Have you seen any interesting implementations of the "object-swinging strongman" or "object-flinging telekinetic" archetype in a grid-based tactical RPG?To be clear, I am talking about the "uproot a tree and swing it at a cluster of enemies" or "pick up a boulder and roll it at a row of enemies" style of character, whether through superhuman strength or through telekinesis. I recognize that this is very map-, terrain-, and GM-dependent, since there is no guarantee that such objects will be available; perhaps some narrative mechanics could help?
Weight based object throwing damage is in complete warrior, it's pretty strong because carrying capacity is exponential (x4 per 10 str, x2 per size category)
If you can swing a tree why wouldn't you just carry around a big sword instead
>>94825675Because bludgeoning damage is superior and big trees are easier to replace.
>>94825675Because using a sword isn't about bashing your target like a caveman.
>>94825675Disposable weapons.