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File: IMG_20250120_124904.jpg (375 KB, 819x819)
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Encounters at sea Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
>TOW: https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread:
>>94844186

>Thread Question:
Show of hands: have you bought anything from GW since the start of TOW?
>>
>>94851774
One is not like the other.
>>
>>94851774
>TQ
Not directly from GW, but did buy a box of black orcs from my local store
>>
>>94851787
one of them didn't have a draconic iconography on the ship and didn't manage to scare off the sea monster

rookie mistake
>>
>>94851774
the Old World map is odd some places are in the wrong place for no good reason (Karak Azgaraz) or have had their names changed like Zaragoz in Estallia to Zaraguz, maybe Zaragoz was simply to similar to Zaragoza for comfort for GW.
>>
>>94851808
maybe it is not wrong, but a retcon or update to ft things better together
>>
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Would this cloak color be fine, used for night goblins instead of black cloaks ?
>>
>>94851830
if we take Azgaraz as an example it doesn't really fit though since most of Azgaraz lore is tied to being close to Ubersreik and Reikland along with the trade connecting it to Brettonia vie Frugalhorn were as if we take its location as fact on the Old World Map then it is much closer to Nuln and Wissenland so it change that adds nothing and just makes the cartographer look like they haven't done any research outside of looking ups names which I don't think is the case.
At least Kemperbad isn't on the map to be in its inaccurate location
>>
>>94851774
> It's 2276
> Dark Elves, Ogres, Lizardmen and Chaos Dwarfs are too far and too insular to fit the narrative
> Skaven are dealing with their own shit

> Anyway here is Cathay, just ignore that they are simultaneously insular, on the opposite end of the planet and dealing with the Monkey King insurrection
>>
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>>94851852
Yeah, that's fine. You're not obligated to go with the main colours. Blue cloaks, yellow, red, etc they're fine.
>>
>>94851865
it 2280IC now the Empire Arcane journal moved the timeline up
>>
>>94851852
it's a cool colour and it fits well alongside the browinsh metal and the green skin

the only issue one could find is that blue is a notoriously tricky pigment in nature, so either the orcs and goblins got VERY lucky by stealing large quantities of blue clothes, or they have their own local source of blue coloured garments, perhaps it's not cloth but leather from a squig, in that case you might want to occasionally have small patterns on the clothes to represent this origin

not that there's anything wrong with leaving it as is, but I guess sometimes it may be fruitful to consider this stuff especially on such neatly painted models
>>
>>94851865
>> Dark Elves, Ogres, Lizardmen and Chaos Dwarfs are too far and too insular to fit the narrative
>> Skaven are dealing with their own shit
let's be honest, nobody believes that's anything but a flimsy cope about them not being able/allowed to bring back all the ranges from the get go, not even GW expects you to believe their statement
>>
>>94851907
I actually did think a bit about it as I was painting up that orc.

And my though was that since my main opponent is a tomb kings player, that have a similar color as a small part of their paint scheme. That they are either stealing the paint or cloth from the tomb kings
>>
>>94851852
All blue will not look good on night goblins, but the hoods are conveniently divided in two parts, so you can just paint the hood in blue and leave the tunic in black.
But the blue so close to the green could blur together, try patterns (red, yellow, white, black, doesn't matter) around the face like in pic related.
>>
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>>94851774
>TQ
Only bought a few things during the pre-order for Empire, now I'm waiting for the Elector Count on Griffon MTO.
>>
>>94851960
Are you not going to go for the War Wagon when that comes out?
>>
>>94851953
Will be using these, not sure how divided up their hoods are
But will definitely make some markings and patterns
>>
>TQ
Skaventide, but from old world directly? Nah. Might get some dragon ogres for some conversions though.
>>
>>94851774
About to buy the Dwarfen Mountain Holds Battalion and the more I research the less sure I am about what to build.
GW states that the box includes
>2x Gyrocopters (which can alternatively be built as Gyrobombers)
>32x Dwarf Warriors
>32x Dwarf Thunderers (which can alternatively be built as Quarrellers)
There's a lot of conflicting info, but from what I've gathered:
>Gyrobombers are awful, Gyrocopters are good, so gonna build two of those
>Everyone recommends building Warriors but no one actually runs them in any sort of competitive list (including Dawi After Dark, who both recommends and doesn't use them.)
>From my limited understanding of the rules even with points costs Thunderers/Quarrellers with great weapons and shields, Longbeards, and Rangers are far superior. This seems to be confirmed by most commenters.
>The bodies are supposedly interchangeable, so you could potentially build 32 Thunderers and 32 Quarrellers
>There are supposedly 16 cloaks, so 16 quarrellers can be built as Rangers
>I've heard Longbeards can be built instead of warriors a few times, but the bodies look nothing like the Longbeards/Hammerers box so I'm not sure about that.
So assuming it's possible, from what I can gather
>16 rangers
>16 quarrellers
>16 Thunderers
>16 long beards
is probably the most viable build, with 32 Thunderers if longbeards aren't actually a thing in the box. Alternatively maybe 16 warriors (has their been any comment on if there'll be OW editions or is it just gonna keep the same core rules with occasional updates and additional factions? If so warriors may be worth it if the meta changes.)
If somebody who knows what they're talking about can comment please do.
>TQ
Bought two skullcannon/rendmasters, another bloodthirster, manifestations of Khorne, and the Skull Altar. Only have 1 skullcannon/rendmaster (worst kit ever btw) and manifestations to complete to round out my AoS/40K army, then I'm going all-in on Dwarfs.
>>
What armies are a good choice if my priorities are:
> good internal balance with multiple viable options
> infantry is actually relevant
> not reliant on certain crutch units to be playable
> neither relies on dragons, nor are they utterly fucked by dragons
> not a Legacy faction
>>
>>94852044
I would say beastmen but get a proper chaos warrior army instead
>>
>>94852044
Bretonnion Exile list
>>
>>94851774
>have you bought anything from GW since the start of TOW?
A tomb king.

>>94852044
Beastmen sound perfect for you.
>>
Tow is the only edition where beastmen aren’t shit correct
>>
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>>94851917
>orcs raid a khemrian tomb complex
>they ignore all of the gold, precious gems, works of art and magical artifacts
>they just steal all the garments, banners, curtains and even the mummy's bandages
>>
I wonder how they will introduce Cathay army rulebook. Maybe there will be a "Forces of the east" book with rules for Kislev, Ogre kingdoms and Chaos dwarves as well?

Later there could be "armies of the new world" with Dark Elves, Lizardmen, Skaven.

Not sure how to fit Vampire counts into all of this though...
>>
Not paid attention to Old World but I play WFRP. Have they just swerved the End Times in the setting or is it just set beforehand?
>>
>>94852091
End times have been mentioned
>>
>>94852078
VC dont need "fitting". Lahmians, Strigoi, Necrarch and Blood Dragons are all there and exist in the TOW timeline. If they really wanted to include the Von Carsteins they could do a Vampire Wars supplement as that predates TOW by not much.
>>
>>94852105
When they do put in vampire counts, they need to push the necarch bloodline the most. It’s the least popular bloodline and it’s always been neglected.
>>
>>94852091
They like reminding us that this all inevitably leads to the End Times and it's actually a good thing to keep us humble.
>>
>>94852091
TOW takes place couple hundred years before WFB so for now they are just ignoring it
>>94852105
Strigoi Vampires even show up in the only TOW novel Lords of the Lance so it's not even something Gw have been consistent with
>>
Based Cathay ship. Grogs already seething.
>>
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>>94852148
the ship even has stats in WFRP already
>>
>>94852078
>I wonder how they will introduce Cathay army rulebook.
They either make a classic armybook, with their arcane journal already included.
Or they make the cathayan armylist a free pdf and then just make the arcane journal.
>>
>>94852121
>It’s the least popular bloodline
Is it? I thought that was Strigoi or Lahmia.
>>
>>94852064
yes, I think this will be the background story for all our games
>>
>>94852061
I think they weren't THAT shit when they first got their book in 6th
>>
>>94852022
>the bodies look nothing like the Longbeards/Hammerers box so I'm not sure about that.
They were released in different periods, the longbeards/hammerers were 8th/end times shit while the warriors were 6th/7th. They don't even match scale wise, the 8th elites are much bigger than the warriors. As for the actual confusion about that, you were to use the masks and ornate shields along with paintjobs to show they were different, as Longbeards were upgrades to multiple units, even Longbeard Rangers.
>>
>>94852057
>>94852053
>>94852048

Thank you kind anons. I have not looked at them in great detail but will have a poke.
How well do Tomb Kings, Orcs & Goblins or Dwarfs fit those criteria? I'm rather partial to ranked infantry and artillery.

My primary opponents are likely to be Wood Elves, Empire and Skaven if that helps.
>>
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>>94852078
>Maybe there will be a "Forces of the east" book with rules for Kislev, Ogre kingdoms and Chaos dwarves as well?
The eastern Chaos tribes interactable on the map too, the Dolgam, Tong, Kul, so maybe some chaos AoI in there too. Probably Hobgoblins, too. It'd be neat if they had two mostly separate theaters, the Old World and the Far East. Three, if they add Lustria back.

I just don't want them to take designs from TWW. Cathay is fine but using their TWW designs, coupled with modern GW sculpting, are going look as disconnected and bad as the Bret Foot Knights do.
>>
>>94852235
Oh, orcs and goblins all around great. Expensive, but good. Just know you don’t have much magic there.
>>
>>94852249
Tww Cathay would be as out of place as tomb kings.
>>
>>94852022
You're looking at it the wrong way, man. Rules are temporary, models are forever. You'll want a nice block of basic infantry eventually. That min-max mentality won't get you anywhere in Warhammer Fantasy, brother.
>>
>>94852254
Honestly the Southlands would be another neat mostly-contained theatre. Tomb Kings, Araby, Crusader, Colonies, Southland Lizardmen, and Southlander tribes. Maybe even Southern Waste beastmen.
>>
>>94851791
Many such cases

>>94851774
I'm happy with the ships at least. It makes sense that there would be cathayan traders in going around the southlands to visit the old world and Lothern

>>94851852
Looks great, Anon.

>>94851907
I've also got some Greenskins with blue fabric, and I've just decided that their magic mushrooms happen to make a fantastic blue dye/pigment
>>
>>94852251
Orcs and goblins are insanely OP, so yea, you can basically use whatever and win.
Dwarfs are naturally infantry heavy, but they often rely on sorta cheesy strats to win/deal with dragons.
TK I dont know about much.
>>
>>94852264
also sea elf garrison and colonies at the southern tip
>>
>>94852022
if you're going to equip all your quarrellers/thunderers with great weapons then you could assemble all the 32 dwarf warriors with great weapons and use them to represent more thunderers/quarrelers in the unit, ending up with a total of 64 thunderers or quarrelers in practical terms
>>
>>94852264
We know chaos raids that far, but then again chaos raids everywhere that isnt either naggaroth or ulthuan.
>>
>>94852286
Chaos raids Naggaroth and Ulthuan too, Anon.
>>
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>>94852022
>>There are supposedly 16 cloaks, so 16 quarrellers can be built as Rangers
there's one model with a cape for every other 3 models in both the thunderers and the warriors sprues, that's technically meant to represent the unit champion, there was never any real obligation to represent dwarf rangers that way, but yes, you could get a group of 16 dwarfs with cloaks and make it your unit of rangers
>>
>>94852078
Skaven are about as tied to the east as they are to the new world, considering clan eshin are from Nippon
>>
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>>94852298
alternatively avatars of war has this plastic kit for rangers
https://avatars-of-war.com/sh/en/plastic-regiments/158-dwarf-rangers-regiment.html
they also have plastic slayers, and alternative warriors and hammerers
>>
>>94852264
South African Elves
>>
>>94852290
Not really, no.

Both places have the occasional demonic incursion, and naggaroth has a series of watchtowers to stop any land bound chaos hordes coming out of the wastes. But in terms of naval raiding theres basically nothing.

Some norse chieftain washing up ashore after his fleet was destroyed is an abnormally eventful result as far as conventional chaos raids on ulthuan go, the norse just do not sail in those waters because its suicide, and the same goes for naggaroth, where the most significant chaos incursion stopped at ghrond, the border fortress.

You do not have "chaos raiders" as you do elsewhere in the world, where champions run around doing their champion things and burning villages or whatever in the name of the dark gods.
>>
Have this as my core. Sorcerer is on a chariot, the lord is with the chosen (unless he should be off doing his now thing)

I have like 260 ish points to spend, what do
>>
>>94852344
Its why a campaign set in ulthuan or naggaroth proper, outside of a time of great crisis, simply doesent really work. Both of those places are very "locked down", there is no significant presence by outside forces there.
You simply dont have warbands or armies or faction conflict on a scale that works for allowing those sorts of stories, youre either an elf, a major invading faction, or counting your days.
>>
>>94852376
160* jfc
>>
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>>94852344
>Not really, no.
Yeah, they do.

The beginning of the Great War Against Chaos was Malekith taking advantage of Norscan raids on Ulthuan to launch an invasion of Ulthuan. Haargroth was also stated to repeatedly raided Naggaroth. They raid anywhere, anything.
>>
>>94852394
>The beginning of the Great War Against Chaos was Malekith
Taking advantage of the growing swell of chaos warbands on his borders to recruit expendable auxiliaries for his invasion of ulthuan. The chaos warbands that attacked ulthuan during that dark elf invasion were there because of the dark elves, not because they would normally attack ulthuan.
>>
>>94851774
>Square rigged viking ship in an early Renaissance setting
You're got to be kidding me
>>
>>94852376
What do you want your sorcerer lord to do? Which lore is he going to have? Depending on your answer to those questions, he'll want different magic items. Your chaos lord is going to want magic items too.
>>
>>94852423
Are you retarded?
>>
>>94852423
yes! .. Why is it not correct in my totally accurate Renaissance setting
>>
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>>94852423
Its a miracle Norscans can build any ships at all.
>>
>>94852423
>early Renaissance setting
It's not an Empire ship though...
>>
>>94852446
Cope, a human faction that’s actually interesting and isn’t grim derp has been bequeathed upon you. Rejoice.
>>
>>94852417
>Um no he... he hired them!!
They were not working together, he didn't hire them. I don't know why Elves being an untouchable is so important that you'll just talk out your ass, but it's embarrassing that you're fanfic'ing this.
>>
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>>94852313
ttcombat has low quality egyptian elves, close enough?
>>
>>94852425
Yeah, good points. They do have some items but I've not played the game before so I've got no contextual information
>>
>>94852460
No need, we already have high elves and Marienburg for fantasy South Africa
>>
>>94852463
So who the fuck knows
>>
>>94852456
Cathay has reeducation camps that dissenters get sent to and are never seen again and tzeentch cults have infiltrated almost every level of its society, so the faction is primed for an extreme grimderpification in a follow up edition like Tau or Bretonnia
>>
>>94852265
>I've also got some Greenskins with blue fabric
just how many blue orcs anons are there on /tg/
>>
>>94852459
>They were not working together, he didn't hire them.
He literally and explicitly did, the chaos auxiliaries were a recruited force that was there due to diplomacy. Ulthuan wasnt conveniently invaded by two different factions at once.
>>
>>94852423
Norse and other chaos aligned human tribes are stuck in a perpetual great migration period. They see things like guns to be weak and cowardly, and thanks to chaos BS they can get away with it. Chaos fuckery is generally used to wave away things that don't make sense about the Norse. Magic and faith in general are used to explain nonsense across the board.

Tldr in Warhammer rule of cool comes first, it's been that way since the beginning
>>
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>>94852459
>>>>>>>>>>>>>>>>>
Anon please read a book.
Yes, he literally did get some chaos tribals to work for him. This isnt speculation, its hard fact.
>>
>>94852489
Chaos also has demonic ironclads and shit. The norse and the chaos warriors have very different aesthetics.
>>
>>94852463
Battle magic is a good lore. Arcane Urgency is one of the best spells in the game and Fireball/Pillar of Fire can help you deal with things you don't want to fight directly. The crown of eternal conquest is fantastic if and only if you're also giving your sorc lord the sceptre of power. If you aren't doing that, I would recommend just giving him the lore familiar, which lets you pick your spells instead of rolling for them, for now if he's undivided (which I can't even tell if he is. Don't use whatever it is you're using, look up old world builder and use that instead) or the spell familiar (which lets him know one more spell) if he has the mark of tzeentch.
>>
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>>94852487
>>94852495
No, the Witch King saw them being invaded by stray ships during the early stages of the great war and decided that was a good time. It wasn't a coincidence, he took advantage of the situation.
>>
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>>94852532
>>
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>>94852537
>>
>>94852532
>>94852495
Listen, maybe, hear me out, maybe Malekith had his own chaos meatshields on Ulthuan AND some other clans that didn't join immediately heard and followed like carrior birds.
It's not like there are many different tribes of Chaos worshipping humans, right?
>>
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>>94852546
>that didn't join immediately heard and followed like carrior birds.
The chaos raiders attacked before him, so he was following them.

My ultimate point is that the Elven lands aren't immune to raids. They were vastly depopulated after The Sundering and aren't some impregnable fortress-lands like the other Anon suggested they were. They aren't immune to raids, invasions, kerfuffles, or any of it. From Chaos or anyone.
>>
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They've updated the TOW map to include the Southern Kingdoms!
>>
>>94852561
Outer kingdoms maybe, but Inner Kingdoms definitely are a fortress, if it wasn't there would be Ulthuanbowl every century or decade
>>
>>94852585
I wonder if we'll get a blog soon to detail some of the updates to the setting they've been making.
>>
Is it just me or is the fluff in the orcs and goblins arcane journal better written and thought out compared to the chaos warriors fluff?
I just hope whoever writes the beastmen fluff isn't the same writer as the chaos warriors fluff
>>
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>>94852585
GW has finally shown for certain where the definitive borders between Estalia and Tilea.
I remember a map or two depicting Tilea beyond Skavenblight, and up to the Abasko Mountains
>>
>>94852611
huh, the map doesn't show the city-state of Verenzo from the Monstruoes Arcarnum book It should be where Tobaro is with Tobaro being on one fo the islands
>>
>>94852652
I'm starting to think that all these little differences are hints to the big reveal that TOW takes place in an entirely different timeline
>>
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>>94852673
TOW takes place in the realm of illusion in the mortal planes of age of sigmar
>>
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>>94852681
>that fucking gate
>>
>>94852681
>>
>>94852681
Huh this is 1 to 1 how this place looks like in VT1 Horn of Magnus mission. Took me a while to realize why it looks so familiar to me. Which came first, this art or game?
>>
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>>94852701
VT 1.
>>
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Would any one be able to recommend any bits/models that look similar to the stuff worn here? Or just even the style or names of the things like their hats etc? It's from a Polish movie "The Deluge" and I've really been enjoying some of the outfits in it. I didn't really want to have a Kislev army so I was thinking of having an army from Ostland near the borders running empire with a mixture of empire bits with guys maybe themed like this as well.
>>
>>94852707
greenstuff
>>
>>94852701
VT1
C7 even put some of the Vermintide devs in the starter set as NPCs
>>
>>94852707
Empire Huntsmen + Greenstuff hats
>>
>>94852611
oops Saw the map wrong.
The border between them is still over the Abasko Mountains.
Also, they've finally added the Chaos Wastes from the WoC AJ.
>>
>>94852727
From here: http://hekatoncheires.blogspot.com/2018/05/mordheim-mercenaries-ostlanders.html
>>
I was thinking about starting up a Slaaneshi-themed Beastmen army. Outside of the obvious greenstuff sculpting and preexisting Slaansh kits from AoS and daemons, anyone know where I can parts or outright models from either GW or third-party sources?
>>
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>>94852733
Shit, wrong link

http://hekatoncheires.blogspot.com/2018/07/mordheim-ostlanders-warband-complete.html
>>
>>94852715
>>94852727
>>94852733
>>94852739
Thanks gents, this gives me the excuse to try and start using greenstuff more, hope to be posting my stuff here someday.
>>
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>>94852487
Wrong. The witch king was preparing an invasion of ulthuan, since coming geopolitical chaos would allow an opportunity to do so, but massing chaos forces on his border would hinder this. So he recruited those tribes instead.

The great war happened ATFER this dark elf invasion, which is why Teclis was there to help the humans.
>>
>>94852737
>anyone know where I can parts or outright models from either GW or third-party sources?
Frostgrave Gnolls and Ghost Archipelago Snake-Men. In fact Frostgrave Demons would make good bases for Bestigors. You might be able to do something with the WGA Werewolves but they are slightly taller than 28mm men so be aware. Hell you could also chop of WGA Great Spiders for bits too.

Reaper has an endless source of ultra-cheap monsters you can use for larger beasties too (remember, the more darker grey the model the better the plastic, excluding metals of course). Search "conversion" on their website for a few metal sprues too that have things like crab claws, tails, bug wings, etc.
>>
>>94852759
>>94852532
derp
>>
>>94852456
>and isn’t grim derp
there's plenty of grimderp ready to fall on them
from the ultimate plan of the dragons and their true negative sentiments towards humans, to the empress' nature and her psyops, the corruption at many levels of the sprawling empire and the rivalry between the dragon siblings, the threat of the monkey and of chaos constantly knocking at the door and the oppressive, almost brainwashing ideologies which create pockets of illegalities that try to break away, like the warpstone alchemists and who knows what else.
>>
Cathay is gay meme shit because none of the OG creators of Warhammer who made the setting and fleshed out the factions have actually done any lore writing for them. All the lore for Cathay is TWW slop and whatever crap the retard numales who work for AoS fart out
>>
>>94852915
Then go and play games they are not part of
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What size base did the 8th ed Verminlords go on?
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>>94852925
I do, it's called Warhammer Fantasy 6th edition. Enjoy the slop.
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>>94852933
Good, then I don't see any problems
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>when unprecedented frosts ravaged the Appucini Mountains from early Autumn onwards, a migration of numerous Greenskin tribes into the Tilean lowlands began.
>led by Grancapo Gathcallo, an unusually eloquent Orc Warleader, the ravening Horde of Greenskins broke forth like a rush of meltwater, pillaging everything in their path and laying Siege to Astiano.
>Gathcallo was quoted as demanding "All di cities Grub, hand it ova, pronto." or his starving tide would eat every last defender and inhabitant.
>As this bellicose migration threatened Remas, and after it all of Tilea with annihilation, the proud city states formed an uneasy but necessary Alliance, called La Grande Coalizione, led by Generalissimus Vaundotti, formerly retired Supreme Commander of Miragliano
>Gathcallo realized the threat posed by this Alliance, but his disorganized host prove too sluggish to prevent the Coalitions armies from linking up and mount a cohesive defensive agains the Greenskins trying to cross the Rema River.
>While innumerable battles and skirmishes were fought, the decisive Battle would turn out to be nominally the Battle of Corillio Bridge, or as it would become known, the Battle of the Red Brick Pile.
>Altough after this engagement, the Greenskins ceased to be a cohesive fighting force, the Alliance could not long revel in its victory, as the corpse of Gathcallo was scarcely cool before disagreements of who would have to pay the numerous mercenaries and war debts accrued over the 7 months of fighting broke out between the ever infighting City States broke out and would lead to the War of a dozen Coalitions, which would last twice as long as the formal incursion of Grancapo Gathcallo
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>>94852915
Cathay is the only interesting part of TOW "lore" because it's the only modern example of doing what the original designers did; taking pop culture and historical references, putting a spin on them and incorporating them into a fantasy world. WHF and 40K writing has been incestuous for decades at this point, just endless recycling of the same old shit, and a tiny bit of world expansion after all these years is more than welcome.
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>>94852965
Modern pop culture sucks beastmen nards.
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Kinda wish the old world was set in the east or lustria. Here’s hoping soon in the future we can focus on the map of that area rather than the same old same old.
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Is it true?
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>>94853033
I only have like 30 models in my 2000 army so uhhh…
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>>94853029
>Kinda wish the old world wasn't about the old world and the same old stuff.
You're wishing the wrong thing from a nostalgia-driven project about warhammer fantasy.
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>>94852777
Don't think I'm a huge fan of those snakemen, but I like those WGA spiders. Definitely getting some interesting ideas with those, but they might be more at home with some of the greenskin stuff I've done.

I'm sorta just looking for parts or models in general right now, so I'll take anything and everything. But eventually I'll have to come to what I consider the hardest part of these sorts of projects, and actually consolidate all my options into a cohesive whole.
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>>94853029
It wouldn't be called "the old world" if it wasn't set in the old world, now would it? And why are you complaining about "same old same old"? That's warhammer fantasy, man. TOW was intended right from the start to bring back the "same old same old". Then they went and talked about new armies being released, which fucked everything up. I'm still mad they're releasing new armies when half of the actual armies still aren't supported. Man, it's like the people who want cathay and kislev have zero interest in warhammer fantasy, they're just interested in those two armies specifically. I know you're baiting and that these threads have been filled with bait since the new army teaser thing, but fuck, I'm falling for it. And now IGOUGOfag is back too.
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>>94853073
I want to see stuff that wasn’t explored to be explored. The empire and the French has already been explored, same with the elves, arguably chaos, and whatnot. The only thing that is and was in need of fleshing out, was the only faction without any flesh, tomb kings. I’m also sure ogre kingdoms wouldn’t mind being offered some flesh as well.
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>>94853073
>wanting and supporting the release of Kislev and Cathay
>not wanting legacy armies to be fully supported
these two are not the same you false dichotomy bitch.
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>>94853107
And yet it's the dichotomy that we've been presented with.
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>>94852737
mantic has some nagas and succubi, while para bellum has civilised satyrs and some freaks
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>>94853114
no, it's not, the legacy factions aren't legacy factions because kislev and cathay are being made, but because aos still has to fully relinquish their model ranges
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>>94853033
>30 dudes
Not even a skirmish at this point haha, real life skirmishes would often have 1000 dudes
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>>94851774
New ship friend
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>>94853136
I see no reason why there has to be only one explanation for why the core/legacy distinction happened. It can be both, anon. I'd argue that it is both. You're completely correct that AoS still using WHFB kits is one reason why it happened. I'd say that GW could just re-release the older versions of those kits, but that argument will get us nowhere. This kislev and cathay nonsense (mostly cathay, kislev actually had rules and models in 6th, see the annuals/WD) bothers me because the people clamouring for these armies to be added seem to me as if they have no interest in warhammer fantasy as a whole. They're just interested in armies that (again, mostly cathay) never existed. That's crap! I'm not saying they won't collect the models, paint them and play the game, but they're outsiders, man. And it bothers me that GW decided to pander to these people instead of actually supporting armies that were already there, for both the players who actually had these armies as well as new players who wanted to collect them. My perception might be wrong, but that's how I see it.
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>>94853136
not to mention they have limited production capacity, a storyline that doesn't involve the legacy factions and a reasonable desire to produce entirely new ranges to drive interest in the game.
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>>94853073
>Man, it's like the people who want cathay and kislev have zero interest in warhammer fantasy,
More like some of the people who have actively been playing and collecting Warhammer Fantasy have already had every opportunity to collect the armies they want, have learned all there is to know about the lore and expanded it through their own army backgrounds or campaigns, and aren't really interested in another flavour of chariot or cavalry or infantry being added to existing armies or more old kit rereleases.
What's been added in the Chaos Arcane Journal to set it apart from Legacy armies? "Giant Chaos Spawn?" Fuck off, let's finally see Kislev.
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>>94853170
I think that ship was on the map already
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>>94853219
This one is new though.
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>>94853231
yes it is
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>>94853213
Sure, that can happen. I have no problem with them adding new armies after all the actual armies are supported (well, besides the fact that people collecting these armies won't be interested in playing older editions, but that's a discussion for another time). There was no reason to screw over half the existing playerbase. I don't care what argument you present, that was a colossal mistake. They can focus on the new stuff when the old stuff is fully supported.
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>>94852750
Tried a quick hat test tonight and it worked out pretty well I think, definitely feels like my Ostland idea can be achieved.
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>>94852652
It's not "Verenzo", it's "Verezzo", and it is where it's always been.
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>>94853254
sorry, I meant Vedenza but I was incorrect about the geographic location.
>https://warhammerfantasy.fandom.com/wiki/Vedenza
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>>94853239
Over half the armies were already available for sale in age of sigmar (cheaper, even. I miss the start collecting boxes), and were only slowly getting eked out since the announcement of the old world. Really only 4 factions couldn’t get access to their range were high elves, wood elves, the French, and tomb kings.
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>>94853178
I think you're right that an army like cathay in total war might be an attempt to pander to otherwise uninterested outside consumers, but for what concerns actual miniatures I think the people who will buy cathay and kislev and look the most forward to them are those same people that have always bought warhammer and have the kind of addiction to novelty that makes them salivate to literally every new thing and buy stuff in bulk and out of impulse, the same people that spend more time daydreaming about a hypothetical ideal new release for their army than doing anything with the stuff available for their army, or that scour YouTube videos about niche lore snippets and cling to them like some kind of teaser.

Those are the people who clamored for cathay, and they are undoubtedly a core element of the warhammer consumers whether we like to admit it or not.
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I found Warhammer Negroes in the Old World Map - what an odd choice to include them
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>>94853313
cool
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>>94853298
Cathay is somewhat oddity as unlike a lot of the other human factions in WFB/TOW there aren't that many plastic models for China historicals and those that are either Warring States period or later Qing Opium wars/Boxer Rebellions kits WGA or Wargames Foundry to give to examples which don't neatly fit into Cathay Late Ming Early Qing weapons and armour choices.
so unlike the Empire GW can't really be undercut by Historical models by Third parties
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While in the fluff there are guys like Archaon who were subjects of The Empire and fell to chaos and witch hunters are busy hunting down different chaos cults. But are there examples of entire states or cities falling to serve chaos outright in the background?
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>>94853132
More "civilized" beastmen is actually a pretty interesting idea for Slaaneshi beastmen. Throw some "fineries" on them here and there - a bit like those new(er) slaangor models.
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>>94853342
Not really. Zharr nagrund/the chorfs would be the only real case.
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>>94853342
some exist in BL books like the city Zaragoz in the book of the same name
WFRP has some theoretical examples like the Bad ending of Power Behind the Throne or just all the Enemay Within Adventures really
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>>94853245
I thought you sculpted zoomercut for him
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>>94853342
warhammer invasion has a few instances of entire towns falling to chaos especially in the Drakwald, for states there is only really Kavzar/Tylos turning into the Skaven.
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>>94853342
I think they originally did a Tolkien where everything non-white non-western was (perhaps) controlled by Chaos, and then they never explored those lands. Cathay, Araby, Khuresh, Ind, all in the clutches of Tzeentch (maybe?).
Then when recently they had to explore these regions they of course noped out of the idea and we were robbed of large human Chaos kingdoms.

...This isn't true of the North though: the Mung, the Kurgan, the Norscans, these are all tribes with chaotic leaders. I think the Ungols are mostly non-Chaos but not all of them.
So the "Kingdoms of Chaos" start in the North and at some latitude they have a harder time existing and then you get to Kislev.
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>>94852611
>The Blighted Marshes.
Huh, I wonder what could be there?
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>>94853407
The ungols moved to kislev ages ago.
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>>94853239
Again, what does being "supported" even mean? Being unsupported doesn't stop VC having broken builds and being supported doesn't stop Empire being naff. To someone coming fresh into the hobby it'll be great to be able to pick up the old plastic kits, but any experienced WHF player will either own them, have sources to get 3rd party models, have had years' worth of opportunities to get them second-hand or all three. Made to Order rereleases last a matter of weeks. It's just not that big a deal.
A whole new army, genuinely expanding the model range? That's interesting to anyone who's been playing against the same armies for decades. It's the tourists and newer players who seem to think that being supported is transformative.
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>Cathay Ship
Isn't the whole point of the silk-road that Helves navy don't let human sail all around the world ?
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>>94853342
Depending of the edition Naggarythe elves fell into cult of pleasure.
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>>94853460
I think that it is a bit of an amazing coincidence that Alessio Cavatore entered Games Workshop after winning a 5th edition tournament with Skaven, and always loved Skaven first and foremost, and he comes from the point of Italy that perfectly coincides with Skavenblight.
The main military feat of Turin is also artillery and tunnel warfare.
I always thought it was his doing but no: it is a coincidence, Skavenblight has always been there
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>>94853515
that's more like the Empire being infested with Chaos Cults
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>>94853521
so Tobaro is Monaco is this analogy?
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>>94853313
>athiopos tribes
Wasn't it a kingdom on an older version of the map? It'd be funny (cuz racism) if it got downgraded to tribes but an aethiopia-inspired culture being a kingdom actually fits it better.
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>>94853525
When a whole kingdom (including the Queen dowager / mother) falls i don't think you can compare it to a simple cult infestation.
In other kingdoms during the Sundering yes but not Naggarythe.
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>>94852091
The Old World book implies that the End Times are part of the great plan so that AoS can happen and the forces of Order get a power boost to take the fight to chaos.
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>>94852249
Don't forget Skaven.
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>>94853541
Apparently it's a "nomadic tribe of arabyans".
You wanted Aethiopia? Too bad here's your discount bedouins
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>>94852884
Also isn't it implied that the dragon emperor might be corrupted by chaos?
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>>94853725
Not to my knowledge, no
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Does anyone have the 4th edition Citadel Journal 15?
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>>94853033
Incredibly based and true. For as much as this general tries to shit on AoS, TOW is essentially the exact same game but with square bases. It's not a rank/flank at all



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