Missing Links Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96366675/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What 3PP content do you regularly use? Which one is your favourite?Should there be better links in the OP next time?Should someone bother making new and better pastebins?
Apparently the new mythspeaker book has a new goddess all about getting along with monsters. She's still unholy tho so lol lmao.
>>96464977New? Isn't that just Lamashtu?
>>96465013Unless Lamashtu is doing an insanely thorough rebrand, nah, new in Titansbane, and seemingly unrelated. I don't have the book myself yet to peep full context though, just a skeeter giddy about the "new monsterfucker deity" who's clearly not taking in or supplying the full context of this bitch.
>>96465013>>96465267>newnewfags read more for fuck's sake.
Found out they're making a card game before The Dragon's Demand video game comes out this year, has anyone played it?
>>96465508>from the final book of tyrant's graspno wonder I didn't remember her, I erased that fucking AP from my mind
>>96465571Okay, apology accepted.
>>96465602Yea, unironically, that's just outright my mistake for not going back to check through the old list first. At the very least this answers the question of if she's actually supposed to be chill, or if the unholy is a sign of sinister intent. Seems like she's chill but has enough followers baying for blood they're dragging her vibe down.
Whats with the autistic rage against fun meme builds?
>>96465692Depends on the edition and your table entirely, I imagine powergamers online just hate the idea of not being optimal but you really can fuck yourself hard depending on the scenario (just look at the innocent merman questioning how to get around on land last thread)
>>96465713The appeal of ttrpgs for me is making a dumb character concept, but playing them straight in universe. Like a wizard who only knows chain lightning and uses it for every solution, or a barbarian master combat carpenter who specialized in making boats for some reason.
>>96465770Your examples are more extreme than what most people would consider fun meme builds and go into actively trolling everyone else at the table territory.
Do premade character sheets for a5 binder exist?
>>96465682Would.
>>96465770Dude that's pretty fr*cken random.
Yep, I play a ruffian. Gang up, opportune backstab, vicious+bloody debilitations, preparation, high athletics and using a gladius+free hand. It's not much, but it's dishonest work.
>>96465682cute Greek wife
Whats a good archetype for an angelic sorcerer?
1E"This serves as ammo to make any club's normal attack range 30ft". Does this sentence also increase the threat range of the weapon or just the attacks I make on my turn?
>>96469400As far as I know snap shot is the only thing that will let you threaten with ranged weapons
2eSo I'm playing a Thaumaturge with Bard dedication and picked up Versatile Performance and Intimidating Prowess. I wanted to make sure that Intimidating Prowess's bonus to Demoralize should stack with Versatile Performance's ability to use Performance for Demoralize. I don't see why it shouldn't but Foundry doesn't automatically bring up the bonus so I want make sure if paizo made some clarification that I'm not aware of or if it's just a foundry issue.
>>96465984Exaggerated examples are not to be taken literally, but I realize you may have aspergers and are unable to denser them as such.
>>96469894Likely a foundry issue, it doesn't like you substituting stats for other actions. Using my kineticist impluse attack to grapple is a pain. If your GM is fine with the interaction, you'll just have to add it manually.
>>96465682What book?
>>96469989Yea they are fine with it. Just been bugging me and was curious if I was wrong. Thanks Anon.
>>96469072Blessed One is a good fit. If you don't need additional focus points and don't care for Lay on Hands it's not worth it though.
>>96468179I question the choice to pick up both Vicious and Bloody Debilitation but otherwise yeah that's bog-standard rogue. Bloody Debilitation's really good but I dunno if it's level-12-class-feat-good when you already have Vicious, which is kickass enough on its own. I guess it depends on what else you'd be looking to get instead.
There any decent third party material for SF1e? Thinking specifically in terms of feats and equipment. Mindboggling that Sonic weapons have ten times the support of any other damage type.
>>96465571>tyrant's graspThat was the you have to kill yourselves to beat the final boss one, right?
>>96471239I think that twist would work fine in a shorter AP like we have now but calling back to>Well, you were technically already dead at the start of the adventure so the whole thing is borrowed time5 books and probably like a year+ of real time play later is fucked up.
>>96471266I learned a long time ago never to pick up the AP until it was done for reasons like this, dead book 1 connections and NPCs that went nowhere or extremely late final boss reveals.
>>96469994filename
>starfinder 2 came out at some point.Is it as bad and dumb as the first one?>wm00w
>>96472183It's not finished coming out yet but yeah it's kinda dumb you should read the books for yourself, just know that it fully claims to be a PF2e compatible system and everything that entails but you need only go to the last few threads to see much more detailed write ups in terms of player power or lack thereof alongside modified player class fantasy and goals in game. I wrote all of that shit and didn't see GM core came out yesterday lol
Teaching a group of newbies how to play 1E this weekend. It's the only way to keep this edition alive
Pathfinder 2E (though it's more of a philosophical question) I'm gonna play a female minotaur in my table's next game, how attractive can I get away with the character art before my table starts to have suspicions about me?
>>96472359How attractive does it need to be? Do you care about any possible suspicions?
>>96472359Probably want to shoot for something between the paizo art, the Satyxis from the Iron Kingdoms, and a GW era femBroo
>>96472359If it's not with a group of trusted friends, going to be any level beyond "butt-ugly Martian". You're in /tg/, you should know by now that insecure nerds that think being a "gooner" is the worst faux pas you can make infest this hobby and is not a zoomer-only phenomena.Either go all-in with your furry fetish and don't give a shit or only pick Male Human Fighter.Semi-Related: I'm reminded of the time Legends of Runeterra/the League card game introduced a femme fatalle minotaur and the fandom threw a shitfit over a skinny, sexy cowgirl over "UNGH MUSCLE MOMMY!!", and this lasted until the next set where there was exactly that.
>>96472183>badNo, in that it looks like it actually works for shit via just being a bolt-on for PF2E, adding a lot of stuff I've seen people want (new ranged weapons and casters that aren't utter dogshit, magitech)>dumbYes because it's kind of undercooked (Solarian and Emvoy look kind of ass) and between default fluff and how it tweaks system expectations just enough, seems to make the average pf2e fan shit bricks, despite the compatibility. The idea of a toolbox used and adjusted as you see fit instead of everything being purely RAW is foreign to some fuckers
After skimming frankly I wanted more in-depth and explicit starship combat and maint I want to play FTL with my friends during combat encounters not just restrict players to TOTM combat on a big pretty galaxy map. It won't be hard to adapt this system but I would've hoped for a few more pages and statblocks. I'm sure we'll get more later, check again in 2 years if you're lazy.
>>96472952>The idea of a toolbox used and adjusted as you see fit instead of everything being purely RAW is foreign to some fuckersIf I'm paying a premium for this toolbox and have to fix up every part of it then why wouldn't I think it's shit?Why wouldn't I just play something that works?
>>96472980>FTL with my friendsIt's frankly astounding how no one has ripped off Battlestations for an RPG yet. Battlestations itself sits in that weird space between boardgame and rpg typically filled by dungeon crawlers and extremely involved Necromunda campaigns.
>>96472982Because that shit is 98% of the way functional and all you have to do is pick one of two gear upgrade methods, adjust some traits for compatibility with your chosen upgrade system, and change the fluff to match the kind of campaign you want, not reinvent everything from scratch. Shit isn't rocket science homie.
>>96473047no reason why we can't have a big book of ship stats and flip-tiles to construct our abomination on the table to combat other microdungeons as it were. I need someone younger than 40 at Paizo who has played a video game at least once to break through on the rules staff, and while I know 256 pages is the new standard I could do with 14 less on "how to adapt pf2e to sf2e and back" in the GM core.
>>96473113I think Paizo is pathologically incapable of giving players what they want. It's why Armory was full of shitty niche and gimmick weapons instead of filling in the holes of Core's weapon/armor table. Its why the City and Alien Planet flip tiles look like dungeon corridors rather than something you could build into a real environment. Its why there's no starship flip tiles.
>>96473113Much like the Bastion mechanic in nu-D&D, that kind of longterm, player-structure is very hard to get right if you don't bake it in to the core of the game. It either unbalances the economy, combat, or play experience. Furthermore, it goes against the d20 fantasy idea of (You) mattering. Even if you do the FTL deal and have dedicated battlestations (which may not be available if you don't have your ship built to account for everyone's skills) for each player, they aren't as expressive, customizable, or important to the average character's story or build. Roles and stations have to be flexible enough that anyone can fulfill them but also impactful enough that you don't feel it is a waste of credits. You would be SOL if your pilot is unavailable for the week, for example. So they CAN'T be extensions of such... Think of how unengaged the Kingdom Manager parts of Kingmaker can get. It isn't (You) growing, even as a better ruler given the separate skills it uses over their own stuff. It is the kingdom and that is really hard to conceptualize for the average player (on top of its own shitty rules).It is a major reason why I can wait on Tactical Starship rules. Not only it turns the game into a miniature wargame (and more likely less fun than a real one), it is so hard to make it feel like a natural extension of characters in either 1e or 2e's rulesets. And that applies to the flip-mat idea too.
>>96471239>>96471266The biggest issue I have with that twist is that it's very difficult to justify someone who's replaced their character halfway through the campaign or maybe come in late to be lumped in with the rest of the party, stuff like that generally assumes that the same exact party comp that was in Book 1 is the same as Book 6 but I myself play with players who flat out refused to let any character get resurrected unless it's like a mid-combat quick revive or if there's just absolutely no other way to justify the party being able to bring someone new in.
>>96474548Yeah it'll get better - this just feels like an expansion of how Chases already work. If anything I'll just be running complex dungeons with hazards for extended breaches onto a battlemap of a starship of some sort for when I want the on-the-ground to matter more. As it stands only Piloting and a few other skills matter for the majority of the defined starship roles and actions. It's fine as is but that's all, mostly just a new way to read a stat block and not really a new system.
>>96474600Yeah, they already said that the rules in the GM Core is simply for Narrative Combat purposes. More if you want a rules-lite combat to fit 1-on-1 engagements. Full rules will come next year with the Tech Core.
>>96471749damn good reason I'm very interested to see if them doing quarterly single big books instead of split 3 book multi-part APs is going to help anything or not
>>96475435It can't be worse, right?
>>96475482Hopefully they'll at least be narratively consistent and have things structured more organically rather than trying to force X level by the end of the book.Loot will probably still suck for the Starfinder books though.
>>96475482[laughs in monkey's paw]