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/tg/ - Traditional Games


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When is the most "interesting" time for a setting to take place in? like for example
>Country Preparing to go to war
>Country at war
>Rebuilding
etc

personally for me I like the "Rebuilding phase" or set shortly after as usually as after an event such as a big war or plague, old power structures are weakened to give rise to new players and the country or setting can be shifting with lots of moving pieces and factions wanting to get involved
>>
succession crisis - year of the four emperors, warlord era of china, death of stalin, death of alexander the great, etc.
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>>94817929
sucession crisis is also a great period for a setting, a lot of groups, peoples wanting to be put in power, lots of factions taking advantage etc. ripe with a lot of opportunities for players.
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>>94817882
When every sensible person hides or outright leaves in disgust
>>
inter-war periods at the start of the Campaign means you can lead up to another big war later on in your campign
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>>94817882
During technological revolutions. Though that may be my millennial nostalgia making me long for the days of when PDAs and tape recorders lived in harmony.
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>>94817882
Traditional games?
>>
>>94819782
yes, that's what this thread is about.

Anyways I tend to run my games in a period where a big war is about to happen because I have a mind bug about the Great War and the causes of the conflict are one of the most interesting parts (the actual conflict is also really interesting but not as suited to traditional adventuring scenarios and in my view better suited to wargames)
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>>94817882
games prepping for war are fun because you can stack the war in your favor as a player be it gaining titles.

also I wish there was a porn star that looks like OP's pic.
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>>94819551
Interwar periods are based.
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Mines set after a giant plague has sex with world and now we've hit a rennesaince era type thing, lots of old rich vs new rich and power vacuums
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>>94817882
"Interesting" settings tend to be when things are moving very quickly. As others say, the lead-up into a war or the midst of a succession crisis is when things start happening at breakneck speed.
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>>94817929
fbpb
>>
>>94817882
A good example is the Old West. Lots of chances for conflict, isolated pockets of people keeps events relatively isolated. Communication and travel are limited so consequences for player's actions is also limited, which lets them act more freely. Chaos, but stable chaos, no immediate issues that players have no choice but to worry about, which would impact on what they choose to do with the campaign.
>>
>>94820626
Yeah, what lets the Wild West work as a setting is the lack of connection to any serious authority. The federal government and all its power is stuck out east, and it's slow to roll out its projection of power across the continent, so anyone who claims to be an authority in the west effectively does so in name only. You have to watch your own back out there.



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