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File: maiestarpg.png (208 KB, 1024x775)
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Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
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>>96563345
>>
A guy posts about a turbo-pregnancy TTRPG that's rules can only be found on Deviantart.

Clearly OP is a Degen.
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>>96565026
One of the first results if you Google it is an old /tg/ thread from six or seven years ago.
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>>96563345
I'm actually playing in a campaign right now. Last week we finished resolving one plot point by defeating some noble who was crafting demon-possessed armors for his troops and planning on creating a demon army for some no doubt nefarious purposes, as well as having one of our party members rebirth a local nature spirit into a new physical body after the old one was destroyed when the lord cut down its home forest. Now we're heading off to a nearby city to follow some leads related to one of the PC's father who went missing some point before the point the game started at.
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>>96563345
In trying to read the rules, I've been filtered by DA.
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>>96567077
The current version is in Google Docs anyway. The DA version is older, though I don't think there's actually been any changes besides formatting since they were uploaded to Docs.
>>
To my disappointment it lacked rules for birthing custom monsters and mass combat last time when I bothered to check it out.
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>>96568016
You could probably agree with the GM to use the monster creation rules from the GM section for something. Pretty much no RPG, even ones with an actual budget and developer team instead of one person, does mass combat without it being cumbersome as hell so including it while making sure its functional would be a lot of work for something extremely niche (I can't even remember the last time I actually needed mass combat rules in any game. If there's been a big battle the GM has just focused on the part our characters are involved in and had the rest occur "off-screen").
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>>96567292
Do you have the link please?
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>>96563345
I remember reading in the past and it just felt like your standard fantasy TTRPG with a clear fetish lean. It was fine. Surprisingly mild for a fetish game, but I suppose not every single degenerate/fetish game will be F.A.T.A.L.
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>>96568016
>blatantly fetishy rpg
>focused on pregnancy
>can't make your own custom broodmother
what the fuck?
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>>96568227
https://docs.google.com/document/d/1mmHWpbJSMWy7Ld9lGZNUcSb3QN03nkndpDfL4NLANlo/edit?tab=t.0#heading=h.fksdeu7v4cvu
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>>96570050
Thanks, anon.
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>>96563345
No, most people don't want to play a fetish game with other neckbeards.
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>>96568449
Depends on what you define as custom. Maiesta has a decent race creation system, and the classes work by having abilities you buy with xp instead of gaining specific abilities as you level so you have a decent amount of freedom over how you choose to build your character.
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>>96574414
Are there any builds that are explicitly bad/something to avoid?
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>>96579288
I don't think any of the classes have anything that's outright terrible, and I haven't played enough to figure if there would be some most optimal/least optimal build. One thing I do know is that if you want to use the hybrid class (i.e. multiclassing) option you should not pick broodmother as one of your classes. Most of its abilities are designed to work specifically with the class' core mechanics and don't really have any synergy with abilities of other classes, so a hybrid class of broodmother and some other class just ends up being worse at what it does than either class would be individually.
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>>96574157
Why not? I want to play a fetish game with you, specifically. Come on, bro. Let me tickle you with my beard hair.
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>>96563345
Is there any class/niche that you feel isn’t represented here yet? Or ideas for new classes in general? I think a class with more rogue aspects might be nice.
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>>96583566
Are Predator and Hungry Ghost not enough?
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>>96580446
Have a very old picture I still have
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>>96565144
>Actually it's not just on Deviantart, it was talked about once here seven years ago!
Is that supposed to make me think it's any less weird or degenerate?
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>>96563345
What do you guys think of the races in here? Are there any new races you think should be added to the list?
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>>96589197
The races in the rules are more or less examples of what you can do with the race builder and you're encouraged to make your own stuff or modify the existing ones (since, for example, the stats for humans represent an average human, but a specific character's background might justify traits that the average person wouldn't have), so there really isn't much need to additional races.
I do like how the Maiesta lamias are probably the only lamias I've seen whose fluff mentions a trait that's extremely common to actual snakes: the propensity to go into "food-mode" at slightest provocation.
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>>96565144
>from six or seven years ago.
Huh, honestly surprised that it hasn't been mentioned in the ERP thread if nothing else.
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>>96563345
How does the Heritor compare to the other classes? Also, are there any significant changes that you would make to the game without changing the core details, and if so, what?
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>>96563345
Who here has actually played this before? I’m considering trying it out, but I want some feedback from someone who has actual experience with it first.
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>>96587745
Flame? Flare? something along those lines
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>>96596387
I mentioned in >>96566348 that I am playing in a campaign. I've only been in another short intro campaign before that, so I don't really have a lot of experience, especially since both games have had relatively short sessions with at most one combat encounter per session.
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>>96592925
Frankly the core system kinda sucks, it's inelegant on a tabletop and a VTT, A die pool system using "dice" made of modified 2d2s and 7s
with a peripheral skill system that's just 1d10 1-5 Fail, 6-8 Complicated success, 9-10 success

With the die system, the averages are 1s, 3s, 5s, and 7s
Without messing up the math too much, one could just swap to pools of 1d2, 1d6, 1d10, and 7 with the understanding that your results will be skewed 0.5 above average

The opposed rolls for attacks are also not ideal, could just average out the defense dice and use it as a base TN for the attack, saves rolling, adding, and comparing the defensive die pool, which saves a lot of combat time

Also for a system whose themes are ostensibly about motherhood, the game struggles to have mechanics to support it,
One picks up gravs until they find the ones that attune well with their abilities, but there's no real reason to birth gravs unless you're carrying ones you don't want, seeing as they just disappear after, and you'll then just want back the gravs that worked best with your build

In spite of knowing CrossCrescent and Verdazin, I've really struggled to find significant merit in this work from a mechanical and game design perspective
The good reviews may be from folks who find the themes resonate with them and their group to the extent that the mechanical inelegance does not interfere with their enjoyment, or ability to work outside the rules to make the system express the stories they are interested in being a part of
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>>96603493
>The good reviews may be from folks who find the themes resonate with them and their group to the extent that the mechanical inelegance does not interfere with their enjoyment
It's also very functional by the standard of random homebrew fetish RPGs. Like, if the main mechanical issue is that the dice system does its job but is kind of awkward that's miles better than a lot of the competitors.

I do agree that it would be better if the dice were just replaced with 1d2/1d6/1d10. I keep forgetting what the correct roll command was for each die type, and when you start having multiple dice in an attack it starts getting annoying when instead of just rolling 4d2 it's something like 8d2-8. Though on the plus side, it does make having attacks that include multiple dice types easy, since you can simply substract the negative modifiers from the positive ones before rolling and make the roll with one dice type rather than having to roll d2s and d10s in the same attack.
Gravs also just kind of feel they're just...there, unless the GM specifically implements in the campaign. Even the attunement part doesn't matter that much (IIRC it used to matter a lot more in the earlier edition because you had to have correct attunement to use specific abilities). They're mostly a fluff reason why being pregnant gives you magic powers.
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Bump
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>>96587745
NTA, but thanks I guess. I wonder what class they'd be?
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>>96596387
Also wanted to try it out for ages.
Surprised to see it pop up in a thread here of all places.
A shame no one's posted the actual rules.
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>>96570050
>>96611837
Thou hast eyes to see

But see not
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>>96612257
I think they were expecting a PDF.
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>>96563345
What would you do in a Maiesta campaign? And if you’ve been in one before, what happened?
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>>96616661
No. Just posting at 3 am and genuinely missed it in my scan.
>>96612257
My apologies Anon-Sama.
I go now to review the rules, before committing honorable Sudoku.

>>96617011
Never played/run one before, but it honestly just seems kinda interesting.
Not just for fetish content, but also the idea of linking magic to pregnancy and that whole series of concepts.
I actually, no joke, ended up discussing it as a Paladin concept with a friend of mine at Uni. Not even fetish, just straight thematic concept.
Also, from just a cursory glance, the interplay between Grav-based empowerment and size complications seems a fun 'balancing act', which a lot of fantasy ttrpg's really don't do enough of (when did you last see a DnD party above level 7 who weren't all in heavy/heavy-analogue armour).
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>>96617194
>No. Just posting at 3 am and genuinely missed it in my scan.
Oh yeah, I've done stuff like that plenty of times.
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>>96617011
Typical adventurer stuff, mostly. At least I see Maiesta as someones who travel around helping people and dealing with spirit-based issues. Like I said upthread, one of the latest sessions in the campaign I'm playing in ended with us ridding a region of a tyrannical lord and restoring a local forest spirit who had lost its physical form and most of its power when its home forest got cut down.
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>>96617194
>honorable Sudoku.
How does that work, lol.
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>>96612257
I missed this too, thanks anon.
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>>96625076
I don't know either man. I've only gotten this far.
This shit hard.
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>>96627192
Well, pretty impressive regardless.
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>>96565144
Honestly I'm surprised that more people on here aren't talking about it, lol.
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>>96633630
Maiesta used to get occasional threads. Not often enough to be a general or anything, but it was discussed from time to time and people actually did have proper discussion about the game and classes (as opposed to this thread which should have fallen off multiple times already if there wasn't somebody bumping it up with random questions).
I blame it on /tg/ just being different now. There's a lot less discussion outside established general threads, and people in general are more hostile toward anything they consider goonerism.
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>>96634914
Miss those days. And I can't be active enough to be the change I want to see.
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>>96563345
I think I vaguely remember seeing something about alternative settings a while back. How would you change the setting while keeping the Maiesta unchanged? What about translating the concept to Sci-Fi?
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>>96639571
I dunno if it would fit since the setting is most of the appeal.
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>>96639571
I know there's been at least one SF campaign since one of the people who's done a lot of the art for the game played in one.
Another unusual setting campaign is one Cross-Crescent (who did the original class art) played in, which was described as Maiesta + Shin Megami Tensei hybrid and took place in modern Earth that gets invaded by demons and some girls gain Maiesta powers to fight them. I mainly remember that for the Broodmother character, who was a gamer whose broodlings didn't look like some kind of small constructs like they're usually depicted, but HECU/Helghast-lookalike gasmask-wearing soldiers.

>>96642467
I think I see more people homebrew a setting than use the official world (Prognora), even if they keep it as typical fantasy setting. Mostly because the amount of details on the world is quite limited. The campaign I'm playing with technically takes place on Prognora, but the location isn't any of the named locations so it's pretty much a homebrew setting.
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>>96639571
What about adding some more horror elements? That could be cool.
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Bumping
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>>96639571
>What about translating the concept to Sci-Fi?
Something something axlotl tanks something.

>>96647504
https://kingdomdeath.fandom.com/wiki/Grand_Mother
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>>96651361
>axlotl tanks
I'm sorry, what? How does picrel relate to tanks?
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>>96654264
Read Dune, powindah.
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>>96654264
There's a faction of clones who have bioengineered their women to be broodmothers.
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>>96654382
>Read Dune
Not him, but I keep meaning to do that, I just skimmed the wiki page for it a while back. Can you please explain in more detail?
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>>96658106
Lawrence of Arabia IN SPAAAAAACE
Also it's a third of what 40k ripped off wholesale (the other two thirds are Starship Troopers and everything 2000 AD ever published)
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>>96660710
>Lawrence of Arabia IN SPAAAAAACE
minus homoerotic undertones
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>>96660710
Really, 40k is a rip off? Color me surprised, not. What is the connection between Dune and axolotl tanks though?
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>>96660710
>Lawrence of Arabia IN SPAAAAAACE
Not familiar with that.
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>>96654711
Okay then. But why though?
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>>96672478
I don't remember why.
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>>96672478
>>96672528
Combination of using a human womb being the best way to make human clones (which is their main business) and them no joke being misogynistic as fuck.
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>>96672569
>using a human womb being the best way to make human clones (which is their main business)
Is there that big a market for clones?
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>>96676311
Been years since I read the books, but I believe so.
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>>96681215
Okay, thanks. So they would be essentially Broodmothers then?
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>>96664474
The axlotl tanks in dune are women that have been turned into little more than biochemical reactors (in 40k they'd be a form of servitors), used to produce bioengineered people, clones, and other things of significant plot relevance.

>>96676311
They mostly use them to further their own ends.
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>>96647504
Call of Cthulhu crossed with Maiesta?
>Party of 1920's female P.I's.
>PC's are pregnant with unknown eldrich horrors outside human comprehension.
>Investigate and fight against cults and otherworldly foes using the occult, and whatever supernatural effects bleed back into the PC's from whatever they have inside them.
>Race to both stop the potential apocalypse, but also find out what they have inside themselves to prevent any further adverse effects.

Extra degen, but I can see it.
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>>96563345
What is your favorite existing monster, and have you designed your own? Are there any kinds of monsters you feel that the game needs?

Also, is there any more art related to the game that would fit here, or other sfw art that would fit well as references for future characters?
>>
Royce just does not have a right to exist.
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>>96563345
What lessons can someone on /tg/ take from this for making their own systems?
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>>96691007
That the fetish theme shouldn't necessarily shape the base game design to the point that alienates people that aren't interested in the fetish to the same extent? You can still play with Maiesta's system if you want beyond the pregnancy theming.
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>>96563345
What kinds of new spells and abilities would you create for the existing classes?
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>>96687990
>Also, is there any more art related to the game that would fit here, or other sfw art that would fit well as references for future characters?
Cross-Crescen't original art of the classes is good. I particularly like his Broodmother, which I feel is still the definite iconic look and theme of the class. I more or less based the BM character I'm currently playing directly on the the art.
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>>96687011
That's the kinda fucked up erotic horror. Neat concept desu.
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>>96687011
I can see it being primarily fluff w/ very little crunch. Wouldn't play a system based around that. But a one-shot campaing would be good.
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>>96688680
Okay... What's Royce?
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Bump
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>>96694870
Thanks. The more I think about it, the more the idea is actually growing on me.
I'd almost be tempted to try GM a game for it, if there was a place to find players for this kind of thing, who can write more than two sentences.

>>96695066
I mean, the original anon said 'preserve the mechanics, but change the fluff'. But the idea was.
>Add guns, cars and maybe some other 1920's artifacts, plus skill stats.
>Depending on where you go, people look at your PC's weirdly for various different reasons.
>Refluff Gravid's to "unknowable incomprehensible entities from beyond time, space and human comprehension. You can even keep the relative categories of nature for them.
>Incentive to 'birth' them, requiring obscure occultic (and highly illegal/improper) rituals to do so. Potentially using the same sites you kick other serial killing cultist groups off of.
>Cravings are satisfied by similarly socially improper, and suitably lovecraftian things. Eating six pounds of raw fish, traveling deep underground, ritual sacrifice of a white male, go swimming in the open sea past sight of a shore.
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>>96702783
>Incentive to 'birth' them
I think that was what held Maiesta back from the onset. That you would have to create a non-narrative reason why you'd want to drop a Grav when having so many is what buffs you.
Give a mechanical reason why you'd want to eventually pop out a spawn of the cosmos that may not view you as something to be preserved would be a good way of going about that. You could add buffs for keeping or popping one out, but so long as its agreed that letting one come to term on its own terms is BAD™

1920s was still restrictive on women's freedoms, right? It was WW2 w/ it's mass mobilization of men that allowed women to expand their rights. So it'd make sense that people would have "opinions" on a gaggle of unmarried, pregnant women travelling alone.
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>>96702981
>You could add buffs for keeping or popping one out, but so long as its agreed that letting one come to term on its own terms is BAD™
This.
Maybe you get bad life effects like a supernaturally difficult or burdensome pregnancy. Maybe the cravings are too difficult to manage, or too severe. Maybe you get unpleasant hallucinations, schitzophrenic (read: narcoleptic) episodes, and illnesses. Maybe you're entirely fine, get useful powers, but intensifying dreams of a future apocalypse coming from inside you.

There's a lot of ways you could take it.

>Unmarried women traveling without men.
I don't know for America, but Right to Vote was first established on the Global scene in 1893 in NZ, and more popularly ~1906 in England.
You've also got WW1 popularizing the idea of strong, independent moving women in select areas.
Plus socialist movements have existed since the Victorian era, pushing for women's agency.

It might be a little strange for some communities, sure. If anything the qualms would be about being 'a broken home' or not, but higher class or urbanite areas would likely be more permitting than some expect. It's hardly feudal era Japan. Women didn't get crucified for showing ankles.
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>>96694382
I think again, more spells or abilities regarding 'birthing' or losing Grav's are most needed in the system.
Accumulating them is something of a power-up goal, sure. But there's a bunch of mechanics, and benefits, for losing them that should get used too.
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>>96703879
>Maybe you get bad life effects like a supernaturally difficult or burdensome pregnancy.
I imagine it wouldn't be pleasant to have a Cthulu baby kicking in your womb. I also imagine the pregnant belly swelling past triplets would make it nearly impossible to move around with.
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>>96707902
>wouldn't be pleasant to have a Cthulu baby kicking in your womb
>pregnant belly swelling past triplets
>>96703879
>bad life effects like a supernaturally difficult or burdensome pregnancy

Let's make a list of downsides of hosting Azeroth's progeny or the progeny of their progeny

>Exhuberant
Roll a D6 on every action that involves STM. Odds, nothing happens; Even, the child kicks
>Over-developed
The child is larger than your body can bear. -1 STM, -1 END, pregnancy showing
>Ritual Whorl
Your progeny is the pinnacle of a point of power. Your body can be used in place of consecrated ground for the purpose of a ritual. You do not need to be willing for this to take effect
>Spiritually Obvious
Any one attuned to the world that sleeps fitfully beneath the veil of reality gains +1 to any attempts to track you, as your child wishes to be seen
>Dreaming
Your child wishes to retreat home and in its attempts brings you with it. -1 STM and you are more prone to falling asleep and harder to wake
>Starving
Whatever you eat is not enough for the parasite resting in your womb. -1 END, bottomless hunger can drive you to consume what a human would otherwise not
>Observing
Your baby is awake and you can feel its gaze sweep across the world and rest directly on you. -1 INT. On any rolls with INT roll a D6. On Odds, fail; On Evens, succeed unless you physically couldn't.
>Manifesting
Your surrogate is physically expressing itself outside of your body. The GM has 6 markers per campaign that they can use to roll a D6 in opposition to any of yours; Representing the obvious fact that you are cohabitating your body with another
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>>96709339
>Your body can be used in place of consecrated ground for the purpose of a ritual. You do not need to be willing for this to take effect
That's really cool. I can imagine cultists attempting to kidnap a PC for a ritual.
>Any one attuned to the world that sleeps fitfully beneath the veil of reality gains +1 to any attempts to track you, as your child wishes to be seen
Perhaps this could be a plot point? The players have to keep moving because the cult is tracking their unborn progeny? I'm imagining a classic prison escape opening where the ladies are all in a cell having been impregnated in a dark ritual and manage to escape? Could even work in a ticking clock of "how much longer can we flee before our bellies get to big/we go into labor"
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>>96707902
That's the point where you need either/or; high capacity, money, and a coterie of high-birth socialites who like dabbling in the improper or disregarded aspects of the higher academics.

>>96709339
These are all fantastic anon. They grasp the feel of the collected works, without being clearly in reference to any named entity.

The effects of 'Ritual Whorl' and 'Spiritually obvious' already having been stated, 'Starving' could be a very fun, thematic addition to a game. Especially if you tie it into the (admittedly rather similar) 'Savage' Craving ideas the rules suggest.

I have a few ideas of my own.

>Spiritually unteathered.
Whatever is inside you is not limited to three dimensions, and a linear travel of time. On fumble roles, visions of alternative pasts or futures spill like ink into your reality.
Roll a D6. Evens, these ingress' can be ignored or sidestepped. Odds, they entrap you for 1D6 minutes outside of regular time could also work out something about limited time travel? Skipping back or forward a couple days/weeks?

>Inconsistent.
Despite being borne, sheltered and contained within you, your progeny is not dictated by the laws of conservation of matter, growing and shrinking at random intervals. Roll a D4. On a 1 or 3, reduce your SIZ count by that increment to a minimum of 1. On a 2 or 4, increase it by the same number.

>Noisy.
The child speaks/whispers/chatters/sings/cries/murmurs/screams. Barely audibly, and not to anyone else. But late at night as you try to sleep, or in an entirely quiet space your ears cannot help but pick up the constant 'words', of something that humans were assuredly not meant to hear. +1 Fatigue use as pre-warning, lore source or plot tool?
>>
I genuinely do like how Maiesta has this habit of bringing out the creative in people.
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>>96713355
Weird concepts being tackled in a serious/straight manner usually do that.
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>>96714257
That's something I miss on /tg/ these days. A lot of the more memorable threads I can think of came from taking some fetishy or silly concept and running with it. Was the outcome necessary good? No, but the process was fun.
Unfortunately /tg/ these days generally discourages discussions outside of [game system] general threads, and especially things not related to some specific system, and has also become a lot more prudish, so that kind of stuff no longer works.
>>
>>96709339
>>96711619
I know the idea is to have Cravings/Downsides as a GM write-in / custom thing, but I feel like you could make these into something like a roll table.
Depending on the game you have, or how you acquire each additional 'grav', you could either; choose what craving you get, the GM could choose, or you roll on the table for additional effects/cravings.

>>96709667
It's a bit more WoD, but gaining and spending XP for background drawbacks and boons could also be an interesting thing to workshop.

>Boon: Station.
Be you a wealthy heiress in a private seaside villa, a respected PI with her own private office in the back alleys of New York, or even a team leader on a dockyard, you live in a position of local authority, but more critically, security and, should you need it, privacy.

>Bane: Messiah.
A cult organization is hunting you, as they believe you, or the progeny you bear inside you, to be their god. Work with the GM to establish particulars.

>Boon: Finishing school.
You've been rigorously trained in the arts of music, conversation, posture, decorum and manners. Before rolling any Etiquette roles, you may replace the unmodified dice roll with the statistical average.

>Bane: Vital beauty.
As if to compensate for the pregnancy, your body flushes with womanly vitality, almost making you glow with it. While turning heads is or charming people (could also be a boon as well) at parties is fun however, it makes passing without notice in a crowd all but impossible. Efforts to track you are made at one dice category higher too, as yours is not a face forgotten easily, and people pay attention to you more.
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>>96715638
Would have to go over the core rules to figure out how much would have to be changed to integrate these concepts. Want to keep wordcount and concepts low as possible to cull bloat before it has a chance to manifest.
I'm currently stuck on the 5 types of dice used it's blocking me hard. I just can't accept that this is how people play the game.
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>>96717088
>5 types of dice used
I've seen weirder (though generally, just because the GM wanted to try running something using weird, antidox systems, not because they were good).

My grasp is that, instead of just using 1 die, they're using 2 of each, to give something of a bell curve to rolls, to standardize them.

Though imho the doc is... just weirdly enough arranged as to make actually sorting out how things work weird. I feel like it needs a character sheet, just to tie all the mechanics together.

Bloat is fine, so long as it's neatly and easily arranged. Google Doc legends make that easier though.
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>>96717088
Technically it's 4 types of dice since "crystal dice" is just an automatic result (IIRC always a 7) that some skills let you replace your normal dice with.
The other dice are 2d2-2, 2d2, and 2d2+2 for attacks and defense rolls depending on your weapon and armor rating, and d10s for your skill rolls.
I assume the reason for the "two small dice plus modifier" thing is to get rolls more consistently within a given average result (bronze dice average to 1, silver to 3, and gold to 5) than using a single die. Theoretically rolling 2d4 and 1d6 average fairly close to each other (one to 3 and the other to 3.5), but the former follows a bell curve so most rolls will be close to the average and rolls much higher or lower are rarer, while for the latter every result is equally likely. Though there probably would have been a more elegant way to achieve the same effect.
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>>96715638
>As if to compensate for the pregnancy, your body flushes with womanly vitality, almost making you glow with it. While turning heads is or charming people (could also be a boon as well) at parties is fun however, it makes passing without notice in a crowd all but impossible. Efforts to track you are made at one dice category higher too, as yours is not a face forgotten easily, and people pay attention to you more.
That's such a unique Roleplay feat you could attempt it to pretty much any TTRPG. Damn good stuff.
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>>96711619
>That's the point where you need either/or; high capacity, money, and a coterie of high-birth socialites who like dabbling in the improper
I guess money is probably going to be your best bet, you're buying silence as well as medical help. Especially if you're trying to stay incognito and away from the cults.
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>>96718127
At this point just make backgrounds with compelling reasons why they'd work with women in similar situations.

>Gumshoe
A true self-made woman of the new century. Latest case got her in the sights of the wrong... things. She made it out safe, but picked up a passenger. Got plenty of notes to get it out before it decides it wants out. Just need time to put it all together.

>Socialite
Wining the same wines and dining the same dines got soo boorish after a while. But in hindsight, you probably shouldn't have joined that ritual. It's getting quite hard to hide this unfortunate surprise from your fellows. Hopefully this can be resolved in a quick holiday to that place your 'fellow' cultist let slip. You'll deal with the after later.

>Debutante
There was a reason how your family line kept their power and apparently you were it. It's a shame that you balked halfway through your sacrifice. All that education on such strange subjects was just a way of getting you ready for becoming the pod from which this seed would burst from. You MUST use what you were taught and birth this child without losing your life.

>Dockhand
You didn't choose to work at the docks. The docks chose you. It was what you were made for. You should have stayed there instead of listening to that agitator selling snakeoil futures. Now you've got a child you didn't want and people after you angry that you didn't want it. You've got a single lead you stole on your way out and nothing holding you back from following it.

>Widower
You had a husband, a house, maybe even children? It doesn't matter. That was several lives ago. The cult that stole you had poured lives into perfecting your vessel to serve as the home for another. But right at the end you let slip your shackles and ran away in the confusion. Following memories not of your own, you are guided by a singular purpose. To deny the cult what they wanted: A child of their own, and claim over your body.
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>>96718379
Those are good anon, but having backgrounds with multiple stat aspects (money, resources, people, places, contacts etc) that contribute to the overall background, allows for more complexity, which is kinda what the system is all about.

Also they're all very specific to 'race against the gestational clock' games premises. Which while good, aren't the only potential game styles out here.

>>96718091
>Be an unmarried female PI / Wealthy Debutante / mysterious Widower / Heiress to a small fortune.
>Be startlingly physically attractive and radiant.
>Also be, by all appearances, pregnant with twins/triplets.
>Be in 1920's America.

There's probably boons to be found in it, but there's no way, if eyes exist to see you, that you're going anywhere unnoticed.
Heads will turn, and people will remember, maybe wonder, or even whisper rumours...

>>96718127
Money, security, and assistance.
The ideal, of course, being a private manor house with high walls, occult tomes, and a small collection of very trusted staff to attend without comment.
Conceivably, if you're playing a larger PC ala a Broodmother, secure bases and blacked out autocars might be a necessity.

Though classic Cthulhu mythos stories often involve fairly wealthy protagonists, so that might not be an issue.
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>>96570050
Much appreciated anon.
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Breaking the 99/9/9 thread tracker with this post, suckers.
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I feel for the CoC/MRPG hybrid game, the antagonist of the campaign should be using the Nygguroth veteran class. Or that's what happens if one of the PCs thinks the whole eldritch pregnancy thing was a great idea.
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>>96718379
I love all these. If I might add,

>Librarian
You've loved books since you were a little girl. When offered a job at a library outside of town you jumped at the opportunity. Joy quickly turned to concern as you noticed the place contained a disturbingly large occultic collection. If you'd only just kept your mouth shut. Management's tired of your questions and concerns. They've decided to dispose of you via a ritual, one you only barely escaped from. Now a hunger for knowledge is not the only thing growing within your body.

>>96718898
>Also they're all very specific to 'race against the gestational clock' games premises. Which while good, aren't the only potential game styles out here.
I'd say that's probably your best bet for a story/game like this. I'd probably run it so that you're trying to find tomes, rituals, tonics, potions, to delay the birth of the monster within. Of course the risk of "Hey how long have you been pregnant?" Grows pretty quickly.
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>>96722737
If I end up running a game of Cthullhumastia / Call of Cthwombllu, I'll bear that under advisement!

>Dangerous cults headed by other suspiciously pregnant Priestess'. Some of whom are large enough to drive a mind to lunacy and madness (it's just this one writer with a cat called Niggerman).
>PC's can, if they elect to risk it for otherworldly power, can also grow similarly enormous, too big to dwell in sane society anymore, but transhumanly powerful.
>The fact that the offspring, once large enough, is beginning to do more and more on its own volition, instead of the direction of the mother, is likely ignored...

Also that subclass is very well suited already to the premise. Maybe some of the ideas should be incorporated into other classes? Or should we have a look at cthullhu-fying other classes?
Or just leave it up to player interpretation to make the mechanics lovecraftian?
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>>96723440
Some of the classes would easily work with at most a minor coat of paint. Broodmother, Primal, Predator, Gravimancer, and Ragebearer would work pretty easily (with Primal, just relfavor it from being a somewhat druid-flavored spellcaster into a more occult one, but the mechanics would still work. A lot of the spells having a high potential for collateral damage would fit with occult magic being risky and unreliable). Hungry Ghost as well, though the ability to hide your pregnancy might kind of go against the point of the campaign.
I find Shieldmother and Alchemeister would have the hardest time fitting. The former would have to do the most reflavoring since it's thematically meant to be a paladin-equivalent, which wouldn't really fit the theme or time period, and the latter's potion-brewing abilities wouldn't necessarily be out of place (Lovecraft's stories do feature examples of people messing around with weird chemicals), but a lot of the effects have a tone better suited for a more lighthearted campaign.
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>>96724188
Personally, I think you could reflavour alchemisters as 'scientists of forbidden knowledge', in a way.

>Not content to train their abilities and hone the powers granted to them by their otherworldly passengers, some maiesta burn with the drive to truly understand the true nature of their world. Whether out of curiosity, a desire to understand, or simply as a method to cope with the often overwhelming situation of a maiesta, they push the boundaries of conventional science to their limits and beyond. Often mistaken for mundane chemists or engineers by the uninformed, alchemeisters combine reasonable science's standard methods with the dreams, visions or whispered knowledge of their progeny, taking dark insights from the impossible information. For all their academic minds, however, alchemeisters find themselves swept up in folly and peril as often as any maiesta, their questing to the end of time and back in search of dark knowledge leaving them vulnerable, no matter the contingency.

>Proficiencies: Knives, Cudgels, Axes, Shields, Tomes, and Wands

The rest of the descriptions just need a little alteration to remove the fantasy elements, but I'm aware of co-opting the entire thing myself.

I do think that replacing the weapons would be a good idea though. Blades become Sabers and Foils, bows for hand cannons (either using the artificer stats or not), Claws become Knives (and claws), and just re-flavour everything else as a character picks them up.
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>>96722737
I can totally see that. Especially with the look of the tentacles under her skin...
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>>96727922
The weapons in Maiesta are designed to be refluffable, since they represent types of weapon more than a specific weapon. Like the tome is a high-damage ranged attack with a reload time. It's supposed to represent the character having to spend time to read a spell from the tome to cast it, but the rules also suggest the same stats could be used to represent a heavy crossbow that must be reloaded after every shot. In a 1920s setting it could be a shotgun or a bolt-action rifle.
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>>96728867
The Nygguroth is literally the eldritch broodmother veteran class, which is all about carrying an eldritch horror in your womb. The VC description literally is

"There are worlds beyond Prognora - realms of unfathomable power and terrifying madness lurking just behind the paper-thin veneer we call 'reality'. Such, at least, is the mad claim of those driven to the brink of insanity by their encounters with some of the creatures lurking in the shadow of this world. Some scholars wonder if there might be a kernel of truth to their ravings, while others postulate that these spirits of madness are just that: exceptional spirits of a strange domain, and nothing more. Most everyone with a grain of common sense, however, agrees that any force capable of such things should be avoided at all costs.

So obviously, you stuffed one in your womb. Best decision you ever made, without a doubt."
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>>96730901
>>96728867
I'm going for a full aesthetic re-writing of all the classes and subclasses.
The Nygguroth I'm honestly going to probably leave as-is? Or maybe make it more about "ULTIMATE POWAHHHH" at the cost of "Sometimes you're just along for the ride".

So far I've vaguely got.

>Alchemeister: Scientists of forbidden knowledge (see >>96727922)

>Broodmother: Kinda self-descriptive, not very mobile, but also very varied between disciplines. Illusionists might get some Genestealer Patriarch ideas, Centurions become taller and sturdier like R.E Howard's primeval humans.

>Gravimancer's: Astronomers, astro-cartographers and explorers. Abdul Al-Haseeb, The Moons of Jupiter, The Other Gods, etc. More celestial than crawling chaos, but the same lore.

>Heritor: It's own special thing. Either being a 'multiclass', a more stable Broodmother, a Sorceress, or something like an Apex.

>Hungry Ghost: Also mostly self-explanatory. Gamblers, Socialites, Edgy goth graverobber chicks, activists and people on the fringes of civilized society.

>Predator: Also very self-explanatory. Eat to survive, consume to grow in power. Tamer masters otherworldly beasts, Apex consumes them to gain their incredible power (at the cost of some humanity, get chance to change species), Condor's are ambush hunters, and Wilderknights have a special bond with one special beasty (uncertain if want to include).

>Primal: Occult magic, Pagan witchcraft, Shamanistic sorcery, connection to the true universe (not the dream one you all live in)?

>Rage bearer: Either the person who can use her lovecraftian powers surprisingly easily due to not thinking too hard and being emotionally unstable (possibly a result of the offspring), a not-pregnant person who's just that good at fighting they can keep up with literal monsters, an exotic weapons specialist from the orient, or pregnant Yang Xiao Long's.

>Shield Mother: Might genuinely replace with Lawbringer and consular, for that PI angle.

Thoughts?
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>>96722737
So CoC has it's base rules made open licence thing, and you got few variants that are fairly easy to bodge together into a sheet, frankly, you could take OG rules of CoC or basic roleplaying, throw on some flavour mutations from over exposure and "weird powers" gained from eldritch pregnancy and set it up as sorta adventure of a group of investigations out to stop and destroy these weird pregnancy cults before they subcum to them.

Starting point if you want realistic setting that is extra horror there was a short while where a covenent in ireland used to kidnap pregnant women and hold them hostage to raise the kids, so take some mad catholic place or protestant, and work from there as your first horror scenario, explains why all PCs migth be in spot they were.

For mechanics, rather then port maiesta to run the scenario, since it's fairly good combat focused system, you can take CoC base and give random powers akin to maiesta abilties with their own horror elements easily.
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>>96731417
>The Nygguroth I'm honestly going to probably leave as-is? Or maybe make it more about "ULTIMATE POWAHHHH" at the cost of "Sometimes you're just along for the ride".
That's thematically already how the veteran class is described. Phenomenal power at the cost of sprouting tentacles at random times and having a barely controlled eldritch horror inside your womb.

I agree with the class ideas. It might be necessary for thematic reasons to limit access to some ability or veteran classes (though it's unlikely the VCs would actually come up, as the xp requirement for them is high enough that very few campaigns get to the point where you can actually pick them. Though the xp needed could just be houseruled down). Like it might make sense to require broodmothers to take the ability that lets them skip using the palanquin at character creation because the palanquin-grav wouldn't really fir that well in the campaign's theme.

Incidentally, people have done horror-themed Maiesta before, and I think I remember somebody running a game that had an occult theme, so it might be possible to find some information on how they did it.
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>>96563345
dude just jerk off
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>>96732745
To be entirely fair, I CAN see houseruling and homebrewing these things down to giving people VC's at the start of the campaign.
At least, assuming they'd be interested in playing something like I would, and make their characters with notable vulnerabilities, flaws and horror struggles, rather than just powergame everything.

Maybe turn >>96709339 >>96711619 >>96715638 into stackable Banes/Drawbacks to allow for the XP pre-requisites? Though I'm spitballing as I type.

>palanquin
There are other things that can be used for that, I agree.
Strong spine, trolley, waitstaff sworn to silence, cultists, or an autocar all suffice, and are better for the theme imo.
Though I am considering giving them something like the Hungry Ghost's ability to 'mask' their pregnancy from normal eyes.
Those who know what lies beneath the veil, or who are sensitive to such things? No. But everyday humanity might simply not notice, unless they physically bump into her.
Thoughts?

>people have done horror-themed Maiesta before
Do we have any links to their work? Or even a rough idea what it was?
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>>96730901
This one is even better, thanks!
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Bumping before going outside posting range.

Do please say if there's anything people would like to add/see in the CoC adapted rules, or if they'd be interested in actually trying out a game to see if it works.



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