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The /btg/ is dead! Long live the /btg/!

Jim Jams for my Beemer Edition

Last Thread: >>96468405
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags
rebrand ly/BTdrop

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
‐---------------------
>>
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Honor the Dragon!
>>
>>
>>
>>
>>96484844
This is how people think battlemechs are supposed to fight. Slowly, stiffly walking in circles and alternating going "I'm not looking at you!"
>>
>>96484885
Well the time to kill is maybe twice as long as tabletop to make the game more fun
>>
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>>96484885
how are they supposed to fight each other?
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>>96485013
They're usually bounding and juking around in such an erratic manner that consistently hitting them at all isn't practical, much less being able to intentionally focus specific components. Assault mechs on tabletop are as evasive and hard to hit as light mechs in MWO.
>>
>>96484874
>>96484860
>gauss jumping around like quake
>passive healing like call of duty
>BA doing like five times more damage and moving three times faster than they should
Clown game, this looks horrible.
People must be really starved for BT video games if they treat this like it's any better than the mainline MW games.
>>
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>>96485013
>>96485024
How fast is 42 kph? Our best scientists still don't know. Highway speed I assume.
>>
>>96485013
Gorillas with laser beams on.
>>
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>>96485032
>>
>>96485047
You might as well be posting clips of fortnite.
>>
>>96484541
What's the other factions' equivalent of 'honor the dragon?'
>>
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>>96485242
Regulans gonna Regulan
>>
I'm mostly ambivalent about the playtest though it does seem that a lot of PSRs just got a whole lot easier and I worry that this will make heavy slabs of armor and energy boats even stronger. And it also seems to significantly devalue investment in pilotting skill improvements. I worry this might make some things a lot more "turret tech-y"

I really hate the idea of floating crits becomming standard though. They take more time, are less impactful 9 times out of ten, and absolutely far worse than a normal TAC that last 1 out of ten times. Yet more swingyness isn't good. Also Gyro crits are way less impactful due to the easier psrs anyway.

Not sure what to feel about the chances they're making to water rules.
>>
TAC's aren't real, they don't exist. the TAC cannot hurt you if you just ignore them.
>>
>>96485390
There's so many houserules used to play a decent game of battletech at this point that people will get confused if you question them, they'll say they always thought it was that way.

And so any changes like what what's happening will be much the same, they'll tell you they play classic but also without this, without that, and if you do this then they'll need to check the rules about it. Or a bunch of grogs in closed room games will just keep doing what they're doing, as usual.
>>
>>96484541
You would just get upset if I did.
>>
In relation to the discussion about hiring halls in the last thread, given how more were propped up in the Federated Suns by 3085, what happened to the ones in Robinson and Tancredi since those were conquered by the Draconis Combine in the 3040s and that they have a dim view on mercenaries?

While I imagine the hiring hall in Robinson was reestablished after the FedSuns liberated Robinson in 3149 (the Combine having conquered it in 3144), I imagine the Combine wouldn't allow Tancredi to have one since 3135?
>>
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With the completion of these 11 minis, only 4 minis remain in the collection to be completed. 1 of those is already painted and just needs its tiny pieces glued on and a hex base.
>>
>>96485740
Careful about the opsec.
>>
My group has played attacks against prone mechs as always hitting the front arc regardless of facing since i joined them in 22. And today I learned that attacks against prone mechs use actual facing.

Why is this game like this?
>>
>>96485740
Driving up to PA to play Battletech with you (dare you refuse my batchall?)
>>
>>96486230
So you can shoot a fallen prone mech in the back.
>>
Has anybody ever scanned/shared any of the Japan-original stuff? Either the replays or novels. I checked the various troves but didn't spot anything.
>>
>>96486374
Best we got was a small description and all the images on foundation draco
https://fondationdraco.fr/2018/03/29/battletech-ledition-japonaise-la-saga-argenta-asholeka/
>>
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>>96486374
i scanned the "Tactical Manual" last year, and now i have a few of the jpn light novels/rpg replay booklets, but i've just moved and lost my scanner and ill have to dig those out
https://mega.nz/folder/V8ggmTTa#aqrc5i66Y32OCzns5ZZmhg

looking on The Red Dit, someone scanned the images from one of them at least
https://www.reddit.com/r/battletech/comments/1k7pexy/battletech_the_japanese_edition_the_argenta/
>>
>>96486460
Looking forward to more scans.
>>
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Painting some 3d prints, I've found a color scheme I'm relatively happy with, but I've been indecisive on what the 4th mech in this lance should be. Suggestions?
>>
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I have been playing in a BT campaign with some friends steadily twice a month for the last 6 months. I figure it has been long enough that I could justify painting up all the company mechs in a unified scheme.

I still need to track down a Dasher, Crossbow, and Ha Otoko to complete the whole outfit so far.
>>
>>96485390
The water changes are really good. If you think about it. Maps with multiple river crossings or deltas were practically unplayable unless you had jump jets for essentially anything that was a 5/8 or less movement. First you had to walk up to the waters edge, then turn 2 walk into the water, then turn 3 walk across the water, then turn 4 walk out of the water. Now repeat this shit 3 times and the game will end before anything happens cause ima die of old age at that point.. Never mind you have multiple PSR rolls just trying to wade through the water and into it.
>>
>>96485032
One BA represents a squad of 5
>>
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>>96486740
Yeah, almost like river crossings are difficult, time consuming, and dangerous in combat. I wonder where they got such a silly idea?
>>
>>96486840
What's the point in superior battlemech terrain flexibility if they take six turns to ford a river like it's fucking oregon trail?
>>
>>96486852
uhhh...uhh...shut up!!
>>
>>96486852
What's the point of terrain if it doesn't complicate life for less agile mechs?
>>
>>96486836
And is anything else buffed to represent being a lighter, inferior unit that is meant to operate in greater numbers? No.
>>
>>96486873
What's the point of Battletech if it isn't so complex and frustrating to play that it gatekeeps as many undesirables out of it as possible? CGL should be making it more complex and harder to play, not easier and more accessible. The more people who play this game the worse it gets.
>>
>>96486885
Yes they are mechs and tanks have 2x as much health as tabletop
>>
>>96487000
Oh. You're retarded.
>>
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What's a light lance group that makes sense? Don't care how it performs on the tabletop, I just want to paint a desert light lance and I've got a Locust and Commando base coated so far, wondering what to add to it.

I've got two bases worth of Savannah Masters. Would they fit?
>>
>>96487040
Savannah Masters would fit thematically but they're best as an add on rather than the other two members. I'd go with a Stinger and Wasp to fill your other two slots - they're so common that everyone in the Inner Sphere has plenty of both.
>>
>>96487000
I want to call you a fag, but I can't actually disagree with those digits. Trips of truth strike again.
>>
>>96487056
>Stinger and Wasp
Perfect, thanks.
>>
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I think I'm finally done this one? Looks breddy good imo. Moody.
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started this mech last night. Idk what chassis it is.
>>
>>96487231
>>96487272
bro zoom the fuck out
>>
>>96487272
>Idk what chassis it is.
That's a Gunslinger, hoss.
>>
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Working on my technique for black. Think I'm pretty satisfied with this.
>>
>>96487272
Literal Boatamurder.
>>
>>96487404
Looks good
>>
>>96487472
>Literal Boatamurder.
Got BTFO'd by Boaty McBoatface today.
>>
>>96486719
I like that Bushwacker.
>>
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>>96487324
this site eats image quality for breakfast so I tend to zoom in when posting paints.

idk I'm pretty dumb

>>96487404
Very clean! Looks good.

>>96486719
hell yeah! sick work anon. what's their name? any backstory?

>>96485740
... I dunno if those are done?
>>
>>96487622
>I dunno if those are done?
Yeah, he still needs to add a bunch of unblended color splotches all over to make them look like shit.
>>
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>>96487333
Ty ty.

>>96487660
omg ur so right.
>>
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>>96487622
The unit is the Royalston Cavaliers. The founding members were the odds and ends survivors of the Battle of Hesparus in 3145 where the Falcons slaughtered a bunch of Merc units that were left to die by the LCAF.

The campaign proper started in march 3149 and has mostly been chasing pirates and fighting skirmishes on the periphery after the falcon occupation zone collapsed. The company is on their first significant contract which started as a garrison training operation and has turned into a planetary civil war against a Lyran backed rebel group trying to overthrow the planetary government.
>>
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bounty hunter? :)
>>
>>96486852
Sorry anon, you'll die of dysentery and you'll like it.
>>
>>96486123
Dang. I've gotten sloppy. Well I'm pretty sure one of you guys at my local store lurks here anyway. Eh, I'm not worried about the psychos on here, I already carry regularly because of where I live and the neighbors that brings.
>>96486347
Now why would I refuse a game of Battletech? I love playing Battletech. How far away are you?
>>
>>96486123
Opsec is green. We are posting on an anonymous hacker board after all.
>>
>>96486740
>Oh no tactical and strategic complexity in my strategy boardgame.

First off, planning a river crossing is a fun tactical challenge, secondly, practically all river maps in the game are either 1 tile wide or have 1 tile wide *fords*. So they really only take 2 turns to cross at most and lastly Mechs slower than 5/8 can really only reliably get 1 TMM anyway, so with the guaranteed partial it's not even that crippling defensively.

Also muh multiple PSRs really? They're at -1 so even at 5 pilotting you're looking at an 11/12 chance of success.
>>
I'm making a pirate crew but I'm not sure if I should use a zeus, or the zeus from hell that is the rampage. Because even for pirates who are well known collectors of unicorns, I feel it may be a little too much of a unicorn
>>
What kinds of ‘Mechs are typical Dark Caste? Era is 3015, I assume low-grade stuff not far off of Inner Sphere ‘Mechs like Griffins and such.
>>
>>96489011
Whatever is around. It might trend towards IIC and star league designs because those will be in the least guarded storehouses but there are also plenty of omnimechs floating around.
>>
>You found a SL-era cache but it's from the Amaris' army
possible? not sure if Rim Worlds Army have made hidden caches and shits
>>
>>96489196
The most famous thing the RWR did was hide the extent of its weapons industry and size of its army. The SLDF was pretty sure it got them all.
Well, most of them.
Well, except the ones that went mercenary, joined the lyrans, or got killed by the lyrans.
Well, except the weird cults that persisted into the 31st century.
>>
I've shown my dad Megamek and he's gone full hyperfocus selecting variants for our game we're gonna play tonight.

he wants to bring an Atlas, Templar, Star Slayer and Locust (>>96487818). Any suggestions for variants up to 3075~?

I think I'll bring a Falconer and the Mad 5S, unsure what else.
>>
>>96489011
What >>96489105 says,
Also probably any clan mech with the bad reputation quirk
>>
>>96489303
Penetrator, Uziel, Wolfhound, Hellspawn, Argus
>>
>>96489356
I meant variants for the Atlas, Templar, starslayer, locust lance
>>
>>96489278
>ones that went mercenary
>weird cults that persisted into the 31st century
who are they?
>>
>>96488168
>How far away are you?
9hrs to Pittsburgh, but the real deal breaker is having to go through New York.
>>
>>96489337
The only 'Mech I know with the Bad Reputation (Clan) Quirk is the Pulverizer, and it's a frustrating experience trying to read which ones have it on Sarna.net. Is there any easier way to figure that out?
>>
Thoughts on the flashman? I was thinking of having one buddy up with a starslayer or quickdraw in my lance
>>
>>96489494
BMM
>>
>>96489534
Got it, thank you Anon. You are a credit to your Clan.
>>
>>96489196
The Brotherhood of Randis found an exodus era SLDF cache that was had SLDF, RWR Terra Corps, and even some Age of War mechs. Basically all the shit they didn't want to take with them and couldn't be bothered to scrap.
>>
>>96488974
I'm a firm believer that every company gets one(1) actual honest to god unicorn; but I feel they'd better be from former RWR space or it'd be way too silly. The obsolete trait also puts the squeeze on it pretty hard, but if it thematically matches the rest of the force I'd let it slide up til around Clan Invasion-- and past that I'd probably not fuss for PUGs if it's not grossly outperforming other forces.
>>
>>96489534
Can you post the next page?
>>
>>96487231
>>96487272
Learn 2 paint
>>
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>96487231
>96487272
>96487622
>96487818
>96487871
>>
>>96485013
Battlemechs are described as moving so fast that the pilots are experiencing upwards of 80 G’s and they’re capable of dodging shots mid move
>>
>>96488620
>even at 5 pilotting you're looking at an 11/12 chance of success
Which means Battletech can happen and it will. You will fail. Fall on your head and breach it. Drowning to death from the hubris of thinking you can ford a river. Sheer madness.
>>
>>96490053
Where is that described.
>>
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>>96486460
>i scanned the "Tactical Manual" last year, and now i have a few of the jpn light novels/rpg replay booklets, but i've just moved and lost my scanner and ill have to dig those out
>https://mega.nz/folder/V8ggmTTa#aqrc5i66Y32OCzns5ZZmhg
>looking on The Red Dit, someone scanned the images from one of them at least
>https://www.reddit.com/r/battletech/comments/1k7pexy/battletech_the_japanese_edition_the_argenta/
>>
>>96490083
Trial Under Fire, page 44
>>
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>>96490099
>88 / 26 / 1[
There is nothing describing g forces on page 43, 44, or 45 of Trial by Fire.
>>
>>96490129
The g-forces come from the game describing how fast mechs can move and stop, not from the lore literally saying 'this is x g forces'.
>>
>>96490134
You couldn't find it either huh.
>>
>>96490138
>he g-forces come from the game describing how fast mechs can move and stop
Where does the game describe that?
>>
>>96490053
Anyone exposed to 80gs and they would be dead.

Remember that one scene in the Expanse where that racer suddenly stopped?

That was 99gs.

The effect would probably be the same.
>>
>>96490144
Technical Readout
>>
>>96490182
>Anyone exposed to 80gs and they would be dead.
Well it's a good thing that Battletech is a fictional setting and thus doesn't have to adhere to the laws of physics, isn't it?
>>
>>96490183
Thats not a book.
>>
>>96490144
Record Sheets: 3145 New Tech, New Upgrades, p. 72
>>
>>96490202
I am sorry about your disability.
>>
>>96490202
Also Recognition Guide: ilClan, vol. 8, p. 12
>>
>>96490053
Yeah people really underestimate how fast mechs can go. Going from 270 km/h to a full stop instantly is no small feat.
>>
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They move liek this
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>>96490183
>>96490202
>>96490282
Are you a proctologist? Or just fucking retarded?
Cause you’re clearly pulling bullshit outta your ass!
>>
>>96490364
I cited 2 sources for you.
>>
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>>96489702
:3c
>>
>>96486460
Thank you for your service.
>>
>>96487010
All the health values are buffed, but the weapons and speed of specific mechs and tanks are not disproportionately buffed to represent multiple units working together. Stop lying.
>>
>>96490182
Untrue. Humans have survived upwards of 200Gs.
>>
The more I try to flesh out my mercs the more kuritas they become. I'm starting to think the ones who say dracs get mook mechs just fear the samurai
>>
>>96490403
And I don't recognize a technical readout as being valid canon.
>>
>>96490498
>3D terrain hexes
Disgusting.
>>
>>96490664
If you don’t follow mech-bushido, you’re afraid of mech-bushido. It is known.
>>
>>96490716
So you still have Recognition Guide and New Tech, New Upgrades.
>>
>>96490498
I like the colors on that Falconer
>>
>>96489432
Lol, yeah, driving through New York sucks. Had to do that a bunch of times back when I would travel home for holidays while I was in the military. One time I got stuck in traffic on the highway, just sitting there in a standstill. I look over, see the minimum speed sign of 35 and laugh. Then I look down and notice that my gas tank is on E. I then look back up and see that the closes exit is the Bronx. I risked running out of gas instead of searching for a gas station there.
>>
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>>96490832
;w; I think they look cool

>>96490924
ty!
>>
What happened to the Rampage? Did everyone just abandon it because it was tainted - did the SLDF make off with them?
>>
>>96491099
The factory making them was destroyed to keep it out of Lyran hands so it just stopped being made
>>
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>>96491099
There are a lot of designs that just didn't survive generation after generation. A number of primitive designs like the Swordsman and Hammerhands wouldn't even make it to the Succession Wars, either by design evolution or just disappearing. It's either amazing or stupid that new Battleaxes were made in 3070 depending on your opinion on it.

Factories explode until they unexplode based on the whims of the design team.
>>
>>96491284
Oh, my bad, they made more Hammerhands too.

Swordsman my poor boy I'm sorry.
>>
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>>96491099
The bad association wouldn't help, but being built by and for the RWR it's not like many were kicking round outside their use, so most of them just got destroyed along with the RWR forces using them is the main thing. And it wouldn't be until the first two Succession Wars were done that people were scrambling for every mech they could get, so very few would be concerned with keeping any operational outside of any RWR remnants that might still have them in the immediate aftermath of the Amaris war.
>>
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What sorta notes do you use to keep track of things / speed stuff up? My memory isn't very good so it helps.

I've taken to writing down my TMM+AMM+range when I'm moving and declaring shots, as well as tracking damage dealt by/to each mech. Picrel
>>
>>96491291
its a heavy mech with dual ac's. of COURSE davion man demanded it be resurrected from the dead.
>>
>>96486740
>>96486840
>>96488620
So as someone who is running a campaign and who ran into the issue of "If I don't have jump jets, I'm fucked" due to water in a scenario, I kind of welcome these changes. You're still spending five fucking movement to dip in and out of a river when running, but now it's not actually crippling your choices by ensuring your light 'mechs get shot off the board on the turn when they only get to generate a TMM of 1 due to stepping into the river.
>>
>>96486719
Where's that tank from? Don't think I recognize it.
>>
>>96491437
They've already been addressing the issue of water crossing by putting depth 0 water hexes on new and revamped old maps. If even with that you're still getting fucked over by it then no extra simplification is going to help you
>>
>>96487839
Is this AI? The Centurion's head looks all weird, but at the same time it's definitely recognizable as the MWO Centurion, which is a hell of a lot better than they're usually able to manage.
>>
>>96491359
I use a d12 and a d6 to track damage done per turn to each mech. When it hits 20 I change the dice out for a little black pawn so I remember to do the PSR at the end of the turn. I am also very forgetful so I put little red pawns by my mechs that have already fired that turn so I don't try to fire them a second time.
Other than that I just count up the target number manually when shooting and I say it out loud as I do it, that way if I screw up my opponent can point it out to me. I went slow at first, but the more I did it the faster I've got with it.
>>
So which mechs are not just being kept with duct tapes and wd40 but actually still being made in 3025? I heard the Atlas factory somehow survived
>>
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>>96491460
The Attacker has to cross the map. Even with the plethora of depth 0 water hexes, this still means that the Sentinel will only be able to move 3 hexes when crossing water, and the Mercury was unable to get into cover.

In the next scenario, when I was attacking, I also managed to roll on Savannah mapsheets, and if my campaign force wouldn't have had jump jets on my entire recon lance (my mission was to go tag a building with three scanners and fuck off), I'd have been fucked.
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>>96491503
Depth 0 water hexes act as clear hexes
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>>96491474
I don't know. If only there were a button you could click right next to the post number, select image search, select google, find an artstation that has the exact image posted 9 years ago along with a second piece of a bushwacker with the description "Submission for Mechwarrior Online's art contest.".

I guess we'll never really be able to tell.
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>>96491502
If you look at a mechs entry in either TRO 3025 or on Sarna you can see what company produced it, and then you can see on Sarna where the factory for it was/is, and that will tell you when that factory was destroyed if it was. I think most of the mechs in TRO3025 are still being built SOMEWHERE unless the entry specifically says it isn't.
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>>96491512
Yes, I know. There are no positions on that map in which there are only depth 0 water hexes, meaning you need to enter depth 1 water, which costs 5 movement points, in and out.
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>>96491598
I think you're just blaming your poor positioning ability on the rules
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>>96491451
Its a Carnivore assault tank. That is the IWM model for it. It's one of the Dark Ages designs.
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>>96491618
No, I'm saying that the game would be more fun if water didn't suck so hard to get in and out of. The Mercury could have been saved by moving to 0517, I suppose.

Point is, forcing a light/medium 'mech to only use walking movement AND making two hexes cost 5 movement will lead to said light/medium 'mech eating a ton of shit.

I understand new stuff bad and all tha jazz, but so far, river maps are pretty much the bane of any and all mission design due to how cripplingly slow moving in water is.
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>>96491652
>I understand new stuff bad and all tha jazz
This is not that. This is you whinging about river crossings in Battletech actually representing what a flaming pain in the ass river crossings are in real life.
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>>96491652
You should be reflecting on your strategic decisions, positioning, and mech choices rather than bitching about river crossings.
In any case
>jumpjets go vrrrrroooom
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>>96491598
There's no actual fjord but there are plenty of depth zero hexes on that map
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>>96491666
>>96491674
nta but making any ground terrain completely infeasible to fight around just hands more wins to jump mechs. At a certain point you just wonder why anyone makes anything that can't at least hop. You're weighing up strategic decisions versus funny jump.
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>>96491666
>realism in my 'mech game
Yeah, imagine if they made gameplay concessions over realism in the rules. That would completely ruin Battletech.

>>96491674
I was playing as the defender in the scenario, and I think it would have been a much more interesting game if I would have had to actually consider my positioning.

>>96491699
Yes, I'm aware, my entire fucking point is that there is no point in that river which cannot be crossed over solely depth 0 water. Fuck.

>>96491700
Thank you.
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>>96491818
So you didn't actually think about your tactics and just made a light brigade charge over the river and hoped for the best? Maybe that's the lesson you should be thinking about rather than "water is gae"
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>>96491700
JJs for heavier mechs start having a substantial and very literal weight on their loadouts. Having them in very open terrain or in scenarios where you don't have to reposition in such a fussy manner is armor or weapons you could sorely need.

On the wide river in question you have a number of places where a single depth 1 point of water is all that's needed to cross. That may be a lot of movement, even all of it for some mechs, but that tactical vulnerability is a large reason to take crossing seriously and not leave yourself so obviously and clearly open.

In any case, the playtest leaks are doing some stuff for water; which might not be doing anything to reduce its instant-death-acid characteristics, but at least making it easier to scramble out of when you have to go for a dip.

I don't know the full details of how you ended up on the nasty cluttered end of that board as attacker and I can't help but feel like in a JJ lacking force you should have done everything in your power not to deploy there.
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>>96491855
No, my opponent had a pretty clear gameplan. Archer and Catapult provide fire support, Wolverine and Thunderbolt jump over the water, Sentinel and Mercury run over the water.

The issue being that "run over the water" is a death sentence with how water movement works here.

>>96491870
>I don't know the full details of how you ended up on the nasty cluttered end of that board as attacker
Defender places mapsheets and chooses their home edge. In retrospect, that will be changed.

For reference, the forces were
>Defender
Stalker
Awesome
Catapult
Scorpion
Quickdraw
>Attacker
Archer
Catapult
mercury
Thunderbolt (5S)
Wolverine
Sentinel
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>>96491896
5SE, sorry. The Attacker's other 'mechs remaining in the hangar were the Shadow Hawk, Jenner, Thunderbolt-5S, Battlemaster, Marauder and Rifleman
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>>96491896
>>96491942

I'ma be real wichu chief. If taking 60 tons of land-bound scouts wasn't a blunder on this sortie, moving them up before the TDR and WVR were comfortably engaged was.

Where did he deploy that the Stalker is leading the charge with 3/5 or was he just able to walk up the whole time because they bogged down 2 scouts in the drink?

It's not my monkeys and not my circus, but I would have strongly preferred the Rifleman over the Mercury AND the Sentinel given the weight of the opposition. Assuming base variants, you're looking at 60 LRM and 4 PPCs slamming anything left in view. Anything that wasn't trading fire at that range or closing to brawl the softest looking nut was waiting to die, water or no water.
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>>96491971
>Breakthrough type scenario
-Both sides make a force of 9k BV, 5-8 units (3/4 pilots)
-Then the mapsheets are rolled (Wide River and Lake Valley)
-Defender deploys within 3 hexes of the middle on their home mapsheet
-Attacker enters from their home edge on turn 1

-Both sides get 50 SP for crippling/destroying a 'mech
-Both sides get 50 SP for destroying the opposing commander 'mech
-Attacker gets [Tonnage] SP for every 'mech within 8 hexes of the defender home edge on turn 8
-Defender gets 150 SP for crippling/destroying at least 50% of the Attackers force.

Game ends on turn 8. This particular scenario ended 300 - 220 in favor of the Defender. Defender Crippled Mercury and Destroyed Sentinel and Catapult. Attacker destroyed Scorpion and Quickdraw, and ended up with Wolverine and Thunderbolt in the objective area.

The Wolverine and Thunderbolt had fairly little issue, as once they got past the assault 'mechs, they couldn't give much chase (which was intended scenario design).
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>>96492062
*within 3 hexes of the middle of the mapsheets, not within the middle of their own mapsheet.

Also, writing asymmetrical scenarios for PvP-style gameplay is hard.

>Captcha
DDDDW
Is this dubs but in Captcha form
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>>96492062
Feels like a starting location problem rather than a river crossing problem. Did you also mean the River Valley map sheet? There's no Lake Valley one
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>>96491359
I've toyed with the idea of doing up a generic sheet i can print out to track this stuff when it comes to writing out Batreps later. Like a turn by turn thing per mech where there's a line for movement type, what it shot at, any special notes, etc. Combined with taking pictures at the end of movement phase and I'd have close to a play by play.
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Are there any mechs with "bee" in the name other than the firebee? Looking for more for a themed silly mech arena team for my players to fight.

https://www.youtube.com/watch?v=JfvKvy1t0pU
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>>96492837
Why not go with the rest of the theme of Stinger, Wasp, Hornet?
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>>96492962
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>>96491474
>Is this AI?
Are you aware that people are capable of making bad drawings?
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>>96493142
Impossible, every human artist regardless of skill can perfectly reproduce anatomy, especially hands.
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>>96493171
I can turn my hand into a turkey. :)
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>>96491437
Maybe you shouldve focused on getting some light mechs and not just buying every fat fuck mech you can gst your hands on
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Whatever you do don't look up what the nickname of the DV-8D2 Dervish is
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Alright, lets address a point that's often overlooked about what mechs are capable of in Battletech. People argue that the mechs are slow stompy robots, other than they're doing cartwheels, handstands, flips, and other moves you'd see at an indie wrestling show.
You see this movie?
<-------
This movie provides us with the insight we need to answer this question once and for all. There's some battle armor in the movie. At the start of the movie, Tom Cruise can't do shit in his exosuit. He's bumbling around, barely able to walk. He can't even shoot his weapons. By the end of the movie though, he's doing crazy crap. Running fast, jumping high, dodging fast, and kicking lots of ass.
So, how does this relate to Battletech and what mechs are capable of? Well, mechs are capable of all the crazy stunts we see described by the big dick heroes of the books, but that doesn't mean that everyone is running around doing this stuff. Most reach a point of being able to walk around, point their guns, and shoot. For the impatient General, that's good enough. They don't look at abilities when they wage their wars, they look at numbers. So you get your mechwarrior trained to a basic 4/5 and the General is satisfied. Time to deploy!
Meanwhile, the mechwarrior that's a natural talent, had great training, and got battlefield experience, is leaping over mini-valleys and landing it with a forward roll on his feet. He's moving his light mech around like a parkour expert, cause he's a 1/1.
So there you go. Next time you want to argue about how the mechs really move, remember that it's all about the mechwarrior and the reason you're not doing flips in Mechwarrior, is because you're just a 4/5, but hey, that's good enough to prepare for combat.
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>>96493236
If I'm a 4/5 in mechwarrior how come I never ever fall over and all my shots are pinpoint accurate?
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>>96493248
Because it's a videogame. Glad I could clear that up for you.
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>>96493313
Mechwarrior is the rpg
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>>96493334
No it's the clix game
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>>96493236
Nah dude, I'm a -1/-1.
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>>96493236
With mechs there is a further complication of the man-machine interface, you don't have all the controls in the cockpit, there is supposed to be quite some automation behind this.
So where does the automation end and pilot skill begin.
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>>96493236
There's an entire fluff element that has almost no bearing on rules and that's that it takes time to master any specific mech. The first time you connect your neurohelmet to a given mech, it has to learn your brain waves and there's even some feedback where it gives you headaches and vertigo. It takes time for the combat computer to build your entire suite of mental macros. Someone who just got into a brand new mech will have to waldo all their hand movements and use physical controls for everything. Someone who's been piloting their mech since it was safe for them to put the helmet on will be able to just push the arm control forward and it will read their thought pattern to automatically adjust the speed and finger movements to do what they want it to do. The Mechwarrior games have the mechs all move like the pilot just got into them for the very first time right before the mission started.
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>>96493381
As per tech manual, most of the mech's "automatic" actions are heavily influenced by how you communicate your intent via the neurohelmet. There is no line.
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>>96493740
>>96493751
That's the one big advantage nobles have over clanners and academy pilots, they've been training in their one family mech for years before they ever enter combat, and that means they're very good at interfacing mentally with that one mech.
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>>96493381
The mech's AI can do things, but it generally tries to only do things that are absolutely safe.

The pilot is there to challenge it on a dare.
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Next Battletech Battle Report/Campaign/Whatnot is in the works. This'll take a bit longer than the ones I usually write and be more focused on the rules and missions over writing lore and fiction.
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>>96493953
I am sure nothing bad will happen.
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>>96493773
>Clan pilots
>literally mentally incapable of throwing giant robot fists
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Played the same breakthrough mission as described in >>96492062 as the attacker for my other force today. ComStar was hopping around like mad, and I was jumping around to get to the objective area as well, leading to a lot of missed shots and overheating 'mechs.

Shoutout to the salvaged (and thus unpainted) OstSol which rushed ahead without Jumpjets, ate shit from atleast four 'mechs for two turns, got up after a gyro hit, and was about to kick an Urbanmech's shit in but took an AC/10 to the CT which destroyed it.

This allowed for the rest of the group to jump ahead, however, securing that sweet, sweet objective victory.
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>>96494070
>inb4 heat is now the problem and needs changing
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>>96494131
Go play the game, retard.
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>>96494070
consider playing a bit more patiently?
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>>96494256
Can't. Operational window is 80 seconds.
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>>96493953
Always good to see Late Succ War stuffs. Looking forward to it
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>>96493953
Reminder to upload it as a PDF file so we don't have to wade through 20 posts of your Mary Sue off topic garbage. Batreps are fine as long as they're a single post. No more.
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>>96494480
Can we upload PDFs again?
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>>96494491
Nope he's just a tard.
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>>96494480
Reminder that you should shut up, go away, and never come back.
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>>96494480
I'll post it as a link to Reddit just for you.
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has /btg/ been painting anything? Started this today, decided I'm gonna revisit some of my older schemes.
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the metallic pink I have is such a bitch to work with, and I don't seem to have a good pink ink to use instead.
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Are there any fan made rule compendium or cheat sheets?
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>>96495874
Solaris Skunkwerks lets you choose what charts to add to your RS and that's handy, like hit and cluster.
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I really wish they include the total armor points (ex: 304/307) in the RS
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daily thread of waiting for paint pen anon to stop spamming the thread with their garbage
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>>96484500
why is that wannabe Hizack wearing pjamas?



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