Accidental Encounter Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionhttps://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8>3e Rules Doc (READY FOR MORE PLAYTESTS)https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/>Unit Spreadsheet - Currently outdated, requires an updatehttps://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E>Unit Design Dochttps://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JAWiki>https://eadsttcoteg.miraheze.org/wiki/Main_PageKaiser Anon's audiodrama (now complete!)https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH>What can I do?Shitpost, meme, get comfy. Read over the docs to settle in.Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.Contribute if you have ideas. Give feedback on contributions if you don't.>TQ: What exactly happened in Halifax?>Previous Thread>>96678434
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>>96799380>more death in the lower corridor, this time on both sides>i am forced to rally again, and this time to spend 1 LP, locking me out of "letting all men know">Warm Meals are given to the late comers, and one Snacks while the other Affixes>the Landwehr in the upper foothills and the north most Revanchist exchange hits>the Revanchist with the Pyroclastic Flow had eaten a Warm Meal himself last turn. i feel very much like i'm screwed, him having eaten too early, preventing me from using the Pyroclastic Flow to it's full effect without condemning him to death. 2eanon and i work out how i can make the most of a bad situation >he engages the Landwehr in the foothills using the extra movement from the Flow, Grievously burning the already Deeply wounded Landwehr>he then unloads his Kalthoff into the burning man, revealing them both of the need to Disengage >with the tip of his Affixed Bayonet, he swiftly removes the near Anomalist's head, before booking back behind the Wall>the Landwehr are now Panicked, forcing 2eanon to Rally. >i move the Agarthan Fisherman up
>>96799468>TQ:I can go for a writeup today or tomorrow if I remember. The Fenian ram seems like a very good fit, for a start at least.
>>96799596I mean, I didn't design them, I think it was 2e anon, but I imagine it was meant a reference to the heavy use of mines during the Crimean war. Anomalies function as traps mechanically, so they work with them too. I built on it mechanically when making the Tsardom units by giving their Engineer a mine laying ability against which the Crimean Vets work as a counter.
>>96800005>Anomalies function as traps mechanicallyWait, do they actually or am I misremembering?
Ok, after a long process of checking all of the dates, I think I have a rough draft of how the timeline should look like. I have moved some dates and added a ton of OTL dates for context (the ones that would happen regardless of agarthan weirdness).Other than the stuff yet to be written, like the Sebastianist stuff or the Taiping Revolution, the two events I've not gone too much into detail are the Second Oriental Crisis (because that still needs a lot of discussion, I've left some dates as reference but that's as far as I'm going before discussing this further) and how the Hokkaido stuff ended up (did the Mu keep the island or did Japan retake it? I'm warming up to the second option, but we still have to explain it). Also a couple of notes in certain dates. Any feedback would be appreciated.
>>96800170Forgot too add Doggerland. Fuck.
>>96799604We played a bit into the 4th turn before 2eanon gave me the game. >both parties retreat, and chose to blame the Lost Men: a diplomatic crisis is narrowly averted.Believe the final Silver totals wereAustrians: 77NSR: 71 + 25 (Pyroclastic Flow)Dread I don't remember.>commentsI believe this game was itself an anomaly. I rolled an atrocious amount of criticals, often on 2s and 3s, but also sometimes 7, and those 7s where the really harsh ones, as they are what killed the Specialists. Even with my good rolls, I won off anomalies. If it wasn’t for that very specific interaction with the Pyroclasic flow, I would have lost for sure. That the Danes got more attention in the batrep isn’t favoritism, it’s just that they did more. Austrians just kinda stood there and fired. It would’ve worked, too. The Anomalous Shell never got a chance to get fired, or I don’t remember that it did. Also, having the Specialists near the front, while it gave him good volume of fire, it was also quite the risk. A solution to both issues might be to change the range on the Kropatschek Mechanism from a static 3, to Awareness of the model spending AP. Maybe lower the Awareness of the models that can do it, and give them Faction access to Growing Insight, and a trait that allows a model to pick up Unknown Tokens to “increase Awareness for the purposes of Activating the Kropatschek Mechanism”? It would help give the faction a more dynamic feel, I think. Offensive Unknown tokens don’t work; they are too random. Rather, they should be treated like an econ thing. Put them on your side of the board, and try to collect them, either as Artifacts, or with Isolation Jars. The Anomalous Shell and Grenade should not have the chance to spawn as Artifacts, otherwise you are litterly throwing money at your enemy.
>>96800233>comments continued If the Landwehr is going to be cut, this doesn’t matter, but it should really be 7 Silver, not 8. I should say, I don’t think it should be cut, though I can understand the reasoning. I should also say, the Untergrenzer should absolutely not be cut, because without it there is no ‘basic infantry’, no ‘core’ model, that has a normal interaction with Ethnic. On the PKZ, 2eanon pointed out that it goes with the Field Telephone; I’d like to point out what a static interaction that is.As for the NSR, they should also, I think, be lowered to 7. Quickshot Kalthoff is overvalued, and their stats are really nothing remarkable. I will say, I’m less sure of this than I was, because I realize I should have had 2 more on the board than I did. One idea is to put Quickshot on the Kalthoff itself, and bring its cost to 2. Another idea is that, seeing as they are going to be transmuted into a Faction unite, drop the Kalthoff. A Hyperborean version of it already exists as the Time Gun, and that’s probably a more fitting place for such a weapon anyway.While the Kalthoff is overvalued, Assault Commander, it seems, is undervalued. The Warfare Existentialist and NSR Commander should have their costs increased, at least by 3, but maybe more like 5.
>>96800311>Golden SyndicateWe talked about our next game, and it came up I might play them again as part of a Neptunium Baron list. I suggested Nothing But Glory lose its last clause, that says effected models don’t generate Dread. Maybe have it only effect Soldiers with Affixed Bayonets, instead of all Soldiers, and have it give Semi-Expendable instead? I like that idea. I still think the reward for Affixing Bayonets is too little...Bayonet Training is too prevalent; the Kentuckian Rebel ought to have it regardless. Or, maybe he gets some bonus for Affixing, or they Affix automatically, or automatically after one does Manually? I'd rather just give them the common rule, but I can understand wanting Bayonets to not be the go to weapon, but for them (and to a lesser extant the Imperial Japanese Armyman) specifically, I feel it makes good sense. Automatic Affixing would go well with Automatic Alcohol, like we talked about changing Shot of Moonshine to with the Alcohol change, it would give them a sort of mechanical theme, and it could even be under the same rule "This model does not spend AP when Consuming Alcohol or Affixing a Bayonet".
>>96800170The Eternal war starts in the mid 16th century during the period of conquistador contact. Atlan/Atlantis don't lose contact during the fall of Atlantis anymore.Is there a version of the timeline out there you'd be willing to share? There might be a way to do it anonymously and let people put suggestions instead of edits.
>>96800333>effected models don’t generate DreadI think when I wrote that I meant for it to say something like "only take dread at the end of the turn for any models lost" but it was 1 am and the rules came out evil and twistedOr maybe I'm George Lucas gaslighting myself.Either way, I agree with the bayonet thing. They were a premier weapon of the age so I don't see too much of an issue with them being good. Colonials getting into melee is already a bad situation most of the time so throwing them a bone isn't the worst. Now, giving bayonet abilities to the weird number of armored colonials might be a bridge too far.
>>96797725>I beseech the proponent to consider these words and consult the sourcesShall and am.>>96799213>it might be interesting to have any form of a wider scandi faction be in a developmental stage where they're only just starting to collaborate instead of being a coalesced unionI agree. That's my intent. >>96797644>Wasn't containing Greenland why UK and US made up and kissed after the Fenians had their wild ride?Makes sense to me. Even if that wasn't how it was (it rings a bell), its a good way for it to be.>>96797636I say we change it to when it makes sense, and come up with the reason later. Maybe Halifax? That might be putting too much on one event. It would have to be something underground. I can't happen before Halifax, at least, i think.
>>96800502Doggerland and Paris makes sense to me, one goes up and the other goes down. Maybe just have it so Doggerland isn't fully formed until a while later
>>96800488>"only take dread at the end of the turn for any models lost"That would be fine too. I like the idea of Semi-Expendable on a high Discipline model, and limiting the rule to Soldiers with Affixed Bayonets, rather than all Soldiers. Maybe "don't take Dread until the end of turn" is a blanket thing, but then the rest of the rule only apply to Soldiers with Affixed Bayonets? I'm not in love with Semi-Expendable, and it may be too much together.>They were a premier weapon of the age so I don't see too much of an issue with them being goodYou misunderstand me.It's already a good cheap weapon. Training with it had models with 5 Acc hitting on 7, because it already gives 1 Acc (and Eva). Anyway, they weren't more premier than blackpowder, and that can sometimes be the case. Bayonet Training shouldn't be this default thing all colonials get. If we want to give colonials some default Bayonet bonus, it ought to be giving "Affix Bayonets" on many Leaders. It's good on the BAP, Kentuckian Rebel, and IJA, but otherwise i'm wary of it.>Colonials getting into melee is already a bad situationNot against other colonials. Against other colonials, it's often a good thing for whoever forced the melee.
>>96800588The semi-expendable thing works for me. Having it limited to affixed bayonet models seems a little strangely worded but seems alright.I admit freely that I forgot about weapon accuracy bonuses when thinking about training. That does put a different shade on matters.
>>96800170>5000 BCI don't really mind, I've given up on trying to make it make any semblance of sense, but be ready for people to tell how it absolutely must take place like 1 million years ago then refuse to elaborate.>Eternal WarMapanon, pls, we retconned that. >>96800467Do we really need all those irrelevant historical dates? Napoleon is important to the lore, but do we need the Mexican-American war or the Opium War or the Belgian revolution. I'm literally autistic and I find this excessive. Funnily enouh you did miss the somewhat relevant Polish uprising in 1863.>1848 VulcanistsI believe the intention was to point out that they've been infiltrated by that point. Small nitpick: Carbonari were *reformed* under Vulcanist influence, the original organization died in the 30s.>>Italy post 1860 should be just Italy>1864 Alexander II attempt and eyeWhere did you even get that from? And it happens before the Tsardom even has any colonies? Before Karakozov? Leave this one to me please.>the Danish speleologists discover the entranceLidenbrock would've told everyone already?>No 1868 Paris Commune>War of the TyrantWar of the Coals>Kulturkrieg and GermanyWill have to be rewritten/clarified with Kaiser's input because I feel there has been some confusion about what was supposed to set it off. Like, I actually have a point here, I swear.I feel the African colonies might have to be established before the Crisis, if we do want Germans in the Gulf, but it's not critical.>Crisis and the Russo-Turkish warNaturally will need some changes soon-ish, as we didn't settle it yet. I'll post it in some hours.I will insist on the later Ethiopean war for many reasons and there seems to be at least one (1) person who agrees.
>>96800789I wonder if picrel is what New Mu Blademasters look like under the robesI don't think they're getting any from the Priestesses.
>>96800660>The semi-expendable thing works for me. Having it limited to affixed bayonet models seems a little strangely worded but seems alright.I mean, only Soldiers with Affixed Bayonets would be modified by the rule, and the "take your Dread at the end of the turn" would be a separate, blanket thing.>>96800541>Doggerland and Paris makes sense to me, one goes up and the other goes downYeah, I suppose. If it ends up helping Denmark, it further implies that both are the work of La Ombre, which is nice.>Maybe just have it so Doggerland isn't fully formed until a while laterSlow rise out of the sea? I guess that works. Regardless there is going to have to be an element of it simply being overlooked for a while.>>96800170>5000 BCIt must have taken place 1 million years ago. >Hokkaido stuff ended up (did the Mu keep the island or did Japan retake it? I'm warming up to the second option, but we still have to explain it)I'm still in favor of forgetting the whole thing. However, pushing back the Mu invasion to after the Satsuma Rebellion, and having it be a fairly short/small affair that the Japanese handle well enough on their own, and having the Entrance have some devaluing issue, would have me in favor of it. It should be like the raid on New York City, if it was on New York State. Mu should never actually control the island, just some out of the way parts of it and the Entrance.I'll ruminate on a proper Imperial Japan proposal. I've already shared plenty of my mind regarding them.Thoughts on Tonkin? I think we should have Japanese involvement, so the Mu thing has to be resolved soon enough for that. I guess a less stable China and victory against Mu would have them more confident in getting involved, especially if we involve Son Doong.
>>96800963>It must have taken place 1 million years ago.Elaborate.>Mu should never actually control the island, just some out of the way parts of it and the Entrance.What if the Japanese just, like, block the entrance? Or completely collapse the cave system. Unlike most entrances it's not a safe hole if perhaps uncomfortable gate to free real estate, but a route for foreign invasion. While they'd get more interested in Agartha once they figure out the Kyushuu entrance and reconnect with the Satsumans, I can imagine their first reaction being "fuck this shit".
>>96800963>It must have taken place 1 million years ago.How about, and hear me out, 1 million years IN THE FUTURE
>>96800170I still think pushing Malcolm back to Crimea instead of putting in some existing conspiracy that would later prop him up to start his rebellion kinda wrecks his personal history of being "Highland regiment commander who met Lemurians in India during the Sepoy rebellion"
>>96801033How about, hear me out, it happened uknown years sideways. Like they were ripped out of a parallel loop (there are infinite loops going on at the same time but their are all on they all end and start the same singularity point). That can potentially explain anything. Why are they Greek? Well, they are the Greeks in their Loop. Why are they on the 5th Layer? They were supposed to fall there in their Loop.