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File: ShiroRPG.png (108 KB, 630x189)
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The /btg/ is dead! Long live the /btg/!

Shiro Kurita /ourguy/ Edition

Last Thread: >>96584051
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags
rebrand ly/BTdrop

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
‐---------------------
>>
do you think Shiro Kurita ever played Gundam Battlers?
>>
Thread Question: Why do you get so angry about a game that you supposedly play for fun?
>>
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Sooo with Gothic coming out whenever it does and October just around the corner, I'm guessing we aren't getting a Halloween adventure like last year, right?
Also Butte Hold haha
>>
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It is time. The battle has been completed. The pictures have been compiled. Let the batrep of the Battle of Timbiqui, 3049 commence. Here's also some stats about the two sides.

Lyrans
BV: 10,695
Tonnage: 480
Average Gunnery: 3.38
Average Piloting: 5.0

FWL
BV: 7,736
Tonnage: 350
Average Gunnery: 3.5
Average Piloting: 5.0

7 out of the 16 pilots have a piloting skill of 6. I forgot about the updated ruling on Gyro hits, so in this game, gyro hits provide a +3 to PSRs. This will absolutely come into play with how many Mechwarriors have neglected their piloting stats in this game.

The FWL Battle Value came out to be 72% of the Lyran's starting Battle Value. This is a virtually insurmountable difference. Only the most extreme luck can grant the FWL a victory in this battle. There's no hiding that fact, but that doesn't mean it's impossible and some good hits can't be gotten in.
>>
Both sides started on the edges of the maps. The Lyrans would be executing a simple strategy of walking forward and crushing their enemy with their superior firepower. The FWL sees one hope for victory. The will have their heavies hitters rush to high ground and ambush spots. This half includes the Catapult, Rifleman, Vindicator, and SRM Carrier. Meanwhile, the other 4 of the Locust, Stinger, Phoenix Hawk, and Raven, will attempt to run past the enemy and avoid enemy fire with their superior speed and maneuvering. Once behind the enemy, the Lyrans will either have to ignore them and take hits to their rear, or pursue them and expose their rears to the heavier force on the hills and in the woods. This is the plan of the FWL.

On Turn 2, the Lyran Spider gets to make the first attack, but both shots miss.
>>
>>96602487
I don't play it for fun, I play it to get angry.
>>
>>96602499
Where are those vehicles from
>>96602487
As in in this thread or actual IRL rage?
>>
Turn 3. FWL wins initiative.

Most mechs on both sides continue to maneuver to their positions. The Lyran Spider manages to rush up to beside the SRM Carrier. With a +4 TMM, it dodges most attacks. Both its MLs hit the right side of the SRM Carrier as well as a kick afterwards. A lot of fire does manage to destroy a jump jet on it, but its otherwise okay.

For the FWL, their Locust did a similar tactic. Also getting a +4 TMM, it did an attack on the run by, expecting to stay safe. Bad Bot Tom in his Axman however, managed to shot his LPL through the trees and hit the RL of the Locust. It did enough damage to go internal, and on the crit roll, rolled a 12! The Locust's RL was completely blown off already. Bad luck for him as the Locust is already out of the fight.
>>
Turn 4. Lyrans win initiative.

The Spider jumped behind the Rifleman and managed to score some hits. One went internal and crit a ML, weakening the firepower of the Rifleman early on. The Rifleman however flipped its arms around and hit the Spider in the LT with a LL, completely destroying the LT. The Spider withdrew from the battle due to this damage.

The SRM Carrier, feeling scared and desperate now, moved up to fire off another full volley of 10SRM6s, but they all missed. It was then that I realized the SRM Carrier had crippling damage and should have withdrawn last turn. Whoops. Oh well, it missed all its shots anyway, so thankfully this error didn't effect anything.

The Phoenix Hawk, Stinger, and Raven continued their charge, with the P-Hawk and Stinger taking light damage, while the Raven got pounded, despite hiding in the heavy forest terrain.
>>
Turn 5. Lyrans won initiative.

The Catapult and Rifleman found high spots on hills in light woods that they liked. Now it was time for them to stand still and open fire. Their target was the Bushwacker, a mech that historians argue couldn't possibly have been present at this battle and must have been some sort of frankenmech instead. Regardless, the Bushwacker took a pounding.

The various other forces exchanged blows. The P-Hawk had accomplished its objective of breaking through, but it was alone and the 2 enemy Enforcers and Panther had turned around to face it.

The Stinger lived life dangerously against the Atlas, but managed to land a ML shot on it while staying alive.

The big moment of this turn however involved the Raven. Raj Singh attempted to push his Raven through, but had trouble maneuvering. An engine crit on the previous turn was also slowing him down. Bad Bot Tom's Axman did crippling damage to it in pursuit and forced a withdraw. He even swung his Hatchet and the fleeing Raven for a kill, but missed. Piloting 6 will do that for you.

Finally, the Banshee is continuing his full speed charge towards the enemy Catapult.
>>
Turn 6. The FWl won initiative.

Much like the SRM Carrier before it, the Phoenix Hawk realized that it took crippling damage last turn, but was still around for this one. Whoops again. The damage was just piling up so fast.

Everything is going horrible for the FWL, but, if this turn might just make you believe in miracles, as every single attack the Lyrans made, missed. The FWL did a total of 50 damage this turn. It wasn't concentrated anywhwere, but it was free damage. If they can pull off turns like this again, they might just be able to make something happen.

Other notable events are that "Arf" got his Stinger directly behind the Axman and did some damage to its rear. This did not bother Bad Bot Tom in the slightest.

Lt. Hanz Gruber, having taken a huge volley the previous round, made a sharp running turn to put as much distance between himself and the Catapult, Rifleman combo as he could. Count Morgan Von Shultz Hamburger(?) was more than happy to take it slow and make his Banshee a tempting target. He took some hits and had armor to spare.
>>
>>96602499
>*Skreeeeoooooonk intensifies
>>
Turn 7. Lyrans won initiative.

The Bushwacker has managed to safely get away while his fellow Axman and Banshee continued their charge, now also dealing damage of their own back to the FWL's heavy hitters.

The Catapult, Rifleman, and Vindicator all focus fired the Axman, and the once untouched front armor of it, was suddenly torn to shreds, but only 1 point of damage would go internal on the RT. There was however a Through Armor Critical on it that hit the Gyro. The Axman needed a 10 to stay standing, and rolled a 9. The difference between a pilot skill value of 5 and 6 made itself known in this moment, as the Axman fell. Bad Bot Tom failed his seat belt check and took a wound, but managed to remain conscious. The beginnings of a rally seemed to be underway.

The life of a Stinger pilot is a brutal one. It was on this turn, that the bug was swatted away. Having lost both arms, one torso, 2 engine crits, and gyro crit, "Arf" found himself laying on the ground with 1 structure still remaining on the CT. Somehow, the Stinger wasn't dead, but it was absolutely dealt crippling damage and out of the fight.
>>
>>96602632
in b4 I somehow kill 1/3rd of the enemies completely by myself, because I'm the best.
>>
>>96602693
>Count Morgan Von Shultz Hamburger
That is Count Hogan Schultz von Hammelburg, you jolly joker!
>>
>>96602763
this is fucking bs
>>
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are there any books that go into detail about the dark cast? like how they operate, how they interact with the IS and clans, and what they're like? they seem like a good place to use some of the homeworld stuff while still having a reason to fight with the people anyone actually gives a shit about.
>also I saw this goofy isopod fuck has 6 heavy lasers and an ultra AC/20, and was made to placate Burrock worrior autism since they wanted to still show off as clan burrock, despite being absorbed by cloud cobra, so they made them a token totem mech to get them to shut up.
>>
Almost forgot an important detail from turn 7. The Catapult did take enough damage to require a PSR, and Duncan "Slypig" Cunningham, with his piloting skill of 6, failed it and took a fall.
The Axman also took 84 damage in total on turn 7.
---
Now, on to turn 8 and the FWL has won the initiative. It's now 7 on 3, but they fight on.

Some mechs move around. Some stay still to shoot better. 2 mechs are currently on the ground and will have to try and standup.

For the Lyrans, the Axman is going to declare a run and attempt to stand up. He fails his roll, and as he falls, he crits the Upper Arm Actuator on his RA and hits his head. He stays conscious through his 2nd wound, but he also failed his seatbelt check and so took a 3rd wound, which he knock him unconscious. This would actually turn out to be for the best for the Axman, because I rolled all 3 of his stand up attempts in a row and they all failed. It was after this that I remember I need to do wounds and consciousness checks, so him getting knocked out on the first fall, kept him from falling back over a 2nd and 3rd time. This once again, really showed how bad a piloting skill of 6 is. You get knocked down and you tend to stay down.

For the FWL however, the Catapult was also trying to stand. Having already used a Rifelman quirk, I recalled the Catapult would have the no-arms quirk and so also got a +2 to its PSRs to stand. Slypig also had a 6 piloting skill, so this didn't bode well for him, but he was confident he could stand up in 2 tries, so he declared a walk, so it wouldn't affect his shooting too much this turn. On his first attempt, he failed, fell over and hit his head, taking a wound, but staying conscious. On his second attempt to stand, he failed again, but at least this time his seatbelt worked. The Catapult was now laying on the ground however, and pig season would soon commence.
>>
In short, everyone shot the Catapult and blew it sky high. The Rifleman, suspecting that if the Axman woke up, he'd just fall over again and maybe kill himself, shot instead at the Banshee, but did little.
--
Turn 9. Lyrans win the initiative.
Sneed in his Vindicator hopped back a bit to stay out of fire. He shot the Panther, I in the Panther shot him back. I actually landed a hit. Yay! I think I landed 2 hits the entire game. Meanwhile, Sneed had been a consistent damage dealer.
The Rifleman, known only as "Mooktastic" (Because the anon never named him and just said that one word when he saw his results), makes his last stand. He fires at the Bushwacker, trying to bring it down. In fairness, he came close, but it wasn't enough.

Bad Bot Tom in his Axman, remained unconscious, which was probably for the best, as it kept him from hurting himself further.

Everyone else targeted down the Rifleman. Mr. Mooktastic, much like Slypig, did not take crippling damage and withdraw. His CT was destroyed, along with an insane amount of crits, and that was the end of him.

That was the end of turn 9 and the game. Steven Sneed in his Vindicator could certainly hop around for a bit, but he'd never be able to overcome these odds, and several more turns of blindly chasing him is unlikely to be fun for anyone. So the match was called. The Lyrans win. To nobody's surprise.
---
I enjoyed doing this. It was fun. Shout out also to "Rook". I didn't mention him much, but he put consistent damage on the board. Lt. Mark Sayyadi and I in my Panther, did not. We mainly walked around and looked threatening.
I think once the rolls for mechs and pilots were done, we all knew it would turn out like this. Nobody is overcoming a nearly 30% gap in BV from the start. I attempted to give the FWL the best tactic I could, and I think I saw some merit in it as they did some major damage to some targets, but it just couldn't ever possibly be enough.
>>
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>>96602873
Best you'll get is Icons of War.
There's also Wars of Reaving and the newer IlClan sourcebooks that touch on them a bit such as Hinterlands and IlKhan's eyes only which speaks about the Malthus Confederation.
>>
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>>96602975
This could be the most one sided fight since 1973, when Ali faced an 80 foot tall mechanical Joe Frazier
>>
Things I have to note about this...
I used as many of the new test rules as I could remember. The initiative bonuses came into play and the activation changes were a big one. At the end, the Lyrans were activating 4 or 5 mechs at once before the FWL had to activate their 1st one. I know it sounds bad, but I don't think it effected things all that much.
Piloting skill 6 was certainly the theme of this battle and showed just how big of clown shoes the mechwarriors had with that. If ever you think you'll save yourself some BV by skimping on that stat, I urge you think again. The terrible piloting skill caused some bad moments to become (hilarious) disasters.
I did accidentally still use Gyro hits as a +3 instead of +2 though. That one I just forgot, so maybe it wouldn't have been quite as bad, but it was still pretty bad.
There were 2 ammo explosions in the battle. The one time was on the Rifleman, which completely destroyed its CT, so the change didn't matter at all. The other time however, was on the torso of the bushwacker. The CASE located there made the damage just be 10 and kept the mech alive. With the older rules, it would have completely lost its torso, and since it had an ISXL Engine, it would have been crippled. While I don't think that would have changed the result of the battle, it did deny the FWL some glory. It also showcase just how powerful CASE will be with the new rules.
What else, what else...
The FWL Locust really did get screwed early on. Even with the unlucky hit to the leg he could have been fine, but that roll of a 12 on the crit doomed him. I was even ready to use new rules would have just slowed him down, but a 12 still blows off the limb.
The Spider with its gunnery 2 was also a huge asset. It may have been forced to withdraw early, but it being able to rush in and dodge most of the incoming fire, while still hitting the SRM Carrier, was a pivotal move. I kind of feel bad for Alfred Quack, I didn't realize how exposed he was.
>>
>>96603008
That's right George and I think we all knew it was coming, but still, I didn't think it would be this bad. Even from the very start the dice favored the Lyrans, taking off the leg of the Locust and crippling the SRM Carrier.

The next time I run one of these, I think I'm going to do a few things differently. First off, I'm going to take more time in prepping the roll charts for the mechs. Perhaps I should just bite the bullet and be willing to mix and match color schemes to create more balanced lists and lore accurate ones. While possible, it is a little weird that a 2 lance Lyran force has 2 Enforcers, a Panther, and a Spider, but no Commando or Griffin. They were definitely using salvage from friends and foes alike.
>>
>>96602776
And which guy was yours?
>>96602791
Of course! It's all in jest count. Ha ha ha. You did alright in your Banshee though. Might want to work on that piloting skill of yours though before you end up like the Axman and Catapult.
>>96602793
And which one are you upset about Battletech happening? Is that you in the Axman bottom? Your guy had a strong start you know. It just became nap time later on.
>>
>>96602487
In the modern world where there are vast systems dictating the average person's life they have no hope of altering, they tend to take solace in exerting control over the small things that they can
>>
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>>96602339
TQ: Rifleman RFL-3N; Can you make better refit of it than the RFL-3C? Using Introtech equipments only
>>
>>96602500
>Anton Slavik
>In a Locust on the side of the FWL
He's gone downhill since he last fought for the Combine!
>>96602519
>It's all going to be decided over the high ground
>>96602557
>Spider charges through all that enemy fire
>Gets both shots and a kick into the SRM carrier
>It still survives
That is one lucky ass vehicle. Usually that is a guaranteed crit or mobility kill at least.
>Locust charges in breaks leg does not gain brouzouf and ejects
Was the pilot just suicidal or just completely forgot that pulse lasers exist?
>Raven trying to be super sneaky by standing in the middle of the open
He does know he doesn't have ECM right? Right?
>>96602587
That Spider really is taking advantage of the poor equipment of the Mariks. That Rifleman got lucky.
Not sure what the FWL are doing. Its like they had a solid plan but decided to charge the Lyrans anyway piecemeal. Bloody Mariks ruin everything!
>>96602632
This is more a mop up operation at this stage. These Mariks are so inept, it nearly takes all the honor out of victory!
>>96602693
Have the Mariks considered cutting their losses and running away? They're just getting the shit pounded out of them for no gain?
>>96602763
>Mariks finally manage to do something
>It's the equivalent of scraping their paint
Fucked Worlds League
>>96602875
>Catapult is now face down ass up in the air ready for the Steiner Gang Rape Squadron
About the best thing they could do at this stage.
>>96602975
Seems all FWL accomplished here was giving the Lyrans a bunch of salvage?
>>
>>96603210
I liked the Janos custom variant from Legends. It felt very appropriate to the intended role, and the fluff there in general.
>>
>>96603025
Was a bit of entertainment and interesting to see.
I actually don't feel sorry for Quack. I think he was a lucky son of a bitch that the Spider didn't instantly end him or put him out the game. Crits should have fucked him.
>>
>>96603210
Drop AC/10s for PPCs, add 10 heat sinks and 2 tons of armor.
>>
>>96603360
Isn't that kind of close to the 2N?
>>
>>96603292
Rolled low both times on the crit checks. Really though, Quack was dealt crippling damage from that first volley. He got an extra turn before his forced withdraw, not that it amounted to anything.
>>96603265
>Seems all FWL accomplished here was giving the Lyrans a bunch of salvage?
Many such cases.
>That is one lucky ass vehicle. Usually that is a guaranteed crit or mobility kill at least.
I've included the logs of what the Spider was involved with on turn 3 since you seem curious. I think I handled the vehicle correctly, but I don't use them often. I just know that for crippling damage and forced withdraw, it said when a vehicle loses all armor in a side, it is forced to withdraw. So that happened and really made any potential crits irrelevant. I'm not a big vehicle guy, so I might just leave them out of the rolling next time.
>>
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>>96603381
Didn't even realize that one was around, though it's supposed to be extinct by 3025
>>
>>96603483
Getting two 5's in a row in crit checks is damned lucky for a vehicle.
>>96603505
Still an interesting variant and extinct doesn't mean shit these days, especially when a fucking Galahad 1D shows up at Timbiqui in 3028 on the side of the Mariks.
>>
No Halloween adventure or anything this year too it seems, according to QnA
>>
>>96602975
I, Dario Tareska, am slightly miffed I didn't get to be more dashing. Maybe I can scrounge up a MASC unit somewhere?

Will you be using the characters in afollow-up match like a Reevenge Pretzel Run?
>>
>>96603729
>>96602499
Me and the one other person that cares about the RPG on suicide watch, I suppose.
Whelp, time to get eaten by a Toorima!



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