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File: FSZNJ-vVUAAbD50.jpg (441 KB, 1988x1680)
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Have you seen any interesting implementations of the "object-swinging strongman" or "object-flinging telekinetic" archetype in a grid-based tactical RPG?

To be clear, I am talking about the "uproot a tree and swing it at a cluster of enemies" or "pick up a boulder and roll it at a row of enemies" style of character, whether through superhuman strength or through telekinesis. I recognize that this is very map-, terrain-, and GM-dependent, since there is no guarantee that such objects will be available; perhaps some narrative mechanics could help?
>>
Weight based object throwing damage is in complete warrior, it's pretty strong because carrying capacity is exponential (x4 per 10 str, x2 per size category)
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If you can swing a tree why wouldn't you just carry around a big sword instead
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>>94825675
Because bludgeoning damage is superior and big trees are easier to replace.
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>>94825675
Because using a sword isn't about bashing your target like a caveman.
>>
>>94825675
Disposable weapons.



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