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The /btg/ is dead! Long live the /btg/!

Jim Jams for my Beemer Edition

Last Thread: >>96468405
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags
rebrand ly/BTdrop

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
‐---------------------
>>
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Honor the Dragon!
>>
>>
>>
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>>96484844
This is how people think battlemechs are supposed to fight. Slowly, stiffly walking in circles and alternating going "I'm not looking at you!"
>>
>>96484885
Well the time to kill is maybe twice as long as tabletop to make the game more fun
>>
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>>96484885
how are they supposed to fight each other?
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>>96485013
They're usually bounding and juking around in such an erratic manner that consistently hitting them at all isn't practical, much less being able to intentionally focus specific components. Assault mechs on tabletop are as evasive and hard to hit as light mechs in MWO.
>>
>>96484874
>>96484860
>gauss jumping around like quake
>passive healing like call of duty
>BA doing like five times more damage and moving three times faster than they should
Clown game, this looks horrible.
People must be really starved for BT video games if they treat this like it's any better than the mainline MW games.
>>
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>>96485013
>>96485024
How fast is 42 kph? Our best scientists still don't know. Highway speed I assume.
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>>96485013
Gorillas with laser beams on.
>>
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>>96485032
>>
>>96485047
You might as well be posting clips of fortnite.
>>
>>96484541
What's the other factions' equivalent of 'honor the dragon?'
>>
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>>96485242
Regulans gonna Regulan
>>
I'm mostly ambivalent about the playtest though it does seem that a lot of PSRs just got a whole lot easier and I worry that this will make heavy slabs of armor and energy boats even stronger. And it also seems to significantly devalue investment in pilotting skill improvements. I worry this might make some things a lot more "turret tech-y"

I really hate the idea of floating crits becomming standard though. They take more time, are less impactful 9 times out of ten, and absolutely far worse than a normal TAC that last 1 out of ten times. Yet more swingyness isn't good. Also Gyro crits are way less impactful due to the easier psrs anyway.

Not sure what to feel about the chances they're making to water rules.
>>
TAC's aren't real, they don't exist. the TAC cannot hurt you if you just ignore them.
>>
>>96485390
There's so many houserules used to play a decent game of battletech at this point that people will get confused if you question them, they'll say they always thought it was that way.

And so any changes like what what's happening will be much the same, they'll tell you they play classic but also without this, without that, and if you do this then they'll need to check the rules about it. Or a bunch of grogs in closed room games will just keep doing what they're doing, as usual.
>>
>>96484541
You would just get upset if I did.
>>
In relation to the discussion about hiring halls in the last thread, given how more were propped up in the Federated Suns by 3085, what happened to the ones in Robinson and Tancredi since those were conquered by the Draconis Combine in the 3040s and that they have a dim view on mercenaries?

While I imagine the hiring hall in Robinson was reestablished after the FedSuns liberated Robinson in 3149 (the Combine having conquered it in 3144), I imagine the Combine wouldn't allow Tancredi to have one since 3135?
>>
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With the completion of these 11 minis, only 4 minis remain in the collection to be completed. 1 of those is already painted and just needs its tiny pieces glued on and a hex base.
>>
>>96485740
Careful about the opsec.
>>
My group has played attacks against prone mechs as always hitting the front arc regardless of facing since i joined them in 22. And today I learned that attacks against prone mechs use actual facing.

Why is this game like this?
>>
>>96485740
Driving up to PA to play Battletech with you (dare you refuse my batchall?)
>>
>>96486230
So you can shoot a fallen prone mech in the back.
>>
Has anybody ever scanned/shared any of the Japan-original stuff? Either the replays or novels. I checked the various troves but didn't spot anything.
>>
>>96486374
Best we got was a small description and all the images on foundation draco
https://fondationdraco.fr/2018/03/29/battletech-ledition-japonaise-la-saga-argenta-asholeka/
>>
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>>96486374
i scanned the "Tactical Manual" last year, and now i have a few of the jpn light novels/rpg replay booklets, but i've just moved and lost my scanner and ill have to dig those out
https://mega.nz/folder/V8ggmTTa#aqrc5i66Y32OCzns5ZZmhg

looking on The Red Dit, someone scanned the images from one of them at least
https://www.reddit.com/r/battletech/comments/1k7pexy/battletech_the_japanese_edition_the_argenta/
>>
>>96486460
Looking forward to more scans.
>>
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Painting some 3d prints, I've found a color scheme I'm relatively happy with, but I've been indecisive on what the 4th mech in this lance should be. Suggestions?
>>
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I have been playing in a BT campaign with some friends steadily twice a month for the last 6 months. I figure it has been long enough that I could justify painting up all the company mechs in a unified scheme.

I still need to track down a Dasher, Crossbow, and Ha Otoko to complete the whole outfit so far.
>>
>>96485390
The water changes are really good. If you think about it. Maps with multiple river crossings or deltas were practically unplayable unless you had jump jets for essentially anything that was a 5/8 or less movement. First you had to walk up to the waters edge, then turn 2 walk into the water, then turn 3 walk across the water, then turn 4 walk out of the water. Now repeat this shit 3 times and the game will end before anything happens cause ima die of old age at that point.. Never mind you have multiple PSR rolls just trying to wade through the water and into it.
>>
>>96485032
One BA represents a squad of 5
>>
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>>96486740
Yeah, almost like river crossings are difficult, time consuming, and dangerous in combat. I wonder where they got such a silly idea?
>>
>>96486840
What's the point in superior battlemech terrain flexibility if they take six turns to ford a river like it's fucking oregon trail?
>>
>>96486852
uhhh...uhh...shut up!!
>>
>>96486852
What's the point of terrain if it doesn't complicate life for less agile mechs?
>>
>>96486836
And is anything else buffed to represent being a lighter, inferior unit that is meant to operate in greater numbers? No.
>>
>>96486873
What's the point of Battletech if it isn't so complex and frustrating to play that it gatekeeps as many undesirables out of it as possible? CGL should be making it more complex and harder to play, not easier and more accessible. The more people who play this game the worse it gets.
>>
>>96486885
Yes they are mechs and tanks have 2x as much health as tabletop
>>
>>96487000
Oh. You're retarded.
>>
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What's a light lance group that makes sense? Don't care how it performs on the tabletop, I just want to paint a desert light lance and I've got a Locust and Commando base coated so far, wondering what to add to it.

I've got two bases worth of Savannah Masters. Would they fit?
>>
>>96487040
Savannah Masters would fit thematically but they're best as an add on rather than the other two members. I'd go with a Stinger and Wasp to fill your other two slots - they're so common that everyone in the Inner Sphere has plenty of both.
>>
>>96487000
I want to call you a fag, but I can't actually disagree with those digits. Trips of truth strike again.
>>
>>96487056
>Stinger and Wasp
Perfect, thanks.
>>
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I think I'm finally done this one? Looks breddy good imo. Moody.
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started this mech last night. Idk what chassis it is.
>>
>>96487231
>>96487272
bro zoom the fuck out
>>
>>96487272
>Idk what chassis it is.
That's a Gunslinger, hoss.
>>
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Working on my technique for black. Think I'm pretty satisfied with this.
>>
>>96487272
Literal Boatamurder.
>>
>>96487404
Looks good
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>>96487472
>Literal Boatamurder.
Got BTFO'd by Boaty McBoatface today.
>>
>>96486719
I like that Bushwacker.
>>
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>>96487324
this site eats image quality for breakfast so I tend to zoom in when posting paints.

idk I'm pretty dumb

>>96487404
Very clean! Looks good.

>>96486719
hell yeah! sick work anon. what's their name? any backstory?

>>96485740
... I dunno if those are done?
>>
>>96487622
>I dunno if those are done?
Yeah, he still needs to add a bunch of unblended color splotches all over to make them look like shit.
>>
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>>96487333
Ty ty.

>>96487660
omg ur so right.
>>
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>>96487622
The unit is the Royalston Cavaliers. The founding members were the odds and ends survivors of the Battle of Hesparus in 3145 where the Falcons slaughtered a bunch of Merc units that were left to die by the LCAF.

The campaign proper started in march 3149 and has mostly been chasing pirates and fighting skirmishes on the periphery after the falcon occupation zone collapsed. The company is on their first significant contract which started as a garrison training operation and has turned into a planetary civil war against a Lyran backed rebel group trying to overthrow the planetary government.
>>
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bounty hunter? :)
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>>96486852
Sorry anon, you'll die of dysentery and you'll like it.
>>
>>96486123
Dang. I've gotten sloppy. Well I'm pretty sure one of you guys at my local store lurks here anyway. Eh, I'm not worried about the psychos on here, I already carry regularly because of where I live and the neighbors that brings.
>>96486347
Now why would I refuse a game of Battletech? I love playing Battletech. How far away are you?
>>
>>96486123
Opsec is green. We are posting on an anonymous hacker board after all.
>>
>>96486740
>Oh no tactical and strategic complexity in my strategy boardgame.

First off, planning a river crossing is a fun tactical challenge, secondly, practically all river maps in the game are either 1 tile wide or have 1 tile wide *fords*. So they really only take 2 turns to cross at most and lastly Mechs slower than 5/8 can really only reliably get 1 TMM anyway, so with the guaranteed partial it's not even that crippling defensively.

Also muh multiple PSRs really? They're at -1 so even at 5 pilotting you're looking at an 11/12 chance of success.
>>
I'm making a pirate crew but I'm not sure if I should use a zeus, or the zeus from hell that is the rampage. Because even for pirates who are well known collectors of unicorns, I feel it may be a little too much of a unicorn
>>
What kinds of ‘Mechs are typical Dark Caste? Era is 3015, I assume low-grade stuff not far off of Inner Sphere ‘Mechs like Griffins and such.
>>
>>96489011
Whatever is around. It might trend towards IIC and star league designs because those will be in the least guarded storehouses but there are also plenty of omnimechs floating around.
>>
>You found a SL-era cache but it's from the Amaris' army
possible? not sure if Rim Worlds Army have made hidden caches and shits
>>
>>96489196
The most famous thing the RWR did was hide the extent of its weapons industry and size of its army. The SLDF was pretty sure it got them all.
Well, most of them.
Well, except the ones that went mercenary, joined the lyrans, or got killed by the lyrans.
Well, except the weird cults that persisted into the 31st century.
>>
I've shown my dad Megamek and he's gone full hyperfocus selecting variants for our game we're gonna play tonight.

he wants to bring an Atlas, Templar, Star Slayer and Locust (>>96487818). Any suggestions for variants up to 3075~?

I think I'll bring a Falconer and the Mad 5S, unsure what else.
>>
>>96489011
What >>96489105 says,
Also probably any clan mech with the bad reputation quirk
>>
>>96489303
Penetrator, Uziel, Wolfhound, Hellspawn, Argus
>>
>>96489356
I meant variants for the Atlas, Templar, starslayer, locust lance
>>
>>96489278
>ones that went mercenary
>weird cults that persisted into the 31st century
who are they?
>>
>>96488168
>How far away are you?
9hrs to Pittsburgh, but the real deal breaker is having to go through New York.
>>
>>96489337
The only 'Mech I know with the Bad Reputation (Clan) Quirk is the Pulverizer, and it's a frustrating experience trying to read which ones have it on Sarna.net. Is there any easier way to figure that out?
>>
Thoughts on the flashman? I was thinking of having one buddy up with a starslayer or quickdraw in my lance
>>
>>96489494
BMM
>>
>>96489534
Got it, thank you Anon. You are a credit to your Clan.
>>
>>96489196
The Brotherhood of Randis found an exodus era SLDF cache that was had SLDF, RWR Terra Corps, and even some Age of War mechs. Basically all the shit they didn't want to take with them and couldn't be bothered to scrap.
>>
>>96488974
I'm a firm believer that every company gets one(1) actual honest to god unicorn; but I feel they'd better be from former RWR space or it'd be way too silly. The obsolete trait also puts the squeeze on it pretty hard, but if it thematically matches the rest of the force I'd let it slide up til around Clan Invasion-- and past that I'd probably not fuss for PUGs if it's not grossly outperforming other forces.
>>
>>96489534
Can you post the next page?
>>
>>96487231
>>96487272
Learn 2 paint
>>
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>96487231
>96487272
>96487622
>96487818
>96487871
>>
>>96485013
Battlemechs are described as moving so fast that the pilots are experiencing upwards of 80 G’s and they’re capable of dodging shots mid move
>>
>>96488620
>even at 5 pilotting you're looking at an 11/12 chance of success
Which means Battletech can happen and it will. You will fail. Fall on your head and breach it. Drowning to death from the hubris of thinking you can ford a river. Sheer madness.
>>
>>96490053
Where is that described.
>>
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>>96486460
>i scanned the "Tactical Manual" last year, and now i have a few of the jpn light novels/rpg replay booklets, but i've just moved and lost my scanner and ill have to dig those out
>https://mega.nz/folder/V8ggmTTa#aqrc5i66Y32OCzns5ZZmhg
>looking on The Red Dit, someone scanned the images from one of them at least
>https://www.reddit.com/r/battletech/comments/1k7pexy/battletech_the_japanese_edition_the_argenta/
>>
>>96490083
Trial Under Fire, page 44
>>
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>>96490099
>88 / 26 / 1[
There is nothing describing g forces on page 43, 44, or 45 of Trial by Fire.
>>
>>96490129
The g-forces come from the game describing how fast mechs can move and stop, not from the lore literally saying 'this is x g forces'.
>>
>>96490134
You couldn't find it either huh.
>>
>>96490138
>he g-forces come from the game describing how fast mechs can move and stop
Where does the game describe that?
>>
>>96490053
Anyone exposed to 80gs and they would be dead.

Remember that one scene in the Expanse where that racer suddenly stopped?

That was 99gs.

The effect would probably be the same.
>>
>>96490144
Technical Readout
>>
>>96490182
>Anyone exposed to 80gs and they would be dead.
Well it's a good thing that Battletech is a fictional setting and thus doesn't have to adhere to the laws of physics, isn't it?
>>
>>96490183
Thats not a book.
>>
>>96490144
Record Sheets: 3145 New Tech, New Upgrades, p. 72
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>>96490202
I am sorry about your disability.
>>
>>96490202
Also Recognition Guide: ilClan, vol. 8, p. 12
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>>96490053
Yeah people really underestimate how fast mechs can go. Going from 270 km/h to a full stop instantly is no small feat.
>>
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They move liek this
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>>96490183
>>96490202
>>96490282
Are you a proctologist? Or just fucking retarded?
Cause you’re clearly pulling bullshit outta your ass!
>>
>>96490364
I cited 2 sources for you.
>>
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>>96489702
:3c
>>
>>96486460
Thank you for your service.
>>
>>96487010
All the health values are buffed, but the weapons and speed of specific mechs and tanks are not disproportionately buffed to represent multiple units working together. Stop lying.
>>
>>96490182
Untrue. Humans have survived upwards of 200Gs.
>>
The more I try to flesh out my mercs the more kuritas they become. I'm starting to think the ones who say dracs get mook mechs just fear the samurai



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