What are you working on right now?Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
I need to come up with a name for my LLC
Nice, I was looking for this thread. Its taken me a minute to make the updates from the feedback I got from the last thread.https://wolffguy.itch.io/bannerfell
this is the most recent deck I made
>>96433220I'm struggling with adding a differentiation between armor piercing and damage on weapons in WEG d6. Mostly because I want it to be based on strength/physique but also have piercing attacks have low damage and high AP. The best way to implement it seems to be adding an AP roll vs armor but I'm loathe going from 2 (hit, damage) to 3 (hit, ap, damage) rolls on attack. Maybe I can use MoS on the attack roll for that multiplied by weapon modifier.
Lurking
>>96438460Nice looking cards anon, good job
d6 Pokemon Anon here. About to head to bed but I almost have Pokemon creation rules done. Then, I can get back to coming up with trainer classes.
>>96433220Been working on a whole new system for roughly 2 weeks. Having a ton of fun, more fun than Ive had with a project in a long time. Still havent finished the combat system though, and need to figure out how I scale up damage to larger enemies without having to rely on HP.
Still poking away at the rulebook
working against the clock to finish the rules and prototypes for the contest I want to enterI should be able to have everything ready before the October 29or at least I hope so
>>96433220Still just crunching away on my Xianxia TTRPG.One more profession/crafting subclass and then I'm done with that. Then it's to GM advice and Appendix stuff.
>>96433220Array of champions anon. After numerous rewrites and full on deletion/restarts i finally have the direction down for my setting book. Cutting the original scope (lore encyclopedia that was a huge ass tome approaching 500k words) into a condensed setting primer of 20-30k words of stuff that is exclusively meant to be leveraged by the GM for their games. Should be done and released in a couple weeks alongside the latest update for the core rules, bestiary and GM books. So much wasted time but im thinking of salvaging the old stuff by incorporating it into prewritten adventures and expanding the setting slowly through those.
>>96446790I'm not a professional, but that looks real messy, not in a good way either. Especially the glossary, break it into columns for increased readability.
>>96447490Cool, what's the contest? Best of luck btw
>>96449083It does need some cleaning up. The biggest thing for me was getting all the rules down in a non boring plaintext format. Agree the glossary needs work