Encounters at sea Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:https://files (dot) catbox (dot) moe/q46ut6 (dot) zip>The End Times:https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip>TOW: https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Alternative Models:https://pastebin.com/xPeM9szL>Previous Thread:>>94844186>Thread Question:Show of hands: have you bought anything from GW since the start of TOW?
>>94851774One is not like the other.
>>94851774>TQNot directly from GW, but did buy a box of black orcs from my local store
>>94851787one of them didn't have a draconic iconography on the ship and didn't manage to scare off the sea monsterrookie mistake
>>94851774the Old World map is odd some places are in the wrong place for no good reason (Karak Azgaraz) or have had their names changed like Zaragoz in Estallia to Zaraguz, maybe Zaragoz was simply to similar to Zaragoza for comfort for GW.
>>94851808maybe it is not wrong, but a retcon or update to ft things better together
Would this cloak color be fine, used for night goblins instead of black cloaks ?
>>94851830if we take Azgaraz as an example it doesn't really fit though since most of Azgaraz lore is tied to being close to Ubersreik and Reikland along with the trade connecting it to Brettonia vie Frugalhorn were as if we take its location as fact on the Old World Map then it is much closer to Nuln and Wissenland so it change that adds nothing and just makes the cartographer look like they haven't done any research outside of looking ups names which I don't think is the case.At least Kemperbad isn't on the map to be in its inaccurate location
>>94851774> It's 2276> Dark Elves, Ogres, Lizardmen and Chaos Dwarfs are too far and too insular to fit the narrative> Skaven are dealing with their own shit> Anyway here is Cathay, just ignore that they are simultaneously insular, on the opposite end of the planet and dealing with the Monkey King insurrection
>>94851852Yeah, that's fine. You're not obligated to go with the main colours. Blue cloaks, yellow, red, etc they're fine.
>>94851865it 2280IC now the Empire Arcane journal moved the timeline up
>>94851852it's a cool colour and it fits well alongside the browinsh metal and the green skinthe only issue one could find is that blue is a notoriously tricky pigment in nature, so either the orcs and goblins got VERY lucky by stealing large quantities of blue clothes, or they have their own local source of blue coloured garments, perhaps it's not cloth but leather from a squig, in that case you might want to occasionally have small patterns on the clothes to represent this originnot that there's anything wrong with leaving it as is, but I guess sometimes it may be fruitful to consider this stuff especially on such neatly painted models
>>94851865>> Dark Elves, Ogres, Lizardmen and Chaos Dwarfs are too far and too insular to fit the narrative>> Skaven are dealing with their own shitlet's be honest, nobody believes that's anything but a flimsy cope about them not being able/allowed to bring back all the ranges from the get go, not even GW expects you to believe their statement
>>94851907I actually did think a bit about it as I was painting up that orc.And my though was that since my main opponent is a tomb kings player, that have a similar color as a small part of their paint scheme. That they are either stealing the paint or cloth from the tomb kings
>>94851852All blue will not look good on night goblins, but the hoods are conveniently divided in two parts, so you can just paint the hood in blue and leave the tunic in black.But the blue so close to the green could blur together, try patterns (red, yellow, white, black, doesn't matter) around the face like in pic related.
>>94851774>TQOnly bought a few things during the pre-order for Empire, now I'm waiting for the Elector Count on Griffon MTO.
>>94851960Are you not going to go for the War Wagon when that comes out?
>>94851953Will be using these, not sure how divided up their hoods areBut will definitely make some markings and patterns
>TQSkaventide, but from old world directly? Nah. Might get some dragon ogres for some conversions though.
>>94851774About to buy the Dwarfen Mountain Holds Battalion and the more I research the less sure I am about what to build.GW states that the box includes>2x Gyrocopters (which can alternatively be built as Gyrobombers)>32x Dwarf Warriors>32x Dwarf Thunderers (which can alternatively be built as Quarrellers)There's a lot of conflicting info, but from what I've gathered:>Gyrobombers are awful, Gyrocopters are good, so gonna build two of those>Everyone recommends building Warriors but no one actually runs them in any sort of competitive list (including Dawi After Dark, who both recommends and doesn't use them.) >From my limited understanding of the rules even with points costs Thunderers/Quarrellers with great weapons and shields, Longbeards, and Rangers are far superior. This seems to be confirmed by most commenters.>The bodies are supposedly interchangeable, so you could potentially build 32 Thunderers and 32 Quarrellers>There are supposedly 16 cloaks, so 16 quarrellers can be built as Rangers>I've heard Longbeards can be built instead of warriors a few times, but the bodies look nothing like the Longbeards/Hammerers box so I'm not sure about that.So assuming it's possible, from what I can gather>16 rangers>16 quarrellers>16 Thunderers>16 long beardsis probably the most viable build, with 32 Thunderers if longbeards aren't actually a thing in the box. Alternatively maybe 16 warriors (has their been any comment on if there'll be OW editions or is it just gonna keep the same core rules with occasional updates and additional factions? If so warriors may be worth it if the meta changes.)If somebody who knows what they're talking about can comment please do.>TQBought two skullcannon/rendmasters, another bloodthirster, manifestations of Khorne, and the Skull Altar. Only have 1 skullcannon/rendmaster (worst kit ever btw) and manifestations to complete to round out my AoS/40K army, then I'm going all-in on Dwarfs.
What armies are a good choice if my priorities are:> good internal balance with multiple viable options> infantry is actually relevant> not reliant on certain crutch units to be playable> neither relies on dragons, nor are they utterly fucked by dragons> not a Legacy faction
>>94852044I would say beastmen but get a proper chaos warrior army instead
>>94852044Bretonnion Exile list
>>94851774>have you bought anything from GW since the start of TOW?A tomb king.>>94852044Beastmen sound perfect for you.
Tow is the only edition where beastmen aren’t shit correct
>>94851917>orcs raid a khemrian tomb complex>they ignore all of the gold, precious gems, works of art and magical artifacts>they just steal all the garments, banners, curtains and even the mummy's bandages
I wonder how they will introduce Cathay army rulebook. Maybe there will be a "Forces of the east" book with rules for Kislev, Ogre kingdoms and Chaos dwarves as well?Later there could be "armies of the new world" with Dark Elves, Lizardmen, Skaven.Not sure how to fit Vampire counts into all of this though...
Not paid attention to Old World but I play WFRP. Have they just swerved the End Times in the setting or is it just set beforehand?
>>94852091End times have been mentioned
>>94852078VC dont need "fitting". Lahmians, Strigoi, Necrarch and Blood Dragons are all there and exist in the TOW timeline. If they really wanted to include the Von Carsteins they could do a Vampire Wars supplement as that predates TOW by not much.
>>94852105When they do put in vampire counts, they need to push the necarch bloodline the most. It’s the least popular bloodline and it’s always been neglected.
>>94852091They like reminding us that this all inevitably leads to the End Times and it's actually a good thing to keep us humble.
>>94852091TOW takes place couple hundred years before WFB so for now they are just ignoring it >>94852105Strigoi Vampires even show up in the only TOW novel Lords of the Lance so it's not even something Gw have been consistent with
Based Cathay ship. Grogs already seething.
>>94852148the ship even has stats in WFRP already
>>94852078>I wonder how they will introduce Cathay army rulebook.They either make a classic armybook, with their arcane journal already included.Or they make the cathayan armylist a free pdf and then just make the arcane journal.
>>94852121>It’s the least popular bloodlineIs it? I thought that was Strigoi or Lahmia.
>>94852064yes, I think this will be the background story for all our games
>>94852061I think they weren't THAT shit when they first got their book in 6th
>>94852022>the bodies look nothing like the Longbeards/Hammerers box so I'm not sure about that.They were released in different periods, the longbeards/hammerers were 8th/end times shit while the warriors were 6th/7th. They don't even match scale wise, the 8th elites are much bigger than the warriors. As for the actual confusion about that, you were to use the masks and ornate shields along with paintjobs to show they were different, as Longbeards were upgrades to multiple units, even Longbeard Rangers.
>>94852057>>94852053>>94852048Thank you kind anons. I have not looked at them in great detail but will have a poke.How well do Tomb Kings, Orcs & Goblins or Dwarfs fit those criteria? I'm rather partial to ranked infantry and artillery. My primary opponents are likely to be Wood Elves, Empire and Skaven if that helps.
>>94852078>Maybe there will be a "Forces of the east" book with rules for Kislev, Ogre kingdoms and Chaos dwarves as well?The eastern Chaos tribes interactable on the map too, the Dolgam, Tong, Kul, so maybe some chaos AoI in there too. Probably Hobgoblins, too. It'd be neat if they had two mostly separate theaters, the Old World and the Far East. Three, if they add Lustria back.I just don't want them to take designs from TWW. Cathay is fine but using their TWW designs, coupled with modern GW sculpting, are going look as disconnected and bad as the Bret Foot Knights do.
>>94852235Oh, orcs and goblins all around great. Expensive, but good. Just know you don’t have much magic there.
>>94852249Tww Cathay would be as out of place as tomb kings.
>>94852022You're looking at it the wrong way, man. Rules are temporary, models are forever. You'll want a nice block of basic infantry eventually. That min-max mentality won't get you anywhere in Warhammer Fantasy, brother.
>>94852254Honestly the Southlands would be another neat mostly-contained theatre. Tomb Kings, Araby, Crusader, Colonies, Southland Lizardmen, and Southlander tribes. Maybe even Southern Waste beastmen.
>>94851791Many such cases>>94851774I'm happy with the ships at least. It makes sense that there would be cathayan traders in going around the southlands to visit the old world and Lothern>>94851852Looks great, Anon. >>94851907I've also got some Greenskins with blue fabric, and I've just decided that their magic mushrooms happen to make a fantastic blue dye/pigment
>>94852251Orcs and goblins are insanely OP, so yea, you can basically use whatever and win. Dwarfs are naturally infantry heavy, but they often rely on sorta cheesy strats to win/deal with dragons.TK I dont know about much.
>>94852264also sea elf garrison and colonies at the southern tip
>>94852022if you're going to equip all your quarrellers/thunderers with great weapons then you could assemble all the 32 dwarf warriors with great weapons and use them to represent more thunderers/quarrelers in the unit, ending up with a total of 64 thunderers or quarrelers in practical terms
>>94852264We know chaos raids that far, but then again chaos raids everywhere that isnt either naggaroth or ulthuan.
>>94852286Chaos raids Naggaroth and Ulthuan too, Anon.
>>94852022>>There are supposedly 16 cloaks, so 16 quarrellers can be built as Rangersthere's one model with a cape for every other 3 models in both the thunderers and the warriors sprues, that's technically meant to represent the unit champion, there was never any real obligation to represent dwarf rangers that way, but yes, you could get a group of 16 dwarfs with cloaks and make it your unit of rangers
>>94852078Skaven are about as tied to the east as they are to the new world, considering clan eshin are from Nippon
>>94852298alternatively avatars of war has this plastic kit for rangershttps://avatars-of-war.com/sh/en/plastic-regiments/158-dwarf-rangers-regiment.htmlthey also have plastic slayers, and alternative warriors and hammerers
>>94852264South African Elves
>>94852290Not really, no.Both places have the occasional demonic incursion, and naggaroth has a series of watchtowers to stop any land bound chaos hordes coming out of the wastes. But in terms of naval raiding theres basically nothing.Some norse chieftain washing up ashore after his fleet was destroyed is an abnormally eventful result as far as conventional chaos raids on ulthuan go, the norse just do not sail in those waters because its suicide, and the same goes for naggaroth, where the most significant chaos incursion stopped at ghrond, the border fortress. You do not have "chaos raiders" as you do elsewhere in the world, where champions run around doing their champion things and burning villages or whatever in the name of the dark gods.
Have this as my core. Sorcerer is on a chariot, the lord is with the chosen (unless he should be off doing his now thing)I have like 260 ish points to spend, what do
>>94852344Its why a campaign set in ulthuan or naggaroth proper, outside of a time of great crisis, simply doesent really work. Both of those places are very "locked down", there is no significant presence by outside forces there. You simply dont have warbands or armies or faction conflict on a scale that works for allowing those sorts of stories, youre either an elf, a major invading faction, or counting your days.
>>94852376160* jfc
>>94852344>Not really, no.Yeah, they do.The beginning of the Great War Against Chaos was Malekith taking advantage of Norscan raids on Ulthuan to launch an invasion of Ulthuan. Haargroth was also stated to repeatedly raided Naggaroth. They raid anywhere, anything.
>>94852394>The beginning of the Great War Against Chaos was MalekithTaking advantage of the growing swell of chaos warbands on his borders to recruit expendable auxiliaries for his invasion of ulthuan. The chaos warbands that attacked ulthuan during that dark elf invasion were there because of the dark elves, not because they would normally attack ulthuan.
>>94851774>Square rigged viking ship in an early Renaissance setting You're got to be kidding me
>>94852376What do you want your sorcerer lord to do? Which lore is he going to have? Depending on your answer to those questions, he'll want different magic items. Your chaos lord is going to want magic items too.
>>94852423Are you retarded?
>>94852423yes! .. Why is it not correct in my totally accurate Renaissance setting
>>94852423Its a miracle Norscans can build any ships at all.
>>94852423>early Renaissance settingIt's not an Empire ship though...
>>94852446Cope, a human faction that’s actually interesting and isn’t grim derp has been bequeathed upon you. Rejoice.
>>94852417>Um no he... he hired them!!They were not working together, he didn't hire them. I don't know why Elves being an untouchable is so important that you'll just talk out your ass, but it's embarrassing that you're fanfic'ing this.
>>94852313ttcombat has low quality egyptian elves, close enough?
>>94852425Yeah, good points. They do have some items but I've not played the game before so I've got no contextual information
>>94852460No need, we already have high elves and Marienburg for fantasy South Africa
>>94852463So who the fuck knows
>>94852456Cathay has reeducation camps that dissenters get sent to and are never seen again and tzeentch cults have infiltrated almost every level of its society, so the faction is primed for an extreme grimderpification in a follow up edition like Tau or Bretonnia
>>94852265>I've also got some Greenskins with blue fabricjust how many blue orcs anons are there on /tg/
>>94852459>They were not working together, he didn't hire them.He literally and explicitly did, the chaos auxiliaries were a recruited force that was there due to diplomacy. Ulthuan wasnt conveniently invaded by two different factions at once.
>>94852423Norse and other chaos aligned human tribes are stuck in a perpetual great migration period. They see things like guns to be weak and cowardly, and thanks to chaos BS they can get away with it. Chaos fuckery is generally used to wave away things that don't make sense about the Norse. Magic and faith in general are used to explain nonsense across the board.Tldr in Warhammer rule of cool comes first, it's been that way since the beginning
>>94852459>>>>>>>>>>>>>>>>>Anon please read a book. Yes, he literally did get some chaos tribals to work for him. This isnt speculation, its hard fact.
>>94852489Chaos also has demonic ironclads and shit. The norse and the chaos warriors have very different aesthetics.
>>94852463Battle magic is a good lore. Arcane Urgency is one of the best spells in the game and Fireball/Pillar of Fire can help you deal with things you don't want to fight directly. The crown of eternal conquest is fantastic if and only if you're also giving your sorc lord the sceptre of power. If you aren't doing that, I would recommend just giving him the lore familiar, which lets you pick your spells instead of rolling for them, for now if he's undivided (which I can't even tell if he is. Don't use whatever it is you're using, look up old world builder and use that instead) or the spell familiar (which lets him know one more spell) if he has the mark of tzeentch.
>>94852487>>94852495No, the Witch King saw them being invaded by stray ships during the early stages of the great war and decided that was a good time. It wasn't a coincidence, he took advantage of the situation.
>>94852532
>>94852537
>>94852532>>94852495Listen, maybe, hear me out, maybe Malekith had his own chaos meatshields on Ulthuan AND some other clans that didn't join immediately heard and followed like carrior birds.It's not like there are many different tribes of Chaos worshipping humans, right?
>>94852546>that didn't join immediately heard and followed like carrior birds.The chaos raiders attacked before him, so he was following them.My ultimate point is that the Elven lands aren't immune to raids. They were vastly depopulated after The Sundering and aren't some impregnable fortress-lands like the other Anon suggested they were. They aren't immune to raids, invasions, kerfuffles, or any of it. From Chaos or anyone.
They've updated the TOW map to include the Southern Kingdoms!
>>94852561Outer kingdoms maybe, but Inner Kingdoms definitely are a fortress, if it wasn't there would be Ulthuanbowl every century or decade
>>94852585I wonder if we'll get a blog soon to detail some of the updates to the setting they've been making.
Is it just me or is the fluff in the orcs and goblins arcane journal better written and thought out compared to the chaos warriors fluff?I just hope whoever writes the beastmen fluff isn't the same writer as the chaos warriors fluff
>>94852585GW has finally shown for certain where the definitive borders between Estalia and Tilea.I remember a map or two depicting Tilea beyond Skavenblight, and up to the Abasko Mountains
>>94852611huh, the map doesn't show the city-state of Verenzo from the Monstruoes Arcarnum book It should be where Tobaro is with Tobaro being on one fo the islands
>>94852652I'm starting to think that all these little differences are hints to the big reveal that TOW takes place in an entirely different timeline
>>94852673TOW takes place in the realm of illusion in the mortal planes of age of sigmar
>>94852681>that fucking gate
>>94852681
>>94852681Huh this is 1 to 1 how this place looks like in VT1 Horn of Magnus mission. Took me a while to realize why it looks so familiar to me. Which came first, this art or game?
>>94852701VT 1.
Would any one be able to recommend any bits/models that look similar to the stuff worn here? Or just even the style or names of the things like their hats etc? It's from a Polish movie "The Deluge" and I've really been enjoying some of the outfits in it. I didn't really want to have a Kislev army so I was thinking of having an army from Ostland near the borders running empire with a mixture of empire bits with guys maybe themed like this as well.
>>94852707greenstuff
>>94852701VT1 C7 even put some of the Vermintide devs in the starter set as NPCs
>>94852707Empire Huntsmen + Greenstuff hats
>>94852611oops Saw the map wrong. The border between them is still over the Abasko Mountains. Also, they've finally added the Chaos Wastes from the WoC AJ.
>>94852727From here: http://hekatoncheires.blogspot.com/2018/05/mordheim-mercenaries-ostlanders.html
I was thinking about starting up a Slaaneshi-themed Beastmen army. Outside of the obvious greenstuff sculpting and preexisting Slaansh kits from AoS and daemons, anyone know where I can parts or outright models from either GW or third-party sources?
>>94852733Shit, wrong linkhttp://hekatoncheires.blogspot.com/2018/07/mordheim-ostlanders-warband-complete.html
>>94852715>>94852727>>94852733>>94852739Thanks gents, this gives me the excuse to try and start using greenstuff more, hope to be posting my stuff here someday.
>>94852487Wrong. The witch king was preparing an invasion of ulthuan, since coming geopolitical chaos would allow an opportunity to do so, but massing chaos forces on his border would hinder this. So he recruited those tribes instead. The great war happened ATFER this dark elf invasion, which is why Teclis was there to help the humans.
>>94852737>anyone know where I can parts or outright models from either GW or third-party sources?Frostgrave Gnolls and Ghost Archipelago Snake-Men. In fact Frostgrave Demons would make good bases for Bestigors. You might be able to do something with the WGA Werewolves but they are slightly taller than 28mm men so be aware. Hell you could also chop of WGA Great Spiders for bits too.Reaper has an endless source of ultra-cheap monsters you can use for larger beasties too (remember, the more darker grey the model the better the plastic, excluding metals of course). Search "conversion" on their website for a few metal sprues too that have things like crab claws, tails, bug wings, etc.
>>94852759>>94852532derp