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File: maiestarpg.png (208 KB, 1024x775)
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Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
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>>96563345
>>
A guy posts about a turbo-pregnancy TTRPG that's rules can only be found on Deviantart.

Clearly OP is a Degen.
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>>96565026
One of the first results if you Google it is an old /tg/ thread from six or seven years ago.
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>>96563345
I'm actually playing in a campaign right now. Last week we finished resolving one plot point by defeating some noble who was crafting demon-possessed armors for his troops and planning on creating a demon army for some no doubt nefarious purposes, as well as having one of our party members rebirth a local nature spirit into a new physical body after the old one was destroyed when the lord cut down its home forest. Now we're heading off to a nearby city to follow some leads related to one of the PC's father who went missing some point before the point the game started at.
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>>96563345
In trying to read the rules, I've been filtered by DA.
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>>96567077
The current version is in Google Docs anyway. The DA version is older, though I don't think there's actually been any changes besides formatting since they were uploaded to Docs.
>>
To my disappointment it lacked rules for birthing custom monsters and mass combat last time when I bothered to check it out.
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>>96568016
You could probably agree with the GM to use the monster creation rules from the GM section for something. Pretty much no RPG, even ones with an actual budget and developer team instead of one person, does mass combat without it being cumbersome as hell so including it while making sure its functional would be a lot of work for something extremely niche (I can't even remember the last time I actually needed mass combat rules in any game. If there's been a big battle the GM has just focused on the part our characters are involved in and had the rest occur "off-screen").
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>>96567292
Do you have the link please?
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>>96563345
I remember reading in the past and it just felt like your standard fantasy TTRPG with a clear fetish lean. It was fine. Surprisingly mild for a fetish game, but I suppose not every single degenerate/fetish game will be F.A.T.A.L.
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>>96568016
>blatantly fetishy rpg
>focused on pregnancy
>can't make your own custom broodmother
what the fuck?
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>>96568227
https://docs.google.com/document/d/1mmHWpbJSMWy7Ld9lGZNUcSb3QN03nkndpDfL4NLANlo/edit?tab=t.0#heading=h.fksdeu7v4cvu
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>>96570050
Thanks, anon.
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>>96563345
No, most people don't want to play a fetish game with other neckbeards.
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>>96568449
Depends on what you define as custom. Maiesta has a decent race creation system, and the classes work by having abilities you buy with xp instead of gaining specific abilities as you level so you have a decent amount of freedom over how you choose to build your character.
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>>96574414
Are there any builds that are explicitly bad/something to avoid?
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>>96579288
I don't think any of the classes have anything that's outright terrible, and I haven't played enough to figure if there would be some most optimal/least optimal build. One thing I do know is that if you want to use the hybrid class (i.e. multiclassing) option you should not pick broodmother as one of your classes. Most of its abilities are designed to work specifically with the class' core mechanics and don't really have any synergy with abilities of other classes, so a hybrid class of broodmother and some other class just ends up being worse at what it does than either class would be individually.
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>>96574157
Why not? I want to play a fetish game with you, specifically. Come on, bro. Let me tickle you with my beard hair.
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>>96563345
Is there any class/niche that you feel isn’t represented here yet? Or ideas for new classes in general? I think a class with more rogue aspects might be nice.
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>>96583566
Are Predator and Hungry Ghost not enough?
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>>96580446
Have a very old picture I still have
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>>96565144
>Actually it's not just on Deviantart, it was talked about once here seven years ago!
Is that supposed to make me think it's any less weird or degenerate?
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>>96563345
What do you guys think of the races in here? Are there any new races you think should be added to the list?
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>>96589197
The races in the rules are more or less examples of what you can do with the race builder and you're encouraged to make your own stuff or modify the existing ones (since, for example, the stats for humans represent an average human, but a specific character's background might justify traits that the average person wouldn't have), so there really isn't much need to additional races.
I do like how the Maiesta lamias are probably the only lamias I've seen whose fluff mentions a trait that's extremely common to actual snakes: the propensity to go into "food-mode" at slightest provocation.
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>>96565144
>from six or seven years ago.
Huh, honestly surprised that it hasn't been mentioned in the ERP thread if nothing else.
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>>96563345
How does the Heritor compare to the other classes? Also, are there any significant changes that you would make to the game without changing the core details, and if so, what?
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>>96563345
Who here has actually played this before? I’m considering trying it out, but I want some feedback from someone who has actual experience with it first.
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>>96587745
Flame? Flare? something along those lines
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>>96596387
I mentioned in >>96566348 that I am playing in a campaign. I've only been in another short intro campaign before that, so I don't really have a lot of experience, especially since both games have had relatively short sessions with at most one combat encounter per session.
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>>96592925
Frankly the core system kinda sucks, it's inelegant on a tabletop and a VTT, A die pool system using "dice" made of modified 2d2s and 7s
with a peripheral skill system that's just 1d10 1-5 Fail, 6-8 Complicated success, 9-10 success

With the die system, the averages are 1s, 3s, 5s, and 7s
Without messing up the math too much, one could just swap to pools of 1d2, 1d6, 1d10, and 7 with the understanding that your results will be skewed 0.5 above average

The opposed rolls for attacks are also not ideal, could just average out the defense dice and use it as a base TN for the attack, saves rolling, adding, and comparing the defensive die pool, which saves a lot of combat time

Also for a system whose themes are ostensibly about motherhood, the game struggles to have mechanics to support it,
One picks up gravs until they find the ones that attune well with their abilities, but there's no real reason to birth gravs unless you're carrying ones you don't want, seeing as they just disappear after, and you'll then just want back the gravs that worked best with your build

In spite of knowing CrossCrescent and Verdazin, I've really struggled to find significant merit in this work from a mechanical and game design perspective
The good reviews may be from folks who find the themes resonate with them and their group to the extent that the mechanical inelegance does not interfere with their enjoyment, or ability to work outside the rules to make the system express the stories they are interested in being a part of
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>>96603493
>The good reviews may be from folks who find the themes resonate with them and their group to the extent that the mechanical inelegance does not interfere with their enjoyment
It's also very functional by the standard of random homebrew fetish RPGs. Like, if the main mechanical issue is that the dice system does its job but is kind of awkward that's miles better than a lot of the competitors.

I do agree that it would be better if the dice were just replaced with 1d2/1d6/1d10. I keep forgetting what the correct roll command was for each die type, and when you start having multiple dice in an attack it starts getting annoying when instead of just rolling 4d2 it's something like 8d2-8. Though on the plus side, it does make having attacks that include multiple dice types easy, since you can simply substract the negative modifiers from the positive ones before rolling and make the roll with one dice type rather than having to roll d2s and d10s in the same attack.
Gravs also just kind of feel they're just...there, unless the GM specifically implements in the campaign. Even the attunement part doesn't matter that much (IIRC it used to matter a lot more in the earlier edition because you had to have correct attunement to use specific abilities). They're mostly a fluff reason why being pregnant gives you magic powers.
>>
Bump
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>>96587745
NTA, but thanks I guess. I wonder what class they'd be?
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>>96596387
Also wanted to try it out for ages.
Surprised to see it pop up in a thread here of all places.
A shame no one's posted the actual rules.
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>>96570050
>>96611837
Thou hast eyes to see

But see not
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>>96612257
I think they were expecting a PDF.
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>>96563345
What would you do in a Maiesta campaign? And if you’ve been in one before, what happened?
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>>96616661
No. Just posting at 3 am and genuinely missed it in my scan.
>>96612257
My apologies Anon-Sama.
I go now to review the rules, before committing honorable Sudoku.

>>96617011
Never played/run one before, but it honestly just seems kinda interesting.
Not just for fetish content, but also the idea of linking magic to pregnancy and that whole series of concepts.
I actually, no joke, ended up discussing it as a Paladin concept with a friend of mine at Uni. Not even fetish, just straight thematic concept.
Also, from just a cursory glance, the interplay between Grav-based empowerment and size complications seems a fun 'balancing act', which a lot of fantasy ttrpg's really don't do enough of (when did you last see a DnD party above level 7 who weren't all in heavy/heavy-analogue armour).
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>>96617194
>No. Just posting at 3 am and genuinely missed it in my scan.
Oh yeah, I've done stuff like that plenty of times.
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>>96617011
Typical adventurer stuff, mostly. At least I see Maiesta as someones who travel around helping people and dealing with spirit-based issues. Like I said upthread, one of the latest sessions in the campaign I'm playing in ended with us ridding a region of a tyrannical lord and restoring a local forest spirit who had lost its physical form and most of its power when its home forest got cut down.
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>>96617194
>honorable Sudoku.
How does that work, lol.
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>>96612257
I missed this too, thanks anon.
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>>96625076
I don't know either man. I've only gotten this far.
This shit hard.
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>>96627192
Well, pretty impressive regardless.
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>>96565144
Honestly I'm surprised that more people on here aren't talking about it, lol.
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>>96633630
Maiesta used to get occasional threads. Not often enough to be a general or anything, but it was discussed from time to time and people actually did have proper discussion about the game and classes (as opposed to this thread which should have fallen off multiple times already if there wasn't somebody bumping it up with random questions).
I blame it on /tg/ just being different now. There's a lot less discussion outside established general threads, and people in general are more hostile toward anything they consider goonerism.
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>>96634914
Miss those days. And I can't be active enough to be the change I want to see.
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>>96563345
I think I vaguely remember seeing something about alternative settings a while back. How would you change the setting while keeping the Maiesta unchanged? What about translating the concept to Sci-Fi?
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>>96639571
I dunno if it would fit since the setting is most of the appeal.
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>>96639571
I know there's been at least one SF campaign since one of the people who's done a lot of the art for the game played in one.
Another unusual setting campaign is one Cross-Crescent (who did the original class art) played in, which was described as Maiesta + Shin Megami Tensei hybrid and took place in modern Earth that gets invaded by demons and some girls gain Maiesta powers to fight them. I mainly remember that for the Broodmother character, who was a gamer whose broodlings didn't look like some kind of small constructs like they're usually depicted, but HECU/Helghast-lookalike gasmask-wearing soldiers.

>>96642467
I think I see more people homebrew a setting than use the official world (Prognora), even if they keep it as typical fantasy setting. Mostly because the amount of details on the world is quite limited. The campaign I'm playing with technically takes place on Prognora, but the location isn't any of the named locations so it's pretty much a homebrew setting.
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>>96639571
What about adding some more horror elements? That could be cool.
>>
Bumping
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>>96639571
>What about translating the concept to Sci-Fi?
Something something axlotl tanks something.

>>96647504
https://kingdomdeath.fandom.com/wiki/Grand_Mother
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>>96651361
>axlotl tanks
I'm sorry, what? How does picrel relate to tanks?
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>>96654264
Read Dune, powindah.
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>>96654264
There's a faction of clones who have bioengineered their women to be broodmothers.
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>>96654382
>Read Dune
Not him, but I keep meaning to do that, I just skimmed the wiki page for it a while back. Can you please explain in more detail?
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>>96658106
Lawrence of Arabia IN SPAAAAAACE
Also it's a third of what 40k ripped off wholesale (the other two thirds are Starship Troopers and everything 2000 AD ever published)
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>>96660710
>Lawrence of Arabia IN SPAAAAAACE
minus homoerotic undertones
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>>96660710
Really, 40k is a rip off? Color me surprised, not. What is the connection between Dune and axolotl tanks though?
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>>96660710
>Lawrence of Arabia IN SPAAAAAACE
Not familiar with that.
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>>96654711
Okay then. But why though?
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>>96672478
I don't remember why.
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>>96672478
>>96672528
Combination of using a human womb being the best way to make human clones (which is their main business) and them no joke being misogynistic as fuck.
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>>96672569
>using a human womb being the best way to make human clones (which is their main business)
Is there that big a market for clones?
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>>96676311
Been years since I read the books, but I believe so.
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>>96681215
Okay, thanks. So they would be essentially Broodmothers then?
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>>96664474
The axlotl tanks in dune are women that have been turned into little more than biochemical reactors (in 40k they'd be a form of servitors), used to produce bioengineered people, clones, and other things of significant plot relevance.

>>96676311
They mostly use them to further their own ends.
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>>96647504
Call of Cthulhu crossed with Maiesta?
>Party of 1920's female P.I's.
>PC's are pregnant with unknown eldrich horrors outside human comprehension.
>Investigate and fight against cults and otherworldly foes using the occult, and whatever supernatural effects bleed back into the PC's from whatever they have inside them.
>Race to both stop the potential apocalypse, but also find out what they have inside themselves to prevent any further adverse effects.

Extra degen, but I can see it.
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>>96563345
What is your favorite existing monster, and have you designed your own? Are there any kinds of monsters you feel that the game needs?

Also, is there any more art related to the game that would fit here, or other sfw art that would fit well as references for future characters?
>>
Royce just does not have a right to exist.
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>>96563345
What lessons can someone on /tg/ take from this for making their own systems?
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>>96691007
That the fetish theme shouldn't necessarily shape the base game design to the point that alienates people that aren't interested in the fetish to the same extent? You can still play with Maiesta's system if you want beyond the pregnancy theming.
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>>96563345
What kinds of new spells and abilities would you create for the existing classes?
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>>96687990
>Also, is there any more art related to the game that would fit here, or other sfw art that would fit well as references for future characters?
Cross-Crescen't original art of the classes is good. I particularly like his Broodmother, which I feel is still the definite iconic look and theme of the class. I more or less based the BM character I'm currently playing directly on the the art.
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>>96687011
That's the kinda fucked up erotic horror. Neat concept desu.
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>>96687011
I can see it being primarily fluff w/ very little crunch. Wouldn't play a system based around that. But a one-shot campaing would be good.
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>>96688680
Okay... What's Royce?
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Bump
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>>96694870
Thanks. The more I think about it, the more the idea is actually growing on me.
I'd almost be tempted to try GM a game for it, if there was a place to find players for this kind of thing, who can write more than two sentences.

>>96695066
I mean, the original anon said 'preserve the mechanics, but change the fluff'. But the idea was.
>Add guns, cars and maybe some other 1920's artifacts, plus skill stats.
>Depending on where you go, people look at your PC's weirdly for various different reasons.
>Refluff Gravid's to "unknowable incomprehensible entities from beyond time, space and human comprehension. You can even keep the relative categories of nature for them.
>Incentive to 'birth' them, requiring obscure occultic (and highly illegal/improper) rituals to do so. Potentially using the same sites you kick other serial killing cultist groups off of.
>Cravings are satisfied by similarly socially improper, and suitably lovecraftian things. Eating six pounds of raw fish, traveling deep underground, ritual sacrifice of a white male, go swimming in the open sea past sight of a shore.
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>>96702783
>Incentive to 'birth' them
I think that was what held Maiesta back from the onset. That you would have to create a non-narrative reason why you'd want to drop a Grav when having so many is what buffs you.
Give a mechanical reason why you'd want to eventually pop out a spawn of the cosmos that may not view you as something to be preserved would be a good way of going about that. You could add buffs for keeping or popping one out, but so long as its agreed that letting one come to term on its own terms is BAD™

1920s was still restrictive on women's freedoms, right? It was WW2 w/ it's mass mobilization of men that allowed women to expand their rights. So it'd make sense that people would have "opinions" on a gaggle of unmarried, pregnant women travelling alone.
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>>96702981
>You could add buffs for keeping or popping one out, but so long as its agreed that letting one come to term on its own terms is BAD™
This.
Maybe you get bad life effects like a supernaturally difficult or burdensome pregnancy. Maybe the cravings are too difficult to manage, or too severe. Maybe you get unpleasant hallucinations, schitzophrenic (read: narcoleptic) episodes, and illnesses. Maybe you're entirely fine, get useful powers, but intensifying dreams of a future apocalypse coming from inside you.

There's a lot of ways you could take it.

>Unmarried women traveling without men.
I don't know for America, but Right to Vote was first established on the Global scene in 1893 in NZ, and more popularly ~1906 in England.
You've also got WW1 popularizing the idea of strong, independent moving women in select areas.
Plus socialist movements have existed since the Victorian era, pushing for women's agency.

It might be a little strange for some communities, sure. If anything the qualms would be about being 'a broken home' or not, but higher class or urbanite areas would likely be more permitting than some expect. It's hardly feudal era Japan. Women didn't get crucified for showing ankles.
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>>96694382
I think again, more spells or abilities regarding 'birthing' or losing Grav's are most needed in the system.
Accumulating them is something of a power-up goal, sure. But there's a bunch of mechanics, and benefits, for losing them that should get used too.
>>
>>96703879
>Maybe you get bad life effects like a supernaturally difficult or burdensome pregnancy.
I imagine it wouldn't be pleasant to have a Cthulu baby kicking in your womb. I also imagine the pregnant belly swelling past triplets would make it nearly impossible to move around with.
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>>96707902
>wouldn't be pleasant to have a Cthulu baby kicking in your womb
>pregnant belly swelling past triplets
>>96703879
>bad life effects like a supernaturally difficult or burdensome pregnancy

Let's make a list of downsides of hosting Azeroth's progeny or the progeny of their progeny

>Exhuberant
Roll a D6 on every action that involves STM. Odds, nothing happens; Even, the child kicks
>Over-developed
The child is larger than your body can bear. -1 STM, -1 END, pregnancy showing
>Ritual Whorl
Your progeny is the pinnacle of a point of power. Your body can be used in place of consecrated ground for the purpose of a ritual. You do not need to be willing for this to take effect
>Spiritually Obvious
Any one attuned to the world that sleeps fitfully beneath the veil of reality gains +1 to any attempts to track you, as your child wishes to be seen
>Dreaming
Your child wishes to retreat home and in its attempts brings you with it. -1 STM and you are more prone to falling asleep and harder to wake
>Starving
Whatever you eat is not enough for the parasite resting in your womb. -1 END, bottomless hunger can drive you to consume what a human would otherwise not
>Observing
Your baby is awake and you can feel its gaze sweep across the world and rest directly on you. -1 INT. On any rolls with INT roll a D6. On Odds, fail; On Evens, succeed unless you physically couldn't.
>Manifesting
Your surrogate is physically expressing itself outside of your body. The GM has 6 markers per campaign that they can use to roll a D6 in opposition to any of yours; Representing the obvious fact that you are cohabitating your body with another
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>>96709339
>Your body can be used in place of consecrated ground for the purpose of a ritual. You do not need to be willing for this to take effect
That's really cool. I can imagine cultists attempting to kidnap a PC for a ritual.
>Any one attuned to the world that sleeps fitfully beneath the veil of reality gains +1 to any attempts to track you, as your child wishes to be seen
Perhaps this could be a plot point? The players have to keep moving because the cult is tracking their unborn progeny? I'm imagining a classic prison escape opening where the ladies are all in a cell having been impregnated in a dark ritual and manage to escape? Could even work in a ticking clock of "how much longer can we flee before our bellies get to big/we go into labor"
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>>96707902
That's the point where you need either/or; high capacity, money, and a coterie of high-birth socialites who like dabbling in the improper or disregarded aspects of the higher academics.

>>96709339
These are all fantastic anon. They grasp the feel of the collected works, without being clearly in reference to any named entity.

The effects of 'Ritual Whorl' and 'Spiritually obvious' already having been stated, 'Starving' could be a very fun, thematic addition to a game. Especially if you tie it into the (admittedly rather similar) 'Savage' Craving ideas the rules suggest.

I have a few ideas of my own.

>Spiritually unteathered.
Whatever is inside you is not limited to three dimensions, and a linear travel of time. On fumble roles, visions of alternative pasts or futures spill like ink into your reality.
Roll a D6. Evens, these ingress' can be ignored or sidestepped. Odds, they entrap you for 1D6 minutes outside of regular time could also work out something about limited time travel? Skipping back or forward a couple days/weeks?

>Inconsistent.
Despite being borne, sheltered and contained within you, your progeny is not dictated by the laws of conservation of matter, growing and shrinking at random intervals. Roll a D4. On a 1 or 3, reduce your SIZ count by that increment to a minimum of 1. On a 2 or 4, increase it by the same number.

>Noisy.
The child speaks/whispers/chatters/sings/cries/murmurs/screams. Barely audibly, and not to anyone else. But late at night as you try to sleep, or in an entirely quiet space your ears cannot help but pick up the constant 'words', of something that humans were assuredly not meant to hear. +1 Fatigue use as pre-warning, lore source or plot tool?
>>
I genuinely do like how Maiesta has this habit of bringing out the creative in people.
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>>96713355
Weird concepts being tackled in a serious/straight manner usually do that.
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>>96714257
That's something I miss on /tg/ these days. A lot of the more memorable threads I can think of came from taking some fetishy or silly concept and running with it. Was the outcome necessary good? No, but the process was fun.
Unfortunately /tg/ these days generally discourages discussions outside of [game system] general threads, and especially things not related to some specific system, and has also become a lot more prudish, so that kind of stuff no longer works.
>>
>>96709339
>>96711619
I know the idea is to have Cravings/Downsides as a GM write-in / custom thing, but I feel like you could make these into something like a roll table.
Depending on the game you have, or how you acquire each additional 'grav', you could either; choose what craving you get, the GM could choose, or you roll on the table for additional effects/cravings.

>>96709667
It's a bit more WoD, but gaining and spending XP for background drawbacks and boons could also be an interesting thing to workshop.

>Boon: Station.
Be you a wealthy heiress in a private seaside villa, a respected PI with her own private office in the back alleys of New York, or even a team leader on a dockyard, you live in a position of local authority, but more critically, security and, should you need it, privacy.

>Bane: Messiah.
A cult organization is hunting you, as they believe you, or the progeny you bear inside you, to be their god. Work with the GM to establish particulars.

>Boon: Finishing school.
You've been rigorously trained in the arts of music, conversation, posture, decorum and manners. Before rolling any Etiquette roles, you may replace the unmodified dice roll with the statistical average.

>Bane: Vital beauty.
As if to compensate for the pregnancy, your body flushes with womanly vitality, almost making you glow with it. While turning heads is or charming people (could also be a boon as well) at parties is fun however, it makes passing without notice in a crowd all but impossible. Efforts to track you are made at one dice category higher too, as yours is not a face forgotten easily, and people pay attention to you more.
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>>96715638
Would have to go over the core rules to figure out how much would have to be changed to integrate these concepts. Want to keep wordcount and concepts low as possible to cull bloat before it has a chance to manifest.
I'm currently stuck on the 5 types of dice used it's blocking me hard. I just can't accept that this is how people play the game.
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>>96717088
>5 types of dice used
I've seen weirder (though generally, just because the GM wanted to try running something using weird, antidox systems, not because they were good).

My grasp is that, instead of just using 1 die, they're using 2 of each, to give something of a bell curve to rolls, to standardize them.

Though imho the doc is... just weirdly enough arranged as to make actually sorting out how things work weird. I feel like it needs a character sheet, just to tie all the mechanics together.

Bloat is fine, so long as it's neatly and easily arranged. Google Doc legends make that easier though.
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>>96717088
Technically it's 4 types of dice since "crystal dice" is just an automatic result (IIRC always a 7) that some skills let you replace your normal dice with.
The other dice are 2d2-2, 2d2, and 2d2+2 for attacks and defense rolls depending on your weapon and armor rating, and d10s for your skill rolls.
I assume the reason for the "two small dice plus modifier" thing is to get rolls more consistently within a given average result (bronze dice average to 1, silver to 3, and gold to 5) than using a single die. Theoretically rolling 2d4 and 1d6 average fairly close to each other (one to 3 and the other to 3.5), but the former follows a bell curve so most rolls will be close to the average and rolls much higher or lower are rarer, while for the latter every result is equally likely. Though there probably would have been a more elegant way to achieve the same effect.
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>>96715638
>As if to compensate for the pregnancy, your body flushes with womanly vitality, almost making you glow with it. While turning heads is or charming people (could also be a boon as well) at parties is fun however, it makes passing without notice in a crowd all but impossible. Efforts to track you are made at one dice category higher too, as yours is not a face forgotten easily, and people pay attention to you more.
That's such a unique Roleplay feat you could attempt it to pretty much any TTRPG. Damn good stuff.
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>>96711619
>That's the point where you need either/or; high capacity, money, and a coterie of high-birth socialites who like dabbling in the improper
I guess money is probably going to be your best bet, you're buying silence as well as medical help. Especially if you're trying to stay incognito and away from the cults.
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>>96718127
At this point just make backgrounds with compelling reasons why they'd work with women in similar situations.

>Gumshoe
A true self-made woman of the new century. Latest case got her in the sights of the wrong... things. She made it out safe, but picked up a passenger. Got plenty of notes to get it out before it decides it wants out. Just need time to put it all together.

>Socialite
Wining the same wines and dining the same dines got soo boorish after a while. But in hindsight, you probably shouldn't have joined that ritual. It's getting quite hard to hide this unfortunate surprise from your fellows. Hopefully this can be resolved in a quick holiday to that place your 'fellow' cultist let slip. You'll deal with the after later.

>Debutante
There was a reason how your family line kept their power and apparently you were it. It's a shame that you balked halfway through your sacrifice. All that education on such strange subjects was just a way of getting you ready for becoming the pod from which this seed would burst from. You MUST use what you were taught and birth this child without losing your life.

>Dockhand
You didn't choose to work at the docks. The docks chose you. It was what you were made for. You should have stayed there instead of listening to that agitator selling snakeoil futures. Now you've got a child you didn't want and people after you angry that you didn't want it. You've got a single lead you stole on your way out and nothing holding you back from following it.

>Widower
You had a husband, a house, maybe even children? It doesn't matter. That was several lives ago. The cult that stole you had poured lives into perfecting your vessel to serve as the home for another. But right at the end you let slip your shackles and ran away in the confusion. Following memories not of your own, you are guided by a singular purpose. To deny the cult what they wanted: A child of their own, and claim over your body.
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>>96718379
Those are good anon, but having backgrounds with multiple stat aspects (money, resources, people, places, contacts etc) that contribute to the overall background, allows for more complexity, which is kinda what the system is all about.

Also they're all very specific to 'race against the gestational clock' games premises. Which while good, aren't the only potential game styles out here.

>>96718091
>Be an unmarried female PI / Wealthy Debutante / mysterious Widower / Heiress to a small fortune.
>Be startlingly physically attractive and radiant.
>Also be, by all appearances, pregnant with twins/triplets.
>Be in 1920's America.

There's probably boons to be found in it, but there's no way, if eyes exist to see you, that you're going anywhere unnoticed.
Heads will turn, and people will remember, maybe wonder, or even whisper rumours...

>>96718127
Money, security, and assistance.
The ideal, of course, being a private manor house with high walls, occult tomes, and a small collection of very trusted staff to attend without comment.
Conceivably, if you're playing a larger PC ala a Broodmother, secure bases and blacked out autocars might be a necessity.

Though classic Cthulhu mythos stories often involve fairly wealthy protagonists, so that might not be an issue.
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>>96570050
Much appreciated anon.
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Breaking the 99/9/9 thread tracker with this post, suckers.
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I feel for the CoC/MRPG hybrid game, the antagonist of the campaign should be using the Nygguroth veteran class. Or that's what happens if one of the PCs thinks the whole eldritch pregnancy thing was a great idea.
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>>96718379
I love all these. If I might add,

>Librarian
You've loved books since you were a little girl. When offered a job at a library outside of town you jumped at the opportunity. Joy quickly turned to concern as you noticed the place contained a disturbingly large occultic collection. If you'd only just kept your mouth shut. Management's tired of your questions and concerns. They've decided to dispose of you via a ritual, one you only barely escaped from. Now a hunger for knowledge is not the only thing growing within your body.

>>96718898
>Also they're all very specific to 'race against the gestational clock' games premises. Which while good, aren't the only potential game styles out here.
I'd say that's probably your best bet for a story/game like this. I'd probably run it so that you're trying to find tomes, rituals, tonics, potions, to delay the birth of the monster within. Of course the risk of "Hey how long have you been pregnant?" Grows pretty quickly.
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>>96722737
If I end up running a game of Cthullhumastia / Call of Cthwombllu, I'll bear that under advisement!

>Dangerous cults headed by other suspiciously pregnant Priestess'. Some of whom are large enough to drive a mind to lunacy and madness (it's just this one writer with a cat called Niggerman).
>PC's can, if they elect to risk it for otherworldly power, can also grow similarly enormous, too big to dwell in sane society anymore, but transhumanly powerful.
>The fact that the offspring, once large enough, is beginning to do more and more on its own volition, instead of the direction of the mother, is likely ignored...

Also that subclass is very well suited already to the premise. Maybe some of the ideas should be incorporated into other classes? Or should we have a look at cthullhu-fying other classes?
Or just leave it up to player interpretation to make the mechanics lovecraftian?
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>>96723440
Some of the classes would easily work with at most a minor coat of paint. Broodmother, Primal, Predator, Gravimancer, and Ragebearer would work pretty easily (with Primal, just relfavor it from being a somewhat druid-flavored spellcaster into a more occult one, but the mechanics would still work. A lot of the spells having a high potential for collateral damage would fit with occult magic being risky and unreliable). Hungry Ghost as well, though the ability to hide your pregnancy might kind of go against the point of the campaign.
I find Shieldmother and Alchemeister would have the hardest time fitting. The former would have to do the most reflavoring since it's thematically meant to be a paladin-equivalent, which wouldn't really fit the theme or time period, and the latter's potion-brewing abilities wouldn't necessarily be out of place (Lovecraft's stories do feature examples of people messing around with weird chemicals), but a lot of the effects have a tone better suited for a more lighthearted campaign.
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>>96724188
Personally, I think you could reflavour alchemisters as 'scientists of forbidden knowledge', in a way.

>Not content to train their abilities and hone the powers granted to them by their otherworldly passengers, some maiesta burn with the drive to truly understand the true nature of their world. Whether out of curiosity, a desire to understand, or simply as a method to cope with the often overwhelming situation of a maiesta, they push the boundaries of conventional science to their limits and beyond. Often mistaken for mundane chemists or engineers by the uninformed, alchemeisters combine reasonable science's standard methods with the dreams, visions or whispered knowledge of their progeny, taking dark insights from the impossible information. For all their academic minds, however, alchemeisters find themselves swept up in folly and peril as often as any maiesta, their questing to the end of time and back in search of dark knowledge leaving them vulnerable, no matter the contingency.

>Proficiencies: Knives, Cudgels, Axes, Shields, Tomes, and Wands

The rest of the descriptions just need a little alteration to remove the fantasy elements, but I'm aware of co-opting the entire thing myself.

I do think that replacing the weapons would be a good idea though. Blades become Sabers and Foils, bows for hand cannons (either using the artificer stats or not), Claws become Knives (and claws), and just re-flavour everything else as a character picks them up.
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>>96722737
I can totally see that. Especially with the look of the tentacles under her skin...
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>>96727922
The weapons in Maiesta are designed to be refluffable, since they represent types of weapon more than a specific weapon. Like the tome is a high-damage ranged attack with a reload time. It's supposed to represent the character having to spend time to read a spell from the tome to cast it, but the rules also suggest the same stats could be used to represent a heavy crossbow that must be reloaded after every shot. In a 1920s setting it could be a shotgun or a bolt-action rifle.
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>>96728867
The Nygguroth is literally the eldritch broodmother veteran class, which is all about carrying an eldritch horror in your womb. The VC description literally is

"There are worlds beyond Prognora - realms of unfathomable power and terrifying madness lurking just behind the paper-thin veneer we call 'reality'. Such, at least, is the mad claim of those driven to the brink of insanity by their encounters with some of the creatures lurking in the shadow of this world. Some scholars wonder if there might be a kernel of truth to their ravings, while others postulate that these spirits of madness are just that: exceptional spirits of a strange domain, and nothing more. Most everyone with a grain of common sense, however, agrees that any force capable of such things should be avoided at all costs.

So obviously, you stuffed one in your womb. Best decision you ever made, without a doubt."
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>>96730901
>>96728867
I'm going for a full aesthetic re-writing of all the classes and subclasses.
The Nygguroth I'm honestly going to probably leave as-is? Or maybe make it more about "ULTIMATE POWAHHHH" at the cost of "Sometimes you're just along for the ride".

So far I've vaguely got.

>Alchemeister: Scientists of forbidden knowledge (see >>96727922)

>Broodmother: Kinda self-descriptive, not very mobile, but also very varied between disciplines. Illusionists might get some Genestealer Patriarch ideas, Centurions become taller and sturdier like R.E Howard's primeval humans.

>Gravimancer's: Astronomers, astro-cartographers and explorers. Abdul Al-Haseeb, The Moons of Jupiter, The Other Gods, etc. More celestial than crawling chaos, but the same lore.

>Heritor: It's own special thing. Either being a 'multiclass', a more stable Broodmother, a Sorceress, or something like an Apex.

>Hungry Ghost: Also mostly self-explanatory. Gamblers, Socialites, Edgy goth graverobber chicks, activists and people on the fringes of civilized society.

>Predator: Also very self-explanatory. Eat to survive, consume to grow in power. Tamer masters otherworldly beasts, Apex consumes them to gain their incredible power (at the cost of some humanity, get chance to change species), Condor's are ambush hunters, and Wilderknights have a special bond with one special beasty (uncertain if want to include).

>Primal: Occult magic, Pagan witchcraft, Shamanistic sorcery, connection to the true universe (not the dream one you all live in)?

>Rage bearer: Either the person who can use her lovecraftian powers surprisingly easily due to not thinking too hard and being emotionally unstable (possibly a result of the offspring), a not-pregnant person who's just that good at fighting they can keep up with literal monsters, an exotic weapons specialist from the orient, or pregnant Yang Xiao Long's.

>Shield Mother: Might genuinely replace with Lawbringer and consular, for that PI angle.

Thoughts?
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>>96722737
So CoC has it's base rules made open licence thing, and you got few variants that are fairly easy to bodge together into a sheet, frankly, you could take OG rules of CoC or basic roleplaying, throw on some flavour mutations from over exposure and "weird powers" gained from eldritch pregnancy and set it up as sorta adventure of a group of investigations out to stop and destroy these weird pregnancy cults before they subcum to them.

Starting point if you want realistic setting that is extra horror there was a short while where a covenent in ireland used to kidnap pregnant women and hold them hostage to raise the kids, so take some mad catholic place or protestant, and work from there as your first horror scenario, explains why all PCs migth be in spot they were.

For mechanics, rather then port maiesta to run the scenario, since it's fairly good combat focused system, you can take CoC base and give random powers akin to maiesta abilties with their own horror elements easily.
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>>96731417
>The Nygguroth I'm honestly going to probably leave as-is? Or maybe make it more about "ULTIMATE POWAHHHH" at the cost of "Sometimes you're just along for the ride".
That's thematically already how the veteran class is described. Phenomenal power at the cost of sprouting tentacles at random times and having a barely controlled eldritch horror inside your womb.

I agree with the class ideas. It might be necessary for thematic reasons to limit access to some ability or veteran classes (though it's unlikely the VCs would actually come up, as the xp requirement for them is high enough that very few campaigns get to the point where you can actually pick them. Though the xp needed could just be houseruled down). Like it might make sense to require broodmothers to take the ability that lets them skip using the palanquin at character creation because the palanquin-grav wouldn't really fir that well in the campaign's theme.

Incidentally, people have done horror-themed Maiesta before, and I think I remember somebody running a game that had an occult theme, so it might be possible to find some information on how they did it.
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>>96563345
dude just jerk off
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>>96732745
To be entirely fair, I CAN see houseruling and homebrewing these things down to giving people VC's at the start of the campaign.
At least, assuming they'd be interested in playing something like I would, and make their characters with notable vulnerabilities, flaws and horror struggles, rather than just powergame everything.

Maybe turn >>96709339 >>96711619 >>96715638 into stackable Banes/Drawbacks to allow for the XP pre-requisites? Though I'm spitballing as I type.

>palanquin
There are other things that can be used for that, I agree.
Strong spine, trolley, waitstaff sworn to silence, cultists, or an autocar all suffice, and are better for the theme imo.
Though I am considering giving them something like the Hungry Ghost's ability to 'mask' their pregnancy from normal eyes.
Those who know what lies beneath the veil, or who are sensitive to such things? No. But everyday humanity might simply not notice, unless they physically bump into her.
Thoughts?

>people have done horror-themed Maiesta before
Do we have any links to their work? Or even a rough idea what it was?
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>>96730901
This one is even better, thanks!
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Bumping before going outside posting range.

Do please say if there's anything people would like to add/see in the CoC adapted rules, or if they'd be interested in actually trying out a game to see if it works.
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>>96736272
I’d be interested! Hope you have a great time wherever you are!
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>>96736272
I'll have to think on this, but regardless, we need more anons like you.
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>>96736272
It would be interesting, yeah. Maiesta premise of pregnancy with fantasy beings would easily translate to otherworlding beings.
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>>96743676
Here’s a thought, what if some Maiesta are hijacked by a hostile force, and the PCs have to stop them and their spawn?
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Alright. I'm back.
Slightly disheartened to see no other real chat ITT but oh well.

>>96739251
>>96743676
Glad to hear it.
>>96742024
Chears anon.

Anyway. Updates.

>Done a little bit of editing flavour texts for a couple classes.
>Cut some subclasses out entirely to save on bloat.
>Repurposing Shield Mother to Lawbringer (kept Consular, Fortress, and Titanguard for the three routes. Promotion to Commissioner, leaving to join an esoteric PMC group with steam armour, or drinking the blood of the Deep Ones to gain their powers to fistfight the next Shoggath some cult High Priestess eventually births.)
>Trying to figure out a way to actually reflavour Starchaser into unarmoured defense stuff.
>Trying to add in appropriate art to each subclass to fit the themes.

Things to do.

>Add the list of character boons & banes to character generation.
>Also use the same things as a potential roll table for cravings, and/or complications to satisfy.


If any of you have any good 1920's lovecraft horror pregnant women art that won't get people banned on a blue board, do feel free to post it.

Honestly I half feel that to get any further in any meaningful sense, aside from autistically editing flavour text, we should actually try putting something of a pbp game together.

Again, people's thoughts?
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>>96747134
Cheers indeed! Hope you had a great time wherever you went!
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>>96747134
>If any of you have any good 1920's lovecraft horror pregnant women art that won't get people banned on a blue board, do feel free to post it.
You could AI slop it.
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>>96748898
Was pretty good. Encountered a wild Ozeki.
>>96748913
Standards, man.
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>Everywhere you go on this website you see pregnant women

I tought that 4chink was a virginal neckberd place, not a female coded site
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>>96750436
>Not appreciating pregnacy and pregnant women
Couldn't be me.
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>>96749498
>Ozeki
You mean a sumo wrestler? Here's a thought, what about a class/subclass based on sumo?
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>>96747134
https://docs.google.com/document/d/1SZny2mm3A45nGzz67vpS0bpSomKz_t2RwPue4lT5pvw/edit?usp=sharing

Sorry, I realized I hadn't actually posted the link to the new Doc
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>>96756449
So that’s what that means. Okay, that actually sounds like something worth considering. Maybe for Rage Bearers?
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>>96756991
>Sorry, I realized I hadn't actually posted the link to the new Doc
It happens. Thanks BTW!
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>>96756991
Any major changes to >>96570050
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>>96563345
How might one get players who are unfamiliar with this interested without them just decrying it as magical realm shit?
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>>96766023
I removed shield mother, and replaced it with Lawbringer.

I've also cut out some of the extra, less tonally 'appropriate' subclasses to cut down on bloat.

Still need to add the Craving roll table and/or boons&banes in. If anyone has any more ideas for those, that'd be sick.

Might do a little more flavour text editing tonight as well, but fingers are utterly fucked from MMA.

>>96756449
>>96760767
I'm dubious atm about writing whole new rules, though I do very much like the idea of 'the really big, eldritch-empowered lady is just using herself like a battering ram'.
Any ideas on what subclasses or veteran classes could/should be repurposed? I've noted them down in the legend.

>>96739251
>>96743676
Care to try making up characters?
The eventual game would probably be over discord, but I don't want to move things to it too fast, and kill discussion ITT.
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>>96769096
Probably not going to happen, unless your players already have a preg fetish. Maiesta is kind of a hard sell for most people. With Nechronica you can at least lean into the horror aspect and a unique damage system where you lose body parts instead of HP, instead of focusing on all the PCs being zombie lolis, but aside from being one of the few games that make a summoner type class work, Maiesta doesn't really have much appeal outside of being the pregnancy RPG. Your best bet is probably try finding players on the official discord.
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>>96771851
I've been trying to give it a horror spin here. But like any game, you can ALWAYS interpret things as horny. So if your players tend to do so, they'll never be able to put it aside to play.
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>>96769111
Sorry about your fingers. Hope you're feeling better!
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>>96769096
Not happening. Ever.
This is a game you play one handed.
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>>96769111
I don't know much about Cthulhu lore, but I was listening to a podcast a little while back where they were playing Achtung! Cthulhu. One of the characters inadvertently started down the path of becoming a ghoul.

Perhaps being a ghoul, or part-ghoul, would be a good setting appropriate flavour rework for the Predator class or one of its veteran classes.
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>>96775393
You have to do some pretty heavy modification to the stock setting to get a horror theme out of it, though. Maiesta as it is has a fairly typical high fantasy setting that overall feels mostly optimistic. There isn't even any singular big world-threatening evil since the setting's evil empire has already fallen centuries ago.

>>96779359
Funnily enough, despite having a preg fetish and being pretty sure that two players in the same campaign have been ERPin in private chat, I haven't sexualized my character and it would feel kind of off for me to do so. Mostly because I don't think there would be a good way to do so while remaining true to the character.
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>>96779321
I discovered sports tape. It's an old wound I reopened, but it's healing up well.

>>96779837
I've got a few places I could work a ghoul path in. Any ideas on specifics or edits for it?
Predator already works incredibly well for the 'consume and grow' horror angle. You're becoming more and more powerful, but losing more and more of your humanity in the process.

>>96780706
I'm just replacing the stock setting with 1920's 'murica anon. Maiesta is just used for the rules.

>I haven't sexualized my character and it would feel kind of off for me to do so
That is common. If you don't make your PC with the expectations to sexualize them, it'll feel weird when you do.
Characters made for ERP games are made slightly differently however.
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>>96784067
Glad to hear that you're healing.
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>>96747134
Ngl, I'm interested in this, anon. The idea of carrying an eldritch spawn, leaching off of its powers but having to be careful you don't overuse it or carry it to term/let it be born is pretty cool.
Perhaps drawing on its powers can give it more sway over you, or let it gestate faster?
And the bigger it gets the more power can be drawn but at the cost of the creature being more aware and more likely to puppet you, or inflict harm, or some other negative thing?
Maista always felt it lacked any incentive not to just get as big as possible asap.
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>>96789352
I'd add that the 'ticking clock' should be potions, tonics, or spells to either block or reduce the gestation period. The more power you use of it, the bigger the belly gets and the closer to birth things become.
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>>96790133
And birth is probably pretty bad for/fatal to the character, so it's a balance between using power and gaining stronger powers, and risking how far you can push your luck/endurance before it's too late.
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>>96789352
I honestly really like the idea of the eldritch spawn having more and more sway over the PC as it gestates.
A lot of good Lovecraftian Horror has the protagonist/s goals change as they go from ignorant, to enlightened/corrupted. Same with a lot of the games and media around it.

Things like rampant cravings and emotional swings, sure. Some might even be pretty disgusting. Eating dead fish, ritually murdering people. But then they become more and more 'directed', and suddenly you find your intentions shifting. Your values a little different than they might have been at the start. Things like social decorum, self control or human ethics ceasing to even be a concern for you, until you're eventually a vestigial part of the existential shell of an otherworldly hermit crab, or a pseudo-mythological monster woman yourself.

>>96790133
Perhaps either rituals, or satisfying cravings could help in this regard?
I admit, I am sceptical of my ability to set a mechanical time limit. Perhaps it could be more of a Grav count, or GM centric thing? Unless there are examples in other systems to pull from.
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>>96790271
Wouldn't that mean that you'd have to frequently remake characters if it's fatal? I'd prefer it if it just as negative side effects that takes a while to recover from.
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>>96789352
>Maista always felt it lacked any incentive not to just get as big as possible asap.
Give that gravitas (the resource you need for using most class abilities) is partially tied to the amount of gravs you have, which also increase your size, and the capacity stat determines how much size you can have before getting penalties for it (size is technically a detriment, but only if it exceeds your capacity), it's hardly surprising that any class that makes a lot of use of active abilities will want to boost their capacity as soon as possible since it directly increases their effectiveness. Classes that don't spend as much gravitas can benefit more from boosting other stats, but the way the game is set up, higher capacity and therefore higher maximum size is always a benefit.
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>>96790271
>>96793938
It depends on what type of game you are making. The birthing scenario could be the worst case scenario that you really want to prevent. Same thing with perils of the warp in W40K psykers and going illuminated in Genius: The Transgression. It's a main aspect of the mechanics for said classes/characters.
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>>96795568
Some of FFG's 40k RPGs had psykers able to choose whether to be careful when using their powers, reducing their effect but ensuring you wouldn't get the worst results on the Perils of the Warp table, using them normally (in which case there was always a small chance you just explode into daemons), or go all-out and gain a boost to all effects but also trigger an automatic Perils roll and add to the dice result, making daemons more likely.

Maybe something like that? When you use an ability that costs gravitas you have to roll to see if a negative effect occurs. The roll would have a modifier based on how many gravs you have, and any ability that also causes temporary size increase would have an extra modifier. That would represent the eldritch offspring being more able to affect you the more it develops (represented by you gaining more gravs).
For the effects, they could be stuff like developing some strange craving you're compelled to fulfill, getting temporary stat penalties, or having weird stuff happen around you as the veil of reality grows thin. The high end could have the explode into tentacles result, placed so that it would be impossible to roll with small amount of gravs but would get more likely at higher amounts.
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>>96796044
>Some of FFG's 40k RPGs had psykers able to choose whether to be careful when using their powers, reducing their effect but ensuring you wouldn't get the worst results on the Perils of the Warp table, using them normally (in which case there was always a small chance you just explode into daemons), or go all-out and gain a boost to all effects but also trigger an automatic Perils roll and add to the dice result, making daemons more likely.
Which ones specifically?
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>>96802397
IIRC Only war, and Rogue trader?
I never really got too hard into either though.
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>>96795568
That could be a good way to do things - if you draw too much on the power of the thing in your womb and fail to contain it, or let it develop for too long without taking anything to slow or reduce its development, then you roll on a chart to see how bad things get, with results ranging from your sanity being eaten at as its mind starts to influence yours, to taking damage as its form begins to tear at your insides, to a chance of it puppeting your body (you lose control)/having to fight it with your willpower to prevent it taking over, to suffering a permanent stat drain as it does something, to rapid growth/development, to the very worst: Birth. Your probably not going to survive birthing it, and if you do you might wish you didnt.
As it develops/grows the power you can call on gets stronger, but it becomes harder to control/mishaps become more likely. Your belly also gets larger and heavier, limiting your mobility (though maybe some of the powers can actually make you more mobile?). Drawing on its power makes it grow faster. Rapid growth can also have its own unforseen consequences as the human skin can only comfortably stretch so far at once, and safely not much more.
Potions and mixes that can slow/delay/reduce growth become vital, maybe some stuff that slows it slightly is easy enough to find, but the more potent stuff is rare, and stuff that temporarily stops or even reduces development is like golddust and could lead to party infighting over if the situation is dire enough.
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>>96807507
Thanks for the contribution of art and ideas anon.

Here's my rough idea I have on how to implement all of this. Please, feel free to poke holes in it anons.

>Cravings: You acquire these pretty often. For every increase in grav count, fumbles, occult events, poorly done rituals, or even just getting rid of a prior craving, etc etc.
>These are a mix of cosmetic, but also mental and emotional deals that, while certainly difficult (things like; murdering a dockworker, eating copious amounts of raw fish, stripping naked and swimming out in the ocean for a day, eating the dockworker, committing arson, building a temple to Dagon), they don't come with implicit stat penalties.

>When assigning cravings, the GM can work with the player or not to decide the craving itself, as each craving is potentially an attempt at influencing the PC.
>Regardless however, the GM rolls a 1d10. This dictates the number of days in-game that the pc has to sate this craving. This is shared with the player.
>Additionally, the GM flips a coin. Heads, and the PC will roll on the 'complications' table, if their craving is not satisfied. Tails, and the craving passes naturally. The outcome of this coin toss is not shown to the player.

If cravings are satisfied in time, then they disappear mechanically, and the player may roll on the 'Boons' table. This does not override any effects or mechanical consequences suffered in the satiating of the craving however.


>Complications
>Complications occur when a Craving is not satisfied, when an Occultic, magical or Ritual roll is fumbled, or when appropriate to the story.
>Results range from;
>Benign. Nothing happens, lose the craving.
>Strained. -1 to stat of most appropriate nature.
>Similar range to above, but for specific stats.
>Size increase.
>Negative effects from >>96709339, >>96715638 and >>96711619, in order of least difficult, to most.
>Violent progeny.
>Amnestic Sleepwalking: -1 END, spawn takes over in sleep).
etc
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>>96809176
>Birth.

I like the idea of it being technically survivable, but high lethality all the same.

Say
>PC has 6 hours of labour plus capacity, to get things sorted before birthing.
>Birthing is a ritual requiring a private space to conduct the affair, and ideally to give whatever's being birthed space to go somewhere else and not draw attention.

>Add Affinity and Vitality together. Take away Fatigue. Roll a 1d20, aiming to get under this number.
>If the roll is lower than Aff+Vit, you survive the experience, albeit likely traumatized, and needing a long stay in a hospital, or bedrest at home.
>If it fails, you'd be lucky if it just acts like an oversized 'chest' burster as it grows restless and pushes its way out by its own power.Spread across/taken outside of normal spacetime to the majority of the creature. Eaten from the inside in a last perverse act of nurturing, as the eldritch unborn consumes the last of you, before wearing you as a skin over itself.

You could also have assorted magic runes and rituals that, if successful, add 1d4 to said number.
If they fail, the practitioner gains a craving. A fumble, and they risk birth themselves.


Thoughts? Critique? Detailed rambleposts about what I've done wrong?
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>>96809488
>technically survivable, but high lethality
Same. End-game of the campaign should be to survive the childbirth. Either by finding a way to magically vacate it from your body that mundance methods can't do; or surviving the birthing.
Personally because without a ticking clock or clear end-goal, the urge to pick up sidequests until you need a secretary to sort through it always exist.

The mechanics sound decent. You always have a chance, even umodified, to survive the birth, but there's always precautions you can take to better your chances.

I presume after childbirth there'd have to be downtime since a PC is out of action in one way or another. And that the premise of "get this daemon from beyond the stars out, or so help me" has to be re-established somehow. Or the lucky girl without a spawn gets to see what life without magical abilities is like. Less hazardous to your health, but less bonuses too.
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>>96809176
>>96809488
I like these, they work well with Maiesta. The bit about having a friend attempt to carve/tattoo runes into your belly to aid at risk to themselves is a nice touch, I hadnt thought of that. Perhaps a failure is not only dangerous for the friend, but also reduces 1d4 from the TN as the magic backfires?
Birthing safely should be one part of the problem, the other should be containing whatever comes out of you.

>>96809682
Something about your post reminded me of the Radicals in Dark Heresy, it would be an interesting path to go down. You have a split between those trying to get rid of the spawn in their bellies and only using the powers to attain that end, trying to limit their growth and stay as small as they can to avoid the debilitating effects and potential death, and then you have a different viewpoint, women whom guzzle down the power and aim to grow their spawn as big as they think they can manage in order to obtain as much power as possible in order to fight the cults/monsters/whatever with the mindset of using the power of the enemy against them.
Of course each ideology has its own strengths and drawbacks. The ones avoiding or limiting growth have weaker powers or access to fewer, but they have a safety net so to speak, they are not at imminent risk of birth or bursting. Likewise those whom push the spawns growth to their limits have incredible power, and lots of abilities, but are physically slowed and lack that safety net so if they push their power too far they might trigger a sudden bad end.
You could back this by having some enemies whom are able to influence the spawn, either giving it a chance to awaken (IE, mishap) in the mothers belly, or push a sudden growth spurt on it

>sidequests
These could be stuff like finding relics or learning spells that will help with mishaps, or finding recipes and ingredients for potions that delay or reduce the growth. Or find items to help fight a cult.
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>>96810211
Ive been thinking about how this system might be adapted into the Dark Heresy system. Here is what I have so far:
>Each stage of growth is numbered 1 to 6
>This number corresponds to a psy rating
>Stage 1 to 2 resemble normal pregnancy and inflict no penalty
>Stage 3 and upwards inflict a -10% to your agility, to a minimum of 05%
>Each time you try to use a power there is a chance of a mishap when using a power. Make a Will check with a modifier based on your stage (1-Trivial, 2-Easy, etc)
>On a pass your power goes off fine
>On a failure, gain corruption equal to the degrees of failure and roll on the mishap table (TBD)
>Powers gain power based on corruption (TBD)
>Every time you gain corruption roll percentile dice, if you roll under your corruption level then you automatically gain a level of growth for each degree of (un)success
>At Level 7 birth is imminent. You have a number of hours equal to your toughness modifier to bring it down or find a solution or birthing begins
>For each level above 7 the time is halved
Are there any thoughts on this?
>Captcha: po8n
Are you implying something, machine?
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>>96810211
I like the idea of inflicting a -1d4 on each attempt. But I'm not sure how well it'd work, mechanically, if there's functionally even odds of helping or harming.

>>96809682
You've got to ask the question of 'why did they do it in the first place', and then 'what could motivate them to get pregnant with an alien star god again'.

Though that could be handed a lot of different ways.

>The power is necessary. The fact you've just survived such a demanding experience is nice and all. But giving birth doesn't mean the cult thinking you're the messiah's mother will stop hunting you. And they'll put another creature in you, so you might as well do it on your terms, get the powers that come with its extra-universal ichor crossing the placental barrier, and wipe them off the face of the planet for the good of all humanity.

>You have curiosities you need to satisfy. And you survived it, right? You could do it again. Maybe a different type of cryptid will inhabit you this go around? If you repeat the broad process, you should survive again? Right? That's how science works?

>Dark aspirations. The only thing separating you from a cult high priestess is the robes. You are, or were, absolutely all in on accruing power to rule over people/surpass humanity/ transcend mortal frailties/write in, at the expense of everyone and everything around you. And you had accrued a lot of it too, until your blasted 'childe' had to go and get born.

>Eccentric. You might style yourself like some kind of super-hero, a great huntress, or simply some magical person or creature. This is how you did it, and mundane life, though safe, is just too boring.

>Fetishist. You're not doing this out of desperation, necessity, scientific curiosity, ambition, need for power, or rejection of society. You're doing it because you have a particularly degenerate pregnancy/breeding kink, and you've been getting off on way more of this than you probably should have.
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>>96810334
I like the system idea!
The idea of; increasing chance of mishap -> more corruption -> more power to your power, but you gain proportional corruption -> may roll mishap, and may get bigger, in proportion to size of mishap, is actually quite interesting if I have it right.
I assume the power still goes off, DH isn't a familiar game to me.

Still, the idea of an Accolyte PC passing it off as psychic powers, when she's really pregnant with some lovecraftian halo stars creature / warp daemon. Channeling the growing powers, with all the physical consequences and risks that come with it.
It seems very propa 40k.

Also thanks for the art. I'm stealing it to use in place of the art for the 'Predator' Maiesta class
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>>96810486
>I like the idea of inflicting a -1d4 on each attempt. But I'm not sure how well it'd work, mechanically, if there's functionally even odds of helping or harming.
The way I would do it is to have the one attempting to inscribe the runes make an appropriate check, and I must confess to my ignorance of Maiesta as im not sure what that would be. But you make a check with a difficulty set by the GM, and based on how much research they have done about this particular spawn. The more they know and the more proficient the inscriber is in the occult arts, the better the chance of a successful outcome. If the check is passed then all is good and +1d4 is added, but if it fails then 1d4 is deducted, and the inscriber suffers backlash, possibly modified by how hard she failed.

>'what could motivate them to get pregnant with an alien star god again'.
Your ideas are good, I like them. Here is another one that came to mind, based on the Radical ideaology:
>You made it, your safe. But those monsters, they are still out there. And those that summon them, that impregnate innocents with them, they are still there. You tried to forget, but you couldnt, so you started hunting. But its not the same, without that thing in your belly your just a mundane human, weak. Sure you can kill some cultists, but the monsters they summon, or the priestesses whom imprisoned monsters, gods, inside their wombs? Your no match now. So you went out there, you sought the rituals out, or tricked a cult into choosing you as a broodmare, and now you have a monster in you again. Because this is the only way to fight the darkness, to use its power against it.

Or
>You did it, you birthed the monster! But you forgot to lay the wards properly and the vile thing that crawled out of you decided to leave a present behind. Inside you. The nightmare isnt over yet, its just beginning.

>Unlucky. You where finally free, or so you thought. But then another cult went and grabbed you. Sequel time.
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>>96810579
Thanks! I was actually thinking of running it as a solo game using DH as the base system but setting it in a generic modern day western city, where magic "doesnt exist". Of course, weapons and gear from DH get converted into their real life counterparts, and things we dont have the tech for are removed. it introduces a challenge as the character starts unarmed and as just an ordinary worker until the cult grabs her. Weapons are, of course, harder to come by and not so easy to carry in broad daylight.
>Spoiler
Your welcome, have some more.
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>>96806127
Why not? Not really familiar with the mechanics of 40k.
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>>96811892
Probably complexity. On the surface, they look tough. Once you learn them though, they are pretty simple.
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>>96812294
>>96811892
Just never played a game of Dark Heresy.
I've played Rogue Trader though. And a touch of Only War. Not sure how similar the systems are, but I liked a lot of the ship combat stuff.
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>>96814752
Identical. All of them are interchangeable and you can use the splats for one for another. To the point that you literally just use RT rules for ship combat in DH or any others.
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>>96815383
There's some minor changes in mechanics (the option to do fettered/unfettered casting for psychic powers was added in RT), and the later games (Black Crusade and Only War) changed how buying skill points worked, and the games really aren't balanced with each other, but the core mechanics and most of the skills are the same.
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>>96815720
Ah yeah, there are some minor differences (RT characters start with an effective 5k xp advantage over DH characters for instance), but most stuff is cross compatible
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>>96810486
>You've got to ask the question of 'why did they do it in the first place', and then 'what could motivate them to get pregnant with an alien star god again'.
I like the idea that the experience permanently altered your body/womb. Think the Gould from Stargate
>>96810583
>if it fails then 1d4 is deducted, and the inscriber suffers backlash, possibly modified by how hard she failed.
Could even have the inscribed become impregnated.
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>>96563345
What class besides Gravimancers is the most “elemental”?
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>>96816804
>Could even have the inscribed become impregnated.
Only if the inscriber is not pregnant/not carrying a spawn already, although given that this version requires eldritch pregnancy for magic to work, it it highly likely that the inscriber will be carrying her own spawn. Or possibly a survivor whom knows some runes and wards?

Rolled up a DH character to try out a pregnancy horror game with. With slight adaptions to make it work in a current/near future (depending on whether I let augmetics be a thing) earth, leaving out Voidborn for now and refluffing Hive Worlders to be City Slickers and Imperial Worlders to be more Suburban or small town/village people. The starting HP roll for civilians is done using the Voidborn stat, starting gear and skills are translated to the nearest equivalent, and some common sense stuff is added (EG, a Dataslate becomes a Laptop, a Communicator becomes a Smartphone, Backpack becomes a handbag, etc). Weapons depend on the area of the world the character starts in, I randomised to somewhere European so the stub revolver became pepperspray. I do see American characters having a better time of things.
Starting wealth is converted 1-1 from Thrones to the appropriate currency and multiplied by 10. You have to pay rent, bills, etc, and the Inquisition is not providing things so your monthly income is multiplied based on your job, thats TBD.
A lot of this is important because missing out on work can affect your income and if your not careful you might end up homeless.
Ive started out with the basic career conversions:
>Adept = common workforce
>Arbiter = Police/law enforcement
>Guardsman = Military
>Cleric = Religious based
>Scum = Gangbanger/chav/gopnik/etc
>Techpriest = Engineer/techie
>Sororitas = Medical
Im leaving out Psyker and ive no idea how to run Assassin. Hired gun maybe?
Cont
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>>96809488
I don't think birth should be a one and done roll. It's supposed to be this huge, climactic ordeal, right? You should have to make multiple delivery rolls over the course of multiple turns. If you fail you roll a penalty and can try again next turn, using different tactics or expending resources. So you're unlikely to lose right away, but things can spiral downward fast. Maybe characters can assist each other at the cost of their own rolls if they're both in labor.

Then you could overlap action scenes with it. You're not immobilized in early stages of labor so you could fight or hide or flee but the longer you delay, the harder your next delivery roll gets. Alternatively you could make your delivery rolls at the earliest convenience, but advancing a labor stage gives a greater penalty to basic actions later.

The rules could be generic enough to apply whether it's a literal birth, some kind of magical exorcism, or just a character's body violently adapting to indefinitely overdue pregnancy depending on flavor and player preference. Mix and match. Roll for birth type if you're feeling adventuresome
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>>96817914
Cont
Anyway, I randomised everything about my girl. Shes from a small backwater town and moved to a city for career opportunities. She's 31, curvy, and has tanned skin with dyed hair and piercings, basically a gyaru. As shes randomised into a Euro country I dropped the purse gun to pepperspray, but im thinking of shifting her to America and switching back to the gun.
Her stats are a little low, shes sub average on WS and BS, and her Str is a bit low, but her T is a bit higher. Her Agility is above average and her Intelligence is good. Her Will and Fellowship are not bad either. Shes trained in tech use and knows a bit about western history, and shes an average driver, can swim well enough, and knows the basics of French and Latin. Shes also pretty lucky with 3 Fate points to spend, though shes fragile with only 7 Wounds. Shes a light sleeper, and proficient enough with simple weapons such as a knife or club, but hopeless with anything more advanced or fancy. And she can sprint.
I was thinking of making her an office worker but I think im going to randomise it.
She starts with no Corruption and no Forbidden Lore or any real knowledge of the Things Beyond, as pretty much everyone whom is not an occultist does.
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>>96817914
>Only if the inscriber is not pregnant/not carrying a spawn already
Of course, I'm imagining a sisterhood of those who've survived the ordeal trying to track down and help those currently pregnant.
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>>96817954
>So you're unlikely to lose right away, but things can spiral downward fast. Maybe characters can assist each other at the cost of their own rolls if they're both in labor.
I'd say each failed roll is a steep penalty. Basically setup the math so that a bad roll isn't a death sentence but a doom spiral happens fast.
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>>96818108
Sure. The rising difficulty check could quickly become impossible to clear and/or you roll on a table of awful shit.
>Kicking and Thrashing: take damage
>Fetal Growth: penalty to future delivery rolls, size up
>Twinning: must make additional delivery rolls for successful birth, size up
>Wrong Way: lose birthing progress
>Sudden Compulsion: enormous delivery penalty until you do something arbitrary
>minor enemies are drawn to you by the impending unholy event
>possessed by your parasite, it controls all your other actions but you can still make delivery rolls
>you fucking explode
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>>96818093
I actually really like that idea. A sisterhood, working underground, and going around trying to help prevent these spawn being brought into the world, doing what they can to aid those who are going through what they went through - but at great risk to themselves. After all, the cults are not happy about their actions.

>>96818108
AgreedIt should be a case that one slipup is costly but recoverable, but each one makes the next harder so if your not careful it spirals out of control fast.
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>/tg/ having a sensible and intellectual talk
>its about a theoretical rpg about birthing Nyarlathotep's bastard son
/ysg/....
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>>96817676
Primal I'd say.
>>96817914
>>96818032
Nice work anon. Glad to see other development happening itt.

>>96817954
>>96818108
>>96818750
That makes sense.
>X number of roles.
>Have to roll a 2d10.
>The worse the fail, the steeper the penalties for the next roll.
>You start off with maybe a +8 or so overall, but by the second to last rolls you're working at a -15 overall. So you HAVE to roll an 18 or higher all up, or you hit snake eyes and cardiac/tear/break/explode.

I desperately need sleep however, so if anyone wants to make up a Birthing roll table for penalties, or a more generic complications table, do feel free.
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>>96819090
>cardiac/tear/break/explode
It'd be neat if failing to deliver different types of eldritch spawn led to different fates.
>burst
>assimilated
>soul consumed
>body hijacked
>written out of reality, nobody remembers you
>loins become a gateway to the underworld, endlessly popping out demons
>immolated birthing a living flame like Izanami-no-Mikoto
>enslaved and turned into a living palanquin
>identity death, forever your spawn's most fervent worshiper
>caught in event horizon of your black hole stomach, frozen in time for eternity

Maybe you choose a cosmic horror to carry at character creation? Tradeoff between something giant but docile, small and angry, weak but numerous, quiet subtle mind manipulator, glowing feeling of un/holy exaltation, unnaturally heavy, pointy, slimy, etc. Maybe a minor powerset, passive supernatural effects positive and negative. Some specific rituals you can invoke, though exploiting them wouldn't just court disaster: you've gone all the way with disaster and are ready to pop out Disaster Junior. There's lots to do with variable length pregnancies unless the campaign converges on one big birthing event.

Though the nature of the pregnancy might be too adversarial not to be decided by the GM. Giving that control to the players detracts from the mystery (and possibly cohesiveness), but ensures everyone gets to pick the magical realm right for them. Maybe you get to choose the general "faction" of monster but the specifics are GM fiat? I dunno.
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>>96817676
Primal. In fact I'd consider it more elemental-themed than gravimancer, since gravimancer is more about gravity manipulation and healing, though one of the veteran classes is themed around water and the tides.
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>>96819652
I like the idea of the bad end being related to what sort of spawn your carrying, but I don't think you, as the player should know. Part of the campaign should be about having to find out what's in you, so you can them work out the correct potions to delay it and rituals and runes to safely birth and contain it.

>>96818900
Welcome to what /tg/ used to be like. This kind of civil discourse was common back in the day, as where random threads about designing games.
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>>96819090
>Nice work anon. Glad to see other development happening itt.
Danke. Currently I'm using Mythic to work out jobs (she got 'Hunter, Cost', or something like that, so I've interpreted that as being in a companies financial research department) but if this progresses I might have a modern jobs table to roll on.
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>>96818900
Pregfags can be quite organized
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>>96820579
Having part of the game be about investigating what your spawn (and its sire) is sounds interesting, but if each type has its own powers, I guess the players won't know from game start what they can do and would have to discover that as part of some progression track other than pregnancy growth?

I'm more a fan of the simple/transparent approach where the spawn type is treated like a class that players can pick on character creation.
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>>96818866
>I actually really like that idea.
Thanks!
>but at great risk to themselves. After all, the cults are not happy about their actions.
Ooh see I was thinking only about the risk of the sisters getting impregnated but yeah, now I can imagine a secret war going on between the Cults and Sisterhood. Safe houses, libraries, apothecaries all setup by either side.
>>96818900
Kek, the worst part is there's absolutely no way I could pitch this to my group even though I think this is an amazing campaign idea.
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>>96563345

It has a lot of interesting ideas, Just not a huge fan of the resolution system. Maybe if they used differant dice it would be more appealing to me.
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>>96823035
>Kek, the worst part is there's absolutely no way I could pitch this to my group even though I think this is an amazing campaign idea.
Same. I suppose you could remove the preg parts but then where is the point? It's not the same any more.

>>96822542
I hadnt thought about different spawn offering different powers, that's a really good idea. And it means if your pc survives and ends up in round 2 or further she might be able to glean what's inside her based on what's manifesting.
I admit, my approach is more coloured by DH, so I'm working on the idea that these powers are in addition to career skills, and are maybe more weird of overlap more.
Maybe you get to pick a few power or a core power, and the gm can work things in around it?
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>>96823035
Well, when you think about it, Pregnancy is prime horror material.
You've got everything from muddled motivations, to swinging emotional states, strange drives, impaired or labored physical ability, depowerment, discomfort, health risks, and something foreign growing inside you, so there's the physical violation, as something takes advantage of your flesh and your life labours, predating you slowly to strengthen itself.

The Alien franchise is legendary, and it has a lot of pregnancy-analagous themes and tones in it.

Unfortunately, it's a bodily thing about women. And it's related to sex.
So as good as it would be for a horror fantasy setting theme, it's always going to read as fetish content first.
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>>96823868
>>96823564
>So as good as it would be for a horror fantasy setting theme, it's always going to read as fetish content first.
Exactly which is why I couldn't pitch it to my players. I once did a Pathfinder campaign with them where a Green Hag had kidnapped a pregnant woman and was keeping her alive to eat her baby to birth another Hag. They were like 'dude that's wierd'
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>>96824566
>Playing with normies.
Well there's your first problem.
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>>96825544
But where to meet fellow preghorror enthusiasts outside of this Tibetan throat singing board?
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>>96825887
>Tibetan throat singing board?
Come again? Good question otherwise though. Heck, where to meet other people potentially interested in Maiesta in general.
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>>96823564
>Maybe you get to pick a few power or a core power, and the gm can work things in around it?
That seems clever. Maybe powers are proportional to the horror carried? So you can pick good one(s) up front in exchange for an absolutely miserable late game pregnancy and virtually no chance of pushing that thing out.

I think base abilities should mostly be weird and shitty, though. Stuff that might not even win you a Randi Prize, let alone a fight. Stuff happens around you but not FOR you.

>Corrosive bodily fluids, but distinctive smell makes you easy to track, and hurts you if you don't spit regularly
>Certain types of animal love and protect you, can't follow directions, won't go away
>Spacial anomaly makes it harder to move or navigate around you when you're upset; inhibits pursuers, allies, you
>Jedi mind trick but you believe your own suggestions, compounding self-hallucinogenic effect
>Uncannily plain and constantly forgotten, stealthy but when the party gets physical rewards/parachutes you probably don't get one
>Muscles but clearly granted to help carry obscenely oversized fetus
>Arcane knowledge but baby has a really big head

Ritual magic might be much cooler but require setup and risk catastrophe every time
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>>96563345
Please tell me this is from the maiesiobolds guy
>>96587745
Holy shit people are still reposting this?
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>>96828350
There is the official discord. The games I've played in, including the currently ongoing one, have been with people from there.
Granted, it's usually not particularly active outside of people sharing pregnancy art in the art channels.
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>>96828350
>Come again?
It's just a thing we sometimes say. Like "Mongolian basket weaving forum"

>>96828465
I think the base abilities should be a lite more subtle, but I like the idea. You have something here that works.
>picking stronger base powers makes the spawn stronger and harder to control/birth
Oh I like it, I like it a lot. Its that choice of risk vs reward, do you go for a stronger power set as base but risk your body and mind or do you play it safe but accept being weaker.
How about some other tattoos or runes that you can get that do things such as delay or slow growth or even (if you like the power and want to retain it) attempt to bind the spawn and imprison it on your belly?
You could also have levels of effectiveness but the stronger the effect the more specialised the runes are, so a weak binding might work for all spawns but wouldn't be very effective but a stronger one might need to be tailored to aspects of the type, and this continues right to the strongest that are tailored to that exact spawn.
It means you have to invest time in researching as an inscription tailored to work on Spawn of Chtoms will be ineffective on a Horror of the Carthaginians.
The sane could apply to the birth inscribings too.
Ot adds pressure as there's now more to do than just go in, guns and powers blazing, and fight the cultists.
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>>96828710
Yee, but I don't think they would be into horror preg. From what I've seen the community is more about comfy/safe adventures.
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>>96831049
Yeah, though I do remember somebody doing a horror-themed game some years ago
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>>96831645
How did it work out? I dont see base Maiesta working well for horror.
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>>96831645
>Yeah, though I do remember somebody doing a horror-themed game some years ago
Details please.
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>>96830082
>I think the base abilities should be a lite more subtle
Yeah, makes sense. Tried to make them concise and sounded more extreme than intended. Ideally I think it'd be hard to tell if a power even activated. You're convincing, but are you supernaturally convincing? What level of bodily fluid acidity is a supernatural curse as opposed to medical malady?

Maybe GM rolls for some of your powers so you wouldn't even know you had them. Are you followed by rats because you're the rat whisperer or because one of you has food on you? If your party sticks together, which one is even causing it? If you run away before they get to you, do you even know if it's an affinity and they like you or a flaw and they hate you? Are the local rats cursed and that's just how they act towards everybody?
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>>96836943
Thats it exactly!
You might pick your initial starting power(s) but after that its up to the GM to select some, and you dont just instantly know them, but stuff happens. Maybe your under stress and manifest something. Maybe your walking along and your suddenly aware of other peoples voices - but noone is speaking. You speak to your boss, trying to beg for a weeks paid holiday and he gives you 2 months fully paid.
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>>96819652
>>96820579
>>96822542

Hi all. Sorry for absence of posting, but been fuckoff busy last few days.

>Birthing.

So, basically
>X number of roles.
>Have to roll a 2d10.
>The worse the fail, the steeper the penalties for the next roll.
>Low rolls result in awful shit ala >>96818750. Some of which might harm you, others harm the modifiers to your subsequent roll.
At the expense of rules bloat, I can see something where, at a binary, you can choose to protect against something that directly harms you, or ward against something affecting your next roll. Which could then make two ways the birthing could kill you.
But this also sounds super complicated. I'm no dev, and Maiesta is already kinds rules lite imo.

Will copy-paste if anyone with more braincells active has a crack though.

>You start off with maybe a +8 or so overall, but by the second to last rolls you're working at a -15 overall. So you HAVE to roll an 18 or higher all up, or you hit snake eyes and FAIL.
>See >>96819652
>Failing to give birth can result in a series of extreme mega fucked up things happening. MAYBE it allows the PC to still technically be played, or survive in some ludicrous sense. But all the options are mega dark.

>Choosing cosmic horrors.

It could be cool to discuss themes, preferences and ideas with the GM before playing, but I personally think the game tone is better suited to not knowing what you've got inside yourself.

>The GM notes what lovecraftian horror everyone's carrying (based off of their classes, and their themes), notes it down, but doesn't tell the table.
>The table have to figure it out to get rid of it. This can be done by cravings, complications, boons and banes.
>Cravings may come with a lingering penalty if they're not satisfied by costly ritual. They may not, and simply fade just as they arrived. The GM knows, but the player is left to guess the coin toss.
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>>96840835
It also leaves the GM with a very easy capacity to fudge dice.
Which, while I'm aware is something of a cop out in a lot of games, I think could actually be pretty good for a game about cosmic, vast, extradimensional outer gods using/influencing/being birthed out by 1920's superheroines.
If the dice say one thing, but the intentions or the nature of the eldritch abomination say another, and afford further horror, fudging may be valid.
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>>96840835
Im still considering my idea of the 'radical' role, of a PC whom intentionally imprisons her spawn inside herself using bindings and wards to both try and restrict its growth and try to prevent birth in order to keep using its power.

Also, I agree with the idea that cravings should be both costly and often dark. Maybe a ritual is one thing, but they could be other, darker, or weirder urges. Say, the spawn your carrying brings on a craving and the next time you see someone you start getting hungry, and surely a bite wouldnt harm.... and then your having to roll to resist cannibalism. Or you have a sudden craving for height, and have to keep climbing the tallest thing you can find unless you can overcome the craving, or maybe its a desire to sink into a deep, mossy, pool, or a craving for the stench of decay.... It should be weird, maybe senseless, and possibly dark. Of course you can mitigate things. Take someone with a cannibal urge and lock them away from others until the craving goes. Ratherthan climbing the building, force yourself indoors to use the stairs. Theres ways to find pools that might satisfy you, and the stench of decay can be found by looking for rotting animal corpses or maybe found in rubbish skips.
I do think they should not be a 50/50 though. If the craving hits it hits, theres no coin toss as to whether its actually a thing or not.

Also, dont forget the ideas above for inscribing runes or magic into the belly of the mother to aid in a safe birth and the containment of the spawn, or maybe even banish it. With the proviso being that the better the benefit the more tailored to the specific spawn the spell or inscription has to be, and an incorrect ID leads to lowered benefits, or not effect. And a failure to correctly apply the ward can lead to flashback that can cause the inscribers spawn to develop and grow rapidly, or impregnate her if shes not pregnant already.
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>>96841412
>I do think they should not be a 50/50 though. If the craving hits it hits, theres no coin toss as to whether its actually a thing or not.

The idea I had was that;
>Each of these Cravings is a craving for something dark, and difficult, or dubious, to satisfy. Open ocean swimming for hours, by yourself. Kill a vagrant. Burn down a large building. Dig up a corpse and eat the flesh, or bury yourself alive for a night and a day with it.
>Each solution is readily identifiable, and is specific. But they're difficult and often dangerous.
>If it's something too horrible to contemplate for their PC, the player can elect to let the timer run down. But they may suffer something else horrible.
>But they also know that they might be doing this other, confrontational, dubious, even reprehensible act of satisfying the craving, when they might not even need to.

It adds uncertainty. The consequences are already highly severe, so having a chance to avoid them seems fair to me.
But it also puts more uncertainty on the players, and is a good chance for characterful roleplay.

If you know you'll get punished for failing to satisfy every craving, I feel it makes it a little too clear cut in 'bugger your morals, do X or you'll basically die'.
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>>96841575
Now you put it that way, I can see it. And I like it, the chance that everything is a nothingburger but at the same time if you don't bend your morals and satisfy that urge there's a chance things can get very, very, bad. It's a really good idea.
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>>96563345
Here’s a thought for a science fiction Maiesta setting, maybe the spirits are aliens or psychic entities, or brain uploads reincarnating. What do you think?
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>>96846370
What type of aliens are we talking about here?

Still though, both could be cool. I know one anon is reflavouring Dark Heresy to make it work.
Unironic 40k pregquisition could be interesting too. I could actually see it working well for Rogue Trader.
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>>96846494
>I know one anon is reflavouring Dark Heresy to make it work
It was to make DH work both for horrorpreg but also in a modern or near future game, but I reckon once ive got that bit sorted I can add generic sci-fi elements and working it into regular DH would be nothing.

>>96846370
It works. Personally I am more into horrorpreg than vanilla stuff, but I might try to incorporate something to let you run more vanilla preg = powers into the conversion, if I actually finish this project.
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Genuine question, how do sessions go with these erotic-adjacent settings and game systems? Does it help that the grognards are anonymized? This comes from someone with a life long pregnancy fetish, but has only ever run D&D without magical realms.
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>>96819090
>>96820191
Okay, so how would you design a new class/veteran class that's more elemental in nature then?
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>>96847675
Playing face to face would probably be more awkward than through text online. It also means that if players want to do ERP it can be done in private chat. I haven't done any since that doesn't really interest me, but one of the other players did have a "fade to black" sex scene for his character at one point and I suspect he may have done ERP with another player after a session but didn't bother asking to confirm.
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>>96846494
I really like this artist.
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>>96846370
>>96846494
SF Maiesta wouldn't really be all that difficult, at least if you're going for more of a space-opera/fantasy style of tone, with psychic powers replacing magic. In fact, it ahs been done.
Maiesta already has a few classes with science fictioney options, like the gravimancer variant with a magitech power armor or the gunslinger-style shield mother variant (just rename wands as laser-guns), as well as a magitech robot race. Primal and predator would probably be the hardest to translate to science fiction.
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>>96849168
In my experience, erpg's are fine, but they need to be text only.
If they are though, they're actually kinda fun.
Because it's an erpg, you don't need to worry about themes being too adult or risque. And you're not going to get powergaming or punishing GM's.
Also, if it's around a fetish, you can make sure everyone's invested, and on a similar page.
>>96849168
Actual ERP is difficult. Not because it's a faux pas, but because it takes so long and it breaks down the flow of the game.
Even in an RPG with erotic elements and themes, you should keep it separate to gameplay.

>>96848502
I'd say, look at the different classes, see what niches aren't in use, and write up lore for one.
Then, add a collection of purchasable advancements for abilities.
Also anons, I have a gift.
https://pastebin.com/NMK2695m
It's the first iteration of the Lovecraftian childbirth system. If people would like to randomly generate stats, and try their luck.
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>>96853913
As example

>Vit: 8
>Siz: 8
>Fat: 2

>8 Rounds of birthing rolls.
Just because I'm looking at this, I'm going to provide a +1 Fatigue to every new round, on top of things.

>Roll 1: 10: Bane. Maddening whispers, +1 fatigue.
>Roll 2: 14: +1 Fatigue.
>Roll 3: 13: +1 Fatigue.
>Roll 4: 21: No more Maddening whispers.
>Roll 5: 8: +1 Fatigue.
>Roll 6: 4: Pregnancy complications. Roll: 3. Extra rounds of birthing: 1.
>Roll 7: 10: Bane: Take 4 damage as the progeny kicks and thrashes.
>Roll 8: 4: Pregnancy complications: Hateful. Your progeny is taking active steps to make this as difficult as possible for you. Make two rolls for every single pregnancy rolls.
>Roll 9 (1): 3 Problems: Urgent compulsion. -5 to all delivery rolls until the PC performs an arbitrary action. This action should not be difficult, but it should be random, unusual, and not easily performed on location.

If she's able to do so, she rolls only at a -5.
>Roll 9 (2): 5: Pregnancy Complications. Possessed by your Parasite. The progeny takes control of your character, but you continue to make rolls.
If unable to do so
>Roll 9 (2): 0 Snake eyes.
>Fate roll: 3.

So it all comes down to if she can manage to stop everything, to do the sudden, urgent compulsion.
If she doesn't, she gets her soul itself washed away in the relentless corona of her progeny's vast, alien consciousness, mere hours before she's 'clear'.

If she manages to do so, she briefly finds herself possessed, but that goes as she finished birthing the shoggath into the world.
She comes away from this drained, hurt, and exhausted, and even after the standard bedrest, will have wounds to heal from, and no energy.
But with assistance, she is able to be evacuated from the site, and the Shoggoth ambles off into the night.
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>>96851992
>I really like this artist.
Do you have any more by them that would fit here then?
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>>96855931
Not on my phone, sadly, but Google image search should give you more.
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>>96756449
Chain post alert,

I cooked up some rules on how a class oriented on such a bodytype could work. This was all made with DnD-like systems in mind, but I think it can be run in Maiesta if you tune some general mechanics to scale with it. You can even adjust the template to a degree I personally claim would be a safe character concept to run in a degenerate free table: Provided you treat the whole "turning into an ogre" thing as a spiritual affliction. It aims to make grappler more than just a meme trait you take for your made-to-die barbarian joke character, and to complement STR/ CONST.

Class idea: The Ogre (Oni in Nippon)

Fluff (example):

>Your clan was the envy of the land; Possessing not only fertile land, but a proud history as a home for many warriors of legend. It differed from the other clans too, it’s central codes and tenets not just taught to the privileged: From young to the old, farmer to noble, all we’re taught the values of self control. Enlightenment, as preached by the elders, was only attainable with a clear mind where anger would find no purchase: A mantra, repeated each and every day. Said traditions only ever raised a few eyebrows, until one day a scroll was discovered, telling an account of a terrible curse, and a warrior dishonored.

>Whether the text held any truth the other clans cared not, for it only ever set in motion a betrayal long since planned. By eve, the horizon was stained orange not by the setting sun, but by the burning rooftops of your home village. As a public spectacle they dragged you, the last of your clan, for a ritual of spiritual cleansing. Instead, what they managed to awaken within you was your bloodline’s hidden potential. A potential which something responded to. The last thing you can remember from that night – torn ropes and your sight, turning crimson red.

>Now you wander a foreign land learning to wield your changing body, whilst looking for answers from those who suffer from similar curses.
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>>96857474
Class features:

>Ogrelike physiology – Your grown physical size and strength are well beyond human. Your skin, regenerating and hard as steel. However, said qualities come with downsides: You are less likely to dodge attacks, avoid attention, and will struggle to wield conventional weaponry and armor.

Gain proficiency with heavy, two handed and improvised weapons. You have disadvantage on stealth and dodge checks, while narratively you have problems blending into the crowd (both literally and figuratively). Adds unarmored defense stat, but instead of your armor class being DEX + CONST + 10, it could be your STR + CONST (or grav with Maiesta) + x. Throw in a ring of regeneration’s effect as passive because why not.

>Martial tradition: Whilst your new body is bulky and unfit for most martial arts, you’ve found it excels at a certain type of wrestling practised back in your homeland.

Gain an advantage on strength rolls when grappling. The target can only contest this check with strength. Whilst grappling a target of equal or smaller size and having movement left: Gain the ability to push the target. If you push the target forward 10ft, they’re knocked prone. If the target is smaller than you, they become restrained instead and take damage equal to your const mod / grav (or 1d6) each turn until you move again. You may additionally attack with two handed weaponry as normal on concequent turns.

If your grapple roll is successful against a smaller target, but there is no room for forward movement: The same effect gets applied to the target until you move again. Against an equal sized target and no room for forward movement: Only the effects of a regular grapple apply.

(Think of this rule as fantasy sumo wrestling, but with no referee intervention after your foe loses the power struggle).

There’s also some self made art, and an optional package that shapes your character according to your actions, but I don’t want to clog the thread further.
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>>96851992
>>96855931
I love his depiction of Dr. Price. Big girl-failure energy.
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>>96563345
Since it’s nearly Halloween, what would you do for a Halloween Maiesta campaign? What about subclasses fit for the season?
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>>96858989
Nice! What class would she be?
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>>96863382
Broodmother?

>>96860679
Horror in the brood? Cursed gravs?
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>>96860679
Something that can be done in one or two back-to-back sessions or the horror may be lost. So pre-made characters and a tight story. Probably a dungeon crawl that turns your gravs into anti-gravs and seals away much of your powers.
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>>96858989
Same. Love how danger-close Price came too, he really pushed her too her limits.
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>>96687011
I liked this idea so much, I spent the last couple of weeks making an AI text adventure based on this concept. It's hosted on Infinite Worlds, here's a link if anyone is interested https://infiniteworlds.app/shared/Ne2tyu
Any feedback would be appreciated. I tried to include as many ideas from the thread as I could, but Spooky Season is almost over and I wanted to get it out the door before November.
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>>96870172
Interesting premise, but I'm not big on paying for ai use. Played enough for free that I got the gist, it's in keeping with the theme.
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>>96870172
I love it!
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Started my DH preghorror game
Lucy, a tanned girl of 31 with dyed hair who comes from a small rural town, and works as a financial adviser for a small company.
Lucy starts her day as normal. Nothing much happens save a message tells her the meeting room has been moved to one closer to the lobby. She reaches work, finding the security desk has been moved away from the front lobby, and the locks are not working so all security doors are stuck open, dodges annoying coworkers, and works, then attends the meeting.
The meeting is disturbed when a man wanders itno the lobby and causes a scene. Lucy, looking through the window, catches his eye. Weird, but security evicts him. The meeting proceeds then they break for lunch. Lucy heads to a nearby square to get food and eat, and notices that theres a number of men whom dont seem to belong... And weirdly they seem to be watching her. She returns to work and the rest of the day passes as normal.
Finishing up, she heads to the bar on the way back, only for several men to get out of a parked van ahead of her. She turns to head back, but more emerge from a parked car. Panicking, its dark by now and they seem to be after her, Lucy tries to escape down a nearby alley. The heels shes wearing make running away impossible, so she turns and tries her luck with the pepper spray.
She misses, but manages to dodge two of the men as they try to grab her, slipping away and right into the arms of the 3rd man. As she struggles the rest of them pile in on her and restrain her. Someone injects her with something and she passes out.
Awakening, she finds herself in some natural chamber, underground. A cave in a complex. The way out of the chamber shes in is barred, and shes tied up.
Next session should see the ritual. Im working on how to generate the creatures starting power, and flavour it, and how the ritual should look. Any suggestions?
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>>96865286
>>96876096
Do with these information whatever you want.
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>>96876079
Quick and Dirty? Select a Psyker discipline that increase in Rank per trimester. Personally against adding more powers per trimester in case it incentivizes giving into the spawn too much, but your thoughts may vary.
Flavor it against the kind of spawn you're thinking about; Which may lock out certain spawn/power combos due to incompatability.

The ritual itself, being the intro and focus, should be suitably terrifying. Anything that further removes Lucy from the trapping of modern life should be embraced. And I don't mean candles instead of electric lights, I mean things expressed in ways she has no reference to.
>Walls that need a curtain drawn across it so you can step through
>Jugs of water that glow when agitated for illumination (Some with fish being nibbled alive by the water to keep it shaken)
I would suggest against cultists in robes and just have normal people in work clothes doing horrible cultist things. One thing to see someone dressed like a madman screaming as he cracks his skull open, now imagine a businessman holding his briefcase doing the same thing.

The actual impregnation can either be of insemination and the seed growing from Lucy's flesh, or implantation where something living crawls and makes a home inside of her.
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>>96878455
Ive been working on the basic mechanics, read upthread, though I am glad to see some input.
Ive settled on a simple solution: At implantation the character gains 1d4 minor psychic powers. After 1d3 days the spawn grows enough for the belly to be plainly visible and the player either selects, or GM rolls, to see which school of psychic powers the character gains their major power from, they gain 1 random power from that school and 1d4 minor powers, At each subsequent level they gain 1 random power from that school and 1d4 minor powers.
Im going to work on the ritual. Its going to be esoteric in nature, but not too far out there, at least until the obvious magic stuff begins to happen. The cultists will wear robes to disguise themselves but im sure they will have tells.

I get where your coming from about not giving the incentive to indulge the spawn, but thats actually part of the fun for me, its crafting that fine balance between having access to power and able to use magic, and risking the spawn gaining further control, or even being born. Further, the psychic levels cap at 6, and thats going to be the limit of "safe". Everything after that risks birth, and without prepared wards or magic its as good as guaranteed, and for what? You cap at a maximum of 6d10 for rolling, your only gaining an extra +1 to attempts to get powers off and a few extra powers to toy with.
Although I do wonder if I will see Lucy, or another girl, attempt to take the radical route of binding the spawn inside themselves to harness its powers to fight the cults, only for them to underestimate it or overestimate their own wards, and then try to draw on too much power....
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Man it been a long while since I say talk about this idea. Any notable improvements in the last 7 years.
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>>96864241
>Cursed gravs?
How would they be cursed?
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>>96876079
Continued this for a bit. Lucy explored the chamber and found a narrow crack that seemed to drop into the abyss. She could hear a weird sound coming from beneath, and listened in closely. This proved to be a mistake, and whatever she heard it was not for mortal ears, causing her to scramble back from the crevice in fear, with her sanity bruised.
A man brought her food but would not communicate with her and she was again left alone with only a bucket for a toilet. After many hours 7 men in robes and hoods came for her. Her cell was opened and she was grabbed as she tried to escape, but then one of the men spoke up and told the others to leave her till later. She was returned to the cell.
A short while later a man, well dressed in a smart suit but undoubtedly creepy came along and conversed a little. He didnt really communicate, rather told her she was a "good choice", that "She cannot see you before the ritual", and that Lucy should feel blessed. Lucy called him a crazy bastard and demanded release, which made him laugh.
Less than an hour later the 7 cultists returned and grabbed Lucy.
Shes led to a broad, dry, chamber. At the far end there is an altar and behind it a statue of something wrong. Lucy looks away, feeling ill. Theres several women to one side, naked and clutching their bellies, all in a state of shock. A voice speaks, female, sensuous, and Lucy looks around to see a woman by the altar. Shes wearing an open fronted hood, though her face is hidden in the shadows, only some brown hair flowing out, and shes dressed in ornate robes. But what stands out is how pregnant she is. The woman looks overdue with octuplets. Big octuplets. (shes Psy level 5, 1 below the maximum safe size) and has breasts to match. She has an ornate dagger in her hand.
Lucy is dragged to the altar and strapped to it.

>>96886154
Im not sure. Perhaps there is something wrong with them? Perhaps they are demonic in nature, or corrupted by a well of dark power?
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>>96886154
I meant cursing the gravs the party enter with. Restricting their powers and adding maluses.

Although. A new class of Gravs that increase power in exchange for bearing maluses while bearing them would be a thought.

>>96886349
Of course she's PSY5 why risk PSY6 and the risk it involves when you can have other people do it for you? Looks like they've got this down to routine now. Which is bad because it means this works often enough that they can basically autopilot their way through it. Good, because when you're stuck in a routine, you're slow to respond when something breaks it.

It's inevitable that Lucy is going to escape due to the meta-narrative we're aware of. The only question that remains is "How?"
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>>96886349
The ritual begins, the cult chanting as the priestess circles the altar, also chanting though oddly out of sync. As she reaches the end by Lucy's feet she stops, the chanting from the others growing in volume and force, Lucy catching a glimpse of a pretty mouth and chin under the hood, twisted in a sneer. The priestess pulls her robe up to reveal her belly, and Lucy tries to recoil in fear. Its massive, the skin tight, and covered in tattoos and inscriptions that resemble runes, sigils, and wards. The surface is constantly moving with blasphemous forms that writhe and twist beneath the skin, pressing against the surface to hint at the nightmares within. (Lucy gains 3 insanity from just witnessing this)
The chanting reaches a crescendo and the priestess groans as a particularly large form pushes out against the underside of her belly and slithers downward. She gasps in a mix of pain and pleasure as something pushes out of her in a splash of fluid. It slithers down her leg and up the side of the altar as the chanting continues. Lucy screams in fear, which turns to terror as the thing forces its way inside, planting itself in her womb, though somehow she passes the check and does not suffer a mental disorder despite being hit with another 6 insanity and, 5 corruption.
The chanting reaches its climax, but Lucy, in her terrified haze, notices that the priestess's mouth is downturned, as though in pain. Then the woman doubles over and gasps in pain, clutching her belly with one hand as she braces herself against the altar with the other. The chanting dies away to be replaced with nervous muttering, and the smart man from before, now in robes but unhooded, steps up to ask the priestess whats wrong. The priestess lets out a groan then cries in pain and a weird tension grows in the air, as though a battle between unseen forces where taking place. She staggers and Lucy sees the womans belly swell (she passes her will check though).
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>>96886518
The tattoos and engravings on the priestesses belly glow with an eerie light and the tension grows, then the priestess laughs and stands upright, staggering slightly under the new weight as the tension fades. The cultists fall silent and the man steps back. "Look" she cries "Our Lord has blessed me, blessed all of us! His progeny grows within me! Soon my friends, soon! The time of his birth, the time prophesised, draws near!"
The cultists are exuberant, but Lucy detects a note of nervousness in the priestesses voice. (what happened was the Priestess failed her will check, despite the hefty buff from the ritual and participants and wards on her belly, and grew from Psy level 5 to 6, putting her dangerously close to the threshhold, and she knows that whatever the birth entails, it will not be good for her. Further, her wards and bindings where already close to their limit trying to contain it at Psy 5)
The priestess commands that the chosen are taken to "incubate" and Lucy and the other girls are led away. Lucy catches a glimpse of the cultists apparently worshipping the priestesses belly.

>>96886464
>Of course she's PSY5 why risk PSY6 and the risk it involves when you can have other people do it for you?
It was more that it gives her room to grow a little after a future confrontation to become more powerful for the next fight.... And then he went and failed her roll. I reckoned that the Priestess was aware of the reality, or at least partially aware, of what carrying this spawn entailed and how letting it come to term is very much a BAD THING for her.
>It's inevitable that Lucy is going to escape due to the meta-narrative we're aware of. The only question that remains is "How?"
Ive not thought how let, that might be down to Mythic to decide. Or maybe her powers will help, I have yet to roll them.
>Although. A new class of Gravs that increase power in exchange for bearing maluses while bearing them would be a thought.
I lke this idea, care to expand on it?



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