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File: Pathfinder1.jpg (81 KB, 649x1500)
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Cooperation Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96464318

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: If you could change three things about the game (your choice), what would they be and why?
Also someone suggest links/stuff for future thread OPs and/or make better pastebins
>>
>>96573137

Do we know what book the Necromancer and Runepriest classes are coming out in yet?

>TQ: Pathfinder 2nd Edition

1. I'd for sure change the magic item system. I hate how it works at the moment, basically being a tax for the game. I'm not sure how I would change it, but I just hate how it works currently.

2. Stop adding new classes and focus on addding feats to exisiting classes. Also rework some of the older classes like Phychic and Magus.

3. Provide an option for non-vancian spellcasting.
>>
>>96543759
I once played through Council of Thieves using a Beastbrood. It was a delightful shitshow because the campaign's DM- my group rotates-campaign for 'consistency' -decided we'd be also playing secret objectives throughout the campaign.

Most of which involved Politely fucking over the other players in trying to achieve their 'campaign goal'. We're longtime friends, so we all knew to keep things civil, and we actually managed to finish the AP.

I came 3/5, and I still came out as the heir-apparent of the Drovenge family and sitting on the newly formed council of an independent Westcrown.
>Vassindio threw his granddaughter under the bus, saying if she wished to fill her belly with pit-spawned monsters she could at least be useful about it.
>Chammady, broken by Ecardian's would-be betrayal and unable to contest Vassindio's control of the family, walks down the aisle alongside the Beastbrood.
>Eccardian was interesting enough to my group that he eventually rocked up as an NPC in our Kingmaker run as a ratty, torn-up soul-searcher looking for purpose. Nualia was given similar treatment in a Wrath campaign.
>>
>TQ
1. delete 2e
2. add elephant in the room and other basic fixes to cover things that just dont work or are obviously dogshit (like all poison DC scaling mechanics), call it pathfinder 1.5e
3. total overhaul for the magic item crafting system with a big focus on building up the same items over time and using items looted from mobs as the regents instead of generalized gold sinks
>>
>>96573137
>TQ
I'll do more (PF2E)
1. Rework all class feats and spells into kineticists style feats (and make class-specific skill feats)
2. Allow all classes to use their KAS offensively if certain conditions are met (like Investigator using INT for accuracy)
3. Make PWL baseline
4. Make Class DC and Spell DC one thing, and make all classes get to Legendary DC at some point (likely at 19th)
5. Runes for casters and roll spellshapes into rune system (also remove action cost for spellshapes and make it frequency based)
But OP already points to Share Thread?
>>
>>96573137
TQ: Been thinkin about trying to implement Mark's glancing blows in 2e foundry since my guys are all late stage martial only and it'd probably be fun for them.

For those not in the know it extends 4 degrees to strikes, failures deal minimum damage and martial player characters can acquire means to easily resist glancing blows. Monsters typically can't.
>>
Having small experience with pf1e, is a Combat Expertise/defensive build viable?
My intent is to make a 'I dare you to hit me!' type of pc without relying on heavy armor, which always seems to stall out fairly quick.
>>
>get really into PF1e in high school
>slowly amass a whole bunch of books
>spend my spare time making monsters and NPCs for games I never run
>never successfully get anyone to play with me
>keep amassing books, including pdfs
>try to quench my thirst by playing play-by-post games on the Paizo forums
>turns out I'm garbage at math and can't build a functioning character without a guide
>interest in playing wanes over the years
>briefly get really into 5e but still can't find anyone to play with IRL
>feel zero desire to play for years
>suddenly get the desire to try PF again out of the blue
>still have a bunch of dusty unused PF books
>still have a bunch of cool 3rd party pdfs
>still bad at math
>still shit at building characters
>still have nobody to play with IRL
Should I even bother trying to play this stupid game again? I've got all this shit that has never seen use and I want an excuse to crack open a book, or make something with a class from Akasha, Gonzo, or Strange Magic.
>>
>>96575413
I dont know what you mean by shit at math, its just addition
>>
>>96574578
If you want to pump AC its pretty easy to do so but you use Dex or one of the setups that get Cha to AC.
>>
Confused noob here
Why do ghouls have the unholy trait but ghasts do not? I thought ghasts were just souped up ghouls. Or does the souping up make them resistant to holy stuff?
>>
>>96575473
The unholy trait was added for the remaster, ghasts have not been printed in any remastered content.

I think pre-remaster undead are assumed to have the unholy trait unless there's a reason for them not to.
>>
>>96574387
Yeah but the pastebins are good for more than just reference material, they're also the appropriate place to mention archives of nethys, foundry vtt, roll20, demiplane, pathbuilder, the paizo update blog filtered for pf2e, the google drive listing of every AP alongside the plebbit ranking, amongst other things.
>>
>>96575560
>The unholy trait was added for the remaster,
To add on to this, they removed the 9-point Alignment Grid as a player relevant thing since it was a DnD thing, and now the main conflict lines are between Holy and Unholy, with Clerics and Champions determining if they're Sanctified based on what their deity allows/requires.

Law and chaos are still in there as philosophies and determination of afterlife planes, but not as forces mortals interact with.
>>
>>96573527
>Do we know what book the Necromancer and Runepriest classes are coming out in yet?
Still no. My best guess is that we will learn in next month's Paizo Live.
>>
Why can't they just hire him? He literally know better how to balance pf2e than WOKE DEI hired personal in paizo.
>>
>>96577074
Cultists are typically not fun to work with. Imagine a guy who constantly sucks your dick no matter what and smugly mocks anyone who says anything even slightly negative about you. Even if you were an egomaniac, it would get old very quickly.
>>
>Make Soldier a weird AoE class because "we didn't want it to be redundant with Fighter", ensuring Starfinder 2e is just a PF2e expansion and not a real RPG.
>Meanwhile playtest Technomancer is literally Magus.

Make it fucking make sense. They're niche when they should be generic and generic when they should be niche.
>>
>>96577512
They did not want to make Fighter reduntant, not otherway around. Other classes can get shafted for all they care.
>>
>>96577074
even as a joke, Rules Lawyer is as WOKE DEI as Paizo.
I mean, would make him a perfect fit, but...

>>96577512
>>96577613
2e Technomancer is...not Magus at all. It's closer to Wizard than that. And a "weird AoE class" is what a heavy gunner-focused class would be in 2e's standards. Spread weapons are saves, not attack rolls that compare multiple ACs. So it makes sense to make it essentially a heavy-armor gun caster instead of "Fighter 2", especially in a meta filled with guns and missiles over melee weapons.

And even if you want Fighter With Guns, Operative is right there...
>>
>>96577702
>And even if you want Fighter With Guns, Operative is right there...
Operative is still kind of a weirdo freak. It's straightforward and powerful, but it's still a bizarrely set up class by 2e's usual standards. Most of that weirdness feels like (poorly) compensating for how strong it is at its intended niche (shoot gun), though.

>>96577512
Isn't Technomancer more like a kind of bad hybrid Sorc/Wiz? If you're going to complain about it at least point at Mechanic just being Inventor 2 (now somehow even more overtaxed for its companion).
>>
>>96574387
These are all excellent changes
4. Is tricky because you'd end up using physical attributes for spellcasting
Wild thought, but what if everyone had both a physical and mental class DC/modifier as a baseline? And then the physical one is used for weapon proficiency at the same time, while the mental one is used for any spellcasting/alchemy.

>>96576085
And these are excellent suggestions
>>
>>96577733
Operative is more weird by what got cut out than necessarily what it features are. Removing Mobile Reload from the core progression hurts a couple of the subclasses like Striker and Sniper, and it was always gonna be packed by the nature of powercreep and distinguishing itself from Gunslinger. Still a powerful class and the gun options in SF are stronger overall than in PF (as they should be), but probbbaly not strong enough to justify what it is or being an AC-targeting class.

>Mechanic
Well, Inventor was already Mechanic 2, even between the different editions, so this is more Mechanic 3: Even More Scuffed. Yet somehow more interesting since it isn't completely bogged down by a bad self-harm concept.
I will say for the sake of the argument it is kind of lame to remake Inventor, both on the redundancy angle and the fact Inventor is still pretty rough to actually play. But I wouldn't know how you make a Mechanic class that honors the 1e ideal without running into both issues.
>>
>>96577762
I think I also just find Operative just an awfully designed class, that feels like kludge of vaguely thematically appropriate features that stop feeling coherent when you look at it for too long. It's strong, sure, but not really in any interesting way?
>>
>TQ

Not sure how to implement this exactly but I feel like there should be a way to have both a fun flavor feat and also a feat that makes you actually effective at doing your job.

This isn't a Pathfinder 2e specific problem or anything. It maybe isn't even a problem but I think it would be nice.

I give out Lores, certain skill feats and custom campaign feats all the time to help with this.
>>
Cleric or Animist for adventures in Qadira? And if it's cleric, what kind? I don't want to do Sarenrae even though she's the main religion there.
>>
>>96578558
Go sarenite heretic. No redemption, only fire.
Works as either, as an animist you'd lock in steward of stone and fire. The other thing that would work is flames oracle.
>>
>>96579242
That's pretty much exactly what I was trying to avoid by not going Sarenrae.
>>
>>96577762
I honestly can't see how to make playtest mechanic work as written without handing out class feats like candy. Drone upgrades should either be a part of progression or a 2 for 1 from feats. Nobody's fucking burning a feat to get a surveillance drone the camera it should have by default.

It also doesn't help that they refer to the Creature Companion rules, which aren't in Starfinder Playtest or Core, and use different naming terminology from PF2e.
>>
Currently running Season of Ghosts, anyone else run it before? Any changes you made? Besides cutting out the chaff encounters made to pad XP requirements.
>>
>>96579534
It's better to increase the difficulty of the encounters than cut the chaff. SoG is deliberately easier than normal to focus on the story and setting. Unless you want more a narrative iyashikei story out of it (bring out your favorite tea alongside such), even the devs suggest making it tougher.
>>
>>96577733
"inventor but without the retarded gambling mechanics" is a great concept, however. strange it took so long. the only flaw is that it doesn't do everything inventor can do thus completely replacing it
>>
2e
So I was looking into taking Thaumaturge's Demesne (https://2e.aonprd.com/Feats.aspx?ID=3723) at 12 and was curious how well 2e does buying houses? I found on AoN the housing cost rules (https://2e.aonprd.com/Rules.aspx?ID=1976) and was wondering if the rules are any good? Or any homebrew on this matter?
>>
>>96580237
This is something that really shouldn't be a feat, but a discussion with the gm.
It's going to require a lot of homebrew because pathfinder 2e is a game about killing monsters in dungeons, it offers only bare minimum rules for managing dwellings and other estates.
I know of no homebrew on the subject because I only run games in which the players kill monsters in dungeons.
>>
>>96580302
We are playing Curtain Call and the GM told us we will be staying in one place for a good while and this seemed like the best time to actually pick Thaumaturge's Demesne.
>>
Oh, the general is back. Anyway I am here to say I am moving from sf1e to pf2e, and after reading the rules.... Why the fuck did they ditch multiclassing? And don't tell about archetypes. They are shitty inferior versions. I was really thinking about an alchemist/witch build, but realized that I had to choose between a good familiar + extra hexes OR an alch field research.
>>
>>96580439
1e munchkins, unironically. Every decision for PF2e's design can be traced back to either 1e Munchkinning or bow fuckery. Also someone really liked 4e or some shit.
>>
>>96580439
It's not like multiclassing in 1e was particularly useful thanks to how archetypes work and was designed. Most were just mixing features between 2 classes. How many times have you actually multiclassed beyond 3 levels or so? This isn't really a question about muchkining so much as how limited it actually plays out at the table and what 1e was about.

2e just carried that design there with 4e's Variant Multiclassing (cause yeah, Bulhman really did like 4e in the end). Like, instead of Witch with Alchemist MC, you can take something like Witch with Herbalist or Poisoner or Fireworks Technician for the similar idea. Sure, the other way around doesn't have much support, you will lose out on those Hexes because classes try to keep to themselves, but a character as a whole is just made to not be able to do everything anyway.
>>
I'll be playing a thaumaturge in season of ghosts soon. after initially thinking diverse lore was just the autolock feat since it does everything, I realized it doesn't actually do everything because it just means I can recall knowledge on any topic and not DO anything with it like you normally could with a lore skill, even though I was planning on being pretty narrow and honest with it. and baseline esoteric lore doesn't let you use esoteric lore to actually disarm haunts either. so now I'm at a point where I know I want both diverse lore and haunt ingenuity, and can't grab scroll thaumaturgy til 4 and probably won't be getting the talisman feats at all

but which feat's the bigger pick up at level 1? diverse lore seems so good for getting free recall knowledges out of the normal exploit weakness routine, but haunt ingenuity also just seems super juiced and also reasonably likely to be relevant at level 1. no I can't just natural ambition it
>>
>>96580439
Basically, they wanted to make a mix of the best parts of 3.5e/pf1 and 4e. But because they designed pf2 out of spite towards pf1 players, all they ended up with was a schizophrenic mess that inherited only the flaws of each.
>>
>>96581225
>But because they designed pf2 out of spite towards pf1 players
Or they were trying to maintain the part that PF players liked about 3.Finder, the huge amounts of choice and customization, while streamlining out how many different math formulas you had to work on the character sheet.
>>
>>96581342
Ehhh, even as a 2efag, there was definitely spite towards 1e built within. You could reduce the mathfinding without the heavy nerfs to things like casters, magic items, and feat trees.
Making a streamlined game is the big focus, but I'm not going to pretend many people on Paizo's staff weren't weirdly burnt by their own meta and community. For every improvement on the d20 fantasy space they made/stole from 4e, there's as many just arbitrarily design decisions that could only be called spite.
>>
>>96581398
Yeah.
Paizo almost cooked with 2e but the oldheads running the place reined in the designers too much.

People are working out now that you can wafflestomp 2e into pretty much any shape you want wrt to player content like magic systems and feats.
Like I've personally written up a magic system that converts spells up the daily->encounter->at-will track as players gain levels. It wasn't even hard to do, I just piggybacked it off the vestigial focus point system.

The game systems underlying numbers are incredibly robust and will withstand pretty much anything you can think of doing short of just throwing all the nominal DCs and Checks out the window.
>>
>>96581342
I can only can their feat design spiteful with how it's am endless parade of nickel and diming me for basic shit. Class feats feel less like customizing and more like a game of "spot the real class features most of the time" and I never feel like I'm customizing unless I add in multiple layers of optional rules-though I guess that last part makes it pretty accurate to the feel of the PF1e experience.
>>
>>96581541
I'm gonna be the oldhead here and say vancian spell slots are BEYOND fine. I complain about magic in the light of spell accuracy and design, not the magic system itself. I do not understand people trying to make AEDU or Magic Points out of it.
Even if there was a PF3e, I rather they keep spell slots as is.
>>
>>96581398
>>96581541
Yeah, its incredibly frustrating. You can FEEL the bones of the system wanting to flex, but its shackled by the fact you have to homebrew it even more than you do 5e. Back before the remaster i had to ask my DM if we could just nix the weird "you can just get stabbed switching modes on combination weapons" thing with interacts cause it makes no goddamn sense. Hell, guns themselves were held back by the bow fuckery of the devs + spite for 1e gunslinger shit.

Hell, you could even be charitable and not call it spite, but fear of anything getting too mental like in 1e. But all that does is make the game "Fighter + all the other ones who are worse than fighter" cause everything else has to be shackled and bolted down to not get too crazy. They've gotten a little better about it with the remaster i guess.
>>
>>96581592
>spite for 1e gunslinger shit.
This kills me because 1e gunslinger fucking sucks. The entire class existed to make up for guns in 1e being immense dogshit, and its reward at the end was being more accurate than longbows, for 10x the price, at levels most people didn't bother even playing, in a system where you could juice your accuracy so high the extra accuracy only matters for your last two iteratives anyway.
>>
>>96581582
Magic can go either way and it's personal pref. I just try to cater to players.
The case I would always make an example of is classes automatically advancing a skill they depend on for features like swashbuckler. Pretty common sense, there's not really a case to be made against it, many sound arguments for.
This was pitched when the class was written for the apg, but vetoed by the editors for like 3 years until remaster forced some sacred cows to die and possibly emboldened them to rethink it.
>>
>>96581622
Exactly! Like ive played a 1e gunslinger, its not even that bad balance wise! But people see that you hit things on touch AC and go fucking insane over how busted it must be. Except you're at the DM's mercy if your gun ever fucking misfires, i had to spend an entire 4 hour session doing NOTHING once cause my gun misfired in such a way that was impossible, yet the DM wouldnt let me fix it with the TOOLS I HAD. So i just sat in the front room. Stupid fucking homebrew misfire table.
>>
>>96581659
I would say that 2e guns suck ass but are immeasurably preferable to 1e guns, if only because it feels like they have actual design intent behind their use instead of the pure malice of 1e. Incompetent design, sure, but now we have the SF2e guns to port and use instead so fuck it.
>>
>>96581776
Yeah i just told my DM to give me access to gun formulas so i can just build my own. The goal was to build an AR based on a gunsword cause i think Berserker from Trails is cool, but i had a whole process that involved finding smokeless powder, figuring out a repeating mechanism, etc. Atleast with the fucking remaster giving us the 1d4 precision damage you can somewhat deal with the 2e gun damage issue since you dont HAVE to crit as much anymore.
>>
>>96580898
I'm running a character right now that took 3 classes by level 7. Planned to pick up my 4th around 10ish.
>>
>>96581582
My own pet peeve is that it is not fucking Vancian! Vance had wizards running with 3-5 spells in their memory for the most part and they could replace them in like 15 to 30 minutes if they had the book (it's getting the books that was the problem). What D&D and PF did with his system is heap a ton of superfluous bullshit on it and call it a day.

Actual Vance like magic system would have way more impactful spells and plays more like BESM or Slayers magic system - though those anime guys have way easier time slinging spells around for obvious reasons.
>>
This discussion has suddenly reminded me that they fucking nerfed the gunswords range down to 30ft for NO REASON. If i ever go back im telling my DM that never happened and use the old one.
>>
>>96581582
I think it's pretty fair for people to just fucking hate it, because the math and spell design blowing ass are pretty explicitly balance levers to account for the fact that giga autist optimizers will shit all over PFS. Vancian Magic is inherently cumbersome and has an insanely high skill floor and ceiling, which I think means it does deserve to keep existing just because it's funny as fuck, but I am pretty sick of it being the primary/only form of spellcasting, when the vast majority of players would probably be better served by an AEDU or Kineticist setup so they don't get paralyzed by brain goblins.
>>
>>96581818
>The goal was to build an AR based on a gunsword cause i think Berserker from Trails is cool
Based Randybro
>>
I think misfiring on a 1 was an interesting mechanic to showcase a burgeoning technology that was firearms in a world where magic still reigned supreme, but I think that if guns were to automatically target one type of AC it should have been Flat Footed AC instead of Touch. Ranged combat already benefited from things like Clustered Shots that gave it a leg up on martial's ability to just ramp their Str to ridiculous degrees, it didn't need auto-hitting Touch AC as well to make it even stronger and more consistent, plus using Touch just plays into the gun fantasy that a bullet will just penetrate anything when in reality heavy plate armor was developed specifically to counter early guns in IRL history BECAUSE it turns out that slapping a thick sheet of metal on your body stopped non-rifled bullets from entering your body.
>>
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>>96581933
Yeah, the idea was eventually to build it so i could do a single target trigger brand blitz so i could do the S craft. I think i was gonna make the automatic fire be a 3 action thing with a -2 MAP instead of -5 for each attack. Or a -2 per miss, something like that. Now that SF2e has auto fire i'll have to revisit it and compare, its been a fuckin while after all.
>>
I'm mostly upset cause I spent 3 hours workshopping a character I ultimately had to completely discard because Paizo is so obsessed with "balance" in the most restrictive way possible.
>>
>>96581902
30ft is a completely reasonable amount of range for a weapon that you are meant to be in melee too...

>>96581930
It's not even a matter of balance levers, it just makes the most sense to maintain the fantasy of spells being a very systemic and practiced methodology while also letting the designers build up everything. Even something like AEDU doesn't leave a lot of nuance and room for spell experimentation, for either players or designers And for the complaints about the skill floor/ceiling, it also functions as good guard rails to prevent players from screwing themselves completely over in nova'ing their best stuff and leaving them with nothing to work with.

In a party-based game, vancian spellcasting is the best way to maintain parity between players in power and skill.

>>96582665
If you are talking about your Witch + Alchemist, that's still a beyond functional combo, regardless of which way you go. Witch works better as a base since the Research Fields can be pretty situational.
>>
Is there any more exhaustive Lore list than this one?
>https://2e.aonprd.com/Skills.aspx?ID=41&Redirected=1
I know it's possible to just create whatever as long as it gets GM approval, I'm just not very inspired right now
>>
>>96583413
Not that I'm aware of. If you're comfortable with google docs/excel the most exhaustive list would be to head to the Creature section and include the "Skill" column (here's what the search would look like: https://2e.aonprd.com/Creatures.aspx?sort=name-asc&display=table&columns=creature_family+source+rarity+trait+level+skill). That'll list every creature, alongside all of their skills, including their lores. There's a button to "Export as CSV" underneath the "Results" button up near the top of the page. You could export the table, then spend a few minutes and work some spreadsheet magic to filter for just the lores, then filter out duplicate lores. That'd get you a list of every single lore that appears on a statblock anywhere in the game. There are definitely a lot of lores that appear on creatures that don't appear in the list you posted.

You might also want to do the same with Backgrounds, as there could be some specific lores in there too. It'd be a little bit of a pain in the ass but you could do it. You could also just control+F " lore" and browse through that list as-is if you felt like it, which would be way easier but you'd have to manually keep an eye out for the lores.
>>
>>96583665
Oh, also: filtering for entries that include the word "lore" in the "Skill" field cut that down from over 3,000 entries to around 750. So that's a lot more digestible: https://2e.aonprd.com/Creatures.aspx?q=skill%3A%22lore%22&type=eqs&sort=name-asc&display=table&columns=skill
>>
>>96583665
>>96583688
thanks!
>>
There is apparently an incentive to go around one-action horse kicking people in Pathfinder 2e.

Centaur, half-centaur using mixed ancestry rules, or Adopted Ancestry (centaur) for Practiced Brawn: https://2e.aonprd.com/Feats.aspx?ID=5324

1st-level guardian class feat Punishing Shove: https://2e.aonprd.com/Feats.aspx?ID=7834

One action for a critical success on a Shove, dealing decent damage.

Uma is real.
>>
>>96583748
Wasn't Uma real long before all the fad chasers and bandwagoners tacked onto it?
>>
>>96581582
I just feel like you get too few of them. Even a simple +1 increase to the amount of spells per level characters can have goes a long way to improving the fun for players I've found.
>>
should I change any cantrips?

(bard, occult)
Needle darts
Light
Figment
Shield
Detect Magic

(archetype oracle, divine)
Guidance
Glamorize

I just got to level 2 and picked the oracle dedication, my party has 6 people but I'm the only one with non shit charisma, so I felt like doubling down on out of combat stuff while in combat mostly using courageous anthem (+lingering), needle darts, and now possibly bon mot and intimidate.
>>
>>96583748
>Uma
long before Uma, ponyfags were a thing.
>>
I dislike planes as concept. Would it break things if I just scapped and replaced them with something better?
2e if it matters.
>>
>>96584785
What, like helicopters?
>>
>>96584785
This breaks Kineticist's lore as they are distinctly tied to the elemental planes. Otherwise, we ain't gonna stop you.
>>
>>96581088
any input or am I just gonna forgetaboutit and switch to haunt ingenuity since it's way more PC story appropriate
>>
>>96582860
Its not. Its not at all. There were MULTIPLE encounters in my games where i would have been a lot less effective with that 30ft range. The biggest example being when my ratfolk party member got grabbed by a warg that ran off with him. Had to use 2 actions to sprint after the fucker and barely had enough range to pop the thing to save his life. I get that its supposed to be a melee weapon, but why make the gun bit better than the sword bit and then NERF ITS EFFECTIVENESS AS A GUN. It makes no goddamn sense.
>>
Can Animist (Lithurgist) do Melee (str/dex) properly or should it spec into pure casting (or weirdo gishing)?
>>
>>96585170
It can at low levels if you have Witness to Ancient Battles attuned and +3 melee stat.
I wouldn't try it in mid tier because expert fort isn't good enough. Keep wisdom maxed out, and start playing as a conventional caster once you get 4th rank spells. It's very similar to warpriest in that regard but it's less durable.
>>
>>96581088
I haven't played Season of Ghosts, but I would assume the Haunt feat would be clutch. In a generic campaign, Esoteric Lore being usable on anything blows it out of the water. It not being usable like a lore is usually not a big deal, and can also be GM dependent.

>>96584452
This is a huge part of it. When I only get 3 fireballs a day, I remember how every one of them went. 4 should be the baseline of every class, and any prepared known caster should get minimum 5.
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>Want X magic item
>Can't afford it
>Save up money to buy it
>By the time I can afford it, it's already been outclassed by Y magic item
>Can't afford it
>Save up money to buy it
>By the time I can afford it, it's already been outclassed by Z magic item
>etc
I fucking hate 2e and its retarded "balance"
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>>96586214
No, your GM just sucks at giving you cash.
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>>96587736
The GM or the players.
>town is described as full of of artists catering to rich noble class who paying to one up eachother
>shady guy in the tavern does everything except inking a "LOCAL FENCE" advertisement on his forehead
>villain lair so full of exotic gewgards that it becomes a hindrance and a weapon during combat
>"HOW ARE WE ALWAYS NEARLY BROKE, THIS CAMPAIGN SUX!"
MMOs never taught players that it is possible to do more than search a corpse pockets or cut his head off for the bounty
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>>96587829
not him but my GM fucking never describes opulent environments or gives ways of earning cash besides following the AP and paizo fuckin never in their entire fuckin career (of 2e at least) puts any treasure in their APs as far as I've seen. just the occasional magic item for a character none of us are playing
even with ABP we were impoverished for our run of triumph of the tusk until we TPKd at level 10
>>
As a Kineticist is there any reason you shouldn't just spam the lightning dash every turn assuming the monster isn't immune to it? It has good range, good damage, and is guaranteed to hit.
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>>96587854
I haven't played any 2e campaigns but if that's the case then either Paizo really dropped the ball or your GM did, cause at least for the 1e campaigns I've run and been a part of, there's always some kind of treasure in or around every environment I've had in sessions. Whether it's haunted houses with valuable silverware or whether it's tombs with ancient Azlanti doodads, or even just the personal effects of whatever bad guy's house you're raiding, all of them had at least SOMETHING you could loot once you were finished cleaning house.
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>>96587829
Oh wow those sound like cool features to take advantage of. Please link the page in the rules that allows players to take advantage of those elements to earn large amounts of cash in a reasoanble timeframe.
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>>96587854
>>96587930
Its probably because of the stupid encumberance system. Depending on what class you are you're almost always at 75-80% encumberance so you cant really pick anything up unless you have a shitload of backpacks or a wagon to throw shit in.
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>>96587856
It isn't guaranteed to hit, it's a basic save
That said it's still pretty decent, but there are much better blasting options for kineticist, basically all of them under fire because of the single gate junction effect



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