Empire of Mu Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionhttps://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8>3e Rules Doc (READY FOR MORE PLAYTESTS)https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/>Unit Spreadsheet - Currently outdated, requires an updatehttps://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E>Unit Design Dochttps://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JAWiki>https://eadsttcoteg.miraheze.org/wiki/Main_PageKaiser Anon's audiodrama (now complete!)https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH [Embed]>What can I do?Shitpost, meme, get comfy. Read over the docs to settle in.Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.Contribute if you have ideas. Give feedback on contributions if you don't.>TQ: What areas of lore do you think are in desperate need of expansion?>Previous Thread>>96528583
-Remember to archive the previous thread, as well as this one.Also try to keep a master archive list either on the wiki or on 1d6chan (https://1d6chan.miraheze.org/wiki/Setting:Expedition:_Agarthan_Descent_-_Scramble_to_the_Center_of_the_Earth).
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Previous thread archived.https://suptg.thisisnotatrueending.com/archive/2025/96528583/
Anon here who just discovered this the other day and has been reading the lore doc, and made a couple spelling/formatting corrections. I don't have much for mechanics or playtesting, but I love me some Hollow Earth bullshit and worldbuilding, if any of that is still being worked on, I've got a few ideas to bounce around. Pic...semi-related. Balloons are already established, shipping down a dirigible airship in pieces and assembling it in one of the bigger caverns wouldn't be impossible, but everyone's done airships and I've got some other shit too. Minor nations and regions, some tech stuff, bookloads of Hollow Earth lore...
>>96678478>Filled in a gap in the last post's listWhich ones did you add?
>>96680006Lay it on us when you've got the time, welcome aboard!Also,>>96677527I found this site which might be of interest to you, if you haven't seen it already.http://www.germancolonialuniforms.co.uk/
>>9668025585-89 were missing.
>>96680327Potential entrance locations: going with the theme of caves, especially ones with weird associations, a couple main hotspots will be central Europe, southeast Asia and a few additions I'll mention for North America in a second.Czechoslovakia and the surrounding countries have extensive karst caves, but two interesting things jump right to mind>Houska Castle and its alleged bottomless pit/hell hole. Castle built in the 13th century about 30 miles from Prague, in a location of no real strategic value, and none of the normal defences a castle would have. The fortifications seem to point inwards, and legend has it that a pit in the lowest level of the castle is a portal to hell that was known to spit up human-animal mixes, horrible flying things, etc>the Moonshaft in Slovakia. Supposed cavern with walls of a blue substance that pickaxes and bullets won't break, and a distinctly artificial feel, found by Slovak resistance fighters in WWII. But y'know, weird caverns tend to be preexisting.>whatever the fuck is supposed to have happened with the Tsarichina cave in Bulgaria, IRL not excavated until the 1990s but also found by a psychic, so easy enough to throw back a century or soSoutheast Asia I know a bit less about, but if they kept their overseas colonies, Son Doong Cave in Vietnam (French Indochina) would probably be of interest to France. Largest natural cave in the world by volume, and has a fast-moving underground river.For the Americas, there's the whole Tennessee-Alabama-Georgia area, Mammoth Cave is already on the list. But there's a long-running tradition of stories about massive caverns and lost underground cities in the southwest, specifically Death Valley and around the Grand Canyon. Mummified giants, Egyptian artifacts in the Grand Canyon, and even claims of cavern systems partially or fully underwater leading from Death Valley out to the continental shelf. Also Devil's Hole, a hotspring cave with no measured bottom in Death Valley.
>>96681009>Moonshaft in Slovakia [] cavern with walls of a blue substance that pickaxes and bullets won't break, and a distinctly artificial feelWell, there's your Atlan-Austria connection.>Son Doong Cave in Vietnam (French Indochina)I'm glad you brought this up.
>>96681009If we're going to add an entrance in Vietnam, then that's a big point of contention between France and Spain. Since both countries partook in the itervention in Vietnam against the lemurians, and Carlist Spain would greatly use an entrance to the deep, I can see them pushing for control of Vietnam alongside the french. I'm not sure if giving France further entrances would make sense, though, since they are already struggling with controlling their vasts territories in Mnemosynia and Pangea. Still, this would be interesting to see in the long run, if we do move the timeline forward.
>>96681140With a lot of potential entrances we have the option of saying they're hard to exploit due to danger, or taking way too long, or being in a weird spot.That way they're open for small expeditions to get somewhere they might otherwise not be able to, or for things to make it up to the surface, but not for whole new colonies to spring up underground.
>>96681009Devil's Hole was also seen to have waves directly after an earthquake in China, which is...interesting. And Charles Manson thought it was some kind of Biblical bottomless pit where his cult could hide from the coming apocalypse. And for another crater option like Chicxulub, there's the Manicougan crater in central Quebec, 215 million years old and sixth-largest by diameter on Earth. And conversely, if you want somewhere that the subterraneans won't be able to fuck with, the Canadian Shield is a good one.Tech things: Siemens wants to build an electric inter-layer elevator with "magnetic dynamos", which I'm taking to mean sort of an electric tram, not a conventional elevator with cables. That means big fucking linear motors (I'd think), and from there it's not a huge leap to magnetic accelerator guns. IRL a Frenchman came up with the idea for the railgun in 1917. Exotic inner-earth metals might make it actually viable. Then there's the various weird occultic things you could tie in. The Five Root Races are practically established already. But this whole concept naturally brings to mind the Shaver Mystery...thing. If you're not familiar, it's this whole bizarre cavern world thing from the '50s that kind of intersects early UFOlogy with scifi from the era - Shaver himself wrote it all as a true story and sent it in to Amazing Stories magazine where Ray Palmer reworked it into a novella titled "I Remember Lemuria" and published it. Then THAT took off and - long story short, this is the thing with deros and teros and that whole mess. Bunch of different fan zines popped up about it running into the '70s featuring allegedly real encounters, which then started blending into the Deep Underground Military Bases mythos of the '80s and '90s, which goes way more Delta Green. This is a good read for a bunch of the supposedly "real" stuff tied in with mythology and some insanity>https://archive.org/details/caverns-cauldrens-and-concealed-creatures
>>96681184I think Son Doong is worth keeping in the back of the mind.
>>96676454>Leaders, Specialists and Heroes to spend AP to force the model holding the rifle to Attack, regardless of whether it needs to Reload right now or not.I would specify Faction Specialists.>>96677334It was a good game. I really like how the walls and pits played into it. I think with the proposed Kropatchek rules 2eanon would have had a very good chance of wining, especially with cheaper or no Einmanpackung. The Felduberstzer felt like the MVP to me, across both lists. While my attention and forces were constantly split, his never really were. It's a very strong model defensively and thematically. In the past I was worried it would be too strong, or nullify too much the tactical side of things, but seeing all the random bullshit the Austrians have to deal with, i'd say they could use the relief. I think Expagarscra is very much a strategic game, but as this battle shows, tactics do matter. I think the Felduberstzer would pair well with Trenches.>Even though I had a really rough 4th turn, i think that game was pretty secure over all.More accurate: I felt confident until the 4th, when i spooked, but in hindsight i see i spooked over (ultimately) nothing, and my rashness after (probably) wouldn't have cost me the game. Even if Warfex died, although it would be a big silver lead, only my Nurse would have been Shaken, so I could still have routed him and won that way, but it would have been very close.
>>96681140>I'm not sure if giving France further entrances would make senseAt the very least, France would be unwilling to give up such a resource without concessions
>>96675233Still open for name ideas.
>>96681754>I would specify Faction Specialists.Good catch! >>96681754>It was a good game.Glad you enjoyed, you had moments of insane bad luck and still pulled through. >>96681754>The Felduberstzer felt like the MVP to me, across both lists.Its a very strong support piece, definitely, and will probably impact every game its in. Perhaps boost to 15 Silver? >>96681754>In the past I was worried it would be too strong, or nullify too much the tactical side of things, but seeing all the random bullshit the Austrians have to deal with, i'd say they could use the relief.Well, this also wasn't us trying to make a broken OP list with it as well. Probably something with grenade throwing spam. But also, you'll want to keep your mean from spreading out too much using him, so at the same time you open yourself up to getting punished with artillery, explosives, aoe, etc. > picrelAgartha Caverunner Burger Edition. At least a start.
>>96681793Sure. As it is, with their poor industrial base and economy, Carlist Spain would struggle mightily to control an agarthan territory. I can see them depending on France for the building of the infrastructure needed to connect the two layers, as well as for the general infrastructure (especially railways, since french companies built most of the Spanish railways during the 19th century in the original timeline anyway). And at the same time, if France ever has enough resouces and interests to expand through that area, the Spanish can't just say no to using the entrance.It would be something akin to the actual Franco-Spanish intervention in Vietnam, where both nations went to Vietnam, but the french's political manouvers made it so that they kept Vietnam for themselves and gave Spain a pittance in finantial compensation for the effort.TL,DR: France would get Spain to pay for the brunt of the effort, while also guaranteeing their access to the entrance if they ever want to.
Ok, I rewrote the lore of the egyptian history and Giza Tath Al’ard. Let's see if this works.-------The land of Egypt has been admired and envied by many civilizations for millennia. The kingdom of the pharaohs was, at one point, one of the most powerful nation in all known history, blessed by untold riches, and even more importantly, the life-giving waters of the Nile. Even after Egypt lost its independence at the hands of foreign powers, it was the crown jewel of those who controlled their blessed lands: from Alexander’s rule to the roman emperors to the arab conquests, Egypt was always a keystone of the power of those who could control it. Yet, over the years, the blessings of the Nile were slowly but surely set aside, as the powers in the West grew mighty due to their expansion across the world and the gifts from their industry and science. Even then, the mysteries that the land of the Nile held quite a lot of power, and power always attracts great men. During his campaign in Egypt, Napoleon Bonaparte became fascinated by the legacies of the pharaohs, and every moment there that was not dedicated to fighting the ottomans and the british was left to learn from the remnants of those ancient rulers. After his famous victory at the feet of the pyramids, rumors abound of his entrance into the Giza Pyramid. Whatever he saw within it, he never told anyone. However, whatever project the french general had over Egypt was short lived: the french defeat at the hands of the English fleet forced Napoleon to retreat back to France, to continue his destiny as the ruler of his nation.
>>96687275Egypt, meanwhile, was left changed by the arrival and departure of Bonaparte. The ottomans, having been pushed around by the french and having to be helped time and time again by the british, had shown their weakness in this modern time, something that would continue in the following decades. At the time, the mamluks, the old slave-soldiers turned into the rulers of Egypt for centuries, had been left severely weakened, their stranglehold over the country severely disrupted. This power vacuum resulted into a civil war, who saw neither the ottomans nor the mamluks as the true rulers of the region. Instead, this power fell into the hands of Muhammad Ali: an ambitious man sent initially by the ottomans to fight Napoleon’s armies, he skillfully maneuvered both factions against each other and managed to become the true power in Egypt. Having managed to backstab the mamluks and purge them out of any further position of relevance, the ottoman authorities recognized his rule over Egypt, though they still claimed nominal authority over the land. Thus, Muhammad Ali started a comprehensive project of modernization, both of the army and of the economy.
>>96687284Over the years, Muhammad Ali partakes in multiple campaigns, expanding Egyptian influence over Sudan and in Arabia. During the Greek rebellions in the 1820’s, Muhammad Ali sends a great deal of military help to push against the hellenic uprising alongside other ottoman forces, though despite the combined efforts of the empire, the eventual western help led to the birth of the Kingdom of Greece. Defeated and quite weakened in the eyes of the world, the Ottomans had to cave to Muhammad Ali’s demands for greater authority within the empire. However, once the demands expand outside Egypt and into other ottoman provinces the ottomans began pushing against Muhammad Ali, seeing him as too big a threat to the empire’s unity to leave alone. While the First Egyptian-Ottoman War initially looked like a permanent Egyptian victory, forcing the ottomans to recognize a de facto independence of Egypt within the Sultanate, the need to keep the Ottoman Empire standing led the western powers to move in favor of the Sultan, least the balance of power in the East affected them in the long run.
>>96687293Thus, Muhammad Ali’s ambitions were checked by the moment. While this seemed like a momentary setback, as he had gained the right of hereditary rule in Egypt for his dynasty, the results of his efforts looked feeble at best. His heir was sickly and he himself was beginning to feel the ravages of time. The previously dynamic and sharp mind gave way to senility. Seeking to find a way to heal this ailment, he began receiving visits from strange robed men, many of whom bore strange marks and icons within their skin, reminiscent of pagan rituals from the time of the pharaohs. Nobody knew who these people were, and to this day, this mystery remains unsolved, as well as the role they had in the following events. However, what we do know is that it was at this point when Muhammad Ali decided to abandon the rule of Egypt, leaving it to his son, and began a seemingly final pilgrimage into the heart of Egypt. In early 1848, he, alongside a clique of followers, departed from Cairo, and seemingly disappeared, being lost in the dunes.
>>96687310The rule of Egypt afterwards was one of convulsion. Muhammad Ali’s heir Ibrahim died a couple months after due to disease, and Abbas Helmy’s projects were contrary to the previous attempts to modernize the country. Feeling distrust for the european powers, he helped the ottomans in the Crimean War, but the defeat of the Coalition resulted in a hard blow for his rule, with the signing of the Treaty of Berlin in 1856 hurting the prestige of both ottomans and Egyptians alike. Many Egyptians at this time, fed up by the ottoman inability to defend their own territories from harm, consider Abbas Helmy’s rule an abject failure, as he was not able to obtain a total independence from the ottomans during a time where the ottomans were seen as a crippled power.
>>96687323His successor, Sa’id Pasha, was a man with a different vision. Wanting to return to modernize Egypt, and much more open to western influence than his predecessor, he quickly strengthened ties with the western businessmen. He took advantage of the british loss of India and the American Civil War to turn Egypt into the world’s main producer of cotton, something that gained Egypt great acclaim, and thus helped attract investors. In particular, the advancements of technology and the growing world trade makes the old dream of a water canal across Suez an achievable goal now. Thus, the project of the Suez Canal began, giving a great deal of concessions to the french to build it. The project quickly proves to be much harder than expected, and he gets british investments as well due to the costs. While the sinking of Paris in 1860 threatens to derail the project, a quick intervention by british investors result in the construction moving along. While Sa’id Pasha’s rule left Egypt more powerful than before, it did result in a growing western (specifically british) influence in the government, as well as a growing amount of debt.
>>96687332The next ruler of Egypt, Isma'il, was a very ambitious man. Seeking to fulfill his dynasty’s dream of finally being free from ottoman rule and to expand their borders across the Levant and Arabia, he began preparing his forces, waiting for the chance to strike. That chance came in 1871, when a series of disputes between the ottomans and the Bulgarians led to a war with the Tsardom and the Austrians. A short but brutal war, the Sultanate is forced to abandon most of their lands in the Balkans. Seeing this humiliation as the moment he was waiting for, Isma’il launched a massive campaign against the Sultan, rising in revolt against ottoman rule, and promoting further rebellions within the empire. The Hejaz campaign is quickly successful, taking advantage of the anti-ottoman sentiment of the region, with the cities of Mecca and Medina fall in months. While these victories gained him great prestige within the muslim community, he is convinced to not advance further, though, as british diplomacy convinces him to stop and consolidate, wanting to slow down the now seemingly inevitable collapse of the Ottoman Empire as much as possible.
>>96687341It is at this point when the events of the Second Oriental Crisis began. With Istambul in chaos, Murad V, who claimed to be the savior of the sultanate, deposed the ottoman sultan Abdulaziz. While this move was relatively easy for Murad V, he realized he was ruling over a dying empire, and mad with desperation, he began to plan the dark deeds that would mark the period. Initially, the new sultan personally launched a near suicidal campaign against Egypt, with a savagery that surprised all witnesses. He spent no time consolidating his victories or establishing logistic routes: the ottoman forces just marched straight forward, sacking and burning every territory they came across, taking everything they needed to move on, taking no prisoners, abandoning their wounded men to their fates and going from battle to battle with suicidal fervor. This caught the Egyptian forces completely by surprise, being routed back to Egypt. However, when the ottoman forces arrived to El Cairo, Murad V shocked Isma’il by asking for a parlay. Murad V, in the eyes of the Egyptians feverishly mad and one foot in the grave, asked to be allowed to enter the Pyramid of Giza, for reasons that were not disclosed to the Egyptian authorities. Utterly confused by this proposal, and after truly confirming this was some sort of ruse, Isma’il allowed it, no doubt thinking this was the final proof of the madness of the final ottoman ruler, a last act to die as the pharaohs of old, buried beneath the pyramid with his armies. Once Murad and the remaining ottoman army enter the Giza Pyramid, the Egyptians decide to seal the tomb from the outside once they are in, thinking they won’t be able to escape.
>>96687354When news of this arrive to the Ottoman Empire, the sultanate enters in a state of complete and utter panic. With their leader seemingly gone, the nation begins quickly fracturing as a result. Anti-ottoman rebellions spread like wildfire across the empire, and many generals begin stablishing their own fiefdoms. Abdul Hamid II quickly took over Istambul and the remaining ottoman administration, trying to no avail to put all the pieces of the empire together, a now clearly impossible task. Things only worsened a week after “the entombing” of Murad V: a massive earthquake ravaged Istambul, and after the monumental cloud of dust and debris cleared, it showed a dreadful spectacle: just as Paris had fallen, most of Istambul had disappeared into the depths. At this point, the different powers bordering the now headless Ottoman Empire began moving for the kill, trying to conquer as much territory as possible before their rivals did.
>>96687359However, none of those witnessing the death of the empire could predict what would happen afterwards. A month after Murad V’s entombing, news of the dead rising all over the empire began spreading. Reports of many cemeteries suddenly being emptied as those resting suddenly began moving again, taking arms against the living. Soon, an immortal army of over 100,000 skeletons began a seemingly cause-less war against the surface. Utter chaos spread across the land, as the unimaginable happened right in front of everyone: from Anatolia to Hejaz to the Holy Land, the blasphemous rise of the dead caused everyone to fear for their souls: some surrendered to the dead, feeling this as a sign of the End Times; some fought to the death, seeing this abominable event as the work of dark powers; and some took their own lives as penance for their sins; and some just were driven mad, shedding the blood of anything and anyone, their minds lost in insanity. All while the dead spread their grasp over the land.
>>96687369After eleven days of undead revolt, something began stirring from the gap on the earth in what once was Istambul. Coming from what would be eventually known as the Capadocian Caves, Murad V came out of the shadows, now an undead husk, at the head of a massive army of undead. From there, he launched a massive campaign of subjugation throughout the Sultanate, gaining both living and undead troops to his cause in his march to reunite the empire together. By winter of 1874, Murad’s undead legion had managed to recover control over the Sultanate, and was pushing into those neighbors who had dared to move against the ottomans during the period of weakness: the Balkans were invaded, with hordes of undead moving into Greece, launching the Second War of Greek Independence, and threatening Bulgarian independence. The Tsardom’s borders at the Caucasus were also threatened, the cold winter in the mountains being no problem to the undead. The Zagros Mountains also became under attack by the husk armies, driving Persian borders back.
>>96687392However, the brunt of the attention of the undead army was against the Egyptian forces. Having advanced further into the sultanate than any other power, and seeking to punish the Egyptians for daring to defy the rule of the Great Sultan, Murad’s armies pushed the now routed Egyptian armies back to the Sinai. With the dead also coming from the sea and spreading across the Egyptian lands, Isma’il began losing his mind, seeing all of this impossibility as the end of the world. Unstable and unable to lead the Egyptian forces, the french and the british send help to whatever Egyptian authority is still standing against the undead, both to protect their interests in the Suez Canal and to stop this seemingly impossible threat.
>>96687413The resulting Battle of Suez gathered the hastily organized forces of the western powers alongside the demoralized Egyptian army, using the Suez Canal as a line of defense to stop the unliving wave. A massive sandstorm covered the battlefield, blocking all visibility for days. Seeing that fighting was impossible under this conditions, and knowing the undead had no issue moving across the sandstorm, they decided to withdraw, with the Egyptian forces left manning the barricades and trenches made by the french and the English, quickly overwhelming them. When all seemed lost, a dust cloud moving in the opposite direction blew into the battlefield: from the dust and sand poured hundreds of warriors tattooed with ancient Egyptian hieroglyphs and animal masks, charging at the husks in an eerie, yet completely silent, zealous rage. At their head, a figure mounted on a coal black horse and carrying a golden khopesh gave a cry of defiance against the undead, encouraging the Egyptian defenders to push the ottoman demons, sending them to whatever hell they came from. Confused, but emboldened, the Egyptian forces charged out of their trenches to destroy the walking corpses, whose advance now faltered against the living. After the ottoman undead were pushed back and destroyed, the strange tattooed men burning the corpses with sacred oils, the Egyptian forces realized that the figure that had rallied them from despair and defeat and into victory was no other than Muhammad Ali himself. Seemingly alive, he showed no sign of husking, but instead still alive after many decades, somehow rejuvenated by some sort of unknown miracle. The “Miracle of The Desert” quickly spread across Egypt, and tens of thousands of volunteers moved to fight the ottomans, launching a jihad against the unholy monsters. With Muhammad Ali at the head, the Egyptian army scoured the land from ottomans, pushing the turks back again and again.
>>96687424After the final victory at the Battle of Suakin, the triumphal forces of Muhammad Ali returned triumphantly to El Cairo, seeing almost as a figure of religious adoration. Seeing his grandfather, believed to be long dead, returned restored in youth and having saved Egypt fror the ottoman demons, Isma'il Pasha collapsed, suffering a nervous breakdown that saw him die a couple of days later. With Isma’il’s death, Muhammad Ali took the mantle of leader of Egypt once again, with the roaring approval of the population who he had saved. Many began believing that his miraculous return against the living death meant that he was the “Mahdi”, chosen by Allah and prophesized to fight against Evil during the End Times. However, not everyone received him with open arms. The western powers had great doubts of him truly being whom he said he was, but over time, the need of having a power in charge of Egypt and defending the Suez Canal made it expedient to just accept him. Many other simply refused to believe his claims of being Muhammad Ali, and rebelled against him. These “Mahdist Wars” were specially serious and violent in the Sudanese territories under Egyptian rule, and to this day, Egypt fights frequent mahdist rebellions. Even many who knew Muhammad Ali in life speak of a change in him: while he famously cut his palms in front of his army to prove he was not a husk, dark rumors abound that, even in the most luminous days of summer, Muhammad Ali’s body does not cast a shadow anymore. He was also seen carrying multiple ancient Egyptian trinkets at all times, which makes the more faithful worried, though not at the extent in which the ottoman husks would be preferable.
>>96687441The Battle of Suakin also marked the beginning of the changing tide for the other nations bordering the Ottoman Empire, managed to push back the waves of undead the following years. The Tsardom and the Persian forces managed to fight the husks to a standstill in the Battle of Lake Urmia in 1872, and the franco-british coalition managed to help the greeks push back the undead, ending with the liberation of Crete and its division between the two powers in the Treaty of Heraclion in 1873. The Austrians and the Bulgarians also pushed back the ottoman undead, though they were not able to fully dislodge them from the Balkans. Even the Italians managed to take advantage of the situation, occupying the shores of Tripolitania and guaranteeing control over Albania. While Egypt had lost the territories east of the Suez Canal, it is considered a lesser evil in comparison to ottoman rule.
>>96687447By late 1873, the ottomans are considered contained enough to begin planning a more organized long-term strategy against the dead man of Europe. The following investigation of the events that had taken place resulted in the discovery that the Pyramid of Giza held a hidden entrance to Agartha, reaching the layer of Pangea. Seeing the potential of agarthan expansion, while also knowing the risk of ottoman attack to the heart of Egypt, Muhammad Ali planned a multinational project to set up an outpost on the 4th. The Treaty of Athens in 1875 agreed to the creation of Giza Tath Al’ard, an epigean settlement in Pangea under nominal rule of Egypt. Muhammad Ali managed to establish that Egypt was to be treated as “a fully sovereign item”, agreeing that no western power is allowed to claim Egypt under their colonial wing. However, due to their massive debt, Egypt is, in reality, much closer to the Anglo-French sphere of influence than to other western powers.
>>96687453Nowadays, Giza Tath Al’ard is not treated as colony or a settlement, but as the “world’s biggest military outpost”, as its goal is to push back against ottoman expansion within Pangea. The development of the outpost has resulted in a strange blend of Egyptian and european customs and styles. The city is an amalgamation of the different forces living there, with districts being almost independent entities in and of themselves. Giza Tath Al’ard is witness of collaboration and espionage, as rarely one can see so many powers rivaling each other coexisting together. The city is also the biggest weapons market in all of Agartha: from the latest designs to the oldest army leftovers, the leadership of Giza Tath Al’ard promotes that any man, woman and child is armed and is proficient enough to defend themselves, least the armies’ forces are not enough to contain the undead. Should the ottomans ever manage to take over Giza Tath Al’ard, the Egyptians are ordered to seal the passages of the pyramid utterly, blocking the pass through them forevermore.
If my writing is a bit rough, please forgive me, I have the mother of all headaches and I just wanted to finish this, I had posponed making the writeup for too long. Any feedback will be appreciated, but I'll see it tomorrow, as I need to sleep now, let's see if it improves things.
>>96681969Can we have some flavor text on some of the cards? Not all of them, the ones with enough room for it.
>>96687477Going over it now, it doesn't seem bad at all. >>96687826Sure. Added a few cards to the Atlan faction.
Austro-Hungrian Mystery Meat: Cost 5SoldierAP: 2Movement: 3, Accuracy: 5, Strength: 4, Discipline: 4, Evasion: 4, Labor: 5, Awareness: 3Health: 2Armor: 000Equipment: Gasser, Kropatchek, Vetterli, Bayonet, Einmanpackung, Ration, MaterialsMystery Meat: Do not roll for Ethnic. When checking for a Balanced Ethnic Composition, your opponent chooses which Ethnicity this model counts as. Whenever else this model’s Ethnicity is checked, you chose what it counts as.>commentsThe reason for this rework is the new Ethnic Composition rules. The current version dosn't make sense, and now neither does the my proposed revision from a few threads back. The Line Fire trait should be changed too, I guess to just giving them Line Fire and increase its price, or maybe to that idea of having them test Awareness before they can claim it. There aren’t many cases where you refer to Ethnic other than Composition; the only one I can think of is Field Telephone, but that is pretty important. And, I was thinking of a Faction Trait that allows your Leader to spend LP spend on the Kropatchek Mechanism for models that it shares Ethnicity with, so it would matter for that. Idea is that it’s a good cheap model, but they fuck your Ethnic Composition.
>>96688137Landwehr Infantry: Cost 8SoldierAP: 2Movement: 3, Accuracy: 5, Strength: 5, Discipline: 5, Evasion: 6, Labor: 4, Awareness: 3Health: 2Armor: 000Ethnic [Austrian]Kropatchek TrainingFear [Deep]Equipment: Gasser, Kropatchek, Vetterli, Bayonet, Einmanpackung, Ration, MaterialsHonved: You may elect to recruit all Landwehr Infantry with Ethnic [Hungarian] instead.>commentsThe current version is overpriced, and it’s even worse with the Ethnic changes. Idea is as a foil to Mystery Meat. He will help you regulate your Composition, but in turn is a bit more expansive than he might be.
>>96687477I like it!
>>96687998Do you need some specific art for the cards?
>>96689689>That mishmash of uniformsOh God, I'm in the autism pit where I notice that sort of thing.
I've checked the to-do list. Many things have been done and added to the wiki, but we still have a long way to go. If I had to propose some points to discuss, we could do:>The Taiping RevolutionHow it started, when and how did hyperborean weirdness influenced it, how did the other powers react to China being under the control of the Taiping, how much do the Taiping control China, is there a non-taiping chinese diaspora?...>Sebastianist RevolutionThis is one I wanted to do for a while, but never really stopped to do a proper writeup. How did the revolution start and how did it get so much traction? How deep is the sebastianist cult in Portugal? How many Sebastianists are in other places, like the portuguese colonies or now independent Brazil? How are the relations between the sebastianists and the rest of Europe?>The founding of LeopoldvilleHow did king Leopold decide to create a city underground? How is it organized? How is it supplied? Who live there and what do they do? What's its relation with the other epigean colonies? What's the belgian consensus about it?
>>96689689Given what I already have, the two things I could use the most is some Landscapes or any imposing features that might block the way (for Obstacle Encoutner), as well as anything that could be construed as a dilemma, choice, riddle, trap, mystery one might be faced with (for Enigma Encounters.)>>96689005>>96688137For the Mystery Meat, is it all models that get the same Ethnic each turn? I guess if you do decide to just spam them your opponent could always say "just whatever fucks you up the most, mate", since it doesn't carry over the turn? For the Landwehr, I think its fine.
>>96691919On the relations between the layers, we should do it in the order of>atmosphere/geology/hydrology>basically how do rocks/magma, air, and water flow between layers; in what order; and where there is little to no passage or at least shouldn't be (opening the door to invasive air currents and water channels caused by humans)>from the above, biology>what species move between layers, which ones don't, and what species are now invasive - especially surface species underground, and underground species on the surface>"normal" pre-contact human movement between layers; basically will become a section on economic and military interactions between Agarthian civilizations>modern day human movement, including economics, military, and culture>probably some 'Gods must be Crazy' type moments
>>96693665>some Landscapes or any imposing features that might block the way (for Obstacle Encoutner)Like this?
>>96694619Yes, thank you! Although, we already have a lot of these featuring Colonials, ones depicting Deep Nations, or even just critters or nothing may help as well. Regardless, I will find some use for pretty much everything you post.
>>96681969>Perhaps boost to 15 Silver?I think that's a good idea. >>96693665>is it all models that get the same Ethnic each turn?I was thinking it isn't even set within the turn, and is by the model. They don't really have an Ethnicity, they just count as having one, and what each model counts as is either up to you or your opponent depending what the model's Ethnicity is being checked for. Thinking about it now, the simplicity of having your opponent chose one Ethnicity for them all before checking for Composition, then keeping that all turn, would be better.>your opponent could always say "just whatever fucks you up the most, mate"That was my intent.Does anyone have the Anomaly rules?
Untergrenzer: Cost 10SoldierAP: 2Movement: 3, Accuracy: 6, Strength: 5, Discipline: 4, Evasion: 6, Labor: 3, Awareness: 5Health: 2Armor: 000EthnicSkirmisherHatred [Husks]Equipment: Gasser, Kropatchek, Vetterli, Bayonet, Sabre, Anomalous Potential Canister, Einmanpackung, Materials>commentsLost Bayonet Training and 1 Discipline. Gained 1 Evasion and A.P. Canister Equipment. Lowered to 10 from 13. Equipment list generally culled. This is the more expensive but solid unit. It's weaknesses are Discipline and Labor, which is fitting for a Skirmisher. Lore idea is that they are recruited from Maximiliana to defend it. A.P Canisters because i imagine Anomalies are good way for a small group to deal with a horde of husks, and Maximiliana to be rich in them, so it's like a way to represent them using the their familiarity with the territory.
Austria-Hungry has 4 Elites instead of the usual 2, and only 1 Specialist. Why isn't the Serbian Sapper a Specialist (why don't they just use the generic Sapper?), and why is the Garde Husaren an Elite and not a normal Follower? The Follower list is confused in general. What is the purpose of the Unterjaeger, what niche does he fill? Why do so many models have 3 Light Head Armor? Why does the Grenadier have Bayonet Training and Quick Strike? Why not just increase his Strength by 1 and lower his cost a bit? That way he would be a better climber too, which it seems like he is meant to be. It's stuff like that. Trying to build a list, you end up paying extra for shit you don't really want, like you're stuck in some kind of Korean konbini, "13 Silver? That doesn't give me enough money for the Field Telephone". I don't understand why Metallische Stiefel can't be a rule on the Wienergrenadier, and why the Geballte Ladung and Caltrops are there at all. The Garde Husaren and Serbian Sapper seem especially confused to me.I have in mind a Maximiliana Municipal Police unit that will deal directly with Anomalies, with traits that make them viable as regular units. They'll be the overtly Agarthan follower option. I'd to replace the Hungarian Treasure Hunter with a Lesser Hungarian Noble once everything else is more or less done, and have him have the "random expedition" rule. I'm not really sure what to do with the Unterjaeger. Maybe turn him into a something like the Land Transport Core?
>>96695954>I'm not really sure what to do with the Unterjaeger. Maybe turn him into a something like the Land Transport Core?I don't know why, but I think something to do with obscurity and light sources would be good. Do that.
>>96695935This is a bit unnecessary, we haven't tested this profile in any way. Maybe suggest to the thread that you'd like to redesign them to give them a lore focus and why switch the equipment?>>96695954> whyIn large part because you had insisted a few times on the random swap models rule, which means you need to have more mirroring options than usual. And because this is a book from Kaiser which was brought up to date. >>96695954>What is the purpose of the Unterjaeger, what niche does he fill?Skirmisher alternative to Dogged. Its your one Follower you can get good stats out of, but you can't bunch him up as much as the others, which is somewhat of an issue if you meant to use the Telephone Operator. >Why do so many models have 3 Light Head Armor?Only the Husaren and the Wiener does? At least 3L has a bit of a chance of triggering. >>96695954>Why does the Grenadier have Bayonet Training and Quick Strike?To justify his cost at 18. Because of the swap random rule design went the other way. If there was another 18 Silver Elite then I needed to have a second one also at 18. >>96695954>I don't understand why Metallische Stiefel can't be a rule on the WienergrenadierBecause I wanted to have the possibility of exporting that rule to other models as equipment.
>>96695954>>96694726I did some changes to the Austrian book, a few price adjustment, not everything here is listed, I'm not convinced the Untergrenzer needs a redesign desu. > New Ethnicity chart and comp rules> Tesla now grants Leydengrenata to Soldiers as well as Leyden rilfes. > Traits> Vetterli added in a few spots> Apostate reduced to 7 Silver> Landwher & Mystery Meat redone (kept what)> Gebs to include Einmanpackungs> Wienergrenadier down to 15 Silver> Gasser options added to Peasant & Studenrat> Lowered priced of doggos & pretty much all Special Weapons and Special Shells. > Anomaly section at the end, atm its the most current version. > added artBoth Mediafire and the TTS mod have been updated with it.
>>96691919>Taiping>when and how did hyperborean weirdness influenced itIZNM is involved in some capacity, getting Hyperborean backing for the rebellion. Presumably because she still holds a grudge against China for the killing of her husband back in like 1046 BC.
Man the lore about the Count of Trani is probably the single best thing I have ever written in my life. And it's not even that good.
I want to follow suit to Kaiser anon's novel, been working a bit on continuing the Good for Morale storyline, I'm thinking posting it like this might encourage me to keep at it. The protagonist of this storyline (which will intersect with the others before long) is essentially Ludwig Wittgenstein if he had gone to some hole in the 4th layer to escape his family instead of going to jerk off to math equations in the trenches. And dad is a Warfare Existentialist big head instead of a metallurgy magnate.
>>96696669>I'm not convinced the Untergrenzer needs a redesignIt would benefit. I think it would benefit the book most.>Bayonet TrainingOn a Skirmisher with 6 Accuracy? >Evasion 4If the purpose of the model is to be "your one Follower you can get good stats out of", then why has it only 4 Evasion? Yes it can go to 5, but it's not like 5 Evasion is impressive. That's the same as a Chemgren with a donkey, which costs 4 Silver less and has one more Health. Serbian Rebel has 6, Kentuckian 5, KoB 5, and all of those models cost 7 and have other things going for them. BAP has 5, Line Fire, Bayonet Training, 2 more Labor, a much better pistol option, doesn't have to deal with Ethnic, and costs 3 less. Maybe 6 is too high, but at least it should be raised to 5.>Discipline 5Feels like an attempt at price justification. It's more interesting and useful to have 4 Discipline with a lower cost and higher Evasion instead. Really not that bad.>EquipmentWhy no Vetterli and Sabre? What about A.P. Canisters and Climbing Gear? Don't those things make sense for a husk fighting skirmisher? The only model with A.P. Canisters is the Wienergrenadier.>Cost 1365 Silver for 5. They go to 16 with the Kropatchek, making that 80. Add Rations, and you can't, so you take Einmannpackung instead, and now your at 90. Serbian Rebel with a Gras and Ration is 10, meaning you could get nearly twice the amount of them for the same price. BAP with Lee-Metfield and Ration is 16, so you get the same number for 90 Silver, but with 10 Silver left over. Lets say you give your Grenzers Rations instead of Einmannpackung anyway, you save 10 Silver, but you're still worse off than the guy with BAPs.
>>96700122It has no synergy with other models, and is overpriced. I think it makes sense to as the third core infantry option, the others being the Landwehr and Mystery Meat. Those both have unique interactions with Ethnic, while this would provide the normal. It's an explicitly Maximilianan unit, the only one in the book, so for that reason also i think it should be usable as your core follower. I think it would work well either at 10 Silver with the stats i posted earlier, or at 12-13 with 5 Discipline and 5 Evasion, or at 13-14 with both 5 Discipline and 6 Evasion.
>>96700132>10 Silver with the stats i posted earlier11 would be more fair with those stats, so 10 with 5 Evasion would be better to my mind.I admit to being presumptuous; perhaps too much.Leader: 24Lesser Hapsburg Noble (15) Horse (6) Berner Sennenhund (2) Ration (1)Specialist: 13Felduberstzer (10) First Aid Kit (1) Einmannpackung (2)Follower: 1135[ Untergrenzer (13) Kropatchek (3) Bayonet (1) ] {85}Wienergrenadier (15) Metallische Stiefel (4) 8x Leydengrenade (4) Einmannpackung (2) {28}This is assuming the Feldbuberster's price isn't increased. Could remove the Feldbuberstzer and take cheaper equipment in some places to squeeze out a 6th Grenzer, and that may very well be worth it. You could put the Wienergrenadier on the ground and lose all equipment on the LHN and FieldPhone, and get a Bayonetless Untergrenzer that way while keeping the FeildPhone. Could drop the Grenadier completely and take 2 full kit Grenzers from that.Remember how you said you felt like you lost the first game at the list building step? I think that's true for the second game also, and that it wasn't really your fault either time. I don't think it's necessary to spend ~2 hours crashing this list into something just to confirm the obvious, but if you want we can. I'd rather play with a Gebirsjaeger/Uhlan list again; see if they can't pull through."Building a list at 150 for one at 200", only it seems like you can't help but do that. I don't think the CEAIC Financier Should be necessary to make a list work. I would say "work at 150", but if you're behind at 150 you will be at 200. I'm not even sure that the CEAIC Financier would make it work, so I guess that would be the list to test.
>>96693665>as well as anything that could be construed as a dilemma, choice, riddle, trap, mystery one might be faced with (for Enigma Encounters.)I was thinking ofvthis one, and I realized I already made something similar some threads ago.
>>96696669I've tried to make some art for the wienergrenadier unit, but all I've been able to find are Napoleonic era grenadiers, and pasta dishes, of all things. The closest one I've found is this onehttps://commons.wikimedia.org/wiki/File:Gemeiner_und_Grenadier_von_Hoch-_und_Deutschmeister_1836%E2%80%931848.pngBut I'm not sure how accurate this would be, since the description says it's the uniform of the 1840s (would there be grenadiers in the austrohungarian army by 1880s? From what I've checked, most armies did away with them by the 1860s).Anyway, here's some uhlan art. I'll see if I can make something tomorrow.
>>96702872>pasta dishes, of all thingsWhat's the dish?
Think I have a few ideas for names for my main Neo Atlantis chars, but again, if someone has a suggestion throw them my way.If you need references for what I'm going for, see the outline I have in my user-space on the wiki: https://eadsttcoteg.miraheze.org/wiki/User:Kirbanzo/Neo_Atlantis_ripoff>"Nemesis/Nέμεσις" (General in charge of the movement)Odysseus (mainly for the alleged etymology of "to be angry/cause pain", probably with a numeral - especially if the Odysseus of myth is real here)Agalma (Greek for statue, reference to the character he's based on from Nadia)Phaedrus (name generator)Alexandros (name generator)Nikandros (name generator, apparently has the etymology of 'cunning tactician')>Cyborg Prince (Movement figurehead)Venusis (Direct rip of the real name of the character he's based on from Nadia)Rhadamanthus (after the mythological king of Crete, probably with a numeral)Rolói (Greek for clock, for irony)Orpheus (name generator, chosen for mythological correction, probably with a numeral)
>>96704146https://www.google.com/search?q=wiener+grenadiermarsch
>>96700918>>96700132>>96700122Sorry for the lack of response, I'll go over this tomorrow. >>96701841>>96706346>>96710385This is perfect.> UnrelatedWorking on Doggerland, trying to scale it down, I was thinking too big. I'm hoping to post something concrete and move toward starting it (given participant availability) this weekend.
>>96712780Don't worry about it.>move toward starting it (given participant availability) this weekend.Awesome!
>>96713374The one on the right looks like he has a juice box.
I realized I had made nothing for the ottoman undead, so I'm looking to do some for them. They are going to be slower as I have to zombify the images I have of ottoman armymen, but I thing I cna get a couple if I get enough art.On an unrelated note, I'm thinking of recontinuing the tourist guide. I was somewhat stuck on Paris, and between one thing and another I have let it aside for too long. I'll see if I can post something of it later to continue the writeup.
>>96713374A quickie.
I'm checking the ottoman rulebook, and see that the Egyptian Pasha and the beast-headed warrior are a unit for them. Would that make sense, though? If the egyptians are fighting against the undead ottomans, I don't think these would make sense. Would they work better as mercenaries?
Also, if the anon who did the art for the ottoman book is still here, what did you use to make the husking effect? Do you still have the art in its original size? I could use it for the edits.
I've been reading the manual in the TTS, and I've noticed that some of the terrains hexagons still don't have art, so I made some samples.
>>96713835>Also, if the anon who did the art for the ottoman book is still here, what did you use to make the husking effect? Do you still have the art in its original size? I could use it for the edits.This one? I have the foreground, the dude with his camel at the firecamp, the corpsified imam is from a slop image I had generated a long time ago. Most of the images are however from zombify me filters found online, I tried getting the address for the ones I used 2 years ago, but now they've all been buried under a billion AI tool that seems to do a much shittier job... picrel.
>>96717176Do you have the boneswarm art?
>>96717176>picrel.wrong pic, this is what AI gives now... >>96713814>Would that make sense, though? If the egyptians are fighting against the undead ottomans, I don't think these would make sense. Would they work better as mercenaries?The Beast-Headed Warriors are supposed to be a tool used by the Pasha to unhusk Egypt.
>>96717207Yes!
>>96717220>The Beast-Headed Warriors are supposed to be a tool used by the Pasha to unhusk Egypt.I know, that's why I find it weird to see them as part of the ottoman book instead of as mercenaries.
>>96717258They make less sense as mercenaries. Just think of the Ottoman book as Ottoman and Egypt sharing one book. It makes sense to do it that way because of how much they overlap. NTA
>>96717316>They make less sense as mercenaries.How? Most of the book are husks, necromancers and ottoman-related units. Why would the egyptians, both fiercely protective of their independence from the ottomans and from the husks, have access to them?
>>96717400>How?Beast Headed Warriors would only be recruited by one faction that is otherwise absent from the mercenary book. Also, they aren't mercenaries. >Most of the book are husks, necromancers and ottoman-related unitsThey share a Hero, and a number of the units can be taken as either husked or unhusked. Regardless, That doesn't support the idea of moving them to the mercenary book. I agree they shouldn't be able to take husks, but that's another topic.
>>96717549Seeing the army units available (not taking mercenaries into account), there's a massive divide between the units ottomans can choose and the ones the egyptians could choose if taking the lore into account. So we either add more egyptian-only units, or the egyptian side is extremely unbalanced.Also, corpsified imam should have the "husk" tag.
>>96717400>Why would the egyptians, both fiercely protective of their independence from the ottomans and from the husks, have access to them?Simple, Egyptians were an afterthought to the Ottoman book and entirely defined by their opposition to them. There aren't many ways or much appeal to fielding a bunch of Husks to many other regular Factions, and having Egyptians in the Husk book but not allowing them to take some Husks in some ways seemed very much like a waste. The end result justification was that the Pasha understands that many Husks, especially those that would come and seek refuge, didn't have much of a choice in the matter. Better to use these poor souls than to give up the higher morale ground you inherited. It would not be entirely inappropriate to turn them into a mini-faction, if a few anons felt it could be fun, but I would like to see an interest into actually playing them if that's the way we go.
>>96717928>The end result justification was that the Pasha understands that many Husks, especially those that would come and seek refuge, didn't have much of a choice in the matter.That opens so many cans of worms. How sentient and in control of their own actions husks are? How many are just mindless zombies, and how many are just regular people but dead? How much control do necromancers have either mindless or fully sentient husks? Can necromancers force the sentient husks to do stuff they don't want to? If there are husks who can choose their own fate, how did that affect the Second Oriental Crisis? How many battles took place between husks in favor of the Sultan and those against him? How many husks are living outside of the Ottoman Empire as normal people? How did coming back from the dead affect their personalities? How do "good husks" live their "lives" alongside those still breathing? Wouldn't they be persecuted as bad omens or as unnatural monsters (especially in the more religious areas of the world)? I still think that the Second Oriental Crisis is probably the biggest event of the setting. There's no way that the dead coming back to life in the hundreds of thousands to wage war on the living, especially when it happened in some of the holiest places in the world, would not cause utter chaos across the planet. Especially with all of the previous signs of the end of the world, like Rome burned down by pagans or cities falling into the depths of the earth.
>>96717928I think a loose Second Oriental Crisis campaign would be good (like a collection of connected special scenarios), and they might would need be fleshed out some for that. I'd like to better differentiate the two regardless, but both of that would also be a thing for "later". Austria and Doggerland are what's pertinent. After them two would be Japan. It would be good to add Montenegrin, Bulgarian, and Romanian followers for too, for a Second Oriental Crisis, and a Greek Leader and maybe Serb. Though, could just give them all Leaders/Characters, and have them make due with reskined Serbian Rebels and Ambitious Evzones. Whatever happens there won't mater for some time.
>>96718197How big was the Second Oriental Crisis? It probbly was a massive affair, only short because the anti-husk coalition must have been massive.
>>96718073>How sentient and in control of their own actions husks are?At the very start, pretty much entirely. >>96718073>How many are just mindless zombies, and how many are just regular people but dead?In the end its hard to tell because the physical effect of husking will make your actions indistinguishable from that of a mindless zombie, minus the constant urge to eat brain I guess. Ever seen The Hunger with Bowie and Sarandon? The desiccated vampires in the attic at the end? Even if they had all their mind it didn't matter much.>>96718073>How much control do necromancers have either mindless or fully sentient husks? Can necromancers force the sentient husks to do stuff they don't want to?More or less full control over the more mindless ones, which is what the Soul Rebellion rule represented in my mind. >>96718073>If there are husks who can choose their own fate, how did that affect the Second Oriental Crisis? How many battles took place between husks in favor of the Sultan and those against him?I would imagine fairly few, mostly because of the control Necromancers have. >>96718073>How many husks are living outside of the Ottoman Empire as normal people?I would imagine almost none. This is all too recent for anyone not directly involved to have but the most kneejerk reaction, really. >>96717715>Also, corpsified imam should have the "husk" tag"Corpsified" is more than just husked, however. Closer to turning yourself into a lich, really.Husk = got turned into a living corpse as the result of a curse or anomalous eventCorpsified = looks "wrong" because of powers bargained from fell beings. > picrelFound the OG slop necromancer image, if it can be of some use.
>>96718476> 1872> 3rd largest navy in the world turns into zombies.> France and Britain sleeps.> 1874, Murad V, in an attempt to make husking more appealing, declares that going undead wipes all of your debts. Coincidentally, this also applies to the Empire itself. > "C'est la guerre."
>>96716247When I was a boy - in Jubilee, Franklin - my comrades and I had but one goal:THE DESTRUCTION OF THE VILE PESTILENCE KNOWN AS THUNDER MOLESAnd to be a steam boatman.
With regards to Egypt, there was an Unhusked Janny unit based on the chart I whipped up at some point. Do people want a repost? Also general Hoken and maybe others, I forget.Can I get some views on this Keshiq? Mainly, cloak or no cloak? I'm going to model him with two arrows in the bow, if I can find arrows to use. Maybe sewing pins would work. These bows break really easily, this is already the second one and I haven't even glued anything yet. He's also magnetized so I can swap him out with the Hakapallii as I desire.
>>96719896Repost wouldn't hurt. What's up with Hoken? I've been quite sure what his deal is meant to be.>KeshiqI like the cloak.
>>96719916>AND NOW: A BLAST FROM THE PAST (FALL 2024, I THINK) UNEDITED AND UNCHANGED>General Hoken (19 Silver)Leader, Soldier, CharacterAP: 3LP: 2Movement: 3Accuracy: 8Strength: 5Discipline: 8Labour: 3Evasion: 6Awareness: 1>Armour:0 in all>Health:2 in head3 in body2 in limbs>General Abilities:-Immune to Diplomacy-Immune to Morale-Deadly[Pistols]>Special Abilities:-Lust for revenge: (1 LP, 1 AP)Immediately resolve a successful attack on the closest unit. If that unit dies all friendly models within 6 hexes may use this models discipline for the remainder of the turn.-Madman:If this model misses an attack or fails to deal damage you must immediately resolve an additional attack on the closest friendly unit. If a weapon needs to be reloaded first you must resolve a reload action and then an attack.This model is immune to any action which would deal damage or cause it to act it after a failed awareness save.>Equipment:Must be equipped with a pistol, may be any colonial pistol. May be equipped with weapons from Ottoman or Japanese list.>Recruitment:-May Lead Japanese (Satsuma or Imperial) and Turkish (Husked or Unhusked) armies.
>>96719960>COMMENTARY:He is no longer welcome at the Warfare Existentialists after flipping a table and screaming in the smoking lounge when he heard the word “defeat.”I should say that I don’t get the reference but I did look up the quote and laugh at the funny video. Nonetheless I figure this is the sort of man you get when an entire empire implodes into skeletons and violence. I can’t imagine moving to Japan for a holiday helped matters with what’s going on over there.Mansure Armyman chart unit says they work well with him which makes sense because they’re easier to kill with one pistol shot.The idea here is that you want him close to friendly units so they can deal with high dread, but also if he’s close to people he will blow their heads off when someone succeeds their armour save or dodges. It’s a tradeoff.I’d like to find a picture that captures the madness with a fez and glasses but I can only find half of that.>DOUBLE COMMENTARY:I didn't reread this, it might not work with current rules versions and pricing. Fortunately, that's not far off from how my units normally are anyways.
>>96719966>Unhusked Janissary (6 Silver)SoldierAP: 2Movement: 3Accuracy: 6Strength: 5Discipline: 5Labour: 4Evasion: 6Awareness: 3>Armour:0 in all>Health:2 Box >General Abilities:-Expendable>Special Abilities:-Soon to be Husked:Mark down how many units have been killed by this model. When this model dies, the following happens:-No units killed: Unit dies as normal-1 Unit killed: replace this model with a derelict husk-2-4 Units killed: replace this model with a husked Janissary-5+ Units killed: replace this model with a 1-hex boneswarm. It may immediately activate with 1 AP>Equipment:May be armed with Daggers, Saber, Bayonet, Breachloader Rifles and Flintlock Pistols. Can be equipped with Materials. May be mounted on a horse>Recruitment:Ottomans>COMMENTARY:Put Satsuma Saur Rider on hold since I couldn’t think of anything to start with (I was even stuck on if it should have unruly mount or not)These guys do not hold a place of honour in Ottoman society. They’re the descendants of the Original Janissaries who have either failed to escape or sold out in the hope of not getting immediately shot by their own grandparents. Equipment wise they’re worse than a Mansure and stat wise they’re about the same, but their real value comes from the possibility of upgrading on death. They get given worse equipment than their husked counterparts to hopefully speed up their transition into death.Note, in an Ottoman subfaction which dislikes husks like Egypt (we still have 2 to hash out at some point) they will still huskify on death. Whatever The Sultan has done to these poor bastards is with them forever.>DOUBLE COMMENTARY:The chart explicitly states they can be taken by Ottos and Egyptians so there you have it
>>96719975These guys seem solid as is. >ExpendableI guess you mean Utterly? I think Semi would be better, but maybe fine either way. Maybe a trait that makes them free, but replaces Utterly with Semi? Might be broken, but would be funny.
>>96720059In retrospect I think the stats, especially discipline, are a bit high. They aren't very excited about their incoming husking.I definitely meant utterly expendable, since Ottos eat dread like candy that might be a debuff compared to semi but either works.
>>96720084Yeah, 4 Discipline with Utterly would be good too. It would make them better for Egyptians, so i'd say it's better.
>>96722757Interestingly, the "camelry" is a generally accepted form of the term camel cavalry.
I've been trying to make zombified units for ottoman edits, but it is proving considerably slower than I expected, the filters simply do not work in art. So going back to atlan, I've tried to make some sort of "renegade" atlan rider, though it ended up looking like a chaos knight from fantasy...
>>96700122>>96700132>>96700918Ok, so, in the end, instead of just posting a profile with changes and then going on about how you don't understand the faction, couldn't you simply have said you found the Untergrenzer expensive, would like to lower it to 11, and would like to have a way to get the Vetterli and the AP Canister? Seems like it would have been a better way to go about things, if you ask me. >>96700918>I don't think it's necessary to spend ~2 hours crashing this list into something just to confirm the obviousYou were the one who wanted to play with my list. > in general Yes, Austrians are clunky. Yes, they are expensive. Yes, you have to scratch your head to try and figure out how to turn profit from disparate tools. But at the same time, no other Colonial faction have the amount of weird bullshit that they currently have. In the very list you posted, you have a model that has more ore less perfect LoS, can chuck grenades 10-14 away, can't be harmed in any way in 9 out of 10 engagements, and has access to really good grenades. That's better than the Mu Doppelganger, if only because that's a 20~30 silver that's entirely safe as well. Between the Anomaly bullshit, the weird econ systems, the overrecruitment rules and everything else, Austrians will take longer to get a feel for the faction. > picrelAdded some more cards to Mu. Now the file is too big to post. I'll take that as a sign that its time to figure out how to covert these into deck format.
>>96719960Was there ever an image suggested. I'll admit I'm still missing the reference here.
>>96728846Will this be a parallel game to the tabletop one?
>>96728846>You were the one who wanted to play with my list. I still do, it's just I'd rather play with something else. Games aren't too frequent, and there is a lot to test, to play, so assuming where we can seems wise to me. I wasn't being facetious, though I did get rash, when I said I don't think it's necessary to test what seems apparent enough already, but I wouldn't mind doing so If you think it's a good idea, that it isn't apparent enough. I'd be happy just to play, even if it's not the game I'd prefer.
>>96731617I'd love to play a game. I finished reading the rules, and I'd like to try a game (even if I probably need to re-read them some times and make a list, I'm a slow learner when it comes to tabletop...).
Also, I've done a quick writeup for Leopoldville. Let's see how it goes.- - - - - - "I do not want to risk ... losing a fine chance to secure for ourselves a slice of this magnificent Agarthan cake." King Leopold II of Belgium.The 19th century is an age of exploration and conquest. Not since the race for the Atlantic between Castile and Portugal led to the discovery of America and the first european sea routes to India and Asia had humanity’s knowledge of the world expanded so widely and comprehensively. The century is also an age of science and reason, where the light of progress has seen the mastery of industrial power to change people’s lives, driving hunger and disease further and further away, where modern machines make previously impossible odysseys across the glove in journeys of mere months or weeks. Suffice to say, these two things combined have led to a growing interest in conquest: whether in search for the new resources needed for industrial growth, to bring honor and glory to one’s nation or to enlighten the peoples of the world with the torch of progress, the great powers have begun expanding their borders across the globe, and even further below. However, the expansion across the Africa, Asia and the Pacific has been much slower than what some experts predicted. The british loss of India at the hands of the Neo-Mughal and their lemurian allies, the Taiping Revolution resulting in the expulsion of most westerners from China and the shock caused by the Second Oriental Crisis are one of some of the events that have put expansion across the Old World on hold. Meanwhile, the discovery of the Hollow World has resulted in a race for Agartha, with all nations frantically searching for entrances into the underground, or maneuvering their political influence for access into those at the hands of foreign powers.
>>96731711This race became the obsession of Leopold II. Ruler of Belgium since 1865, he had gained an obsession with territorial expansion since his youth. In his view, the fate of Belgium depended on its economical growth, as Europe was quickly becoming the birthplace of the great empires of the time. In contrast, despite the quickly developing Belgian economy, the nation was comparatively small, with little means of projecting power and partaking into world politics besides alongside another power. Neutrality was a necessity, as its position in the continent meant they could easily find themselves in between France, Britain, and the newly risen Germany. Leopold hated this situation, seeing this lack of apparent lack of strength as a blemish in the national honor. Thus, he began a campaign to expand Belgium’s influence through the means of colonization. This turned out to be much more difficult that he first thought: Belgium was a constitutional monarchy, with severe limitations to the power and authority of the king, and the successive Belgian governments, as well as the general populace, had little to no appetite for ultramarine adventures. Thus, he began creating private organizations dedicated to scientific and humanitarian affairs, though in reality their intention was to create a foothold from which to establish Belgian colonial rule.
>>96731718The completion of the Eiffel Tower in 1870 offered Leopold a chance for expansion across agarthan soil. He had initially explored the possibility of using the Italian entrance for expansion across Pangea, but that proved to be incredibly unpopular. Despite the Kingdom of Belgium politically becoming more secular throughout the decades, the majority catholic population harbored a tremendous disgust and revulsion towards the vulcanists, and no government would allow him to even begin negotiations, least it would tarnish the crown’s reputation. British access across Iceland proved to be quite difficult as well, as the british were reticent to allow foreign interference for what would end up becoming the founding of New Kirkwall. The Eiffel Tower, however, was a much more attractive proposition: not only moving great quantities of men and material was easier, but the presence of a base of operation in Paris made organizing expeditions and exploration more appealing for his volunteers. Leopold had already become one of the big investors in the Agarthan Society, founded in 1868, and his humanitarian donations to bring the Parisians with help to rebuild the city gained him a great deal of approval in the French government, as well as within Paris.
>>96731726After this, he continued his funding of exploratory campaign across british and french territories, as well as across areas beyond their domains. The famous 1876 Brusseles Agartgan Geographic Conference was a key point in his plans, as he gathered inviting famous explorers, philanthropists, and members of geographic societies to stir up interest in a "humanitarian" endeavor to explore the lands south of the Neo-Tethys. As back then none of the powers had established themselves in that area of Mnemosynia (it would not be until 1880 when the french established Basse-Abyssinie), he believed that area would cause the least amount of diplomatic friction with other european powers. His campaign resulted in the discovery of the “Mercatorians”, a small island chain southeast to the Hesperidian Chain, after a storm diverted the fleet from the Neo-Tethian Strait. Moving south, they discovered the mouth of a river, later called the “Fleuve du Roi” (the King’s river). After the expedition realized the area was prime to build a settlement, they immediately informed Leopold, who then began estimating if he would get enough political approval within his nation to start the process. However, this resulted in a rejection, as most major political figures within Belgium refused to take part in the endeavor.
>>96731732Fearing the other powers would make a move, he then began using the resources at his disposal to organize and fund a private organization to settle the area, presenting it to the other powers as an “international project centered around the exploration of economic opportunities in the Southern Neo-Tethys, as well as to bring the light of civilization to the peoples of the deep”. By 1877, the fortress of Leopoldville had been established, which soon grew into a small fortified city. This was not without incident, as the settlement was constantly attacked by tribes of natives, as well as amazons and apemen. When Leopold was rejected by the Belgian government to bring Belgian officers and forces to defend the settlement, Leopold began gathering mercenaries from above and below to defend Leopoldville. The “Leopold Free Company” quickly took control of the city, as civilian management had proven quite powerless to defend the town. This small army of mercenaries only answered to King Leopold, who allows them free reign over the nearby areas so long as they can prove Leopoldville is a profitable enterprise.
>>96731745Nowadays, Leopoldville is a strange anomaly in the epigean politics regarding Agartha. A single city not nominally claimed by any power, pretty much all powers “de facto” accept that it’s under the wing of the Kingdom of Belgium, even as its government vehemently rejects any part or responsibility in its creation and maintenance. The diplomatic protection of the city falls on King Leopold II, who claims it to be a “mere humanitarian outpost, whose laws and good rule were enforced by a Governor-General and a series of international diplomats”. This assertion, however, is further from the truth, something well known in many diplomatic circles. In reality, the city is ruled by a committee composed of trusted businesspeople, military men and mercenary leaders. Their goal is to make sure Leopoldville is not only a profitable enterprise, but also a project whose image is clean enough for the Belgian government eventually accept it as a colonial enterprise of their own.
>>96729639Yes, Expedition : Caverunner is basically going to be a reskin of Android : Netrunner, which is a game I loved and always felt could adapt itself well to just about any narrative... In case anyone knows Netrunner, I'm going with ~3 small differences. > You can have as many Followers in play as you want, its when you declare a Dig that you need to select a number of Followers up to your Expedition size from those you have and send them in. In Netrunner, the equivalent of Followers, Programs, where limited (usually to 3~4) outside of Digs as well. > Wounds is going to be a bit different, in Netrunner Wounds = random cards discarded from your hand. If you can't discard enough, you took too much damage and you die and lose the game. In Caverunner Wounds will be first assigned as tokens to Followers in your Expedition. By default, everyone can take 1. If you would take a second, or be forced to Exhaust the Follower, it is trashed. If you can't trash enough or feel like taking risk, the Expedition Leader can take the damage the same way as in the OG Netrunner as well. > No unique deck building rules to each individual Leader, that's going to be impossible to balance. so by default the deck building rules are going to be 60 cards, no more, no less (having a smaller deck is usually a big advantage in Netrunner), 40 from your Faction minimum, 20 max from Mercenaries, and you can replace up to 10 cards from your Mercenary ones by cards from another Faction. I'm going to try and have 2 decks added (was hoping for Mu vs Murrica, but USA are further away from being finished than France) as well as a side table and tokens on the TTS mod by Sunday evening, that and Doggerland are the objectives for this weekend, I can get the cards to load properly in TTS, but it is as always very clunky and there's a weird transparent box surrounding the cards that annoys the hell out of me.
>>96731754This is harder than it seems. For one, the city is completely reliant on french logistics to gain the materials needed to survive. Leopoldville cannot just expand beyond the walls of the city, least the other powers accuse Leopold of making a private colony, so he cannot create the needed infrastructure to feed and support the city. This means that it is considerably expensive to maintain, much more than what Leopold can afford through his humanitarian fronts. The Leopold Free Company has had to make sure they can find whatever they need to earn the needed profit: from assaulting local cities, partaking in the agarthan slave trade and putting their prisoners to work in hidden mining projects, as well as in massive jungle forests south of the Neo-Tethys, where exotic agarthan produces are beginning to be cultivated in great swathes of land. The growing need for further profit results in a constant expansion of Leopoldville’s influence, which results in more men and materiel, thus more expenses and more need to expand further. This cycle of expansion and destruction is being denounced by many witnesses of the acts of the Leopold Free Company, especially many members of missionary expeditions, though the diplomatic weight of King Leopold II has managed to keep his biggest detractors’ accusations from being widely discussed around the globe.
>>96731763The population of Leopoldville consists mostly of mercenaries coming from all areas of Epigea and epigean colonies in Agartha. The companies investing in the Leopold Free Company organize groups recruiting mercenaries who will have no issues in doing what needs to be done to ensure Leopoldville’s survival, as well as the secrecy needed to avoid diplomatic enmity. This has resulted in a very dangerous enclave, as most of the city houses criminals, fugitives, ex-convicts and all manners of ne’er-do-wells. When international attention is brought to the city, they are often moved to the more reputable areas of Leopoldville, which have been designed to resemble the streets of Brussels, and for their safety are recommended to not go to other areas. If they aren’t convinced, they are often paid for their silence, or they are “lost” in a native attack, though this is rare, as the Leopold Free Company cannot afford to make the city look like a dangerous hive. This lack of oversight for any major government also resulted in the city becoming a paradise for contraband and black markets of all kinds.
>>96731617>I still do, it's just I'd rather play with something else.That's fine, I guess it just rubbed me the wrong way that you asked to play a mirrored list, then when ahead and asked to changed the stats to allow more stuff in. That would obviously not give you a good representation. I also think you overestimate how much I was on the backfoot during the last game. I was in the lead much longer than you, and until the assassination run, on the last turn, I was winning. I only had to move my LHB the other way and you couldn't have killed him. Perhaps Austria at lower point costs will more often than other faction end up being locked in place and have to rely on Walls or other Obstructions, I could see that given the rules they have and their cost, but I think its too early to tell if that's inherently going to be a weakness instead of just a playstyle. Also, given that we've now lowered the cost of the Mystery Meat and Landwher, you do have cheaper alternatives that aren't Peasant/Studentrat-tier fighters... >>96731617>when I said I don't think it's necessary to test what seems apparent enough alreadyI get that feeling, that's how I've felt with the Battlefield Photographer and half a dozen other. Usually it comes from something being very obviously mechanically broken, which these aren't, but you are right, if the cost is too high then the list itself becomes non-functional relative to others, and maybe the feeling of awkwardness in listbuilding Austria at 150 (and you are 100% right, I got that same feeling, it *is* more awkward than Brits, France, US... but I thought it was a nice challenge... ).>>96731617>I'd be happy just to play, even if it's not the game I'd prefer.Pick whatever faction you want to play man, if its not Austria, I'll play them again. I've got half a dozen things I want to try, and at least 1/4 of the book needs finishing. Monday morning? >>96731702I've got lots of time these next two weeks, let me know if you want an intro.
>>96728905There was, I have no idea where it went. I know the unit is supposed to be some sort of Metal Gear reference but beyond that I'm as lost as you.But, it was on the chart and is therefore as canon and real as Napoleon himself. Such is the will of the chart.
>>96732231>I know the unit is supposed to be some sort of Metal Gear referenceKek, I completely missed that. At least its one path, otherwise I thought it was a reference to that one Turk expedition to Japan... Oh well, thank you! > picrelGotta fix the weird variation between the size of the cards, otherwise it works. Capcha "TR00N" Well that was gratuitous...
Finished the coat of arms of Leopoldville. I've used the structure of the Free Congo coat of arms, but changed the central part with an iguanodon on a jungle, blue background with two lines representing the King's River and a yellow star as a "bright future". I may have to add a new motto, though. Any ideas?
>>96732740Kek that's gorgeous. > Motto? “Il suffit d’oser pour réussir”? All it takes to succeed is to dare. > picrelBit of a representation of how the Antagonist sides would look like, probably at least 5~6 turns in. In this case from the Protagonist's PoV you'd want to dig Secondary Cave 2 right on your next turn, unless you are 100% convinced its a Trap for some reason. Despite having two unrevealed Encounter that could potentially hurt a lot, the Antagonist has only 5 Silver available, so its not impossible that he'll be even completely unable to reveal them if they are more expensive than that. Even without the Followers necessary to avoid or discard those Encounters, Digging on your first action as the Protagonist would be a good move, at least if you have 4~5 cards in Hand. Even if you faceplant into something you can't avoid, odds are at this cost the Encounter steps are going to be End the Dig. You then have the rest of your 3 Actions that turn to figure out how to go through (although, Digging last Action is always a bad idea).
>>96733123>“Il suffit d’oser pour réussir”? All it takes to succeed is to dare.Neat. Something like this, then.
>>96732008Monday morning sounds good. I guess I'd just play Warfex again, so we can see about those changes agreed on last time.
Hello, Tsardom "Ummm acktchually" Anon here>>96687392>Coming from what would be eventually known as the Capadocian CavesAnon, Cappadocia has been known for its caves for ages IRL, it's not something we made up.>The Tsardom and the Persian forces managed to fight the husks to a standstill in the Battle of Lake Urmia in 1872, and the franco-british coalition managed to help the greeks push back the undead, ending with the liberation of Crete and its division between the two powers in the Treaty of Heraclion in 1873Why would Crete even be under Husk control? The island, known for rebelling against the Ottomans IRL, would rebel before the Husks even become a factor as the empire starts desintegrating, then occupied by the Anglo-French intervention forces to serve as their base of operations in the region.>While Egypt had lost the territories east of the Suez Canal, it is considered a lesser evil in comparison to ottoman rule.If the border runs exactly along the canal, wouldn't the constant threat of Husk raids render it barely usable? I'd rather not work out the logistics of late 19th century world going back to rounding the Cape, so I'd give Egypt Sinai at least.>By winter of 1874, Murad’s undead legion had managed to recover control over the Sultanate, and was pushing into those neighbors who had dared to move against the ottomans during the period of weakness>By late 1873, the ottomans are considered contained enough to begin planning a more organized long-term strategy against the dead man of Europe.Well, which is it? This might be the best time to ask, can we move Murad's return to 1874, and have the containment be achieved by like 1876 or so? That would work better with what I wanted to do with the Tsardom lore (I'll post it in 1-2 more weeks, trust the plan).
>>96718476Not this big? Is the purple territory supposed to have been occupied by the husks at some point? This is way too much, this monstrosity would just wrap the entire setting around itself like some discount Trench Crusade.I would say they were pushed back at the gates of Medina or Mecca and either at Baghdad or somewhere before reaching the Gulf.Why is Lybia purple at all?The entirety of Greece is overkill.Not only occupying most of Arabia but also pushing into Sudan is overkill.I don't like them occupying Yerevan. While it is very close, it would have implications for the Russian lore that I don't want to deal with (also welcome back, Enver Pasha).
>>96734147What's your take on Hoken?
>>96734130>move Murad's return to 1874, and have the containment be achieved by like 1876 or so?I'm for this. It gives him time to act in Agartha, and more time makes it easyer to work out something for General Hoken. It would also make the time line a little less front loaded, as a bonus.
>>96734130>Anon, Cappadocia has been known for its caves for ages IRL, it's not something we made up.I know, that's poor choice of words on my part. My bad.>Why would Crete even be under Husk control? The way I envisioned the Second Oriental Crisis was that the dead began stirring across many areas where the Ottoman Empire ruled. Adding to that, the chaos of the dead rising and maybe the ottoman navy being aided by husks coming out of the seas Pirates of the Caribbean style, and you get a threat that would range near all the eastern Mediterranean. >If the border runs exactly along the canal, wouldn't the constant threat of Husk raids render it barely usable? Good point. I imagine that the defensive line is some kilometers from the canal, but it's way too close to comfort for everyone.>Timeline fuckupAw, shit. That's on me. It's probably better if it is winter of 1872. In my defence, my head felt like it was going to explode at the time.>>96734147I marked the purple territory as those areas affected by the Second Oriental Crisis, but I imagine the husk army never trully controlled everything at once. For example, not all of Greece was occupied at once, but the husks managed to control all pieces of territory individually at some point.>Why is Lybia purple at all? Libya was part of the ottoman empire at the time of the crisis. And I imagine husks from that province would try to outflank the egyptians once the advance through Suez failed (and then the Italians took the chance to enter the war and gain control of Libya). >I don't like them occupying Yerevan. While it is very close, it would have implications for the Russian lore that I don't want to deal withLike what?
>>96734211>The way I envisioned the Second Oriental Crisis was that the dead began stirring across many areas where the Ottoman Empire ruled. Adding to that, the chaos of the dead rising and maybe the ottoman navy being aided by husks coming out of the seas Pirates of the Caribbean style, and you get a threat that would range near all the eastern Mediterranean.>Libya was part of the ottoman empire at the time of the crisis. And I imagine husks from that province would try to outflank the egyptians once the advance through Suez failed (and then the Italians took the chance to enter the war and gain control of Libya).Well, that's kind of the point, I don't think the undead rising en masse across the entirety of the empire is a good thing, because it turns this crisis from something containable into an absolute nightmare that, like I said, might as well hijack the setting in it's entirety. Assuming we want the other powers to direct their attention to other matters instead we should limit the spread somewhat. It's also wacky that the undead hordes rose up within some arbitrary borders and not just across some general area, so Lybia apparently had a husk presence strong enough to color most of it, but Egypt didn't (and Egypt was also *nominally* part of the empire).I think it would work better if the initial outbreak is limited to Anatolia, the Straits, Levant and Northern Mesopotamia, with the Husks then advancing and filling their ranks with the dead as they go. This would leave the fringes of the empire Husk-free, ready to proclaim independence and/or to be taken over by the outside players where possible, and allow for proper frontlines to form.>Like what?Eh, it's vibes mostly. If they reach lake Sevan they've taken over like half+ of Eastern Armenia. I suppose I might be overestimating the city's significance within the time period.
>>96734515>undead hordes rose up within some arbitrary bordersNTA, but we did do that with Satsuma and Paris. Also Paraguay, maybe, I forget on that one.Although I don't think it's important to have husking contained to borders or be across the empire either.
>>96734175I have nothing. I forgot he was even a thing.
>>96734596I think he predates Husking. When I wrote him I just assumed he's one of the more prominent post-Otto warlords on the fringes of the Dead man, who sometimes goes to Japan because they need experts in horrible violence.
>>96734596>>96734175Actually scratch that, what if Hoken is a schizo panturanist, who thinks that now that the Ottoman Empire is gone, Japan is the leader of the Turanic world?
>>96734718I have no idea what any of that means, but it sounds perfect.
>>96734718Japan was famously not invaded by Mongols, so how does he figure that?
>>96734755by shooting anyone who brings it up.I wonder what his thoughts on the Saur riders are. They're Turkic-adjacent.
>>96734515>Well, that's kind of the point, I don't think the undead rising en masse across the entirety of the empire is a good thing, because it turns this crisis from something containable into an absolute nightmare that, like I said, might as well hijack the setting in it's entirety. But the dead coming back to life in the thousands is the wackiest thing on the setting. I find it difficult to find balance here otherwise. After the weird events during the previous decades, we've had many signs that could be interpreted as "apocalyptic" (the burning of Rome, the fall of Paris...). Then, the dead begin rising from their graves in some of the holiest places in the world. I think that, unless the dead rise en masse, the other powers would have used it as an excuse to overtake the entirety of the Ottoman Empire and purge the husks. I mean, if the risen dead were a more manageable number, don't you think the Tsardom would have launched a crusade to liberate the peoples of the area from the dead? Wouldn't Persia and the arabian tribes do the same? Hell, how many volunteers would go into the Holy Land as some sort of holy war? The Pope would have to say something, and a more politically active Catholic Church would take the chance to bless the endeavor. >Assuming we want the other powers to direct their attention to other matters instead we should limit the spread somewhat.I can imagine that the husks that rose in the areas outside Anatolia and the Levant were relatively easier to deal with, since they probably had much less support from the ottoman army. They were still threatening and took a decent effort to stop, but not enough to become an unstoppable tide of death.
>>96734515>the undead hordes rose up within some arbitrary borders and not just across some general areaIf the dead only rose in a single place, then the allied nations could just join together and purge the husks in one go. Maybe even simultaneous disembarchings to overrun the husks. Part of the threat of the Second Oriental Crisis was the sheer fear, chaos and confusion during the first months that allowed the husks quick gains across the frontline. Once the tide began to turn, they probably fought until containment became a viable thing (maybe they thought fighting to the bitter end could result in more wacky shennannigans being unleashed, so they just shrugged and left the Sultan have his dead empire).
>>96718476At least one scenario for each of Britain, Egypt, the Tzardom, and Austria-Hungry. Scenarios for French, Italian, and lesser power involvement (Greece and so on) would be bonuses. A modular Settlement Defense scenario for the Agarthan side of things would be good. What's wrong with husks getting purged, or else pushed into Agartha? The only way i see that not happening is if the land itself is cursed. It wouldn't warp the setting around itself because it isn't lasting longer than a decade, but it would be a major event. Keeping them perpetually around would be more like warping the setting around it. I think it being a major event is a good thing; Ottomans vs British is classic steampunk. Plus, it provides a nice parallel to Paraguay (Hyperborea coming down in the west, Agartha coming up in the east).
>>96704249Added these to the userspace writeup for them on the Wiki. Again, if someone has any ideas (or likes one of the names here for the character after reading what I'm going for), I'm all ears.
>>96735914>If the dead only rose in a single place, then the allied nations could just join together and purge the husks in one goI didn't say "one place", I suggested a large area covering most of Anatolia, Straits, Levant and parts of Mesopotamia that would serve as the staging ground, from whence the Husks could launch their invasions on breakaway states and neighboring countries, their ranks swelling with more and more dead. An army of undead capable of adding enemy casualties to their ranks is already an existential threat. Between that and them taking advantage of the general chaos post-entombing and post-sinking of Istanbul I don't feel like they'd need extra help.>>96735905>I mean, if the risen dead were a more manageable number, don't you think the Tsardom would have launched a crusade to liberate the peoples of the area from the dead? Wouldn't Persia and the arabian tribes do the same? Hell, how many volunteers would go into the Holy Land as some sort of holy war? The Pope would have to say something, and a more politically active Catholic Church would take the chance to bless the endeavor.That they'd do that was pretty much always the intention, it's just that they wouldn't succeed and have to settle for containment. And a more manageable Crisis would allow for the Husks to be contained without crippling Austria, Tsardom, Britain, France etc. and diverting their attention too much from the scramble for Agartha or other concerns. It lends itself more to the a kind of scenario where it's a combination of the local forces, Great Power expeditions and international volunteers doing the containment, which I'm pretty sure is what people want for the hypothetical scenario and how the whole Ottoman situation was conceived since the earliest days (there was even supposed to be a rump Ottoman government under Abdul Hamid II somewhere).Can you share the blank map you're using? I'll post my own take on it, might be more useful.
>>96738631I'm writing a timeline of events with what I have in mind. I'm taking into account the timeline fuckup and the fact that it kind of coincides with the Italo-Ethiopian War, I'll try to post it as soon as possible to see if it makes sense.>Can you share the blank map you're using? I'll post my own take on it, might be more useful.Do you need the blank space, or do you need the photoshop file?
>>96739077Thanks, this will do.
>>96732008Are we on for Monday morning? 9?
>>96738631Ok, here it's the first draft, in image form (because it's late and can't really post it piece by piece). I'm sure it needs some revision, but for now this is what I have, any feedback will be appreciated.
>>96740450>I'm sure it needs some revisionI'll get to it when I'm off the clock.
>>96740254>Are we on for Monday morning? 9?Can we do either early afternoon or evening? Shit happened and now I know I won't sleep until 3am. > picrelThe shit that happened. I'm not even mad. I lost that right when I failed to properly saved backups. I just want an explanation.
>>96741269>Can we do either early afternoon or evening? Sure. Around 5?
>>96741303>Sure. Around 5?That's perfect, thank you.
So I'll admit I wanted to ragequit this morning when I saw >>96741269 sitting in my folder. I decided to make the most of it and fix some things with the map that were annoying me (mainly, the lack of a main center area to fight over), so I redid the base map and I've worked most afternoon getting it back to this state. I've cut down on the variety of terrain you'll find because I don't think in the end it really served any purpose. Gonna add swamps in and I think that'll be it, so Broken Hills, Petrified Forests, Mountains and Swamps. I will be adding more "landing spots" as well than the previous one. Along with this, I'll also simplify the first 2 "step" of the campaign. The first one is a single 5 turn game about pushing the most inland and removing threats, possibly grabbing alternative deployment zones, and setting your base camp. There will be 40 NPCs on the map, 20 red and 20 black. At the end of each turn, players will roll a red and black d20 and activate the NPCs they roll. The only other particularity will be that after an NPC spends an AP, players will get the occasion to also spend an AP on a model that has it, before resuming the activation. The second Step (another single 5 turn Game) will remove a number of NPCs (either the remaining Black or Red) and adding in POI to investigate in order to figure out what's happening.
>>96741269> I just want an explanation.Best I can offer, and this is guesswork on my end, is that some programs have arbitrary resolution limits they don't warn you about. MS paint corrupts anything bigger than 13000 pixels or so on my computer.You have my deepest sympathies regardless.
>>96741394Done putting back the terrain. Next are the player deployment zone icons and the POI icons, then the campaign doc itself. I've decided to remove the "unknown" elements as much as possible in order to make it fair for me to play and actually try to win (not that I'm good at the game or that either Kaiser or Tsardom anon couldn't beat my ass given France is probably fairly out of date... but knowing the result of certain mechanics in advance would have allowed me to troll the hell out of everyone.) Technically, there's going to be place for more than 4 players. Not to be unkind, but this has been waiting for long enough that I'll only really consider it if it has no impact whatsoever on how quickly we can get this started. I, personally, do not care about the factions involved, or at least, I would not want arguing about the factions involved to be something that discourage players (please don't suggest Duosicily however, the idea of Janara Magic fucking everyone else by the third game would be hilarious but ... no). Atlan anon, I'll go stretch my legs a bit I've been at this the whole day, then I'll be back, I doubt I should be late, but if I am, it's only going to be a few minutes.
>>96746590Looks great anon.
You've heard of humans, now get ready for Spruemans.This is a New Mu Nomad. My plan is to follow the online advice for ghillie suits where you use gauze to make texture, but I'll have it in a different colour and maybe with some brown painted sawdust to create a more cloak-y look. The advantage here is that only the visible parts, the mask and weapon, need to be miniature parts. The rest can be salvaged. I based the pose on a figure I already had to try and get it looking right, hopefully after some milliput and curing time it will be steady enough to serve as a base for the cloak. The mask is a Persian shield, but it looks better as a mask.
>>96732651Are the cards on the TTS already?
>>96740450Aight, here's mine.https://docs.google.com/document/d/1H7FhGMrkQ-IwZXKRq53etUNvgKos99XQajecMApCazc/edit?usp=sharingThis by necessity includes alterations to the Eastern War I planned to make while writing the Tsardom lore proposal.I much prefer having a more general overview of whatever happened in a year, so I mostly avoided this kind of month-by-month battle-by-battle breakdown.I'll post my reasoning for some changes later.The map legend:Dark purple - maximum Husk controlLight purple - current Husk controlPink line - maximum advance into the Husk territoryBroken pink line - basically anything south of it is disputed, since the Husks can just walk all over itArrows - you can probably tellI probably have fucked up some city locations.I pulled the Abdul Hamid II in Iraq stuff completely out of my ass, tell me if it's retarded.Kaiser, while working on this I noticed that you have Kulturkrieg start earlier, but it was always supposed to be triggered by the reconciliation with Austria (who have "betrayed" Catholicism by this point) and the Italians, so it had to be a 70s thing. I also recall you wanting Germans to have colonies in Arabia. Where eactly? They could also participate. The British were in Yemen in some capacities since the 1830s, I think, so I gave it to them, but we can probably figure something out if you want the Germans there.
>>96751453I've read your version. A couple of pointers:>The mapDoes this take into account the accorded borders by 1884? There are important differences in Mesopotamia and Arabia.>The state of the Great GameNot that relevant to this, but we'll probably need to develop that point further before we start with the Taiping Revolution.>Moving the beginning of the action to 1870Probably a good move, we get more room to develop the events that way.>Moving the Isma'il attack before the Paris ConferenceI agree with this, though his victories must have been quite fast. If the french and the british are the ones convincing Isma'il to not go further, makes sense that Egypt gets a seat in the conference.>Murad's coup in 1872I'd prefer if it happened sooner. The moment the results of the Paris Conference are becoming clear (hell, even before the treaties have been approved) Murad would have risen to reject any deal like that. So it'd be better if it happened late 1871.>Long period between the entombing and the sinking Two years is a lot of time. While it makes sense to organize the massive army of undead, Murad clearly had a plan going from long before, otherwise the entombing wouldn't make sense. The Second Oriental Crisis from the Entombment onwards should ramp up faster and faster, giving a much needed sense of chaos and confusion. >The Tsardom issues an ultimatum to the Ottoman empire to hand over ConstantinopleI mean, would this be viable, diplomacy-wise? The french, the english and probably the austrians would reject such direct change of status-quo. Probably asking for something else would suffice to get an excuse for war, and the Tsardom's diplomatic image wouldn't be that affected.>The Tsardom fleet approaches Constantinople and the Russians take the city in a grand landingWould the Tsardom's fleet in the Black Sea be strong enough to take Istambul at this time? I'd rather keep Istambul not attacked until the husks are pouring out of the gap.
>>96751453Map did not load.
>>96751453>Egypt once again marches into the Levant. I don't think Egypt would do that, the british and the french would not allow Isma'il to do so. Massive uprisings across the Levant and Arabia? Sure, but not egyptian invasion.>Hamidian OdysseyI'm torned on this. I'm sure this would be possible, but Murad capturing and executing the replacement sultan would be much more impactful.>The timing of the risingsThe dead should be rising since the moment the Entombment happened. Slowly at first, to show signs that something is wrong, but picking up speed quickly, and the moment Murad rises up, then thousands begin rising at once. >The placements of the risingsI imagine most areas that once were part of the Ottoman Empire should have risings to more or less degrees. You can justify it as "the dead servants of the empire herd the call of the sultan, even then their lands long freed themselves of his grasp". Plus it would create a decent amount of chaos across the Balkans, the Caucasus and Northern Africa, needed by Murad to organize his massive army of undead (and quell the rebellions).>Skobelev's odyssey.While I like this, I don't think Istambul should had been occupied by the Tsardom, making this not possible. I want to keep this one, though, not sure how to do it.>The british taking Cyprus so soonI'm not sure if the british would act this soon, and if they did, they'd probably give priority to Suez.>While the British and Ottoman navies keep the seas safeHow many ottoman admirals would remain loyal? I don't think it's a good idea to leave Murad without a navy.
>>96751453>The speed of the crisis should be faster.Things probably need to happen much faster, otherwise we lose certain opportunities. For example, Italy taking advantage of the situation and attacking Ethiopia while this is happening makes sense if it happened in 1873, but if the Italo-Ethiopian War has been happening for two years by the time they invade Libya and Tunisia, the italian armies are probably too bogged down in Ethiopia to guarantee success. The navy as well, they wouldn't have access to Suez, so they have to circunnavigate Africa in both cases. >France using the excuse of possible italian threat to take over TunisiaThat makes a lot of sense, more so if they are also fighting whatever husks have risen in the area.>CreteMaybe it's just me, but I like the scenario of ottomans and rebels fighting one another, then having to fight side by side against the husks, only to die valiantly and tragically against then. >Albanian politicking regarding the italians.I like that, probably better than a general call for aid to the pariahs of Europe.>In Arabia the Husks capture Medina and besiege Mecca.Once again, this makes events look quite slow. The husks should work much better as an unrelenting tide, perfect to take over cities, especially when the risings catch everyone by surprise and the egyptian army is on the retreat.>" And while the motives of the living are easy enough to understand, those of the dead remain a mystery."Does that imply there's no chance for diplomacy between the ottoman and the rest? I don't think a war of attrition would benefit the husks, oddly enough. The ottomans are fighting nearly all of the big powers of the world, plus all of the volunteers coming to fight the undead, so they probably have enough gunpowder and manpower to slowly steamroll the dead back to their graves. The risings work well because it's a massive shock, but it wouldn't work that well over a long time.
>>96751453Also, we could use this event to develop the Warfare Existencialists a bit more, having to fight against the living dead probably does a lot one's mind and sanity.
>>96752311To develop this a bit, imagine some catholic volunteer call to arms by the Pope to liberate the Holy Land from the undead. And after a short, but hellish war against an impossible enemy, they develop an addiction to war, which have to cover up with a "Deus Vult" attitude. Maybe it could be another side to the warfare existencialists, though with religious justification hiding their need for battle.
>>96752311I feel the Warfare Existentialists are in need of development the same way Yellowstone National Park is.
>>96752535>the same way Yellowstone National Park is.I don't get it.
>>96751453You don't mention it, but i assume Alaska goes as normal?
>>96752006>Does this take into account the accorded borders by 1884? There are important differences in Mesopotamia and Arabia.Yes, the Ottomans were never even meant to have the borders you gave them if we assume any continuity with the original lore proposals. Since the beginning the post-Ottoman space was supposed to be fractured with many splinter factions here and there. This is also why I'm pushing for more containable Ottomans among other reasons, like the drain they'd be on their neighbors. >I mean, would this be viable, diplomacy-wise?I will admit, I mostly did this to justify the Skobelev anabasis thing. I suppose we could contrive a more palatable reason, but this is the timeline where Britain just invaded Iceland because "sorry bucko, I want that entrance".>Would the Tsardom's fleet in the Black Sea be strong enough to take Istambul at this time?Since the Tsardom isn't banned from building a Black Sea fleet after this alternate Eastern War, they can start properly rebuilding the navy in 1856, rather than in 1871. I'm sure it could surpass the Ottoman navy by this timeline's 1874.>I don't think Egypt would do that, the british and the french would not allow Isma'il to do so.We could move it to after the Incident.>The british taking Cyprus so soonThe way they acquire Cyprus is identical to the way they did it IRL after the war of 77-78. Is there any reason they won't do the same here?>Does that imply there's no chance for diplomacy between the ottoman and the rest?I would prefer it this way and we even have literature pieces that assume this. Seriously discussing whether the hypothetical undead Ottoman empire could or could not actually withstand this combined offensive is a bit of a meme. Anyone can conjure up any amount of reasonable enough arguments. For example, if diplomacy is possible, but they can just grind them down, why sign peace? Why not just do it then?
>>96752193>>96752292>I'm sure this would be possible, but Murad capturing and executing the replacement sultan would be much more impactful.I partially did it because I like the idea of Punished Abdul Hamid sitting in Baghdad like in this funny video:https://youtu.be/g7Tkuc13hw8?si=jfIjyJJ1z_9Uil_dBut you could very easily kill Abdul Hamid off this way and just have the Turks grab Mehmed V from Dolmabahçe instead.>I don't think it's a good idea to leave Murad without a navy.The Husks would likely capture some of it, but the living having naval dominance over the Husks is a must. If they can actually be a serious threat on the Med and Black Sea that messes with the whole containment idea. Also it makes them do the wacky amphibious attacks where they just swim or walk underwater.>Murad's coup in 1872>The timing of the risings>The placements of the risingsI don't mind accelerating events a bit, but I already said the wider placement increases the sheer scale of the event beyond something containable in a way that still justifies the rest of the setting existing. If they rise in smaller and smaller numbers as you get away from the Thracean-Anatolean "core" then sure, maybe.>Long period between the entombing and the sinkingMy main reason was to give the Balkans and Tsardom a bit of a breather so the new escalation cascade feels more justified. Also, I've been shilling the idea that time passes slower in Agartha the lower you go.>Ethiopia stuffThat's why I moved Ethiopia to 1878-1880, after the main crisis. Since we're now comfortably in mid 80s for the "current day", there's no reason not to move it.>>96752949>You don't mention it, but i assume Alaska goes as normal?Yeah, I'm not sure if it was ever explicitly stated in the doc/book/wiki, but the consensus was that it goes as usual.
Honestly, the idea that everyone just kinda gives up on the Husks and lets thing slowly decay rather than sign any conclusive peace is very appealing to me for some reason. Like, it plays into the kind of cynical vibe the setting has where all these insane supernatural things inevitably get normalized and turn into something mundane and everyone just grows desensitized to it. Fall of Paris, Abomination Wars, Paraguay Incident, Taiping Uprising, the Husks, complete rewrite of known cosmology - after the initial shock everyone just learns to live with it and goes about their business as usual. A British gentleman picks up his morning newspaper and reads about Husks massacring some tiny village in Syria and turning the dead into mindless soldiers and workers, sips his tea and goes "Good golly! This does NOT sound good for the economy!" I dunno, I feel we should lean into this. This is also why I'm against pushing things to the apocalyptic scale that *you would think* makes sense. I'm not saying you're *wrong* to want things the way you describe, that your logic is somehow faulty, I just have an aesthetic/narrative disagreement.
>>96753081>The way they acquire Cyprus is identical to the way they did it IRL after the war of 77-78. Is there any reason they won't do the same here?Precaution, I suppose. The fall of the Ottoman Empire in OT was more like a controlled demolition, whereas the Second Oriental Crisis in Agarthan timeline is a chaotic clusterfuck where cities are falling into the earth and the dead are rising in the hundreds of thousands to wage war against the living. I imagine caution would be the better part of valor.> it plays into the kind of cynical vibe the setting has where all these insane supernatural things inevitably get normalized and turn into something mundane and everyone just grows desensitized to it.You know what, that is a very good point, I hadn't thought of that. I suppose I imagine the shock being much bigger and lasting longer due to the religious implications of the dead coming back. But the world is becoming crazy as it is. >>96753081>Yes, the Ottomans were never even meant to have the borders you gave themWe could divide the map between areas firmly under ottoman control and areas of disputed ottoman control, and still keep more or less the same borders as >>96752022>We could move it to after the Incident.Probably the better choice would be after the entombing and the fall of Istambul. At that point, the region would be in such chaos that the british and french wouldn't really be able to stop anyone from invading ottoman borders.>The Husks would likely capture some of it, but the living having naval dominance over the Husks is a must.I mean, they don't need to have naval supremacy, just a navy decent enough to move the living ottoman army to Crete and Greece, but not enough to have a firing match with the other powers.
>>96753081>That's why I moved Ethiopia to 1878-1880Not sure if I agree with that move. I still see very useful that both events happen somewhat at the same time, as if Italy invaded Ethiopia while the chaos in the Ottoman Empire was winding down, I imagine they would find stronger oposition from the get go, rather than wait for the conflict to grind on for years.Also, an important thing, we do need to do a solid revision to all the dates in the setting. I feel they are still quite wobbly as they are, especially after 1860. Also check the wiki and the googledoc to search for discrepancies.
>>96753834>if Italy invaded Ethiopia while the chaos in the Ottoman Empire was winding down, I imagine they would find stronger oposition from the get go, rather than wait for the conflict to grind on for years.Okay, so the war is shorter and ends in 1879, or even the same year. Easy.
>>96754034The wiki article says the Italo-Ethiopian war lasted between 1872 and 1878. About six years.If we assume the war started during the Second Oriental Crisis, dragged on more than expected, the oriental crisis ended and then the ethiopians managed a win in Dogali big enough for a catholic coalition to help them, and then the italians had to give up, we could make it so that the war was becoming way more costly than it was worth. The italians wouldn't be able to use the Suez Canal (both for the Second Oriental Crisis and because the french and british wouldn't let them move warships across), so they'd have to sail around Africa constantly, with the consequent costs. Then what seemed a simple war just keeps going and going, the costs begin to pile up, and then they have to fight other european powers, and they just cannot justify it anymore. We could get that result somewhat earlier, between 1872 and 1876. But we'd have to make the Second Oriental Crisis a much faster and shorter affair.We really need a major revision to the timeline and the dates for this.
>>96754176>(both for the Second Oriental Crisis and because the french and british wouldn't let them move warships across)You assume that, why? The canal was left open IRL even when both the French and British actively opposed the Italian invasion of Ethiopia and sanctioned them. I suppose the 1935 is not quite comparable, but still. They went fucking gas gas gas like they were Moltke at Irros, they shat at their precious international order and they got off with sanctions.In 1878 the Triple Alliance is a thing. Why escalate things and risk turning a colonial dispute in Africa into a European conflict? Why not just flood Ethiopia with weapons and volunteers, let Italians get bogged down there and suffer humiliation? I believe it was established that the British control most of the canal shares after the fall of Paris and I would also argue that the British probably care far, far less about the Italians than the French, especially after they mellowed out a bit after the Abomination Wars. I feel some people kinda overhype the whole "pariahs of Europe" thing, because they see them as, like I said once, Spaghetti Tyranids who eat Catholics for breakfast. Whereas I always imagined that the Italians did like a slightly spicier Reign of Terror. Some of the most horrifying regimes across history got away with comparable if not worse shit and remained functioning members of the international community. You're willing to entertain the idea that people will sign actual peace treaties with literal undead hordes, but not that they'll let Italy do a little colonialism and just plot behind their backs like normal people?
>>96754529>You assume that, why?The italians could threaten control over the Red Sea passing (what good is to have the Suez Canal if the italians have control over both sides of the Bab al-Mandab). While the french and the british don't really have any proof that the italians would want to do that, it's not like they haven't done underhanded maneuvers before. And of course, public opinion in both the national and international fronts: leaving the italian pagans to kill and subjugate good christian people would not look good.
>>96754565I mean, if you truly believe that we might as well just scrap the Italo-Ethiopian war. British have Gibraltar too, they could stop them right then and there and the idea that the Italians would be rounding cape for that makes the whole affair dubious. They'd not only have to conquer it, but to retain control afterwards. There's an entrance there, I suppose, but still. But I'm pretty sure everything about that scenario was written under the assumption that they were going through the Suez.>The wiki article says the Italo-Ethiopian war lasted between 1872 and 1878. About six years.It wasn't really supposed to be like that. I think it got that way because of the conflicting information about the dates as the timeline shifted and someone just rewrote it with all of them combined. I swear it was no more than two years originally.>leaving the italian pagans to kill and subjugate good christian people would not look goodYou might be overestimating the compassion your average 19th century Brit or would feel for Ethiopians, Christian or not. Catholics would at least have the Pope screaming into their ear all about it.
Yep
>>96754703I mean, I can see both France and Britain letting the italians exhaust themselves in Ethiopia so that they are distracted from taking part on the Second Oriental Crisis more than necessary. Better they get distracted far in Africa than conquer more relevant territories in the Middle East and the Mediterranean. And once they feel it's appropiate for them to intervene, they cut access to Suez, block their vessels in the Mediterranean, and the entire italian campaign collapses overnight. That can happen, and it's a viable explanation. It's just that, after all that has happened up to this point, both in general and with the vulcanists in particular, I'm not sure if France and Britain would accept the risk. Weird stuff has happened before that threw things into wack for all involved, who knows if the vulcanists can pull something similar?>You might be overestimating the compassion your average 19th century Brit or would feel for EthiopiansTo be fair, this would only work for France. They'd want a victory against the italians, and the Pope's influence in France would stoke the flames of war. Britain has other things to worry about, so long as the strait is crossable.
Another option could always be that the perfidious Albion gets something out of it.
>>96748843Really looking forward to seeing how this turns out.>>96746590Turns out I'll be available Thursday, if you want/are able to get a game in. Morning would be better. I'd like to test Denmark, as I'd like to flesh them out into a mini faction before Doggerland starts. I'll post a proper outline for them soon. The basic idea is that after jobbing twice within 2 years they reform the military (at least), switch to dairy sooner as a way to bolster industry, push for Scandinavian confederation. Their Agarthan expeditions are largely to show the reform was worth it, both to their own and to Sweden and Norway. Thoughts on them having a small colony on the 3rd? Thoughts in general?
>>96704249I like the Odysseus idea, but I think directly taking it wouldn't work the best. I vote for ripping the start or the end of the name and slapping it onto something else.>>96754806>Local German diplomat has a mental breakdown after encountering British businessmen on the Italian hellevator>Quoted as saying "It's not fair! They already have two! It's not fair!" as he was dragged off>In other news, a new Armstrong plant is set to open in the scenic Italian underground this month.>>96756133>Small colony on the third?I'm fairly adverse to any more colonies. The Germans alone were already pushing it in my opinion. Trading posts are another matter entirely and 100% fair game to me though, so long as we can figure out what entrance they're using. Them having a naval presence based out of another nation's territory (a real thing that happened with some empires) would also fly, what with them seeming to be naval-focused. It'd also give them a more unique underground situation amongst the surfacers.
>>96756133>Turns out I'll be available Thursday, if you want/are able to get a game in. Morning would be better.Awesome, I'll cook up something with Austria. >>96756133>Thoughts on them having a small colony on the 3rd? Thoughts in general?I'm not opposed to it. "Colony" covers a lot, from a few hundreds to tens of thousands. >>96756221>Trading postswould be an alternative, otherwise we could also have a "libertalia of the 3rd". > picrel >>96719960Picture alright?A slight modification, and I don't think it would warrant a price change, would be to make it a Character instead of a Leader and give him Veteran of the Deep, and, possibly, get him to keep his Leadership track even if he isn't the Leader. I think Madman is enough of a drawback to justify keeping him at 19 even with his stats.
>>96756133>Sweden and Norway.>Thoughts on them having a small colony on the 3rd? Thoughts in general?I would not add any further colonies until we move the timeline forward. Specially for Sweeden-Norway, if for no other reason I already stated they didn't have any in the tourist guide (I'm adding stuff to it, once I finish Paris I'll post it all, considering how slow I'm going, to my chagrin).
Batrep time! > Sustainability is a particularly hard thing to achieve for Epigean colonies in Agartha, where arable land may constitute a fraction of the territorial claim, and Surface crops often have a very hard time adapting to the lighting and weather cycles. Pangea in particular offers very little to feed a populace on. The duosocilian holdings and Atlan territories are fertile enough, but their people are not well received by many others. > Maximiliana is one of the few larger colonies and established on a land favorable enough to not only be able to feed itself, but to export to others. Larger fields of wheat dotted by numerous windmills churn flour like the American and British pump out Neptunium. > As such, disrupting the Austro-Hungarian control over those fields and the means of bread production has been deemed a priority by the Serbian Rebel movement. > More or less same list as before, biggest relevant changes are the Kropatchek rule being switched to what we discussed (Leaders & Officers can spend AP to get models to shoot regardless of Reload state, doesn't affect Reload at all, same maluses to Acc based on different Ethnicity as the Feldbuzter ), maps (Windmill objective control), and the Wienergrenadier replaced 2 Leyden grenade with 1 Caged Anomaly. > Ethnic rolls are fairly spread, I'll be getting Composed bonuses the first 2 turns unless I lose the wrong models.
>>96759757>Austria vs ExistentialistsDid the poor nurse get used as a meat shield again?
>>96759757> The Austrian side set itself in a corner, on the shores of a presqu'iles which will deny them control over the windmills, and as such a duo of soldiers are sent flanking up north, while two others go prone on the shore of the river and start taking shots at the incoming mass of gas-masked donkey-riding soldiers. The Warfare Apologists, many of which are only armed with Webleys, are forced to advance under the Unterjaeger's fire without replying, but despite a few wounds being dealt, no one dies this turn.
>>96759833> The Wienergrenadier starts chucking his Leyden grenades, and I am pleased with the amount of Wounds they end up dealing, its nothing critical but it spreads them well around. The front Chemical Grenadier, having taking a few bullets as well, is pulled back and given to the Nurse's attention, who manages to get him back into fighting shape. > A daring Serbian Rebel (absent from picrel) runs past the middle windmill and takes a potshot at the telephone operator obscured by the windmill. As luck would have it, despite the shot being terrible, its a Critical, leaving the Feldbuzter in bad shape. The Rebel however then becomes the first casualty of the game, an easy target for all the Unterjaeger triangulating him then. > Unfortunately, the Austrian soldier who advanced alone on the south side of the wall corridor takes a wound for his effort. >>96759820 At some point I entertained the idea of going after her and the Cook, but no. She accounted herself of her job very well, I think the new Healing rules will turn medics into something as stable as the cooks, which I'm really happy about. It'll be a lot easier on something like the Chem Grenadier + Donkey to pull off, however. Cheap 3 health box meatshields that you don't mind pulling back off and who have some use in combat past the meatshield part...
>>96759950> It doesn't take long for that Unterjaeger to be finished by the Webley and Gras rifle fire coming from the other end of the corridor. > Thankfully, the austrian soldiers manage to get a lot more hit than I expected them to given the fairly mediocre stats they end up having. Kropacheck really helps here, and I believe 1 more Serb and one Chemical Grenadier falls down. > The Apologists aren't too shaken however, as this battle will likely be decided by who controls the terrain, and the Austrians are giving that up. > The Wienergrenadier decides its time to try his latest toy. The large, humming canister fights in his hand as if a small animal was caught in, and he can no longer suppress his curiosity. The Serbian Rebel he was aiming at, the Caged Anomaly falls only a few feet off and explodes. > A miniature pulsar star is released from the canister (Flash). The ambient light of the INNER SVN is immediately swallowed by it, plunging the fields into an Anomalous night (set Obscurity to 5). The Serb, who would have been Stunned by the whole thing if he wasn't already completely exhausted, notices the Anomaly seems to be tangible, or at least more so than Anomalies usually are (its an Artefact, worth 15 Silver).
>>96760061> Realizing the Weinergrenadier has just thrown a valuable piece of material at the enemy, the LHN orders his troops to focus fire on the Serb, who quickly goes down. > Its no use however, since the Existentialist runs in to pick up the rare item. > With the humming darkness enveloping everyone but the Existentialist, the fight devolves into a melee. The Unterjaeger charges in.
>>96760132> however, luck turns for the Austrian side, and in a very quick manner. The two charging Unterjaegers fall down, and a Chemical Grenadier advances in and claims control of the furthest windmill. To add injury to insult, he takes a shot at the telephone operator sitting on the other side of the river, and puts him down. > In only a few Activations, Atlan anon has gone from matching me thanks to the Windmills only to safely having twice my silver amount, so I give him the game. End result> Austrian : 42 > Warfex : 59 + 45 (objectives and Artefact)Victory to the Warfare Apologists!
>>96760177Alright, so another good trouncing on the Austrians. Clearly, the impact of Einmanpackung, special grenades and all the weird rules was overestimated. I will reduce the Unterjaeger and Untergrenzer to 9 Silver without modifying their stats too much. Atlan anon suggested including a way to trigger Anomalies through an action, since in some cases you'll drop only 1 or 2 like in this game and in that case its not that likely to trigger. Thinking of a faction trait for it since there is already a lot of traits on the Anomalist. Gonna try to finish the CEAIC Financier, only got the Investment rules to come up with, I'd like to run him for the next game.
Does anyone know a decent program to make timelines? I'd like to revise the timeline of the setting so we can set it in stone once and for all.
>>96760573Most of them seem to be locked behind shitty worldbuilding services or corporate stuff. I'd vote for just putting a list of dates on the wiki>Today, 2025: Like>Tommorow, 2025: This>Friday, 2025: Kind of>So we can set it in stone once and for allAll I can say there is good luck, you'll need it.
>>96760573>I'd like to revise the timeline of the setting so we can set it in stone once and for all.Even if you could set it in stone, it would get changed again within a few months. Making a more visually pleasing timeline would be worth it, but its not going to have the effect of cementing it in place. >>96751186Mu was, I just uploaded France. USA next.
>>96760573>so we can set it in stone once and for all.That isn't a realistic expectation. If you do this, do it for the sake of it, otherwise you'll be disappointed.>>96756221I like the trading post idea and having a naval presence based out of New Kirkwall. It would be nice and easy.>so long as we can figure out what entrance they're usingIceland?
>>96760300Leader: 25NSR Commander (17) Horse (6) Sabre (1) Kalthoff Repeater (1)Specialists: 32Camp Cook (7) Agarthan Fisherman (14) Ration (1) {15}Red Cross Field Nurse (7) +2 First Aid Kit (2) {9}Followers: 13213[ North Sea Revanchist (8) Kalthoff Repeater (1) Bayonet (1) Ration (1) ] {143}9am? Is the Firmament Foes book done?
>>96762479>9am?Yes, still building my list, I'm thinking I'll shift to Tesla instead of the CEAIC.
>>96762479>Is the Firmament Foes book done?Nah, I wasn't sure if I should focus entirely on critters from the 1st, since Hyperborea itself will be eventually getting a fully playable book. Nikola Tesla 25 (27)- Gasser 1- 3x Material 1Austrian Anomalist 5 (14)- Perturbed Privatdozen 5- Mountains of Madness 3- Witty- Agile- Gasser 1- Isolation Jar 5Austrian Anomalist 5 (11)- Perturbed Privatdozen 5- Witty- Agile- Gasser 1- Isolation Jar 5Academic Apostate 7 (8)- Gasser 17x Landwehr Infanterie 8 (13) (91)- Kropatschek 3- Bayonet 1- 2x Leyden grenade 1Nervous Artillerist 6 (19)Gasser 1Anomalous Shell 8M75 Gebirgsgeschutze 20Hope you enjoy picking up Unknown tokens.
>>96762776>Hope you enjoy picking up Unknown tokens.Kek, picrel, that's just from the Walls, there's 32 more to be put. Then, as long as I keep my Academics alive, another 16 per LP. Hopefully I'm not just going to end up handing you artefacts over and over...
>>96762060Aren't the NSRs rather tetchy with the British? I thought it was Iceland they were Revanching in the first place.
>>96762060>Iceland? Iceland makes no sense,it goes against the whole premise, assumng you're basing Denmark on NSR. Paris, I feel, is the only viable major entrance for them. >That isn't a realistic expectation"Once and for all" isn't, but we should be on the same page on basic shit. Though I do feel mapanon can be a bit overzealous about it. Speaking of, can someone other than us two autists please please please give more feedback and contribute to the discussion on the Crisis, especially on contentious points? I fear we'll never settle on anything at this point.
>>96763432I've chipped in a few times but I can give a summation if you'd like:>Having husks emerge everywhere is fine, derelict husks are decently weak in game and I assume most natural ones follow that style>Italy should probably be using the Suez all things considered. The Brits already have an anti-Catholic bent (not as strong as Germany, but they haven't forgotten who was funding the Malcolmites) Italy can probably just about sell the polite fiction that they're only executing dangerous rebels and that the volcano thing is an exaggeration. I doubt anyone would buy it, but international politics is largely a game of lies>Borders? Those do exist. I think it makes more sense for Egypt to have Hedjaz and Mecca. The Ottos are slipping down a theology waterslide that probably lets them rework which direction they face when praying, Egypt is pretending very hard that their ancient artifacts aren't the highest sort of forbidden art and having the holy city definitely helps there.>I like the Mahdists coming up in different forms, good bit there>Of course people think the world might be ending. But these are 19th century Europeans in the most memetic sense, so they're going to sip their tea, chamber another round, and make a pithy remark to their loyal manservant. Leave the worrying to the Americans and their PACT or the religious sorts or those primitive undergrounders crying about tripods.>I don't have much of an opnion on how long the crisis lasts. I do think the full undead horde mode shouldn't be especially long, while the actual buildup and containment can take as long as we please.>Tsardom and Constantinople seems a bit ill-thought out on their part. Having a better-defined attempt to force the straits would be good if we want to keep that.>Containment works for me. If you wanted to be cheeky you could add a line about how the Skeleton Ottos started paying back some of their loans using pyramid money to get the British and French off their backs.
>>96763538Constantinople was ill-thought on *my* part, frankly. I'll rewrite that, I had ideas that don't involve that anyway.
>>96763639I recommend tying it to the Greeks. Constantinople is now not just a giant city with (presumably unless they got all skeletonized) a majority Greek population at this point, but also an entrance into Agartha, A.K.A a ticket to the big leagues.That's going to take what was already a rabid nationalist desire and turn it into a madness rivaling the Sebastianist Portuguese.This could be a desperate and doomed attempt to take the city with Russian aid, or one that's building up, or even just a mordheim rip like people have mentioned once or twice.
I'd caution against "Greeks retake Constantinople" because that's an alt-history cliche. I'd recommend something more original, like maybe it being a city state.
>>96763639If we stick to the faster scale, with part of the city sinking and dead rising soon after the Entombing, Tsardom could easily justify it's intervention on anti-Husk, "peacekeeping" grounds after all of that happens. Taking over a potential entrance is also a much more serious motivation and has diplomatic precedent set by Britain in Iceland. Then they are ambushed by returned Murad.>>96763755It can't be a city state, it's taken by Husked Ottomans and is one of their entrances.What does everyone the protectorate in Iraq thing? We could ditch Abdul Hamid and scale it down to just Britain taking over Basra (and probably most of the Gulf). They could use some Surface holdings after the Indian fiasco.
>>96763755As long as we don't go down a Byzantine revival route, I think it's fine. Constantinople as a center of Greek nationalism post-Ottomans makes sense in a lot of ways.
>>96763755>>96764044Do you genuinely don't know what the Necropolis in "Necropolis Incident" stands for or are you suggesting we take Constantinople from the Husks?
>>96763755>Greeks retake ConstantinopleWhat?
>>96763432>Speaking of, can someone other than us two autists please please please give more feedback and contribute to the discussion on the CrisisAnon, I'm pretty sure Tsardom anon and me have written the two big writeup for the crisis. If you've also said something, that makes more than two.>>96762060>>96761989I mean, at some point we are going to have to try to have a solid timeline. Not having clear dates for a history-based setting is really unwise in the long run.>>96763717Istambul should be at this point covered in so many husks it cannot be realistically taken over by foreign powers.
>>96764092>>96764044 (Me)I should have clarified that I didn't really think it was a great idea, just that it could be interesting if that's how Greece forms as a country in this timeline.As >>96764176 said, Istanbul should be basically unconquerable at this point. Best you could hope for is flattening the bits that are still above water.
>>96764176>Tsardom anonThat's me, I a meant besides me and you.
>>96764207Oh ok. Following who says what can be confusing sometimes, my bad.
There's actually another problem with the dead rising everywhere across such a large area: does it ever stop? Is everyone from Greece to Yemen just permanently stuck with having to burn all their dead?
>>96764444>Quad foursI think that decides it, the whole region is permanently tainted; barring some great effort by several nations and advanced esoteric sciences, of course.
>>96764464This makes the Crisis too big, so big we might as well rename this to Wacky 19th Century Middle Eastern Zombie Apocalypse General.
>>96764444>does it ever stop?Husking on the Surface is very much tied to Necro Islam and conversion to it. Its not a disease or a curse, if you don't convert and an Imam doesn't raise you, you stay dead. A necromancer's influence is relatively limited, he has to be close by to enact his will. >>96734147The map somewhat reminds me of another, classical one I've seen of the "Theater of the 2nd Oriental Crisis, and I think that one was casting the net *very wide*. >>96764176>I mean, at some point we are going to have to try to have a solid timeline. Not having clear dates for a history-based setting is really unwise in the long run.I don't mean to be glib, but really, why? I mean, obviously it being alternative-history lends itself to it, but at this point, given the worldbook's availability, its 3 page timeline, the wiki and everything else, does it enable you to tell a story or play a game more or less because some things are hazy and undefined? At some point, I see it becoming a futile exercise in pseudo-academics which will end up having little more effect than allowing someone to tell somebody else "no, you are wrong, because this says this here". > picrelBecause I guess I needed another venue to express my autism. I'm foreseeing something that feels like a faster Battletech. The fight is between the big boys (I don't plan on making this purely or even mainly a naval game, mechs, zeps, tanks and others might show up), and infantry units are mostly control tokens you are trying to push out. Something like that.
>>96764572>I don't mean to be glib, but really, why?What exactly is the alternative? Just scream into the void in dissonance going off vague vibes? That worked so well for all those other stillborn "make a setting" threads. Like, I have my disagreements with mapanon, but there is 0 reason not to have a solid timeline. That's why I wrote the first attempt at it. I don't recall anyone questioning it back then.
>>96764444Maybe this is the heart of the problem, because I didn't understand why people were making an issue out of this when you have the Vulcanists evicting the Church and chucking European royalty into volcanoes, undead rising in both South and North America and half the chinese swearing loyalty to psychic alien vampires. The Ottomans do not wander into random graveyards and just raise everyone. They don't have the manpower to do so, the Necromancers are way too busy learning to enjoy the corpsified life to just throw it away like that. It would hurt the Sultan's claims tying Necromancy to his religion anyhow, as well as bring down the Great Powers on their heads.
>>96764572>Husking on the Surface is very much tied to Necro Islam and conversion to it. Its not a disease or a curse, if you don't convert and an Imam doesn't raise you, you stay dead. A necromancer's influence is relatively limited, he has to be close by to enact his will.This makes more sense to me, it provides a clear reason where and why Husks appear, and works better with there being an initial "core" of undead forces appearing in Istanbul and Cappadoccia and snowballing into a great army as they advance and raise more Husks. 19th century Ottoman empire that just lost a massive war is not a state equipped to deal with this shit anyway, and by the time others would scramble to salvage the situation they'd snowball quite a bit. Perhaps there is some "raise fucking everyone" power the sultan has, but he can't use it willy-nilly and is holding off on it for a right moment (like a massive invasion of some kind that would have everyone occupied, did you know that Husks don't feel pain, by the way?). There is no real reason for such a massive and spontaneous rising to "justify" chaos and instability. All it does is create problems like the one I mentioned.
Wait a fucking second, is Murad secretly a genius? Did he just invent a way to save everyone from the Deluge? What if everyone just became Husks?
>>96764536>This makes the Crisis too big,It depends. How many time can a husk be killed until it dies for good? Are there ways to prevent the rising?
>>96764572>I don't mean to be glib, but really, why?Maybe it's just me being a bit obsessive about it, but I quite enjoy when these settings are as solid as they can, and timeline is one of the fundamental pieces. Even if we give the bulk of the effort to the game aspect, it wouldn't hurt at all to have a solid lore structure, and that needs a clear timeline of events. It makes everything much richer.
>>96763432I think the dead should not start coming back to life until some time after the Entombing, otherwise it seems like the Entombing was what set it off, and not whatever he did in Agartha. I don't see how it accelerates anything if nothing really happens until the Necropolis Incident proper anyway (as it should be).>Iceland makes no sense,it goes against the whole premise, assumng you're basing Denmark on NSRSeeing as they are no longer going to be this little thing in the merc book, I figure they should chill out a bit; a country can't have the same foreign policy as a club. The UK allowing them use of Iceland would be a way for them to "ask for forgiveness, not permission", which is notably better than asking for neither. Britain was important for trade, and Schleswig is a more immediate concern, and Iceland was already not Denmark and retaking it is a one hell of a long shot, so it isn't a very practical hatred, and would therefor naturally recede over time, though it ever having a presence would have a lasting effect. Iceland would still matter because it would be the primary thing that makes them break the other way to how they did otl, and fear of the precedent set would be something they use to convince Sweden-Norway into confederation. That isn't to say all bitterness over Iceland goes away, but that it would recede enough so as to not be an imperative impediment. It would benefit the UK to have Denmark be capable, and a neutral, confederated Scandinavia would be good for the balance of power (although it would take them until after the Unholy Alliance is formed to consider that), so offering an olive branch to get them to look more towards the south and east, and amend hurt Danish prestige, would be a wise thing to do.
>>96765952Well, anyway, i'll post a write up soon as well as a faction outline. Just to be clear, do i do imagine it happens, i don't imagine Scandinavia confederates until after Doggerland (which i'm taking as a focus point), so the faction is Kingdom of Denmark. "Eider Denmark; Industrial Denmark" is a more proper goal for them to have: Because they will be materially bigger, they need to have a smaller goal to have roughly the same 'presence'. Expeditions as exhibitions; Doggerland intervention; courting Scandinavian cooperation; angling for the Eider. It should be fairly clear what they would do in any given situation, and when their attention is split it can come off like a coin flip. 2eanon, I'm going to be about 30 minutes late.
>>96765952>I think the dead should not start coming back to life until some time after the Entombing, otherwise it seems like the Entombing was what set it off, and not whatever he did in Agartha.I agree with this, though it shouldn't take much longer, as considering how well timed this all seemed, I cannot imagine if Murad had at least some part of this planned already.>>96765970A "Kalmar Union" of some sort? I'd be down to it, so long as it's not a complete union between Norway-Sweden and Denmark. Though if I had to prioritize factions, I'd do the colonial ones sooner, like Spain, Portugal and the Netherlands. I swear, I don't think we have mentioned the Netherlands at all...
>>96765674>How many time can a husk be killed until it dies for good?Depends on how good their Strength rolls are. On a serious note, condemning most of the Middle East and the Balkans to having to burn all their dead or take some other preventive measures and deal with a potential zombie apocalypse any time there's a natural disaster or a pandemic is straight up LUNACY. It would affect so many things I don't even want to think about it. The Crisis will hog the spotlight ar the expense of literally everything else and serve no purpose but bogging things down in more pointless thought experiments. Can we leave some room for Agartha exploration and Great Power politicking, pretty please?
>>96765952Atlan Anon, there is no nice way to say this, but I think this is bloat. I simply do not see what this adds to the game or the lore, everything about it just seems awkward and unnecesary. Especially if they're not even going to be anti-British. It's not egregious to the point where I'd heavily oppose it, it just makes me feel nothing followed by mild annoyance that it exists only to make me feel nothing.
>>96766086From all the suggestions about the the Second Oriental Crisis, I would say that the rising was indeed massive, and it affected all lands that once belonged to the Ottoman Empire, with varying degrees of intensity (Anatolia having almost all of the dead rising from their graves, while areas like Tunisia or the danubian border having little to no effect, with the threat to them being the hordes of undead moving to them). However, this event was probably planned somewhat, though probably rushed due to the events at the beginning of the crisis. And to mantain some sort of balance, whatever Murad did to rise ALL of the dead without direct necromantic intervention cannot be just used again and again. Now, if you want to resurrect the dead, you need necromancers directly working with the corpses.This way, the power of the husks is more balanced, both in numbers and in logistics.
>>96678434I'm new to this and I have questions!Is this a classless system? How crunchy is it?How does it handle battles?How high is the risk of mortality?
>>96766343The game takes place in the 19th century, a rigid class society. It's not crunchy at all, I just let my opponent do all the calculations for me. The system is very combat-heavy and lethal, half my characters die every game. Hi, I'm the resident shitposter. Serious answer: it's a skirmish wargame, not an RPG.
>>96766254That's about as fair as we'd get, I feel.
Having authored the Austrian material in it's first incarnation, and now seeing some of the playtest data and feedback from the thread generally, the following would be recommendations for revision to address some of the issues. GENERALLYIt seems to be acceptable to lower the silver costs for the most of the follower units, rather than buffing the stats. As was raised in a previous thread, the initial proposal was largely of a military nature, and the book could axe several units that seem superfluous. Keeping in the new additions, Academic Apostate, Anomalist, Teslakanone, etc, there can be a bit of trimming in the followers. The Unterjaeger could be axed entirely, as it was initially a riff on the Subterranean Grenzer that was part of one of the original charts. The Landwehr Infanterie would also fit in this category, as it seems to share a position with the Austro-Hungarian mystery meat that, again, appeared first. The Skoda could be axed similarly, as the thread seemed to appreciate the Teslakanone as being more appropriate and sufficiently 'Agarthan'. SPECIFICALLYThe Leyden Rifle v. Smiljan Carbine Issue. I think the Smiljan fits better in the 'weapon matrix'. The grenades seem to be critical to a more aggressive game plan, so they could be renamed if that's a concern. The Geballte-Ladung seems unnecessary. While it would historically accurate for the Austrians to eventually use something of this nature, we have the anomaly/Leyden grenades already available, plus vanilla dynamite. Serbian Sapper can be cut, as there is a generic mercenary option available that could fulfill that role. >>96695954If a profile could be made for the Maximiliana Municipal Police, it could fit quite well. Trimming down the book will help make list-building a bit less mind-wracking. The number of overlapping rules and complexities, insofar as the inbreeding/ethnicity charts are concerned, should remain, but possibilities for simplification can remain open.
>>96768145ON THE MATTER OF ANY SUBSTANTIVE CHANGESAn often overlooked aspect of the Austro-Hungarian Empire, aside from the pop-history 'ethnic soup' understanding of it, is it's development of an extremely competent green-water navy between 1870 and 1918. While many know the famous Austrian victory as Lissa against the Italian fleet in the Adriatic, many overlook the k.u.k Kriegsmarine's development of coastal defense ships, torpedo boats, and destroyers. If the axing of some of the units from the Austrian book prompts the development of a hole where a unit could/should be, an appropriate figure from the navy could fill it. The Austrians never formally created a Marine infantry formation, but something could be conjured up out of the Agarthan situation. Their large colony being situated on the frontage of the Dalai on the 4th could be sufficient justification. ON AUSTRIA AND THIS THREAD'S GREAT HUSK DEBATEThere seems to be some consternation regarding the scope and impact of the Ottoman husking and the necropolis event. It would be appropriate to limit the scope of the Entombing/Great Husk Crisis to something that could be contained without distracting from the great game of Agarthan colonization that is the true heart of the setting. Sorting out the 'mechanics and physics' of husking might resolve the issue. What might be manageable is attributing husking to a phenomenon like bacterial/viral infection. Something that would need to take hold in a body before it would be subject to 'rising again'. This prevents the giant, open-air graveyard that the hills and fields of the Balkans, filled after hundreds of years of war between European powers and the Ottomans, from becoming such an issue that other great powers would focus the entirety of their policy on containing the matter. If you want to scale up the danger/reach of the husking 'plague', attribute some kind of cordon sanitaire against the Turks by Austria/Russia/Britain/France/Italy/Ethiopia.
>>96768145>>96768249Such a cordon may be too close of a riff on the American PACT organization, so that sort of suggestion should be vetted by the thread. ON THE MATTER OF A TIMELINEIt should have been done quite a long time ago. While there are those that believe keeping the timeline 'open', such that narratives can be composed without being constrained by an establishing canon, it would seem that there is a history of argument in this thread and prior threads that could have been resolved by presenting a unified timeline. The detail of this timeline need not be tremendous. The appropriate sequencing of events would be more helpful than pinning certain events to given dates. Dates for critical events should be established with greater detail and accuracy that the emergence of certain trends. Annexations of territories, establishment of colonies, development of key technologies, these sorts of things should have a more specific set of dates. Philosophical movements, population growth, more nebulous/arguable trends and forces should be left more open.
>>96768145>If a profile could be made for the Maximiliana Municipal Police, it could fit quite well.I'll see if I can do some edit for this.>>96768249A small but qualitative warfleet would work well enough. They'd probably need to work in their self-reliance within Maximiliana: the only fleet of note they could contend with is Italy, and if that happened, the first thing they'd do is to cut the Stromboli Entrance. They'd need to be able to build, supply, repair and dock it within Maximiliana. Also, we still have to do a small writeup for each of the factions. >THE GREAT HUSK DEBATEThe debate was much of an impact in /eadsttcoteg/ as the Second Oriental Crisis was to the setting.>>96768340>The timelineI agree with this. A solid timeline is going to be needed in the long run, especially once the details of the lore grow deeper.
Is it just me, or is miraheze down?
>>96769003it's kind of messed up on my end, but I can open it
>>96768145Done.
>>96763432>but we should be on the same page on basic shitAre we not? If we aren't, then we shouldn't set down a timeline yet, and if we are, then it isn't necessary to update the current one (it would be nice though). I guess unless your expecting a flood of confused newfags, but seeing as they never read the goddamn docs anyway, even then it hardly matters. Attempting to set down a timeline as a means of figuring out what basic shit we aren't all in agreement on is unnecessary, as if it's really basic it will be obvious near all times, and even if it isn't, it will come out now. >>96764572>"no, you are wrong, because this says this here". And that won't stop anyone who doesn't come on their own to the understanding of why it says what it does anyway, which will frustrate both parties.>>96768340Better we argue than seethe. Maladaptive as it may be, arguing seems to be our primary mode of self expression and communication. Even if a 'solid' timeline should be made, it should not be made until the end; it ought not be prescriptive, but descriptive: A prescriptive timeline won't stop conflict, it will only allow one side to point to a phony authority, pushing conflict out of the thread and into the heart, or else the timeline is followed only when one wishes, and thereby fails its purpose; A descriptive timeline would neither stop an argument, as it would only come to be after the argument has stopped itself, and is therefor actively unurgant. This is proven by the current, largely prescriptive timeline, being found in lack: If you aren't satisfied by the one we have now, what makes you will be by the next one, when they are built on the same principle? >It should have been done quite a long time agoIt was done a quite long time ago, a fact which apparently can't be recognized: That fact should be argument enough against making another under the same principles. And the initial one was necessary.
I don't mean to discourage anyone from updating the current timeline, nor putting down a new one: I mean to warn of faulty expectations. Pic somewhat related.
>>96766343>I'm new to this and I have questions!Welcome, always nice to hear from new folks. >Is this a classless system?It is a skirmish wargame with some (many) weird things thrown in. Today's game took place in an Anomaly-prone area (think STALKER), one of my opponent's model walked into one, got swallowed by living magma which then homed in on a Red Cross Nurse. Thankfully she was sitting in a river, the Anomaly turned into ashes. Unfortunately for me, that Anomaly turned out to be a rather rare Artefact as well so the poor Dane's sacrifice was actually profitable to his side. All the while some dude was just fishing in the middle of all this and weirding the fuck out of everyone. (I will without fail post this batrep but we still have to finish, should be Sunday evening late.)>How crunchy is it?See >>96766674>I just let my opponent do all the calculations for me.I'm the opponent (and creator of the game ~ not the setting, an important distinction). Its not crunchy at all, almost every action is based on a single test (roll equal or under on a D10), with usually one -1 or +1 available in some way. There are a few face-to-face rolls (both opponents roll at the same time and compare results) so you can't very easily average out as easily the most important ones like attacking. >How does it handle battles?The game itself represents a confrontation between two groups exploring the inner Earth. Most often its a battle, but there are ways to play out less outright oppositional games, such as econ paths to victory and NPCs. Kaiser anon and me once spent an entire game killing Giant Ants and trading objective spots because the alternative was just a lot of dead soldiers. Sometimes peace prevails (when there's profit in it!)>How high is the risk of mortality?On a model basis, almost everyone can die in 2~3 shots or swings. Hopefully I wasn't replying to a bot, sorry if you aren't one, but this question format is reminiscent of one
>>96768145>It seems to be acceptable to lower the silver costs for the most of the follower units, rather than buffing the stats.The point of comparison used for the Unters being put at 9 was the BAP and the Troupe, which definitely outshine them so I wouldn't be opposed to eventually buffing their stats as well. >>96768145>and the book could axe several units that seem superfluous.Ah, well there is that. I think we could cut the Apostate (it doesn't seem like he'll be that useful, you can get enough Academics, especially if you account for Mercenaries), the Unterjaeger, move both the Artillerist and Sappers to Specialist but give them the rule from the Scholar-Prophet allowing you to take up to 5 of them? Studentrat could probably also go. >>96768145>The Leyden Rifle v. Smiljan Carbine Issue.I reduced the cost of both to 5/3, as they are incredibly swingy weapons with very high AP sink. Maybe have something (either a trait or a special on Tesla) allowing Engineers and Academics to spend AP into Aufladen!, or some "discharge" rule where you can save some of the AP sinked by transferring it into another model if it is in the right position? >>96768145>Serbian Sapper can be cut, as there is a generic mercenary option available that could fulfill that role.Isn't he a compass model? If not then that could be cut, sure. Mechanically it would probably be a very useful model in a Teslakannone list. >it's development of an extremely competent green-water navy between 1870 and 1918.It would also be very much in theme, as this was Max's pet project in rl, and he was good at it ("the most gifted leader the Navy ever had, or would ever have"). Maximiliana is well established enough by the 80s to have some form of shipyard going.
>>96768249>ON AUSTRIA AND THIS THREAD'S GREAT HUSK DEBATE>What might be manageable is attributing husking to a phenomenon like bacterial/viral infection.I tied it in the Ottoman's entry to the new corrupted version of Islam the Sultan is pushing. I don't see the Husked Ottomans working as regular fantasy slop Necromancers. They don't just kill you and raise your corpse, or walk in the local graveyard and get themselves a new labour force. First, you get a chance to accept the truth that Allah is Death or whatever. They might not even kill you right then if you refuse, but they'll certainly remember it. They'll let you live the rest of your life (under close watch), then raise you as a Husk. Better that than refusing, getting killed right now, raised, then killed again and discarded because you aren't worth the effort. Raising a graveyard's worth of Husks may not be worth the effort, and would hurt the idea that it is tied to faith. There may be some weird thing similar to those Mormons converting dead relatives, but just mass raising of unrelated folks would surely incense everyone who hears about it, and then you've pissed off a whole bunch of people for a few hundred corpses who may be unhappy about it and refuse to follow your orders (Necromancy is not foolproof). In any case, that's my two cents about it. The Sultan isn't completely mad (well...). Even with Necromancy as a tool it'll take time to restore the Empire, and to get an Islamic population to accept wholesale sorcery in the open. You never know, Husking could end up turning up the Ottoman's PR game because of how anxious they are to not be seen as a horde of flesh eating zombies...
>>96772605>I tied itOh, and just to be clear, this is what the Husked Ottomans claims, not an actual mechanical requirement. Necro Islam is a very obvious post hoc self-serving justification, just, one that you are asked to accept at gunpoint, and which doesn't really cost you anything immediate, so... Husking doesn't happen on the Surface outside of a Necromancer's influence (almost all of which are the Sultan's followers), so the claim that its a miracle being performed can somewhat be accepted on its face, especially for those who wouldn't know too much of the Deep.
Reminder that we still need to name the different geographical elements in the layers.
Slow day is slow.
>>96782941I'm in the airport. Do you want any plane lore written on a plane?
>>96782993How cool are we with planes for the overall tech level? I've found out about Mozhaiski's plane when looking up potential Tsardom wunderwaffen and wanted to at least namedrop it. I can see why we might want to stick with dirigibles and balloons for the time being, but some experimental pieces might work here and use them more if we ever get to making the mythical "future" edition in the 90-00s ending with the Deluge. We would also have to use it sparingly to have different powers keep their own specialties. I feel like France and Germany would be the world's leaders in avionics, France due to more first-hand experience with the Yazata flyers and Germany due to [REDACTED].I do feel we should avoid simply copypasting future tech (although Germans do have an excuse here), not just for aviation but for everything else, and lean more into wackier retrofuturistic contraptions like the French stiltwalkers.
Does the Eastern War in the agarthan timeline have the same casus belli that the Crimean War in OT?
>>96766201>game It's a fifth faction for Doggerland. If that isn't enough, then look at the game they played a few months back, and this one once it's done, and you'll see how even in this rudimentary form they are already mechanically interesting. When's the last time a Leader rallied with AP when they didn't have to? They offer an interesting and distinct style of play already, and that will only become more so the case.>loreThey’re a bay leaf. I don’t really want to get into this too much because of how subjective it is. I guess one objective thing is that they form a sort of loose trinity with Whalurs and the Golden Syndicate, could act as a sort of intellectual rival to Warfare Existentialists, a national rival to the Knights of Britannia (although the KoB would have to take initiative, or be manipulated into doing so. Maybe rivals within the Agarthan Society?). Maybe they form also a trinity with Outlander Irregulars and Warfex: I can imagine them three ‘playtesting’ irl. I guess I’m more talking about the game still, just not the mechanics. I guess the most I can ask is for you to withhold further judgement until I start posting more concrete stuff.>Especially if they're not even going to be anti-BritishIceland is still consequential, which was the point. It’s not like they’d be all buddy buddy, but Denmark isn’t going to self destruct over Iceland, at least not within the scope of the game. Also, Iceland is something the UK could easily smooth over if they had a mind too, and we can only have them be so brusk before they become plain dumb. They can be bitter about it without being actively anti-British. But, if you still want that out of them, having them fight or otherwise oppose (or be opposed by) the KoB would be a good way to have that in a more moderated manner.>>96764572We said 5pm we'd finish the game tomorrow, but can you do 7pm? If not, could we move to Monday morning?
>>96768145>Leyden Rifle v. Smiljan Carbine IssueIt could make sense to have both if one was something a fair few units could take by default, and one was an upgrade unlocked by Tesla. Although, i don't like that the Leyden Rifle is another Rakkad specialty made general.>The Skoda could be axed similarlyIf we are going to give them a boat, then keeping the Skoda would make sense. I'd much rather axe the PKZ, if for no other reason than because it isn't finished, but also, it doesn't 'go' with anything.>>96772530>move both the Artillerist and Sappers to Specialist but give them the rule from the Scholar-Prophet allowing you to take up to 5 of them?I'm very much for doing that with the Artillerist. I think Sappers would be better off cut, but if they become a Specialist instead, they should not have that rule, because you could get a second Sapper through mercs, and thats already one more than (i think) every other faction.>Studentrat could probably also goI like them. I feel like they are unique and interesting enough to justify their inclusion, even if they are somewhat superfluous.
>>96785081I imagine the Catholic-Orthodox dispute would go down differenty with France under Henri V and the Pope himself having their priorities elsewhere, but it *started* on its own. It was always just an excuse though. By that point Nicholas I was convinced he could just subjugate the Ottomans in maybe 1-2 Russo-Turkish wars and reach an agreement on partitioning it with the British or anyone else interested (as if they needed his permission). So he used it as an opportunity to push for more influence over the Ottoman affairs, and I imagine he'd do it with or without someone like Louis-Napoleon fanning the flames and the sultan resolving the issue in Catholic's favor in 1852. Menshikov's mission is kinda hard to see as anything but a deliberate provocation.
>>96785176>It's a fifth faction for Doggerland.And we needed that? And we needed more factions in general?NSRs were fine precisely because they did not have the pretensions of a faction and their anti-British (and anti-German) angle. It makes sense that Denmark suffering such humiliating defeats at the hand of great powers would give more fuel to pan-Scandinavism, so having a bunch of Danish revanchist pan-Scandinavists running around was fine.By elevating Denmark, fucking DENMARK, of all things to this status AND ditching the actual revanchism in any form that actually matters you've robbed this concept of any appeal it had. Other factions deserve their spots by the virtue of being great colonial powers, Italians, Austrians and the Tsardom are fun to imagine entering this race, but what even compelled you to pick Denmark, and a weaker Denmark too? Why not the Swiss at this point? Why not Haiti lol?Unlike >>96766032 I would actually *prefer* some kind of Scandinavian union as a faction, IF you absolutely have to make this into a thing. Because Britain and Germany making opportunistic landgrabs and causing an angry revanchist Scandinavia to spawn actually has something going for it, unlike Denmark sitting in a cuck chair, seething. And in this union Sweden-Norway would likely dominate battered Denmark, unless they play Norway and Sweden against each other. But it still won't really be Denmark-centric. And only by banding together could these three ever hope to challenge anyone above or below. Then they would actually make a good fit for the Doggerland campaign, certainly better than the Tsardom.As for gameplay, the addition of units with cool mechanics neither requires nor justifies maing Denmark a faction.I do hope I don't come off as too much of a cunt about it, it's just my honest opinion. I can't really stop you and if you ran this by 2e anon then you've already got an okay from the only man who could, so you've already won this argument.
The squabbles of these outlanders bore me. They argue over if their wars last five years or seven, while ours have lasted eternal.More seriously:Hey Neo-Atlantis anon, do you have any thoughts on what other subfaction groups like Lady K and the Pharos think about the Neo Atlanteans? I can see the Pharos being on board somewhat, what with their interests.Incidentally, how often are people updating the unit design doc? It has really good stuff in there for writing, but I only use it as a resource personally.https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA/edit?tab=t.0#heading=h.eucmvsl08ch0
>>96785176>We said 5pm we'd finish the game tomorrow, but can you do 7pm? If not, could we move to Monday morning?Monday morning it is then! >>96786111>And we needed that? And we needed more factions in general?We're well beyond that point. As in, a year and a half beyond it. Lore discussion aside, it matters more to me that its a faction from someone who wants to make it and play it, and despite your hyperbole, it doesn't spit in the setting's face to have them have a book when much smaller groups have one as well. On the matter of exercising executive powers this way, on first thought it doesn't feel fair of me to be able to say no to this outright when I have very little opinion about it, just for the sake of keeping faction numbers low, which they aren't already, and deny Atlan Anon the ability to get himself a pet project faction. I gave myself the Amazons, after all, and the whole game stands this way for me. I do this because I find fun in primarily designing game mechanics, and I believe its the same in large part for Atlan Anon as well. Nothing he's suggested so far for the faction is remotely broken or even close to it. > HaitiThe issue there was not scale or mattering to the setting, but the tone, impact and difficulty getting the anon who insisted on it to follow the feedback offered. Also, no indication that he'd have ideas on gameplay or profiles, would actually playtest them, and absolutely no hope whatsoever that if he did at some point make them, they wouldn't be utterly fucking broken. >>96785538>If we are going to give them a boat, then keeping the Skoda would make sense.To reference as the boat's artillery weapon like the unterseaboote with the c-93, or to have as a platform to carry? Both options would work.
>>96787223>I gave myself the Amazons, after allThat's like saying you "gave yourself" Austria or that I "gave myself" the Tsardom or that Kaiser "gave himself" Germany. Amazons didn't originate as your pet project nor did you treating them as such really mess with anything. Likewise, it was expected that at some point we'll get the Tsardom, Germany and Austria and their integration was mostly smooth. While I did become known as the "Tsardom anon" I do not have any particular attachment to it other than living here and it's not really my pet project. I volunteered to make things for it because I felt I could whip up something decent. I did not make the jaks, nor the first unit profiles. I generally try to run shit by the thread and give heads up before making grand contributions, even if I expect that nobody would mind. I've always felt that one of this project's strongest sides was the cohesion, that people didn't just partition it into isolated pet projects and actually tried to make the pieces fit together.So yes, I do feel that randomly picking Denmark and hyping it up out of proportion like that is not a good move. I also feel like them getting access to Iceland devalues that part of the lore. The whole point was that Denmark was denied their golden ticket by an act of naked imperialism, and that Agartha upset whatever order existed before it's discovery (same with Italy and Austria). Britain just walking back feels weak, as is the Danes just settling for it. So as it is, it does mess with some fundamental elements for the sake of a pet project that came out of nowhere.>The issue there was not scale or mattering to the setting, but the tone, impact and difficulty getting the anon who insisted on it to follow the feedback offered.It was actually *all* of those things. Anyway I'm not denying that Atlan Anon put in good faith effort, doesn't mean I can't criticize it. I would prefer no such faction, but with some changes it can work well enough.
>>96786111>And we needed that?Potentially. >I do hope I don't come off as too much of a cunt about it, it's just my honest opinionSame here. If you had, i would've just ignored you.>ditching the actual revanchism in any form that actually mattersI disagree that this has happened. To my mind, if anything, it is the reverse. The fact that is matters now means it has to be toned down some. I imagine it's still quite strong regarding Schleswig.>what even compelled you to pick DenmarkIceland. Aside from that, hard to say. I got the idea in my head at some point, and it just got stronger over time. I wouldn't call it a fixation, but i couldn't honestly balk at the term. It feels more like a sinkhole to me, or a key hole, or a sinkhole that is a key hole. It feels an outlined puzzle piece. It all seems organic and obvious to me, natural and apparent, like it exists already through implication. I guess the Warfare Existentialists and Whalurs helped it along. >and a weaker Denmark too / batteredStronger, that's the premise. NSR is weaker Denmark. Denmark as a faction implies the NSR element 'won' within the country, and quickly. The Cuckening would have been between 15 and 24 years ago by the time of Doggerland. They have time enough to unbatter themselves.
>I would actually *prefer* some kind of Scandinavian union as a factionTo my mind, Union or Confederation, it doesn't come until after Doggerland, so that can can be safety kicked. It would be for that hypothetical 90s-00s game. I've lamented the compression of time and creeping of scale too much to let my pet become a proponent of just that. Regardless of their place in it after it's formed, Denmark would be central to that formation, which is what is happening at the time of the game. Anyway, The Faction Traits will involve the other countries, so you could just say that they are a Union, but the book is from Denmark's pov because it was written by an autist, like if the US was represented as just Kentucky, something i think there was once a good argument for. Certainly they already would have close (or closer) cooperation already, they must have at least that, i agree. I think having it be just Denmark allows for more dynamic stories and a more focused faction. I like that it being just Denmark is untenable, aside from the dynamism, i feel it contributes largely to a much missed feeling of continuity. Aside from what i like, it would just be too soon, unless it was basically Sweden annexing Denmark, but that's frankly ridiculous. >only by banding together could these three ever hope to challenge anyone above or belowYes, but. Doggerland is an obvious white elephant. I imagine Denmark does well in Doggerland, partly because they care more. Like how a small wolf pack might take down a baby buffalo, but would get wrecked if they had to fight it's mom head on, and utterly BTFO'd by the herd: Even together, they would have a hell of a time resisting the full will of their neighbors, but fortunately they don't have to.>the addition of units with cool mechanics neither requires nor justifies maing Denmark a faction.I was just answering the question of what they add to the game.
>>96787518>Britain just walking back feels weak, as is the Danes just settling for it.Hyperboles. Damn big difference between owning an island with a canal and being allowed special use of the canal; their existence as a faction is proof they haven't just settled. I've already explained this in some detail.>I would prefer no such faction, but with some changes it can work well enough.You change a certain amount: it's no longer what it was; i no longer care for it that same way; leaving us both out of preference.
I'm reorganizing and re-checking the dates, and I've found that there are two dates for the british takeover of Iceland. 1860 and 1864. I imagine 1860 makes more sense, though if anyone thinks otherwise, maybe we can discuss this.
>>96788009The entrance is discovered in 1863. That's the Lidenbrock expedition.
>>96788009The wiki timeline states that the prussians took Schleswig-Holstein in 1860, aided by the british takeover of Iceland. If that bit is true, then both the entrance discovery and the british takeover happened earlier, possibly during the same year.
>>96788044Its a mistake, the Schleswig war was supposed to happen on schedule, in 1863. The expedition was always supposed to happen in 1863, its literally the Verne canon. Paris falls in 1860. The Lost Years take place between July 1860 and February 1864 (Julius Vernes ballon descent).
>>96788097In 1864 I meant.
>>96785034The trouble with heavier-than-air flight prior to the advent of aviation propellers is that there didn't exist a small/light enough engine to drive the propeller while simultaneously not weighing the craft down to a degree that would counter the lift-force to get the thing off the ground. Steel-cased engines were too heavy for this purpose, so the first initial success in powered flight OTL, i.e., the Wright Brothers, required that the engine be made of cast aluminum. What I aluded to in my novel, with that scene between the Kaiser and Diesel playing with the plane mock-up, was that Agarthan materials might offer a workable metallurgical solution to this problem. I'm not sure if the thread had established the qualities of Orichalcum or Titanium in sufficient depth to justify their use as a case material for an internal combustion engine, but that was my thought if we wanted to move forward heavier-than-air powered flight. The temptation to 'just push a few years forward' is often too much for me. This 1880's period laid the groundwork for so much of the modern world that just pushing even a little bit brings us nearly toward the edge of what could be argued to be modernity. I'd like to explore the possibilities in further detail. I have a discussion with 2E scheduled today regarding the U-boat rules. I'll see if we have time to go over that.
>>96788148>What I aluded to in my novel, with that scene between the Kaiser and Diesel playing with the plane mock-up, was that Agarthan materials might offer a workable metallurgical solution to this problem. I'm not sure if the thread had established the qualities of Orichalcum or Titanium in sufficient depth to justify their use as a case material for an internal combustion engine, but that was my thought if we wanted to move forward heavier-than-air powered flight.Oh that was a good one. I do feel Orichalcum is perfect as it is both light and heat resistant. Add Neptunium (we seem to be in agreement that its super oil, but my headcanon is that its also naturally occuring rocket fuel) and you could do some crazy shit.
>>96788148By the way, where did you want the German colonies in Arabia?
>>96788174Oman/Yemen. The southern/eastern coast of the Arabian peninsula, near the Persian gulf. The mainland portions of what would become Saudi Arabia would be untenable, as Ottoman control and bedouin raids would make colonization difficult.
>>96788520Yemen would fuck with the British control over the Red Sea, I feel, but Oman and the Gulf seem like fair game. How do you feel about them putting down boots in Mesopotamia during the Crisis and seizing Basra? Could also set up the German-Tsardom Great(er) Game over Iran.
>>96788703Sounds good. Maybe Kuwait/UAE along the Tigris/Euphrates.
2E, are we still on for noon today?
>>96788148During the chart making phase I actually suggested a plane-unit, "That magnificent man and his flying machine", with the bit being that the flying machine lacked any onboard engine and ran off of a high pressure steam resevoir, meaning it could fly very fast but very briefly before reverting to a glide.Food for thought, if nothing else.
>>96787223>have as a platform to carryIs what i was thinking. Are we still on for tomorrow morning? 9?
>>96792521>Are we still on for tomorrow morning? 9?More like 9:30, but yes!
I've been theorycrafting on economy-based game lists. The gold rush hero trait for USA pairs dangerously well with hired hands and the dirtman. Why does it give the prospecter's ability to all workers? That seems really strong, especially with those units who roll multiple dice for excavation. Imagine 40 silver in one turn without firing a shot.
2eanon, i can do the batrep if you want, if you just send me the pictures.
>>96796013You have a limited amount of attempts for this, the number of Walls you can access. Unless your opponent is extra kind and lines them up for you that's going to be 12 attempts at most on the first turn. Moving Workers in and out of position is also a pain and will end up eating a bit of your AP. It isn't at all a bad strategy to supplement your Chest, but it will leave you with a fairly vulnerable half of your Expedition for the later part of the game.
>>96796775Sure! They are sent to your disc*ord4th one is the first, it was a few Activations in.
>>96796875It might be a fun thing to build a scenario around. Some American miners poach silver from some Muic city state, incurring the wrath of the Tallyman. You have the mine enough to pay the tithe (and for the ticket home) before the Legate shows up, and still break even. The Muic player gets to bring in more models even turn while the American player is stuck with what he's got.>Sure!I'll get to it.
>>96796875I did a bit of quick math on this front to explore it. I'll preface by saying I actually really like the noncombat options, and am not trying to go "OP plz nerf">10-15 walls average is 12, placed directly adjacent to deployment zone>Workers get +1 AP turn 1 and prospector ability with Gold rush hero trait, deploy adjacent to walls>Hired hands cost 1 silver and roll twice when adjacent to each other>We are fishing for crits, not excavations, meaning that we want to maximize number of excavation actions and not number of hexes excavated. Therefore we do not equip hired hands with any shovels or pickaxes>0.2 percent chance per AP to crit because two rolls. 0.2+0.8(0.5)0.2=0.28 chance of crit per wall, since a failed excavation only cracks the wall instead of removing it outright allowing for a second chance if the 0.2 crit fails>10 silver per crit, 2.8 silver per wall>12 walls means 33.6 silver>2 AP max per wall, 3 AP per hand, 4 hands needed>4 silver investment, 33.6 gain, 29.6 average profit in one turnAfter that the hired hands exist largely as a risk, since they're low discipline enough to likely fail semi-expendable and pump dread when dying, meaning you risk 4 dread along with the 4 silver. Still, not bad for the miniscule investment. I'd rather reword the hero trait than the hired hand unit if people think this needs any change. Making prospectors irrelevant is kind of lame in my opinion, maybe deploying center-map mineral deposits with the hero trait would be better. Doing this with the sapper is also really bad since he can excavate non-wall tiles (That one is due to trenches not being structures when I wrote them so the rule got grandfathered weirdly. Letting him build trenches without material and doubling on construction is good enough without also counting as an excavation IMO.)Them digging without tools is silly on first thought, but it kind of makes sense if you imagine them as searching carefully instead of tearing it down
>>96797456Ran out of space, so I'll add that the activation delay you get and LOS loss from all the walls are also debuffs to the strategy since the opponent can reposition out of range while you waste activations rubbing wall hexes. Waiting till the end of the turn to do this also risks someone getting in amongst the hands and pumping your dread up.It's not as big of an issue with playing America since they move well but it could be against some factions like Atlan who thrive without ranged pressure.
ON THE MATTER OF DENMARK AND A NEO-KALMAR UNIONI don't post this as a jab at whomever posted their interest in developing a Scandinavian mini faction. I am unsure of how far along in development such a proposal is, or what, with specificity, that it would entail. Here are some things thag should be considered. Some may think that asking the Russian contributor explain how industrialization would progress in the Tsardom with its literacy issues to be insane, but these details matter as they inform other aspects of representing a faction in the game. I would hope that the proponent of the Danes would take this sort of grounded approach in explaining the ideas. ORIGINSThe original Kalmar union was a late medieval/early modern sovereignty formed by the personal union of Norway, Sweden, Denmark, and a large portion of modern Finland. This union existed between 1397 and 1523, with interruptions and interregnums throughout its 126 year life. Under the treaty that formed the state, all three kingdoms were independent nations that shared a monarchy. Centralization efforts were stymied due to a powerful aristocracy in each of the nations, and the eventually subsidence of Baltic trade in favor of triangular trade across the Atlantic to the New World. The collapse of the union following the Swedish War of independence resulted in Sweden breaking away from the union, leaving Denmark and Norway in a personal union that would only be dissolved in 1814 when Norway was then taken by the Swedes and placed under a personal union under the Swedish monarch. This union would only be dissolved in 1905. WHY DOES THIS MATTER?The development of Scandinavia economically, industrially, and culturally was impacted heavily by the existence of the union, and its eventual dissolution. Scandinavia, in contrast to continental Europe or the British Isles, pressure to industrialize was limited, and most of Scandinavia, even today, remains largely agricultural.
I'm almost done with the timeline revision. A couple of questions:When did Doggerland rise from the sea?When did Greenland become uninhabitable?
>>96797583Doggerland, IIRC, rose at the same time Paris fell. This was back when we thought that the fall had a massive impact on geography and that half of Belgium had slid around which was why there were bike soldiers underground.
>>96797583Greenland is either the Halifax incident or Paraguay, but that's my faulty intuition speaking rather than my faulty memory. Wasn't containing Greenland why UK and US made up and kissed after the Fenians had their wild ride?
>>96797525DENMARKDespite a brief imperial interest in the form of Danish Ghana and the Nicobar Islands, setting aside the viking colonization of Newfoundland and Greenland, there are a number of reasons why Denmark specifically, and Scandinavian nations generally, did not pursue the development of a large overseas empire. Denmark was a latecomer to the industrial revolution, with railroad development and the creation of their first modern industry, dairy production, did not begin to develop until the early 1860's. By the end of the century, Denmark was the world's foremost exporter of butter, and this success if largely credited to the management of lands not by workers cooperatives, but by the landed gentry who could utilize unilateral decision-making powers to acquire modern technology and fund the advent of schools and trade networks within Scandinavia and further afield. However, butter alone cannot build an empire.
>>96797674The Danish, while successful in defending Schleswig from the Prussians in 1848 largely due to a Swedish intervention on their behalf, would later be subject to repeated defeats against Prussia in 1863. By the time of this setting, Denmark is a stable, albeit unremarkable member of the European community . Limited by their geography and resources, facilitating the takeover of Denmark by revanchist forces is plausible, but what remains unexplained is how one would get from there to uniting Scandinavia under one banner. SWEDENIf there was a candidate that might facilitate the reunionization of the Scandinavian nations, it would be Sweden. Sweden had a lengthy history, much like the Prussians would in this period, of punching above their economic and military weight class. Ambitions for a great Swedish empire were largely shunted aside after Charles XII's failure at Poltava, but Sweden retained a competent navy and a small but effective land force.
>>96797713It would be Sweden that would eventually beat Denmark and take back Norway in 1814. Geographical conditions favor Sweden as well. Supplies of timber and high quality iron ore are noted in the historical sources, and industrialization in urban centers like Stockholm proceeded earlier than in neighboring Denmark. It would be Swedish economic pressure that would form the Scandinavian monetary union in 1873, with Norway joining the union two years later. Swedish machine production and iron exports would prove to be pillars of the economy well into the post WWII period, until the establishment of a large welfare state and a consistent stagnation in wages. NORWAYThe battered, redheaded stepchild of the three. At least they weren't governed by the Russians as the Finns were. Less likely than Denmark, and far less likely than Sweden to effectuate a Scandinavian unification. Agricultural as Denmark is, but it's subordinate nature in the preceding centuries of personal unions with other powers has left it in a tough position. QUESTIONS THAT OUGHT TO BE ANSWERED BY A MORE THOROUGH PROPOSALThe emergence of a unified Scandinavia poses problems for Germany, the Tsardom, and Great Britain. How is the system managed in such a way as to not precipitate war?What power, among the three, is responsible for leading the reunification?By what economic means would the union be supported?What impact does the emergence of Doggerland have on the situation?What is the government structure of the union? How is industrial capacity, a necessity in the late 19th century, developed effectively?I beseech the proponent to consider these words and consult the sources. I am reticent to reject the proposal outright, but there are many questions that would need effective answers before the suspension of disbelief would come into effect.
>>96797456Can you use the extra die to intentionally fail the excavation?
>>96797525>Some may think that asking the Russian contributor explain how industrialization would progress in the Tsardom with its literacy issues to be insaneThe literacy angle *by itself* is kinda weird to me mostly because I feel that's not the main problem Russia faced when industrializing. Like, it was a factor, but the most important one was how the failure to effectively and timely solve the agrarian question hurt the agricultural production and exports which was the main way for the government to acquire the capital needed for any state-led industrialization efforts, that by that point were necessary to catch up (see the actual Russian industrialization that took off in late 80s), while also keeping the peasants too poor to create the domestic market. Illiterate peasants can man the factories, the problem is that the cities and industry couldn't absorb the workforce from the overpopulated rural areas and so they were sitting in their villages seething and farming strips and tiny ass plots and the only other outlet was shipping them to Siberia. Which is why I pushed against stuff like Unemancipation, because that's literally the opposite of what the Tsardom should do in the setting's context.The way the writeup is shaping up, less devastating Eastern War terms, collapse of the British Raj, Chinese destabilization, faster conquest of Central Asia, Agartha bucks and colonization and Alexander II having a plot device in his eye would create far better conditions already. At any rate, my aim is not to have a superindustrial Tsardom that just magically solves all of its problems by game time, because where's the fun in that?
>>96797644I found in the worldbook that Greenland was left bare of human life around the time of the Fall of Paris. Also, I cannot find the lore for the Halifax incident, it's not on the wiki or the googledoc.
>>96797902I imagine the Tsardom would have less reasons to industrialize up until they begin colonizing Agartha. With their victory in the Eastern War and in the Great Game, they have a position of strength in Eastern Europe and especially in Central Asia (and maybe with the Neo-Mughal and India, depending on how we end up doing the writeup). The Tsardom would need a big wake up call for them to industrialize in earnest, which the Second Oriental Crisis could do, but I'm not really sure about that. With Alexander II more focused on agarthan exploration and colonization, maybe he invests in the industries that are needed for that endeavor, and only those industries, generating a very uneven industrial economy.Also, thread is done, we need to bake one.
In search of new waters, an adventurous Agarthan Fisherman strays some way from the canals of Maximiliana, and finds himself a small, deceptively deep pool. It’s good fishin’, but something about the place feels... off. Back in town, he runs into an old war buddy. Having made is way downstream from Nouvelle Alger, he’s there on a (possibly) official diplomatic mission. The fisherman tells him about his new fishin’ hole, and his eyes flash as the fisherman tells of the oddities he was subjected to. So, the Agarthan Fisherman and his odd old war buddy plan a fishing trip with the boys.Meanwhile, an experimental munitions test is scheduled in secret...>Tesla sends some men to scope the place out>the old war buddy does the same>however, just as they come in view of each other, they’re dazzled by a sudden Flash, and the shadows grow deeper even than the water. Obscurity is set to 5.>both sides fire on the mysterious "shapes in the shadows", mostly missing>one Dane walks ahead (can't charge through smoke), sees the shadow monster is actually a German, and promptly stabs him in the gut >the nurse takes a dip>some guys arrive late
>>96797738fuck, you're right.I think that brings the average to around 38.4 gross 34.4 net.>>96798630>Halifax loreIt's one of those things where a handful of anons seem to have perfect understanding of it which then filters through to the rest of us, like Atlan religion or how Prophecies workMy understanding, with things I assume in parenthesis, is that the British found an (underwater) entrance near Halifax (the one Mu used for the New York Raid?) and attempted to open it up for transit, but then Fenians (using the historical Fenian ram submarine?) attacked it and [scene missing], Hyperborean nuke.Then a war scare, then analytical engines, then things settle down.
>>96797674>Butter alone cannot build an empire.If we write a book for Denmark, I want this to be the starting quote.
>>96798782>as one of the late Revanchists moves forward, a pillar of heat seeking magma erupts from the ground, melting the meat off his bones>it arcs through the air, headed straight for the Red Cross Field Nurse>she ducks under water, avoiding the fiery death of the terminally tarty>the Pyroclastic Flow sizzles against the surface of the water, cooling with remarkable speed into a small stone, strangely warm>the men look on, wishing very much to be fishing on that warm water, with that pretty nurse. The Agarthan Fisherman lowers their Discipline to 4, so with the death of their comrade, i am forced to rally >their Commander's cries remind them what they are here for "fish?", "death!"
I don't have much knowledge of Scandinavian history outside of getting mad at them in DoD for colonyblasting me, but it might be interesting to have any form of a wider scandi faction be in a developmental stage where they're only just starting to collaborate instead of being a coalesced union. So they're all still countries but maybe they've signed some sort of treaty. A triple entente, if you will.
>>96798757>With their victory in the Eastern WarI'm going to write the victory out tho, I proposed it a while back. It will be a far less devastating defeat. You can see some parts of it in my Crisis (it's WIP, I'm rewriting it) counter-proposal. Realistially, the full on Tsardom victory was always a far fetched scenario, frankly it was lost the moment the goalposts moved from marching on Constantinople to defending Sevastopol.Alexander II's eye thing will also figure into this.
>>96799284do you have any plans for the Crimean Vet unit? Chartwise it's a Stalker riff but there's definitely a way to tie the anomalies to something, somehow.Most of them in-game are probably in their 50s now, which is odd to think about. But experience is much more valuable than youthful vigor. Or I assume, it's what they tell me while reminiscing about mud and TB.
>>96799134>the Austrian Anomalist near Tesla implies Extraordinary Implications >the smoke clears and both sides open fire. the Danes first as the Austrians don't, and never will, have a Balanced Ethnic Composition. the only turn 2eanon went first was the first, and that's because i won the roll and thought it would be better to go second>i focus on the bottom corridor. 2 Revanchists are put down with shots to the back, but the foremost Landwehr is nearly dead, and another, though yet unwounded, is in a dangerous position>an impressive shot is taken at the nurse>a number of Revanchists move up to block that line>one takes her Pyroclastic Flow as he goes >the Apostate gets domed with a crit>the Landwehr behind him pulls back>the Landhwehr in the woods takes another crit to the back>the Gebirgsgeschutze is moved into position, and it's chamber cleared
>>96799324The Crimean campaign still happened, if that's what you mean. Crimean Vets are in the British book. They are an elite infantry/cav model with a special ability to dodge traps and mines.
>>96798757Next baker put this in the OP so we don't have a link leviathan gobbling up progressively more of the thread. Remember to delete the [Embed] [Embed].https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
>>96799395I'll bake. Give me a second.
NEW THREAD>>96799468>>96799468>>96799468
>>96799390I'm aware, sorry for wording it strangely. I meant to ask if you would provide any reason as to why they get a bonus against anomalies/get deployed 30 years later in-game.