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What superhero RPGs have you seen where self-limiting one's own power level is important for minimizing collateral damage?

There is this RPG I find fascinating, Badass Kung Fu Demigods. Its core points are: (1) PCs are great entities who, right from the beginning of the game, can manifest enough power to quite literally destroy planets, (2) this strength is hard to apply with finesse, leading to immense collateral damage, (3) PCs are heroic figures who actually care about minimizing collateral damage, and (4) they can fine-tune their own power level.

There are five power levels a PC can assume:
• Heroic: Over-the-top action hero or super soldier. Minimal collateral damage.
• Legendary/Awakened: About as much collateral damage as tanks, attack helicopters, and rocket launchers, the kind that might destroy a building.
• Titanic/Monstrous: The kind of collateral damage that might destroy a city block or two.
• Unleashed: Nuclear-bomb-like collateral damage, enough to annihilate an entire city.
• Limitless: A big jump. Anywhere from nation- to planet-evaporating collateral damage.

While there is traditional advancement (e.g. statistics, special abilities), assuming a power level grants substantial benefits.

Antagonists can be strong. When the party is facing someone who could obliterate a whole city, what should they do? If they go Legendary/Awakened, they may lose outright. The PCs could go Titanic/Monstrous, but victory still is not guaranteed. If the PCs go Unleashed, then they will almost certainly triumph; their own city will probably be destroyed in the crossfire, but hey, at least no more cities will be imperiled, right?

Incidentally, PCs are incentivized to try to lure enemies towards less populated locations. The countryside cares less about being devastated.

It is also possible to assume a new power level mid-combat, but that means dealing the new level of collateral damage.

Do you know of any other RPGs that do something similar?
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Sorry it seems you are in the wrong place. This is /tg/ - worldbuilding, video game lore, video games and feelings. tabletop games arent really the topic here.
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That vaguely reminds me of the DitV escalation system but more Dragonball and less Mormon Propaganda.
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Edna, disappointed that his last wall of text got little engagement, deploys his next wall of text.

>Yes, this one will surely interest people
he thinks to himself, unable to grasp that his writing style is so densely autistic that it makes even the average 4channer's eyes glaze over.
>I'm sure to get some engagement this time
he continues to himself, as he crossposts to four subreddits in the hopes of maximising the number of people who ignore his post.
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>>94823719
Interesting idea but I've never come across anything like it.
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>>94823719
Sounds fucking gay. Why would I want to limit my collateral damage?
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>>94826174
DragonBall is a good example of why. After the Namek saga (at the latest), every character that matters in a fight is a casual planet buster yet only a minority of them (mostly the villains) can survive in the vacuum of space. As such you don't want to go all out unless your attack is facing away from earth.
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>>94824840
nice contribution shitlord
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>>94827549
amazing
that's like sfw hentai logic lol
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Adeva just has collateral damage as essentially meta currency that you spend to berserk/use better guns, but that's all I can really think of.
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>>94826174
So you don't get 1v10'd by superhero nato
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>>94828259
I don't get it



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