94760483
>>94760131
One thing I noticed is that we got the Exactis Tithe Level not the Decuma, so the absolute highest possible, reserved for planets on the brink of collapse or war, or those that are really productive.
>They might have developed a "Never Again" attitude since their dark days, hence the massive forces on their world.
This fits well, if I didn't know better I'd say they're almost making the change into a fortress world.
>>94760540
Where do you think you are right now anon?
>>
>>94760483
>>94760497
Thanks Anon, so I think we can move onto the next world then

>Planet Class 1d100
>>
Rolled 23 (1d100)

>>94760572
>>
File: Agri World.jpg (237 KB, 1280x615)
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>>94760597
Agri-World

Another agri world, at this rate the Vharos Frontier seems to become the bread basket of the wider sector, which could be a bad thing if the whole region becomes overrun

>Tech value roll: 15+3d10
>>
Rolled 7, 4, 3 + 15 = 29 (3d10 + 15)

>>94760623
>>
>>94760630
Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic las weapons and early coilguns may have been developed. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat a xenos invasion or through shrewd negotiations).

Slightly more advance than it's cousin Synix Bantes

>Size of Star 1d100
>>
Rolled 13 (1d100)

>>94760643
>>
>>94760660
Small star

Adepta Presence
>Administratum 2d10
>Arbites 1d10
>Astra Telepathica 1d10
>Astronomica 1d5
>Mechanicus 1d10
>Ministorum 2d10
>Inquisition 1d10
>>
>>94760550
They are really squeezing the planet for troops & military training.
>>
Rolled 6, 7, 6, 3 = 22 (4d10)

>>94760694
first 3
>>
Rolled 4 (1d5)

>>94760694
Asstronomica
>>
>>94760770
Administratum: Moderate. Has offices and planetary duties, and are widely known.
Arbites: Token. For administrative purposes only.
Astra Telepathica: None

>>94760782
Astronomica: Token. For administrative purposes only.
>>
Rolled 8, 3, 1, 10 = 22 (4d10)

>>94760694
Last 3
>>
>>94760832
Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
Ministorum: Token. For administrative purposes only.
Inquisition: Small. Involved, but quietly and unobtrusively.

>size of the world 1d100
>>
Rolled 5 (1d100)

>>94760875
>>
>>94760924
Miniscule: 1d10+4

This one is even smaller than the hive world. Do you Anons want this as it's own world or perhaps a satellite around either Synix Bantes, Exacta or New Nankali
>>
Rolled 9 + 4 (1d10 + 4)

>>94761001
Maybe New Nankali, I don't think they could grow their own shit and they have 11 moons?
>>
>>94761024
13.000km circumference, so slightly larger than our moon

>Axial Tilt 1d100
>>
Rolled 55 (1d100)

>>94761036
>>
Population density check, # of people per square kilometer

Aptari Alpha: 9,000km, 27 billion / 25,783,100 km^2 = 1047.1
New Nankali: 18,000km, 900 million/ 103,132,000 km^2 = 8.7
Synix Bantes: 49,000km, 580,000 / 764,262,000 km^2 = .00076
Exacta: 270.000km, 10 billion / 23,723,300,000 km^2 = .42

Earth currently(including oceans): 8 billion / 510,000,000 km^2 = 16

Not surprisingly seems like most of these planets would be pretty empty outside major habitation zones, except Aptari which with it's verticality probably still has a ton of vacant areas.

>>94761086
Tilt is Moderate (16-25°), ± 20°C/68°F

>1d100 (-30) for length of day
>>
Rolled 83 (1d100)

>>94761915
>>
File: Vharos Frontier V8.png (1.94 MB, 1311x853)
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Moved Aptari Alpha closer to Port Manus and added (and named) the agri moon to be a moon around New Nankali

>>94761951
5d10 hours
>>
Rolled 3, 6, 10, 5, 7 = 31 (5d10)

>>94761955
>>
>>94761965
31 hour days

>Length of Year (1d100)
>>
>>94761955
is New Nankali the best place though?

physically it isn't much bigger than Macrax, and I feel New Nankali works better as an isolated, rarely visited world with almost no Imperial presence

I probably would have gone with Exacta
>>
>>94762015
If other Anons agree I can move it there with the next update to the map.
>>
Rolled 34 (1d100)

>>94761996
Shouldn’t this be the same as New Nankali?

>rolling anyway
>>
>>94762015
>>94762027
Depends on what we roll for its gravity and temperature I think. It would be weird if it had higher gravity than the planet it orbits for example. Maybe keep it a moon for now, if it makes no sense just make it a planetoid in its own system.
>>
>>94762027
Exacta would be cool.
It's an Agri world where they ship generational prisoners who have finally worked off their crimes. To live a life of freedom in less backbreaking labour
>>
Rolled 5, 8, 3, 2, 9, 10, 9, 8, 6, 6 = 66 (10d10)

This number x4

>>94762030
Maybe it's just how long it takes to complete a circuit around the planet vs the star.

>1d100 (-30) to see if this moon has moons
>>
Rolled 13 - 30 (1d100 - 30)

>>94762828
>>
>>94763804
None
I feel like gravity should also get a -30, but

>4d100 for gravity, atmosphere, hydrosphere, temperature
>>
Rolled 64, 73, 71, 54 = 262 (4d100)

>>94763960
>>
>>94763975
Gravity: Standard (0.8 to 1.2 G)
Atmosphere: Bearable: A Bearable atmosphere can be breathed normally for a short time
Hydrosphere: Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground
Temperature: Average (-10°C to +30°C/14°F to 86°F)

Not a lot of air, but the wettest planet we've got so far
>1d100 for # of terrains
>>
Rolled 99 (1d100)

>>94764034
I guess the plants don’t need the cleanest air to survive.
>>
>>94764059
5 different terrains, very varied

>5d100 for what they are.
>>
Rolled 88, 60, 89, 92, 6 = 335 (5d100)

>>94764090
This tiny planet is pretty diverse
>>
>>94764118
Sandy
Columns
Sandy
Islands
Savannah

sandy sandy islands, maybe they're kelp farmers

>1d100 (-30) for Population
>>
Rolled 89 - 30 (1d100 - 30)

>>94764184
>>
>>94764223
59 definitely gets more pop than Synix

>1d10 hundred million
>>
Rolled 8 (1d10)

>>94764404
>>
>>94764504
800,000,000 farmers

>1d100 for society type
>>
Rolled 72 (1d100)

>>94764575
>>
>>94764679
Religious (Local): Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibility with the Imperial Creed, it is likely to have a close eye kept on it.
Oh no, they're Mormon farmers

>2d12 for imports and exports(besides or including food)
>>
Rolled 4, 2 = 6 (2d12)

>>94765118
Maybe their magical underwear protects them from the atmosphere
>>
>>94765193
Lumber, Animal products
Dunno which is which, but one of the descriptions is for fine wooden lawn chairs so just kidding, they're Amish space farmers.

>12d100 (+3) for possible defenses
>>
Rolled 6, 14, 87, 86, 27, 96, 61, 32, 31, 84, 91, 45 = 660 (12d100)

>>94765213
>>
>>94765213
I guess animal products has to be an export for agri-worlds, so they might just be super religious fishermen

>>94765222
They ain't got shit, last rolls

>Enforcers 2d10
>Militia 2d10
>>
Rolled 1, 7, 1, 8 = 17 (4d10)

>>94765243
Well they have a lot of water
>>
File: Fishworld.jpg (482 KB, 1080x1080)
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>>94765286
Planet Name:
Class: Agri-World
Tech Level: Early Space

Size of Star: Small
Galactic Position:
Sector:
Subsector:Vharos Frontier

Planetary Governor:
Adepta Presence: Administratum(Moderate); Adeptus Arbites (Token); Adeptus Astra Telepathica (None); Adeptus Astronimica (Token); Adeptus Mechanicus (Slight); ; Adeptus Ministorum (Token); Inquisition (Small)

Size: Miniscule 13,000km Circumference
Axial Tilt: Moderate (16-25°), ± 20°C/68°F
Length of Day: 31 Hours
Length of Year: 264 Terran days, 204 Local days
Satellites: No
Gravity: Standard (.8 to 1.2g)

Atmosphere: Bearable
Hydrosphere: Moist, enormous oceans, constant rainfall
Temperature: Average (-10°C to +30°C/14°F to 86°F)
Terrain: Sandy, Columnous, Islands, Savannahs
Climate:
Native Flora and Fauna:

Countries and Continents:
Population: 800 million
Society: Local Religion

Economy:
Exports: Animal products
Imports: Lumber

Conflicts:
Defences: Enforcers(tiny force, poor/medium quality), Militia(tiny force, poor/medium quality)
>>
>>94765382
Where are you getting the images for the planets Anon?
>>
>>94765395
I'm just googling generic terms and grabbing the first one that looks good. I'm assuming they're placeholders till everything's filled out.
>>
>>94765382
A fishing world with some superfarms as well. Orbits another world or a Gas giant or something. Or maybe it's in the same system as the Hive World & sends its food there.
>>
>>94765936
Giant vessels scour the seabeds with wide sturdy nets after schools of genetically modified fish that was once a local species. Now it is the only thing swimming in the grimy oceans alongside microscopic organisms and algae. The latter two are also harvested albeit in a smaller scale to feed the hungry masses of the sector.
>>
>>94766124
It’s also highly likely that it’s all ground up, sterilized from bacteria with massive amounts of chemicals before it’s canned and shipped out.
>>
File: Vharos Frontier V9.png (1.94 MB, 1313x854)
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Moved the agri moon to be a satellite of Excata instead of New Nankali.

We can also start on the next world now
>Planet Class 1d100
>>
Rolled 15 (1d100)

>>94768581
FOR GUILLIMAN!!!!
FOR MACRAX!!!!
>>
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>>94768721
Another hive world, this sector is making up for it as we lack any in the other sub-sectors

>Tech value; 36+2d10
>>
Rolled 7, 5 + 36 = 48 (2d10 + 36)

>>94768755
>>
>>94768823
Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.

>Size of star (1d100)
>>
Rolled 48 (1d100)

>>94768836
Depending on that one's size, we could make Apatri Alpha its moon
>>
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>>94768842
Medium star

That's something to consider, but what we have established for Aptari Alpha already it seems more fitting for it to be it's own world.

Adepta Presence

>Administratum 3d10
>Arbites 3d10
>Astra Telepathica 3d10
>Astronomica 1d10
>Mechanicus 2d10
>Ministorum 3d10
>Inquisition 3d10
>>
Rolled 8, 9, 1, 7, 10, 1, 10, 1, 10, 9, 3, 7, 1, 9, 9, 6, 1, 1 = 103 (18d10)

>>94768865
>>
>>94768896
Administratum: Notable. A powerful force in its own area of the planet.
Arbites: Notable. A powerful force in its own area of the planet.
Astra Telepathica: Significant. Controls its area, and has a say in wider planetary matters.
Astronomica: Slight. Specific duties; not involved in wider planetary affairs.
Mechanicus: Small. Involved, but quietly and unobtrusively.
Ministorum: Significant. Controls its area, and has a say in wider planetary matters.
Inquisition: Slight. Specific duties; not involved in wider planetary affairs

Pretty good mix with all of them, it is a hive world after all

>Planet size 1d100
>>
Rolled 77 (1d100)

>>94768947
>>
>>94768953
Large: (10d10)x2

A proper planet compared to the other hive world
>>
Rolled 7, 10, 3, 7, 6, 5, 1, 2, 1, 7 = 49 (10d10)

>>94768982
>>
>>94769000
98.000km

>Axial Tilt 1d100
>>
Rolled 5 (1d100)

>>94769022
>>
>>94769072
None

So no tilt, interesting

>Length of Day 1d100+10
>>
Rolled 58 + 10 (1d100 + 10)

>>94769087
>>
>>94769293
6d10 hours

>Length of Year (1d100)
>>
Rolled 1, 3, 7, 6, 2, 6 = 25 (6d10)

>>94769321
>>
Rolled 74 (1d100)

>>94769321
>>
>>94769321
25 hour days, and a year is; (10d10)x8 Terran days
>>
Rolled 6, 6, 3, 6, 9, 8, 3, 1, 8, 1 = 51 (10d10)

>>94772221
>>
>>94768581
What's the TL:DR on the Tempest?
Always been there or showed up recently (like when Cadia Fell)
>>
>>94772301
408 terran days, or 1,1 years. And a local year is 391 local days so pretty close to Terra actually

Satellites 1d100+10

>>94772336
No real lore yet as I've put them there as an obstacle, but I imagine it has been there for some time due to the history of this place (or rather the hive world of Aptari Alpha who has seen invasions). But it might have gotten fiercer since the fall, but once again, nothing is really written or set in stone yet
>>
Rolled 82 + 10 (1d100 + 10)

>>94772359
>>
>>94772365
>3d10
>>
Rolled 8, 5, 2 = 15 (3d10)

>>94772420
>>
>>94772426
15 moons

>Gravity Level 1d100
>>
Rolled 31 (1d100)

>>94772439
>>
>>94772477
Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

>Atmosphere 1d100
>>
Rolled 100 (1d100)

>>94772508
>>
>>94772522
Deadly: In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly

Fitting for a hive world if nothing else

>Hydrosphere 1d100
>>
Rolled 23 (1d100)

>>94772555
Looks like the residents of this hive world aren’t gonna go outside
>>
>>94772690
You really think Bob from hive stack 4562/b down in the underhive even has time to ponder the question if there is an outside?

Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.

>Temperature 1d100
>>
Rolled 15 (1d100)

>>94772742
Let’s see how much worse it gets for them
>>
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>>94772752
Chilly (-100°C to -41°C/-148°F to -42°F): Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine. Going outside requires exceptionally warm clothing but this planet is still likely to be inhabited in numbers larger than a few outposts

I mean the hives are already sealed and likely gets the heat from giant heatsinks, plasma reactors or some other Dark Age tech lost to time

>Number of Terrains 1d100
>>
Rolled 94 (1d100)

>>94772773
>-100°C to -41°C/-148°F to -42°F
A bit nippy outside, lets see how many other uninhabitable areas there are outside the hives.
>>
>>94772825
5 terrains, so 5d100 please



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