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Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

>Official Thread's Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Labyrinthus Random NPC Generator: https://srr5cb2m.play.borogove.io
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ
Lewd Attack, Frameworks for Maptool: https://mega.nz/folder/4ixRTS7K#nSxJQ4BuNcaZYA4slPVPcw
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Rapture World: https://mega.nz/file/PPQxVYIa#EHENwjI-gTxCvJjVTzVEeTj7Y-yl_6Ubra4RM2oZ3ck

>Other Material and Systems (IE: D&D, Pathfinder, Ventangle etc)
https://rentry.org/lewdgeneral
>>
Imagine playing this SEXUAL activity alone.

lol. That's it, not even an lmao
>>
>>96469366
Are you gonna cry now?
>>
>>96469822
m-muh-MAYBE
*shits and cums
>>
How's you game sessions going, Anon
>>
>>96470341
Starting up an LA with those variant Rangers somebody gave us a while ago. Going for my usual Virgin/Prude downward spiral routine. Rolled for the fetish for the first time, got gang bang, so that's going to be interesting.
>>
>>96470341
NEXT TIME!!
on BOOTYQUEST
our hero is having entrancing mysterious dreams.
what or who are the cause?
what mischief /mayhem can two cat babes get up to when bored ??
is this game going to have laser gun fights or not and will the violence stay pg while the sex remains overly graphic?
find out some or all of the answers ooon the next episode!!
>>
>>96470341
Started up a new SWRPG game that is starting off strong. The more I see of it, the more I'm convinced that it's actually a great system for ERPing, I just need to see about hacking some lewd mechanics in.
>>
>>96470341
i unfortunately have lost all time to solo-RPG
howeverthoughbeit i have been planning on a LOSE+Scarlet Heroes game, to practice ADND mechanics and procedural generation

it all went to shit when i just couldn't bring myself to figure out how to make a premise that made my dick hard
>>
>>96470776
Have you considered trying different systems other than Retro-D&D?
>>
>>96470813
did a round in LA and my dick exploded but i didnt go back
Labyrinthus seemed promising but it just "feels" like hassle even if it isnt

what would you recommend that isnt one of the two poster boys of the general

i just need to fix the endless hours into Karryn and Degrees of L
>>
>>96470837
Then I guess the problem is within you not the systems.
Why Lose+Scarlet Heroes didn't Work?
Why LA wasn't enough?
Why Labyrinthus feels like an hassle eve if it isnt?
I mean I understand LA is rather boring but the other two should have enough varierty
>>
>>96470872
myeah, you do be are right
i guess im just too much of a lazy fuck and my alone time is non-existent at this point

im asking just to get more material to read since ive eaten through most rulebooks that cover lewd
im sniffing around for any funky tables since i am a lazy fuck and dont really make my own

i did write that fun oracle a few threads back which solved some of my problems, but having a nice way to bookkeep NPC and encountering them would be cool
>>
how do you guys resist not jerking off and losing motivation to write or run the numbers immediately?
>>
>>96296363
That sounds quite interesting, do you have any idea on how corruption will work? I believe that is a core aspect of NTR/NTS, seeing your partner become more willing and lewd. At the moment I'm playing a game of Liminal Horror and contextualizing the stress/fallout mechanic as a corruption meter for the female character.

>>96302351
>in one case, you can take the route of having the wife stack relevant creature modifiers to then take onto the husband as a reward for saving her
That's a very interesting idea, I'm doing something similar in my game where the consequences of getting too lewd bring pros and cons. At the moment her womb is being parasitized and the coonsequences are yet to be determined.

>>96323607
That's actually something I've been looking for for quite a while, a system that would allow me to play some kind of NTR slice of life game where NPCs have some level of autonomy to surprise me. Love the idea of exploring and finding out about bits and pieces of what's happening. I've been thinking about playing something like this using so1um, but I'm not sure how I would work around some stuff yet.
For the game I'm playing right now there are some surprise factors I'm looking forward to but I think it's possible for them to happen without tinkering with the system I"m playing with.

>>96471037
Denying myself a bit is a turn on, but the main reason I rather play than jerk off is that if I start jerking off I won't know more of what's going to happen. If the game is being interesting enough I'll want to stay on that edge, that thrill.
>>
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>>96457279
I see tentacles, I activate my neurons.
>>
>>96471127
Slightly off-topic but have you explored CYOAs? They have some good tentacle stuff.
>>
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>>96471131
I'm aware they exist, but not exactly fan of the format.
>>
>>96470341
They're fucking pirates, hypnotizing giant mermaids, and getting kidnapped by island-dwelling amazons. It's gonna be pretty cool, actually.
>>
>>96470341
Stress-testing the ancestry rules for Lewd Attack in the newer regions. Saurian Jungle feels like it’s missing content, but journey’s been fun so far.
>>
>>96467709
The likelihood of two d12s matching is actually exactly the same as a d12 matching a d4. You're essentially saying that only the larger die matters.
>>
>>96472482
>>96467709
What if, instead, you rolled the two dice per the races, and impregnation occurred if either die was a 1?
(Or if either was a 2 or less, depending on the odds you're looking for. Or if both were 2/3/4 or less, if you want the feeling of the dice cooperating.)
>>
>>96470921
>im asking just to get more material to read
I think the problem is this. You tend to overthink too much. Try to sit down and just start rolling/playing and see where things go and relax.
Maybe things are a bit slow at first but then they can unexpectedly take an interesting turn later on.
I use Labyrinthus because it has many tables and oracles and usually if I'm at a dead end, or don't know how to progress I just use a table for something and roll with it, but I never stress over a specific topic. If something takes too long to decide, I just move on. Things going a bit slow? Random Quest from a NPC. Exploration is going nowhere? I use the tarots to create a new situation which the character is involved with.
>>
>>96470921
>>96474025
Something like this. Don't hold so rigidly to the table, build the encounter. Start building recurring characters, so that you aren't just meeting "some guy" on the road, it's "that guy who came into town a few nights ago and bought drinks for everyone at the tavern". If a bandit gets away, keep him in mind, maybe you'll meet again.
Basically, start roleplaying and bottom-up worldbuilding, it brings the game to life in ways strict adherence to a dice table just can't.
>>
>>96474235
>Basically, start roleplaying and bottom-up worldbuilding
Exactly. Which is basicaly what Trevor does in S1 of Me, Myself & Die and that's why it's the only suggested season in the OP.
S1 is the best because he just makes shit up on the fly and doesn't know what will happen, meanwhile later seasons are more "scripted" in the sense that he has a sort of storyline in mind, but that loses the charm S1 had
>>
>almost no western ecchi pics of hot women in fantasy or sci fi garb
what a shit general
>>
>>96474671
>western ecchi pics
western art can't be "ecchi", try risque, skimpy, or suggestive
>>
>>96470719
The Gor game is d6 but to be honest I only got it for the Manning illustrations so I can’t give you a qualified opinion.
>>
>>96474671
>Western
>Ecchi
Found the retard
>>
Returning to my LA desert homebrew, wanted to share the gist of my idea before I took a break from the boards.

>The Badlands
Overrun with orcs, bandits, and lizardmen clashing with one another for dominance over the region. Towns and villages would be scarce, depraved dens of criminals and thieves where higher fame may paint a target on your back for bounty hunters or vengeful warlords. Would essentially be a hard mode variant of the Inner Kingdom, and an excuse to make a bunch of tables and events using enemies from other homebrews (harpies from ACHE, kobolds from Lewdyria, etc.)

Ended up leaning away from the arabian nights aesthetic due to a lack of focus. I remember there were a lot of complaints that the combat was too easy or something so I wanted to use this to try and make encounters that were hard and punishing (but not Frost Marshes bullshit). The reward would be homebrew spells and treasures that play off of fetishes that aren't in the game.

Problem is, I don't have a lot of material that could properly fill such a region without simply copying other documents. Any and all ideas would be appreciated, however big, small, or contrary.
>>
>>96475420
what are the cities like?

I imagine they're super rare, but at the same time vastly more luxurious than regular cities
though if you want to go that arabian nights aesthetic can always have enslavement being a threat around the corner
>>
>>96470719
the D6 game?
>>
>>96470341
Starting a new Exalted 2e campaign, Dynasts. The Water aspect is House Cynis and has an MA specialty for fighting while naked.
>>
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>>96475420
>Creatures
armored desert Anteater/Pangolin
dune Wolf-Coyote
Hyena-Jackals with Insidious Charm
Gila lizard
Terror Bird
smart Ghuls
Sand Manta-Ray
>Mechanics
Sandstorms that make Ranged combat more difficult
Sandy areas that make Melee combat and Dodging more difficult
Oasis & Moonlight splendor at night make seduction easier & harder to resist
>Themes
brown Egyptian cat-girls?
personally i think you should lean back to Arabian Nights, just going "badlands" runs the risk of being Fracture Marshes 2.0, also the >>96475730 enslavement threat idea is great, go gonzo high-magic with djinn/irfrit / wicked viziers / fat sultans / mad wizards / etc
>>
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>>96475420
>>96477549
Arabian Outlaws sounds like it has potential. But then again, I had fun with Thunder Junction, so take my sense of taste with a grain of salt.

Where I'm thinking is that you'd have to flesh out Chaos being in the towns, unlike how the Inner Kingdoms have it almost exclusively out on the exploration tables. Maybe a d10 variable for level of seediness at the same tame that you generate town features like the smithy or book store. The lower it is, the more the local Sultan keeps the peace and the more akin it is to an Inner Kingdoms town, while higher seediness becomes increasingly reliant on your social skills to avoid fights and your sword arm to end them. But if you're tough enough to survive in that environment, you can essentially swap your Fame and Vigilance scores and go full bandit yourself, raiding camelback merchants and shaking down other towns.

Then you get to the cities, and it's the same story writ large, with the Sultans as glorified mob bosses ruling gilded hives of debauchery, constantly raiding each other for gold and slaves, a hundred Vegas city-states spread out across the dunes.
>>
>>96477549
lean into the etherial and mystical
we havent had any expansion on the gods of LA
>>
>>96470341
After a long hiatus I finally started playing again, continuing in the dungeon with my human thief, the female orc who he had sworn to non-violence against him after beating her twice, and the rogue's goblin interpreter. After the rogue saved the orc from getting injured at the cost of taking a wound himself, she made sure that he was healed before heading off alone, only to almost immediately fall into a pit trap. The rogue doesn't have any rope, which I still am blown the away by, but there wasn't enough time to try and get her out another way as the commotion of the pit trap being triggered attracted attention from the band of kobolds that they were in the process of exterminating. After dispatching the kobolds, the rogue jumped into the pit and helped her out, but proceeding deeper into the dungeon they've got into a poorly chosen fight that resulted in the thief being badly injured and the orc almost dying if not for the intervention of their interpreter. The party of three is returning to a place where they can rest safely but I checked and discovered that the rest of the kobolds are fleeing, taking with them the treasure that the orc is looking for specifically. Since the rogue's objective was to get rid of the kobolds for the goblin tribe his interpreter comes from, I'm gonna have to figure out what the next steps of the adventure; going with the orc to find her treasure? Or some other adventure.

>>96471037
I came to the realization (hah) that I'm able to write and enjoy myself a lot more if I'm a little pent up; since I enjoy the gaming itself, busting means I'm depriving myself of motivation, and therefore game time.
>>
>>96477549
>>96477784
>>96477793
>>96475730
I like these ideas, especially the high-magic angle. What if towns/cities were highly advanced in magic (perhaps run by mad wizards), more so than the other regions, but it also included dark magic so there’s always a risk of some asshole hypnotizing your heroine into the slave markets. Maybe the desert is also crawling with demons because of the concentrated chaos going around.
>>
Started a game recently, and it's made me pretty aware that I don't understand how women perceive what is attractive. My character is a fat, hairy, frumpy wizard, and recently when acquiring new cohorts, one of them is interested in him. She is a tall, muscular barbarian woman.
How should I go about determining the angle of her attraction or the dynamics of their interactions/relationship? (i.e. Why would a beautiful, big titty amazonian woman ever want to fuck a little Danny Devito guy?)
>>
>>96479041
you don't want realism there
>>
>>96479002
Should mention no one get their hopes up, I’ve already lost motivation to build for the game when I could be playing it instead. I’ll keep track of these ideas and work on it piece by piece when the mood strikes me.
>>
>>96479057
Well, that's the thing that's fucking me up. My first thought is that a woman like that wouldn't be attracted to a little weasely dude like that, but then you can find so many real world. For every "LOOKSMAXXED" Squar-jawed Chad fucking a 10/10, there's also a greasy little dude doing the same.
>>
>>96475420
Creatures:
Lamia
Sphynx
Giant Antlions
Assassins in sheer fabric
Djinn
Cactus People
Idk camels?

Locations/Events:
Oasis truce with non hostile creatures
Lost in the desert
Pyramids
Caravans
Heatwave

I'd probably say a Water mechanic as well to discourage long expeditions without planning ahead
>>
>>96470341
I'm building a game. The metaphysics are going well. I can now justify all elements of my creation.
>>
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>>96477812 (Me)
I am also the guy who made the overly complicated intimate encounters subsystem, and having to re-learn my own system, untouched for months, is giving me some food for thought. I'm not making it more simple though; the last time I was working on it I was fiddling with a foreplay stage, and I tried implementing it while playing this time. I have come to the realization that the character I'm using is built for goblin women. Not necessarily because he's attracted to them, but every time he gets engaged with one of them they milk him like he's a fucking cow. Even the cute, shy one that brought him beer after he offered his services as a mercenary to her tribe has just completely obliterated him in bed. He's fine with Elves! He rolls quite well against them! But goblins, goblins...
>>
>>96475420
>harpies from ACHE
Yooo, I made that ages ago. Does me good when I see anyone actually use anything from it. Do feel free to make modifications as you see fit, if you borrow any of my monster entries. They're meant to be more like suggestions than strict examples.

I stand by what I said at the time, which was "Lewd Attack needs more variety." I look forward to seeing what you end up with for your desert/badlands thing.
>>
>>96483092
>overly complicated intimate encounters subsystem
Do you have an example of that?
>>
>>96483796
Sure, here's the last version I uploaded. I've made some changes to the WIP version I used today, but nothing so substantial as to warrant uploading or properly formatting the thing.

As a quick overview, it uses dice rolls to randomize NPC actions and pits them against player predetermined actions.
htt ps://files.catbox.moe/t4xw15.pdf
>>
>>96469292
How do you approach rape, specifically if there is let's say, a hot attractive female NPC you feel like your character would assault? What method of rape and assault would you do to a female character/NPC?

And would it be solo or you wouldn't mind a gangrape with your party members?
>>
>>96470776
What's LOSE?
>>
>>96484777
Also get fucked. We're all degenerates here. And I will let you in a secret you faggot, we'd all be cheering for the wee little lass and her sister to be fucked and spitroasted if the guys were not brown and were white.

Ain't no women and feminists posting here and no such thing as women's rights in this website. Go back to Twitter or Tumblr or whatever the fuck.

What, you're gonna call the police now on edgy internet posts!?
>>
>>96479002
Go with Djinn, lean into Chaotic over Evil. Think bored gods. Maybe they'll have a drinking game with you, maybe they'll rape you, maybe they'll give you wishes then sit back and laugh as you still can't find happiness. Think bored sociopaths doing whatever seems fun instead of Always Malevolent All the Time.
>>
>>96484927
could go spectrum with the Djinn
all of them are chaotic, but you got your shits 'n giggles types, your malicious bastard types and your "wants to be helpful but has no frame of reference for being human" type
and you never quite know what kind you're dealing with
(can be easily accomplished through a random table that only rolls the type of Djinn after you've already started interacting with it)
>>
>>96484947
Yeah, "powerful and unpredictable" is the vibe I'm feeling, while Demon connotates "powerful and hostile".
>>
>>96484955
you could have hostile Djinn too just not all of them are hostile or even most of them, and sometimes hostile just means that you summoned them away from an orgy they were very much enjoying and now they're either pissed or in such a hurry to get back they half-ass your wishes
>>
alright. using your rules above...
NC interaction.

Elf man pools
DC 13
EN = 21
WP = 20
state dominant

NPC personality + race
DC 10
Halfling village girl.
EN = 12
WP = 14
regain d6 EN and WP at end of round 1.
+2 to brute pin / struggle vs. halfling. (small)
MEEK personality.

NPC
endure, plead, endure.
PC
Foreplay, brute pin, mating press.


Actions.

Foreplay v endure : standard.
PC: 15 > dc10.
NPC: -8 WP.

+4 wp. NPC @ 10 WP
-1 wp PC. Pc @ 19 WP

brute pin v plead : mutual
PC: -6 WP. 16+2 > dc10.
NPC: -2 check 17-2 = 15 > dc13. -5 EN.

PC @ 12 WP.
NPC @ 10 WP, 7 EN.

mating press v Stunned : standard
PC 13 > dc 10.
NPC -2 checks. -6 wp, -6 en.

PC @ 11 WP.
NPC @ 4 WP, 1 EN

PC actions foreplay, brute pin, mating press
NPC ‘mating pressed’ endure, plead, endure

foreplay v endure : standard
PC 22 > 10
npc -7 wp.
Pc @ 10 wp,
npc @ -3 wp (satisfied) [continuing]

brute pin v mindless(congress) : versus
pc 18 v npc 7
npc stunned. -8 EN
pc @ 9wp
npc @ -3 wp, -7 EN

mating press v mindless (foreplay) stunned : standard
pc 12 > dc 10.
npc - 6 en, -6 wp.
npc @ -9wp, -13 en
pc @ 8 wp.
>>
so.. our elf fighter man who found himself accidentally leading a tribe of greenskins etc... his tribe has attacked and taken over his hometown of the halfling village...

he takes a likely lass and starts struggle snuggling her. a bit of foreplay teasing and some pinning her down for mating press her, she's enduring and pleading, failing utterly. she comes her brains out and is reduced to eager lust? and then unconsciousness before he can finish balls deep. which of course he will still do. but he did NOT mindbreak the girl.
>>
>96484777
The behavior of this thread's inhabitants can easily be explained as being tired of your bullshit. You lost three arguments before, George. Three strikes, you're out.
Anyway, I'm still working on updating the creature vore homebrew for LA. Adding two more creatures and putting some of the others in different locations. Should I add/change anything else?
>>
>>96484751
Lewd Old-School Essentials
a cute little ruleset
>>
>>96470435
I am somebody, which Banner are you playing?
>>
I made an advantage for LA for the finer lady/ntr/reluctance enjoyers

You could RP this is an NTR, but may also not, go for a "I can't believe I am doing this" type of thing.

The character is an older, more experienced, but also more attached woman, who has decided to embark on the dangerous road of adventure. Cannot take virgin. Always gain trained in Seduction, and 10 additional advances in 2 regular and 1 Sex skills of your choice, that have already been made trained in character generation. Gain +1 Body (which is not limited by starting limit) and either +1 Breast, Butt or Thigh bonus. Lose 1 Attribute point from one of the other physical attributes (STR, AGI, DEX, END, your choice, the attribute can’t go to 0), but gain 1 Attribute point in a mental attribute of your choice that can go past the starting limit. Gain +4 starting base lust (0/14/28) and one additional fetish. When having sex with intelligent humanoids (creatures capable of harassment) not the characters husband (immaterial if he figures in the campaign), lose sanity also when going above the base lust limit, as if you were being mindbroken, because of NTR. But still as long as no mindbreak occurs, this sex is able to satisfy. For example, taking 18 pleasure from sex with a stranger in a bar with a base pleasure of 14, would result in a loss of 4 sanity. (Sex-slave only applies when being actually mindbroken). Additionally, lose 1 sanity when servicing such creatures, per service. Rape fetish nullifies this, but only it’s rape. Masturbation functions as usual.
>>
>>96489062
>Experienced
>Bodacious
>Prudish

The game has advantages that does this already, minus the fluff and stat changes.

>>96484927
>>96484947
>>96484955
Will keep this in mind, thanks for the idea

>>96483455
I agree. I want to try designing enemies that act very differently from one another without overcomplicating the player's interaction with the game.
>>
>>96484638
Personally, I just use standard 5e, and fit rape in as combat where my main move is grappling if she's feisty, or a simple Athletics vs Acrobatics if she's being evasive. Those can be obviated entirely via social rolls like Intimidation to make her give up without having to actually lift a finger, or Persuasion in the form of a "negotiation" with significant "leverage" ("Look, this'll be easier for both of us if you just let me get this over with as quick as possible, and I'll throw in some decent coin for your trouble...")
>>
>>96484638
Lucky for me the system I use covers anything that might be required, so I don't need third party rules or to come up with vague rules
>>
>>96486882
now is this an actual thing someone threw together or is it just your own pet name for tweaks you made to OSE?
>>
>>96484638
I use Rape on Loss because I was brain damaged by Japanese porn games as a teenager. The major issue is having to handwave away swords only disabling people. Its not too hard for a fantasy setting but my post apoc games with guns never really get off the ground.
At least with Scifi you can do the classic bug hunt where the aliens are basically mindless breeding machines and not dudes trying to shoot you before you shoot them.
>>
>>96469366
>Imagine playing this SEXUAL activity alone
Let me expand the asshole you call third eye: that's what women do every time they read 'romance' novels.
>>
>>96491002
there is this really simple thing called not fixating on rape
i wanted sex during combat and made a lust getting in the way of skills type thing
so if a fight slows down things get steamy
>>
>>96484838
were not brown AND were white
argentinian detected
>>
>>96491330
>there is this really simple thing called not fixating on rape

>original post is "How do you approach rape"
>I begin post with "I was brain damaged by japanese porn games as a teenager" which can be read as "I like rapey porn"
>anon: Have you tried not fixating on rape?
Anon, the whole point is that I want (porny) rape. The problem is how do I ignore the fact that weapons are very lethal but still allow rape without getting into guro or necrophilia.
>>
>>96491372
Make opponents also use non-lethal weapons you dolt. Stuff like combat nets, blowpipes with paralyzing venoms, stun-batons etc
>>
>>96487924
Warden, though Gloomstrider/Ashkeeper probably would have been a better choice, since I tend to run missions more than just wandering. But, hey, I wanted the outdoorsy tomboy archer, so I'll keep it going.

If I have any sort of design feedback, it would be that you're taking a major combat ability from the class and replacing it with a bevy of situational benefits. A lot of why in hindsight I think I like Gloom/Ash better is because they do have a rather notable combat benefit in Close-Range Fighter to make up for the loss of the animal companion. So your power levels are probably a bit wack, but I don't play LA for the finely-tuned gameplay, so don't take that too harsh.
>>
>>96490996
an actual pdf, if you google links you back to a thread download link
>>
>>96491372
Besides already mentioned less-lethal weapons (non-lethal is misnomer, even rubber ball can kill when the hit lands just right), you can do limb targeting to disable opponents ability to fight back or run away (obviously, this borders on ryona) or have some sort of morale/willpower system where taking damage and seeing allies die, can force combatant to break down and surrender.
>>
>>96492211
Also good lord, the idea of assailants tear gassing the room, rushing in with with oxygen mask and ravaging girls right on the spot in the choking cloud is pretty damn terrifying.
And some people will wank to it anyway...
>>
>>96491372
Make it so knife wounds just create new pussies.
>>
>>96490993
and what system would that be?
>>
>>96492463
Labyrinthus has everything covered. Consensual Sex, Non-consensual Sex, Romance and such. it even has its own oracles, random npc generation and rules for exploration
>>
>>96492576
It doesn't cover different classes
>>
>>96491511
My idea with Wardens was that their bonuses were weaker, while being more universal (because you nearly always go through forests), but perhaps you are right (and ditto Peakstriders, to a lesser degree).

But the objective was to be able to get the ranger fantasy (light armoured fighter that is not a rogue of some sort), so it's fine if there is some loss of power.
>>
Anyone know of any good AI chat models that allow for lewd or semi-lewd role play on the internet? I need something I don't have to run on my computer...
I heard of "Silly Tavern" but I don't know how to use it.
>>
>>96493374
Just use deepseek api, and ask it to be your gamemaster
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>>96493374
>I heard of "Silly Tavern" but I don't know how to use it.
So read the manual then? It's a frontend for local and remote LLMs.
>Anyone know of any good AI chat models that allow for lewd or semi-lewd role play on the internet?
Grok, ChatGPT.
Grok explicitly allows porn, ChatGPT does it without resistance despite rules asking not to lewd it.
AIDungeon allows porn adventures.
You can go through demo chats on HuggingFace, they usually don't have daily limits like the ones above.
On HuggingFace, you might search for "dots.llm1.inst", to name a random one.
Some models might have retarded guardrails, like how some Chinese one instantly blocked any references to "prostate" and "prostitute", but furry anal non-con was just fine.
>>
Do we need to add "don't ask about AI" to the OP? AI language models don't really have the memory or capacity for long-term information retention, contextual thinking, or retaining and employing rules properly. It's not really a useful topic to explore playing RPGs, as a result.
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>>96494306
pretty sure that they do, outside of aidungeon and novel ai of course
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>>96492356
truly a man of culture
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>>96493217
Yeah, and to be fair, Ranger's always been a hard vibe to get right. Post-3.0 was entirely reliant on the Favored bonuses fitting the campaign, and that's to say nothing of the multiclass into Druid that's been there from the start. Scout/Skirmisher's just a hard class to get right, because a Fighter might as well just slap the big armor on, especially in a solo game.
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>>96475888
No, the funky dice one. My game is pbp, so I don't value mechanical complexity nearly as much as I would otherwise and the narrative nature of the dice gets to shine more.
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>>96494408
Go try it then. A lot of people who are pro-AI roleplaying even admit when pressed that they have to edit AI responses or try to redirect their behavior to get what they want. Not only will you eventually find the limits of the AI's memory, but you will stumble against its lack of human-like reasoning and hallucinations along the way.
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>>96493123
Because it's a class-less system, you silly billy
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>>96494306
It could be something like "Don't ask for AI models, because the current available either don't support smut or don't have the capacity to remain coherent in the long term"
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>>96494999
Jeez, that was poorly worded. Rangers have always had trouble, and I think it's symptomatic of "light infantry" being hard to pull off when "heavy infantry" is right there. You'd really have to start getting into the logistics of long-range travel to make the benefits shine, but even that gets undermined by travel time being just a number in a tabletop setting if you don't have a time-sensitive scenario to back it up.
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>>96494408
>pretty sure that they do
No, LLM's context, as it grows, will dilute any strict rules or exact facts.
You cannot "program" them and they have no concept of "correct" or "incorrect" output.
And even with reminders("author's notes" and such), there is still a frustratingly high chance of getting nonsensical output.
>>96495160
>have to edit LLM responses or try to redirect their behavior to get what they want
Basically, if you want a computer program to be coherent and follow strict rules, it must use classic, symbolic logic.
So, for example, a dungeon crawler, but with output passed through an LLM, where LLM is just there to rewrite the dry output into something more human-like and actual logic and memory is handled normally.
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>>96492211
>where taking damage and seeing allies die, can force combatant to break down and surrender.
Actually a good idea considering I already use morale as an OSR enjoyer. Just need to make the morale system extend to player characters.
>>96494306
I'd say more that we have a blurb on the information we do have like >>96493726 and then ban it instead of going "nah it don't work, fuck you"
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>>96490618
also persuasion as foreplay etc. to get her into it and get her off, get her to surrender to carnality.
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>>96494999
>>96493217
rangers are not 'light armoured fighter'
rangers are aragorn. explicitly. out in the wilds he wears clothes, and uses a bow. is a master tracker and sneaky git. as soon as it comes time for an actual stand up FIGHT he breaks out the fucking plate mail and greatsword and starts hacking entire hordes apart.

you brains are poisoned by dribble-the-faggot, dork-elf-retard.
the only fucking DUEL WIELDAN a fucking ranger might do is sword and board, or holding a torch in one hand and their sword in the other.
>>
in DnD 5e you want a fighter / thief multiclass. you want the outlander background and you want to blow one of your feats on medium armour master. you now suffer no stealth disadvantage in your plate mail inna woods going cheeki breeki iv damke.
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>>96497541
Ah, yes, and that's why Rangers are forbidden from wearing heavy armor, get dual-wielding bonuses, and can cast spells. Aragorn is a Fighter that travels light, because LotR gave a shit about how much of a pain in the ass hauling plate over mountaintops is, something that TTRPGs usually don't get into.
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>>96494306
yes also there's a million other threads for that
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>>96497554
>in DnD 5e
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>>96497673
Aragorn is way too magical and skilled to be a fighter by any standard though
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>>96497930
He's a fighter with good stats and inspiring speech, all of his magic is innate to himself his ass is not casting spells.
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>>96497519
I guess, but at that point we're not really talking about rape anymore, however charged the circumstances.
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>>96499498
there's absolutely no way Aragorn can do anything he does with 2+INT skill points
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>>96496434
>LLM is just there to rewrite the dry output into something more human-like and actual logic and memory is handled normally.
That's mostly how I use it, as a narrative aid. I play pretty standard solo rpg then feed the LLM the scene input, cause I don't feel like keeping a journal. With some tools to help it keep on track and avoid spewing too much slop, it works pretty well even with a small context. It sometime even makes for good surprises. It it does some dumb shit but most of what it generated was good, I just clean it.
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>>96500016
How do you figure?
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>>96492230
feels very Chinese
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>96508829
I thought you'd understand the first time I hinted, but I guess it needs to be spelled out.
People know you aren't open to arguments, therefore, the only meaningful interaction possible with you is to cause further spergouts. Knowing how much you fear all expressions of sexuality, this guarantees entertainment. No, zoomer dramafaggotry doesn't count as an argument.
Which asshole did you pull the "in real life" and "playing defense" parts from? Still contained, still normal, still harmless.
You've become a lolcow, anon. Falling for every bait before (You) and typing meaningless paragraphs with no regard to grammar. I recommend you go to a real-life psychologist and work on your issues, because your preaching will achieve nothing in these threads. But everyone knows you won't do shit to change it.
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>>96508829
Not that the shit everyone is saying is fine and good, but you're basically just asking to be fucked with by the likes of them. If you're even being genuine yourself, I would recommend you not keep telling the face-punchers that you have a punchable face. Getting to fuck with you can actually give real shitboots plausible deniability too, because they can pretend they were only taking up that position """ironically""" in the context provided.
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>>96484795
>for the pathetic paedo faggot muslim shitcunt to cry victim, pull out the taxpayer paid for smart phone and film, crying victimhood.
At this point these muzzie rat fucks 100% know how to manipulate white guilt because they know it works. Hell, it worked here. I see that shit happen here all the time with migrant antagonizing people only to pull out their fun and start recording.
>>
If the game is about running a battle harem, but the harem girls can get defeat raped, is that NTR?
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>>96510678
Not if the game is a battle harem but the girls battle in a tournament or arena against other harem girls and the winners can fuck the others for the amusement of the public. other than that is a grey area
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Considering using the Marvel Multiverse RPG to run a Taimanin game...
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>>96514120
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>>96491002
> The major issue is having to handwave away swords only disabling people. Its not too hard for a fantasy setting but my post apoc games with guns never really get off the ground.
Don't use post apoc games for sci-fi then. Phasers to stun. Disruptors to stimulate. Deploy the Puppet Ray (that's a real Star Trek weapon, look it up).
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>>96496984
>Just need to make the morale system extend to player characters.
Look up the Mythras combat system. It has a built-in way to compel an opponent to surrender as part of its normal combat rules, at which point they are at your mercy. Or lack thereof.
>>
For D&D players equally into optimization and lewdness (using 2024 rules with some 2014 content when applicable):
>play Plasmoid Warlock with Master of Myriad Forms at level 5
>race/species allows to change between slime blob and torso with head, up to 2 legs and up to 2 arms as well as appropriate hands and feet if wanted (also squeeze through 1 inch openings when naked)
>spell allows physical appearance changes within general shape (hair, skin, facial features, voice etc.)
>combo allows somewhat enhanced but definitely not OP version of Alter Self via tangential synergy with plasmoid's Shape Self
>option to emulate characters who lost limbs (possibly use a prosthetic limb to have a spare limb 'slot'), prehensile tail or Loxodon trunk via pseudopod
However:
>pseudopod contains no sensory organs (certainly to prevent using it to peek around corners or anything game breaking, which is understandable)
Arriving at the lewd part, all of that means that in order to fuck hot NPCs he would need to possibly use on of his two arms or 2 legs in a reduced size to emulate some phallus as it would be able to have nerve clusters. Thus, that kind of missing arm or leg could theoretically be replaced by a shorter crude arm-like pseudopod or by prosthetics, if at all.
Now here's the question: how could such a character happen to be interested in 'normal' humanoid sexuality in the first place, considering their species/race probably reproduces in a more 'ooze' or fungal way (as in simply exchanging spore-filled fluids, for example). I thought perhaps he could have lived a few years among humanoid folk (maybe until his 5th level that allowed for the Master of Myriad Forms invocation) and became gradually invested in experiencing life as one of them. Perhaps by careful mimicking of live examples he learns how to replicate the usual stuff from the invocation (hair, facial features, skin, voice, genitals) and also the approximate allocation of nerve ganglia for dick. Any ideas?
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>>96509056
ehhhh
while lolcow anon is clearly trolling some of the other anons baiting in here did get really really creepy. anyone honestly concerned with shit getting normalized... well i dont blame them.
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>>96517022
>In 5e you need a fucking list of convoluted things to proper lewd (at level 5)
>In any other lewd system you can just lewd after character creation
>B-but m-muh optimization
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>>96519241
People like the idea of gamifying things, especially when they like games. Can hardly blame them for that, even if it turns out that you can overly complicate things in the process.
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>>96519241
You definitely can be lewd at level 1 in 5e. That build is quite specific in its goals, that's all.
>>96519249
This. Working or optimizing within constraints can make for fun thought experiments and allows for a kind of solution-guided creativity to flow.
Not that just lewding and being creative without limits can't be fun, of course.
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>>96519241
>>96519433
Just to mention two basic examples of pretty simple lewd play (for those interested and/or not that familiar with the system):
>level 1 orc barbarian fucks hotties between and during adventures (favor can be earned in many ways despite the low Charisma)
>level 1 human sorcerer fucks hotties very often due to his decent Charisma skills
>level 1 goblin rogue fucks sex workers whenever he has coins to spare
Possibilities are almost endless. If the character is a woman you can guess how easy it would be for her to get laid too.
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>>96491372
Nanite field that heals you so long as someone wants to have sex with you.
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been reading red sonja cause of these threads.
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Bump.
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>>96517022
After a bit of research and thought I came to the conclusion that, while within RAW that prosthetic shenanigan is probably not RAI, as it would allow for ‘replacing’ (as in the magic item description) up to two retracted arms in their stumps with these arms being able to grow from other parts of the body, and having de facto 4 arms (without being a Thri-Kreen) is definitely cheese.
If I was the DM I might allow the Plasmoid’s use of prosthetics only if they didn’t abuse it and focused more on flavor, but I’m not sure yet
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>>96527599
Or you could just say that plasmids can grow a dick.
Especially if you're DM.
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>>96522374
Red Sonja? That art style looks more like Moon Over June.
>>
I did some experimentation with the "Alma Mater" system, because it seems to be geared towards social situations in roleplay, and I'm pretty pleased with how the game is turning out. I usually do "GM Emulation", but this time I'm doing "Player Emulation" (Basically, I'm pretending to be the lord of a manor, and the "Players" are the maids of the house. Kind of like the MAIDS RPG.)

So far it's been interesting:
>Playing as a lord without any staff. It really would suck to live in a giant-ass mansion but have to do everything yourself. So I better hire someone
>In town, generating a bunch of possible applicants
>HOLY SHIT "Elana the Baker's Daughter" comes up. She's plump, 18, needs a job, and got a drumptruck ass
>Offer her a job
>First day she fails to show any willpower, and I get her to take off her clothes as "Part of the interview process"
>She's stalwart throughout the rest, so she puts her clothes back on
>I offer her three times the average pay for servants in the area, and tell her to come back if she thinks she wants the job
>Player emulator suggests she eventually gives in and comes back. Money's too good
>First day she's working, but nervous that I'm not going to be happy with her because she won't put out
>She comes in my office to talk about it
>Tell her, "Well... There's a way to solve that."
>Throw her on my desk and take her to pound town
>Completely fails any resistance to my attentions and she messes up my desk in the process

Been interesting so far. The system's not perfect, but it's pretty good at determining a "winner" out of a bunch of characters.
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>>96528746
Wow this sounds pretty boring but hey, to each their own
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>>96528243
Fair enough.
Although I pointed how I’d do as a DM the whole thought experiment was aimed at being a regular PC, though.
Your point seems 100% reasonable and not at all game breaking, so most DMs would probably aprove that. That is, considering a very open minded team of players lol
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Bump
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>>96372274
>>96391761
For the anon I was talking gun combat and sci-fi with last thread, I found something that might be of interest. I was browsing Notepad Anon's collection of games looking for ideas, and I came across a system he's used a couple times of a 3x7 grid. The horizontal bar measures literal distance, while the vertical is for tracking positions of advantage. One of his mech games uses it for literal altitude, but his Blue Archive adaptation uses it for "out of cover", "in cover" or "in an ideal fighting position". Might be an idea worth mining.
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>>96532503
Nta, but that seems very interesting.
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>>96528276
>Moon Over June
now that's some horror I haven't thought about for quite some time
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What did I miss in the earlier quarter of the thread??? George posted again?

>>96509056
Oh hey psychologist anon, is that you again? You know what I think its good you posted again which I assume you also post your coom gaming in here because I think I got something to offer to you again. Hear me out, I think I have found the originating or triggering post that might have caused George to spiraling into his anti-coomer crusade; BEHOLD:

>https://desuarchive.org/tg/thread/93451170/#93451170

That is the thread I believe George might have stumbled upon some time ago, and I also went into it aswell to see how horny gamers handled rape in their games. And lo and behold, I think these are George's posts:

>https://desuarchive.org/tg/thread/93451170/#93458029
>https://desuarchive.org/tg/thread/93451170/#93458105
>https://desuarchive.org/tg/thread/93451170/#93458301
>https://desuarchive.org/tg/thread/93451170/#93458330
>https://desuarchive.org/tg/thread/93451170/#93462139

These are meant for you, psychologist anon. I believe that thread was the triggering moment for George.

Now hear me out again thread! I'm just simply providing our resident psychologist some context and info. And maybe giving some of you a trip down memory lane, for I assume some of you guys did visit that thread a year ago.
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Okay, this is my current setup for playing solo lewd games
Analogue Aspects:
>Playing Scarlet Heroes, using OSE for anything that isn't covered in Scarlet Heroes
>Using Randy Encounters and Lewd 4AD books to determine character attraction, sexual goals, and ultimate results of scenes
>Using Mythic GME for my oracle, using the Chaos Rating system
>Drawing a hex map to keep track of my Game's world as I go
>Dice, paper, pencil, and calculator

Digital
>Obsidian to organize all of my game notes
>AI Dungeon to simulate NPC interaction in town, and sex scenes (Which are informed by results from analogue play above.)
>Chat GPT Model 3 to summarize combat logs
>Image generation with FantasyClassic LoRa to generate character art when I can't find suitable art online (Google and Pintrest have made this harder, recently.)
>ElevenLabs to generate audio for lines spoken during RP.

So basically, I play the actual game out of town and in dungeons, but towns and cities represent places where I can sort of freeform RP, (But keep it informed by my actual numbers and scores in-game.

Anyone have any suggestions on how I can improve this?
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>>96540336
>Dice paper pencil
Nice
>AI assists
Jesus fuck man
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>>96528276
Think this was the Gail Simone's run.
She's that cat lady who tried to make Sonja talk/act like a modern day girlboss because "girl power"
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>>96540038
Holy shit, this is him. Virtue signaling, preaching, accusations, it's all there. And he has been ignoring the exact same arguments as mine for more than a year, too. I applaud your efforts, anon.
Also,
>triggering moment
More like the first time his trigger was observed. The precipitant - initial incident that starts it all in CBT - could've been his female friend getting assaulted, as he recounted. A trigger is something that reminds of it.
Vulnerability factors? Could've been raised in a strict, maybe religious family. Shouldn't rule out 'tism.
Modifiers? Frankly, no idea. Other anons being allowed to think outside an accepted norm? I need to lurk moar.
I'm leaning towards OCD.
>convinced fantasies lead directly to actions, and must be controlled
>obligated to type out paragraphs to steer anons towards light, thinks it helps
It's a suspicion, not a concrete diagnosis. It could be something else entirely. Could be borderline, but very little evidence on that front.
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>>96540753
i liked the earlier runs of the 2005 comics. kinda disappointed with what i've seen from the future runs, sonja looks less hotter and the poses less interesting.
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>>96519241
I keep posting about how I manage lewd at level 1 in 5e by using grappling and social rolls.
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>>96528746
That's a sexy after-action report. I wish I had maid-fucking money.
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>>96541071
>And he has been ignoring the exact same arguments as mine for more than a year,
Wait, were you also around previous similar threads and that rape thread a year ago??? Man, how long have you witnessed such shit? I just theorized George might've been some casual browser and lurker, saw that rape-in-your-games thread. And then it triggered him and activated old memories of his.

But to keep things thread relevant and not be accused of off-topic. What have you posted in these threads so far, specifically what lewd RPG things have you played or working on to implement in your games?
>>
Yo diplomacyanon, answer yo Pastebin ya dummy, its prometheusanon.

Also thanks to the Anons that answered me on the technological shock/evolution question I head with the Rape Tentacles Getting Bodied By Helicopter Gunships Greentext, appreciate
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>>96544758
>Also thanks to the Anons that answered me on the technological shock/evolution question I head with the Rape Tentacles Getting Bodied By Helicopter Gunships Greentext, appreciate

I missed this one, what the fuck are you talking about.
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>>96544758
Is this a new Schizo meta?
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>>96544729
I've made a few homebrews for LA, specifically the slime and tentacle expansions, and also the vorefag doc. I might try my hand at an Undead expansion, but I'm too busy IRL. Got a character for testing it on low start, though.
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Since we're talking LA homebrews, I might as well wrap this up and post it. This is the thing I did late last year for turning NPCs with "obvious intend"* into an opposed check instead of full player control. This one is mostly just a clean-up and taking advantage of the fact that LA anon started explicitly applying the Submissive fetish instead of having to shrug and say "use your best judgement".
>https://files.catbox.moe/s6g5ir.pdf
I think we're pretty much feature-complete at this point, so unless I get enough feedback to warrant a balance patch, that will officially mark the completion of my first lewd project.

*(Seriously, when is he going to fix that fucking typo?)
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>>96546235
Typo (hopefully) fixed, pdf added. Thanks for your contribution.
Yes, I exist. Love that artist.
>>
>>96546235
>>96546308
Unless you actually didn't want it to be added right away… I can, of course, update the version any time.
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>>96469292
Tayruhs shit has been pulled from everywhere, does anyone know where it went to?
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>>96546308
>>96546504
Nah, I put it out there to get it out there. I've just got some things still mulling in the back of my head, like if I need to take normies down a die (I tend to run high-willpower girls), or if there's edge cases that need specifying like Oaths of Purity.
>Love that artist
It's an interesting vibe, somewhere between GBA-era Fire Emblem and Final Fantasy Tactics concept art.
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DND Tieflings do nothing for me, but the pathfinder ones set me off.
I wanna press them up against a wall squashing their tits against it. Bracing myself with their horns while pounding and pressing them harder into the wall. Wouldn't be mad if they shoved their succubus tail in my ass and tickled my prostate when doing that.
I bed the nut will be second only to nutting in a succubus' pussy.
>>
Man, I've been having a hard time sticking with a single concept. I come up with one idea, then let it languish for a while to move onto a completely different one. Any anons have any idea how to combat that?

Since some people might be curious I've got:
>Group of nuns go to a village being terrorized by a vampire trying to breed the perfect bloodsucker
>Ninja girl gets hired by the government to infiltrate an all boy's school to stop a dude's fucked up genetic experiments (sexy)
>Generic JRPG party get blessed by a fertility goddess and need to spread the good word (and their legs) to kill The Devil
>Group of cybernetically enhanced zombie girls fight zombies and monsters (sexy)
>An alchemist and her sister investigate the wizards tower (inverted) of degenerate degeneracy to steal his secrets before the world governments can
>>
>>96551419
Sit down, turn off your phone and start actually playing
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>>96550878
That is understandable. Tieflings from Dnd are also hot for me, though.
>skin can be of otherworldly tones but also of normal human tones as well
>horns atop a pretty face and a tail that has a high chance of having been use to penetrate herself
>modest possibility of wings
The whole succubus aspect in a safer package. Might even be marriage material for the character.
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>>96552665
this is good advice
i should print out my rules so i dont get distracted


>>96551419
3rd one is best i think
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>>96551419
last one
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>>96540336
>AI Dungeon
Use SillyTavern or something, AID sucks.
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>>96553971
LMAO I was literally talking about this and this released today.
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>>96555481
I'm probably gonna go with the last one after chewing on things, since it's set in my setting and I get to tinker with international politics and tickle my autism with the TOE of a few of the world's militaries and SOF groups.
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>>96557724
Nice, kek.
So that is a recent manga?
>>
This is a bit out there, but I've got a partner who wants to run Stars Without Numbers for narrative play with sex as an intended common occurrence, and rare combat encounters. To me, that seems a bit cumbersome, since as I understand it, SWN is just space D&D. Are there other Sci-fi TTRPG systems that are more focused on narrative situations? I feel like such a system with Powered by the Lewd stapled on would be a far smoother experience.
Admittedly, I am tempted by Labyrinthus's more in-depth sexual mechanics, but gutting it to work better in a science fiction scenario just feels like a disservice to the system.
>>
>>96561324
Yeah. At least the English translation is. [Miki Chika] Look-Alike Nightmare
>>
>>96561331
Labyrinthus even had a conceptual version but for Sci-fi called Fluxum Spaati (Empty Space), so it's not that out there as idea. i recall someone also made a post-apocalyptic version
>>
>>96561331
The big question is exactly how all-in you want to be with sex as a mechanic and thematic lynchpin. At minimum, you can freeform social sex, and you'd just need a set of grappling rules for the occasional Gene-Injector encounter. If you really want a social element, I'd probably look over at the Star Trek games, since they tend to try more than most to have talky stuff. For dedicated all-in-one games, Sci-Fi has been a continual challenge to design for, and it's a regular topic of discussion here that there's next to nothing for it, so a standalone add-on or stripping mechanics from another game is probably your best bet.

If you don't mind me pressing for more to see if we can nail it down, when you say "common occurrence", are you thinking "pick someone up at the cantina whenever you get back from a job" or "your discount is based to how good of a blowjob you give to the gun store owner"?
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>>96561557
I'm definitely not above the idea, so it's good to know others have made the attempt, but I'm amateur among amateur, so my hand at it would probably boil down to changing names. Which, I suppose, isn't too bad for a more intimate game.

>>96562296
I think we both would like to gamify sex into mechanics to make it more uncertain and fun, but I've definitely considered having sex be a more direct roleplay session with simpler mechanics for more aggressive or nonconsensual moments. Sex as a theme is definitely going to be overarching. Probably not to "Dare you enter my magical realm?" levels, but a lot of aspects of our setting will cater to fetishes we both like, which are easy enough to cover under the veneer of something serious. Aliens, robots, etc.

>If you really want a social element, I'd probably look over at the Star Trek games, since they tend to try more than most to have talky stuff.
That makes sense. For some reason I dumbly assumed all Star Trek table top stuff would be star ship simulation tactics, but diplomacy is such a blatant part of those original shows. Thanks for the suggestion!

>so a standalone add-on or stripping mechanics from another game is probably your best bet.
I was figuring as much. Might be a fun challenge to strip mechanics, if I can wrangle the patience to do so.

As for how common sex would be, it'd probably be a slider for our tastes as it goes along, but definitely leaning toward the latter with our all female cast. Our angle is something like professional mercenaries doing work in space, with the blatant choice of sex being an easier option, or a forced scenario. Basically one of those Japanese RPG Maker games that starts with a professional heroine and ends with a slut (heroism optional). That's definitely a big part of why Labyrinthus caught my eye, the win/lose situation of sex plus a whole built-in corruption meter.
>>
>>96562589
>Labyrinthus caught my eye
Also because Labyrinthus doesn't need to find a justification for sex occurring randomly. it's just the whole place who's weird so that's that. In Sci-fi you need to have specific situations like "oh no we landed on this planet which luckily has our same atmosphere and we can breathe but everyone is horny"
>>
>>96562589
Okay, yeah. Lab and Lewd Attack both cater in that direction, albeit, again, not sci-fi, but you're at least in generally familiar territory. Another consideration if you're going sex mechanics is how closely you want to integrate them into the main game. The catch with sex add-ons is that they tend to be very incongruous with the main game, with their own sets of dice rolls and possibly even a separate XP track. This is where dedicated Lewd Games shine, because they're specifically designed to seamlessly integrate their sex mechanics, at the cost of being a very niche market for which there's very little sci-fi available. If you get desperate, there's always GURPS, which does have one of the better cases of making sex work with the base mechanics, but setting up a campaign is 99% reading books and then compiling what you like into the actual campaign rules, and sci-fi is one of the hardest to put together well.

So, basically, put some thought into how you want rolling the dice to feel. LA uses one or two rolls per encounter (unless you're chaining blowjobs), but it uses a dice pool system to make those rolls feel substantial. On the other side, something like, say the BUCK uses one-minute rounds the same way D&D did back during its creation, so it derives its clicky-clack satisfaction from making as many 1d20 rolls as possible. You can always just add "fucking" to the skill list, but that feels undercooked when the game is ABOUT fucking.

Welcome to game dev hell, you'll fit right in.
>>
>>96469292
Had enough fun with my Labyrinthus loli mage, might try a rogue next time
>>96562695
>it's just the whole place who's weird so that's that.
but you can do that exact same thing in a sci-fi setting? Unless its Hard Sci-Fi thats it of course
>>
>>96564293
Fantasy has less things to explain than Sci-fi, hard or not. It's the same reason why 90% of the stuff you find is for Fantasy
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>>96561471
Nice. Thank you for the sauce.
>>
>>96470719
>>96474922
I've played it, and it's solid. Nothing exciting rule-wise, just a well done, workman-like system that does what it needs to do. There's no rules for magic, though, if you need that sort of thing for your game.
>>
>>96470837
>Labyrinthus seemed promising but it just "feels" like hassle even if it isnt
There are (or were) a lot of specific advantage / disadvantage factors. I ended up feeling like I cheated because I forgot a lot of them.
Happens with big systems when you first play, and when you play solo you don't have anybody reminding you of the rules.
>>
>>96528746
I figured I'd give a brief update to my Alma Mater Maids game. This shit has gotten hot as fuck.
>Hired some more maids. Made the first maid I hired the head maid despite being younger than a couple of the others and realistically inexperienced
>Woke up to one maid cleaning my bedroom. I reminded her that if she were to show me in what ways she is exceptional, then perhaps she could be head maid instead...
>Show her my morning wood
>Later that day, do hand shit with the tomboy maid in a closet
>basically am gradually exploiting each maid individually and make them think that they are the only one that I'm banging
>Do a scene where I'm putting on a dinner and secretly have my hand up two of their skirts, while the other one doesn't know
Pretty happy with how things are turning out, but goddamn is it slow simulating all this shit.
>>
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>>96484638
>a hot attractive female NPC you feel like your character would assault?
My stoic holy knight character would never do such a thing.
>>
>>96570174
At least Labyrinthus tends to give you a lot of reminders for rules and stuff like "see pag X or Y" or has the bookmarks in case you need stuff. Otherwise just use oracles if you can't remember a rule, that's the point of solo. A lot of rules are there if you want to use them, but are not mandatory
>>
>>96571857
Skimming through the current patch and it seems like it's been streamlined a lot as well.

If I wasn't so busy creating my own world I'd be playing it, heh.
But I must avoid overlap and mimicry, so it's a worthy sacrifice.
>>
>>96484638
I play various characters.
I have two main archetypes -
>somewhat evil futa dominatrix who seeks to remain the top no matter what
>futa switch who is initially a dom, but after losses develops more submissive fetishes
The first would certainly rape, and often does. The second may do so initially, then turn off from it until they are corrupted enough to do so again.

Think I should play with a female monster hunter who rapes the creatures next, though. Amazonian alchemist perhaps..
>>
>>96564365
>Fantasy has less things to explain than Sci-fi
The two will always merge neatly.
You try to create mobile phones as a concept in history- and you'll notice it becomes a magical tool of communication, like Den Den Mushi. The Internet becomes Palantir, and so forth.
I do not say this to diminish fantasy at all, either. But scifi can only ever be fantasy until we actually have the tech and the necessary concepts that come along with it.
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>>96573211
The best tip that anyone can give when playing solo is just to hop in randomly and unfold the world as you play, like Trevor does in S1 of Me, Myself & Die. He has no fucking clue of what's going on other than a generic graps and he clearly has a blast because of "oh this city has this and that and the people are all assholes" or "to better udnerstand Waterdeep you need to read four different books, you actually unravel the mystery as you play. That's usually the best thing unless you are playing with a pre-made setting you are familar with. So for example I know the FR setting since I was 12 so if I randomly end up in Athkatla i know about avoiding going outside at night
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>>96573414
Generators are nice, let you have surprises in the world you own. Tarot cards work amazingly as encounter rolls.
>>
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Since we are speaking of Labyrinthus, the first part of the new Major update is up. If you downloaded yesteday or before, re-download it because I had a small extra change made now.

Core Rules:
>Alchemists starts now with 4 known recipes of their choice plus the recipe for the Catalyst
>Added rules for splashing alchemical items and potions
>Added the Hair Lotion and Skin-care Balm alchemical items, although they are jsut added for roleplay purpose
>Changed the Bubbling Concoction, Buttocklicious, Caustic Vial, Cooling Vial, Erectus, Lusting Vial and Udderus to include the new splashing rules.
>Changed the document format from Letter to A4 because for some reason I didn't noticed that earlier
>Changed the Dual Wielding Rules to specify that is the first attack with two small weapons to not suffer the -1 penalty instead of the secondaryw eapon, but as long as both weapons are used once.
>Corrected the Entries for the Elegant Dress
>Desire Reistance now lasts 2 minutes instead of 1
>Expanded the rules for Romance by adding tables for romantic activities
>Improved the Tables for Random NPC generation and expanded the Extra Feats and Traits Table.
>Reworked various multiple tables into single ones or halved theri number, such as d6 tables A and B are now a single d12 table (e.g. Corruption Traits) or d10 are now d20 (e.g. Interest/Kink/Dislike/Taboo)
>Updated the Riposte Attack Feat
>Updated the Roar and Burden Spell to be more consistent
>Updated the Reaction Tables to include Chances to Demands, Requests and Favors
>>
Bump.
>>
>>96570753
In what system you are playing your stoic knight?
>>
>>96484638
My characters are usually the females, so they're the ones getting raped.
>>
>>96579209
that makes you a trannyfaggot
>>
>>96580273
You are aware that you're creating the world where being a trannyfag is better than being a man?
>>
>>96580273
>he doesn't like watching a woman get repeatedly hurt by her own bad decisions
u gey
>>
>>96580273
Shut up George, nobody cares about your opinion
>>
Any good rules re slavery? Disposition, escape attempts, that sort of thing
>>
Is there any AI that can write uncensored porn?

Is novelAI one good? how ti ocmpares to various gemini and chatGPTS? Is it at least on the elvle of chatGPT 3.5?


>>96494306
Well, Gemini 2.5 is a decent DM for not LEWD games.
>>
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>>96573520
Part 2 is up

Adventure Compendium:
>Added the following Curios: Elemental Room, Mammarian Models, Master's Bedroom, Primitive Paintings, The Boudoir, The Drum, The Looking Glass, The Pendulum, The Throne
>Added the following Hazards: Ephemeral Hall, Erotic Paintings, Mirrors Maze, Moaning Walls, The Guardian, The Revelers
>Added the following Standard Rooms: Garden of Flesh, Garden of Sinners, Mud Camp, Pouring Waters, The Perfumer, Wardrobe Room
>Added the Wall-stuck Unusual Corridor
>Added the following Overworld Encounters: Abandoned Cart, Local Fauna, Lover's Squabble, The Piper, Vermin Infestation
>Added the following Overworld Point of Interest: Cozy Beach, Small Orchard
>Added the Rule for having a single type of room per dungeon, to avoid duplicates or eccess of empty rooms, with the exception of common rooms like Danger Rooms and Hallways
>Changed the cost of certain Alchemical items and Potions
>Changed the document format from Letter to A4
>Crafting Recipes for Alchemical Items and Potions can be found in the following Rooms: Alchemical Laboratory, Library and The Smuggler.
>Curio and Standarsd Rooms have been reorganized to be more consistent. Curio Rooms usually present a signle "something" that the character cna interact with such as The Statue, Scrying Orb or Chained Fiend. Standard instead have the full room being something the character can interact with such as The Garden, The Library etc.

Cont.
>>
>>96583378
cont.

>Dungeons now have 12 Rooms or 20 Rooms (Large) plus an Entrance and an Exit who have no number attached to it. THis is to facilitate the random allocation of Wandering Creatures, the Teleportation which might occurs and to give an equal chance of distribution rather than using 2d6-1 or 3d6-1.
>Improved the Trading Post variant for the Abandoned Tower Location
>Impvoed or Reworked more stuff here and there, especially getting rid of most of the 2d6 and 3d6 tables in favor of d10, s12 and d20 ones
>Removed the Blast Powder recipe and entry for various Alchemical Items.
>Rules for Making Your Own Encampments have been expanded a little and moved to the Exploration section of Chapter 7, since they are related to exploration, finding a good spot and such. This can be used for those who want to keep their favourite NCPs around or make their own "Harem"
>Updated certain encounters and Points of interest, for example a Waterfall Point of interest found afar from actual sources of water will be smaller and have no treasures, but still allows to drink and take a bath
>Updated the NPC Interactiosn to include Demands, Requests or Favors depending on their attitude towards the Character.
>>
>>96583378
Good thing I didn't download earlier.
>>
>>96573520
>>96583378
Very cool dude, thank you! If I can put in a request, I'd love to see expanded corruption/mutation tables
>>
>>96586549
Sure, but can you be more specific? You mean more entries per table or more tables for different monsters? Feel free to sahre any ideas
>>
>>96550878
>DND Tieflings do nothing for me, but the pathfinder ones set me off
It's the hooves.
>>
>>96550878
Off-model Draenei are amazing
>>
>>96586585
How about some more mental/emotional corruption? For example

>Arcane - Drawn to magic and has to do a Will save or investigate anything magical
>Demonic - more aggressive and violent, tendency to attack
>Eldritch - seeks knowledge, opens tomes, reads ancient writings
>Imp - more submissive, wants to be a servant/slave
>Infernal - deceitful, lying, trickery
>Tentacle - wants to impregnate/be impregnated
>Succubus/Incubus - more lewd, more sexual, wants to seduce

etc etc
>>
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>>96586701
So the corruption table based on creatures could have both quirks and mutations or be divided in either mutation or quirk for those who prefer one thing or another. (Quirk is intended for changes to behavior)
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>>96586751
Right, currently there's just generic quirks, maybe there could be specific quirk tables
>>
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>>96586786
So something like this?
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>>96586813
That's a great look!
>>
>>96550878
That looks like a man.
>>
>>96586852
Thanks, also feel free to jump in the Labyrinthus Discord
>>
Lewd Attack question:

The new Flirty trait states that you can roll twice on the Sex-Partner table when using Seduction, outside of Prostitution. However, the table itself (in just about every region) says you can use it whenever and roll once or twice as desired. So what’s the intended purpose here? I’ve been winging it until now.

Also the Amazon Matriarch’s Call of the Jungle ability is unfinished. It says to roll 1d6 to see what beast she summons, but there’s no list for that anywhere. Again, I had to wing it and use my own:
>1-3: Great Jaguar, 4-5: Great Ape, 6: Great Raptor

Really wish the new region had new exotic equipment, but maybe that’s on the way (Great Cities with an Amazon district should also be looked into). It’s been decent fun so far though.
>>
>>96583378
Part 3 is also up, but doesn't have much fancy stuff, since the Creature Compenddium just needed a bunch of new creatures and the format was changed.
Core Rules and Adventure Compendium got few fixes here and there.

Creature Compendium:
>Added rules for Mobs of weak creatures
>Added the Hypnotrice, Jaguar, Leshen, Sabitians and Servus Malus Fighter
>Changed the document format from Letter to A4
>>
>>96588639
lewd attack
monster literally has cock in its name
removes cock from the name because hypno
this truly is the mecca of autism
>>
>>96588659
nta, but I can see why cockatrice would be a misleading name for a monster in a porn game.
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>>96588659
>lewd attack
You mean Labyrinthus
>monster literally has cock in its name, removes cock from the name because hypno
Because it's not a Cockatrice
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>>96588608
Will work on a second set of tables for the expedition part. And fix these issues.
Wanted to focus on getting treasure over buying equipment in settlements (which are supposed to be outposts of the inner kingdom people). But I'll see if I can cook something up.
>>
What classes are you playing?
What would you like to see in a new, hypothetical game ?
>setting: high fantasy with a bronze/iron age aesthetic
>>
>>96589673
>Classes
Lol, Lmao even
>>
>>96589978
I've played classless rpgs for 15 years.
Classes are exotic to me.
>>
>>96589985
>I've played classless rpgs for 15 years.
Keep it that way. I've played enough with classes who force you to certain decisions that the moment you let go, it's just better
>Hurr you can't be good at speaking because you are a warrior and no warrior was ever good at speaking
>What about all conquerors in history
>T-that's a m-multiclass
Yeah, no thanks
>>
>>96590071
Considering how many classes I wanted, it's definitely a lot less work to go classless...
>>
>>96589673
Like specifically a lewd game, or RPG in general?
Because for RPGs in general I want autistic levels of detail and combined arms contemporary modern fantasy combat.
>>
>>96589574
How developed are characters expected to be before they can reasonably move on to things outside of Inner Kingdoms? I feel like I mismatch often and get in way over my head. Not that losing isn't part of the fun, but the power scaling can be a little hard to predict and I like there to be a chance to succeed along with the chance to fail.
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>>96590071
>Hurr you can't be good at speaking because you are a warrior and no warrior was ever good at speaking
>What about all conquerors in history
>T-that's a m-multiclass
Even in DnD, you can just play a fighter who has relevant oration skills. This isn't a very good example.
>>
>>96586902
No, she looks like a moderately attractive woman who has above average muscle mass.
The problem here is that you are just so much of a cock-obsessed tranny-chaser you project your fetish onto anyone who isn't airbrushed or anime.
>>
>>96590967
The randomized nature of the whole system can make it hard to predict how well a character will be doing in another region.
If you can handle dangerous missions, you can probably venture forth into the other regions that aren't explicitly mentioned to be very difficult.
If you have managed to increase your personal Fame a bit, and are an expert at some important skills, you should be able to handle the more difficult regions.
>>
>>96591213
>Calls anon a tranny for (correctly) pointing out that its a picture of a tranny.
Crazy fucking world we live in...
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>>96590411
It's a lewd RPG. I could technically gut the sex out of it and it would be amazing, but...
This gay Earth needs some more tits.
>>
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>>96591213
Her chin is disturbingly manly.
The rest is pretty good.
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>>96592017
>Still a tranny obsessed goon projecting his fetish.
Like pottery.
>>96592114
Or just a gypsy.
>>
>>96592346
Gypsies are also bad
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>>96590967
Lol LA is very easy with OP character
>>
>>96592372
Only if you're europoor
>>
>>96592110
Well, either way my answer doesn't change. I want catgirl wizards blowing up dwarven tanks with NLAWs in autistic detail.
>>
Finally decided to sit down and make that Undead expansion homebrew. Mostly going to add Undead sex and make defeat by them not result in certain death. But first: Is LA Anon okay with having a playable Zombie race? I mean starting as one, not being transformed.
>>
>>96593990
It's homebrew material. I'd only be not okay with it if you hunted me down, break into my home and force me at gunpoint to include them in the main rulebook. Go forth, create your dreams.
>>
>>96592398
>whoosh.png
>>
>>96592656
Eveyone hates gypsies. Even other gypsies
>>
>>96479343
That’s the guy from super troopers. The guy in the beginning who ate all the shrooms.

That’s the guy who got to fuck her on the regular
>>
>>96582044
>Is there any AI that can write uncensored porn?
Already answered in the thread.
>>
>>96594550
How Can anyone possibly get in over their head in LA? The power of thr character is what needs to be addressed not more areas
>>
>>96596225
It's true that you really can build characters that are overpowered, and you can play them that way, but you don't have to do that. In fact, deciding to do that on purpose is in violation of the spirit of the game.

That's not to say that there are no balance issues that need addressing, but how one approaches playing the game matters too. If someone says "I want to be able to lose sometimes in this game that has mechanics centered around losing, but also win sometimes because there are also mechanics centered around winning," then "lol, just be OP" is not a pertinent argument.
>>
>>96596225
A lack of variety was a serious issue with Lewd Attack when it was newer, and there were fewer expansions. Adding more still isn't a bad thing, but at this point, I'm less concerned with "we need lots of other places to go," and more interested in having an alternate low-level area so you aren't expected to always start in the Inner Kingdoms as the place where you build experience from every time you roll up a new character.
>>
>>96573462
What are some generators that you’ve used in the past or would otherwise recommend?
>>
>>96596637
I create my own.
Went overboard with them ... Extensive NPC generators, building generators, star system generators. d100 lists for just about anything, foods, random encounters, portals...
>>
>>96597355
you got any map generators anon
>>
5e harem game. Got a cleric with yandere personality, but she's also very annoyed (3 on a reaction) by her own feelings. How would you handle it mechanically, in terms of party dynamics? WIS checks to not chimp out against other women?
>>
>>96596261
Needing to purposefully gimp oneself in order to play the game s a design short coming
>>
>>96599354
You're looking at it from the wrong angle. When you choose a game to play, you're ideally looking at what that game's rules are used for, and you are already on board for engaging with those systems. That's not about "choosing to gimp yourself," it's that if you want to play Lewd Attack, a game where there are defeat-centered mechanics as an intended part of your experience, you shouldn't be deliberately trying to create very, very powerful characters who can always handle the situations that they find themselves in.

The fact that you CAN build your character differently than the game's mechanics are built around is a different, more complex matter.
>>
>>96599421
play to lose is just a weird way to go about it
>>
>>96599465
Again, it's not "play to lose." That's too reductive. It's "play so you CAN lose." Because defeat scenarios relate to quite a few kinks, so there are major mechanics surrounding it.

If you build an extremely strong character and never run them up against something that could actually handle them, your solo play story is not going to be especially interesting. That's just having a power fantasy. If you challenge yourself, and you know that you're going to have different kinds of fun whether you win or lose, that's much more on-theme for what the game is doing.
>>
>>96599465
Some people like do that but in LA it's rather clear that even if you make an average build you just get too strong due to the amount of dice you get
>>
>>96599773
It really depends. Usually, especially if you go into harder zones, you will hit a problem somewhere. That's a matter of not being able to have tons of dice in all of your stats.

For example, I once posted a story here about a half-giant whose greatest challenge was that when she lost fights and got captured, it was something next to impossible for her to escape by sneaking. She spent over a week enslaved by especially large greenskins because she had to wait to be rescued, and her story ended when she couldn't escape her capture by cultists and got gradually more and more corrupt. That was a character with a ton of strength and endurance, but that didn't make her immune to getting absolutely overwhelmed by large groups of relatively strong enemies, and then suffering consequences for having a deficiencies in certain areas.

This is how Lewd Attack should generally work, I think. That, eventually, you will find a situation where the dice will not be so favorable to you. This is why a variety of challenges is important, and not just harder fights. Especially in older versions of the game, it wasn't particularly difficult to make a character who could break things because challenges were mostly combat-centric. A caster who can just devastate all of the fights at the start, a character whose dodge rating is so effective they would be exceptionally difficult to damage, etc, and people did those things by accident (or sometimes on purpose, not understanding that this defeats the point to some extent).
>>
>>96602393
You purposedly went into harder zones at the start if I remember right so it was obvious that she lost a lot of fights. That's not a good point to make regarding how easy is to get stronger if you say "if you just go in hard zones you are not OP" which goe back to the lose on purpose.
>>
>>96602572
I'm honestly surprised you remember that. Of course, at the time, the idea of how "hard" alternate zones were was vague, and I was going more for themes. In a lot of her adventuring, she could still just strike things down casually due to how immense her strength was, so I don't think she was all that inappropriately rated for it. I intentionally built her to be one hell of a fighter, and that showed up plenty. She just also wasn't super fast, and also could lose out to other extremely strong fighters on occasion.

All that is to say that she was, in some ways, very OP-seeming by the standards by which people play the game, but still had her weaknesses that came up, and that the opportunity to lose wasn't missing, because I was intentionally challenging her.

You don't really "get stronger" all that much in Lewd Attack, unless you are already pretty far into the game and can pull incredible treasures or stat boosts somehow. Your skills refine, which makes rolls easier, but you generally don't have much you can do to change the actual number of dice that you're throwing. If you need to pass a challenge that's hard, and you only have 3 dice to throw on that particular challenge, you need a lot of luck to pass it, and you're very likely not to.
>>
>>96599773
>an average build
Really gonna depend on what you mean by that. Human generally has max of 5 for stats. Is having a 4 in a primary attack or defense stat considered average? Because I can assure you that having an 8 or 9 attack/defense skill makes the game far more challenging. If you consider only having max stats to be "average", then you might want to reconsider your definition of the term.
>>
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>>96605284
Humans can feel like "hard-mode" with a maximum of 10 for whatever they heavily invest in. They are more consistent with rolls that aren't necessarily their forte. But if you venture out into other areas or fight foes from dangerous missions, they often face enemies throwing 12 attack dice at them.
I'd still say that 10 dice is the average for skills that your character is supposed to be great at.
>>
>>96606781
>10 is average
NTA, I don't know if that's quite true. But then again, everyone builds their characters differently. You're right that a more balanced character is going to have a broader scope of things that they could succeed at though, for sure. A relatively more equal character running up against huge numbers is going to have a hard time, but with diverse skill refinement, they are less likely to fail to non-combat challenges than characters that are more combat-built.

That's kind of how things should be, I think. That no one is good at everything. I think when we talk about what builds are OP in Lewd Attack, people are still thinking about just the earlier versions and how extremely combat-effective characters could sweep Inner Kingdoms very easily, somewhere between balance problems and just not being hit in their weak spots by the limited, early designed scenarios.
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>>96609291
>people are still thinking about just the earlier versions
I gave LA a chance multiple times and got bored in every occasion. Not much really changed
>>
>>96586902
fashion companies own your brain
no it isnt more complicated than that
you are a willing slave because you are the lowest common denominator and the definition of an npc in the crowd desperately trying to be different by joining the "edgy crowd that speaks its mind"
useless
humanity would evolve faster without your genes
>>
>>96592346
>sees men everywhere
>would rather talk about men than talk or look at women
homosexual detected
>>
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not sure if this is just on my machine, but with the new update LA maptool throws an error when trying to open the Character Sheet, both on the tester elf and on a manually generated character.

java.util.EmptyStackException
at java.base/java.util.Stack.peek(Unknown Source)
at java.desktop/javax.swing.text.DefaultStyledDocument$ElementBuffer.insertElement(Unknown Source)
at java.desktop/javax.swing.text.DefaultStyledDocument$ElementBuffer.create(Unknown Source)
at java.desktop/javax.swing.text.DefaultStyledDocument.create(Unknown Source)
at java.desktop/javax.swing.text.html.HTMLDocument.create(Unknown Source)
at java.desktop/javax.swing.text.html.HTMLDocument$HTMLReader.flushBuffer(Unknown Source)
at java.desktop/javax.swing.text.html.HTMLDocument$HTMLReader.flush(Unknown Source)
at java.desktop/javax.swing.text.html.HTMLEditorKit.read(Unknown Source)
at java.desktop/javax.swing.JEditorPane.setText(Unknown Source)
at net.rptools.maptool.client.ui.htmlframe.HTMLPane.setText(HTMLPane.java:229)
at net.rptools.maptool.client.ui.htmlframe.HTMLPane.lambda$updateContents$1(HTMLPane.java:130)
at java.desktop/java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Unknown Source)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:63)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
>>
>>96609699
At the fundamental level, no, the systems did not really change all that much. That's not what I'm primarily talking about though, which is the difference in what is available to do in Lewd Attack, and whether the old OP builds would really be quite so entirely undefeatable when run up against the new stuff. The kinds of stuff that is mostly "harder" and tests you in a wider variety of ways.
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>>96589673
My system is classless, but I really enjoy the "warrior-scholar"/"battlemage" archetype who wields both magic and a sword while in heavy armor.
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>>96610440
Works for me.

On a quick read, check if you have the dependencies for MapTool, maybe reinstall it. It seems to me it is an issue with not having some libs or something.

You can also throw it in for ChatGPT, helping with this stuff is one of the things it's actually good at.
>>
>>96606781
>>96609291
I'd call 8-10 the range for a Human's primary skills, depending on how much you cater to your preferred body parts. If I were to pick something to call a flaw, it would be a lack of distinction between being good at fighting a crowd and being good at fighting a big monster. Don't ask me how you'd go about integrating that, but forcing the player to choose between being a mook blender or a duelist could work to curtail the combat steamroller.
>>
>>96613601
Mook blender v duelist would as far as ideas go, would probably be a division between attacks with a lot of dice vs a lot of damage, but that would require a rework of the stat and skill scaling system (since in most cases, to hit scales with the damage stat, at least for melee, casters have different scalings for damage and AoE amount, but that is mostly relevant for using magic/mracles as a sidegrade). You could also do a separation of skills, which doesn't work now because there are like 3-4 skills max per weapon that you'd want and fencing manuals and the first advancement basically get all of them.

I'd go the way of circumstantial weaknesses, which I think the game already does, for example
You have your orcs, bandits and minotaurs as your raw fighting ability checks
Goblins mess up low awareness adventurers and casters without AoE
Wolves check your awareness and physical stats (so Priests and Druids)
Large beasts and dragons kill melee parry tanks without range
Casters in general test AoE and low mental stats
Demons check your sanity
If you have low sneak you can easily get run down by an unlucky string of events and/or get easily stuck in captivity
Having bad athletics can drain your stamina and or force you to be stuck exploring a long time
Bad socials can get you in trouble in town
Tentacles and slimes test your ranged aoe game

it's just some stats maybe could use being a bit less omni, and some enemies should really lean into this with enemy and encounter design(Poison needs some changing, for example right now it doesn't really do much because the way damage in this game works, if you have enough successes on the enemy attack where poison does anything you are usually fighting off just dying straight up or are a steel shithouse who has enough Resistance to nullify the usually 1-3 sux they get). Also I would probably change Reistance to BOD+END, Body and Willpower are stats at least one of which you are going to get in nearly every build.
>>
>>96593990
Any spoilers for what your ideas are? I've really liked your tentacle and slime expansions
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>>96613889
Body is in a weird position as a stat in that it's not really terribly useful but as it's essentially the sex appeal stat in a lewd game it's a stat you very often want to have unless you want all your characters to be flat as a board. If you want your character to have huge tits for example you more or less have to pay an attribute tax for the privilege, made even worse by Body being the most expensive skill to raise since there's no trait that increases it by +2. The recent new traits that give body-bonuses without raising the Body attribute help a little but at the end of the day they're still worse versions of existing traits so it doesn't really solve the underlying problem.

Maybe it wouldn't be so bad if Body itself was relevant for more skills, but the only regular skill that uses it is Resistance, plus a handful of weapon skills that are more or less equally useful as every other one (the only exception being Blocking, which forces you into using a one-handed weapon but makes up for it by Shield Mastery which is by far the best defensive ability in the game). Also, having huge tits/ass/thighs is in itself not terribly useful - you don't really want enemies to gain more lust than what's needed to get them into Aroused range and the bonus to sex skills is a joke, since flat bonuses will always be worse than rolling extra dice and you can get that by raising the skill's other stat instead.
>>
I just bust the world's largest nut while solo playing a game set in modern times using a Black Hack variant. My character was a little hacker/thief type who was sneaking around an apartment complex used by a gang of big, tough amazonian women. I had literally zero fighting capabilities and only had "Advantage" on rogue or hacker related abilities.
While snooping around on the second floor, I got caught by a muscle-mommy guard. I even tried using a stun grenade to get out of there, but she grabbed me, threw me against the wall, yanked my shorts down and sucked me into submission. Guess that character is now a doughy little sex slave for the Amazons now... Might have to make another character to go in there and "save" him from snu snu.
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>>96614035
Aforementioned playable zombie race, undead sex, and a chance to avoid death upon defeat, besides the usual more enemies and capture scenarios.
I once misread Phantom Blade as Phantom Bible in Blood Moon bestiary. I might use that.
>>
If this thread can't be on /tg/ without being solely about Solo (aka pathetic and friendless) masturbatory gaming - then maybe it shouldn't be here at all.
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>>96615909
I would have a pretty hard time convincing my DM to pretend to be rainbow dash, please understand
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>>96615909
>Level of butthurt: Assblasted
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>>96615909
It isn't strictly, but that's the most common way the topic is explored. Take note that the OP says "including," because that isn't the only thing we do here, and then gives additional examples of things that show up here like homebrew game design and talking about games we've played/are playing.
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>>96616507
Ignore him, it's jsut the same anon who comes here and in the solo thread saying the same things over and over
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>>96613601
Not to downplay how effective builds can be, but you kind of hit this limitation with escalation anyway.

Let's say that you have a high level of dice and damage available for your attacks. You are still probably not going to one-shot the actually strongest enemies in the game. The dice that they have to defend themselves with keeps going up with difficulty. It's more likely to turn into a serious back and forth where losing is a possible outcome. In a similar vein, it's hard to be good at both attacking and defending to maximum efficiency due to the different stats generally involved in rolling skills (and it not being a thing that everyone can be really strong at everything). Even if you're an absolute monster on offense, a mid-sized gaggle of moderately spongy enemies will still have a shot at getting multiple attacks on you.

This is to say that, while there may be some opportunity to work on the game's balance, it's also more or less the case that "if you keep aiming at harder and harder stuff over time like you're more or less intended to, you will eventually meet your bad end."

>>96615087
Body has its combat uses. Your physical resistance, your ability to block attacks, grappling, and a couple of weapons. A lot of people tend to think about dodging as their preference, but having points in Body does help less quick characters mitigate the danger that they're in.

But also, arousing enemies on purpose is a legitimate (but often not used) strategy, though maybe it doesn't scale super well? The more aroused you force your enemies to be, the less effective they are. If you're playing with enemies all gaining arousal at once, you can turn a crowd of mooks into a bunch of grab-asses that can't actually grab anything.
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I'm probably just retarded whenever i try to roll melee on my character in the LA Maptool it says she has no melee weapon.
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>>96616988
The macros might need the token to be in the battle squares
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>>96617060
Nah it still says the same thing no matter where her token is
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>>96610440
I reverted to maptool 1.17.1 and it worked again, so it's probably something weird with the new version or a linux specific issue with javafx. Was an issue on all characters and campaigns I had, so it wasn't a bad formatting issue with just that character's data.
>>
>>96616632
Haven't been in one of these for months.
The people who hold contempt for you are many. It comforts you to consolidate enemies into one boogey-man but know it's not just one man's opinion.
>>
>Nooo we are many who hate you, you must realise that! You are all pathetic!
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>>96616988
If you're using the "melee" button from the Campaign tab, that's the melee script for enemies. Some of those scripts (gain/lose lust, dead, etc) coincidentally work at least in part on the PC, but most don't since enemies and PCs don't have variables with the same names.

There is a script that lets you make weapon attacks, but AFAIK it's only accessible from the pop-out character sheet (see pic related). It calls the hidden macro CombatSkillRoll from group 3.2. I don't know the code well enough to quickly make a button that calls it displayed in the PC Token's Selected macros. In the Maptools help images they have the character sheet open and pinned to the left side for rolling, so presumably that's the anon intended experience for this. Hopefully combat buttons like enemies have will be integrated into it by MapTool anon in a future update.
>>
>>96616988
Waht program is being used here?
>>
>>96617855
Ah i see thank you!

>>96618242
It's MapTool. Used with Lewd Attack
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>>96617855
>HP 17/21
>0 Stam
>0 San
>1 Lust
Someone's having a bad time, what got her?
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>>96619682
bad rolls and lots of goblins

Elsa isn't hyperoptimized for combat (soft armor, human, non combat advantages (Perverted, Pretty Face, Blessed Child w/ Sacred Seal) but she does have 11 Sword (w/style), 10 dodging, 10 Brawling, and 8 Parrying dice. 2 or 3 bad rolls combined with a slightly OP homebrew ability for goblins (Instant Loss: The goblins, using sneaky tactics and clever coordination, Stun you. The difficulty of overcoming this is the number of hostile goblins in the encounter. If a goblin boss is present, they can trigger this ability instead of attacking at will. Otherwise, the goblins can only use this ability once per combat. This ability uses 1 goblin’s action) saw her lose on her second encounter to 6 goblins and 2 goblin archers. I ruled that since she was defeated by a big group attacking a group of people (I2-9) that the goblins take the women back to their cave.

That got worse when, while trying to escape, after easily winning the first fight, she fails the sneak check to regain her gear and has to fight again. I rolled 4 goblins, but instead switched them out for 1 goblin elite that could call for 1d4 goblins after sounding the alarm (like in KG but with normal gobbos). She gets him down to 1 hp (7 dam per success, 2 armor, 3 undefended successes), but the instant max lust goblin sounds the alarm, beats her dodge, and starts ravaging the naked Elsa just as 3 goblins turn the corner.

Statistically she needed a bit of bad luck to get here, but when naked and unarmed from captivity it doesn't take much for an opponent who you should easily beat to 1 shot you. Mechanically the tit and face bonuses and the light armor are not a great fit together for winning fights, but then again the point of LA isn't to effortlessly win all your fights.

Not sure if her story should continue or if Elsa is just another sexy adventurer turned goblin broodmare story mothers tell their daughters to keep them from running off to the woods
>>
>>96622438
Ah, the best question to ask when the character gets got: is this a bad end, or just one fall on the way to further ones?

We have rules for half-breed offspring in the Bonus Races document, if you want to try that as an avenue for further play too.
>>
>>96622438
I'd say run her through the wringer a bit more, she might not even have a proper mind break yet (what fetishes does she have?), and the captivity scenarious are an important part of adventurer hentai. She could very well get rescued the next day, after all. Also, getting more fetishes and spiraling down the degen spiral is a fun experience too, especially when the character get's rescued as a lowbie, having no money to buy armour/supplies/lodgings and a stack of fetishes on top of it. Though speaking of that, LAanon

I'd say declare it a bad end if by bad luck she manages to stick around long enough where she get's satisfying orgasms consistently (basically when the fetishes+Lusty accumulation reaches the point it puts the character into aroused almost every day). But this shouldn't happen since Goblins are very easy to get out of, especially with good Brawling scores.

Spending a couple days gangraped in captivity is part and parcel of any adventuress career!

Also where did you get the picture, is AI gen?
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>>96622892
>Though speaking of that, LAanon
I suck at this
What I meant to say here is, what happens if you end up rescued without any spare clothes on hand? Does the temple give you something to cover with As I've been running it or are you supposed to run around naked?
>>
>>96622438
A couple of my thoughts on the modified instant loss trait here:
1) the most effective way I've found to use it is (PC attacks, IL stuns, gobbos rush to grope and/or rape from first sight lust, PC recovers but is being swarmed, more grope/RA from horny trait/successful groping). Makes for a pretty devastating opener to a goblin fight, especially without high RP armor. I don't want it to be save or die, since LA isn't really about that
2) It makes gobbos way harder, and I should nerf it and/or pair it with a combat debuff. Cutting the threshold to resist down, either in half or with a square root to avoid auto failing is a good line to try. As for debuffs, maybe a morale check where you can Intimidate them into retreating based on how many you've killed or further weaknesses in sunlight or single combat?
3) Inspired by the Enemy Dynamics homebrew and Battle Brothers, I've got an untested draft for an Orc Instant Loss ability as well.Instant Loss: Any time an Orc does damage with a Brawling attack, they gain 1 Lust and their opponent is Stunned. To resist this attack, their opponent must have as many successes as the Orc had total successes for their Brawling attack (not net successes) . Any time an Orc succeeds in Groping, they Grapple their opponent. If an Orc is involved in a Rape Attempt and is only stopped by the target’s armor’s Rape Protection, they Grapple their opponent.
Waaaaggh!!: Orcs suffer no penalty when closing range with a target, and gain +1 dice on Brawling when closing range. [spolier]

>>96622892
Fetishes are Masochist II, Exhibitionist II, Greenskin I
The character sheet also undersells her situation, part of the post capture gangbang was Elsa taking 11 damage from 4 sadistic goblins in addition to being mindbroken and exhausted, I just hadn't put that in yet when I took the screenshot.

Also, yes the icon is novelai slop

>>96622497
>>96622892
Elsa shall not give into despair yet, surely her rescue will come soon.
>>
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>>96623826
Don't like these desu. The gobboid one basically means that if you walk into an average goblin pack, you are chancing it, and if there is anyone that doesn't need an instant loss mehcanic, it's orcs, since it's called you run into an elite, who is at most like 4 unmitigated success away from downing you outright.

I imagine you didn't see the later versions of the advanced combat mechanics, since the anon said it wasn't finished and hasn't come back to finish them, but he ditched the instant loss idea. LA combat is actually very lethal, the mechanic is imo superflous. Plus, since this is a ttrpg, more mechanics isn't neccesasirly good, since it makes the combat more cumbersome. If you want to have them, probably best to make them very conditional, but desu I'd advise against.

Ok yeah that's gob bait. Remember that AFAIK, fetish up ranks double the lust dice, so it escalates exponentially.

As for pictures, I use RunDiffusions Animagine. It's paid, but it makes good images and has booru tags. Really bad on onorthodox skin colours though. Picrel was most recent char, but I forgot to save the game.

Also HP is kinda irrelvant except in ver specific circumstances
>>
Think I'll set up a new game of Lewd Attack. Two questions for the folks in the thread:

>What class should I pick?
I'll do any of them except for the pet tamer classes. It's just not something I like to juggle in this game.
>How do you prefer your journals?
As in, when you read a journaled adventure, do you like there to be dialogue? Third person narration? First person thoughts, like they're literally recounting the events that already happened?
>>
You're supposed to play as the strapping young buck with Mighty Thews, who waltzes into the goblin den and kills all the males, before unleashing the Big Human Cock on the females. And turning them into cockthirsty love bunnies, having finally known lovemaking, and not brutal, vicious abuse and rape, since NOTHING you can do to them is as bad as what they previously got from the gobbo 'men'.

Playing as rapebait just means you are gay and want twelve dicks up your butthole in a fag organisation.
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>>96625144
I like Assassin’s and Wizards. If you’re going wizard you may as well take Freeze because it’s awesome and not even that bad against bug things because you degrade all their dice if you get any successes.
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>>96625608
I have no idea why I put an apostrophe there
>>
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>>96625144
Rarely see assassins being played, despite the whole sex-appeal and potentially being a very strong class (maybe because that?).
Barbarian character, but race is something like wild elf or beastgirl, leaning more into the agility direction.
Human mage, looking for dark magic (deliberately trying to turn into a succubus).
Played a thief like that, pretty sure she was a half-dark-elf, very opportunistic, certainly not a hero, looking for dark magics and gaining whatever power possible
High elf soldier, swordmaster girl and also smort.
Amazonian priestess, religion of bonk.
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>>96625620
DnD 5e makes assasins silly. A sufficiently high stealth means that with semi-intelligent positioning and cheeki breeki metal gear solid-ing or sam fisher-ing, you can wipe out targets one by one without ever being perceived.

Which makes for some fun sneaky shit game play. Let's you do thief play. Like not even fighting guys (especially if you use adnd 'gold is xp' rules so you level from robbing too, not just killing shit.)
>>
>>96625144
I'm a big fan of naturalistic writing, like a transcript of someone rambling at a bar, but that's a hard genre that doesn't get done a lot because it turns out that's really hard to pull off in a way that feels natural instead of clunky. If you say "journal", then I think "written recounting", again, with that very deliberate separation of time from event and recording.

If that's new territory that you don't feel like broaching into, then just go with what feels right, you can rarely go wrong with that as long as you can form coherent statements.
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>>96625678
>DnD 5e makes assasins silly
Then don't play 5e
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>>96625615
fancy fella
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>>96625856
In a good way. Dummy.
>>
In LA's Bonus Races, it says that races get extra Character Traits. Did they mean Advantages?
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>>96627285
Probably, that's where they get mentioned in the core book. There was an editing pass on the main book a while ago that moved a lot of the terminology around because it was a fucking mess of using the same term to refer to different things, but I guess it never got over to the bonus races.
>>
>>96625144
I always like Priestesses, their vows are cool

My journaling is very basic desu, I just go along with the flow. Doing it properly would be actual writing and that's hard and if I do that I do it for something proper.
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>>96627285
>>96627551
Will need to look into this at some point. Haven't touched that document in a while.
>>96622917
Don't remember if I ever specified that anywhere. But casual, regular clothes is simply assumed. It's something your character automatically has. So yeah, they give you some spare clothes.
>>
>get love-making fetish from getting passed around at a tavern party
Guess someone's ready to find love and settle down lmao.
>>
>>96629146
It's not necessarily about that though, right? It's about that enthusiastic consent. That is to say, "making love" is not the same as "being in love."
>>
>>96630145
I am just joking (and hadn't noticed the that if it doesn't match to give something else so I gave her Lusty instead)

Also I really gotta commend the NPC led seduction, makes towns a lot more interesting
>>
LA anon, about entangle/Slimed, what counts as staying in melee combat? When the round ends (so if I don't manage to dodge away, for example and the tentacles stay in melee as the round cycles, I get entangle?)
>>
Regarding Labyrinthus, there is currently some testing for Alchemy, which already has improved some previous flaws, since now I have time to actually try it.

I added a specific feat for Alchemists to get some advantage and already changed some recipes to be more consisted, same for what you can find either in the overworld or in dungeons, especially having all zones which grant a chance to find herbs to have all colors except for pink and purple, so now you just pick what you need and try to harvest it. Some recipes have been removed other further simplified. Another important thing that has been added is "Catalysing reagents" which can be various thing and no longer just Alcohol, so making a catalyst in the first place would be easier, such as various substances and even reagents extracted or milked from monsters, but also replacing herbs.
>>
Bad-ended by tentacles award. You'd think 12 attack dice would be enough but apparently not. And with 3 untrained Mental Strength, it took her about a week of unlucky rolls to become a proper seedbed.
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>>96631035
See, this is what I was talking about before. You can be dangerous as hell in a fight, but when you run up on something that actually challenges your build, it's very possible to get folded. And that's a good thing.
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>>96631045
Well, she did have a lot of dodge, but it's also bad luck and me being literally one mission away from being able to make firebombs.

Mostly bad luck, cramped cave, lot's of tentacles and absolutely dogshit rolls.
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>>96631575
Hey, that'll happen too. Luck is a real factor, and sometimes a situation is disadvantageous.
>>
>>96625608
>>96625620
>>96625855
>>96627735
Ended up making an assassin, and then also deciding to make her a dark elf for the extra flavors. The journaling begins (in the style of her actually journaling about things that happened). I always feel like there's more to talk about at first, when the character is first getting established, and then that a number of days can be skipped for being relatively unimportant.
>>
LA Anon, I've been meaning to ask for ages... why is Liche spelled with an E at the end?



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