[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1690325334232011.gif (3.8 MB, 436x436)
3.8 MB
3.8 MB GIF
Dancing Edition

>Previously in the Mortal Realms:
>>96609990

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

>Thread question:
Who in the Mortal Realms is the best dancer?
>>
Any word on when the OBR book drops?
>>
Can someone explain to me why a minor chaos god like the horned rat rose to become the 5th chaos god?
>>
>>96618716
OBR?
>>
>>96618726
Most of the other chaos gods died or were severely weakened by the End Times, and Skaven are so numerous that having them on Chaos' side could technically be to their benefit (though in practice they're Skaven so their loyalty is as strong as wet toilet paper)
>>
>>96618730
Ossiarch Bonereapers.

>>96618726
Chaos gods get strength the more followers they get. And since Skaven have an astronomically high population that would definitely elevate the horned rat's power
>>
>>96618770
iirc the worship has to be tied to strong souls, and Skaven usually have pretty weak souls.
>>
File: bun8mavmkvs71.png (174 KB, 948x350)
174 KB
174 KB PNG
>>96618820
A soul's strength doesn't matter when we've got the Guardsman Planet worth of them.
>>
File: I really like this.jpg (194 KB, 720x1560)
194 KB
194 KB JPG
Ah neat. I know this info has appeared before but still, always like that each Clan has a diferent name for GHR.
>>
anyone have a link for the new Sigmar's Toll episode?
>>
A list of the most important events the Skaven have done in this 4th edition please
>>
How is a Troggoth centric army? I’ve realized I enjoy painting bigger models and I want an army with mostly big dudes.
>>
File: Gitz2022 (1).jpg (3.14 MB, 4080x1836)
3.14 MB
3.14 MB JPG
>>96619226
Gitz is better played these days with a variety of unit types to take advantage of the badmoon blessings, but is probably the better of the 4 subfactions when ran alone
>>
>>96619226
Just run Trugg's Great Troggherd.
>>
>>96619274
What’s a better “big guys” faction? I don’t like the Sons of Behemat tho
>>
>>96619481
what kind of playstyle?

troggoths are okay but kinda one note, they've got limited kits, and very limited gameplay options on the table if you are excluding the other gits units. truggs trogg herd has done very well in the past, but largely gets reigned in by your ability to enjoy building the same 3 man box 6 times, and being a slow 6" footslogging army with zero tricks, mobility or ranged attacks.

skaven can actually run a really good big guys army surprisingly enough. 3 or 4 good monsters, and rat ogres and stormfiends make for really strong big guy troops, though they are a bit fragile, but the army has ways to bring them back on death.

maggotkin is another where you can build an army where the basic guy has 3 health and a 3+ save with a 5+ ward, and it just gets bigger from there. slaves to darkness, stormcast and khorne can also both pull off a version of this that is a bit punchier and less durable.

seraphon currently like to run a bunch of kroxigor and aggradon lancers which are fairly beefy at like 5-6 health per model, and they've got a good selection of large dinosaurs as well.

sylvaneth has a great big guy set up with treelords, durthu, kurnoth hunters, spiteriders, drycha, lady of vines, belthanos, it can definitely play a solid bruiser army and unlike a lot of other big guy armies it has a lot of tricks as well. downside is you need to buy a lot of faction terrain and their learning curve is on the steeper side.

i'd say avoid ogres right now as they are imminently getting a refresh

when it comes down to it, most armies, even the ones you wouldnt think about for a big guy build like the elves, can run some kind of big guy skew army
>>
>>96619481
>>96619646
oh and i forgot on the death side, flesh eater courts and bonereapers can both run very elite bruiser armies too if you like the undead aesthetic.
>>
File: Grandfather's Gardeners.jpg (2.8 MB, 4080x3027)
2.8 MB
2.8 MB JPG
Grandfather's Gardeners are complete! I fucking love these models, they're awesome looking and they were an absolute joy to paint.
Got an upcoming game with 'em against the Jaws of Itzl which should be interesting. Their mechanics are super unique and the warband will probably be kinda tricky to play right, but they should be fun!
I just need to get the Jaws painted by the time of our game next week. They're already over halfway done so no biggie.
>>
>>96619166
Read the lore for the game you play you fucking bitch.
>>
>>96619481
Almost any army can be played big guys focused. Chorfs? Just run all bull centaurs, sentinels, engine and urak taar. Kharadron? Boats lmao. Seraphon? 13 stegadons fuck it we ball.
For some this works better than others, so what kind of factions do you like? There's also stormcast and ogres which are always big guys, but ogres are getting a refresh so I'd stay away for now.
>>
Rate my stupid idea:

>Deathrattle SBGL host where the skeletons are painted in rainbow glowing colors
>Aka 10 skellies glowing blue, 10 glowing ghostly green, 10 on fire, etc.
>>
>>96619737
Gamer/10
>>
File: ladyo.jpg (2.03 MB, 2095x2426)
2.03 MB
2.03 MB JPG
Post your models
>>
>>96619791
Oh she's cool looking anon.

Would you guys say this box is decent for an absolute beginner? Any hidden pitfalls I should be aware of ?
>>
>>96619847
It's a good mix of everything with the exception of the new gitmob, so you can get a feel for what models you enjoy the most and then expand into that direction.
>>
>>96619847
If you get that build the squig riders as boingrots, way.
>>
>>96618707
DoK, they dance when they kill
>>
>>96619847
See >>96619859


>>96619898
Doesn't really matter, can say each is either.

One thing anon, buy some 3d printed troll necks and legs and you can get 6 trolls
>>
File: IMG_20250730_191308_HDR.jpg (2.16 MB, 2340x4160)
2.16 MB
2.16 MB JPG
>>96619791
>>
>>96618716
April 18th
>>
New rumour from tga:
> Y’all ever heard the stories of Ironweld Arsenal?
> Word is, after the Realmgate Wars, they straight-up engineered miracles of tech—whole small walking cities rose from nothing, rolling onto the battlefield to crush every last one of Sigmar’s enemies
> You know the names of those moving fortresses, right?
> Well, I’ve seen ’em with my own eyes while crossing through a Realmgate
> And let me tell you, those things were bigger than Freeguild Gargants—freaking huge!
> And get this: there were, like, twelve different variants?
> Oh, and guess what? Rumour has it Chaos got their hands on one of those colossal machines too
>Even Death and Destruction scored their own
>Maybe we’ll see ’em in 2027?
>That's all
>The entire story is entirely my own creation, the plot bears no relation to any real events. I hope you all enjoy reading it
>>
>>96620223
>
Destruction Cogforts were already mentioned in the Warclans Tome in the Big Yellers section.
Skaven stolen and modified Cogfort appears in Soulbound Blakcenend Earth
>>
File: azyrite building style.jpg (701 KB, 1472x1520)
701 KB
701 KB JPG
What do you call this style of architecture? How would you describe its key traits?
>>
>>96620298
astrological high fantasy wank. It's like if you mixed 20s art deco shite with greek temples. I really don't like it. (more so dislike that there is no normal buildings to make it standout)
>>
>>96620298
art deco+corinthian fusion
>>
>>96620298
Something that looked a lot more appropriate for fatcast than for slimcast.
>>
>>96620223
>>96620247
So everyone gets a Cogfort? I hope it is a unit for one faction in each GA and not another mercenary Gargant. Who would get it in Death, OBR?
Also, Freeguild Gargant?
>>
File: carnosaur.jpg (1.79 MB, 1850x1500)
1.79 MB
1.79 MB JPG
>>96619791
>>
>>96619166
Fought my wife's Sylvaneth and won
>>
File: 1577696217768.gif (3.48 MB, 800x800)
3.48 MB
3.48 MB GIF
>>96618707
>Who in the Mortal Realms is the best dancer?
Seems like a safe bet.
>>
We need a new roadmap. I need an official ETA for the tree tome.
>>
>>96620298
neoclassical and art deco with an element of esoterism and industrialism

neosigmarite sounds a good enough neologism
>>
>>96619481
Fec with a fuck ton of Terrorgheists and Ushorann.
>>
>>96619847
Anon before you pull the trigger on gits, if you're in the US they just added more gits stuff to stormbringer.

You can get 10 squig hoppers for 26 bucks, you can get fanatics for 13 bucks etc etc.
>>
File: 20250925_114636.jpg (1.86 MB, 3306x2696)
1.86 MB
1.86 MB JPG
>>96619791
Pardon shakey cam I'm horribly sick, but wip for slug.
>>
>>96620317
>>96620318
Corinthian Deco, perhaps?
>>
File: kragnos.jpg (46 KB, 685x503)
46 KB
46 KB JPG
Hypothetically if they gave this dude his own army how the fuck would they do it?
Besides minikragnos hero and a minikragnos 3 man heavy cav with a few weapon options there's really not much to work with for an all centaur army.
>>
>>96620741
thats like asking how they would give malerion or nagash or Teclis his own army
>>
>>96620741
I came up with this when someone asked to come up with a new Destro faction.
Drogurkh Quake-Lord, armed with massive 2h hammer, 1h hammer and shield, or great spear. 105mm oval.
Fault-Speaker Shaman/Seismic Priest dual kit. Shaman armed with staff and dagger or spell in hand, Preist has dagger and ritual fetish or staff. Dual kit, 105mm oval
Drogurkh Huntmaster, Hero armed with a colossal bow or spear+shield. 105mm oval.
3 man Elite troops, slightly bigger and much more armored than the normal Drogurkh troops, dual hammers or greataxes. 90mm Oval.
5 man basic Drogurkh troops. Spears and shields or dual axes. 75mm oval
Drogurkh Rangers, 3 man unit, minimally armored using bows. 75mm oval.
Probably could make individual warscrolls to split up the build options. Army on the table would look something like Mournfang spam Ogors, so pretty elite but not SoB levels. Kragnos is in obviously the roster, too.
>>
File: 1702713745306487.jpg (60 KB, 894x894)
60 KB
60 KB JPG
>>96620746
Teclis does have his own army though
>>
>>96620782
Artist?
>>
>>96620741
Gnoblars and hobgrots, duh
(Which will be different sculpts from the existing models ofc)
>>
>>96620741
How come there's no mercenary type thing where there's special armys made up of just units that would "logically" go together. Like a neutral armys of renown book.
>>
File: CURSES.png (2.85 MB, 1250x1673)
2.85 MB
2.85 MB PNG
>>96620746
Imagine.
>>
>>96620853
Kind of a thing already with sons. There’s a few other grand alliance overlap regiments of renown too.
>>
File: gw2-centaur-raiders.jpg (120 KB, 800x515)
120 KB
120 KB JPG
>>96620741
first of all, we establish two kinds of drogrukhs: older noble generations, roughly as larger as dragon ogres, and newer commoner dudes that have somehow diluted their lineage and are thus "only" slightly larger than most cavalry units.

for the smaller unit we have them with ranged and throwing weapons, bows, javelins, bolas and throwing axes; then another smaller unit but with melee weapons, lances and cavalry maces, as well as shields and some armors.
for the larger unit we give them a choice of great weapons or dual weapons, again like dragon ogres, with optional armor
we can make the smaller melee unit more interesting by giving them hunting hounds of some fantastical kind, not boars or wolves or wargs because of other destruction factions having something like that, and nothing draconic due to their ancient war, so perhaps a type of feline or a predatory insect, or a demimanticore, blending the two, the insectoid aspect can be useful for a later thing.
then we make a pair of generic heroes, large, one wizened wizard/priest, and one noble-blooded sire with cool armor.
spells and scenery can be used to add a lot of visual flavor, such as fissures forming on the ground, and perhaps a scenery piece that's more horizontal than vertical, like a drawing on the ground made by their stamping hooves, akin to nazca lines, all relating to the god of earthquakes and the idea of their stampede shaking the ground.

finally, to add diversity of shapes and themes and connect to more things, I say we give the faction some other stuff that we have learned to associate with ghur: silent people and fangathrak.
not too much, just something circumstantial that makes them look like a people with both a past history and a recent one, of routing and regrouping connecting with established elements. one unit of flying infantry for the silent warriors, and one giant sandworm (perhaps fluffed as the ultimate predator/parasite of the dragons of old?) as centerpiece of the army.
>>
File: dogsofwar.png (1.84 MB, 800x1096)
1.84 MB
1.84 MB PNG
>>96620865
Would be neat to have like a whole "official" book that came out with just stuff like that. There was that cool army that was like cults of Tzeentch and CoS artillery stuff. And I know Gargants can be in basically any army but it would be neat to have like a side list of just like weird mixed and themed armys that are a bit more fleshed out and maybe with unique stats on them like the soggy units.

I never played WHF but I'm assuming that's kinda what the dogs of war was?
>>
>>96620903
Dogs of War at it's core was basically just Italy, but with lots and lots of unique little detachments you could take, including Giants, Undead, Goblins, Orcs, Norscan Marauders, Amazons, etc etc

In AoS terms, it would kind of be like if you had an Order Army that could use any regiment of renown from any GA.
>>
Age of Sigmar
>>
>>96620948
An army that could be made up entirely of RoR would be pretty sick.
>>
File: Centaurs_concept_art.jpg (665 KB, 724x1080)
665 KB
665 KB JPG
>>96620882
most factions have a roughly equal split between small characters+spells+sceney and big kits, so
>kragnos
>smallers rangers unit
>smallers chargers unit
>biggers unit/alt build
>not!vespids unit
>ghurworm

>bigger shaman hero
>bigger warrior hero
>smaller hunter hero
>not!vespid priest(?)
>tremors spells
>nazca lines scenery

it would be a low models count, very mobile army that should theoretically favour some hit and run and kiting manoeuvres while they bring the few heavy hitters to bear
>>
>>96620882
>>96621012
I think "lesser" drogukhs should retain the same general centauroid shape but have the lower half of feline/canine/non-hooved mammals. Maybe since they're not on the same "level" as TRVE BVLLS, they gotta put up with doubling as mounts for greenskins
>>
>>96621071
I feel like having an ancient civilization of monster people could work. Maybe Kragnos begins awakening ancient societies who fall in line with him and all the old races who hate everyone else join him as a means of destroying everyone else.

Basically just Beastmen I guess.
>>
>>96621071
>lower half of feline/canine/non-hooved mammals.
would kinda undermine the stampede theme, I think it's way easier and more fitting to represent the lower blood by making them less bestial: smaller or no horns, more conventional face.

So you have the weirder kragnos-like centaurs that is the drogrukhs and the more conventional looking centaurs.
>>
>>96621199
Counterpoint: chaos beastmen already do hooves a lot and they may be dead but that doesn't mean they're memoryholed. People will see a drog and go "oh cool centigor"
>>
>>96621199
>would kinda undermine the stampede theme, I think it's way easier and more fitting to represent the lower blood by making them less bestial: smaller or no horns, more conventional face.
maybe we could keep the horns and hooves, but one fewer pair of legs. some of them could even have more animalistic heads and bulkier builds to signify elite infantry. we could call them... manbeasts
>>
>>96620298
>What do you call this style of architecture?
League of Legend
>>
>>96621257
but centigors don't have hooves
>>
File: secondary mutations.jpg (867 KB, 1270x1594)
867 KB
867 KB JPG
>perform mighty feats for Chaos
>rewarded with baby legs
Reforging flaws aren't this brutal.
>>
>>96621393
>be champion of chaos
>serve the dark gods well and finally get rewarded for it
>they deign fit to give you baby legs, transparent skin, no face, and gills
>oh, and they remove your head
>yfw
>>
When's the price hike happening again?
>>
>>96621770
when its that time of the month
>>
>>96621393
Darkoath Tribes be like:
>"a-atleast our Gods don't abandon us"
>Gets turned into a Chaos Spawn
>>
File: Flat what.jpg (372 KB, 720x941)
372 KB
372 KB JPG
Okay whoever wrote this part is dumb. This and Nurgle's scriptures missing his Rivalry with Tzeentch is genuinely tilting me
>>
>>96621770
Oct 6
>>
So if Archaon ever actually loses a fight, what happens to chaos at that point. Is he still allowed to keep his powers and all that shit or would be replaced by the gods?
>>
File: dantes.png (115 KB, 298x285)
115 KB
115 KB PNG
>>96621853
he cant lose, he is the fucking strong. His armies are another issue.
>>
>>96621853
Archaon will just lose men most likely. He's too valuable and too powerful to be replaced.
>>
File: 1720252554071414.jpg (106 KB, 300x349)
106 KB
106 KB JPG
>>96621780
>>
>>96622012
Every Tzeentch worshipper knows they wake up every day with a 50/50 chance of this being the outcome at the end of said day
>>
File: carousela1-zrnj82sujy.png (480 KB, 1000x850)
480 KB
480 KB PNG
>>96620741
>>96620882
I had a vague idea a few months back when somebody asked how they would design a new destruction army to essentially merge kurnothi and drogrukh. Essentially destruction elves, learned to survive on their own when kurnoth died and allarielle hod away, that turned to kragnos when he showed up, as a new incarnation of the wild hunt. They'd be semi nomadic and capable of settling down for a while, work metal, and produce the pseudo-celtic armour you see on kragnos. But then after a while or when kraggy shows up they join his stampede as a kind of wild hunt thing. Those that hunt long enough merge with their steeds, becoming centaurs, and slowly becoming more like drogrukhs because uhh kragnos' ghur aura or whatever.
So the army would have 3 basic silhouettes to work with, pseudo-celtic elf foot guys, more lithe kurnothi centaurs (this was before the underworlds reveal but yeah basically that), and more heavy drogrukh cav.
I thought it was pretty neat but on the other hand we kind of have more than enough elves.
>>
>>96622012
>t.Darkoath Loesh worshipper
>>
File: 1699398016371124.png (800 KB, 1000x1000)
800 KB
800 KB PNG
Skaven are for _____
>>
>>96622130
>Skaven are for _____
Being killed
>>
File: Loonboss.jpg (344 KB, 734x979)
344 KB
344 KB JPG
>>96619791
Mai son
>>
>>96622130
Heavily mischaracterizing as fuckable anthro rats who won't kill-stab you for being a man-thomg
>>
>>96620606
>slug
Issa snail anon. He so shell
>>
>>96620809
Nta, dunno but have another. I like the little vlad in the background
>>
File: 1757849224357141.jpg (77 KB, 544x527)
77 KB
77 KB JPG
>>96620903
The concept of dogs of war is so kino ,just having this army of mercenary, hirelings and soldiers of fortune is peak /yourdudes/ and conversion material.
But its too based for modern GW
>>
>>96622139
Oh hey crocanon I was thinking about your gitz the other day cause I want to start a gitz army painted yellow. You got some more pics of your dudes? Need some inspiration.
>>
File: YyNVBXh.jpg (113 KB, 500x496)
113 KB
113 KB JPG
>>96622130
sacrifice
>>
>>96622148
You got me there, also fuck I gotta not paint while I'm sick he looks so sloppy rn I feel like I'm gonna spend more time cleaning up and trying to figure out a scheme afterwards.
>>
File: 1694721630593108.jpg (579 KB, 1998x2293)
579 KB
579 KB JPG
>>96622166
This might be the same guy but I might be wrong
>>
>>96620741
In a sane world his army would be beastmen. But I can't imagine he gets his own army at this point unless GW brings them back to AOS
>>
>>96622171
I do wonder if we can expect him to return. He didnt really have a fantasy model right?
>>
File: Scuttleboss.jpg (7.17 MB, 2985x4214)
7.17 MB
7.17 MB JPG
>>96622170
Ye for sure. Anything specific you wanted to see closer?
>>
>>96622196
From 7th. I think he was metal, but I'm not sure.
There's no real reason GW couldn't bring him back. He was either an immortal skink, a reincarnating skink who would be born again when Sotek's prophet was needed, or simply a title taken on by the new prophet when needed. The could give him a new model and possibly do a Red Crested skink kit where the skinks are buffer and meaner looking than standard. I'd settle for a warband.
>>
>>96622197
Thanks a bunch, just mainly your normal moonclan if you have em.
>>
>>96620741
people called me crazy, but the more leaks come out about what went on behind the scenes because of the old world, the more im proven right, and you can see the shadow of his cancelled beasts army range divided up piecemeal across age of sigmar
>>
File: RabbleRowza2.jpg (198 KB, 720x703)
198 KB
198 KB JPG
>>96622355
Oh jeez I'll have to dig them out. I've got like one unit of normal shootas. I don't think I've got pics of them. I'll post them later tn when I've got some time. Pic related is the closest I've got rn
>>
>>96623179
BoC would have gone in the Morghur/Gavespawn direction as implied by Ghorraghan Khai being the main BoC mover and shaker in Broken Realms and the rumored cancelled campaign and these guys do not look like debased mutants on their way to spawndom
>>
File: Warband rules.jpg (204 KB, 1199x777)
204 KB
204 KB JPG
>>96621393
OGs will remember the d1000 table.
>>96621572
Endgame has always been getting lucky to ascend before you're mutated beyond useful
>>
>>96623179
Didn't the sculptor explicitely say kragnos wasn't a repurposed BoC character or anything of the sort
>>
>>96623179
Haven't insiders explicitly said otherwise? Peach did
>>
>>96620394
I'll always prefer 1e revenants over later edition's normalised tree ghost things with spirit weapons
Stupid af
>>
>>96623513
Some people are so deeply entrenched in their beliefs that nothing will change their mind.
>>
>>96623179
I really don't think that's the case, each of these releases areso seperate and weird I can't imagine them being the same thing. If Kragnos had any Chaos symbology on him at all I'd be more convinced but he doesn't.

I do think him and Kruleboyz were associated considering half the symbology for Kruleboyz involves Kragnos.
>>
File: Settra_Rules.jpg (371 KB, 1000x1283)
371 KB
371 KB JPG
>>96618707
Soon
>>
File: IMG_5190.jpg (1.76 MB, 2569x3617)
1.76 MB
1.76 MB JPG
>>96619791
Took me awhile to find a photo of my Lady O to match you, Anon.

>I don't even play Nighthaunt, I just want to fuck her.
>>
>>96623406
>flowchart for creating a character to attaining daemonhood
On that note, one thing that sticks out to me in Champions of Chaos is that there appears to be nothing written on how a PC might be elevated to a daemonhood. There's no mechanic for it, and no pointers on how to handle it in a campaign. Which is a little odd considering the theme of the book.
>>
>>96623534
I'm not sure what you mean.
>>
>>96623497
>>96623513
>havent the company men said exactly what their NDA ordered them to

sure
>>
File: 1757377172270370.png (194 KB, 820x2000)
194 KB
194 KB PNG
LGS finally got their two Chorf boxes in. let me preorder one for just $150 burger bucks. let's go, boyz
>>
File: ecirz225y7971.jpg (530 KB, 2176x2509)
530 KB
530 KB JPG
What's your wishlist for 4e Sylvaneth? Rules or models.
>>
>>96623635
NDAs don't tell you to lie. If under an NDA, you would have to avoid answering, not lie.
>>
>>96623635
You are literally the most tiring type of person to talk to: the kind that constantly says that literally anything at any given moment is a lie just because. Being 100% skeptical of everything all of the time makes you look just as stupid as people who believe everything they hear.
>>
>>96623649
>rules
A playstyle that does not need to bank on the trees, so probably a decent aor
>models
A subfaction bigger than gitmob of furry wood elves
>>
>>96623727
>A playstyle that does not need to bank on the trees, so probably a decent aor
Does the Evergreen Hunt AoR not already have that covered? Or am I misremembering?
>>
File: 1701294911179448.jpg (245 KB, 1000x1000)
245 KB
245 KB JPG
>>96623649
I know this might sound faggy but I want some sort of normalish looking wood elves, like Qulathis the Exile and some of her ilk. Just as an option.
>>
>>96623649
>Rules or models.
I kinda want a priest unit. The army has a ton of wizards, but no priest. I think that it could be fun to have one of those to add some new tools and interactions to the army, which has leant heavily on being techy.
>>
>>96623649
Venus flytraps, cactus units, and something more flower focused. They've done a great job with trees and vines but I want them to expand out a little bit from the typical leafy green plants.
>>
File: gw-99120204025-0.jpg (110 KB, 920x950)
110 KB
110 KB JPG
>>96623649
>models
Anything but more of this shit. Yes I'm aware more are coming in Spitewood. I don't care, put them in any other army. Let CoS have them. Leave the trees and their fairy friends be.
>>
>>96623892
I don't know if it's heresy to bring up other games, but Conquest's new Weavers line has some pretty cool design language that I think the Sylvaneth model range could benefit to take some cues from.
>>
File: Giant_Miranda_Sprout[1].jpg (189 KB, 1280x720)
189 KB
189 KB JPG
>>96623892
>>
>>96623938
>we have Sylvaneth at home
yeah I don't know about that one
>>
>>96623952
they do need to be careful with it, I think something like Rafflesia or a big poison plant would feel more at home in a nurgle army than a sylvaneth army
>>
>>96623892
Ever played Epic Battle Fantasy?
>>
>>96623601
Most likely sloppy rules writing.
What I wonder is how they would handle daemon prince dying. Would the pc had to make their way out of realm of chaos or perhaps his allies could summon him back with sacrefices
>>
>>96623967
conquest arent really a great source for models because they are a larger scale and also not any cheaper than official GW models, in some cases even more expensive
>>
It should be illegal for skaven players to buy the 40k tech priest dominus
There needs to be a GW bouncer who tackles you if you try to grab for it
>>
>>96623649
I wouldn't mind some more of the weird monstrous things rolling through, like Drycha's freaks. Bog monsters, weeping willow treemen, swampy revenants with lily-pad shields.
>>
>>96623892
I think it might be worth experimenting with some styles of sculpting hardened resin features on sylvaneth. The idea is that the resin could appear like plate armor on their bodies. That shit is difficult to pull off in sculpting and relies a lot on the paintjob making it look natural, but I think it's worth exploring that as a new part of their design vocabulary.
>>
>>96624088
If they could do at least partially translucent resins it could make for some very cool models, but I suspect they aren't going to want to do anything that isn't their standard spru plastic.
>>
>>96622166
>>
File: crons.jpg (668 KB, 2068x1425)
668 KB
668 KB JPG
>>96624076
>more of the weird monstrous things
I'm a broken clock about this but I think the necron range is a good example of what the sculptors can do when they figure out that they're not sculpting humans and don't have to let human morphological features define the model range. And then they suddenly have the freedom to redefine how tall a necron is, how many eyes it has, how many legs and arms it has, whether it has any at all, etc. That's the kind of thinking I want in the development of the sylvaneth range.
>>
>>96623649
I'd like to see them do a take on the forest dragon. A kind of ethereal dragon eith insectoid features could be cool.
>>
>>96624351
that's fair but sylvaneth isn't monsters, they're plants and spirits. And considering the creative limits GW has with designing spirits like in nighthaunt, I think they should focus on plants.
>>
>>96624387
>forest dragon
I sleep
>bug dragon
real shit, there's a lot of potential there.
>>
>>96624445
You can have monstrous plants tbf, I think having more humanoid and different types of plants could lead to some fun stuff. Lot's of weird shape language and things you could do with them!

>>96624351
They kinda did some of this with the underworlds wizard lady just being a ghost torso on some vines, considering Sylvaneth spirits are basically ghosts exploding out of foliage I think there's potential there.
>>
>>96624490
>ghosts
They're fully corporeal, nothing really ghostly about them.
>>
>>96624510
Okay fine, they're naked elf lookin' things exploding out of trees
>>
File: Spoiler Image (35 KB, 600x600)
35 KB
35 KB JPG
>>96618707
>Who in the Mortal Realms is the best dancer?
Nagash. Because he's always killing it on the dance floor.
>>
File: file.png (2.75 MB, 1341x1698)
2.75 MB
2.75 MB PNG
>>96624510
explain to me what the fuck a revenant even is because I still don't entirely understand.
>>
>>96624566
Which part of them do you find confusing?
>>
>>96624589
so if they're not ghosts exploding out of trees why are they all green and etheral covered in magical sigils, are they elves or elf related, why is it some of them look like spooky cartoon monsters while others look like standard normal dudes, and why doesn't Drycha have nipples.
>>
Gonna try and airbrush a NH ghost wish me luck bros, gonna be an experience considering its a cheap airbrush
>>
>>96624604
It's nighthaunt I imagine you'll do fine. They're fun models to paint, I'd show mine but I'm too lazy to get off my ass.
>>
>>96624612
Maybe who knows, its a gradient practice mostly cause I have painted a ghost or two with brush
>>
>>96624598
They have racial memories of the wood elves from the old world, who they know as the protectors. They grow to look like elves because it's their duty in life to embody that purpose as protectors of the sylvaneth and the sacred places in nature.

Drycha has no nipples because James is a coward.
>>
Anyone got the broken realm books and/or the wrath of the everchosen.
>>
>>96623179
>but the more leaks come out about what went on behind the scenes because of the old world, the more im proven right
no, you aren't, said leakers keep saying this speculation is retarded
>>
>>96624937
d/0cvH73 covers most of it. There's some WD stuff in the form of Flashpoint series and Warcry Catacombs content that I'm too lazy to dig up.
>>
>>96625017
Aw sick thanks bro
>>
>>96625017
what site is this? everybody uses files.fm but this doesn't work with that.
>>
>>96624641
>Drycha has no nipples because James is a coward.
How difficult is it to paint/sculpt some i wonder.
>>
>>96623649
I just want more flowers/insects and less weird half elves.
>>
File: bd1.png (52 KB, 750x593)
52 KB
52 KB PNG
>First time playing kruleboyz in spearhead
>Demolish gargants and only lose 2 units
>Boss rolled 5+ saves all game
>>
>>96625198
Fuck you, I want more half aelves but with their asses out
>>
>>96625371
How was the gargant spearhead? I'm tempted to build it because reposing and kitbashing three unique Mancrushers seems fun but I worry it's just not designed for that format
>>
>>96623649
I hate tree revs so much, I'll be glad Kurnothi Aelves supplement tree folk
>>
>>96623616
In 1e they were mostly presented and painted like the image, with real weapons made of wood and metal. Later they rebranded that as just one glaive who absorbed metal from the earth through their roots or something
2e onwards was a more high fantasy magic ghost aesthetic
>>
File: Gkvv9hsWoAAeZiC.jpg (396 KB, 1920x1080)
396 KB
396 KB JPG
>>96623967
Warcrow welves are okay imo
>>
>>96625583
>I hate tree revs so much
We should have gotten a race of fairies similiar to ariel in fantasy instead of tree ghosts
>>
File: ae7.png (1.52 MB, 1374x1372)
1.52 MB
1.52 MB PNG
>>96625553
My opponent thought he could only attack with 1 melee profile and could've murked my gutrippaz and boss if he wasn't so stupid.
>>
>>96625169
Back in high school there was an autistic kid who would draw the nipples into his ecchi fan servicey mangas. I would put you on his level if you sculpt on nipples to your tree elves
>>
>>96625657
did you correct him
>>
>>96625717
I didn't even know he was doing it wrong until I looked at his spearhead. He also respawned his general (ILLEGAL). So basically if we were in a tournament he'd be banned
>>
Anyone ever post Sigmar's Toll ep2?
>>
>>96625706
So a compliment then?
>>
>>96625553
Gargants as their own army is so stupid. Especially as a spearhead. Honestly I think they'd be more at home as a merc race that can ally with any other army than their own army.
>>
File: 1758795151359553.webm (554 KB, 1176x674)
554 KB
554 KB WEBM
I think DoK are cute
>>
I painted Grombrindal. I didn’t texture his hair because it’s described as purely white so I figured that I’d maintain that, as uncanny as it looks
>>
File: IMG_5959.jpg (957 KB, 3022x3670)
957 KB
957 KB JPG
>>96626217
>>
>>96626217
Even if it's pure white you still want shadows. Pure white is only pure white under direct light. In a shadow it'll look a little grey.
>>
File: Cottonbrimdal.png (180 KB, 360x507)
180 KB
180 KB PNG
>>96626231
I KILLED FIDDY ELVES
>>
>>96626242
This gives me an idea
>>
>>96626286
WELL, SPEAK UP
>>
>>96626233
Took your advice, added some light Nuln Oil
>>
>>96618829
>>
File: IMG_5960.jpg (727 KB, 1830x1741)
727 KB
727 KB JPG
>>96626294
>>
>>96618829
>>96626300
What game is this where you can have more guardsmen than what exist galaxy-wide on one planet?
>>
>>96626322
40k chapter master
>>
>>96625152
Gofile.io Bro
>>
>>96622130
Why is current warbringer so shit? I miss my 3rd edition powerhouse
>>
>>96623179
They were going to be a new faction of beastmen more focused on beings that are the living manifestation of Ghur, thus replacing the beasts of chaos, but unfortunately, due to the Chinese and their disgusting gastronomy, that never came to pass.
>>
File: red lumi.jpg (302 KB, 1920x1357)
302 KB
302 KB JPG
I just got some Lumineth models 2 boxes of sentinals and wardens. Is a vanrri army with Eltharion good. Also how would you expand it?
>>
File: 1704129774306953.png (747 KB, 1287x898)
747 KB
747 KB PNG
>>96626636
Wizards, one simply cannot have excessive wizards in a Lumineth army.
>>
>>96626636
Welcome to the enlightened side, anon. Warden's aren't the best but still nice bricks to form a castle with. Sentinels are just good shooting. Eltharion is a blender. As >>96626666 says(checked), Wizards. Enlightener is a staple unit. Bladelords are great still, too. Don't let the pile build too much, though. Work on what you've got.
>>
File: 1701796497271745.jpg (181 KB, 597x450)
181 KB
181 KB JPG
>>96626673
>>96626636
Wardens are also too spammy without the benefit you'd expect from them. Unless you want a horde army, it's best to treat your Lumineth army with either a magical mixmax or wizards supporting monsters if the mountains are in stock.
>>
>>96626636
>pic
new TQ /aosg/, how many faction aesthetics are carried by fanart?
>>
>>96626443
I miss the awesome Verminus relics you could stick on him in 3rd
>>
Ngl, I feel Death could get a Pirate-themed faction. I know, this is from Fantasy but hear me out, Harkor was the Mortarch of Abyss(which is one of the six Mortarch titles used in ET).
Sure, IDK already is the "sea" faction and MoN has a subfaction that does that too, but still.
>>
>>96626776
introduce them as chasing Zharr Vyxa's scuttling oil rig
>>
>>96626776
I mean most I can see is them getting a warcry warband with like 1 captain, some depth guard and maybe some jobber gun zombies. Having a whole sub faction feels a bit much for SBGL.
>>
>>96626805
>They beef with Chorfs
Already like it.
>>
>>96626693
I had to think about it, but without a doubt the correct answer is ogors. Even their best model just doesn't come close.
>fanart
Huge, intimidating, gluttonous, serious warriors
>actual models
derpy low poly fat lads
>>
>>96626666
What kind of wizards?
>>96626685
I wouldn't mind and elf spear horde. Im not to fond of the cow mountains but ive gone full circke on the Alarith temple units who I used to think they looked stupid. But know they are so stupid I love them.
>>96626693
Ive always been a sucker for high elves and the non teclis lumineth art really sucked me in.
>>
>>96626872
That model is kinda sick though...
>>
>>96626886
the stonehorn is good, the ogor's small legs make him look like a dwarf, his proportions are off. The ogor faces in general don't look very good either
>>
File: sddefault.jpg (35 KB, 640x480)
35 KB
35 KB JPG
>>96626898
Not particularly, which is funny because the mammoth looks sick as fuck and packed with detail. Also reminds me of that brutal legend mammoth monster.
>>
File: stress.jpg (26 KB, 455x469)
26 KB
26 KB JPG
When will the stormbringer magazine reach the terrain part?
>>
>>96627122
I'm in the same spot anon, I really want some more cheap ass terrain. BUT we did get a few more issues added on so it's not inconceivable.
>>
>>96627128
I hope they have enough stock I'd really like more domicile shells to make a complete incomplete house.
>>
>>96627132
i've got enough plastic as is desu, but cheap plastic is always tempting.
>>
File: Barak-Zon_01.png (548 KB, 1689x656)
548 KB
548 KB PNG
I'm trying to put together a 2k kharadron army, and these are the units I've got so far. Ignore the way it's organized, what else should I consider getting to hit 2k? I'm thinking I'm probably still going to get the endrin dock, even with the 20 points cost, and I would prefer a shooting heavy list, as long as its not terrible.

Kharadron Overlords 1590/2000 pts

Kharadron Overlords
General's Handbook 2025-26
Auxiliaries: 0
Drops: 3

Regiment 1
Aetheric Navigator (130)
Grundstok Thunderers (130)
• 2x Grundstok Mortar or Aethercannon
• 2x Aetheric Fumigator or Decksweeper
Grundstok Thunderers (130)
• 2x Grundstok Mortar or Aethercannon
• 2x Aetheric Fumigator or Decksweeper
Grundstok Gunhauler (160)

Regiment 2
Endrinmaster with Dirigible Suit (160)
Skywardens (130)
• 1x Skyrigger Heavy Weapon and Gun Butt
• 1x Aethermatic Volley Gun and Gun Butt
Skywardens (130)
• 1x Skyrigger Heavy Weapon and Gun Butt
• 1x Aethermatic Volley Gun and Gun Butt
Grundstok Gunhauler (160)

Regiment 3
Endrinmaster with Dirigible Suit (160)
Arkanaut Frigate (300)
>>
>>96627174
you're gonna want the new melee guys
>>
>>96627308
the vongrim dudes right? should I get harpooners or salvagers?
>>
>>96627174
Keep the skywardens with no upgrades, just default profiles.

Swap the gunhaulers to sogy versions.

The characters in your list don't serve much purpose for what you are running either.
Thunderers aren't great. 1 unit could be ok.
>>
>>96627335
both
>>
>>96626915
Holy fuck. I haven't thought of this shit in ages. I remember renting this game as a kid for the weekend, then getting norwalk flu, and giving it to everyone in my house so we were all stuck in the house for a week and my parents let me keep the game for an extra 7 days cause they were puking too hard to want to leave. Good times.
>>
>>96626872
I think the art captures their mounts very very well, but not so much the ogors
>>
File: drowning doom roster.png (992 KB, 794x630)
992 KB
992 KB PNG
>>96627428
It's honestly a nice little inspiration for painting stuff, I know an anon awhile back was doing black metal Darkoath and it made me think back to Brutal Legend as well.

Some of the concept art for this shit was sick as fuck too, some real cool designs that I'm bummed will probably not really be seen outside of this game because no one really played it.
>>
File: KO unit comparison 9_27.jpg (1002 KB, 3409x1248)
1002 KB
1002 KB JPG
>>96627335
both are good. that said they did just both get pretty heavily nerfed on points so they arent the end all be all spam unit like they were before this weeks update.

harpoon version has better shooting, but more importantly it has a combat phase move that occurs before fighting, which lets them slip around to some funny angles. they still have to end that move in combat, but not necessarily in combat with the same thing as when they started, so you can use it to escape some tricky scenarios or pin enemies on 2 sides if you have multiple units or slip more bodies onto an objective for control. just a handy little tech piece. swords do more in melee and provide a strong melee buff

at the newly increased cost, they arent much cheaper than a unit of skywardens, so skywardens have them both beat points per damage

here's a breakdown of how all their damage profiles stack up. one set without brokk or AoA, and one set with, since it changes the math a little when it comes to wardens. without brokk or AoA, riggers and harpoon crew are about 30% lower than wardens, and salvagers are also 30% lower than wardens UNLESS they get their buff off, at which point they are nearly tied with wardens against most targets, and while a 3+ isnt unreliable, its also not a sure thing. with brokk and AoA, you see the riggers pull ahead of harpoon crew and unbuffed salvagers, closing in on buffed salvagers as the riggers multi damage attacks benefit more from brokk, and for that same reason the gap between wardens with their damage 3 but low attack count melee profile widens even further because of how well they benefit from brokks attack buff.

so if damage is what you want, wardens, if you want some tricky mobility and objective play, harpoon crew. if you want a punchy melee that can also buff other melee units, salvagers, and if you want to heal, riggers. thunderers are good for their debuff, but pic realated shows why nobody really talks about them as a damage unit
>>
File: The Old Erebor Scheme.png (4.83 MB, 2110x2748)
4.83 MB
4.83 MB PNG
I'm going to painting my Helsmiths up based on the old Erebor colour scheme. So silver plate, blue cloth, bronze/gold details and red or white cloaks.
I think it'll look sick af and the Hobbit is my favourite novel ever so I also like the idea of representing my Erebor lads a little.
>>
>>
>>96628273
kino
>>
>>96628273
When and where the fuck did this come from?
>>
>>96628282
watermark on the bottom left says its from the new FEC battletome
>>
>>96628282
>>96628290
Nigga can't read.
>>
>>96628214
Aren't they meant to evil, chaos loving dwarfs? Silver and blue is too noble and good imo
>>
Nothing will ever beat FEC in terms of great lore
They are literally the embodiment of the outsider story from Lovecraft, pure genius, and yet theres like no books for FEC out there capitalizing on this its actually criminal
>>
File: 1758222300454630.jpg (480 KB, 1000x1115)
480 KB
480 KB JPG
>>96628299
They have a purely instumental use of chaos, not worshiping it any more than you worship the gas you pour into your car.
And they think they fallow the one true dwarf god wronged by the weak uzurper ones.
So if anything they should flaunt themselves as the one true dwarfs
>>
interesting. just saw the sprue for the new hellsmiths infantry, looks like the heads are separate pieces that also arent moulded into the armor, with the breastplates fully intact. the arms seem to be more or less ball joint sockets, and the pauldrons are also only connected by a small sliver of plastic near the collar.

should be quite easy to do head or arm swaps or pauldron conversions. that was pretty unexpected, i was really thinking they were gonna be monopose inflexible kits
>>
>>96628321
That's great to hear.
>>
>>96628299
How is purple evil? Their default colour scheme is based on nobility and pride so blue fits just as well
>>
>>96628214
I really hope we get new MESBG Dorfs soon, the new scale is closed to 28mm so I'd love to proxy them
>>
>>96628415
>How is purple evil?
It’s associated with hedonism and royalty. Usually both.
>>96628422
Mesbg models are usually much more smaller in proportion to other gw stuff.
>>
>>96628431
The new models for the current edition are basically 28mm
>>
>>96628422
depends on what group shows up in that new Gollum movie, so I would guess Mirkwood elves and goblins will get refreshes
>>
>>96628415
purple is a naturally dark tone, it has been used in popular media to depict regal or powerful villains for a long time. malifecent, ursula, galvatron, thanos, magneto, galactus, the joker, skeletor, kerrigan, illidan, lu bu, D&D drow

disney and marvel in particular really likes purple for their villains
>>
File: img_1_1758970658047.jpg (192 KB, 1080x810)
192 KB
192 KB JPG
>>96628446
GW probably aren't that bound to that contractual restriction anymore, hence the ice trolls and original characters they've released recently
>>
>>96628453
>regal
yes, as is blue so both fit Chorfs
>>
FELLOW DWARFCHADS!

Now that first wave of Chaos Dwarfs have been shown, what would you like to see in second wave?

1. Personally, I really love the lore of the Scorched Sect, so a named hero for them would be awesome to further explore Hashutite religion in its cradle of Ur-Zorn in Ghur.
2. Bull Centaur hero.
3. A elite infantry unit, something akin to old Infernal Guard.
4. A unit of 3 Demon Engines, they could really let their imagination run rampant here.
5. A Demon Engine bigger then Dominator, basically something akin to Kdaai Destroyer, the very pinnacle of Daemonsmith art.
6. Lamasu.
7. More warmachines.
>>
>>96628467
More body horror stuff.
>>
>>96628470
Could you give example?
>>
>>96628315
FEC are one of best things GW ever made. I truly hope they get a proper second wave in 5th edition. More lore too.
>>
>>96628470
of all the things they could get, that is probably the least likely
>>
>>96623677
Fucking preach, people who overdosed on nooticing are the most obnoxious cunts ever
>>
File: kragnos ogroid.jpg (180 KB, 515x399)
180 KB
180 KB JPG
>>96628490
you're just mad because your eyes know im right, but it clashes with the narrative you've been told.

the sculpts dont lie
>>
>>96628467
lammasu
bull centaur hero
half petrified hero on mechanical chair
train (crusher option/BIG mortar option/transport option)
chained raw demonstuff (spells)
demonoil drill ziggurat
>>
>>96628510
Nigger the sculpts were made when Ogroids were already a Destruction race in lore
>>
>>96628529
im not saying the ogroids were going to be a destruction army. kragnos was supposed to be a beasts of chaos model.

the more you look, the more obvious it is that he was intended to be part of that release and got repurposed
>>
>>96628475
More ghur corrupted zealots or something. Basically more religious stuff for hashut.
>>96628482
The bulls quite literally showed they could.
>>
>>96628539
a centaur isnt exactly body horror
>>
>>96628535
that's not a 8 pointed star, the trinkets are different, ogroids aren't beasts of chaos, the horns are also different, ogroids have normal noses while kragnos has a squashed one. the look of ogroids was already long decided with silver tower.

it's same face syndrome, not a connection.
>>
>>96628543
It’s not to the extremes as forsaken/possesed/chaos spawn but it is a start.
>>
>>96628550
>ogroids aren't beasts of chaos
they were going to be, effectively the bullgor update/replacement most likely on account of them having the same weapon loadouts and size

>that's not a 8 pointed star
its close, and probably was at some point but was modified when they found out they had to scrap the beasts refresh, but rather than resculpting the whole thing from scratch they just altered certain details

> the horns are also different
thats par for the course for different ranks of beasts of chaos. bestigor have different horn lengths and texture from ungor, and from bullgor, and so on.
>>
>>96628563
>>ogroids aren't beasts of chaos
>they were going to be
[Citation needed]
>>
There’s at least a nod that ogroids could have leaned into destruction in the regiment of renown
>>
>>96623497
Yeah just like the guy who made that ork dude in 40k said he wasn't named after Margaret Thatcher.
>>
>>96628299
>Aren't they meant to evil, chaos loving dwarfs? Silver and blue is too noble and good imo
They seem themselves as the true servants of the only proper Duardin god who was betrayed by his kin. The refused to retreat to Azyr during the Age of Chaos and they don't worship the dark gods, instead the use their daemons like batteries.
I see no reason for them to stop dressing like regal and noble dwarfs and start larping short Slaves to Darkness.
>>
The boatfags seem pretty cool.
>>
>Blades of Khorne
>Cities of Sigmar
>Daughters of Khaine
>Disciples of Tzeentch
>Flesh-eater Courts
>Fyreslayers
>Gloomspite Gitz
>Hedonites of Slaanesh
>Helsmiths of Hashut
>Idoneth Deepkin
>Kharadron Overlords
>Lumineth Realm-Lords
>Maggotkin of Nurgle
>Nighthaunt
>Ogor Mawtribes
>Orruk Warclans
>Ossiarch Bonereapers
>Seraphon
>Skaven
>Slaves to Darkness
>Sons of Behemat
>Soulblight Gravelords
>Stormcast Eternals
>Sylvaneth
ESLs of /aosg/, how do you translate all the above into your language? And how silly does it sound?
>>
File: 1729883550937204.png (2 KB, 160x144)
2 KB
2 KB PNG
>>96628535
Let me explain this slower, because you clearly need this
>Ogroids were established as a Destruction race that fell to Chaos
>they co-existed with Beasts of Chaos for several editions, with them being compleatly unrelated
>Kragnos is made years after the two Ogroid heroes solidified their look already
>According to you he kinda resembles the desturction race of ogroids that never had any connection to BoC
>from that observation your conclussion is that Kragnoss isn't related to destruction and is a BoC model
>>
>>96628710
right, because nothing has ever been retconned in age of sigmar
>>
>>96628681
nighthaunt might be the silliest in krautland. They are called "Nachtspuk" or "Nightspooks" over here.
>>
File: 1758430169996349.png (66 KB, 244x244)
66 KB
66 KB PNG
>>96628723
happens less than you honestly think. Compared to fb and 40k aos has undergone a minimal amount of retcons.
Developments are a different thing though.
>>
>>96628723
Well yes. Because the writers can just go "And then Phenicium was destroyed by the forces of Chaos and Lumineth wonder twins rescued the phoenix and taken it to Hysh"
instead fo going "Phonixes were always in Hysh and Phenicium never existed"
>>
Who is more techologically advanced? Helsmiths or Kharadons?

In this article: https://www.warhammer-community.com/en-gb/articles/lu865rsb/helsmiths-of-hashut-round-table-the-infernal-artifice-of-the-new-miniatures/

there is this part "The Helsmiths don’t necessarily have the skills of craftsmanship beyond the other duardin in the Mortal Realms, but they have the obsession to go beyond the reasonable expectations. They will go to extremes to imbue things with just a fraction more power than a regular weapon – raze a whole forest to power the forge for a single axe head, and then cool it with the blood of hundreds, just to make it slightly better. Going to these lengths is something other duardin could do, but why would they? It’s horrifying to them"

Okay Chorfs have daemon engines, although only one is shown. They got trains in art but Kharadon have literal flying cities and basically clockwork level tech for their suits.
>>
>>96628745
Comparing apples to oranges here.
>>
>>96628745
From that extract it sounds like KO have better tech, but Helsmiths do more impressive thigns with their stuff.
So It's like a quation what's better a modern dron with a cammera or that huge WW2 canon that needed to be moved by train
>>
File: nh.jpg (117 KB, 1080x712)
117 KB
117 KB JPG
Can someone share a nighthaunt book? I can't find it anywhere online.
>>
>>96628563
>they were going to be
no, they weren't, their fluff was already set in stone as not being beastmen at all years and years before all of this
not only that, they fucking hate beastmen

you're retarded
>>
>>96628273
Not having alt version of some of that art, where it shows how FeC see themselves was a huge miss
>>
>>96628796
>>96628723
>>
>>96627122
Was the magazine exclusive to UK
Barely heard of them being sold in Europe, outside of private sellers
>>
>>96628657
I hate this pull out shit they've been doing
>>
>>96628510
Different nose
Different mouth
Different browbones and eyes
Different horns
Different cheekbones
One is a fucking centaur
>>
File: 9op3dmyp9dm01.jpg (294 KB, 1877x1877)
294 KB
294 KB JPG
>casually ruins the schizo delusion you built your life around
>>
>>96628856
His hooves are bigger than I remember
>>
>>96628856
yeah because the tzaangor shaman totally prevented them from making a new beastlord in 3rd edition
>>
>>96628681
some italian translations are pretty cool
for example mawtribes are called "ventribù", which is a convenient crasis between ventral and tribe, so back into english it would be like calling them ventribes
maggotkin are made into something that would be retranslated into english as "larvoids"
stormcast eternals are "eternal sons of the storm", probably the worst
soulblight are malanima
bonereapers get rid of the bone and are just called ossiarch reapers

the most interesting translation is definitely fyreslayers, italian translations of "dwarf slayers" have always been rendered as "nani sventratori", which is literally dwarf gutters/disembowelers/eviscerators, not really killers or fellers or whatever, which would be uccisore, abbattitore or cacciatore (even if that is "hunter")
so fyreslayers is pyrosventratori here, retranslated into english it would be pyro

sometimes gotrek and felix books got translated into italians and the titles got adapted from, say, "[thing]slayer", to "[thing]gutter" while some other times "blood of [thing]"
>>
>>96628871
Ogroids never had anything to do with beastmen and have existed since before BoC even got a battletome
After the Thaumaturge there was the Myrmidon in Warcry
>>
>>96628871
How dumb do you have to be to think that's a point against what anon is saying?
>>
>>96628882
>pyro
pyrogutters
>>
>>96628745
>Who is more techologically advanced? Helsmiths or Kharadons?
kharadrons
>>
>>96628856
GW probably modelled Kragnos before AoS even launched. I expect they had visions of every faction being refreshed as an AoS exclusive like Sylvaneth, Ironjawz, Fyreslayers, KO, etc but they a homeless man in a Nottingham alleyway foretold of TOW and other things, so they decided to alter the Thaumaturge and as everything he told of came to pass they decided to place Kragnos in Destruction instead
>>
>>96628909
>GW probably modelled Kragnos before AoS even launched.
That's not how the timeframes at gw work at all, no.
The first preliminary aos concepts were done in 2014, for releases that would happen in 2015, 2016 and 2017.
There's no 10 years gap between ideation and release, not for this stuff.
>>
File: 101295142.jpg (9 KB, 233x217)
9 KB
9 KB JPG
ok but why does Kragnos look mayan but literally nothing else in either the new or old world look like that
>>
>>96628954
>ok but why does Kragnos look mayan
he doesn't
>>
File: 1758444302017259.jpg (275 KB, 1920x1080)
275 KB
275 KB JPG
The mental gymnastics at play here are good for a laugh
>>
>>96628970
Some sort of fucking native american
>>
File: Oldcentaur.png (40 KB, 250x249)
40 KB
40 KB PNG
>>96628954
because his civilization existed during the age of myth between the two periods where we had the status quo for the wargames, but they all fucking died


oldhammer had a race of centaurs once
>>
File: Centaur_2.jpg (70 KB, 946x619)
70 KB
70 KB JPG
>>96628995
>>
File: no679tdvoprf1.jpg (103 KB, 970x909)
103 KB
103 KB JPG
>>96628299
Might be useful. You can color it in MS paint.
>>
>>96629094
>no beard
useless
>>
>>96628954
>mayan
He is based on bronze age cultures because thematically he is a being plucked from the past
>>
>>96629094
Ooooh thanks, anon! That'll help a load
>>
>>96628933
No, we have a 3+ year lead time. That said, concept art is the lowest stage and not necessarily chained to the process. Kragnos could've been sketched out with random fluff ideas in 2010 for all we know.
>>
Kragnos is actually based on the sea people
>>
>>96629130
nah that would be the idoneth.

>raiders from the sea
>kill a bunch of people
>leave
>nobody can remember who they are
>>
Even if Kragnos was meant to be BoC but released as the god model for Destruction, why the fuck would it matter exactly?
>>
Kragnos was obviously a Kurnothi hero for CoS before Wanderers were squatted and the concept was retooled (Cursed City) before being abandoned outright until recently (because the planned trad Sylvaneth release was given to TOW leaving a void in the release window)
>>
>>96629130
>Kragnos is actually based
We know. Only redditor tourists hate him
>>
>>96629142
Kragnos was intended to accompany a BoC refresh but that had to be abandoned because they planned to give the non-refreshed old BoC models to TOW so...
>>
>>96629130
They caused the bronze age collapse but Kragnos caused nothing other than some furry humans in Ghur GW doesn't want you to remember
>>
File: kragnos-shield.jpg (54 KB, 458x412)
54 KB
54 KB JPG
>>96628954
His armour always seemed pretty celtic to me
>>96628995
>>96629000
This shit is pretty cool, any more info on em?
>>
Kragnos would really fit a traditional Greenskinz refresh rather than the warped stuff we got
The more trad desert steppe Orcs with chariots and such
>>
File: DP243890.jpg (1.78 MB, 4000x3000)
1.78 MB
1.78 MB JPG
>>96629195
Post a Celtic shield that looks like that? It's clearly Mediterranean
>>
>>96629164
And why does that matter in the slightest?
>>
>>96629195
>>96629218
his gear is more Greeblian than anything
>>
>>96629218
>>96629195
its probably both. age of sigmar is known for doing fusions of multiple cultural influences
>>
>>96628856
I still need to finish mine.
Those tatoos are too hard to do right
>>
So wait, why is that helsmiths turn to stone when they cast magic, but rootkings were just fine with using life magic?
>>
File: file.png (988 KB, 1500x1230)
988 KB
988 KB PNG
>>96628856
>Blows his horn
>His buddies are locked in a time chamber, forced to listen to entire discography of Colin Stetson in the span of however long it takes him to finish
>>
>>96629329
Using magic weapons isn't the same as casting spells
>>
>>96629329
because it's thematic and badass
>>
>>96629329
rootkings aren't a thing beyond a name
>>
File: file.png (228 KB, 800x600)
228 KB
228 KB PNG
>>96629329
>>96629347
I wish root kings were a thing. Even if in Sylvaneth as a side army like darkoath
>>
>>96629329
Because Dwarfs fundamentally aren't meant to use magic in its natural state. They're supposed to force it into runes and magic items.
>>
>>96629164
What would it take for you to consider a different possibility?
>>
>>96629329
The Root Kings used too much life magic and turned into elves
>>
>>96629350
It would be a waste of a release, diminutive forest folk also fits gnomes way better than dwarfs.
>>
>>96629218
I was talking more about theart on the shield, which to me looks pretty vaguely pseudo-celtic or germanic.
>>
>>96629329
They believe it's a toll taken by Hashut in exchange for their sorcery.
>>
>>96629368
>It would be a waste of a release
Considering Darkoath and Gitmob boxes, that is exactly what GW would try to do
>>
speaking of hashut, happy hashut day to those who celebrate
>>
>>96629350
>>96629368
Would be perfect for underworld honestly. Could've been fun in warcry too, and if we're really lucky we might see a white dwarf army of renown or something at some point.
>>96629387
I look forward to whatever monstrosity vince will create with them
>>
>>96629350
> nature hippie forest dwarves
this feels so antithetical to the concept of what dwarves are. I agree with >>96629368 if they ever added gnomes it would fit them better. A beardless dwarf feels less wrong than this
>>
>workupload (com)/file/2zEhLpcRZWT

Sigmar's Troll 2
>>
File: downfall-steiner.gif (2.26 MB, 640x360)
2.26 MB
2.26 MB GIF
>>96629408
>I look forward to whatever monstrosity vince will create with them
>>
>>96629441
THANK YOU ANON LOVE YOU ANON
>>
>>96628681
As an actual ESL by the technicality of only speaking Spanish till about age 3, here’s my attempt(with translated proper. Nouns too):
Espadas de Khorne, Ciudades de Sigmar, Hijas de Khaine, Discípulos de Tzeentch, Cortes Caníbales,(FS is really hard to do, so it’s “Killers Ablaze”) Matadores en Llamas, Gitz(Gitoz) Malévolos, Hedonitas de Slaanesh, Herreros Infernales de Hashut(or just Herreros), Abisales Idoneth(Idonetos), Comandantes Kharadron(Kharadrones), Maestros Lumineth(Luminetos), Carcomidos de Nurgle, Espantos de Noche, Tribus de los Ogros Voraces, Clanes Guerreros de los Orruk(Orkos), Segadores Ossiarch(Ossiarcos), Serafon, Skaven(pronounced with a flat a), Esclavos a Oscuridad, Hijos de Behemat, Monarquía de los Muertos, Eternos de la Tormenta, Sylvaneth(Sylvanes).
Now, there’s a lot more you could do with portmanteaus but these would be what I imagine properly translated, full corporate names could be. In universe they would obviously only use parts of the full name for some of the weightier names and the character would naturally understand.
>>
>>96629441
Do you have the first Troll?
>>
File: root on them kangz.jpg (32 KB, 640x296)
32 KB
32 KB JPG
>>96629417
eh I dig em. Halflings wouldn't be able to use or resource the iron bark in the same way as the rootkings could, and it would be another display as to how other races had to adapt to the realms rather than be bonded to their old world identity.
But im just a fan of druids in general, so hey im a minority of a minority.
>>
>>96629408
>I look forward to whatever monstrosity vince will create with them
if you're talking about /ourguy/ Vincie V, he's already uploaded a video painting his test model. he says he loves the chorfs now that he has seen the models in person https://youtu.be/7mrcC2nLbEw
>>
I’ve been brainstorming terrain for a table. How feasible would it be to have a giant building where the main hallways could hold even a gargant walking down them? Or is that too much and I should just go to a fantasy town or ruins?
>>
>>96629450
>>96629519
Oh, good for him. Nice paintjob too, but those are never the problem with vince.
>>
File: file.png (296 KB, 626x243)
296 KB
296 KB PNG
>>96629519
>he says he loves the chorfs now that he has seen the models in person
Do you expect any other reaction ?
You'd have to go to The Outer Winger for that
>>
>>96629653
NTA I watched him say that on Wednesday’s show and it sounded like genuine excitement on his part.
>>
>>96629519
>>96629653
>>96629672
At this point vince is as much of a paid shill as every other sloptuber. He's getting paid to shill and generate hype, of course he's going to sing praises. I'm not saying new chorfs are bad, quite the opposite actually, I like them a lot. You just can't ever assume that an opinion you hear on youtube is not paid for and is someones genuine take on the matter.
>>
>>96629653
>>96629672
he also ripped the chorf ruleswriters a new asshole on the wednesday stream so i think he may actually like the models
>>
>>96629709
>he also ripped the chorf ruleswriters a new asshole on the wednesday stream
I find that hard to believe. At worst he's usually criticizes rules that are objectively bad (i.e. once per game ability that works on 3+ and does fuck all)
>>
>>96629653
>>96629706
Eh if he's a shill they clearly didn't include rules in the contract as he was pretty damn critical there. I think he just likes the sculpts more than he thought he would. I'm not the biggest fan myself but i'm holding out judgement til i see some on the table
>>
>>96629709
>he also ripped the chorf ruleswriters a new asshole

why? chorfs are actually one of the better written armies this edition. every unit feels useful and like it has a unique role, they have army rules that actually do something and have gameplay. several compelling artifact and trait choices. the subfactions are sadly "spam X unit" but thats not any worse than every other army this edition so far.

compared to a lot of the other low effort slop thats been churned out this edition, the helsmiths feel like they actually had some thought put into them.
>>
>>96629728
i mean you can watch it yourself and may think differently, but some things i remember:
>the battle trait is boring and has no real connection to the army flavor/identity
>The battle formation rules are trash and completely forgettable
>the prayer and spell lores have bad internal balance
and i'm paraphrasing but something like
>GW has no idea how to write good rules, and they should let me sit them down for an afternoon and show them how to write good rules
>>
>>96629740
see >>96629747
>>
>>96629706
He actually doesn't seem to be an affiliate
>>
>didn't play Dispossessed with Sylvaneth using coalition rules, in either army during 2e
>didn't use the RoR to play Dispossessed in Sylvaneth in 3e and 4e
>Oh gee I love the idea of Root Kings!
>>
>>96629775
I dont get it but I love me green thumbs
>>
I really miss coalition rules, GA armies. etc. Sad to see Ironjawz WD supplement is the only AoR with some cross-army play
I know RoR exist and it's great to see the 2e mercenary companies expanded but yknow 2e also has allies, coalitions, grand alliance, niche armies from supplements like legion or grief, etc
>>
>>96629441
not sure if it's lame or cool that they integrated the edition's launch trailer
>>
>>96629869
I think it’s cool. It’s finally a story that gets expanded upon instead of ending up like the million other vignettes in this setting.
>>
>>96629869
its okay, though i feel like this whole serious probably should have come out like a year ago
>>
>>96629653
Lmao this image is perfect.
The man is a shill now
>>
>>96629767
You must be mentally retarded, he fucking plays with play testers and he gets GW product early. He is the definition of an affiliate
>>
OKAY, base colors down on Ghurk. He's gonna have some gross ass human skin and big ol'... purpley tentacle...? Or maybe crab it up.
>>
>>96629917
>now
He’s been a GW partner for YEARS. He may be a shill but he’s still his own person and he showed genuine enthusiasm for Chorfs when he has historically disliked dwarves. I feel like this is some no true Scotsman thing or something Iike that stemming from a sort of contrarian desire to not want to be associated with Vince because he likes the same thing you do.
>>
>>96629653
>I've never been into dwarfs
>Never
>Never liked them. Never wanted to paint them
>But then I looked at these guys... I feel in love with them and I wanna do the army
Bets on him actually taking them to the next tournament or mentioning them positively ever again?
>>
>>96629923
boys how big do i have to be on social media to get shit early? i saw some literal who's posting chorfs early and i want in...
>>
>>96629329
Queen Thighs is a loving God Mommy, Hashit is an ugly incel
>>
>>96629828
Legion of the first prince is still available but not really what I think you're looking for.
>>
>>96629937
Old days you just had to be in the UK and know the community manager and jerk them off a little (I knew a guy in the US who actually got shit because he helped out on their Facebook page for free answering questions).
Nowadays you need like over 10k subs on YouTube, and they are kinda closing it off as YouTube has less and less returns
>>
>>96629878
sure, but the vignettes are always better executed and better value minute per minute compared to a series of empty dialogues, so I wonder if it wouldn't be better to simply make more vignettes
>>
>>96629934
There is a distinct shift in his content around 3rd edition when he went from very willing to discuss rumors and leaks, and suddenly having to toe the 'official release date' line (he literally started saying in videos he can't talk about it).
>>
>>96629972
presumably because he started getting official shit from GW directly ahead of time.
>>
>>96629953
I've seen some painting channels show off chorfs with well under 10k subs, I feel like the bar is a lot lower for non 40k stuff.
>>
>>96629989
Somedays it almost makes me want to set up a shill youtube channel just to try and become an affiliate. Getting paid in GW products would be worth a certain level of minimum effort.
>>
>>96630006
I had delusions of wanting to do hobby videos just for the sake of doing them, but knowing I could never keep up with the demands of the algorithm I’d be pushed further into the hole of invisibility. Not to mention I know I have a tendency to go unseen/heard anyway so I’d be some 1 like, 15 view channel anyway.
>>
File: file.png (399 KB, 589x535)
399 KB
399 KB PNG
>>96629935
>VIIIIIIIIIIIIIINCE
>>
>>96630074
>Not to mention I know I have a tendency to go unseen/heard anyway
what a fag
>>
File: file.png (762 KB, 800x600)
762 KB
762 KB PNG
>Here's your backlog bro
>>
>>96630074
>I know I have a tendency to go unseen/heard anyway
Faggot
>>
>>96629924
He pink
>>
>>96629924
Neon pink nurgle is gigabased
>>
>>96629947
No, that's exactly what I mean. Wish we had more and without restrictions on RoR when using AoR
>>
>>96630197
You're about to be very sad then, I'm using it as the base for some more white-pink tones over the top but he'll still be a pretty sunset beachy color. (which works, my nurgle are all gonna be dock themed and Glotkin here will be halfway through breaking through dockboards)
>>
>>96630118
>>96630153
Engagement successfully baited. But the algorithm issue is the real barrier. This shit wants you making a video every day to stay remotely relevant in the search results.
>>
File: IC.jpg (786 KB, 1200x1200)
786 KB
786 KB JPG
>>96628214
So I'm planning the last few bits of my Erebor-Not-Erebor colour scheme. They'll be getting brown, black and ginger beards (as I think grey would blend in with the silver plate) but what colour should I do the gems all over the Helsmith models?
Green looks too Skaven-y so I'm thinking the stereotypical red or pinkish gems but turquoise could also be a good colour to do 'em in.
Opinions?
>>
>>96630384
If you're going blue/white red is a nice classic colour to contrast with. Could also do something out of left field and do black as polished obsidian or something. Will be a bit different than normal gems painting wise though.
>>
>>96630384
arkenstone? there's a bunch of pearl-like paints around
>>
>>96630791
Shit that's a good idea, anon! Any suggestions for good pearlish paints?
>>
File: Daily Dose Dance.gif (212 KB, 680x624)
212 KB
212 KB GIF
>>96630921
>>96630921
>>96630921
>>
File: image-1-1.jpg (564 KB, 733x898)
564 KB
564 KB JPG
Anyone have the full text of the FEC or Helsmith battletome floating around? Thanks lads.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.