Yu-Gi-Oh! General #564War Criminal EditionMost Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website:https://projectignis.github.io/download.html●EDOPro:https://discord.gg/ygopro-percy●YGO Omega:https://discord.gg/duelistsunite●Dueling Nexus:https://duelingnexus.com/●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Manual Sims:●https://www.duelingbook.com/>TCG Event StreamingNA:https://www.youtube.com/user/OfficialYuGiOhTCGEU:https://www.youtube.com/YuGiOhCardEU>Alternative FormatsOfficial:https://www.yugioh-card.com/en/play/alternate_format_tournaments/Time Wizard Formats Reference:https://www.formatlibrary.com/>Useful LinksCurrent Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdfWiki:https://yugipedia.com/wiki/YugipediaHypergeometric Probability Calculator:https://yugioh.party/Stock Market:https://yugiohprices.com/Database:https://www.db.yugioh-card.com/For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10>DecklistsOCG:https://roadoftheking.comTCG:https://yugiohtopdecks.com/decklistsALT: https://ygoprodeck.com/>News SitesOCG:https://yugioh-starlight.com/TCG:https://ygorganization.com/>Upcoming ReleasesOCG:●Premium Pack 2025 (Dec 21)●Quarter Century Trinity Box (Dec 21)●Alliance Insight (Jan 25)●Quarter Century Art Collection (Feb 22)●Deck Build Pack: Justice Hunters (March 22)●Duelist Advance (April 26)TCG:●Supreme Darkness (Jan 23)●Structure Deck: Blue Eyes White Destiny (Feb 14)●Maze of the Master (Feb 21)●Quarter Century Stampede (Apr 11)●Alliance Insight (May 1)>TQ: Do you like the direction Yu-Gi-Oh! has been heading to (15 one card combos that double as extenders, 20+ handtrap decks) or do you wish it was more like older metas?>TCaC: Make support for any Duel Terminal archetype that doesn't ruin the identity of it.
>>94805841>TQI very much dislike the fact that decks have become consistent to the point that you can just crap a bunch of handtraps in your deck due to restrictionless 1-card combo starters. Maliss was a step in the right direction since it at the very least has the decency to lock you into Link monsters, but it's still a cyberse soup enabler that was designed with extenders that generate advantage under the guise of "costs". I've said it a lot, but it wouldn't kill them to start spreading out an archetype's good effects across their kit a little bit instead of making these swiss army knife starters+extenders+beaters. It seems like the pendulum's swinging back towards xenolocking stuff though, so I'll see how it plays out. There's stuff I do like about it though, I will admit. They put a focus on redundancy factor so that more decks are able to bruteforce their way past interruption a little more easily (without needing to rely on the above complaints), and being just a little more generic with effects is nice. I have zero complaints about being able to continue playing after being interrupted once or twice, I just have beef with being able to tech in multiple side-engines that can wholly substitute the main engine and all just work alongside oneanother.
>>94805841>no Previous Thread linkPrevious thread: >>94691957
>>94805841>TCaCSpirit of the Flamvell>[Field Spell]When this card is activated: You can add 1 "Ice Barrier" card from your deck to your hand. During your Main Phase, you can Normal Summon 1 "Mist Valley" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each "lswarm" monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only activate 1 "Spirit of the Flamvell" per turn.The joke is that any Flamvell support that actually works for them would destroy their identity, as they do not work with oneanother. Please clap.
>>94805841I like this dork so much.
Bump
DDM RULES!
starting master duel as a yugi boomer sure is a experience mostly pic related.I'm just doing the solo stuff right now to learn a bit more about the modern mechanics, I choose the dragon deck because it seemed the most unga bunga and had lord of d/king dragun one of my favorite cards.It's honestly a bit overwhelming especially link summoning because it seems like a way to shit out 100 mons a turn.
>>94812239I want Dokibird to slobber on my cock while I lose hand after hand of YGO to Nova Aokami
>>94812239Link Summoning in and of itself is simple. It's just emblematic of the shift in design where these summoning mechanics can have fair and balanced base functionality, but many of them are written to actively generate advantage to get around any mechanical limitations that they present. It's something that bleeds over to everything else-- synchro summoning in particular since many of their kits need to shit out tuners + non-tuners. It becomes just a little less daunting when you frame it like that, though of course that still leaves you with the burden of figuring out how it all plays out in motion. In the event that you need it, here's a little infographic on link monsters.
Meanwhile in the an alternative timeline where DDM actually succeeded.
>>94812525Give it a mechanical overhaul so that the game isn't blindingly inconsistent and where the most viable tactic isn't just to zerg rush until it's literally impossible for your opponent to even summon monsters, and it could have a chance.
>>94806418>I very much dislike the fact that decks have become consistent to the point that you can just crap a bunch of handtraps in your deck due to restrictionless 1-card combo startersWill Yugioh move away from this in 2025?
>Built a Mayakashi deck for 20 bucks>Wanted to double-sleeve them>Air-space inbetween the sleeves cause the deck to increase in height, making shuffling and even stacking cards on top of each other slightly awkwardI use the Brocoli Outer-sleeves in combination with Konami ones, should I just switch to single sleeving or just trade out the konami sleeves with different ones?
>>94812239Pendulum monsters are confusing
>>94812735Take your finger tips from one hand and hold the double sleeved card from the side, no more than like half a cm. Then take your other hand like you're doing a chop with it and place your pinky side to the card's surface with a lot of pressure. Then slowly swipe from one side to the other to press the air out.Think of it like you're pressing the air out of a ziplock bag with your hand by pushing it.Or if you're really that bad at it just press with with something heavy like flatting cards normally.
>>94812525Cool
>>94812701Lol! Lmao even!
>>94812701Most of it's here to stay, but there have been trends in more recent releases and announcements that indicate a shift back towards DIFO-era xenolocking. Maliss is again, an overtuned deck, but it at least has the decency to restrict you to Link monsters. Some new zombie support also locks you into that, as well as the Dragon Ruler stuff (though that could just be them sticking with the trends in those respective things). I wouldn't hold my breath, but while improbable, it is not impossible.
Do we talk about Edison around here?
>>94812385>>94812239I want Doki to hysterically laugh loudly at my sexual inadequacy while we have sex
>>94814861You, my friend, are valid and good.
>>94812239What deck would dokibird play? I think Tri-brigade.
Just getting back into yugioh and I’ve been playing with swordsoul on master duel to ease myself in. I’d like to buy a physical deck to play at my LGS, but is there a swordsoul deck you’d recommend going with? Yugiohtopdecks has so many options that I can’t figure out which one is worth copying for a beginner
>>94815353Pure or Swordsoul Tenyi are the go-to options most of the time, most other variants are more for fun when you're more experienced with the deck iirc
>>94815353Tenyi/Swordsoul is the variant you want to go with. Of note, Baronne isn't TCG-legal, so be sure to doublecheck your MD decklist compared to the TCG banlist. You'll probably have to make some compromises here and there since some of the cards you'd typically see in an MD SwSo decklist cost a damn fortune because of Kevin Tewart. I'd recommend using Adamancipator Risen - Dragite as a substitute for Baronne's negation if at all possible. You can bring it out alongside Chixiao and Longyuan as long as you didn't use Adhara that turn, by using Shaman of the Tenyi to revive Taia and use his effect to banish for numbers on the board. I like to run mine with a heavier focus on the Tenyi link monsters as a matter of preference alone. Sahasrara is a surprisingly good floodgate if you can put him up and protect him.
>>94812589Easily fixable with the physical game rules where the Monster Lord can attack the small fries that Rush to it.
>>94815460That doesn't solve the problem at all. It just means that you're prolonging the inevitable since you're unable to do anything if you're unable to summon. This is how every one of the GBA game played out, and funny enough how it was done in the anime as well. It's just not conductive to a fun time.
>>94815376>>94815456Thanks anons, I found this deck online. Would this be a good one to buy cards for?
>>94815981Ask in /dng/. It's faster.
>>94815981Yeah. It's a pretty standard list. I'd probably cut LANphorhynchus for Dragite though since it doesn't really do a lot for the deck besides putting a non-Effect monster onto the field. Maybe tweak it to fit your budget. >>94816034shut up, retard.
>>94815981The main deck swordsoul ratios are perfect, but IMO i would buy playsets of every tenyi spirit, dragon circle and extravagance, just in case you need to modify the deck later on, they're all worth pennies anyway. You don't need 3 monks, replace one with either s:p or dragite. The extra will always depend on your local game store, nibiru and droll are a must at my locals for example.>>94816034I would ask in /s4s/ first before i even considered asking in fucking /dng/, that place went to hell not even 2 years after it was made, and the usual suspects are to blame.
>>94816426To add on to this guy's recommendation to get all of the Tenyi stuff, they're getting support in a few months that helps them stand on their own without SwSo. Don't like talking like an investerino, but given that they're all pennies at most, it wouldn't hurt.
>>94816468>they're getting support in a few months that helps them stand on their own without SwSo.Prerelease is this weekend.
>>94816510Oh shit, has it really been that long? Time isn't real, man.
Thoughts on this year's theme chronicle?Vaalmonica has been fun
>>94815476I came up with summoning on roll of dice, no need to get 2 summon crests. Makes things much easier to get level 2s and 3s out. Currently testing other solutions for level 4s.
While kind of on the subject of Swordsoul and Tenyi, what are your thoughts on those decks, mechanically and aesthetically?
>>94816764Haven't got to play it yet but I'm gonna go in with Darklords like I did last year. Can usually brute force its way through a lot of boards but struggles against grindy decks like Orcust and Ghoti. Now that Orcust has Goblin and Mermaid back, I have a feeling this year will hurt.
While trying to get back into playing ygo, I had a few questions I could use help with: 1. Are you allowed to check your set cards and extra deck during a game to make sure you don’t forget what the triggers/effects are and what materials are needed for your extra deck monsters?2. I saw on reddit that a good way to practice with your deck is try and play out your combos while assuming different combinations of hand traps to simulate how you can handle each setback. I know ash blossom is common, but is there a list somewhere of the most used hand traps so I can make a list of the ones to practice against?3. Are there any generally good cards that are worth getting regardless of what deck you play (such as ash blossom)?4. Are there any resources that discuss different decks and their combos to help learn how they play? YouTube has tons of ygo videos, but does anyone make worthwhile content to learn from? Or is it all clickbait garbage?
>>94819959droll, shifter, nibiru, mulcharmies, and bystials are the ones you should keep in mind besides negates
>>948199591. You should download the official Konami app Neuron if you want to look up card text midgame (you can look at your Extra Deck and set cards during a game but you can't look at your deck). Neuron is also a clock and a life point counter as well2. Ash Blossom, Imperm, Nib, Veiler, Fuwaros, Shifter, Lancea, Dominus Impulse are probably the most common handtraps currently playedSome less common or format dependent handtraps include Ghost Ogre, Ghost Belle, Ghost Mourner, Dominus Purge, the other two Mulcharmies, DD crow and the Bystials, Phantazmay and Droll and Lock Bird but there are a million different handtraps in the game3. StaplesYou definitely want a suite of handtraps, so 3 Ash, 3 Nib,3 Imperm, 1 Called by the Grave and maybe one or two TalentsYou also want an easy side deck you can just slap next to any deck you play so something like 3 Evenly, 3 Dark Ruler, 3 Cosmic Cyclone, 3 Dimensional Barrier and the likeIf you want a good place to look for generic cards, you should check out Rarity Collection 1 and 2 and the upcoming Stampede for the exact kind of easy access collection-kickstarter cards you're looking for. This is also assuming you are reasonably budget. I'm not about to tell you to go and spend 120 bucks on a playset of Dominus Impulse on your first week back in the game4.ResourcesUnfortunately Discord is probably the best place to find info about specific decks, pretty much any deck you can think of has its own server. There is some ok stuff on Youtube and the like but to really learn and become involved with a deck or a format you kind of just need to play lots, a mediocre substitute to playing is to watch people play and learn by osmosis.>tfw accidentally ctrl + w'd while typing this so I had to write the whole thing out twice
>>94819959>1. Are you allowed to check your set cards and extra deck during a game to make sure you don’t forget what the triggers/effects are and what materials are needed for your extra deck monsters?Yes. You are not allowed to check cards in your main deck for obvious reasons, however you are allowed to confirm your GY, Extra Deck, Set cards, and face-down banished cards>2. I saw on reddit that a good way to practice with your deck is try and play out your combos while assuming different combinations of hand traps to simulate how you can handle each setback.I don't have an officially maintained list. However;I would say that it's less important to practice against Handtraps specifically and more important that you practice with 2 or more interruptions in mind, as 2 (something 3) is the bare minimum you'll be dealing with for the most part. That being said; Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Nibiru, and Dominus Impulse/Purge are the ones you'll probably see the most. The other Ghost Girls (reaper, belle, mourner) closely follow. >3. Are there any generally good cards that are worth getting regardless of what deck you play (such as ash blossom)?There are a lot of generic staples, yeah. Called By the Grave, Triple Tactics Talent and Thrust, Forbidden Droplet, Lightning Storm, and Harpy's Feather Duster come to mind. It probably wouldn't be hard to just find a list of modern staples with a little bit of searching. I would list Mulcharmies, but that is where "worth getting" becomes debatable-- they are extremely good, but extremely expensive.>4. Are there any resources that discuss different decks and their combos to help learn how they play?Youtube Videos can teach you combos, but they rarely teach you contingencies when they're interrupted. While I don't like directing you to Discord, there's networks of servers for specific decks and archetypes.
>>94820356Some tips for each of the respective handtraps>Ash Blossom, Dominus Impulse/PurgeTry to assess your plays after you learn your basic combos and throw out attractive-looking bait to get this out of their hands. Impulse and Purge are deck-specific cards, so you don't have to worry about seeing both of them everywhere, but they follow the same rule for baiting as Ash Blossom. Medium value cards first, high value cards seconds. >Imperm, Effect VeilerBoth of these cards will [Target]. If you have a way to get them off of the field before their effects resolve (Forbidden Droplet for instance if you're going second), those effects will fizzle because the targeted monster is no longer on the field. >NibiruIf you think or know your opponent is running it, try to put up something to negate it before your 5th summon. That's deck-dependent but using Traptrix as an example, you'd want to bring Rafflesia out by your 5th summon so you could chain her effect and dupe Gravedigger's Trap Hole. >Droll, Dimension ShifterYou punch your opponent in the face and break their nose, then leave knowing that while you may have been banned from the store, you have punished another individual that runs those cards.
>>94818065That solves one problem, but it again still leaves the fundamental problem that you need to [Build] in order to summon them in the first place. It does not change the fact that the most viable tactic is just to zerg rush so that your opponent is unable to [Bulld], which subsequently means they are unable to summon. This is why people will more commonly look towards Duelist of the Roses if they want a functional tabletop battle simulator for the game, or less commonly the Capsule Monster games. They fundamentally do not have these problems, and with a little bit of work are able to work with modern cards.
>>94819959Yes, you can check your opponent's too.Yes, build your deck and do 3 test hands, first one uninterrupted so you can see how far you can extend, next one with ash/veiler on your normal, third with both, etc. Or just do 5 assuming your opponent will ash your starter/first card. And if your deck falls apart to a single ash or just bricks every single time, then you might want to look into modifying it or flat out building another one.Yes, ash blossom, effect veiler, ghost ogre, ghost belle, nibiru, forbidden droplet, crossout designator, called by the grave, pot of prosperity and infinite impermanence. If you've got the cash for it, mulcharmy purulia. If your deck (and your wallet) can afford it, dominus impulse.It's all clickbait, jewtubers don't make cash otherwise, i'd block mbt, farfa, cimo, team aps, dkayed and pak on principle (there's a lot more but these are the only ones i remember right now). If you ever find yourself looking for a guide, don't click on the videos with a soibearded manchild making duckfaces at the camera.
>>94820967And by your opponent's, i meant the cards they play, i've faced a lot of people trying to link anima with everything but a level 1, or trying to overlay random level 4's into detonator when the card specifies 2 ryzeal monsters. You can't check their main, extra, hand nor set cards.
>>94820145>>94820347>>94820356>>94820408>>94820967>>94820991I really appreciate the help everyone. I think I got every card you all recommended. Now for the hard part of waiting for them to arrive!
>TQ: Do you like the direction Yu-Gi-Oh! has been heading to (15 one card combos that double as extenders, 20+ handtrap decks) or do you wish it was more like older metas?I'm mostly just hoping that people become more willing to try out weird alternate formats. Domain format has been catching my attention, because despite them having no banlist, the format there is pretty decent. Invoked Elysium and other cards that list all attributes on them have started showing up as an issue, apparently, but the format is weirdly fucking stable even without one. Especially if people aren't trying to abuse Invoked Elysium or another card that lists every Attribute in its card text.
>>94819959By the way, there's an upcoming structure deck containing a few staples (namely ash, veiler, nibiru and impermanence), so you might want to buy 3 of those instead.
>>94815353one Asian english try deck otherwise fuck you buy singles signed mister konami
Are cyber dragons a viable rogue strategy again?
>>94828478Hopefully no.
>>94828478No. It's getting that support but it's not enough to make it a rogue option in this day and age. Why does this list not have Disablaster?
>>94830026nta, why would/should it? I don't see the synergy of diabellstar in the deck.
>>94805841>Supreme Darkness (Jan 23)I just drove around to 3 stores looking for it thinking it released today for some reason. Felt stupid when I looked up the date on my way out of the 3rd store.
>>94831188lmaoI hope you get something good for your trouble when it does actually come out. Best of luck.
>>94831168Disablaster, not Diabellstar.
I now understand why some people hate Runick Stun so strongly
>>94831483Yeah I realized that just a moment ago too, dyslexia has not been kind to me today. Sorry about that.
>>94831560It is an easy mistake to make. Remnants of Unit 731 must be alive and well at Konami for making a name like that, in the middle of Diabellstar's lore.
>>94829296What's wrong with Cydras?
>>94831676Their entire board can be completely dismantled by an opponent running Chimeratech Megafleet or Foretress Dragon in their extra deck. Those two cards prevents any possibility of Cydras ever being a meta threat.
>>94831975I personally don't believe there would be any problem with this kind of weakness in a meta deck. However; Adding on to what this anon said, them being meta would mean that they not only get cards that modernize their gameplan (more 1-card combo starters), but also gain immunity to this downside by means of disallowing your monsters from being used as fusion material for your opponent's monsters. What's left is a deck that puts up negate-happy endboards that has blanket immunity to a type of removal, and one thing I really like about this format for all of its wrongs is the fact that it started stepping away from negation as interaction.
>>94831975Cyber dragon has a lot of problems, that's not one of them. No one's gonna run fortress in their extra to instantly break a cydra board, it's just not worth it, even if it were tier 1 you could just use forbidden droplet.
>>94832203People absolutely would tech that in, if not at least in their sideboards, if it (or any other Machine-dominated deck for that matter) became that substantial of a threat. Ideally we should just never see a world where Cydra becomes that massive of a threat to the game.
>>94831555Because somehow it feels cheaper than facing a full negate board, or going second against tenpai.>summon hugin, now your backrow is fully protected>every other spell they play banishes your cards>the field draws 3 for essentially free and lets you play the quick spells from your hand, making you incredibly resilient to backrow hateThis is just the core runick shit by the way, which is incredibly unfair on its own, but it pairs incredibly well with stun because it has no normal otherwise, and it can protect the one sided floodgates. And that's not all, if you truly want to get punched in the face after a match, you can add bystials to it to control the board if your opponent dares to play a LIGHT or DARK monster (they will). And even if konami were to ban/limit pachy and boarder, the deck still has options, like that one pendulum monster (i forgot it's name, but it's a performapal, i faced it yesterday in ranked, dude was on white forest runick stun) that locks you out of attacking and activating effects if you don't control at least 1 monster in your pendulum zones.
>>94831555>>94832302I run control-based Runick decks. It's nice when it's control-based and not stun-based since it's purely reactive gameplay, contrary to the dumb shit that you do with stun.>he he he I set up my floodgates! Now you cannot attempt to play the game!>trying to destroy my backrow? no no no, I am smart and took Hugin off of the field so that I can chain her summon to protect it!What do you do without the floodgates? You need to actually take control of the game and use matchup knowledge so that you don't get absolutely embarrassed by everything that crosses your path.I would never call Runick an honest archetype (more than some in the meta, but that's a different topic), but it becomes a hell of a lot more fair when you strip away the stun cards that are almost exclusively used in stun decks. Nobody would miss the one-sided floodgates.
>>94832302>every other spell they play banishes your cardsThis is the part that fucked me up, I've been playing the game for the first time in a while, fooling around with a Flame Swordsman Labrynth deck, and was actually doing okay against the deck until I got down to the last 10 or so cards in my deck and ran out of targets for some of my effects. Guy actually got double Boarder too, though I got double Torrential so that at least evened out.
>>94832393Was it someone that was running an aggressively pure version of the deck, or someone on a stun variant? I unironically run Golden Droplet in my functionally pure deck just for scenarios like you described. >Opponent is on Maliss>14 cards in-deck, they activate MTP with the intent to summon a monster and banish a card on my field (Fountain)>Chain every single spell that I have and whittle their deck down to 6 cards>Effect fizzlesIt's cathartic when you're swinging upwards. I try to figure out handicaps for when I'm playing against weaker decks though, like only using the Quickplays appropriately or only summoning the ED monsters once or twice per turn (typically per phase in the latter case). Also, how does Flame/Labrynth work?
DDM bussiness idea, monster lords now can DEFEND and have skills a la Duel Links>>94820441I like DDM more because the dice and miniatures just have a unique charm to them. As for the Zerg rush being the most viable tactic, I'm testing out my ideas for easier higher level summons and so far rushing to the opponent Dungeon lord and failing to take the win can turn the tables very badly. But I'll report in more detail when I have more time to test stuff out. Maybe put on a presentation to make stuff more fun.
>>94832162The tier 1 boards of today not being all negates doesn't mean the game is in a good state, the cancer that killed the game was 1-card combos that double as extenders that plus as a cost/condition. Let's use ryzeal as an example:>do anything>detonator quick effect destroy>it can do this thrice>if it detaches the mereologic it sent as cost and then attached halfway through its combo, it can negate a face up card>duo drive makes your monsters weaker just by existing, which doesn't sound important but it is>the field negates on resolutionAnd this is just the ryzeal part, i'm not gonna talk about the fact it can handrip with ouroboros, lock you out of the GY with dweller and do a million other things (including easy recycling of their stuff with the new eclipse twins) because this deck was meant to abuse the R4NK toolbox.
>>94832483I never said the game was in a good state. That's kind of what >for all of its wrongsimplies.But if I have to choose, I'd rather not go back to a state where it's a negatefest, nor support decks that go back to that. We can have our cake and eat it too.
>>94832449Honestly it may have just been an aggressively pure version of the deck, Inspector Boarder aside. I'm quite out of practice when it comes to playing the game, so It's likely I'm just not used to it. As for how the deck works, it mainly relies on the Flame Swordsman Traps being decent and throwing in some Labrynth for Normal Trap fun, here's my current version that's pretty much a copy paste of the original list I found.
>>94832894The original list for reference
maybe I'd get bbw support this year
>>94832894>>94832916Not an expert on the deck (i hate it in fact lol) but doesn't labrynth fiend lock you with both welcome traps? Why no lovely? Why solemn strike when they do nothing going first, and can't be searched/set by labrynth? Do you plus on torrential's destruction? Explain your deck.
>>94832483The only parts of the rank 4 toolbox it uses are Dweller and maybe Exciton if you're using the FIendsmith package, 99% of the time you're fighting an uphill battle against Detonator and Duodrive.