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STD edition

>Previous Thread
>>96456215
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question:
ERP - yes or no?
>>
What went right?
>>
>>96475905
>that pic
Bread is absolutely getting nuked by angry TJ mission man.
>>
>>96475942
It's *art*.
>>
Tried asking this in the solo thread, forgot to ask here. Anyways: thinking of playing hunter the vigil. I really dig the whole wandering monster hunter vibe, modern-day witcher kind of thing. But I’ve heard the game leans more into investigation and mystery, and that the combat system’s pretty deadly and not all that exciting. From what I gather, fights usually come down to: figure out the monster's weakness, prep like hell, and then either you stomp the monster or get stomped. Is that about right? I’m cool with that for big, dangerous stuff, but I also want to actually throw down with monsters sometimes. Scrappy, close-up fights that could go either way, not just surgical takedowns. Is that something the system supports, or would I need to hack it (or maybe look at a different game) to get that kind of action?
>>
>>96475993

Vigil is fine for that. A character with decent combat stats won't get stomped unless he does something pretty stupid or is hunting more esoteric stuff without preparations. In other words, a shotgun will take care of most of your problems with enough shells, and the rest need custom shells.

As far as making combat more interesting, there is Hurt Locker for combat rules variations, if the baserules don't gell with you.
>>
>TQ
Yes. In general, I do a fade to black, but sometimes I get enough trust with someone to go full description (in this case, one-on-one sessions).
>>
>>96475905
>ERP - yes or no?
Sadly, no bitches.
>>
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>>96476401
Be the change you want to see.
>>
>>96475905
>ERP - yes or no?
Usually fade to black. A general description if something occurs in the middle of the act - noticing an odd detail or bad guys booting in the door. Mostly I'll just end up doing a raunchy sketch if something in game inspired me.
>>
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Best game for this experience?
>>
>>96476579
Changeling.
>>
>>96476579
WtA, Shadow Lords (Slavs with heavy Russian contingent)
>>
>>96476579
Werewolf
>>
>>96475905
>TQ

No. Romance and sex are important parts of the human experience but playing it out would just be weird. Implication is fine. You don't need the details of a couple's sex life.
>>
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>>96476758
>playing it out would just be weird.
Is normal.
>>
>>96475993
Like the other guy said, Vigil's combat isn't terribly deep but if you build a head on fighter and don't act stupid/unprepared, you can get away with some scrapping. HL does have other options. In fact sometimes melee combat specifically can turn into whiff wars depending on how the characters are built

If you want some quick combat hacks for CofD that my group enjoyed
>no athletics to defense, makes melee combat more reliable as a PC option but also more dangerous. (I strongly recommend this one as it makes called shots in melee actually viable, and called shots/tilts are the based part of core CofD combat for me.)
>add exceptional success effects for things like attack rolls
>allow characters to use their movement rather than action to swap weapons; encourages more weapon variety

You mentioned the solo thread. Is this for a solo game? If so I'd also suggest:
>give the character extra exp before play. I'd suggest 25-50 depending on how elite you want them to be. Opens up a lot of fighting styles.
>look at the endowments Hunters in Conspiracies get, Endowments can be huge equalizers with supernaturals.
>consider having NPC allies.
>>
>>96475905
>>Thread Question:
>ERP - yes or no?
It depends. In person? Keep it to a minimum and keep it tasteful OR just keep it implied behind the scenes.
In Disc/PBP? Go nuts. My players have had full blown orgies.
>>
Do you allow custom/fanmade clans/bloodlines, disciplines, fera, gifts, totems, kith, etc?
>>
>>96476976
>My players have had full blown orgies.
Noice.
>>
Would it be going against the spirit (lol) of the book if I ran a Geist the Sin-Eaters game like Yu Yu Hakusho or Jujutsu Kaisen?
>>
>>96476985
Some, yes.
I feel like totems and kiths are something you are kinda expected to come up with your own stuff.
>>
>>96477013
Would it? Maybe. Who cares though, RPGs are about having fun.

I ran GTSE and expected it to be very stand battle esque. Those did happen but it was actually the most dialogue heavy game I think I have ever ran. It got very character drama at points.
>>
>>96477013
Not really. Both are basically just about groups of people fighting other people using similar but bad versions of their own powers to help other people. Which is what Geist is really. Although it might be more Deviant's deal overall as that one leans more into super heroey types.
>>
>>96476985
Depends.
Clans? No, the 13 will be the 13
Bloodlines? Yes, I've made plenty of those myself, and if one of my players has a cool idea for one, we work together to adapt it.
Disciplines? No
Gifts and Totems? Absolutely, limiting yourself only to the ones in the books for those is silly. I've accidentally given out some overpowered or underpowered ones, but c'est la vie, I'd rather things go wrong occasionally than rely on the book to the letter.
I've also homebrewed a lot of stuff for demon, because only having fallen and earthbound is way too limiting for adapting different kinds of demons.
For one, I made custom type of demon that operates like the demons from It Follows and Smile. For two, I've made rules for demons possessing animals. For three, I've created other demon 'loadouts' of lore that fit more for particular mythological/legendary demons.
>>
>>96477013
Yes (and that's a good thing)
>>
>>96476985
Mages can have anything, it's just a matter of having the right Spheres or freebies allocated to Wonder Background, and being a rootless orphan without Mentor, Library or Grimoire benefits if they want to have a weird Paradigm.

Fera may be given custom Gifts and follow custom Totems, as long as they're balanced and players can persuade the spirit in question.

No custom bloodlines: Masquerade has way more than it needs already, and near any Discipline concept already has a fitting Path.
>>
>>96477039
I always figured Deviant was more body horror super powers, along the lines of the Guyver, early Kamen Rider, and Prototype
>>
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>>96476985
>totems
Fear not, the best totem ever is already here.
>>
>>96476985
>Clans and bloodlines
Clans no. Any idea for a cool new "clan" would always work better as either a bloodline or a kuei jin kinda thing
Bloodlines on the other hand? Go crazy. I encourage it.
>Disciplines/Blood Magic
I'm not against it but you gotta come up with good lore and some degree of balance.
I'm also okay with custom discipline powers or reworks.
>Fera
Mockery breeds? Sure, go nuts. Wereworms, weretardigrades, werehumans if you want too. You don't need to provide a lot of lore for these so I'm always open to them.
Otherwise, I'm going to ask my players to be extremely thorough with their creativity.
>Gifts and totems
Always encouraged.
>in-Tradition factions, crafts and other minor Mage groups
Also encouraged
>>
Can awakening mages have totems?
Other than joining garou in a pack.
>>
>>96477404
Yes and they can even create their own Court in which they are at the top.
>>
>>96477441
Which book has the rules for totems?
>>
>>96477132
Guyver doesn't really have much in terms of drawbacks for someone who's had a Guyver suit bonded to them. As long as their Control Metal is intact they're basically immortal and have far better weapons than Activated humans in Zoanoid/Hyper Zoanoid form.

Even for Activated humans their only real weakness is that they're subject to mind control from Zoalords.

The stuff with the Guyver Suits was also why the aliens simply abandoned their uplift project on Earth, because aside from making humans way more dangerous than intended, their "standard issue" spaceflight equipment also removed the mind control.

It's a very C-tier movie, but Universal Soldier is pretty straight-up a Deviant setup, with the Powers of being stronger and regenerating balanced with "gotta go in a freezer once in a while" Scar.
>>
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I did more with this ferectoi! Thanks to everyone enjoying the piece so far!
>>
>>96477682
>the bow
you actually did it you madman!
>>
>>96477701
It was actually in the very first sketches I did of her! I feel like it was a good suggestion to bring it back! It adds to her character I think!
>>
>>96477707
>It adds to her character I think!
You're right!
>>
>>96477682
Nice! Yeah, the bow makes it even better.
You draw great antagonists, anon.
>>
>>96477682
Cute!
>>
>>96477188
>help dreamdipshits in all cases
>fight marauders in all cases
>spend all your time fulfilling its petty whims
>best totem ever
>>
>>96477723
I think it's a nice contrast to the wickedness and cruelty oozing out of her expression!
>>96477749
Thanks! I've always felt that to really make heroes shine, well-designed antagonists are important!
>>96477762
Thanks!
>>
>>96477771
You would be surprised about what kind of bullshit the mages are willing to deal with.
>>
So what's the procedure to deal with Ferectoi?
Like, let's say your characters (wolves, bastet, other fera, maybe even mages) find a Pentex preschool full of 'em. What's the right way to deal with the problem?
>>
>>96477912
They don't really have "schools" for them. Each one is sent to a different "foster home" to be instructed in the ways of the Wyrm and to develop their powers and refine their nature to better serve the Wyrm in the future.
As for dealing with them, any proper Garou would have one response: you kill them. Each and every one of them is a genocide waiting to happen, a planetary extinction, and an infectious wound in Gaia.
They are actually, in a very literal sense, born capital "e" Evil.
>>
>>96477682
great work once again anon
>>
>>96477682
>>96477701
>the absolute madman actually did it
What a wonderful time to be alive.
>>
>>96477912
Kill them quickly and with a minimum of pain or terror to minimize sanity damage. Burn everything to white ash.
>>
>>96477928
>>96478078
Mage has the widderslaintes and Werewolf as the ferectoi.
Are there any other examples of justified child murder in WoD?
>>
>>96477613
That's the thing with Deviant, though. I like the ghost busting setup and connection to the Underworld that's in Geist more than the "on the run from shadowy organizations" that Deviant has
>>
>>96475905
>ERP - yes or no?
No. Got a blanket (hur hur) policy against it in my games.
But I wish my favorite player was into it, because I'd change my policy in a heartbeat for her.
>>
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>>96476985
There are fan made clans/bloodlines and disciplines?
>>
>>96478277
Yes. And you can make one yourself right now.
>>
>>96478277
Tons. stvault has like half a dozen pdfs on it and Zanzibar's (in the op) has a large list too, we also made some in this general before

it's just that like with both canon bloodlines and homebrew in general most of them are shit (or at least only fitting into a specific group's game)
>>
>>96478122
thallain for ctd and child and baby spectres also have a write up in the spectre book
>>
>>96476212
Thanks for the advice. I'll look into getting a copy of hurt locker from the trove.
>>96476848
Thanks for sharing your combat hacks. I’ll probably stick with the base rules for now and use yours if I run into similar issues. Also, thanks for the solo tips. I’ve thought about having NPC allies, but they’d probably just be support for my little dude.

I've also considered reading CofD and starting from there, evolving my character from a normal guy into a full fledged monster hunter. I’m just worried that might be too much effort for little pay.
>>
Hello, me and a couple of my friends are going to be playing Vampire soon-is, what edition is the best for newbies? (If there is such a thing)
>>
>>96479045
>what edition is the best for newbies?
V20 a.k.a. VtM 20th Anniversary Edition
or
V5 a.k.a. VtM 5th Edition

V20 is out of print but PDFs can be had everywhere. It’s the older version of the game. It’s more full featured, but the older system is much crunchier and, with decades of supplements in it, it’s got balance issues.

V5 is the current version, if your players actually want to buy the books. The system and the setting have been simplified and streamlined. If you’ve never played before, you won’t notice, but veteran players typically prefer V20 because that’s what they’re used to.

FWIW, don’t say you like anything V5 in this general. In fact, don’t mention V5 at all. There’s no need to bring down that kind of heat on yourself over a game.
>>
>>96479045
V20. It's a beast of a corebook but virtually everything you need in one book and the PDF version has pretty reasonable links so finding things isn't too much of a chore.

Though personally I think the culture around recommending noobs the most "simple" option is unhealthy for tabletop.
>>
>>96479045
Please, for your sake, just play Vampire the Requiem 2e. It's more popular, it's got a better system, better narrative, better factions and it's so much less restrictive. Please don't fall for the Vampire the Masquerade trap.
>>
>>96479106
>>96479111
V20 it is thank you
>If your players actually want to buy the books
In this economy? We've been playing rpgs for 5 years now and never once have we seen a physical book
>don’t say you like anything V5 in this general
Duly Noted
> I think the culture around recommending noobs the most "simple" option is unhealthy for tabletop
Yeah, I agree but we have scheduling issues and I wan't everyone to at least semi understand what's going on, my players have problems switching systems after playing for a long time and our DND1e campaign "finished" "recently" (everyone lost steam after three weeks of not being able to play a month ago)
>>
>>96479158
Understandable. Good luck with your game. If you ever have any questions mechanical or practical feel free to ask them here.
>>
>>96479152
>Vampire the Requiem 2e.
>It's more popular
I wish it was. I have never seen anyone ever play vtr. I’ve never even heard of anyone wanting to. Every time I offered, people responded, “why don’t we just play the vampire game we all already know?”
>>
>>96479196
I played in a 5-year campaign of it.
>>
>>96479111
>Though personally I think the culture around recommending noobs the most "simple" option is unhealthy for tabletop.
I think you have to take it on a case by case basis.
I’ve taught dozens of people to play TTRPGs and there’s no consistency with how they pick up the game.
Brand new people will need to be taught the entire idea behind, say, rolling a skill check; while people who have a background in other games like 40k or even just read a lot of fantasy/sci-fi may pick up on it quicker.

A simple system may get those new players interested and, as soon as they get to the point where they try to do something that the simple ruleset can’t account for, you know they are ready for a more complex game.

Similarly, some people just like a simple ruleset. I’m sure we’ve all experienced combats in v20 that took hours of constant rolling. Some of us find that really exciting. Some of use would rather be playing craps if it’s just going to be hours of rolling.
>>
>>96475942
Cuckadoccian
>>
>>96479045
V20 for the best bang for your buck.
Further recommendations would be Guide to the Camarilla and Sabbat alongside your players clan books.
>>
>>96479106
It’s “out of print” but you can still get print on demand V20 from drivethrurpg.
>>
>>96479540
As I recall unless you were in on the kickstarters POD was always the primary way to get it.
>>
>>96479190
>If you ever have any questions
Actually have one already, I plan to go for local flavour™ are there any books with lore for europe? Specifically slavic countries
>>
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>>96479629
VTM Dark Ages and Transylvania Chronicles are the primary sources. There are others in other splats, like Rage Across Russia.
>>
>>96479629
As another anon says, a lot of the europe lore is more medieval than modern. Modern is going to have a lot of vague lore and canon princes with like two paragraphs of lore on them tops. that and personally, I don't like a lot of official city lore myself. Rage Across Russia is a total mess of a book, and not just because it's cross-splat.

My advice is pick a place, see if there's anything official on it (the wiki can be good for finding basic lore and the sources for it), decide if anything is worth keeping, and then start building out your city. If you're a local to the area, odds are you'll probably have a more comprehensive view of the locale and its character than anyone who wrote the official stuff. There's an image floating around somewhere from the Revised ST guide about how the writers themselves say you can ignore and write over their official lore and OCs, or even kill them as a plot point if you want.

Want some advice in citybuilding?
>>
>>96479677
>>96479755
Alright, thanks. No need for citybuilding advice, done that plenty times already myself and I have a solid idea for what I want
>>
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I took a look at the new Curseborne Primal revision. The original rules for them all but killed my interest in the game. You had a chunk of fera who all had the same crinos, and the crinos was less interesting than glabro. Now everyone gets a generic list of 6 traits, and another from their family, and you pick 2 from each. There is also a soft rage mechanic

All get these, and enhancement is extra successes when you roll at least 1, and tricks are stunts you can spend extras on
>+1 Enhancement that stacks on all physical actions
>+1 Enc. that stacks on all influence actions relating to intimidation
>+1 Enc. that stacks to defensive actions
>Regenerate 1 injury at the end of the round, unless it came from an attack using the Magical tag or spells
>Any of the four above shifts applied a second time
>Distraction is also an Influence Trick

As an example the spider/insects get this list
>Establish Grapple is also a Ranged Combat Trick
>1 natural armor (Padded ×1, Spiked)
>Unarmed attacks have the Elemental Attunement: Darkness and Poisoned tags
>Vision is unimpeded in the Darkness area effect
>Combat Trick: Impose Darkness (2 hits): Upon dealing 1 injury to an adversary, apply the Darkness area effect, an unnatural nightfall centering on the target
>Climb sheer surfaces at normal movement speed

And the wolf/canines get this
>Knockdown/Trip is also an Influence Trick
>1 natural armor (Elemental Resistance: Electricity, Padded ×1)
>Unarmed attacks have the Elemental Attunement: Electricity and Wounding tags
>The Imprint Influence Trick has a reduced cost of 1 hit
>Combat Trick: Impose Storm (2 hits): Upon dealing 1 injury to an adversary, apply the Extreme Weather area effect, a storm centering on the target
>Move from close to medium range as a reflexive action

I'm not sure it's as interesting as 5 bespoke forms but if I read it right you can pick new traits each time, and spend more resource to change them while in that form. So it's quite a different vibe at least
>>
>>96479848
Wait to elaborate, I've done plenty of citybuilding in other RPG's if there is something specific to Vampire I'm all ears
>>
>>96479873
I was just going to suggest a method I enjoy for filling out the characters of the city, especially how to design a vampire court.
>>
>>96479755
Nta, but I'd be interested in some citybuilding advice, if you've got some to share. I like to read how people do that stuff
>>
>>96479865

I forgot about curseborn. Is the system they're using better than world of darkness or chronicles of darkness? As you're using terminology i'm not familiar with.
>>
Oh no, guys! An Etherite and his crew are being attacked by the Wyrm's agents while traveling through the Umbra. We have to save them before they get corrupted!
>>
>>96480169
Sure. My general process for vampire is pick the city, research it, then start from the top down. Start with the Prince (or other top vampire), since while the Prince probably won't reflect the modern character of a given city due to their age, their will and character helps form the culture of the vampires in their city. Even a weak Prince defines the city through their weakness and being ruled by their court rather than the other way around. Some Princes fit their cities very well, others are deliberately incongruous. Pretentiousness aside, after I'm done with the Prince I fill out the court. First the Primogen council, then the specialist positions like Seneschal, Sheriff, etc. I spend a lot of time on their history, how they came into the positions, and their relationships with each other since almost all of the politics of the city will be downwind from that. During this process I like to deliberately ask myself if they should be the clan most typically associated with the position, (primogen excepted obviously) and if not, why? Ex: Is the Prince a Ventrue? If I say no to that, I ask myself why, just to mentally check myself to make sure I have a good reason to break from the default. There's nothing wrong with breaking from the default, but I think you should have a good reason for it, otherwise the default ceases to mean anything.

From there, I try to have at least one lower level vampire of every Cam 7 clan, preferably more since the PCs probably won't start by interacting directly with the power players in the city. I like to have a handful of vampires of other clans/bloodlines, but only a handful save designated antagonists.

Lastly, I like to do the mortals. Random civilians for flavor, a detective or two if they fuck up, some local unghouled prominent people. After this I do any antagonists, but honestly I'm more comfortable with making them up as I go. In fact, I like to make them up later so they can bounce off my PCs better.
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>>96480380
There's already a Seventh Generation brand in the corner. It's a trick, whatever they found in space can't come back here.
>>
>>96480460
huh rare based advice
>>
>>96480460
Different guy here, but how do all these NPCs come up organically in play? I'm a pretty new player, I'm in a VTM game, and all the NPC interactions feel "forced" to me. Like we're called to see the Prince every session, and we have to get info from the Nosferatu where to go next all the time. And I'm pretty sure the latter is not our fault for being stupid, there's literally no other way to get info, whenever we try investigating, it's like a point and click game, where the main character goes "I can't do that right now". I kinda feel the whole game is really just the ST trying to show off the NPCs.
>>
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>>96480169
If I have to give one advice, to a semi-experienced ST, it would be that Princes are the key.

Overall, there are 3 different Princes.

Strongest: Guys who don't have a Primogen Council or have one just to have one. They are the law, whatever they say happens. They are strong enough to do whatever they want. Not even Elders of their city can go against their wishes and live to tell the tale. Most of the time, these kinds of Princes are in Europe and the Middle East. The best example is Mithras.
Typical: These Princes are strong but not strong enough to bypass other powerful vampires. They and their Council rule together. Most Princes are in this category.
Weak: As the name suggests, weak Princes. They are usually the puppet of their Primogen Council. They are a figurehead and can be replaced at the whims of the Council or the powerplays between Council members.

This is important because it sets the bedrock of your City for the vampires. Everyone is affected by the Prince, whatever they like it or not.
>>
>>96480563
Thank you.

>>96480563
>Like we're called to see the Prince every session, and we have to get info from the Nosferatu where to go next all the time.
Not to be rude, but that's just a skill issue on your ST's part. You're being railroaded.

The NPCs come up organically when you put in the effort to consider the wider context. Let's take a very simple set-up. The Toreador Primogen wants his childer found, apparently they've gotten a wild hair and rumor has it that they're slumming it in the bad part of town with some wannabe Anarchs. He's asking you because this is beyond ghoul work, and stresses the importance of discretion. Maybe the PCs go to the Nosferatu for info, they probably won't be dealing with the Primogen himself, but a Nosferatu of similar age to them. They'll be able to get a lot of info, but there's a caveat, it's hard to get any info without exposing the Toreador in this. Depending on how much you give up, the Nosferatu might be poking around the Toreador in question and/or the Primogen, or a vicious new rumor might start swirling around Elysium. In the case of the latter, now you've made an enemy of the Toreador Primogen even if you did what he said, because now the filthy sewer rats are spreading rumors about him and his childer. Say you don't go that route, look around the "bad part of town". You might run into an overzealous Brujah that threatens you for coming onto his turf. Maybe you get into a fight, might need to explain that to the sheriff later. Maybe you talk him down, and he tells you where the childer is because you're cool.

Before this example gets too long and I hit the character limit, it's all about running games in a more "reactive" mindset. You may provide the initial prompt, but you're mostly adjusting to how the players handle things. By having a city will many NPCs with established relations, that becomes much easier. You know how the NPCs will react, and how they'll react to each other's reactions.
>>
>>96480380
damn a scrawny Victorian motherfucker like that managed to score a mummy gf
>>
>>96480563
describe your last session pls
>>
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>"We have WoD at home! >:("
>The WoD at home
>>
>>96480869
WTF? How did they get away with this without a lawsuit?
>>
>>96480918
>published by a chinese company
Nevermind, it's temu wod on mobile.
>>
>>96480869
https://www.youtube.com/watch?v=CQyia3PFqe8
this looks like utter ass
lmao
>>
>>96480869
furry titties
>>
>>96480380
Goddamn digital animation and outsourcing to korea was a mistake.
https://youtube.com/shorts/qvw4su-KmvA
This is how I Akashic



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