The /btg/ is dead! Long live the /btg/!Mercenaries (Your Dudes) editionLast Thread: >>94837042================================>BattleTech Introductory Info and PDFshttp://bg.battletech.com/?page_id=400>Overview of the major factionshttp://bg.battletech.com/universe/great-houses/http://bg.battletech.com/universe/the-clans/http://bg.battletech.com/universe/other-powers/>Sarna.net - BattleTech Wikihttp://www.sarna.net/wiki/Main_Page>Who uses what 'Mechs?http://masterunitlist.info/>Xotl's Faction Random Access Tables (June 2021 update)https://tinyurl<dot>com/fejwk5f2Unit Design Software Options>SSW Mech Designerhttp://www.solarisskunkwerks.com/>SSW GitHub Updateshttps://github.com/Solaris-Skunk-Werks>MegaMek Labhttp://megamek.info/>Megamek - computer version of BT. Play with AI or other playershttp://megamek.info/>How to do Against the Bot? (updated 2-20-2022)https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf/file(Current 3.21 rule set included in mekhq package)http://bg.battletech.com/forums/index.php?topic=56065.0http://pastebin.com/pE2f7TR5https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack>Rookie guideshttps://tinyurl<dot>com/ydtr589ehttp://pastebin.com/HZvGKuGx>BattleTech IRC#battletech on irc.rizon.net>PDF Foldershttps://www.mediafire.com/folder/sdckg6j645z4j/Battletechhttps://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletechhttps://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archivesrebrand ly / BTmagsrebrand ly / BTdroprebr@nd(Dot)ly CranstonSnordDropBoxrebr@nd(Dot)ly CranstonSnordrebr@nd(Dot)ly CranstonLogFiles>2018 to 2020 Battletech PDFs & E-Bookshttps://tinyurl com/2p8p7cew>/btg/’s own image board:http://bgb.booru.org/index.php>More goodies! Updated 2020-05-17http://pastebin.com/uFwvhVhE>Most Wanted PDFs & Epubshttps://pastebin.com/tYpNtHQ9
Where did your merc company originate? In what era?What mechs did you start with?
>>94848219Galatea, the mercenary star.3001.Warhammer.Phoenix Hawk.Stinger.Valkyrie.
HONOR THE DRAGON!!
>>94848219thought you cannot use the red cross on media; or was it only limited for commercial use?
>>94848219Periphery3025King CrabKing CrabKing CrabKing Crab
>>94848274It's rarely enforced and there's a good argument to be made that a picture isn't going to confuse anyone into thinking there's a red cross facility in their screen.
>>94848274It's technically a federal crime and the Red Cross has a trademark on it, but it's rarely enforced since it's such a common piece of iconography. but sometimes red cross lawyers will toss a cease and desist at creators who use it like the stardew valley dev.
>>94848219>Ghosts of AmarisThey originated in the Irece Prefecture in 3052, as a surviving lance from the destroyed Kuritan 2nd Ghost Regiment who went into hiding until they were able to hijack a poorly guarded dropship and escape from the Clan occupation. Feeling that the Great Houses had abandoned them to their fate, combined with general edginess and anti-Kerensky sentiment inspired by the Clan invasion, them embraced the iconography of the Amaris Empire.The founding lance was a Marauder, a Catapult, a Crab, and a Jenner.
>>94848370Count Dante was raped in the back alley of a Solaris VII housing tenement by a pack of dirty Capellans. I'm Duncan Fisher, and I approve this message.
>>94848219>>94848219I’m going to answer these for my specific merc company and not my IS regulars > Where did your merc company originate?Eh… somewhere in the deep inner sphere, in and around where the Terran Hegemony used to be > In what era?Invasion era so sometime around the 3050’s - 3060’s> What mechs did you start with?Oh, just a Shadowhawk, Longbow, Mackie, Ymir, Firebee, and a few other mechs they found buried in an undisclosed desert for some reason.They are currently known for being one of the… most inexpensive mercenary companies in the inner sphere.
>>94848440The map only covers this much area
>>94848219Kentares VI in 3062 of the FedCom Civil War; deserters from the 5th Donegal during the occupation as objectors to the ensuing warcrimes against the civilian population.Their lance of LA machines stolen from the Donegals were an Uziel-2S, A Nightsky-4T, a Phoenix Hawk 3S and a Griffin 1DS. They were supplemented by a number of Stingers, Chameleons and Urbanmechs taken from a now defunct Mech Academy and Training Regiment, the 311th Kentares Instructional, along with a salvaged Raven-3L used for training exercises and a Nightstar 9FC, though the latter would not be restored to functionality for nearly a year.
>>94848219>japanese lyransNice/10
>>94848509Holy fuck, I meant Kentares IV. What a blunder.
>>94848440Note that this is only for planets in the New ilKhanate (=like a dozen and a half worlds).
>>94848400>Knights of the Inner Sphere reeeeeeee in the background
>>94848485Well shit.
Printer failed halfway through a batch of mechs, so I wound up with a cleaver for my Black Knight instead of a sword
>>94848762You could always rough up the edge with a hobby knife to make it look like the sword broke off in some enemy mech.
>>94848762Paint it blue and yellow and call it Butcher Pete.
>>94848762It's so cute. Carve it into a point and it can be like the Efreet Schneid's heat knife.
>>94848219The company was founded in 3060 by veterans of the Clan Invasion who retired after surviving a forlorn hope, possibly as part of Operation Bulldog. They pooled the payouts they received to start the company and worked in the Chaos march for a few years, mostly for Blakists, until the Fedcom Civil war broke out and they signed on with the Suns. I keep vacillating on what mechs to start with. I've done a few different campaigns and games that could be the start of the company, but none of them have felt right/gone well. I know I want a Centurion, Fireball, and a Dervish for sure and that I want to start with two Lances, maybe a company, but beyond that I'm having trouble pinning the details down. I haven't been playing that long so I'm still figuring things out and learning more of the lore and how to fit into it unobtrusively.
>>94848219Merc units that had been nearly destroyed during Antons Revolt in the FWL merged. only mechs I remember from the initial roster was the HQ lance with an Orion, Centurion, Blackjack, and Trevuchet.
>>94848590Dumb faggot kek
>>948482193015, Taurian, basically existing to loophole the "no deploying the TDF outside of taurian space" rule as pirate hunters. Founded by a lostech prospector who dug up a reunification war cache, so the unit includes a Mackie, Hammerhands, Battleaxe and Emperor-5A. Since the unit rapidly grew to battalion strength by recruiting TDF retirees and just regular open market mercs with money from several taurian border worlds, I haven't nailed down a full composition but at any rate it includes those four mechs cause they're neat
>>94848219>The Iron EaglesFounded in the Lyran Commonwealth in 3020 by an ex-Solaris gladiator, they fought for decades against the Draconis Combine and witnessed the founding of the Federated Commonwealth. In 3050 they lost more than half their forces on Wotan when they went up against the Jade Falcon's Delta Galaxy. The founder was killed and his eldest son was left too injured to ever pilot a mech again. His second son was tasked with restoring the company to its former glory with what little men and equipment they had left in order to exact revenge against Clan Jade Falcon. They fought against them at the Battle of Coventry during the Jade Falcon Incursion of 3058, and the rivalry has only grown since then.
>>94849036What do you mean? They remained mercs but with "secret assets" (read plot armor/device).
>>94849036>>94849050Sorry. "When they first came to the Inner Sphere, which path/route did they take to get to the IS? Closer to the one that the EXODUS used? Or the REVIVAL used?"
>>94849097"the Wolf's Dragoons used" Blake damnit what's wrong with me today
>>94848849On the Subject. I always have trouble telling what is and isn't reasonable to have. I'd like to have some, but not all, of the following but I don't know how unreasonable they would be. The Rakshasa and Gallowglas really interest me. The lore behind the Rakshasa is fun, and I just like the way the Gallowglas looks. I love the Black Knight, and I think the Grasshopper is pretty awesome. I don't think there's any problem with having a Thunderbolt or Crusader, as far as I'm aware they are both quite common. The Quickdraw and the Osts also interest me, but again as far as I know those aren't hard to come by. I figure the Company should probably have at least two or three heavies, or maybe even four if I decided to do the full company to start. You kinda need heavies to survive and be able to deal with shit from what I've been able to absorb. I know somewhere around a quarter or more of the force should probably be lights. I just wish I could find better options for Valkyrie STLs.
>>94848216Can any guys who have been to adepticon say if it's worth it to go as a new player? I've played some megamek and small games against myself and should be going to some game nights at a store, so I won't be totally clueless. I just don't know if the grinder games are worth the price of admission.
So Awesome-C is just Warhawk Prime with more heatsinks?
>>94848219>Where did your merc company originate? In what era?>What mechs did you start with?In the New Colony Region. Hired by emerging corporate concerns to accompany shipments of money and valuables between the region and Inner Sphere suppliers. When their customers matured financially enough to hire permanent in-house security the mercenaries made one last trip into the Inner Sphere and then found their way to Galatea. Soon after, the demands of the Jihad ensured steady work.ThunderboltHunchbackPhoenix HawkWasp (replaced by a Hatchetman while working in Lyran space)
>>94849190Wonder why some IS mechs (even the ones that the SLDF exodused with) didn't get neither C or IIC treatment
>>94849143To be honest, that’s the beauty of BT: by the end of the 3rd succession war, a mercenary company can be reasonably expected to have just about any inner sphere mech in their arsenal by one means or another, some are more unusual than others but none are completely unreasonable to expect.Except maybe Clan mechs. I mean sure after the Invasion era it’s possible for an IS merc company to end up with one or two, but it does strain believability to a point and more than three clan mechs is pretty much impossible to believe without the company having direct ties to the clans like Wolf’s Dragoons.
>>94849248Well in the case of the Wolverine it’s because it shares a name with a particular clan that got Kerensky’s panties in a twist.
>>94849325They did a IIc of the Wolverine, they just renamed it the Conjurer.
>>94848219Lance of mecharriors who got fed up with the capellan confederation in the late 3020's and deserted with the intention of getting as far away as possible. With the outbreak of the 4th succession war and their constant need for vindicator parts they haven't managed to get as far as they'd like. Managed to steal a Vindicator, Cataphract, Stalker, and Scorpion on their way out
Do the Canopian pleasure circuses hire mercenary security? They're private ventures with heavy government subsidies right?
>>94849308Maybe I've just given to much credence to people joking around, or maybe there are just different standards for different folks, but I was under the impression that it was frowned upon to have more than one or two "unicorns".
>>94849190Well, it doesn't have a targeting computer.It's at least worth the BV, unlike the Warhawk Prime.
>>94849373It is, but most people only get upset if you're clearly picking and choosing really super-optimal mechs regardless as to their rarity or scarcity.For example, in my case for my company it would be impossible on the RATs for a Lyran Alliance formation to randomly roll a Raven, but I put one in my company because I find it cool and it doesn't produce some balance black hole where others trying to play standard historical chassis and variants need to try and escape.An example of what's frowned upon are things like putting a full company of pristine lostech mechs into a succ wars game, where everyone in canon is piloting shitboxes. Even the most well supplied and backed forces of the era could not or would not do such a thing even if they had that many star league mechs rattling around in the junk drawer.
>>94848219As I mentioned in >>94848406There’s also my primary battalion And they are a bit… odd…There’s not a whole lot known about them, their exact place of origin isn’t exactly known but their mechs are generally painted in SLDF colors, or at least a scheme closely resembling those used by the SLDF, so maybe from one of their former holdings?They were Officially first encountered early in the first succession war by a detachment of Eridani Light Horses operating under contract by House Kurita where the Light Horses got steamrolled by these unknowns. As it stands they most likely aren’t Mercenaries at all though some still insist that they COULD be some insanely well organized, well connected, and huge mercenary company that nobody’s ever heard of and no one claims to have ever done business with. That’s a perfectly reasonable theory to make.The first few times they were encountered they were fielding a reinforced Lance comprised of an Exterminator, a Vindicator, an Awesome, a Thunderbolt, and a Locust.
>>94849428>pristine lostech mechs into a succ wars gameBy this you mean the mechs with lostech wargears (say, BL-6b-KNT, HGN-732...) or even the mechs that got downgraded as well? (BL-7-KNT-L, HGN-733...)
>>94849579Original anon here seconding this question. Like if I took a BL-7KT around clan invasion would that be frowned upon?
>>94849528Is this some kind of performance art trolling or are you literaldy4psly 12?
>>94848219The Black HaresFirst iteration:Parts of an SLDF battalion decided to stay behind. Second iteration:Noble son from the Federated Suns runs off with a family jumpship during the FedCom Civil War.
>>94849610>Noble son from the Federated Suns runs off with a family jumpship during the FedCom Civil War.Is he the Prince With a Thousand Enemies?
>>94849579>>94849590Nah the Succ Wars refits would be far more reasonable, and especially post Helm in 3028 and onward. By the time of the clan invasion a lot of equipment was back in mass production even (and trust me, if you end up tangling with Clans you're going to need it).If you're ever in doubt, you can check the MUL by era for specific variants. A lot of the Star League stuff mostly only existed in caches that Comstar had access to though, so specifically things like the 6b don't make much sense outside of a Level II.That said, 'lost star league caches' are a meme for a reason. Having one isn't impossible; but having 1 per lance is pushing it.
>>94848219>The Mirage Knights>Where did your merc company originate? I'm still working out the particulars on all the wheres and whens.>In what era?Founded as a merc unit in 3125 during the Republic era, but their original founding was as a Com Guards unit in 3050, and they did not get rolled into the Republic's armed forces in 3067.>What mechs did you start with?Original command lance was a Black Knight, a Crockett, a Mongoose, and a Flashman. As of 3152, it's a Black Knight, a Crockett, a Flashman, and an Annihilator.
>>94849597I don’t get it, what’s the problem?Their part of some minor house’s regular army, likely some former Terran Hegemony world that didn’t want to get gobbled up by one of the successor lords, probably scrambled to convert their local militia into a proper Battlemech regiment after the SLDF exodus to try and remain independent, and when they lost were super salty about it and continued to operate under Terran Hegemony colors because 1: fuck [inset house name here] and 2: maintains plausible deniability for the lord in question, who is likely deploying them towards some personal goal, likely one that sees them getting independence. A goal that likely got crushed during the Invasion.Being that close to the center of the Inner Sphere also explains how they have an eclectic mix of IS mechs from all over the sphere. They all converge right around that area.And the “beating Eridani light horses” thing? Well they did, my friend that I started playing Battletech with plays Eridani light horses and I was constantly kicking his ass. I just incorporated those early pickup games into the faction’s lore. Where’s the probem? All this seems sensible an explanation to me.
>>94849656He's not quite that vain, but he has been trying to get his call sign changed from "Napkin" to "Napkin-rah."
>>94849730Is the chief mechtech's name Ballanche by any chance
>>94849809No, but the unit's sole Overlord JumpShip is named Lachesis.
>>94849822>not giving every mech a command console>not having that not-Fatimas be the coordinators while the mechwarriors do the fightingSo close and yet so far
>>94848219>The Shepherds of Carcosa>from Aldebaran>CO: Haita "the Repairer of Reputations">part-time mercs, part-time travelling theatre>Color scheme: Yellow
>>94849847Not trying for apples to apples here. FSS is magic compared to BT.
>>94849861At least mount TarCom on the mechs and call it Fatima
>>94849869The unit is going through something of a transformation as the second generation starts taking over from the aging founders. It's starting to look less like Com Guard pseudoreligious fanatics and more like Falkenberg's Legion, as by 3152 the bulk of the unit never even served in the Com Guards and aren't true believers like the founders were. So even if the tech had alternative naming conventions, they're slowly being phased out for secular nomenclature.
>>94849673Makes sense. Thank you anon. I gotta split, but if you were around tomorrow would you mind giving me your thoughts on a few potential starting configurations?
>>94850090Can't promise I won't be busy, but if you're polite and ask smart questions you'll find the thread can be very helpful. I'll try to be around.Maybe I'll take the time to finish up basing and take some new photos of my mercenaries. These ones were all kinda blurry.
This should have happened
>>94850191It has been thirty five years
>>94850191Hanse begrudgingly helping Takashi is believable but there is no way in hell hes going to lift a finger to save a Liao. Absolutely no one is giving them the FRR treatment.As much as I absolutely despise the meme culture around the Taurians it would be funny if they heard "SLDF Descendants" and dusted off the nuclear arsenal.
Hinterlands campaign starts tomorrow. I'm getting a Linebacker, and we're gonna jump straight into it. I'll have my copy of HS Hinterlands handy and some generated contracts.My first mech will be a Linebacker. No idea what my other three will be. Should be fun.
>>94850257Shame you didn't go for the Enforcer. I really do recommend giving the 3 series a try some time.
>>94850283I'll grab an Enforcer if I get a chance.
>>94850257Looking forward for samples on how the hell the pre-battle contracting and stuffs actually go
>>94850257The A is a budget Timber Wolf and usually what I use but the G and H are pretty neat on their own.
>>94850295I can give details if you want, we did a trial campaign beforehand so I can guide people through it. The basic loop is>Pick a contract>Negotiate the contract by using your Reputation to modify the terms the contract offers.>Do the contract as it dictates>Collect payments from each track>Buy new mechs if you want and the track provides options>Finish contract>Find new contractBut if you have specific questions, I can answer them.
>>94850323I heard someone say it's something you could potentially do without your opponent knowing they are opfor if you couldn't get a dedicated campaign group. Would you agree with that?
What if Kerensky went spinward or antispinward instead?
>>94850195I don't care. It will make me mad forever, and if you were a real fan it would make you mad too.
>>94850401Raselhague was always stupid anyway. Space Vikings who used to be ruled by the space Japanese is almost as dumb as a space Caliphate ruled by the space Japanese.
>>94850393Yes. The thing is you'll give them weird BV numbers, because you'll have a few mechs with pilot boosts, so it won't come out to a nice 6000 or whatever. If you don't mind that, it's fine.>>94850417Everyone should be ruled by the space Japanese
>>94850323Wonder if I can just go with "For every contact Month 1 is always spend on traveling and takes flat 300SP, regardless of the distance and starting location. Real action always starts from Month 2 onward."Also, can you recommend some 'tutorial' contracts?
>>94850426Nice to hear. Might pull up the book and try sone campaigning then. I heard there aren't many contracts though.Unrelated note I've no idea what to do with my mercs during the Jihad or Dark age. Fight woobies I guess. Ilclan actually has some great hooks for me personally but nothing really stands out to me for Jihad or Dark age.
>>94850323So you get 2 freebie points for skill upgrade at start for Scale 1, right? How many freebie points should be given if the players want to start at Scale 2/with a full lance? Still 2, or 4?
>>94850426>>94850393Wonder if I can even run a solo campaign>Aces AI deck for CBT when CGL
>>94850191It wouldn't have been a good time for the clans. They lucked out going into the militarily weak Rasalhague and down the largely demilitarized Lyran-FRR-DC border region. Coming in from the rimward side of the IS would be the the worst possible angle. They'd be smashing face first into the incredibly militarized FedCom-CapCon border, directly into a tar pit of Capella fortress worlds, and push trhough a pile of useless FWL worlds before hitting Oriente and Regulus. Unlike the coreward side, you also have periphery powers big enough to show up on the map instead of piss pot nobodies like Oberon. While Canopus wouldn't be a big military threat, the occupation is going to be much stiffer as the unfettered Canpoians are going to have zero reason to accept the Clan opression. The Taurians meanwhile, get to relive the only time they were ever relevant. "Wanton" wouldn't even come close to describe the use of nuclear weapons. The Taurians may wipe themselves out via their own nukes an dprovoking orbital bombardment, but it's going to slow things down long enough that the Great Houses aren't going to be blindsided. You also have Tortuga acting as a solid base for raiders to cruise all the way up and down the Clan supply line. It's also going into the fighty side of the FedCom instead of the merchant side. All that Lyran industry is going to be able to run full throttle, completely unmolested. Comstar will also have no reason to be friendly now that their special boy's kingdom is getting kicked in. I doubt the Clans make it past Andurien and New Syrtis.
>>94850454You can do that, it's the simple travel system. For tutorial: Do the Pearl Dragon Raid from the mercs box, or this one I wrote: https://docs.google.com/document/d/1_iSPP0Lgubp0-J7h22eE3_u4OeV4qb15D0Bpg_3Hl4A/edit?usp=sharing>>94850481I'd do 4, a scale 2 force is just two scale 1 forces together>>94850480There's 15 or so contracts, it's plenty to keep you busy for over two years of in-game time. You actually can't do them all between the Falcons withdrawing from the planet and the timeline running out in June 3152Also, an example on this >>94850426 : Cobalt Company as of the latest has>Bushwacker X4: 4/4, Eviscerator SPA: 2003>Wolfhound 3S: 3/5: 1415>Shadow Cat H: 3/5: 2586>Valkyrie QDD: 4/4: 917This totals up to 6921, so I suppose I could take them for a 7k game, but I'd be at a big disadvantage to anyone who just took 4/5s, because outmassed and all.
>>94850500>It's also going into the fighty side of the FedCom instead of the merchant side. All that Lyran industry is going to be able to run full throttle, completely unmolested. Comstar will also have no reason to be friendly now that their special boy's kingdom is getting kicked in.The fly in that ointment is the Combine. Takashi would have seen that shit go down and either smash into the Lyrans with his full might, knowing there wouldn't be a FedSun aid package to save them, or would have hit the Suns and put them in a fuck you sandwich of convenience while the AFFS was too busy trying to stem the Clan advance to adequately shore up the Draconis March border.
>>94850500Counterpoint; their early encounters with the Taurians radicalizes them further and sends the Crusader movement into overdrive. They won't offer up any batchalls and skip straight to orbital bombardment and massed assaults against beyond-dezgra opponents. They may be slowed down at the start but they'll call on all the homeworld Clans for reinforcements on the second wave and they will punch through further than from the galactic north.
>>94850500Idk I think Canopus might like a society that fucks all the time with no strings attached
>>94848216>>94848219Seems like a nice chance to excersise my English. So sorry for ESLismOmegatauri "we aren't deserting, just taking fight to the enemy our government often to ignore"TDF Battlemechs company which went rogue at first years of 32st century after refusing to follow redeploy orders. Refusing to bolster Hyades Cluster defense in expense of exposing more systems to the pirate raids company launched it's own punitive campaign against several most ambitious groups who established base of operations among barely defended Taurian/exTaurian systems. After successfull attack commanding subaltern dennounced his loyalty to Concordat government. Relieving all personnel who wished to return to Concordat with remaining TDF mechs renegade group took pirates equipment and began conducting their own counter-pirate operations.In following years group grew into size of combined arms batallion, led by self-established rank of first subaltern. To cover costs of their operation group became mercenary enterprise. However batallion never takes contracts against Taurian Concordat or on behalf of Federrated Suns. To make later point clear first subaltern Francis Harris broke contract after revelation employer has been affiliated with Capellian March company and led batallion against now ex-employer forward base of operation in Periphery. At the cost of reputation and Harris own life the message was sent. Activity against pirates allowed batallion to establish good relationships with Fronc Reaches, through which batallion assignes it's humanitarian aid (usually around 20% of the advanced payment from the contract) to the ex-Taurian worlds, however most of the aid are military assets to bolster systems self-defense capabilities.Mechs.Well so far I have only second-hand half of Battle Level II (Crockett, Mongoose and Crab), although they probably doesn't fit the fluff of Periphery/ex-Taurian group
>>94849737Yeah, sounds like you forgot that the Houses would have just nuked the planet if it didn't play ball. Especially since, if it's a former Hegemony world, it probably has a *lot* of good infrastructure that needs to be denied to everyone else. Wouldn't last more than ten years post-exodus.
>>94848219The Ghost Signals is a merc group founded juuuuuust before the Clan Invasion ended at Tukkyaid. The founder's (Jacob Whitestone) family had an old Royal SLDF Black Knight as their heirloom mech, kept as a secret throughout the Succession wars to avoid having it commandeered by the Great Houses. Now with the kind of fresh hell that the CI unleashed, Jake decided to dust off the old family relic and cash in on the apocalypse. (dont ask why none of his ancestors considered the other Succ wars to be the end times, they can't explain it either) Anyway, after getting everything together to get his own merc company going, Tukkyaid happened. Now, this in itself wasn't really a problem, still plenty of work available for mercs in the aftermath. However, there was the problem of the ComGuards gaining notoriety. See, the Ghost Signals painted their mechs White, and their founder had something that wasn't particularly common outside ComStar. This led to a few interesting rumors, such as the Ghosts being rumored to be a very very poor attempt at a LARP by ComStar, or ComGuard deserters, or the rumor that half his staff are ROM agents. This infuriates Jake every time its brought up, and his pride refuses to allow him to change his unit colors.
>>94850191Heres Ruskie Zee's response on this scenario:>We actually fielded a 'what if...?' question like this at AdeptiCon, and Mike had the same answer I did, and that's the the Clans have a way, way, worse time of it. >They're fighting against the slipperiest, stubbornest, least 'honorable' warriors they can, in three of the four invasion corridors (Magistracy, Taurians, Capellans). The Taurians have been raised on hundreds of years of anti-Star-League, anti-invasion, pro-freedom, pro-education, pro-individual-liberty, never-give-up, rhetoric, drilled into their brains by the greatest education system in the setting of the game, with generational pride at stake about how fiercely they fought back the last time someone invaded them. The Magistracy are experts in everything that weakens the Clans morale (and morals, lol) -- they fight a bit at first, but then they're able to just drag down and distract and demoralize every Clanner in their space, with an entire society and economy almost perfectly built to undermine stoic Clan ideology and to tempt and distract (and compel to duel unnecessarily in Trials against each other) Warriors. The Capellans are, well, the Capellans, a military powerhouse with all the elite warriors you can shake at stick at in Warrior Houses and then every, frankly, Yellow Peril stereotype you could want in all the \*rest\* of their ideology, which makes every single world the Clans take into a Super Vietnam.1 of x
>>948507722/2And the most honest, stand-up, toe-to-toe, fighters they're going to face, in that fourth and final opponent? That's House Davion. Which is -- here's the thing -- which is the half of the Federated Commonwealth that *wants to fight*, while the Lyran half was the half that *wants to produce*. In the actual invasion, the FedCom had all their fightiest fighty bois way down in Davion space, and their Lyran economy and industry was disrupted by the invasion, so they had logistical nightmares to unravel to get their military together and throw it into the path of the Clans. Doing it the other way around? Leaving the Lyrans unmolested to, basically, play America in WWII and just wield the strongest economic and industrial powerhouse in the Inner Sphere *for the benefit of the whole Inner Sphere*, throwing weapons and guns and 'Mechs and tanks to everyone else who's fighting against the Clans? That's letting both halves of the FedCom play to their strengths, which is all opposite of how the real Clan Invasion happened.You've got the Free Worlds League more directly threatened and as such more directly involved, like it or not. And you've got -- nominally riding the bench -- the Draconis Combine, who *will not ride the bench*. There's no way their military powerhouse (now not directly molested by the invasion) isn't going to want to dogpile in on this Inner Sphere war effort, which means the amount of support the Sphere is getting from the guys-not-directly-in-the-fight is much, much, higher, too.It's a nightmare for the Clans. The direct military resistance they get is stronger across the board, the Inner Sphere industry is stronger, the Inner Sphere capacity for teamwork is greater, and every world they do manage to take and hold turns into someplace as slippery and dangerous as Turtle Bay, only it's a Turtle Bay with the full support and tacit approval of the great house behind each world.
>>94850772>by the greatest education system in the setting of the gamewild how this guy talks so confidently when he can't read the lore
>>94850844???>Perhaps the only thing Taurians value more than their liberty is the education needed to sustain it. Even before the Reunification War the Concordat's educational system was one of the best, serving even as a model for Houses Davion and Liao. During their occupation the Star League attempted to enforce a curriculum more favorable to their viewpoint, but many Taurians resisted such attempts and when their independence was regained the government quickly moved to rebuild the system to its former glory. Ample funding ensures that even the poorest planet is able to provide public education for everyone ages three to eighteen, along with many alternatives such as private academies and homeschooling. After graduating from secondary school Taurians can begin their compulsory state service, apply to one of the many professional schools for additional technical training, or apply to one of the prestigious universities. In 3025 the Concordat had six universities, graduating on average 40,000 students each year, with a seventh added in 3068.[10][11]Say what you want about Taurians and their stubborn obsession with the Fedsuns, they objectively have one of, if not the best, education systems in the entire setting, along with one of the most well educated populations around.
>>94850879They're in the periphery, they can't read.
>>94850882It's because they're in the Periphery that they can read. They nuke other people's schools, not their own.
>>94850886Sorry but that's wrong. No one can read in the periphery. Check the lore.
>>94850890I would but I'm from the Inner Sphere. We don't know how to read.
>>94850191I think it would actually be more interesting to flip the periphery vertically Admittedly things with the OA wouldn't be THAT different, but canopians on the lyran edge and the taurians on the kurita border would be really interesting
>>94850491You don't need an Aces AI deck when there's a bunch of homebrew solo stuff shared online. Plus there's Megamek.
>>94850191>Jags invading Taurians>Falcons advancing on Regulus
>>94850549Did the Great Houses fight between each other during pre-Tukayyid initial Invasion in the original fluff?
>>94851058The Clans timed their invasion during a detente period where everyone was slapping Helm upgrades on their shit in preparation for a Fifth Succession War to kick off between 3049 and 3055. and rebuilding what was busted up from the War of 3039. Raids and clandestine ops were still ongoing between 3039 and 3050, but not outright conflict.
>>94850972>STANDING
>>94851122>ON THE EDGE
>>94850697Hence the “plausible deniability” aspect. One of the advantages of fighting under the colors of the TH, hard to nail down who they’re actually answering to. And the scenario works fine enough: planet puts up a fight, maybe wins a few battles here and there, sees some of his fellow holdouts get nuked, so sees the writing on the wall and begrudgingly yields to whoever puts the threat of nuclear bombardment on the table. Yeah, probably bitter and salty about it, but depending on which house they surrendered to the great house probably doesn’t actually care, as long as they fly the house flag and does as they are told then they can be a salty baby about it all they want; it’s certainly not going to make them a lot of firends within house courts but I suspect they probably aren’t all that interested in involving themselves in the political intrigue of their new lords. Maybe they use the milita towards some clandestine goal of going rogue but it’s just as likely some pie in the sky pipe dream that, at least by the end of the invasion era isn’t likely to happen anytime soon.
>>94851236>so sees the writing on the wall and begrudgingly yields to whoever puts the threat of nuclear bombardment on the tableAnd then the other aggressors nuke you anyway to make sure their enemy doesn't get the planet.
>>94851329You seem to think nuke usage is a common thing, but no one's nuked anything since the Third Succession War.
>>94851358Go read up on Inglesmond
>>94851329>And then the other aggressors nuke you anyway to make sure their enemy doesn't get the planet.Thats a fucking retarded strategy. People generally avoided nuking shit because they could always come back later and take their stuff back.
>>94851377Better to render a heavily industrialized world useless than to allow your enemies to use it to wage war against you
>>94851362That was the First Succession War, when nuking things was common.
>>94851402Again, fucking stupid strategy. You do a bit of sabo, so its going to take time and resources away from your enemy to get things working again. And you use that time to rally a counter attack and take your stuff back. Its almost as if the complete extermination of you enemy is a secondary goal you fuckwit
>>94851414
>>94851436It always amuses me that battles in LOGH can cost millions of lives and it's considered normal, but the FPA and Galactic Empire combined only have a population of around 60 billion total, and the FPA is only about 200 systems deep (no hard number is given for the Empire, just that it's bigger than the FPA).
Kerensky was the biggest retard in all of history and the Inner Sphere would have been better off if Amaris had won (however brief his victory would have been).
>94851630cool post your fanfiction when it's finished
>>94851630Amaris was a pigfucker and a traitor, but Kerensky also shouldn't have left.
>>94850191And what a timeline it would have been>>94851630>>94851675Aleksandr knew the SL was dead, what choice did he have? He had no political base of power. His military would not have held together without it. If he declared himself the new head of the SL everyone would fight him for it. There was no winning move.
>>94851707He had choices, just none of them ideal. What I would have done were I him was:1. Get the House lords into a room.2. Tell them that First Lordship would be on a five-year rotation between them, with any power play to seize permanent control subject to not only SLDF enforcement of the system but also a ComStar interdict and a dogpile from everyone else.3. First guy up to bat would be Minoru Kurita, both as a major show of trust after Kerensky spent the entire SL Civil War ungraciously distrusting him, but also as recompense for the murders of Drago Kurita and his entire family; the order of succession to follow Kurita would be drawn by lots.4. Periphery nations would get seats if they wanted them, embassies if not. None of that Cameron "everyone has to be a part of my megalomania" bullshit. Periphery rulers are also on the succession order, if they want in. More bodies mean longer gaps between Great House lords taking the First Lordship, but it will keep those five-year blocks more honest so no one's dreading House So-and-So coming into power more than once a generation.5. Any of the Great Houses not keen on being part of the new system are free to relinquish their seat and not take part, but they remove themselves from the order of succession in so doing, and get reduced to embassy status.5. The price tag to play in the new Star League is 50% of their militaries donated to the SLDF to restore its ranks and get the divisions back out on patrol.6. Every seat gets a vote on policy; only the First Lord gets veto on votes, but a veto can be overturned by 2/3rds majority of seats. That is what makes it First, but not overwhelming mastery over all. The head of the SLDF gets a seat and a vote, but cannot be one of the 2/3rds to overturn a veto to prevent a conflict of interest with the boss, but neither are they obligated to vote in favor of all of the First Lord's policies. Embassies do not get votes on policy.
Working on my Alyina Mercantile League star. Gotta decide how to base them
>>94851897Sandy desert would make those colors pop.
>>94851887Alternatively, the SLDF head gets no vote, but has to sanction the results of all votes.
>>94851901Yeah, I think you're right. I have some really fine beach sand I could use.
>>94851887Nice six point plan. Counterpoint: no one cares what Kerensky thinks without a Cameron at his side. It's a major part of the reason why he felt exile was the only option to keep the SL military out of their hands. Minoru especially would not have given up the title when it came time for him to step down. And none of the Great Houses would have accepted a Periphery First Lord (lol lmao).
>>94850550Counter-counterpoint, none of the great houses have lost the ability to use WMDs and would not be gunshy to use them in the face of regular orbital bombardment.