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>High Fantasy setting
>Science/Industrialist Empire far more technologically advanced than their neighbors but lacking magic.
>You have access to naturally occurring wacky high fantasy minerals/resources allowing for stuff like chemical reactions and other scientific bullshit that'd be impossible or not feasible to weaponize in the real world.
>Shit like stones that produce intense electrical discharge instantaneously, etc. All of which are considered naturally occurring/non-magical.
I'm talking full science-pilled retard shit, all that matters is that it isn't "magic". Can be as exploitative and autistic as you want.
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>>94791976
literally anything dude
"but not magic" is a stupid qualifier, at the level you're talking there's not really any distinction to be had
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>>94791984
The distinction is that it's naturally-occuring in that world, and therefore not magic.
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>>94791976
The clockwork approach typical to fantasy setting "high technology" could be applied to repeating crossbows for analogous functionality to detachable magazine firearms without much drift from the standard flavor nor the autism surrounding bulk production of explosive powders. You could rate the mechanisms by effective Strength modifier (or equivalent game statistic) for a simulationist re-winding mechanic that preserves the importance of primary combatants being able to bash ogres upside the head with nearby furniture.

>>94791984
They're only indistinguishable if you ignore the second-order effects of the tropes typically distinguishing "high technology" from "high magic" in settings that possess both, even outside the "magic vs. science" scenario. While in pure literature one "could" write whatever one wishes, a game must have hard rules that tend to have poor results when different things work the same, and the broader perception will be poor in either case when one ignores the expectations set by wider fiction and in the case of technology real-life experiences.

>>94792398
More precisely, they're included in the "natural" state instead of coming from deliberate action upon esoteric underpinnings of that state. There's certainly room for "Natural Magic" even with an active division like this, which gets important to note with distinguishing innate spell-like abilities from Thunderstones. Granted, Alchemical items are implied magical by the need to be a spellcaster for crafting them, but Hardfire is just a quirk of how elemental Fire works.
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>>94791976
The problem you're going to quickly run into is finding that tech + magic basically breaks any setting. You end up with infinite energy, infinite resources, basically post-scarcity that overwhelms anything else, at which point the focus needs to change entirely to one that's basically Star Trek, exploring the vastness of reality instead of a group killing some goblins.
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>>94792845
If magic has the outputs for that, it doesn't need technology to cause such distortions. And even when it does, the magic usually lacks the automation capacity to become truly post-scarcity, so you just replace resource extraction man-hours with wizard man-hours.
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>>94791976
If you allow room temperature superconductors and high efficiency energy storage, then lasers and mass-drivers/rail guns become practical. It then becomes relatively easy to deal with large powerful creatures that don't have enough skill in precognitive dodging!
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>>94794674
You have to discover a number of oddities in electromagnetism and invent extremely precise manufacturing for that.
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nuclear weapons.
>Captcha: MART4
you can buy them there.
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There's actually a lot of applications of pneumatic and hydraulic technologies that we never bothered with investing in at scale because gunpowder blew everything else's tits off and we conveniently stumbled onto petrochemicals shortly after. You can absolutely create a pressure chamber with a winding crank mechanism that would replace pike-and-shot type rifles at the same range with a vastly reduced material demand for your supply chain. The drawback being, of course, that if your soldier fucks with his gun it's as likely to create a pressure bomb as it is to just stop working entirely.
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>>94791976
Caltrops, Caltrops with harpoon-like hooks, Cannons, Hand cannons, Giant bows
Look up all the medieval combat technology and try to account for the various races and magic effects that you can add to them. You can have technology working on magic energy, magic working on technical energy, or some other anomalous energy source with its own defined effects that can be utilised in some way. For instance, what if there's gravity defying rocks? What if you could spread them around in the air and make them sharp, so that everyone who runs into them cuts up their face? Also, you can use a variety of unusual projectile weapons, like harpoons, or big spike balls that retract after they're shot out, or hookshots. Maybe an entire walking fortress powered by a magic entity, and yet using physical weaponry.
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>>94791976
Science as we know it, as a process of scientic method and an institution and universities, is an invention of the Catholic Church, to fight against magick with a k and what fallen angel worshippers call "enlightenment".
That's why luciferians call the time they were weak in "the dark ages". Angels of "light" are malding and now time is running out.
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>>94794362
>the magic usually lacks the automation capacity
Hence, the addition of tech that covers that aspect. Seriously, you're about 4 or 5 steps behind me in this topic, catch up.
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>>94797580
And what automatically necessitates the technology can replace the spellcaster? Again, if the magic has viable outputs for this, it doesn't NEED technology to distort things like crazy, because the requisite Ex Nihilo outputs cause massive distortions long before automation takes hold and the artifice demanded for the remotest possibility of automating it strongly trends toward a completely parallel mode of industrialization rather than something meaningfully aided by mundane factory equipment.
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>>94800205
>replace the spellcaster
Magic is not just the spellcaster. Again, you're too far behind for this conversation, and I'm not interested in holding your hand to get to my level, so just trust me that tech + magic inherently creates post-scarcity settings.
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>>94791976
The Galvanick Lucifer: a sphere of glass and iron, with a second smaller copper sphere suspended inside of it with braces. The outer container is filled with a mixture of acids, and the inner container holds a special solution known only to master alchemists and closely guarded. The galvanic reaction that occurs between the two solutions creates a tremendous amount of heat and light. The first Galvanic Lucifer was a massive thing, designed to bring warmth and light to a remote mountain city in the darkest months of winter. So intense it was, when lit it would burn for weeks at a time and despite being held by chains more than two hundred feet in the air it was still hot enough to melt the snow on the streets below.
The technology has been used for other purposes, such as lighthouses. But like any source of power, it has also been put to diabolical purposes. Smaller, man-portable Galvanick Lucifers can be used as intensely powerful incendiary devices, instantly igniting almost anything they touch. A well-placed Galvanic Lucifer can burn down a fortress or turn a ship on the see into an inferno. Of course, given the expense of such a device, they are only rarely used for such purposes where there is not the possibility of recovery afterwards.
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>>94801597
Vitalization Chamber: a machine for imitating life. The specialized apparatus within stores electricity and attunes it to specific 'primal currents' to perform a facsimile of life. At present, Vitalization is an intensely limited practice. It can only be performed on bones, the conductivity of skin and flesh provides disrupting variables that still need solving. While the bones can be made to move, they are not truly returned to a state of life and the moment that the machine is turned off (typically due to depleting its storage of electricity, which it can do extremely quickly) the bones will return to an inert state. Likewise, they are incapable of leaving the chamber's containment without immediate collapse.
And yet, despite all of this, a complete skeleton in any possible randomized pile within the chamber will *always* assemble itself into its proper configuration it had in life while vitalized, held aloft and in place by the electric fields. Even with no connective tissue or a brain, somehow the bones remember. The layman might see the randomized twitching of the vitalized subject skeleton and, in misplaced empathy, project some manner of awareness or will on its actions. But experts in the field know better. A vitalized skeleton cannot possibly be alive, even temporarily, as it lacks any of the organs necessary for life's functions. It cannot see, cannot feel, cannot think. Any evidence you think you see to the contrary is simply hysteria, nothing more.
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>>94800528
>Magic is not just the spellcaster.
But dedicated practitioners are almost always required for the higher orders of magic where much of the Ex Nihilo resource acquisition dwells, and where capital investment is specified for constructing artifice of such capability it's measured on a scale more typical of nations.

>Again, you're too far behind for this conversation
No, you're insisting on hiding up your own ass of premises that do not actually follow from any published setting worth mentioning for popular perception of the matter.

Magic may produce resources Ex Nihilo, but to reach post-scarcity that has to cover EVERYTHING and every single part of that must be able to be automated, and even then this must be relatively cheap and low-hanging to have a good chance to occur else lower-order optimal utilization can undercut the setup of the highest-order unbounded theoretical for hundreds of millennia.
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>>94801985
>But dedicated practitioners are almost always required
Depends on the setting, and even then no, most magic still exists without magicians.
>No, you're insisting...
Imagine you enter a thread discussing the states of matter. The OP says "would it be too confusing if we added more than 3 states?", to which I respond "there are already more than 3 states, and it does get very confusing". Now, imagine that some brainlet homunculus then comes along and says to me "fire doesn't count as a state of matter". He has absolutely no idea that my statement was way ahead of his baby-level half-revelation. I then say "there's more than just fire, plus fire counts over a certain temperature, you're out of your depth on this". This retarded approximation of a human then COMES BACK and again says "but fire is just hot gas!", still not relevant, still not anywhere near even knowing more, so I tell him again that he's clearly not capable of adding any value to this. Instead of fucking off and accepting he doesn't get the topic, HE CONTINUES.

If you can even remotely comprehend what I've typed here, you'll get why I have nothing but pity for you. I doubt you will, though.
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>>94805744
>Depends on the setting, and even then no, most magic still exists without magicians.
Name settings where the magic can produce a fully unbounded resource generation loop, be automated by machinery mundane but for materials in its construction, and magicians are not essential to the deliberate use of the higher-order Ex Nihilo resource magic.

>I then say "there's more than just fire, plus fire counts over a certain temperature, you're out of your depth on this"
No, you're looking at self-assembling nanoparticles and insisting that the gray goo apocalypse is nigh. "Vague existence of the kind of thing in limited cases" does not mean "meets every one of the long list of required factors for the described end result".
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>>94791976
What is the exact question here? Are we just doing your homework? Fuck you. If you want a suggestion of something that does what you're talking about, go take a look at the Dwarven Mechanist from the Adventurer Conqueror King System. He's able to build automata that are in some ways more powerful than equivalent-HD thingies and do it without magic (though they can replicate SOME spells).
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>>94806402
>Name settings where the magic can produce a fully unbounded resource generation loop
Anything with a fire elemental. Jesus Christ, you're literally so far behind that you can't even see what you're supposed to be talking about. Good luck arguing about a 4th state of matter, moron.
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>>94791976
What game?
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>>94806445
Fire is just one of four classical elements, a great many settings shoehorn in additional forces with far less convenient supplies, individual elementals are comprised of a finite sum, and they're usually people so any system relying on them is definitionally not post-scarcity as it requires labor.

Post-scarcity is not "when the economy can theoretically grow without limit", it's "when economics don't matter because there's functionally unlimited everything on-hand for everyone".
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>>94791976
Here, grab:
https://toolsaday.com/writing/item-generator

Now fuck off already with those endless fucking threads waiting for others to do your homework, you uncreative, obnoxious cunt. If you can't figure this shit on your own, grab an automated tool. It will be still sharper than you
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>>94806445
>Anything with a fire elemental.
Nta, but they still need to "eat". All you achieved is getting a really angry stove.
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>>94807172
Again, depends on the setting, and again (like the other anon) you're not thinking any further ahead and getting stuck on a single possibility.



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