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File: knight of cups.jpg (51 KB, 250x433)
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Knight of Cups Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread
>>96537417

>TQ
How would you fix mounted combat in 5e?

>BTQ
Big boobs or small boobs?
>>
>>96554041
>BTQ
The only correct answer is butts
>>
>>96554041
>BTQ
The only correct answer is both
>>
>>96554041
>BTQ
The only correct answer is big elf tits
>>
>>96554041
>BTQ
The only correct answer is flat elf chests
>>
>>96554041
>How would you fix mounted combat in 5e?
1. On your turn, you can direct your mount to move, and take the dodge or disengage action, no action required fuck free dash
2. Mounting or dismounting is half your speed
3. if your mount has an attack, you can replace one of your attacks with their attack as long as you're mounted.
4. if you are knocked prone or pushed, you are automatically knocked off your mount.
5. if your mount is knocked prone or pushed, you make a DC 15 STR or DEX save (your choice) to remain mounted.
6. As a reaction when your mount makes a STR, DEX, INT, OR WIS saving throw, you can make an animal handling (Wisdom) whose DC is equal to the DC your mount is making. On a success, add +5 to saving throw your mount makes.


>Big boobs or small boobs?
All boobs are great, and boob size preference is dependent on body type.
>>
Getting into 5e and have a few questions. Assuming I'm starting from scratch, am I better off with 2014 or 2024 rules? Any other recommended books aside from the PHB and maybe the MM? Is UA just beta test content?
>>
>>96554211
>am I better off with 2014 or 2024 rules?
2024 rules are generally better. You'd hope so given the 10 year gap. It's a very marginal improvement though many people prefer the old rules for a number of reasons.

>Any other recommended books aside from the PHB and maybe the MM?
Lots of third party books that are worth it. Monster manual expanded, tome of beasts, complete armorer's handbook.

What makes 5e and 5.5e decent is the community content. The house rules, the third party books and adventures. I wouldn't play vanilla 5e because WoTC are pretty retarded unfortunately.
>>
>>96554211
>am I better off with 2014 or 2024 rules?
Mostly the same, the 2024 has more stuff and options for character creation such as more subclasses so it's a little bit bigger. I play with 2014 so i can't really tell you if the new subclasses are good
> Any other recommended books aside from the PHB and maybe the MM?
If you are starting from scratch? PHB and check a couple of monster stats online to start. If you and your friends like the game, the monster manual is a good addition. I hear the 2024 is better than the 2014 monster manual.
The dungeon master book is mostly useless, unless you like tables of loot to roll from and general advice on how to run stuff.
>>
>>96554253
>I hear the 2024 is better than the 2014 monster manual
Generally I like to just look monsters up on 5e tools and pick whichever I prefer.

>>96554211
>Is UA just beta test content?
Yes. But given WoTC's inability to balance the game it's as good as anything else.
>>
>>96554041
Boobs can get as small as they want and I can definitely still enjoy them.

But while I can enjoy some nice hefty cleavage, hyper just kind of starts to get unproportionate and gross to me. Like it doesn't even start at purely fictional levels, real life Kaiju level titty monsters still get there.

I think like a CR 14 tittymonster is about as much as I'd ever want to face in an encounter.
>>
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>>96554041
>BTQ
Only small is real, only flat is true
>TQ
I have this general rule for mounted combat, for anything not contradicted by it I use the default rules
>The mount does not have an initiative, instead it can move up to its speed on your turn. It cannot take any actions, but you can take an action to have the mount Dash if it's able to. Also, if you take an action to Dodge or to Disengage, the mount takes the same action as well if it can. If the mount has any other unusual abilities, you typically have to spend an action to order the mount to use them.
and I tend to give maximized HP for specialized mounts like warhorses.
>>96554211
>Assuming I'm starting from scratch, am I better off with 2014 or 2024 rules?
Assuming that you're best off not starting at all but... I'm running exclusively 2014, lifted a rule or two from 2024 as houserules into my game and I don't like most other changes and don't care about learning them. On the other hand everything that comes out now will probably be 2024 slop and you'll end up having a larger playerbase to play with by learning that.
>Any other recommended books aside from the PHB and maybe the MM?
If you've never GM'd any game and intend to try, you should probably sift through DMG but take everything it says with a grain of salt. For player options Xanathar's Guide is fairly good (it's de facto 2014 contnet though). Anyway, use 5etools. If you're GMing, ConfC (Conflux Creatures) creatures are quite good and so is Kobold Press stuff (Tome of Monsters etc.)
>Is UA just beta test content?
Yes and it can be really out of whack so avoid using it unless you're desperate for the options presented.
>>96554253
>hear the 2024 is better than the 2014 monster manual.
Plenty of pictures are nicer, some are worse; some mechanic changes are fucking retarded like Mind Flayer's auto-perma-stun, I stopped perusing the book shortly after.
>>
>>96554211
Personally? I'm working on a gestalt combination of the two. Some flavorful things got removed for no reason other than maybe page formatting, some things that needed rebalancing got bass-ackwards rebalances that missed the problem entirely or overstepped, and some things got changed just so it would be easier to code into the now-cancelled Sigil VTT. Also, there's dev-intended but weird controversial mechanics like weapon juggling and using attack of opportunities on allies to shove for bonus movement or warcaster spells on them.

If you're using JUST phb, probably 2014.
If you're comparing 2014 PHB plus Tasha's vs 2024, it's debatable.

Personally I'd kind of recommend pick and choosing or else combining them both like I am.
>>
Newfag question
A barbarian with 14 dex and light armor would have 8+2+2 armor class, right?
>>
>>96554378
Sorry mistype, if just PHB, use 2024.

2014 PHB only has actually playability errors. Blade warlock is nonfunctional. Ranger has no casting focus and no melee spells and will have even his flavor ribbons turned off most of the time because they're highly situational. EK and AT are laughably bad without blade cantrips. Monk at best requires galaxy brain to actually contribute on par with picking a different class, and at worst just doesn't.
>>
>>96554380
Studded leather is base 12. Then +2 from 14 Dex.

No idea where you got 8+2+2. Even wearing no armor it'd be 10+Con+Dex.
>>
>>96554432
>Even wearing no armor it'd be 10
Ohhh the base is 10
That's why everyone's AC seemed so low
>>
So, what's the general consensus on the 2024 edition of 5e? (is this the so-called 5.5e?)

I've been away for quite some time so I'm surprised to see last thread there was a lot of actually good design decisions. A huge contrast to the flaming dumpster fire that was
>Aarakocra
>Hexblade, Bladesinger and other 'gish' design attempts
>silvery barbs
and especially anything Mike Mercer liked before he was fired (so, hexblade again) produced from UA that they never read the feedback for
>>
>>96554511
The actual rule is that any given armor or class feature alternative thereof SETS you to a score, sometimes that score includes stats.

So for normal no armor, it's 10+dex.
Light armors, the score it sets you to is #+dex.
Medium armors use #+dex (max 2), though there's a feat for max 3.
Heavy all just sets you to #, no dex involved.

The setting things is why you can't wear like 3 armor sets and add all the numbers together for 37AC.

You can find what each armor's score is in the equipment section.
>>
>>96554544
It’s talked about a lot on here. The reception is pretty mixed but mostly positive. Some weird shit in it from subclasses all being at level 3. Like warlocks who don’t know their patron or sorcerers not knowing their lineage etc.

It barely justifies its existence.
>>
>>96554544
>Ayoub is still at it
https://archive.4plebs.org/tg/thread/96485177/#96488584
>>
>>96554563
level 1 & 2 are beginner* "skip these if you know how to play" levels so it kinda makes sense to keep the difficult options to pick out of reach until they've played a little and understand the consequences of choosing their entire archetype for the rest of the game. But level 3 is when casters like Cleric get level 2 spells so that must fuck up class balance somehow... At least it discourages Cleric dips for casting continuity + heavy armor.

>*beginner also includes teaching players their mortality

>>96554571
I don't know who that guy is, I was a super frequent poster of /5eg/ about 4 years ago but stopped as I got into game design work myself and had no time for playing 5e much anymore.
Thanks for the overview, though.
>(e.g. multi-smites, sharpshooter, wildshape)
It feels these are worth tackling. All of these can make sense if everybody at the table is fully optimizing (burst paladin, reliable damage fighter, jack of all trades moon druid) but for most players at most tables it could cause an imbalance. Why do you think they fixed it wrong?

Weapon juggling seems sensible. Warcaster for buffs seems ... very questionable. Custom backgrounds probably should've stayed and I no doubt agree shit like Savage Attacker and Find Traps need buffing.
I see the conjure spells were nerfed. Isn't that for the better? Though they were kinda funny when used. The race stuff is kinda cringe.

So I'm mostly curious about the nerfs of optimal/meta abilities...
>>
>>96554629
If I'm ever running a new 5e campaign again, I'm banning Sharpshooter with no replacement. The ranged characters can either learn to get a clear fucking line of fire or go melee.
>>
>>96554684
Fair. There's really no downside to ranged unless your class demands it (barbarian, paladin, moon druid, monk) and even then you want a ranged option on hand. Features just further cement this by removing what few downsides you had.

If an enemy gets too close, you can shove them down, shoot them (with advantage if you have CBE) and then simply walk away, meaning they can't reach you next round / they only get one AOO with disadvantage. Not reliable of course but because shoving is a contested check, each point of additional strength doesn't make a huge difference. Just saying that as one of the many, many ways you can avoid the 5ft rule. Another way is if there's any form of obscuration on the battlefield you can shoot them at point blank with no downside and simply walk away once again. A warlock can use repelling blast, you can just ignore it with CBE, you can just switch to melee for free ...
It's a pitiful downside for the upside of "I can attack you from the other side of the map" and "I can non-lethal you". Ridiculous.

Did they do anything about ranged versus melee in 5.5e?
>>
>>96554544
Hexblade isn't going anywhere. Now every Warlock can scale off of CHA, but if thats not Hexblade enough, theres also UA for Hexblade.
>>
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Session in an hour, will be running house of lament from van ritchen's guide, slightly modified, but mostly as written.
Will report later on the player's experience.
>>
>>96554725
>Did they do anything about ranged versus melee in 5.5e?
Not much. GWM maintained some bonus damage while Sharpshooter lost it entirely. Melee weapons also have a few more options in terms of weapon masteries, but Ranged weapons really only want what they already have with Slow/Push to maintain distance or Vex for free advantage.
>>
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am pretty pleased with how my AI-generated elf ended up like, though I had to fix a few things.
>>
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Phandelver's dungeons are pretty stupid.
Redbrand Hideout (pic rel)
>6 skeletons from 3 coffins
>3 ruffians guarding a woman and 2 children
>4 bugbear death room
>Glass staff just runs away if his invisible familiar sees the players. The book has no plan for what happens to him if he escapes.
At least the nothic is cool.
>>
>>96554735
That's exactly the problem. At first, there was only Shillelagh, which was too overcomplicated and restricted for the likes of gish players.
They could've made it a unique class-subclass in being a more vulnerable but potent melee user that would maybe pick the right time to dive in, but that was clearly too much of a design challenge for them, so they stooped to braindead simple design
>just let every class use their main stat bro, stats are just a lame sacred cow anyway who even cares
>just give everybody armor. everyone should have about the same AC
>let's not actually give a reason to go into melee instead of using eldritch blast
>paladins should 1 level dip this because, why not? multiclassing is an optional rule!
So we ended up with... Warlock with armor proficiency. That's it. Because Mike Mearls doesn't read feedback and doesn't understand the game, he just wanted hexblade.

I guess 5.5e fixed the multiclass dip, huh? That's kinda nice.

>>96554785
GWM was more okay with bonus damage since the weapons already did more damage and it lacked Archery. It sounds like the changes are healthy overall. Even if it dismantles a meta martial build, it's better to remove meta builds than get caught up in martial versus caster nonsense.
>>
>>96554855
>I guess 5.5e fixed the multiclass dip, huh? That's kinda nice.
You can get Pact of the Blade invocation with a single level in Warlock.
>>
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>>96554901
god fucking damnit
I hope 6e completely reworks ability scores they've become such dogshit by this point, missing the original purpose of why ability scores were made (aside from being an ancient concept that other systems have revised and done better with)
4e tried but that's, well, 4e.
>>
>>96554929
If its any consolation, when the Eldritch Adept feat becomes available for 5.5E, then you won't need a Warlock dip to scale off of CHA.
>>
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>Deliberately avoid calling practicioners of the arcane arts the "W" word and instead use shit like sorcerers, mystycist, practicioner of magic etc.
>Player lets Wizard with hard R slip in an IC scene.
>Immediately have multiple NPCs accost him and scream about how its not cool and he needs to leave the guild right now
>>
>>96555274
Arcane-american.
>>
Im trying to make a race inspired from the Children of Woolpit. (https://en.wikipedia.org/wiki/Green_children_of_Woolpit)
I was thinking of giving their ASI's

1+ Wis
1+ Con
Con for their unusual green skin
And wisdom because of their... i don't actually know, i'd imagine these things coming from some distant land so wouldn't it be -1 wisdom?
>>
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pls tell me your warlock builds
>>
>>96555424
>5e builds
take the feat that eliminates a mechanic from the game and max the stat that makes you better at everything, while taking the obviously op spells
>>
>>96555424
If you feel super extra boring you can go all in on eldritch blast. Lance of Lethargy + Repelling Blast can completely lock enemies out of combat (until one of your teammates charges at it because you can never trust your teammates NOT to get themselves hurt for zero reason other than because they want to roll more dice)
>>
>>96554829
I'm trying to create my own. They work fine if the characters are holding a weapon or with their hands closed (or at least they're more likely to turn out well that way).
But if I ask the AI to do something with their hand open, like casting a spell, it completely messes up the anatomy of their fingers. Maybe I should just leave it as a picture frame without the hands visible. Although it takes away some of the dynamism and makes the image look a bit boring.
>>
>>96555544
Sometimes you get lucky and can fix the hands quite easily. What are you trying to go for?
>>
Does anyone wanna play through the new borderlands adventure with me?
>>
>>96555459
KISAMAWA.

TODOMETOKURAE.................... [[[ELDRITCH BLAST]]]

KYAAAAAAAAAAAAAGCH
>>
>>96555451
>>96555459
I want a build that's strong but also has good RP value, I don't want to just go with whatever the meta is
>>
>>96556307
Then just pick what you think would be fun or look at the options and ask "is this as fun as I think it is?"
For example, I remember the at-will illusions being a neat idea but in practice I didn't have too much fun with it because it requires too much discussion about the illusions themselves. Some people might have a better time with it.

You can't really fuck up in 5e character generation that hard. Not taking eldritch blast or agonizing blast is kinda dumb but it's not gonna stop you from being useful, being a character that has actions makes you inherently useful.
>>
>>96555424
>>96556307
The best way to have fun with a warlock is to have DM be into your patron. If you have a quest or objective of sorts from your patron that is adjacent to your party's quest, but not necessarily in line with their objectives 100%, that can create some really interesting scenarios. However it does require buy in from the whole table.
>>
>>96554848
Glasstaff will obviously show up at the cave or the castle if he runs. If a DM can't improve that much, they shouldn't be DMing.
>>
>>96556307
That's the easy part with Warlock. Just by taking Eldritch Blast as one of your cantrips, Agonizing Blast as one of your invocations, and having 16+ Dex, you've pretty much reached a solid baseline where nobody is going to complain that your character is weak.
That means you're then free to do whatever you want with every other aspect of your character.
>>
>>96557004
16+ dex?
>>
>>96555710
Don’t recruit on 4chan. The kind of social rejects who will join are the scum of the scummiest website.
>>
>>96555710
Would you share the foundry module with us?
>>
The Foundry maps for the new starter set are really nice. Minor complaint with the Keep being so pristine and clean looking, if I remember correctly in the OG KOTB it was more of a ruin.
>>
Want to play a devout cleric character for a change but sadly non of the gods really interest me. Hopefully my GM will let me invent a God.

>>96554041
>Big boobs or small boobs?
Shape is far more important. I've seen big boobs that looked great while supported clothed only to sag so much they looked like sand filled socks when naked. Same with what looked like small but very perky breasts that were like fucking pancakes flopping around when completly bare.
>>
is fishfag in here?
>>
>>96557312
Shh, you'll summon him.
Walk without rhythm to avoid the worm.
If you really want to call him up all you have to do is say 'ACKS isn't that bad actually' or some variation thereof.
>>
>>96557361
Fishfag isn't bothered by saying ACKS is bad, it's the opposite. He absolutely HATES ACKS. He constantly makes up bullshit criticisms of it and tries to convince others they're true without reading ACKS for themselves. He's just a tranny mad that macris wouldn't tongue his anus.

If you want to see what I mean he's already doing it in the /nusrg/ thread right at this very moment and having another meltdown.
>>
>>96557404
I know, that's why I said 'It isn't that bad', as in 'It's not terrible'. Even that most milquetoast of non-negative comments about the system in question is going to be enough that he might pick up on it and come over here to have a meltie. I apologize if that happens.
>>
>>96557421
Oh shit my bad sorry I misread your other post.
>>
>>96557361
ACKS isn't that bad. It's not really good or worth using compared to most other OSR games (e.g. WWN or AER if you want the same domain scale stuff it offers as a selling point), but there are far worse games on the market and you could pretty easily run a competent game in it.
>>
>>96557458
Someone in /osrg/ recently posted an entire campaign play using it and it was pretty kino.
>>
ACKS is not 5eg related. Kindly fuck off to your own general
>>
>>96557502
>Fishfag once again tries to control what people can and cannot discuss
Not gonna happen on this website bud. Get used to it.
>>
>>96557519
>Goes to 5e general
>Discusses an entirely different system
>Told to fuck off
>You’re just being controlling!!!1
You are an insufferable cunt. There are no debates here on what is 5e and not 5e. Acks is unquestionably not 5e related, go away
>>
>>96557544
It's relevant to 5e discussion because we're talking about how ACKS causes intense asspain in random schizophrenics the same way 5e does like with zombieschizo. Happy now nigger?
>>
>>96557498
link please
>>
>>96557572
From the archives:
https://mega.nz/file/id51UZqa#9pZoBcVtOF3vssbZ4kON2WN9XAbGvSi-TStiB9nKTxY
>>
https://archive.4plebs.org/tg/search/text/fishfag/deleted/deleted/
>>
>>96557607
Fishfag has over 100 deleted posts? Wow what an awful cunt, shocked the mods haven't hardware banned him yet.
>>
>>96557312
See, told you it'd summon him.
I am terribly sorry to burden you with being the worst wizard, your only spell is 'Summon Shithead'
>>
>>96557027
Meant 16+ Cha. Not sure how I mixed that up there.
>>
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>>96554783
3 hours session (a little bit less than 3 hours)
Ok, as I feared, the start of the adventure has too little combat
Until the house awakens, combat is scarce, and since my players played SLOWLY (only first floor explored) and didn't enter the basement nor hunt the chimney witch, they genuinely found no combat encounters until i decided to just make up and force one (summoned shadows at night) to finish the session and get them to level up.
The investigation side is great but DnD is a combat game and players expect at least some combat

I also made it so multiple spirits can speak every Ouija board session. The module as intended has the DM pick one and use only that, but I thought it would be more interesting to make the players speak with all 3 and then decide which lead to follow. So they have some agency on how things progress.

So far, great atmosphere, great story, needs to hombrew in better pacing if you think your group might be a slow one. A first session should always have some combat imo



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