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welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
this thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

>games
shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone)

>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk

>previous thread:
>>96526070

>thread project
the appx n jam just finished, lets make the /nsrg/ awards, one module per system
>>
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Mausritter only having fifteen spells is an interesting design constraint. I always like looking at systems that made hard decisions, even if I don't really agree with the decisions they made.

For example, with just fifteen spells, I wouldn't have reserved a spot for Knock.
>>
I like DCC
>>
>play ACKS
>like the domain rules but don't like the paeudofeats and other addon rules
I want a game that's just BX with easy thac0 system and has good in depth domain rules for like random events and in depth alchemy system and foraging tables for ingredients and stuff.
Does this exist or will I have to make my own?
>>
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>thread project
https://itch.io/jam/appx-n-jam/entries

i vote for the null conclave https://itch.io/jam/appx-n-jam/rate/3718749 for shadowdark, i runned with my group as the start of our west marches and everyone had a blast,
>>
>>96553047
If it's truly your main or even only problem with ACKS, removing the proficiencies from it will be much less work than making your own. It's not as straightforward as just ignoring them, since some core rules are hidden inside proficiencies, but it's not difficult either, only a bit annoying at best.

The other option is to use B/X as your core rules, and add from ACKS as needed. That's my approach since there's a few more choices in ACKS that I'm not too much a fan of and everything I use from it is mostly DM-facing, so it's much easier to give my players 100 pages of B/X or OSE with a few additions than 500 pages of ACKS RR with subtractions.
>>
>>96552904
>I wouldn't have reserved a spot for Knock
why not?
>>
>>96553047
>like the domain rules
They're terrible though, and you're better off avoiding them and the system in general. Your group will thank you. Even just the BECMI rules will serve you better by being far easier to use while already providing more depth than you probably need. Worlds Without Number also should good if you need more depth, while being much better designed.
>>
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>>96553853
>ACKS mentioned
>quick, initiate tantrum.exe!
>>
>>96553047
>x to doubt
Anyways, you should probably ask about that type of stuff in the /osrg/ rather than here.
NSRs tend to be more rules lite, and what you're asking for is kinda the exact opposite of rules lite.
If you want actually good domain rules, An Echo Resounding is a solid go-to, but from what you're saying, it sounds like what you really want is just B/X plus domain rules etc., and that's really just picking up the Companion books.

>>96553853
WWN is weird. Same guy as AER, Kevin Crawford, but it's become way more... corporate?
I don't know how else to describe it, it just feels like it wants to be a people-pleaser.
>>
>>96553258
Knock is a dumb spell.
Anything it can open you should be able to smash open anyway, and it making a loud noise defeats most of why you'd want to use it. Knock is like a crowbar except a crowbar can be used all the time.
>>
>>96553853
Unironically if you into as much depth as you can about why you think they're bad I'd be very grateful. I've been looking at WWN, and the BECMI domain rules look like "here's how much different parts of a castle cost, and here's your tax revenue from stuff, ok have fun bye" which isn't as much as I want but it's okay I guess. I want like a bunch of random tables to simulate history, but in a ruleslite hipster d6 way, because they make it like a game and not a spreadsheet.
>>
>>96553977
OSRs in general are supposed to be rules-lite, not just NSR. The whole genesis behind the OSR was people scared of games becoming just a series of collecting splatbooks in the wake of WotC/Hasbro.
>>
>>96553977
>NSRs tend to be more rules lite

>>96554019
>OSRs in general are supposed to be rules-lite, not just NSR.
Second /nsrg/ thread, and we're already entering the purity spiral phase? Let people discuss heavier games if they like, you can just ignore them.
>>
>>96553047
then just steal those rules and bolt them onto B/X.
If you want a complete product with those on them i am afraid you are out of luck.
Personally i would use RC considering it to be the superior basic dnd product and add to it's rules what i find necessary from ACKS or other sources
>>
>>96554005
>I want like a bunch of random tables to simulate history, but in a ruleslite hipster d6 way, because they make it like a game and not a spreadsheet.
You saved me a lot of effort right there. What most people want is rules that don't turn the game into stacks of spreadsheets, and ACKS can't help itself. Even if you just wanted to use one part of its domain rules, they almost always require you to generate other spreadsheets in order to pull data from, so it becomes this bad tangled nest of poorly designed subsystems. It wouldn't be a problem if doing it was either fun or easy, but it's tedious busywork that always takes the long way around at every fork in the road.

>but in a ruleslite hipster d6 way
The best part of doing things the rules-lite way is that you've got an innate advantage: You already generally know what you like/want, so you don't need to further adapt anything.
>the BECMI domain rules look like "here's how much different parts of a castle cost, and here's your tax revenue from stuff, ok have fun bye" which isn't as much as I want
They're basically just a foundation for you to add on top of, because if you want more, you're really the best person to add more, since you know what kind of setting you actually want to play with and how much complexity you really want.

But, if you want someone to have done the leg work for you, WWN is basically that. It's setting agnostic, but more importantly it's all done in a way that asks you what you're looking for and tries to match it, scaling from fairly simple to complex, with guides all the way through.
>>
>>96554034
Is there a point to having both /nsrg/ and /osrg/?
>>
>>96554051
That's like bolting half of a dismantled truck onto a horse. The truck won't work and you're gonna kill the horse.
>>
>>96554151
Potentially it does, given that /nsrg/ has a much broader scope. The topic is worthwhile, but it depends on how much interest it can generate apart from the meta trolling.
>>
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Gentlemen, I present you with a daring synthesis

I would even go as far as calling it "the ultimate form"
>>
>>96554195
>/nsrg/ has broader scope
>despite NSRs being a subset of OSRs
Yo, something with the /osrg/ is FUCKED if that's what you're trying to tell me.
>>
>>96554005
>I want like a bunch of random tables to simulate history, but in a ruleslite hipster d6 way
[x]d6 based random tables is the old-school style, there isn't anything hipster about it
>>
>>96553977
WWN isn't "corporate". It's Indie as all hell. It's like the vegan hippy of rpgs.
>>
>>96554151
no there is no point
it's a false thread by purists contrarians who always bitch about games they personally don't like being discussed in osrg
>>
>>96554208
this became stale a long time ago
specifically because there is basically no *borg discussion on the board and that's a good thing
and because no one really cares for these hacks anyway they
it's a straight to obscurity release for those
>>
>>96554315
That sucks, took me over an hour.
>>
>>96554301
If you're mad about the purist shithole that the /osrg/ has become, then discuss the games they get mad about here and leave them to their increasing insular echo chamber. It's already begun to collapse in upon itself.
>>
>>96554208
Too legible for Mork Borg. Needs more OFFENSIVELY BRIGHT YELLOW AAAAAAGGGGGGGHHHHHHH.
>>
>>96554195
>but it depends on how much interest it can generate
This is sort of the crux of indi games and rule lite fotms in general. They generate interest but that's about it. Indi rpg production is basically part of social media based income at this point, its churn almost for its own sake. This tends to have low retention because there isn't much there and an increasingly large amount of it is necessary to sustain the churn.
>>
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>>96554299
Kevin is based.
>>
>>96554412
>there isn't much there
"Infinite" is actually quite a bit. People discuss things they did with the systems and less sperging out about rules, so much so that these games are basically sefl-fueling discussion machines. Twitter and Reddit are almost choking to death with this stuff, and while we shouldn't try to emulate them, it's weird just how lifeless /tg/ has been in recent years.
>>
>>96554208
>Dear Diary:
>Mood: Apathetic.
>My life is spiraling downward I couldn't get enough money to go to the Blood Red Romance and Suffocate Me Dry concert.
>>
>>96554216
>despite NSRs being a subset of OSRs
NSR is not a subset of OSR, it's a separate thing. This general has a broader scope because it accepts discussion of both.
>>
>>96554019
This is a flat out fucking LIE LMFAO
The OSR was birthed from online OD&D/AD&D communities, hardly rules lite slop. OD&D only starts lite, but it is meant to grow into a full corpus customized by local play. Collecting splat books was a concept that started by TSR with the 2e lines. Have you ever been been to Knights and Knaves Alehouse or Dragonsfoot?
>>
>>96554477
You'd be non-conforming too if you looked just like me.
>>
>>96554555
The OSR came about partly thanks to Dragonsfoot, but it was always much larger than just DF. More importantly, even on DF the early talk about OSR was people scared that because WotC held ALL the D&D rights, they'd never reprint older D&D material because they didn't want competition for 3rd edition. The early Old School Revival talk actually had people discussing sending a petition to WotC to have them reprint old stuff

>K&KA
Those losers are just trying for stolen valor and were never more than a couple hundred guys, and they and their OSRIC were late to the game, beginning in 2005 when OSR discussion had already begun in 2002. Even their OSRIC was beaten by C&C, with OSRIC in 2006 and C&C in 2004.
>>
>>96554619
>Even their OSRIC was beaten by C&C
lolwut

There was never a race, many people were looking forward to C&C and then were extremely disappointed with the result, so they decided to make their own retroclone that was actually faithful to AD&D rather than a hybrid of AD&D, AD&D 2e, D&D 3e, plus additional random shit like the SIEGE thing. Which is how you got OSRIC.

If C&C had actually delivered on what it had promised, OSRIC wouldn't have been necessary.
>>
>>96554647
>many people
Here's the thing. Not that many people.
OSRIC was never all that popular, and the K&KA group was much smaller than even they realized. They tried to start a "civil war" on DF, failed, went off and created their own K&KA forum, which never even reached a thousand members in the entirety of its life and didn't take all that long to die out.

OSRIC was Matt Finch seeing the success (and the Gygax endorsement) that C&C got, and splintering away because he thought what people really wanted was more stuff from him and that he was the reason for C&C's success. He turned out to be wrong.

>If C&C had actually delivered on what it had promised, OSRIC wouldn't have been necessary.
OSRIC wasn't neccesary though. C&C opened up the doors by being a commercially successful entirely 3rd party game that was compatible with older D&D stuff which WotC didn't sue to hell and back. After C&C, there were dozens of OSR games that were published, with OSRIC just being one and not even a particularly popular one.

More importantly, WotC just started publishing the actual books anyway, so OSRIC became almost entirely obsolete not very long into its life. It's not a bad game, largely because its 95% a clone of AD&D, but most people would just rather play actual AD&D.
>>
>>96553947
One of the simplest ways to recognize fishfag is that he never has anything positive to say.
Watch him for a few threads and you'll notice it, he's always first to be nasty, cynical, arrogant, masturbatory and eager shit up any conversation he can.
But never to go 'Actually, no, I do like XYZ, it's kind of great.' or to contribute anything to the conversation.
He'll run in here any minute, seething and denying it, but give it a few hours or maybe a day and he'll forget I said it, then you'll see him doing it.
>>
>>96554441
>infinite possibilities
>no actual follow through
lol you are your own problems.
>>
>>96554732
I love your alternate history, including a non-existent Dragonsfoot civil war. It's all very dramatic, tainted only very slightly by having no basis in reality.
>>
>>96554789
Even just a quick glance around the internet and even on dragonsfoot will have you finding the remnants and memories of that "war". Most of the actual conflicts on dragonsfoot were deleted because of their "anti-Flame War" policy, which is actually kinda quaint to think about, especially in this post 4chan era where many of our casual discussions would be classified as flame wars.
https://www.dragonsfoot.org/forums/viewtopic.php?t=27150&start=60
https://odd74.proboards.com/thread/10799/dragonsfoot-serious-question
https://www.dragonsfoot.org/forums/viewtopic.php?t=46749&start=30
>>
>>96554732
You need to touch grass, buddy.
>>
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In last threads episode of 'Fishfag conspiracies';
>No guys, you don't understand, the guy that posted an entire 200 page campaign play over in osr just did it to try and get me!
In today's episode
>The secret Dragonsfoot-Mongrel Banquet Club hyperwars and how their ripple effects on the space-time continuum led to me being ontologically wrong about literally every subject, in the original timeline I was right, you have to believe me!
But anon I hear you ask, how is that thread relevant?! That's the funnest part of all;
It fucking isn't.
>>
>>96553990
there's no tracking, eavesdropping, trap detection, levitation. my guess is that critters are agile with great senses and awareness of their surroundings, so they wouldn't need spells for something that comes to them naturally

as for the knock spell, is that included because they're feeble, or maybe because mice can get anywhere, almost like it's magic?
>>
>>96554903
You'd think mice could gnaw their way through most obstacles.
I think Knock was included because it's such a classic D&D spell. That's 100% why Magic Missile was included.
>>
>>96554647
>There was never a race
We were talking about what birthed the OSR though.
>>
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>>96554208
>This is a game of competitive angst
>How to win: You don't
Oh yeah?
>>
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holy shit can you stop shadow boxing with the FUCKING OSR FOR 5 GODDAM MINUTES
also ban ACKS from the thread
>>96554411
get filtered
>>
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Starting working on a Mausritter adventure, what do you guys think of my concept so far?
>>
>>96555021
>also ban ACKS from the thread
'Just give me what I want and I'll stop shitting up threads!'
How about go fuck yourself instead?
>>
>>96555026
Bed bugs are gross.
>>
>>96555021
Please, please just ignore the ACKShill. Don't respond to anymore of his bait. You don't need to worry, his ass-kicking in the last thread is more than enough for people to never take him seriously ever again. He'll just keep baiting forever, and we can all just keep ignoring him.
>>
>>96555026
Tower of the Elephant is a great thing to pay homage to, especially the whole City of Thieves business. The idea of a sorcerer having a gem in a city where everyone wants to steal it but hasn't been able to is one hell of a hook, and I'd say you should double down on getting as much inspiration from that story as you can.

Name the cat Nyara.
>>
I'm looking to GM Shadowdark, but I've only ever played a one-shot of Knave before. Should I award my players the XP once they get ahold of the treausre/find it, or once they retrieve it to a safehouse? Because if it's the latter, they won't be able to level up while inside a large dungeon for example.
>>
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>>96555026
7 add an ancient psionic turtle that has lived there since the start (when the family moved in) but everytime someone puts on a hat on the turtle it changes personalities, cowboy hat, wizard hat, etc, it can help the pcs with quest locations, maybe some items in his tank. the cat can visit it and ask him for protection payments
make the bedbugs into a cult society that worship the cat
>>
>>96553990
Knock lets you get sloppy with key distribution and use much more difficult doors.
You don't need players to always find the right key for the right door, so you can put keys in more remote parts of dungeons and more secret/difficult spots they might not find, and they're never gonna be in a spot where they feel stuck, cuz they can always knock their way forward.
>>
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>>96555109
well i run west marches so i award xp when they get to the "home base" but ive dmed a large dungeon where i established a "safe room" the pcs could come back to cus they are going the spend 3-4 sessions in the dungeon
or at the end of a session establish a safe room in the dungeon, good luck with GMing shadowdark is a great system hope you have fun with ur party
>>
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>>96555109
Put a wandering merchant in the large dungeon.
>>
>>96555109
well, that is exactly the point my man. You don't get to level up once you get the treasure but once you ve successfully secured it, back to whatever/wherever is the closest point of civilization.
>>
>>96554493
>NSR is not a subset of OSR, it's a separate thing
https://en.wikipedia.org/wiki/Old_School_Renaissance
>>
>>96554619
Find me a single reference to OSR before 2009 that mentions any game except O/AD&D.
>>
>>96555133
Yo you playing Zelda?
>>
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God this is chock full of good shit. Didn't even realize it was DCC at first.
>>
>>96555288
>radtastic
>>
>>96553947
>>96554750
>One of the simplest ways to recognize fishfag is that he never has anything positive to say.
Yet that anon recommended two systems positively.
Could you at least pick a different bogeyman to screech about and sage this thread with?
>>
>>96555093
>>96555122
thanks for the feedback, these are good
>>
>>96555152
How much difference does it really make? The thing I've seen this most affect is just carrying capacity/logistics, and not in a particularly positive way.
>>
>>96555558
besides the whole thematic going wrong from leveling up in the dungeon (with countless examples of adventurers getting too greedy and getting the treasure only to die afterwards) there is the basic problem with megadungeons
or hell any larger dungeon with multitudes of floors. Leveling up instantly would allow many parties to keep going deeper instead of backing down and this is not the way the dungeon loop is supposed to go.
There is also the very simple fact that you need to have a full long rest at the very least to "digest" your level up, if not to spend your hard earned cash for training like in Adnd 1e (which also justifies the loot turning into experience and levels more than other games of this style).
Other games enforce certain restriction like spending the loot on carousing etc to enforce genre fidelity.
No one said that the trip back to town is the most interesting shit ever. Some Dms like to fast forward back to civilization, others require a few rolls as long as you travel civilised roads, others make the journey back a big thing into itself, but either way it is for sure a part of the full gameplay loop
it's not that you cant level up on the dungeon, it's that there are no positives that i can see coming with it unless it is a genre thing, and only negatives
>>
>>96555026
Excellent quality adventure. Very creative. Lol, a cat tower with an evil cat sorcerer in it? Bed bugs? A blanket? This is the stuff of legends, can I steal from it? I think my players would love this. Keep the great quality content flowing.
>>
>>96555697
Feel free to take what you want. I'll be fleshing out and making a free pdf of it one day
>>
>>96555660
>how the dungeon loop is supposed to go.
>you need to have a full long rest at the very least to "digest" your level up
>spend your hard earned cash for training like in Adnd 1e
>loot turning into experience
Don't tell me how to run my games. And while you're at it, go back to your own containment thread, Gygaxshill. His fascist racist gynophobic cocaine-infused autism is not welcome here.
>>
>>96555740
Thank you! I love this general already. Stay wholesome
(^..^)S
>>
>>96555660
>Leveling up instantly would allow many parties to keep going deeper instead of backing down and this is not the way the dungeon loop is supposed to go.
Being forced to return solely because you maxed out your carrying capacity is probably one of the lamest ways to complete the "loop". Especially when it largely just amounts to bactracking, and then backtracking back.
>it's that there are no positives that i can see
Being able to delve deeper is already a positive from my perspective. There's already plenty of other resources that need to be tracked and replenished, and depleting carrying capacity is one of the few where the better the group does, the more often they have to return to town.
It's definitely a to-each-their-own type thing, but I think the best part of any good dungeon crawl is the dungeon crawling, and going back to town at all should be seen as what lesser adventurers who have not mastered dungeon delving do.
>>
>>96554619
>>96554555
>>96554647
>>96554863
stop samefagging nobody asked for a history lesson on what happened over twenty years ago
fucking boomers
>>
>>96555821
>depleting carrying capacity
I don't play spreadsheets with friends, thank you very much.
>>
>>96555875
Lots of my friends also hate tracking boring stuff, that's why I often run games that simplify or even outright ignore things like carrying capacity (aside from "No, you can't take all the statues with you, they weigh half a ton each").
>>
>>96555821
i wasnt talking about carrying capacity being maxed out. quite the opposite actually. i talked about how leveling up when you have leftover carrying capacity would work.
you arent being forced because you maxed out. just like a robber is satisied with small time robberies at first, your party is satisfied with their hard earned loot feeling like its a very good haul and goes back to civilisation to enjoy the fruits of their endeavors, or at least this is the way the game looks at it.
If your party isnt satisfied with the loot they have taken then keep delving deeper, but i dont see a good reason to allow such a level up mid dungeon.
Carrying capacity is also important in my opinion because logistic require actual realistic problem solving which is a core part of adventuring.
It is for sure a, to each their own type of thing. Personally if i wanted a game that allowed level ups mid dungeon wouldnt even use gold for xp or any other osr stuff and just go for a nuschool leveling system/game, since the only appeal of said systems is to use the loop and all the other tools that facilitate a very specific style of play.

Nusr games are obviously more free with their dungeoncrawls if any, and probably would be a better fit than shadowdark or at least their experience system would be to your prefered experience
After all the greatest strength of osr and nusr systems is modability and cross compatibility allowing for easy hacking, to make the exact game that you want
>>
>>96555861
please don't bully boomers, they're new to technology, and just want to fit in
>>
>>96555021
>also ban ACKS from the thread
Based. And also ban AD&D 1e. They're nogame trolls fixated on telling everybody else how to play.

AD&D 2e is cool, though. Never heard a 2e guy being negative or mean to anybody. And the settings are awesome.
>>
>>96555861
>>96555944
lol hilarious
applause
>>
>>96555896
>If your party isnt satisfied with the loot
...are they ever?
Most groups will delve until they're forced to go back, when one of their resources gets low or becomes depleted, typically. The idea of "We have enough treasure to level up, we should head back" is a weird one, alongside "We don't have enough treasure to level up yet, we should keep going." They are very meta.
Also, carrying capacity is a funny one, because it's a pseudo-realistic problem. Your characters can sort of understand what's going on in-game, but the world is really warped by it, with monsters having dozens of pounds of gold almost always conveniently nearby. It's probably no weirder than HP and Vancian spells, but it's actually the inverse of concens for most real-life adventurers. They would be all about going to a place already maxing out their carrying capacity with supplies, and then their load would lighten as they went because their "loop" was based around reaching objectives before succumbing to fatigue, injury, or starvation.
>>
>>96555969
>And the settings are awesome.
Did someone say Brom art? I think someone said Brom art.
>>
>>96556044
people usually ran out of resources, usually in the form of spells, hp consumables like torches oil and arrow, faster than they ever run out of carrying capacity. this is usually a problem for after you have completely explored the dungeon or at least the dungeon level.
some groups play in a very meta way, others dont. i dont think that it's weird for a group to say that getting down a level is dangerous and unpredictable and we might not get back with the resources we have and play it safe.
i think this is also very dependent on the group
>>
>>96556106
>people usually ran out of resources, usually in the form of spells, hp consumables like torches oil and arrow, faster than they ever run out of carrying capacity.
>i dont think that it's weird for a group to say that getting down a level is dangerous and unpredictable and we might not get back with the resources we have and play it safe.
That's kinda why I don't think having to return the gold to town is all that important, and it probably shouldn't be the main reason for them to return to town.
I think I'm pretty firmly in the "I can take it or leave it" side of things. Don't hate it, don't love it, not gonna die on that hill either way.
>>
And that, kids, is the story of how the Town Portal spell was created.
>>
>>96554863
>All of the evidence was deleted
Very convenient fishfag lol
>>
>>96556252
mark and recall from morrowind was literally one of the best features of the game and a joy to dungeoncrawling around
>>
>>96556255
His next post is going to be 'Actually ACKS Shills went back in time and deleted it.'
Secret Nazi time machines are 100% a factor in his perception of reality.
>>
>>96556255
Most, not all. Do yourself a favor and click that first link before you embarrass yourself any further.
>>
i wonder what nu-osr game would ACKS-kun acknowledge as good or interesting. i mean, in a hypothetical scenario like "Nazis are chasing you with dogs, and you have to pick one"
>>
>>96556322
I like Mausritter and Mörk Borg.
>>
>>96556322
Why would Nazis chase them with dogs? ACKSshills are white supremacists.
>>
>>96556394
>ACKSshills
There's only one of them. In fact, it's almost certainly Macris himself samefagging.
>>
>>96556394
>>96556405
>What is this thread NOT for?
>meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

Let's be better than him.
>>
>>96556063
Awesome. Is it compatible with Mork Borg?
>>
>>96556367
not bad

wish they would create a second edition of Mork Borg. the current edition is perfectly fine, but Cy_Borg and Pirate Borg have spoiled me with how dense their content is. by comparison, MB feels like a barebones, open-source SDR these days
>>
>>96556415
>ACKSshill is false flagging as a nusr fan who's friendly with osrg to get ACKS to be accepted in the thread.
Prove you're not ACKSshill. Post a NuSR play report.
>>
>>96556415
How can you hear shit like 'Actually they're white supremacists and there's only one of them, it's literally the author' and keep pretending it's anyone except him that's the problem?
He's raving like a homeless person in a sandwich board with his pants around his ankles and your reaction is 'Yeah, no, he's right, the end actually is Nigh.'
It's baffling.
>>
>>96556442
>Post a play report
Oh, so you can cope, seethe and pretend it was totes a solo that no one even read anyway?
You've really backed yourself into a corner, one cunty post at a time.
Give one reason why should anyone do anything for you when you're clearly going to ignore any evidence that doesn't fit with what you already believe to be true?
Fuckhead that you are.
>>
>>96556448
It's a bit of an exaggeration perhaps, but they are all at least alt-right.

>>96556461
He's just admitted he's ACKSshill.
>>
>>96556418
supereasy, barely an inconvenience:

AC 9-7 is d2
AC 6-4 is d4
AC 3-0 is d6
HP is HD x d8
damage stays the same
>>
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>>96556418
Now it is.
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>>96556465
>It's a bit of an exaggeration perhaps, but they are all at least alt-right.
Well that explains it, you're a discord poisoned retard as well.
Wonderful, the thread now has two mentally ill proglodytes who are going to reinforce each others delusions going forward.
>>
>>96556252
Teleport without failure and magnificent mansion are 7th level spells. I would rank this "Relocate the whole party to any of their homes" as a 9th level spell.
>>
>>96556465
>It's a bit of an exaggeration perhaps, but they are all at least alt-right.
Funny, because a little bird told me that anyone who dislikes ACKS is a coprophiliac paedophile.
So go back to eating shit out of that diaper with a spoon and leave the rest of us to have a civilized conversation.
>>
>>96556481
whiiiiiz
>>
>>96556442
The ACKShill is not welcome here or anywhere, but there's nothing that can be done about him, since he just ban evades. Even him being completely humiliated in the last thread did absolutely nothing to stop him from latching onto this new one.
He thrives on attention and wants to see this thread die via drama centered around his faggotry. The only way to deal with him is to ignore him. The saving grace is that the more he shills for ACKS, the more people get burned when they look into it and realize it's nowhere near as good as he says it is and the people who like it are somehow even worse.
>>
>>96556608
>The ACKShill is not welcome here or anywhere
No amount of your inane faggotry is going to stop anyone posting about ACKS here or anywhere else. And no amount of pretending it's other people that are the problem when you're not just a cunt, but a rotten one and people can smell you coming a mile off is going to change that.

Cope.
Seethe.
Dilate.
41% of your people recommend nylon rope.
Ect, ect, so on, so forth.
>>
>>96556302
Clicked it none of it agrees with you fishfag. Why don't you leave the thread? The last one was nothing but you embarrassing yourself, as per usual. Literally nobody on this board EXCEPT YOU has a problem with ACKS.
>>
Look what happens when you give the ACKShill the slightest bit of attention.
>>
>>96556633
I mean you can't spam it in /5eg/ without getting deleted anymore so yeah actually you did get stopped form posting it.
>>
>>96556675
>Literally nobody on this board EXCEPT YOU has a problem with ACKS.
Now let's be fair, there's bound to be people who have problems with it. People have problems with any system.
Shit, I don't like GURPS myself.
Know what I do when a GURPS thread comes up?
I let them have it, at worst I'd go in and go 'Lmao, gaaaaaaaaaaaaaaaay' before bailing.

There's a difference between having a problem and being fishfag.
A problem can be solved.
Fishfag can't be solved short of a lobotomy or someone breaking all his typing fingers.
And even then he'd probably wait until someone mentioned ACKS then roll his forehead across the keyboard and post it as a reply.
>>
>>96556688
What on earth are you babbling about now?
>>
>>96556729
Preach brother. I will say he occasionally attempts to make an argument.
But because he hasn't read (and possibly can't read) and knows nothing about the system, every time the conversation goes
>I've got you now ACKS!
>Alright what are you niggerbabbling about this time you fucking moron?
>ACKS is bad because [Manifesto shit]
>...that's wrong you retard and you're taking the most stupid, uncharitable reading possible to even get there
>B-bu-but..it's bad, Milo In-
>No one gives a FUCK, retard-kun
It's like watching an Orangutang trying to get a fork lift certification. Yes they might be able to use some basic tools and the like but this is beyond them.
>>
>>96556744
That's exactly right my man. He's the worst fucking thing in this thread. Really even outside of here the only problem anyone has ever voiced with ACKS is Macris' politics, otherwise it's literally just bullshit and going 'duh it too long' or something equally stupid, if it's not an outright lie. Really, fuck all of them. They're just robbing themselves of an excellent experience, but fuck them for trying to ruin it for others. I'd feel bad for them and even fishfag too, he'll never get to even try one of the best additions to the OSR because of his sheer cuntery. But then I remember the diseased axe wound he's got and figure I don't care and actually hope he fucking suffers and dies from it.
>>
>>96556779
I wouldn't mind if he wasn't so fucking malicious about it. Fishfag has the energy of a bitchy ex who never got over you and goes into emotional Jihad mode any time your name is mentioned. Everything must have a negative spin, everything must be terrible, interpreted through the most nasty, cynical, petty lens possible, ect.

But enough talking about that cockgoblin, we're shitting up the thread a little by doing so.

As always though, it's always nice to hear independent confirmation that no, he really is a skidmark.
>>
>>96556686
When you ignore him he'll just talk to himself.
>>
ACKS is a mediocre BX/ADND hack with ideas pilfered from nuschool stuff like the feats (that i cant remember how they are named) and a shit ton of tables that some people find useful and others dry and pointless. If there was no drama around it people would mention it as often as Lotfp. Now can we stop talking about it, unless you have something meaningful to say?

Also the way cleave works in the system fucking sucks and if i wanted bad Adnd i would play Adnd
>>
>>96556863
>Also the way cleave works in the system fucking sucks and if i wanted bad Adnd i would play Adnd
Ahh, now that explains it.
You're just a wizardfag having a melty over the idea of fighters getting to do shit.

Also
>It contains Nuschool stuff!
Whoops, would you look at that, sounds like a confession it belongs in NSRG.
>>
just a friendly reminder that settings are a wallpaper, and mechanics are just scaffolding, and what really matters is the things people actually do in a session.
>>
>>96556920
I politely disagree.
Mechanics and setting are both confines.
They're limitations, which is a good thing mind you, Mechanics are hard limitations and structure, the thou shalt and shalt not, meanwhile setting is more like a softer filter.
It lets the smart options through for the most part.
>>
>>96556957
like, some settings and some rulesets lead to a better experience, but i'd take a good player group or scenario over a system every time.
>>
>>96556920
I mostly agree.
I view games a bit like directing a show with a barebones script, and sometimes no script at all, and where director, actor, and audience are one and the same.
Mechanics just offer an equal ground where player and GM can engage and set hard limitations, and are still easily discarded if it fails to pass directorial or audience (or preferably both's) approval. I actually prefer crunchy systems with some flex for this reason, because they help the group set a tone and we can just abolish whatever isn't desirable.
Setting though really is just wallpaper. Wallpaper can be really important for emphasis though and shouldn't be discounted. But the core of every game, the only thing that really matters, are the people in it.
>>
>>96556875
Not really. The implementation of cleave in ACKS just sucks, it skews the balance of combat too much and makes it a bad system to convert oldschool modules from along with it's other problems. I am not a caster supremacist. Even DCC which is a meme system has a much better way to make martials better through mighty deeds.
And i never said it doesn't belong here anon. Just that it's a shitty mediocre hack.
>>
>Saying ACKS is even slightly short of perfection
time to hit the bump limit
>>
>>96557147
It's a fair cop. I find the cleave system works for me, it's like a puzzle piece that Martials have always been missing in my eyes. In my last game the fighter was basically a walking massacre once he'd got a few levels under his belt.
Still, mind telling me about the mighty deeds system, I'm always open to hearing about new mechanics.
>>
>>96557147
God you're a sore cunt fishfag. It doesn't "skew the balance". ACKS is designed around cleave, it's made to make it so playing a fighter doesn't suck and you aren't screwed by the action economy. It doesn't make it "bad" to convert older modules from because combat is not meant to be designed with balance in mind anyways. Combat is WAR, war is not FAIR, for you or for the enemies. This entire complaint shows you've never even played OSR before. I'd tell you to prove me wrong but everyone knows you can't.
>[more lying]
I'm not doing this song and dance. You have no real problems, you argued for it to be banned repeatedly, you're a troglodyte who can't handle any kind of political disagreement, and that's all this boils down to. Just say you hate macris and then go kill yourself instead of spamming the thread with your constant war against ACKS.
>>
>>96557147
Just about everything in ACKS ranges from mediocre to awful, and it's largely because they just keep adding rules and never do enough playtesting.
Even most ACKSfags hate the games original selling point, it's Proficienies and superfluous Classes, which they originally tried promoting the hell out of because ACKS1 really wanted to follow the 3rd edition business model of selling splat-books filled with player options.
Now, it's all about "This game has rules for everything!", even though the rules themselves exist largely just to exist and don't add anything meaningful to the game at best and turn it into a slog at worse.
>>
>>96557247
Nah, he's not fishfag.
The post below him is fishfag. He's actually recommended an alternative and something he likes rather than just going
>ACKS boring, boring ACKS, Janny of reddit and dicks of blacks. For the love of god please stop talking about it, I am saying the magic words and you're just not listening to them, why aren't you stopping when I do the incantation?!

>>96557273
This is also fishfag.
>>
>>96557273
>Replying to yourself
Wow fishfag you've gotten worse and worse. The ass kicking I gave you from the last couple of days must really hurt for you to try all these new tactics. Just throwing shit at the wall and hoping it sticks, huh? Seething that the new kickstarter is succeeding even more than expected?
All of the stuff you refers to works fine. Nobody has any issues with them. Your complaint with the system is irrelevant by the way. If you don't like a rule, you don't use it. And really, 99% of tables are better off using them because they lead to emergent gameplay better than just having the judge make things up wholecloth with zero direction and zero help.

>>96557287
Posted just over a minute after fishfag's last post. Sure dude, sure.
>>
>>96557273
>Just about everything in ACKS ranges from mediocre to awful, and it's largely because they just keep adding rules and never do enough playtesting.

The games 1500 pages.
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>>96557333
1500 pages. Wow. I must have to use them all. Wow. I'm fishfag I'm a retarded autistic nigger, I must use every page of the rulebook exactly as written. Wow.
>>
>>96557306
>Posted just over a minute after fishfag's last post. Sure dude, sure.
Read the third line of what I said as well as the first you rube.
Do you really think fishfag has enough intellectual capacity to engage in basic rhyming techniques?
>>
>>96557306
man, it must suck to be you. i ain't the fish guy you are obsessed with. just a different anon that dislikes ACKS and considers it one of the weakest of the retroclones+ systems along with bfrpg.
now unless you re getting paid to do this for the love of god go write an an adventure, prep a dungeon and calm your tits
>>
>>96557333
That's not the issue. The issue is that those pages end up creating a game that embodies the energy of this mug.
>>
>>96557352
>i ain't the fish guy you are obsessed with.
Yes you are.
>just an anon that dislikes ACKS
See?
>>
>>96557349
>>96557352
Fishfag has the basic intellectual capacity to constantly samefag and try to sabotage the thread, and predictably what's what (You) are doing.
It's the same thing, every time.
>Wow how dare you call me fishfag who I definitely am not and definitely just dislike ACKS which I needed to say for no reason out of nowhere repeatedly, please stop talking about ACKS!
Same shit different day, the day fishfag stops being a little nigger is the day the mods successfully ban him, and given he's probably some butthurt troon sitting in their furry ERP discord that's never gonna happen. So I'll just content myself with calling you out every time it happens.
Others are already calling you too. Nobody will EVER take you seriously, and you will convince NO ONE of your bullshit.
>>
>>96557382
Anon, as much as I despise him, I have to regretfully inform you I'm the one who posted the story he originally got his nickname from and you're mistaking me for him. I'm on your side and hate this retard But you've got to lay off on the shooting from the hip, I know he's an intolerable twat but it's not making those of us trying to warn people about him any friends if we go in guns blazing every time and do the whole village.
Hope you enjoyed the Aztec write up by the way
>>
>>96557410
The fuck you are fishfag, go samefag somewhere else I'm not wasting my time on you anymore. We're going to talk about games instead. Maybe when we're done we'll make a list of why you're a massive piece of shit and all your flaws.
>>
>>96557382
>>96557424
i sincerely hope psychiatric help is publicly available in your country because you sound like you need it anon.
i am not the fish anon and i am not the anon with the aztec story that is cool btw telling you to stop either.
sorry to break it to you but ACKS is at best just a decent retroclone with some 3eisms and a lot of tables stapled on at best and not the magnum opus of rpg game design. Is it playable? for sure. would i rather play it than any other retroclone? not really. Do people prefer it from other retroclones? sure.
Now you can keep enjoying the game with your peers and just have a good bit of fun and stop sperging out because i unironically feel like i m talking to an escapee from a mental facility and it's making me feel bad in the "we shouldn't bully the class retard type of way"
>>
>>96555021
You stupid faggot. Look what you did. You couldn't just ignore him.
>>
>>96557456
>Gets accused of samefagging
>Replies to posts that aren't related to him
>Uses the same old fishfag talking points
>[ACKS bad without explanation]
>'I am definitely not that anon or fishfag tho you gotta believe me man'
Sh sh sh shhhhh We're talking about games now. Shoo, shoo, gameless fishfag.
>>
>>96557456
Wait a minute.
I recognize that typing style LMAO, you're the faggot in >>96555500 who got pissed off after being called weak by another anon. Fishfag is a skinnyfat euromicropeen who can't even deadlift 50lbs LMAO
>>
>>96557456
>i am not the fish anon
You should have guessed by now there's no fish anon and never was one.
>>
>>96557484
Samefag, samefagged.

>>96557480
If you aren't him, stop replying and wasting shit trying to defend him. Knock off your hysterics about optics and let 'him' get slapped down. It's that simple.
>>
>>96557204
to put it simply the fighter class gets a bonus die that scales with levels. when attacking and inflicting damage add the result of the die to your roll. if the die result crosses a certain threshold (for example you get a d3 at level one and you need a 3 for a mighty deed) you may also make a combat maneuver as an additional effect to the attack roll, like trip your opponent, disarm them, push them back, blind them, target a specidic body part etc completely up to you
>>
>>96554151
>Is there a point to having both /nsrg/ and /osrg/?
/osrg/ is entirely made up of the sort of spergs who get mad if you talk about AD&D 2e. "NSR" is just a term they made up to complain about games that aren't warmed over versions of B/X, best to exist far away from them.

Basically, for everyone not on 4chan and a handful of other sites, "OSR" means "look back to the game design of the early iterations of D&D, and how it had things like 'gameplay loops' and was actually designed to do something other than be a bland combat engine (namely, be a dungeon crawler), try to work within that general design space." For /osrg/, it means "look back to the early iterations of D&D and then stop looking".

So, for example, Into the Odd and its derivatives (Electric Bastionland, Cairn, Mausritter, Mythic Bastionland, etc) are part of this design space, but they are not in any way mechanically based on OD&D.
>>
don't you ever wonder why every fantasy hero straps a five foot long ancestral greatsword to their back before crawling into a crypt? you're in a narrow stone hallway with barely enough room to turn around, how are you supposed to fight? it feels like we've been given the wrong mental image.

shouldn't an adventurer be kitted out more like a member of a ship's boarding party from the age of sail? their whole world was close-quarters combat on crowded decks and in cramped corridors below. what worked: short axes, bucklers, dirks, and stout, one handed cutlasses

maybe the truly effective dungeon delver looks less like a knight and more like a pirate ready to make a mess in a very small space.
>>
>>96557568
>Goes off on another tangent after being told to stop defending fishfag
B-but he's definitely not him guys, really!
>>
>>96557568
You're worse than the guy playing bad cop, because you actually think anyone is reading your posts or taking you seriously.
>>
>>96557345
Why'd he write 1500 pages if I'm not supposed to use them? Just for fun? Okay, I'm glad he had fun writing rules, I'm going to not use them by playing another, better system.
>>
>>96557470
ACKShill, can't you just go to /osrg/ and post there? The whole point of this thread is to discuss the games those guys have an autistic tantrum about, they don't have an autistic tantrum about ACKS, do they?
>>
>>96557593
Hey, I was watching him grandstand like he thought he was being clever. I guess that's over now though.

The whole "no, I'm not your bogeyman, but let me talk forever about how evil your bogeyman is" was getting to an almost cartoonish level of "yo is the fag serious?"

The guy playing the "accuse everyone like a rabid dog" part also was coming off way too strong, but I did like the whole "no one's replying to you so let me keep doing it so you can keep grandstanding in your replies" angle was kind of neat, though also really transparent. It was a cute effort.

Kinda curious what they're next move is gonna be.
>>
I'm going to say it:

It was way too twee to call it "Hit Protection" and McDowall should have called it Guard from the start. He did unnecessary damage to every ItO-derivative that predates Mythic Bastionland and I hope all future editions of Mausritter, Cairn, etc, use "Guard" instead of "HP."
>>
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>>96557590
>>96557568
Yeah I'm totally false flagging by calling out fishfag for shitting up the thread for, the 3rd time in a row now? He doesn't even keep it to these circles anymore so I've utterly lost count on how many times I've smacked him down.

I'll be generous, and act for JUST this post as if you're not just fishfag trying to distract and defend himself by pretending to be something he isn't.

There is no salt. There is only righteous anger at a faggot trying to ruin discussions on the board. There is NOTHING wrong with this and don't let anyone ever tell you there is, because I'm certainly not going to. We are being perfectly reasonable by calling him out, and we need to do it more often. He's not going to stop pretending to be others, he's not going to stop samefagging, he's not going to stop posting. At one point he samefagged for 14 hours straight, having whole conversations with himself (Many Chat GPT generated), because THAT is what he is. A delusional NEET with time and autistic stubbornness.

And here's the thing. Maybe, you're right. Maybe sometimes we hit the wrong person. Hell, it's not even about phrasing, anybody can use the same phrases, maybe someone will see fishfags posts and decide to just copy their style and repeat his shit.
So what?

We're not doing this because of fishfag as a person, but fishfag as a poster. If someone does what he does, they still are fishfag for all practical purposes. Really think about this. If he dies and some new troon picks up the same habits tomorrow, what change would we see? The most important thing is to discourage not just fishfag, but even posting LIKE fishfag. I thought this would be obvious, but there it is, lain out as obviously as can be fucking said.
This is why, I will repeat myself:
Do not defend him.
Do not defend anyone posting like him.
Do not counter signal ACKS.
Do not counter signal ACKS posting.
Shit on fishfag or talk about your games. These are the only two ways to get him to leave.
>>
>>96557627
He got lonely because he drove away most people from that thread.
>>
>>96557637
>Kinda curious what they're next move is gonna be.
You thought it wasn't going to be more of the same and that makes you stupid.
>>
>>96557650
Know what, I agree.
He's going to be a fuckhead either way and claim everyone else is the one being a fuckhead, outright lie to everyone, ect. So I guess there isn't any optics on this one.
>>
>>96557616
Do you use every monster in the monster manual?
No? You only use the ones that are relevant?
Well, there's your fucking answer then.

>>96557627
>S-stop posting about ACKS p-please!
I'll say it until I'm red in the face: No. This thread is about NUSR. ACKS, you already admitted, contains nuschool stuff. There is zero issue with discussing it.
>>
>>96557669
Thank you! God it finally feels good to have some kind of dialogue over this place given how awful it can be some days. But yeah, I think the only way to deal with cunt behavior is to call it out as violently as possible. People who think it's okay will self filter or tucker out and leave. Fishfag has regular bouts where he gets tuckered out and either sticks to /osrg/ or stops posting for a day or two. We can, and will, outlast his autism. Unlike him, we're here for games, not to seethe about people enjoying things.
>>
>>96557674
>I'll say it until I'm red in the face: No. This thread is about NUSR. ACKS, you already admitted, contains nuschool stuff. There is zero issue with discussing it.
I never admitted ACKS contains "nuschool" stuff. I know this is difficult for you to believe, but more than one person dislikes ACKS, and many more than one person finds your posting style insanely annoying and obnoxious as you demand everyone talk up your shit game, and get angry if anybody criticizes its design.

The reason this thread exists is to talk about games that /osrg/ gets their panties in a wad about, they don't get their panties in a wad about ACKS, so go talk about it with them.
>>
>>96557627
Maybe we just need to talk about how the ACKS discord got themselves banned from Reddit because they were brigading and got caught doing vote manipulation and using dummy accounts just to shill? That shut him up in the last thread, maybe it's his kryptonite because it shows that ACKS discord has a history of its fans shilling and doing other shady shit on the internet.
>>
>>96557696
I've seen him get banned in the middle of the thread and immediately get right back at it, I think he just evades instantly.

>>96557691
>I never admitted ACKS contains "nuschool" stuff.
You know I can scroll up, right? Denying it just makes you look delusional.
>I know this is difficult for you to believe, but more than one person dislikes ACKS
Depends on what you mean by "dislike". If you mean "Prefers other systems to", sure, that's most people. You'd have to be insane to think ACKS is the most popular game even in our own niche.
BUT.
We both know we're talking about a different dislike. We're talking about rabid, unreasonable hatred by a raging cunt who doesn't dislike it, he hates its creator. And there's nothing wrong with calling out raging cunts for being raging cunts.
Never asked anyone to talk it up, and never had a problem with critiquing it either, but there has never been an actual critique of it either. It boils down to either "I don't like [thing that could be easily changed and is a footnote at best]" or fishfag and his non-problems that are just a proxy for his Macris hatred.

>The reason this thread exists is to talk about games that /osrg/ gets their panties in a wad about
That's nowhere in the OP faggot. But even if I took this to be a rule and not just an excuse, fishfag seethes about it in /osrg/ at every chance he gets, so ACKS is appropriate for this thread.
>>
>>96557698
THIS thread is evidence of them trying to do shady shit.
>>
>>96557698
Proof? Screenshots from their discord?
>>
>>96557704
Again, more than one person dislikes ACKS, especially given how annoying and thin-skinned you get whenever anyone criticizes it.

I looked at ACKS's mechanics for domain play, which is what everybody (read: you, in every thread, shilling for it and trying to exhaust people until they stop criticizing it) talks about being great, and they are trash. They ask you to make too many rolls, for too little actual impact, with nothing more interesting than something like "1d4+1x10 mercenaries" as the mechanical output.

When I pointed out how tedious, slow, and low-value add these mechanics were, using the example of the mechanics for "Growing the Domain" as an example, you defended them as giving you opportunities to improvise some bullshit quest hook from the total population of a domain decreasing by <-1% in a given month. In order to get this incredible output - "number went down slightly" - I am expected to roll over and over again. It's horrible design. Maybe you love rolling over and over again for a result that amounts to "+0.3% population this month", but I do not have to be this guy you bitch about to hate it.

It is actually exactly the sort of thing I would warn any new designer against, which is thinking that more rolls = more complexity. If you make ten rolls but the ultimate result is "you take 12 damage," you should have tried to find a way to make it 2 rolls, or 1 roll, and get a similar distribution.

>>96557739
I don't know anything about who you're talking about, schizo, I just see you shill this game and probably call your buddy up on Discord whenever anyone criticizes it. I have not seen a single element of ACKS that looks at all worthwhile to even disassemble for parts, yet I have to put up with you filling the thread up defending it and attacking anyone who says it's bad.
>>
>>96557749
Let's see....
>>96552416
Examples of dummy accounts they used solely to shill for ACKS. Pretty fucking embarrassing, and a clear smoking gun of shilling activity.

>>96551085
Here's ACKShill posting what he thought was a thread where people were upvoting a demand for proof, kind of like what you just did right here, but it turned out they were upvoting what turned out to be evidence of the ACKS group trying to perform vote manipulation.

The whole tail end of that thread is pretty cathartic, because ACKShill really got pinned down and hoisted on his own petard after being a complete shit for nearly its entirety.
>>
>>96557753
>It is actually exactly the sort of thing I would warn any new designer against,
The game being such a stereotypical heartbreaker with a "if I keep adding pages, that means people will think it has value" mentality is the part where I'm unsurprised its fans are so childish in everything they do.
>>
>>96557793
There's no evidence these are dummy accounts.
So your evidence is just redditors agreeing with themselves?
>>
>>96557825
>Pure denial
Not gonna work. Anyone can click those links and see some of them are literally nothing but twenty-or so hilariously transparent ACKS promotion posts.

ACKShill, your best move is probably the one you did last time, and just running away.
>>
>>96557843
Anyone who clicks them knows you're lying.
>>
>>96555021
>ignore ackshill posts
>r*port ackshill posts
>roundhouse kick ackshill posts
the only way we can help him is to get him banned so he will finally have a breakthrough with all that unresolved anger and kys in minecraft the ttrpg
>>
>>96557753
See what I mean? He's done it again. Criticize without critiquing. His complaint is literally, exclusively, ONLY:
>I-it has too many rolls!
L M A O
THE WORST FUCKING POSTER ON THE WEBSITE, COMPLAINS THAT THERE IS TOO MUCH GAMEPLAY IN HIS TABLETOP ROLEPLAYING GAME

>I just see you shill this game and probably call your buddy up on Discord whenever anyone criticizes it.
Bet faggot? I'll put down 100$ and stream my fucking account to you, click on any discord you want, look at any of my DMs and anything else you want, if you do the same and put up 100$.
>>
>>96555697
>>96555740
>>96555812
something is fishy about this chain of replies
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>>96557808
I'm just, simply and factually, not this guy you say. Your delusional schizo-posting is deeply annoying and tedious. I first arrived in this thread less than an hour ago.

I'm adding the word "ACKS" to my filter list going forward because you're so fucking annoying and tedious, which I'm sure is your point. The game is indefensibly bad, so just annoy people so much they get exhausted talking to you and decide to just tap out, that way you can try to trick new people into playing your trash game. But it won't work, because they'll look at the SRD and have the same reaction I did: "Wow, this sucks." All the people with whatever brand of brain damage makes them think ACKS is good have already decided to play it, and your constant deranged ranting about all just makes them less inclined to give it a shot; there's a reason conservative YouTubers LOVE posting videos of people with dyed hair yelling, and you are basically the TTRPG equivalent of them.

Farewell, bitch. I won't miss you.
>>
>>96557852
>>96557871
Like I said, anyone can see you're in full desperation mode now. It's kinda too late to try and perform this kind of damage control.
You probably shouldn't have made >>96557749 this post and just ran away then, but you really thought what people would need to see is a screenshot of your discord, and not just the clear evidence of shilling activity.

Now, you're kinda just hoping you can brute force deny your way out of this. Even Shaggy had more tact.
>>
>>96556394
I've never seen a "white" supremacists who I would qualify as being white
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>>96557913
Still waiting for that proof. Still seeing none.
>B-but le heckin redditors updooted eachother!
LOL
>>
>>96557930
>>96557937
Is this supposed to be you trying to not look desperate?
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>>96557900
It's very bizarre. First anon reads like he's being sarcastic, then second anon replies sincerely (possibly autism or ESL), but then third post seems kind of sincere? Perhaps the Sarcastic Guy from this skit finally found a friend: https://www.youtube.com/watch?v=ziH9St7ajuw
>>
>>96557945
Repeating yourself isn't making a new argument.
>B-b-but I won the last thr-
I find it very, very funny when you try to claim a victory only for it to bring peoples attention back to your previous bullshit leading to everyone going 'No, no you didn't, retard'

>He's getting dicked so badly that he's ran off to pull a Randal Weems with the Janny as per usual
https://www.youtube.com/watch?v=5IsSpAOD6K8
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>>96557900
>>96557968
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>>96556920
All my best game stories happened in a largely system-agnostic fashion. Setting sometimes played a role, but almost never was a mechanic the deciding factor of whether the event was memorable or not.

I call it the "A Nat 20 Does Not a Story Make" principle.
>>
>>96557569
I’ve larped with large weapons, almost exclusively. Narrow corridors, low ceilings, wooded obstructions, cramped formations, and overall, never had too much of a problem. Narrow corridors are easier than you’d expect, because a downward chop still works and a thrust does if that doesn’t. You have less angles to work with, but you’re not helpless, and the most important parts of a fight (distance, tempo, prediction) are still in your control. Low ceiling+narrow corridor is a little tricky, but dropping your stance almost down to a kneel during strikes helps considerably. I’m not saying there’s no disadvantages, but many of the inherent advantages of bigger weapons still remain, so with good technique you don’t need to panic in situations which might not be ideal for you.

Cramped formations took some getting used to, and in large battles with a two handed weapon I initially struggled to be effective in a shield wall (without a shield) until I just told them I’d cover the space of three men, and that worked out so well that I ended up covering the space of five men instead, letting four with shields bolster the central part of the shield wall while I held the flank. I wouldn’t be able to hold the center by myself without being overwhelmed, but being able to be a one-man counter to any attempt to outflank our formation from one side was some pretty good math.

Maybe I’d be more effective with smaller weapons in more cramped conditions, and if my actual life was on the line I might consider using them. But, big weapons just feel right to me, and up until I’m crawling through a 1-foot high tunnel, I don’t think I’ll ever really regret using a large weapon even if it wasn’t the absolute optimal one for the situation.
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>>96558491
when you're in a tight corridor, what's the biggest threat to you as a greatsword user? like a shield who can just turtle up, or someone with a quick, short weapon trying to get past your reach?

what's the absolute worst environment you've had to fight in with your greatsword? was there ever a moment where you genuinely thought, "okay, this was a bad choice" and how did you handle it?

you have to clear out a goblin infested mine. you know there will be a mix of tight 3 foot tunnels and larger caverns. what's your loadout? if you could have one magical enchantment on your greatsword specifically for dungeon delving, what would it be?
>>
>>96558612
Depends on the larp rules, unfortunately. Shield users in light larps where you try to minimize physical harm are incredibly annoying in all situations, and especially so in tight corridors, but are less so in larps where you can be more rough with them.

Short weapons are never really much of an issue, tight corridor or otherwise. Maybe if the person had incredible world-class skill and reflexes it might matter, but most people really just can't overcome the reach disdvantage unless I have absolutely no room to manuever, something that kind of demands surprise or a total situation breakdown.

Absolute worst was in a small boat (on the ground, pretending to be in the water), with four idiots in it and us completely surrounded by swamp monsters. I had to protect everyone on board without being able to go into the "water", because the rules had only people using one handed weapons allowed to "swim" and attack.

With us sitting ducks, and the swamp monsters always trying to attack the end of the boat I wasn't at, I ultimately gave in, swapped my sword with a mage's dagger, and "dove" into the water so I could attack them on my terms. We won, but I still felt defeated.
>>
>>96558758
based sacrifice swapper. an interesting read, thanks anon
>>
>>96558612
For goblins, large sword or axe, backup dagger, and then it really depends on how nasty these goblins are. If they're the kind I can lure into a cavern and then whop, that's the plan. If I have to go in like the viet cong tunnels, I'm packing a halfling rogue. There are just some situations where I'd only go alone if I had no other choice.

Flaming/lightning enchantments are very nice, because light is good when you have both hands occupied, but more importantly being able to damage enemies just via contact with your weapon is a huge boon and would let you fight much more defensively and conservatively, with just slight strikes that don't open your guard as much. Several Larps I went to had touch=hit rules, and it was very much easy mode.

But if we're talking -any- enchantment, a sword that passes through inorganic matter would be pretty OP, because ignoring everything but my opponent's flesh would mean the end of most battles before many of them even started.
>>
>>96558898
weirdly enough, i have "Tunnel Rats" by Mangold open right now, trying to find stuff that could enhance dungeon crawling in my games. makes things like fatigue and sound a huge deal, and there's a ton of verticality to it. trapdoors are the most dangerous spots, and traps are set up where people bunch up, or just after they've traversed some obstacle and gotten relaxed. there's also the lack of oxygen, with guys collapsing after they come out of the tunnel because of a sudden spike in oxygen. the whole tunnel system more like a living, reacting organism than something static. fun stuff.
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>>96558959
Those tunnels sound horrifying. I think most players generally prefer downplaying just how awful crawling through a maze of earthen tunnels in total darkness with booby traps and enemy soldiers would really be.
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>>96558959
>>96559029
https://youtu.be/h98cRTd9eZQ?si=VLAHU9uGqWjTKdGD
They sound fun.
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>>96554208
Just reading this stressed me out, imagining running this.
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>>96553047
>Domain Rules for random events.
D&D 2e setting - Birthright has several autistic tables for just this in the core book.
>Foraging tables
Dragonquest 3e. There's a decent alchemy list + ingredients list in the alchemist section. Use common sense and just convert it to your system.
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>>96552850
This shit again lmao.
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Is Mazes NSR?
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>>96561063
You crawl in dungeons. I think that qualifies it.
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>>96561143
It's mechanics are not at all like D&D though.
The funky one-die-type per character thing is more style than function but somehow ends up working, and instead of tracking/running out of resources, the game just becomes "darker" the longer you stay in the dungeon. On the surface the gameplay loop is pretty similar, but underneath it's totally different.
It's more like something inspired by things inspired by things inspired by old school D&D. OSR-adjacent-adjacent.
>>
>>96561334
You dungeon crawl.
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>>96561334
>It's mechanics are not at all like D&D though.
This is the NSR thread, not the OSR thread, it's about trying to look at the actual game design of early D&D and come up with new things that also have actual game design, not mindlessly post homebrew rules for B/X.
>>
>>96561424
The /osrg/ isn't even that anymore, it's just trolls talking about how they killed that general by chasing a bogeyman but how that's actually a good thing.
>>
>>96561455
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>>96561474
Anon I hate to tell you this, but he thinks his autistic hyperfixation is the topic.
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>>96561424
>actual game design,
Mazes is definitely NSR then. It's about as pure "actual game design" as they come.
There's lots of retroclones that have no real game design to them; no appreciation of actually making a functional game with mechanics that feel good and work well. There's tons of "that's the way it's always been, that's the way it should always be" without any attempt to explore beyond that. I think that might be why NSRs keep skyrocketing in popularity, because people play them and they're actually fun.
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>>96561517
Please go back to your containment thread.
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>>96561545
>No, you can't critique my whining, that means you're an outlander
Call me N'wah all you like, doesn't make you any less petulant or irritating.
>>
>>96561424
>mindlessly post homebrew rules for B/X.
Isn't that just "retro clones"
>it's about trying to look at the actual game design of early D&D
Why do we need a new term if there already was a term, it's osr
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>>96561545
Stop poking at him.
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>>96561581
Because there's different ideologies within OSR. Broadly, you're right. But, there's the "BrOSR" guys who don't really care about looking at the actual game design of early D&D, they just want to look into how they can justify their beliefs that change is evil, tradition is everything, and differing opinions are heresy.
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>>96561611
>BrOSR
What's that
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>>96561634
https://www.enworld.org/threads/brosr.691184/

Basically, guys who act like total fags about OSR "purity".
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>>96561581
>Why do we need a new term if there already was a term, it's osr
because /osrg/ get really mad if you so much as post about AD&D 2e, much less something like Into the Odd or GLOG. You're correct that outside of 4chan's /tg/, overwhelmingly this is what OSR means.
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>>96561662
>"We're here to play games, not to have fun!"
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>>96561678
He's correct even on /tg/, basically everywhere except the dying remnants of the /osrg/.
>>
what are the odds this general lasts longer than /todd/ did?
>>
Let's avoid meta please.
>>96561678
>Into the Odd
Any good? I've seen nothing but positive reviews for it but they're almost too positive.
>>
>>96561741
It's really GM dependent.
Most games are, but ItO really is made or broken depending on if the GM understands how to do atmosphere right.
>>
>>96561723
Honestly, with the broader range of games have have here; I think once we survive the shitposting we can have a nice little thread on our hands.
>>
In your opinion, what would be the most important rules to keep either in word or in spirit if you wanted to make a OSR feeling multiplayer videogame?
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>>96561943
Agency.
Not doing your gamedesign brother.
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>>96561943
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>>96561662
lol
lmao, even
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I wanted to make play reports of some Mothership games I run, but it was a huge wall of text. How are play reports usually structured?
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>>96562054
the racism in question
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>>96561741
I mostly know it through Mythic Bastionland, which is great. Only real issue I have is that he should have called it Guard from the start, instead of Hit Protection. HP makes people think of meat, but HP in ItO is very much not meat.

I would note I found this post a much better explainer of how to use saves than Mythic Bastionland, and probably all the ItO-derivatives: https://www.bastionland.com/2020/03/difficulty-in-bastionland.html
>>
>>96552904
Does't Mausritter have like thousands of third party materials tho?
I think knock would let you open human sized locks

>>96554151
osrg means playing old TSR systems
nsrg is oriented at modern osr style games that aren't B/X
>but there's a dude disussing ACKS and B/X
yeah, it's 4chan, there's gonna be a retard speaking out of topic anywhere, but that's not on topic

>>96553058
I skipped that one, I'll check it out.
I'm not sure what I'd put as mi one true pick.
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>>96554208
That didn't include any PbtA aspect and MB isn't particularly angsty, if anything it's more of a dark comedy game.
I think you could turn that into something fun to run on the spot if you dropped the preconceptions about games you never played and tried to do a thing.
>>
>>96555821
Consider running Vaults of Vaarn instad of SD then. It has a sort of similar XP system, but instead of gold it's artifacts. One for individual level up. So players probably want to go deeper than they're capable of handling so everyone can level up, the danger becomes the limiting factor more than how much they can carry.

Still, carrying capacity as a game mechanic is a pretty big thing. You have Mouseritter with blocks, Cairn and Knave with damage and hunger taking over invetory slots, SEAcat has a similar thing going on I think.
It's not a bad thing, it's a bit game-y but it's fun.
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>>96562095
I still need to run Tomb of a Thussnd doors. My only gripe is they have two Medusa encounters. Like they seriously couldn't find another dungeon/encounter?
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>>96555969
>>96556063
this isn't osrg, dumbass. None of those games are thread related.

>>96556423
MB has a shit ton of 3th party material to make up for that, tho. You can just add Death and Taxes, The Box of Shadows, and a couple other meaty suplements and you're dandy.
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>>96562062
To be fair, the guy seems really upset that a brown guy joined.
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>>96556920
System motivates actions.
If you almost die the first time you start a fight you won't go around looking for trouble, and logically most people won't be because they're as squishy as you, and that informs how the world works.

Agnostic and neutral stuff is fine, but if you don't let yourself be influenced by other stuff all your games will feel like the same thing. Eventually you get bored of having ice cream every day, even if you switch the falvors around now and then.
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>>96562220
This is the better osrg, brah. Go autistically police yourself.
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>>96557558
>"NSR" is just a term they made up to complain about games that aren't warmed over versions of B/X, best to exist far away from them.
NSR wasn't created by /tg/ anon, nothing in this site is actually original, most 4chan memes come from bodybuilding forums.
Like most things related to OSR it came from blogs https://boneboxchant.wordpress.com/2019/12/21/nsr/
>>
>>96557647
you know what's worse? the spanish translations take it literal so it doesn't have the pun or a proper term that makes sense.
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>>96562057
If you have an interesting story to tell, tell it.
Play reports really shouldn't be these drawn out things that are half you-had-to-be-there story, half let-me-tell-you-about-this-dream-I-had, and half unfiltered campaign notes.
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>>96562271
The spergs that appeared in the /osrg/ also didn't originate on 4chan.
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>>96562184
The funny thing about gold vs. artifacts is that they're very nearly the same thing, except that it's that last piece of gold you need that's equivalent to an artifact.
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>>96561334
sounds interesting, I'm checking it out

>>96561521
I couldn't help but read your post with the tone of this clip >>96557968
>I think that might be why NSRs keep skyrocketing in popularity, because people play them and they're actually fun.
What even is skyrocketing? A few of them make good money on kickstarters, but that's after years of work to get there.
I do see a lot of NSR at events tho. People checking out the hobby will gravitate towards something that is mechanically simple while still having some sort of mechanics unlike Lasers vs Feelings or Honey Heist.
>>
>>96561581
>Why do we need a new term if there already was a term, it's osr
nsr as a term is over half a decade old, it's not a new thing that just popped up
and there's a difference between taking those design aspects and making something that is noticeable different from the original vs just playing the original.
>>
>>96562332
I don't think so.
An artifact has utility you have to lose to earn a level, gold is there to be spent so spending it is the rational thing to do.
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>>96562391
> A few of them make good money on kickstarters,
Shadowdark had $2.7 million pledged. That's life-changing money.

I don't know about you, but I think that qualifies as "skyrocketing".
>>
>>96562220
AD&D 2e is based. Go to the containment thread if you don't like it.
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>>96562442
Just in terms of their role as XP.
Players could collect 4,999 coins, but if they need 5,000 to level up, that last coin is no different than 1 artifact that just levels them up.
>>
>>96562446
>Shadowdark had $2.7 million pledged.
People really go mostly on vibes, uhu?
>>
>>96562469
I think forgetting about "vibes" is to the detriment of a game. Atmosphere, flavor, writing, etc. really do matter.
>>
>>96562469
nta but to its credit Shadowdark does have great presentation.
People eat with their eyes first. Don't get me wrong, I wish they'd been a bit more bold with it but I can see why some people would see the art in Shadowdark and immediately go 'Oh wow the production quality on this is amazing, I bet the rest of it is just as good'

It's a shame it then played it safe rather than getting creative with the monsters, but it never claimed to be anything more than it is and that's fine.
Not good, not great, not revolutionary, just fine.
>>
>>96562446
But only after years of promoting it as a full time second job with no assurance it would pay out. One time. Electrum Archive or Vaarn didn't make even close to that money and they're considered big.
>>
>>96562095
>osrg means playing old TSR systems
that's irremediably retarded
a) there is already a name for that and that's B/X, or OD&D, or AD&D1e
b) OSR is a DIRECT RESULT of specifically those games not being readily available in 2000s but people wanting to play something in that manner
that's what started retroclones
>>
>>96562497
>there is already a name for that and that's B/X, or OD&D, or AD&D1e
That's three names, Anon.
>>
>>96562481
The original Shadowdark kickstarter only made 1.3 mil.
2.7 mil was for the campaign setting that got published later.

I don't think it's a particularly deep game and it's also really dumb in a lot of ways, but I respect that it actually is trying to be fun by trying out different ideas, and I think that people are responding to that.
>>
>>96562069
>Mythic Bastionland
Dumb name, but I'll give it a look through.
>>
>thread project
I'm still reading them through, after the first couple dozen they start becoming meaningless.
Invaders of Atlantis is so far the only one that grabs my interest whenever I re open it trying to figure out what it was.

>>96562497
I didn't say OSR I said osrg
>>
>>96562547
You didn't hear about it?
ItO was a tiny zine, the creators made Bastionand as a kind of setting for the big book release. That turned into Electric Bastionland, set in an early electric era, added a lot of character random tables and an intended heist gameplay loop. Pretty fun. And now they released Mythic Bastionland that ups the ante in every aspect.
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>>96562520
yeah, 3 names for three things
but there is also a pre2e which perfectly conveys all D&D editions pre AD&D2e
anyway OSR started specifically with retroclones, which weren't even pre2e to the letter because they were scared still of possible legal consequences
>>
>>96561334
oh, it's the Kobols Ate My Baby people!
I didn't know they had made this, and also Sentai and Sensibility. They're kinda insane in a fun way.
>>
>>96562602
>drown them or be drowned
How does that even apply to an octopus.
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>>96562630
>it's the Kobols Ate My Baby people!
Oh wow, I didn't realize it was them.
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>>96562634
you are trying to rob a ship before raiders get there, you can drown the raiders. But it's just a really dumb line to be on genre.
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>>96561143
What is a dungeon?
A linked series of spaces in a confined way?
Does Dungeon World have dungeons then?
Does Maze Rats?
Does the dungeon have to be premade?
Is a point crawl a dungeon?
Is a hex crawl a dungeon?
Is this thread a prison?
>>
>>96562718
Oh, I don't know, what can I do? What else can I say? It's up to you.
I know we're one, just me and you.
I can't go on.
>>
>it's called Dungeons & Dragons
>there are never any dragons

oh c'mon, who writes that shit
>>
>>96562547
It's got a REALLY clever system for random encounters/hexcrawling, and it explains it well (in terms of play), but the key thing is:
- You are looking for Myths; they are located in a particular hex on the map.
- When you get closer to a Myth, you are more likely to find related omens; omens are basically the random encounter table for MB.
- Omens advance, with the Myth generally "auto-resolving" when they hit #6, generally not in the players' favor.

So the players are in a race against the clock to find a Myth's hex, and resolve it.
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>>96562115
It is art, and it is not the artist's role to offer an explanation
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>>96562897
that's pretty cool
I'm thought of the same thing for the Forbidden Lands campaign I've just started with my players, legends and rumors players get will resolve themselves after a while
But the Omens thing as a player facing timer is great, I think I'm stealing that
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>>96562897
Kinda reminds me of that Elder Evils book.
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>>96562881
>he hasn't played D&D while in Komodo
You're missing out on the authentic experience.
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>>96563799
been playing 20 years, there should be at least one dragon, but nooo. some day, i hope.
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>>96562481
Was it really promoted over years? I thought it just dropped in 2023 and rode its kickstarter wave.
>>
>>96563975
>Played for 20 years
>Hasn't leveled up to run their own game and put a dragon in it
kwab
>>
>>96563975
>meanwhile, every time he's been in a forest
>>
Are there any "Traveller-alikes" with good campaign/assumed adventure structures? Traveller always seemed to basically be "go to planet, there's an adventure there," and not even have an assumed structure.
>>
>>96564302
Mothership is the biggest title in the sci-fi segment, with tons of modules, but it's mostly geared towards "monster of the week" and cramped spaces, and the gameplay is all about survive/save/solve. Death in Space is super neat for something more generalistic, but it has zero expansions and is probably going to die pretty soon. Other than that, no clue.
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>>96564302
Check out Hulks and Horrors. The game loop is exploring abandoned structures and spaceship hulks. It is fairly procedural and structured.
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>>96564405
>Death in Space is... probably going to die pretty soon.
The irony.
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>>96564830
couldn't have had a more honest name
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>>96564302
>Traveller always seemed to basically be "go to planet, there's an adventure there,"
That's a nearly unbeatable structure.
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>>96564302
Cepheus Engine and its offshoots like the Quantum Engine
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>>96565580
It would be a good structure (because it delivers new content to players) if it wasn't instead a horrible structure. It's like if D&D's structure was populate a rumor table - "put an adventure on the planet" is very "draw the rest of the owl."
>>
>>96561611
>>96561662
BrOSR is literally just "we need to play RAW and interpret the game as if it was still the 1970s.

That's it, basically.
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>>96565824
The weird thing is that the way they play is not really how people actually played in the 1970s-80s. They kinda just play like whatever guy groomed them into the BrOSR told them is the only right way to play, and then they work backwards to figure out how to explain that it must be the best way to play.
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>>96565893
The BrOSR way involves a lot of selective reading and interpretation.

Anything they agree with becomes law. Anything they disagree with is conveniently ignored and forgotten.

It's very similar to bad faith fundamentalism, with the added bonus of just how chock full of contradictions and contradicting advice comes from the early D&D era. It's kinda crazy how strict the BrOSR try to be with what they consider the one true way when the original game wasn't just open to interpretation, there were plenty of incredibly unclear rules that demanded it.
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>>96562095
>Does't Mausritter have like thousands of third party materials tho?
Might be connected. It's funny how everyone and their mother keeps adding spells to that game, and it might be because 15 spells really is just not enough for anything more than a one-shot.
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>>96565580
>go to planet
>accidentally ruin planet
>abandon planet
>go to new planet
My group had a pretty dumb loop.
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>>96564302
Stars Without Number is sort of "what if Traveller and Basic fucked and had a baby."

There is also White Star, which is a sci-fi version of the White Box rules.
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>>96565646
Cepheus Engine is fine, but it doesn't address OP's problem with Traveller in any way.

>>96565670
I agree. Which is why I don't play Traveller, and I don't believe that there's a game that fixes that issue.
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>>96566405
>Stars Without Number is sort of "what if Traveller and Basic fucked and had a baby."
With the wrong number of chromosomes. Somehow it manages to take the worst parts of both rather than the best ones. (For my taste, at least.)
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>>96566435
It falls in a place where it's not my style and I can see lots of ways it could be better, but I can also see lots of ways it could be a lot worse.
>>
>>96562897
That sounds neat.
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>>96562881
I've encountered 2 dragons as one AD&D character.
The first was a random encounter because we were near dragon territory, and we noped the fuck out and hid because fuck that shit.

The second, we entered into a fight with, whilst storming the capital city which had been destroyed and ransacked by Githyanki who had made a deal with Tiamat to borrow a dragon.

We fought it for a bit, lost our magic user as a result, and fled into the castle whilst it tore it apart.
We escaped via the sewers and waited for the thing to leave before running for the local dwarven mines.

I am not keen on fighting a dragon.
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>>96564405
>Mothership is the biggest title in the sci-fi segment
Sci-fi is just flavor.
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>>96567150
Only dragon I ever killed wound up killing half of our retainers first and the rest mutineed shortly afterwards.

Still worth it. Got some very nice boots.
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>>96567661
>retainers mutiny after fighting a dragon

Actual kino
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File: rpgchart1.gif (190 KB, 1627x1052)
190 KB
190 KB GIF
What would a NuSR chart look like?
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>>96568462



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