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The /btg/ is dead! Long live the /btg/!

Life Is Cheap Edition

Last Thread: >>96689126
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
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https://bg.battletech.com/universe/other-powers

>Rookie Guides
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>Sarna.net – BattleTech Wiki
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>Force Building & Unit Faction Guides
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Xotl's Random Assignment Tables
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>Unit Design Software
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https://www.solarisskunkwerks.com
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>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
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https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

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>>
Very based edition.
Besides the Hunchback and Rifleman, what's an introtech 4/6 or faster that doesn't mount jump jets and costs about 1,000BV?
>>
How do you use your SRM?
>>
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>>96708240
Centurion
>>
>>96708269
Bottom one makes more sense, sorta.
>>
>>96708240
I'd look at the Hoplite, Trebuchet, Hermes II and Centurions.

OR, if you have a pair, take a Charger.
>>
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>>96708269
hope this helps, freund
>>
>>96708285
Ave!
Out of curiosity does anyone have experience running the 55 ton Centurions and are they any good?
>>
>>96708240
Centurion, charger, Hermes II, jagermech, kuritan phoenixhawk, scorpion.
>>
>>96708212
There's only three roles for lights: Recon (not worth much on the TT), dedicated critseekers (Commando, Javelin), and light mech hunters (all the laser boat lights). The panther and valkyrie aren't really light mechs, they're anorexic mediums.
>>
>>96708335
>Recon (not worth much on the TT)
Shouldn't there be dedicated recon missions or do people just not play them?

Alternatively you can use off the table Artillery assets, but that would be a dick move.
>>
>>96708376
When I run narrative campaigns for larger forces, I always include recon missions that will give the players either information or an actual mechanical advantage for completing it.
But a lance v lance game they don't really help unless it's a spider or ostscout yoinking an objective and winning automatically.
>>
>>96708376
Recon missions on the tabletop are still much more violent than a "typical" recon mission in fluff. Usually it involves getting up close and personal around a specific hex or specific enemy unit while there are also beefy enemy units right there.
"Proper" recon can only really be done if you use double blind rules, and for it to "feel right" you probably need an extra layer of mapsheets all around where you intend to fight just so the scouts can actually run out and see things without immediately getting ganked by an Awesome and 100 LRMs.
>>
Anyone have the updated Ostwar art?

I bet he fucks up the lower arms so it’s visually in compatible with Ostroc hybrid.
>>
>she doesn't play with a GM
>she always know the position of all mechs
shiggy diggy
>>
>>96708410
Incompatible.

That’s what I fucking typed you tarded POS. NOT in compatible.
>>
>>96708269
Honorably
>>
What are all of the Knight/Crusader themed mechs? I know of the Templar, Crusader, and Black Knight.
>>
I couldn't help but notice on the ilClan RATs, did the Panther beat out the Commando in terms of common availability? It looks like the Commando is relatively rare now.
>>
>>96708731
Grand Crusader
Excalibur
Lancelot
>>
>>96708269
>How do you use your SRM?
Anon you drew this well enough that you must have some ability to picture this in your mind.
Knowing that, I don"t understand how you haven't answered your own question 1/3rd of the way through drawing this absolutely retarded ergonomics model's right hand. Just look at it or the shoulder or the screen behind its head or Anon I ...
>>
>>96708269
Tried holding it between your legs?
>>
Have a mechwarrior who's backstory is their periphery nation was swallowed up during the clan invasion and they're fighting to see it rise again. Are there any interesting coreward nations in canon? Or should I just make one up?
>>
check out the Oberon Confederation on Sarna
>enough framework to spark your imagination
>vaguely enough that you can be creative
>>
>>96709277
>Are there any interesting coreward nations in canon?
Hanseatic League, Nueva Castile, and Umayyad Caliphate
>>
>>96709277
There's a bunch of pirate nations that got steamrolled.
>>
>>96709277
Most of them are nasty little pirate states and some were explicitly wiped out to the last. Some pirates may have escaped Santander's World with Helmar, and he probably would have ditched them somewhere so he could go change his identity. The Greater Valkyrate is the most promising, since a number of the pirates escaped with the leaders daughter to merge with the belt pirates of Star's End, who were too much of a pain in the ass for the clans to deal with due to them having a pseudo-SDS.
>>
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Has anyone on the planet read Voidbreaker all the way through? I've heard conflicting things.

I've seen the passage where Tucker turns to the camera and says we may never know who caused the blackout.

I've also read people casually saying it was a conspiracy within sea fox.
>>
>>96709868
It's alright I guess. Trying to pivot into GoldenEye in the last 3 chapters was kinda stupid, but eh. The blackout machine in Antarctica is not public knowledge, and everyone outside of that very small bubble is talking out of their asses.
>>
The post about what BT clothing you own was a fun question from last thread. So I want to double down. What's the most UNIQUE piece of Battletech clothing or wearable accessory you own? Not just a convention T-shirt or a faction pin from the Kickstarter.
>>
>>96708203
What's the picture from? I like the art, but I don't think it's battletech. None of the mechs in the art look like any of my miniatures.
>>
>>96710117
They look like my Official Battletech Miniatures.
>>
I have two BT RPG books, Destiny and A Time of War. The players in my group have exclusively played 3.5/PF for ttrpgs, which one do you guys think would be better for them?

I noticed that the Destiny book expects me to have the Alpha Strike book as well, while A Time of War looks like I just need Total Warfare and maybe Tactical Operations to make it work.
>>
>>96709958
>The blackout machine in Antarctica

The what?
>>
>>96710147
They don't look like any of mine. All of my minis are pretty blocky. Are the metal ones different? I only have CGL plastics.
>>
>>96710179
The Super-HPG burning through cores to flood hyperspace with noise. Look up Clarion Note.
>>
>>96710179
Oh, you didn't read Hour of the Wolf, either. Either that or I'm misspeaking. The generator for the Wall is in Antarctica. That combined with Stone claiming responsibility for everything on his deathbed leaves the obvious out-of-universe perspective as "Stone did it". But Alaric's got all that shit on lockdown, so everyone else is in the dark. Voidbreaker's HPG nerd says that the actual virus that makes HPGs explode looks like Wobbie shit, but obviously the Wobbies are supposed to be dead, so he shrugs and goes "eh, hell if I know."
>>
>>96710167
AToW is more of a traditional RPG. Character creation is unnecessarily complicated, but the lifepath system is fun before you have to tally up thousands of points and then convert them into game relevant stats and skills. Destiny is new wave woo woo collaborative storytelling type shit. I'm pretty sure it doesn't use Alpha Strike though, it has its own simplified vehicle scale combat system.
>>
>>96710040
I have a Tshirt with the Natasha Kerensky Ganassa pinup on it, but the screening is so bad it started peeling off after I only wore it a few times.

>>96710147
They aren't official anymore if they look like that and you know it.
>>
>>96710238
MW3rd is better. You aren't having to throw around thousands of points of XP to build a character, and a life path system is actually fun and random. The best system to play Mechwarrior has always been Traveler, and 3rd edition is the closest thing to Traveler that FASA or CGL ever made.

>>96710040
Body piercing engraved with the Wolf's Dragoons logo.
>>
>>96709868
>>
>>96710275
Not canon anyway
>>
>>96710248
I don't recognize Harmony Gold's copyrights and neither do the courts anymore. My Ral Partha miniatures with lead added for flavor are still official.
>>
>>96710233
The wall goes up three years after the blackout starts, and is a response to it. It doesn't make sense for the mainline RoTS to have blown up their own nation after a long period of peace.
>>
>>96710117
It’s from the back of the first box iirc
>>
>>96710040
Our club has custom hats with the Chicago division patch on them. We only had something like 30 made, so that's probably all there are.
>>
>>96710301
>with lead added for flavor are still official.
Where is chewable anon? He should be salivating eight now.
>>
>>96710040
I just have some shirts. But if CGL would market a MOC themed chastity device I'd swap mine out for that in a heartbeat.
>>
>>96710040
I still want that Pitban hat. I'd settle for a Quikscell, IrTech, or StarCorps one though.
>>
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>>96710411
>>
>>96710040

Probably these. A Christmas gift last year from my players.
>>
>>96710495
does your dick hang out or do you tuck?
>>
>>96710591

Yes.
>playtesting is over so I can use social media again
>>
>>96710612
My playtesting hasn't even started yet. Hopefully this weekend.
Is the sky falling and exclusively hitting your side torsos?
>>
>>96710495
>implying that you don't have a full Cock Falcon dress uniform
1-800-come-on-now is calling
>>
>>96708410
Anyone?

Bueller?

Bueller?
>>
>>96710612
Are you under a NDA?
>>
>>96708731
>>96708785


Galahad
Axman, sort of
Battleaxe
Bowman
Longbow
Gallowglas
Crossbow
Flamberge
Hussar
Koschei
Morrigan
Paladin
Gauntlet
Pendragon
Swordsman
Templar III
Warhammer
Valkyrie/viking?
>>
>>96710943
I think maybe you misunderstood the question.
>>
>>96710319
>It doesn't make sense for the mainline RoTS to have blown up their own nation after a long period of peace.

Stone literally thought everyone else would implode, and his nation would be okay. That's why he had the weapon built in the first place. Plus, we know McKinnon was the one pulling a bunch of strings because Levin didn't even give a fuck about the resurgent Comguard in 3135 and everything from Knight Holt to the death of Comstar under the Wall was under McKinnon's direction, not the Ghost Paladin. Plus Stone axed McKinnon right after he woke up.
>>
When you GM Battletech campaign, with multiple missions/sessions, the results of said missions carry over into future missions, do you:

Use as much era specific lore as possible?
Create, present mission briefs and after-action reports?
Allow “reasonable” custom/upgrade/variant units?
Really use 4-6 piloting and gunnery skills for player characters?
Use edge?
Use mech quirks?
Pilot quirks/skills?
Run OpFor, but also have a character/pilot in game?
Use background sound effects and soundtracks to create the proper atmosphere?
Use tabletop or Megamek?
If tabletop, do you use the extra dice indicators or can you keep it all in your head/notes etc as the battle progresses?
Have a player limit?
Have your opposing forces retreat, surrender, or fight to the death?
Rules lawyer or flexible?
>>
>>96711009
All things that are vaguely knightly themed?
>>
>>96711093
>Use as much era specific lore as possible? No.
>Create, present mission briefs and after-action reports? No.
>Allow “reasonable” custom/upgrade/variant units? No.
>Really use 4-6 piloting and gunnery skills for player characters? Yes.
>Use edge? No.
>Use mech quirks? No.
>Pilot quirks/skills? No.
>Run OpFor, but also have a character/pilot in game? No.
>Use background sound effects and soundtracks to create the proper atmosphere? No.
>Use tabletop or Megamek? No. Play on the carpet like a man.
>If tabletop, do you use the extra dice indicators or can you keep it all in your head/notes etc as the battle progresses? Its all in my mind.
>Have a player limit? Yes.
>Have your opposing forces retreat, surrender, or fight to the death? Yes.
>Rules lawyer or flexible? Very inflexible.
>>
>>96711111
Koschei is a lich and most of those weapons aren't particularly knightly. You didn't even include Merlin.
>>
>>96710612
Did you like it? Or, whatever that has been playtestes will make a net positive change in your opinion?
>>
>>96711093
I haven't ran a campaign, but I'll tell you what I'd see as ideal as a player and how I'd run it myself.

>Use as much era specific lore as possible?
Yes absolutely, while the goal isn't to vomit out minutae, having the campaign reflect the larger Battletech history and feel involved in the conflict is super cool.
>Create, present mission briefs and after-action reports?
Also yes; with the focus being on military operations this is going to be the meat and potatoes of the narrative experience and building a record of the conflict both drives further experiences and makes for a cool story in retrospect.
>Allow “reasonable” custom/upgrade/variant units?
Also yes; though with strict accounting on available salvage and resources. If you want to try and build a pulse laser vomit meta-build, you're certainly welcome to try, but I'm not going to stretch out downtime or shorten work time to help.
>Really use 4-6 piloting and gunnery skills for player characters?
Why wouldn't we? There's methods of advancement.
>Use edge?
Yes, though sparingly.
>Use mech quirks?
Also yes. Campaigns are a great place for them since you don't have to account for them directly as you would in a 'fair' pick up game.
>Pilot quirks/skills?
Same answer.
>Run OpFor, but also have a character/pilot in game?
No. If I'm running the game Opfor is my job; notable enemy pilots are where I get to strut around.
>Use background sound effects and soundtracks to create the proper atmosphere?
Depends on the group and venue.
>Use tabletop or Megamek?
Depends on the group.
>If tabletop, do you use the extra dice indicators or can you keep it all in your head/notes etc as the battle progresses?
Tokens and dice are not 'extra', they're 'aids'. If there's hidden information that's on me, but I'm keeping that in notes by phase.
>Have a player limit?
Of course.
>Have your opposing forces retreat, surrender, or fight to the death?
Duh.
>Rules lawyer or flexible?
I am the law; but the law is flexible.
>>
Can't wait for the non-AS Aces rule so I can play by myself
>>
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>>96711093
>When you GM Battletech campaign, with multiple missions/sessions, the results of said missions carry over into future missions, do you:
>Use as much era specific lore as possible?
Yes, but the players can wreck the fuck out of it and change stuff. So say they're in Lyran space in 3027 and get hired for cheap garrison duty to free up a line unit for Galahad II. They can fuck up repelling a pirate raid, get a bunch of people killed and have the mechwarrior knights of the world out to get them when they return, to such a degree the Lyrans miss out on GÖTTERDÄMMERUNG. Then that fucks with deployments on the Drac front the next year. etc. The really fun stuff is when like the Blakists offer them a shit ton of money for "peacekeeping" missions in 3068 before everything really kicks off.
>Create, present mission briefs and after-action reports?
Yes, but I have our resident notetaker write the after-action summaries as kind of a diary for people to remember the campaigns. It's great to look at years later.
>Allow “reasonable” custom/upgrade/variant units?
If you got the tech and make the rolls, you got it.
>Really use 4-6 piloting and gunnery skills for player characters?
Gotta start out that way. We have a house system of experience related to number of kills and assists to rank up.
>Use edge?
2 Standard to start like the old days. They get 1 extra for each new contract, and occasionally 1 awarded for doing something awesome and crazy. Like the time we had the dude in an armless empty Treb 5J DFA an Awesome and crush it's cockpit.

1/2
>>
>>96711420
>Use mech quirks?
Yes.
>Pilot quirks/skills?
No, but might in the future. Some stuff is so fucking broken.
>Run OpFor, but also have a character/pilot in game?
Nope. I run Opfor, but I don't play as big as Cincy. Usually, we'll break up the unit into different units for contract after about a batt so it's a couple companies at most on the field. This way some dudes can be making a raid while others are on garrison. Players have dudes in each. Bonus, if they fuck up and get killed, the rest of the unit can soldier on.
>Use background sound effects and soundtracks to create the proper atmosphere?
I have a player that absolutely hates background music, so rarely. Dragon's Teeth from MW2:Mercs is always fun when they get in the real shit.
>Use tabletop or Megamek?
Both. Megamek has a bunch more optional shit enabled like LoS ranges, though.
>If tabletop, do you use the extra dice indicators or can you keep it all in your head/notes etc as the battle progresses?
I use dice closest to the maximum unit movement instead of modifier dice. It lets players get a sense of how unfamiliar machines move. "Holy shit, he moved 8 at a WALK?" etc. Usually place poker chips under the dice to indicate type of movement.
>Have a player limit?
Like DnD, gets unruly after about 5.
>Have your opposing forces retreat, surrender, or fight to the death?
Depends on who they're fighting and how they act, lore-wise. Dudes in family mechs in 3025 are gonna act way different than Blakists in 3072.
>Rules lawyer or flexible?
Flexible for certain things, especially on the RP side out of combat. Combat on the board is 100% rules, but includes a bunch of optional ones.

2/2
>>
>>96711187

*That* is still NDA'd. I don't plan to discuss results of any playtesting here, or anywhere else publicly. But I've been deliberately avoiding any online BattleTech spaces for over a month, so my feedback (already written) isn't poisoned by reading other people's thoughts.
>>
>>96711093
>Use as much era specific lore as possible?
Yes
>Create, present mission briefs and after-action reports?
Yes
>Allow “reasonable” custom/upgrade/variant units?
Yes
>Really use 4-6 piloting and gunnery skills for player characters?
Depends how well they rolled. They usually don't bother rolling for a green pilot in a mech if they failed the other rolls.
>Use edge?
No
>Use mech quirks?
Yes
>Pilot quirks/skills?
No
>Run OpFor, but also have a character/pilot in game?
No
>Use background sound effects and soundtracks to create the proper atmosphere?
No
>Use tabletop or Megamek?
Tabletop
>If tabletop, do you use the extra dice indicators or can you keep it all in your head/notes etc as the battle progresses?
At this scale you need to have what would be visible to the player marked.
>Have a player limit?
1
>Have your opposing forces retreat, surrender, or fight to the death?
Depends on the opposing forces. Mercs will try and retreat with their mechs, house forces are more willing to surrender, pirates or fanatical enemies will fight to the death and try to do as much damage as possible.
>Rules lawyer or flexible?
I go by the rules unless there isn't a rule or the rule wouldn't make sense.
>>
>>96711577
hey nice to see you
>>
Hey people with the lyran pilot comm finishing up soon who do you all want as part two of this since the intent was always to get two pilots commissioned.
>>
Whitworth 1
Warhammer 6D
Grasshopper 5H
What's a good fourth for this 3040's periphery merc lance?
>>
have you guys played steel psalm
>>
>>96711577
Well now you get to hear about what we've been thinking. For the most part it's fine, but one guy is really upset about the side arc changes and thinks that hitting the side is actually more tempting than hitting the rear. I think that's absurd. Also there's some grumbling about the water and ammo explosion rules because it's too forgiving or some other groggy reason.
>>
>>96711757
Phoenix Hawk, Vulcan 5T, Firestarter, things of that nature.
>>
>>96711755
Kuritan mechwarrior with giant titties
>>
>>96711755
Smug Davion mechwarrior who appreciates an AC/10.
>>
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>>96711781

If people weren't mad about something, it wouldn't be BattleTech. So I guess the spirit of BattleTech still perseveres, regardless of what rules changes may or may not be discussed.
>>
>>96711755
Canopian big booty femboy wearing these >>96710495 and looking back at their camera over their shoulder.
>>
>>96711755
Kuritan Legion of Vega girl
You're doing Toyama's work. I myself was thinking of commissioning mossacannibalis for an idea of a Tortugan mechwarrior girl.
>>
>>96711818
>>96711755
The twin AC/10 Rifleman is peak Davion, I'm supporting this if the RFL-3C is featured.
>>
>>96711755
Scantily clad locust pilots!
>>
>>96711781
What even were the torso changes?
>>
>>96711908
Instead of having separate side hit charts, hits to the side use the forward chart, but replace all instances of the opposite side with the side you're attacking from. This means there's no way to hit the right torso, arm, or leg from the left, and the chance of hitting the left torso, arm, and leg are doubled. At least one anon thinks that this is better than getting to attack the paper thin rear torso armor you'd get from a back shot, and that it makes large slow mechs near worthless since their opponents will always be able to decide which side they focus (ignoring the fact that they'll probably have to expose their ass to the slow mechs allies to do that)
>>
>>96711755
Comguard Mechwarrior with respectable titties
>>
Alright Anon, (you) have been given the reins to write BattleTech: the Movie™. What's your pitch?
>>
>>96712055
We're rolling Yojimbo out again, but with mechs this time. Eventually it will touch all genres.
>>
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>>96712055
Heart of Darkness/Apocalypse Now but in the Chaos March or Hinterlands.
>>
>>96711380
the ACES cards just automate units by their skill ratings and unit type/role. you can easily use them straight up in CBT
>>
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>>96712055
Would have to be about a merc unit, betrayed over a local warlord's treasonous machinations, fighting a guerilla war to stay alive and get word to outside officials. Maybe a riff on Robin Hood where King John is a jumped up local lord and the Sheriff is a private corporation with ties to the enemy Great House. Comstar is in on the plot somehow, maybe a Blakist is involved in trying to seize the local HPG through this scapegoating of the mercs, and the Friar Tuck figure is a secular Comstar man who was rescued by the mercs during their initial escape from tbe beyrayal. The protagonist could even pilot an Archer.
First Act establishes the main characters and planet setting, ends with the mercs getting jumped by the bad guys.
Second Act is the good guys learning they've been framed and having to run deep into the wild lands. Ends with "Maid Marian" (the love interest of the CO, maybe the noble lady who initially hired them and was displaced by her treaxherous cousin) is captured in tbecraid that gets the mercs into the HPG to get tgeir message out and going to be executed.
Act Three: believing that their message was stopped from going out and desperate to save the noble lady/love interest, the mercs make a all hands last ditch raid to rescue her. As they are getting surrounded and about to be taken out, the dropships of the Great Houses regional peer start hot dropping House units to sort the situation out, and the merc CO kisses the noble lady, cut to the mercs getting a land grant and the CO being made a noble so he can marry the lady.
Good end.
>>
>>96711577
>But I've been deliberately avoiding any online BattleTech spaces for over a month

Minus the Cincy forums, of course
>>
>>96712081
That translates to seven samurai or magnificent seven to me. If accurate, approved for all audiences.
>>
>>96712176
>Would have to be about a merc unit, betrayed over a local warlord's treasonous machinations
A tail as old as time.
>>
>>96712355
Fistful of Dollars. Omega Doom if you're a weirdo. At least a half dozen other films. They're all based on Yojimbo because it's great, and widely relevant. A Battletech Yojimbo would be about a lone mercenary stuck on some periphery world where the local crime bosses top lieutenant has gone rogue and the mercenary plays them off each other.
I'd say set it in the nadir of the 3rd succession war, the lone wanderer has something classic like a 55 ton trio or a Centurion or something like that, the big crime boss has a Banshee, the opposing boss has a Phoenix Hawk and maybe a supporting Locust or Vulcan, stuff that would be very scary to face on foot. A lot of the plot will be happening outside of mechs.
>>
>>96712355
Yojimbo is the title of another Kurosawa movie. If you enjoyed Seven Samurai, do yourself a favor and watch Yojimbo some time. Or Fistful of Dollars for the western adaptation.
>>
>>96712392
>A Battletech Yojimbo would be about a lone mercenary stuck on some periphery world where the local crime bosses top lieutenant has gone rogue and the mercenary plays them off each other.
That sounds really fun.

>>96712404
>If you enjoyed Seven Samurai,
I did. Never expected anything to come out of intro to art studies to kill an elective credit, but prof showed a clip of it and I was enthralled. I ordered it from Suncoast the same week. I'll watch Yojimbo this weekend. I expect good things.
>>
I just read the synopsis of Fistful of dollars. Now I think Last Man Standing is also Yojimbo.
>>
>>96712494
And you would be correct.
And on that note, I would actually set it on a remote IS world, not the periphery. There should be a significant government, they're just mostly absent from this shitty part of the world and don't care about the local gangs fighting over who gets to run things. I'd say their main concerns are getting protection money/guard contracts from a local mining company and a cut of imports and exports at the local spaceport. Comstar has an office in the area, but the HPG is elsewhere. The local Comstar adepts are not ROM and are very serious about their neutrality. Tricking one or both sides into breaking the peace during a Comstar hosted negotiation so they get blacklisted may be a plot element.
>>
>>96712055
The Price of Glory. Already a book, makes for easy adaptation, plus "bring hope to this dying world" story for mass appeal.
>>
>>96712522
Ooh, or maybe an arena. A really shitty arena where there's a real danger of shrapnel or stray shots hitting the spectators. The gangs are fighting to control it and its lucrative gambling.
>>
>>96711757
Go for synergy.
Ditch the WHM-6D and replace with CRD-3L Crusader.
The final mech should also have a jump of at least 4 or more.
>>
>>96712587
Which is also why the protagonist came here in the first place, there's got to be a mechtech or two and some spare parts in an arena town.
>>
>>96712055
An actually movie like Saving Private Ryan. Set during the 4th Succession War and just show off one of the many battles going on during that time.
>>
>>96711093
Running a campaign with the GF who is DM, but doesn't know the game/lore as well as I do.

Use as much era specific lore as possible? Yeah, we try but we're also doing our own thing. IE: Lore/time appropriate but 'make believe' factions/units/whatever that won't affect the timeline or the major events of the setting.
Create, present mission briefs and after-action reports? Yes. GF is VERY good at this.
Allow “reasonable” custom/upgrade/variant units? Yep, we're out on the periphery so swapping a PPC for a large laser or even a LPL? Sure. Endo steel and CERMPL? yeah, nah.
Really use 4-6 piloting and gunnery skills for player characters? 4/5's for as far as the eye can see. 9 games in and we're only just starting to talk about increasing pilot stats due to mission performance, and everyone has to vote on it and agree, and only one pilot per mission.
Use edge? No, but we do allow a 'mulligan' of one per player per match (including GM)
Use mech quirks? Nah, I'm the only player autistic enough to know/care about that so we don't.
Pilot quirks/skills? See above.
Run OpFor, but also have a character/pilot in game? Nope. GF runs opfor, but keeps them all as opfor. She has no 'characters' per-se yet, let alone a BBEG. We barely know who we're fighting so far beyond the rather distinctive paintjob.
Use background sound effects and soundtracks to create the proper atmosphere? No.
Use tabletop or Megamek? Tabletop all the way with Flechs Sheets.
If tabletop, do you use the extra dice indicators? Dice indicators. GF is new to the setting/game (but experienced DM) other 2 are new to TT, but not setting.
Have a player limit? 1 GM vs 3 player.
Have your opposing forces retreat, surrender, or fight to the death? Opfor retreats and fights to the death, and are fanatical enough to straight up kill themselves before capture.
Rules lawyer or flexible? Sticks to the rules but doesn't agree with some things, houserules are becoming more common. (We have... 3? 4 now?)
>>
>>96712176
I'd watch that anon.
>>
RAC/2 or AC/5.

Both are the same tonnage, have the same weight with the RAC/2 beating AC/5 with less crit space.

RAC/2 has the ability to do 12 damage if the rolls are good. Its put off by high heat for it though six for 12 isn't that bad.

But it deals in clusters and either the shots will be spread or you risk jamming.

AC/5 does 5 damage to a single point and thats it.
>>
>>96712790
RAC unless you're getting into specialty ammos. Anything that gets more AC out of your AC is a good thing with how low the baseline is.
>>
>>96712790
RAC/2; at least it can pretend to be 'ER ER SRM6'
>>
>>96712009
>>96711857
>>96711851
>>96711850
>>96711844
Can we narrow this down guys for my sake at least
>>
>>96712940
Smug, scantily clad Kuritan Locust Mechwarrior with giant titties from the Legion of Vega.
>>
I don't know if this is the right place to ask this but is there somewhere to learn about the boomer AI's and the drone ship part of the lore? I have had an interest in this series for a while and I had no idea about this stuff at all.
>>
>>96712963
You'll find all of that in the Star League and Jihad era related source books in Cranston's cache. It's mostly considered lostech outside of those eras, sadly.
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>>96713039
thanks anon.
>>
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What did Peregrin mean by this?
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>>96713106
It means the Crockett isn't an optimal assault mech, which therefore means it's trash garbage.
>>
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>>96712055

A cross between Kelly's Heroes and The Seven Samurai, set in the Succession Wars Era. Military unit pretends to be mercs so they can raid a HVT for their Successor State. HVT Planet ruled by despot that hires actual mercs that are blacklisted by the MRB. The despot's hired guns are basically pirates and tasked with taking the intruders out and pull a bunch of war crimes to draw the raiders into an ambush. Fake Mercs get "made" but get to be big damn heroes as they earn the population's trust through their exploits and save the day.

Ends somewhat similar to Seven Samurai, where the good guys go merc due to them being told to abandon the planet rather than stay and fight (which they ignore). Planet becomes their new base of operations.

Best part is, it can be a single movie or it can be expanded into a trilogy. It can be a short but simple story or it can expand into multiple films that really worldbuild the BT universe to give a more "lived in" feel. I'd have Tony Gilroy direct, if I could, as Andor's vibe was pretty close to what I would want for Battletech in a live action setting, maybe with a bit of the grittier storytelling/set design of The Expanse.

Free World's League "Mercenaries" vs. Capellan Confederation Garrison with auxiliary Merc Unit. Best part is you can avoid the "Yellow Peril" criticism by making the downtrodden peasants Asian and painting the oppressive government as a multi-ethnic Space Khmer Rouge/Space Triads, a wannabe gangster government that can't run things properly but can maintain "stability" at the barrel of a gun. I'd probably set it on Jasmine, as this world was briefly conquered by the FWL in 3015.
>>
>>96713106
That Crockett variant not having CASE always bugs me. It'd be a solid decently mobile assault with LBX-10, but it's extremely vulnerable to ammo explosions. It would have been easy to fit CASE with some minor alterations.
>>
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Hi I'm new and decided to watch a recorded match

I'm a bit confused on LoS. It looks like the bottom mech is behind a lvl1 elevation, and then 3 light forests (I guess maybe 2 if the defender decides they're on the left side of the hex?) block LoS. This means they shouldn't be able to see each other, yeah?
>>
What were the ammo explosion changes, again? Do they do lower damage for multiple turns now or something?
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>>96713306
Cap on maximum internal damage.
>>
>>96713318
Aww man, I was hoping there'd be something over multiple turns. The visual of a mech burning down, but still being able to kill would be cool
>>
I've been advised to not buy things directly from CGL's website as they often lose orders. Is this still the case?

What online stores do you use to buy things? Ideally ones that ship outside the US. I'd love to support my local game shops but nooone stock Battletech.
>>
>>96713398 (Me)
Anyone have experience with Aries (https://ariesgamesandminis.com) shipping internationally?
>>
>>96713398
i havent had that issue but id recommend a retailer thats has better shipping costs those usually are pretty bad from cgls storefront
>>
>>96713398
We could help you better if you included your country
>>
>>96713305
That's how I would call it. Both parties on Level 0 with three light woods intervening. No LoS.
>>
In a novel I'm reading they describe one round of AC ammo as a whole cassette or carousel of ammunition loaded into a rapid fire auto-cannon.
Old lore is fun.
>>
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>>96713622
>>96713305
My reasoning, from overhead.
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>>96713619
Mexico. Specifically I'm in Mexico City. I've found zero LGS that stock BT. Bought Beginner Box and AGAC from Amazon. Stores are dominated by Warhammer + TGCs here
>>
I've been hearing that IWM is been fucking up orders lately ever since CGL bought them over. Anyone have any recent experience with them?
>>
>>96713622
>>96713657
And there's also the fact that 0402's woods are on a Level 1 hex, so they count as heavy woods right? since the trees would be taller?

Speaking of which, is there some sort of LoS checker tool? I know MegaMek could do it, but I mean separate of that
>>
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What are your opinions on the Vindy? Favorite variant of it?
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>>96713680
>And there's also the fact that 0402's woods are on a Level 1 hex, so they count as heavy woods right? since the trees would be taller?
I don't think that matters, but I'm no expert.
>Speaking of which, is there some sort of LoS checker tool?
I have a laser that creates a straight line on the map and I run it through the middle of the hexes that the two mechs are in, like how I drew the line on the picture. There isn't usually much cause to use it unless we're fighting in dense cities or canyons and clipping corners starts to really matter.
>>
>>96713653
We need to go further, missile systems with entire disposable polymer racks.
>>
Look at them go. Say goodbye to complicated missile tube systems.
>>
>>96713687
The Vindicator is a fine mech for any citizen to ride into battle against the perfidious Davion invader. The trusty basic model 1R for your average citizen is just fine, however each of the L models is pretty fun in their own way. But remember, the BEST Vindicator is the one the CHANCELLOR assigned to YOU.
>>
>>96708203
>rebrand ly/BTmags
From what I can gather, this is completely empty. The directories are there, but there are no files.
>>
>>96713106
Pretty sure that peri didn't write that, being a tranny themselves.
>>
>>96713653
That's still current lore.
The enforcer is rattling off a 10rnd clip with every shot.
>>
>>96713671
I stopped ordering from IWM once they were taken over and all the prices mysteriously increased 20%. I've been going around to every LGS within a 2hr drive that has IWM blisters on the shelves at the old prices and buying them up. Once they're gone, or the stores restock and update prices, I'll stick to 3d prints for any new mechs.
>>
>>96713956
I've also heard it said that not all of them have exactly the same rate of fire, the term "AC/10" is just an abstraction that covers a bunch of different weapons with similar range and damage profiles.
>>
>>96713992
Hey I just woke up from a one year coma, can you tell me if there has been any widely talked about factors that lead to US manufacturing getting more chaotic and expensive?
>>
>>96713671
Honestly, they had problems before the buyout. One time I got a Wolverine with a piece missing, another I got my order switched with this guy from the next town over. They were pretty good about responding and fixing it, though to be fair.
>>
>>96714009
Well CGL has always been chaotic and expensive?
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>>96714009
It's just CGL trying a leveraged buyout.
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>>96713992
It was actually more like a 25-50% increase, depending on model.
>>
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>>96708203
Alright anons, what's your favorite battletech ghost stories?
>hard mode - no black marauder
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>>96714007
Yeah, this is day 2 battletech lore.
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>>96714009
IIRC tin is the one light metal that didn't get a tariff, only finished tin products.
>>
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>>96713714
>>96713715
I don't really see the point? The tubes in a rocket dispenser aren't a disposable item as they don't see wear from the rockets being fired. And that canister can only hold three 6-packs.
Reloading an SRM array would presumably work similarly to a bowling pinsetter if anything.
>>
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>>96714152
Must be quite the ride all the way from leg ammo bins.
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>>96714152
Yeah, missiles in BT are tiny. 8-10 kg. It's fucking nothing. And full sized Thunderbolts are one ton and can only be mounted on the outside.
Though an ICE vehicle with Thunderbolts has certain dark allure.
>>
Alright /btg/, let's play a game. The last three digits of my post are a d1000 roll. Using these tables: https://tinyurl com/fejwk5f2 go to your favorite IS faction from a particular era and see if you have a mech painted in those colors in each weight class.

So if this post ends in 694 and your favorite IS faction is the draconis combine, look at what 694 is in the light, medium, heavy, and assault classes. See if you have those four mechs painted up in drac colors. If you do, you win. If you can make multiple lances for different eras, you win even more.

Post pics of your painted lances for proof. You get 1pt for every mech, and a half point for unpainted mechs, so if you needed a panther, Wolverine, dragon, and atlas and have 3 painted and one unpainted, that's 3.5pts.
>>
>>96713653
It's still the case, at least for some ACs. The GM Whirlwind used by Marauder and Shadow Hawk is supposed to fire a 5-round magazine every turn, and the Hunchback's Kali Yama Big Bore autocannon also rapid-fires multiple rounds per turn even if the game mechanics treat it as one big hit.
>>
>brother is new to the game, so I have been building his lances for him
>may have been a bit too generous giving him high-quality IS energy zombies
>running his lance as a bot in Megamek to test out a few lances against it to try and find something competitive but not overbearing
>catapult K4 headshots my Nova Cat on turn 2
>spin up another game
>catapult K4 headshots my Nova Cat on turn 4
>spin up another game
>Catapult K4 drills 3 heavy PPCs all on 10+ to-hit into the center torso of my Nova Cat by turn 4

Seriously fuck this thing, what the hell
>>
>>96714820
Call it "Iron Kaput".
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>>96714820
The Clans fear the samurai.
>>
>>96714593
>593
I can't do a full lance in any era for any faction, absolutely cursed roll.
>>
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>>96714820
Dragon honoring levels overloading!
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>>96709868
Tried to read it...tried. I cant stomach BY writting style.
>>
>>96713687
One of the best, realistic-looking, solid performing medium mechs in the game IMHO. The standard VND-1R in the 3025 era is often overlooked but is often a serious threat or reliable ride.
>>
>>96710460
Pitban hat? That sounds cool.
>>
>>96715236
Most people look down on it cause its slow and only 45 tons but it can easily stand up to mechs that are heavier than it. I tend to include one as an option when teaching people to play the game.
>>
>>96713687
One of the best 4/6/4 medium troopers, well armored, a bit oversinked. Seriously, drop a HS for a second medium laser and it still runs cool and is twice as threatening to anything trying to run below min range.
>>
>>96713715
This kinda feels like its solving a problem backwards. The problem with missile racks is storing and prepping more missiles to load; it makes more sense to have a hopper of missiles prepped to slam into a fixed firing position than it does to have disposable tubes.

For an external launcher, a feeding hopper where more 'packs' could be loaded into firing position, possibly even on a gravity feed which can then drop the empty 'packs' is wasteful on cheap material but efficient.

For an internal launcher, a carousel of 'packs' could be loaded asynchronously and independently within the mech, ready to slap into firing position like a revolver speed-loader.
>>
>>96715605
Having the ammo feed system work in clips of the launcher's tube count would explain why you can't load an LRM5 from an LRM20 magazine.
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>>96715623
That's what I always figured, they're linked together in groups of 2/4/5/6/10/15/20 via clip and feed into the launcher as a block.
>>
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>>96714168
If you don't have center-mounted primers on what you're trying to convey, you have more options for how you transit them. Fill your mech with pneumatic dispatch equipment. Or if you're boring, just put everything on discarding-link belts.
>>
>>96715377
It's a heavier Panther. Seems fine.
>>
>>96716158
Muh ordnance depends on vacuum tubes snaking through every square inch of my mech. That seems like it's very susceptible to internal hits.
>>
>>96713653
>In a novel I'm reading they describe one round of AC ammo as a whole cassette or carousel of ammunition loaded into a rapid fire auto-cannon.
Smells like Operation EXCALIBUR.
>>
>>96716178
Its a better Centurion.
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>>96716237
CN9-A is probably one of the worst introtech mechs, so no surprise.
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>>96716158
>discarding link
Nah, you want positive control at all times.
>>
>>96715605
Or, since the missile casing itself is also explosive and we never hear or read anything about any sorting mechanism dropping out, they may be webbed with something that burns away in the backblast or even be glued together in their respecting sizes.
>>
>>96716242
Now now anon, we still have the Shads to work with!
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>>96716272
A shad is fast and armored enough to bully a cent.
>>
Is there any benefit to leg mounted weapons?
>>
>>96716395
Leg mounted torpedoes can fire in level 1 water.
They're fully protected from TACs by partial cover.
That's about it for hard benefits, it's not much and partial cover cuts both ways. As a soft benefit, even the most chewed up mechs probably still have their legs if they're still in the fight at all, so a couple leg mounted lasers makes tanks zombie mechs that much tankier.
>>
>>96713687
I like VND-1SIC. Primarily because I hate LRM5 but it also makes it more versatile IMO
>>
>>96712055
Sort of a Rozencreuz and Guildstren is Dead where there's an enormous battle taking place and the principle protagonists are AsTechs hauling ass to keep their company's mechs in fighting condition. Possibly with one of them simping for the Mech Jock.
>>
>>96716962
Starring Chris Farley and David Spade.
>>
I have a lot of fun creating rationalized and efficient mech sets to fill out a doctrine. I would like to play a grand strategy game where I could whip procurement into shape and see my well chosen, optimized machines and well-organized forces destroy the hodgepodge bands of my opposition, or to moneyball my way into a good position with "cheesy" compositions as a minor power. I think I have discovered that deep down I have the soul of an accountant. Any good fiction, official or otherwise to get that feeling?
>>
>>96717014
Rule The Waves
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>>96716242
How so?
>>
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>>96708203
>hey we should have a tank in this image to let people know how big the cool mechs are
>good idea boss, one sci-fi tank coming right up
>paints a completely unmodified Centurion still soldiering on after over an entire millennium of service
Early Battletech non-mech land vehicle design will never not be incredibly funny to me.
>>
>>96708203
Is the Warhammer being a senile old mad grandpa or trying to bonk the... Stinger? with its barrel?
>>
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>>96717371
It's recoiling from the ppc hit.
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>>96717249
LosTech is prestige anon not only are you going to get in the tank but you're also going to spend your cbills sending a "thank you for the honor" to your lord
>>
Other than the Atlas, the Banshee and the Akuma, which IS mech has 'face?'
>>
>>96717505
Piranha, Panther, No-dachi, Hitman, etc.
>>
Do you guys also talk about MW5 in here from time to time? Can't find any dedicated threads besides this one. But since it's tabletop related I don't wanna shit up the thread
>>
>>96717925
as long as it doesnt dominate the thread i think you ok to ask questions
>>
>>96717925
Usually in passing, like sometimes MWO will bleed into the conversation. If it's lore, history and faction questions it tends to be more tolerated than game-play minutiae.
>>
>>96714820
People really underestimate the Heavy PPC until they have to fight a mech equipped with them. Like sure, it's objectively inferior to the Clan ER-PPC, sure it's not the longest range, but that's still a 15 damage hole puncher.
>>
>>96717478
Sounds like a failed piloting roll
>>
>>96717925
Any games related to the tabletop are allowed following the comander keen rule, but if you want there's the /gerg/ thread on /vm/
>>
>>96710275
So basically CGL is saying "don't worry about it because we never really had an answer and can't be bothered to come up with one that makes sense."
>>
>>96718008
>>96718046
I see. I was just wondering if anyone have played the Newest DLC yet? I was wondering if you can take contracts from the Clan's after the campaign. And will Rasalhauge disappear completely when the IS get's invaded? Started a new campaign yesterday. Luckily YAML got updated a few hours after the hotfix.

Besides that. I am pretty new to the lore. What is you guys favorite Clan/House? Thematically I really like Steiner, but I hate how inept they appear to be due to nepotism. Do they have any good commanders? Any particular characters of note? I tend to beat them up when farming a bit of standing with Kurita, before they merge with Davion.

>>96718082
Thanks! I'll look it up!
>>
>>96710275
It was obviously Comstar, its always Comstar.
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>>96718085
Correction, Wizkids didn't have a clue and i don't think they left notes when they gave up the franchise.
>>
>>96717249
You know, I actually liked most of the old "protractor porn" art for the vehicles, it it looks really silly in three dimensions.
>>
>book 1 of 4
>>
>Wasp
>Stinger
>Hornet
>Quickdraw
What other mook mechs do I need to add to my opfor pool?
>>
>>96718107
>Thematically I really like Steiner, but I hate how inept they appear to be due to nepotism. Do they have any good commanders? Any particular characters of note?
Precentor Martial Anastasius Focht, the man behind the Battle of Tukayyid, was born Fredrick Steiner.
Sadly did not have big tits however.
>>
>>96718337
Hermes II
Vulcan
Urbanmech, let's be honest about its performance.
>>
>>96718107
IMO Vicky boi is more of Lyran aligned; and they went with Crazy Kat for Lyran instigator
>>
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>>96718107
im not sure about clan contracts as im still working through it myself but lyrans and clan jade falcon are my favorite since they fight all the time and their mechs in many cases are almost like opposites of one another as the tine line goes on
>>
>>96718260
>Correction, Wizkids didn't have a clue and i don't think they left notes when they gave up the franchise.

Stuff like Bonfire and Surrender really indicated Stone. It's more been CGL trying to walk it back. Most of the people writing the main dev stuff to today also were in a continuous line from the FASA days so they DO have the notes. Remember, even Herb thought the plan was so retarded that he just wanted to jump a hundred years and skip the whole thing into irrelevance. Of course, that was an even WORSE plan, so here we are.
>>
>>96718584
>Stuff like Bonfire and Surrender really indicated Stone
Can you elaborate? It's really interesting
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>>96718337
Wyvern.
>>
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>>96718616
Surrender shows Stone telling people to steal scientists from their families and kill entire worlds just to start falseflag wars for the RotS. Bonfire has Tucker finding out that the RotS built Clarion Call and also that Knight Holt was a triple agent under Paladin McKinnon to get him away from Comstar, eliminate the Blakists who held the old records at Liberty Station without Exarch Levin's approval, and then fuck over all the Blessed Order and nationalize Comstar under the Wall.

Then ER:3145 has Tucker finally finding Stone and Stone being like "LOL, wasn't me." in my opinion as a total fucking lie when he killed one of his last best friends in cold blood to keep his hibernation a secret. Stone then proceeds to fire and/or kill all the people involved in his sleep schemes. God, Redburn and the Remnant is just peak Stoner suffering.
>>
>>96718581
What blue did you use for those Lyrans? It looks really good.
>>
>>96718678
nta but ive olny read the source book was redburn one of the crews they sent to try and kill one of the khans during the fight on terra?
>>
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>>96718683
two coats of this black wash than another coat of the blue to bring the color back and some light dry brushing with gray
>>
>>96718711
crap thats not a great picture its called anthracite gray but it is blue i assure you
>>
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>>96718699
Redburn basically told the Stoners to fuck themselves when he got hung out to dry outside the Wall for 15 years and then gets told to get back in line without even a single fucking 'thank you' for maintaining any Republic territory outside and warcriming the shit out of people in secret missions.

So the Remnant get their asses beat and arrested. Then, during the Battle for Terra, Stone offers him the old Drac Chaingang deal to fight for his homeworld.

Interesting fact. The Remnant was based on Calison, the headquarters for all of Comstar after the Foxes took Tukayyid. Coincidence? I think, not.
>>
>>96718711
>>96718717

>Anthracite coal in real life
>Metallic Junebug Green
>Blue

This is why I hate fucking artsy people stealing color names. Saffron is the color of saffron flower pollen, damnit!
>>
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Having fun with these guys!
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>>96718722
Man, Stoners aren't even the fun kind of rat bastards. They're just dicks without any charisma or style.
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>>96718729
its hell
>>
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>>96718778
They're fun in the hypocrite "We're the good guys because we say so." kind of complete assholes that say in the same breath "You need to give up your machines that have been in your family for 300 years for the same perk as a tax assessor gets for working in government for 5 years." or even "This world is too Capellan. Your family will be exported to a dying world poisoned in the Jihad for diversity purposes. Die screaming in the cold, you racists."

The dipshit kids raised in the propaganda of the Stoner Peace and having it all crushed in the DA is so cathartic too. Janella Lakewood is a prime example. Bitch went clanner her ideals were crushed so hard.
>>
>>96718824
I am learning to appreciate the dark age slightly more the more I realize that it's just Zeta Gundam with the Stoners as the Titans and the militant groups as the successor states' AEUG/Karaba expy
>>
>>96718943
They tried to unfuck it. A lot of the "nobody has mechs, lol" was walked back to "most of them handed over clapped out beaters and retrotech and kept all their good shit hidden away until the Stoners walled up".
>>
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>>96718959
Except the raw numbers still put us around 33% 3025 grogetch levels in 3145. 3130 was a fucking shitshow. Remember, the Chancellor unveiling a full battalion of secret pure mechs was a huge moment, as well as the reformation of the all-mech Silverhawks under Anton.

If anything, the full retard move was the retcon of advanced Stoner designs into the 3120's when that was supposed to be the period when they were downteching machines for maintenance purposes. That would have all made so much more sense at 3135 or later.
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>>96718332
I wonder why the format is novella
Maybe another attempt at cracking the YA market?
I have only read Young’s Fox Patrol stuff but it does strike me as aimed at a younger audience
>>96718581
these look outstanding anon
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>>96719005
I did a thing.

Only issue is that its got paper thin armor and if your full blasting the thing you'll run out of ammo in like 4 turns.
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>>96719065
Forgot picture
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>>96719065
>>96719071
180 split between five burst of Six is 6 rounds of BRRRT though.
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>>96719071
>>96719195
I don't fuck with AC/2s too often but this seems funny. Would it mulch a bug?
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>>96719253
I mostly designed this as a big FU to Aerospace.

I also just checked the cbills and this thing costs over 25 million but thats because i use a triple XL engine to save weight.
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>>96719253
The RAC/2 is basically a long range SRM 6, five of them going full bore could probably sandblast your average medium Mech off the field, if not mulch any Mech Jock through Bell Ringing alone.

>>96719410
I'd probably drop a RAC/2 for a nice even 2x2 turret with more armor.
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>>96702635
>>96702640
Looks like you got yourself a Vindicator at 4/6. Maybe if Dong Zhou lost some weight he'd pilot more like Lu Bu.
------
Anyway, while I was busy the past couple of days, this is still ongoing. 3 slots remain; 2 for Davions and 1 for Liao.
>>
Are Urban-Mechs as much as an menace on Tabletop as they are in MW5? It's honestly a bit funny how I dread going up against multiple of those shitcans as compared to Heavy/assault lances. They just wont die. And they even bring heavy weapons like AC20's and such as a cherry on top
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>>96719497
No, they're basically a shitty meme for shitty people. There's no such thing as an Urbanmech worth taking.
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>>96719502
-t. A shitty person.
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>>96719503
Case in point. After seeing this (or some variation), for the thousandth time it gets grating. You probably don't even have any of the other urbs memes saved, just the fucking nuke one.
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>>96708269
I spoke to someone not too long ago about infantry weapons. The topic of their weight came up. He said they're bullshit. I pointed out that a single SRM just weighs 20 pounds. He countered by saying there's no way the majority of an SRM2, that weighs 1 ton, is simply the ammo feeding and loading mechanisms. I hadn't considered that before.
I am now more inclined to also believe that anti-mech infantry weapons are bullshit.
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>>96719503
Not canon.
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>>96719524
You realize the infantry aren't carrying around mech scale SRM2s, right? They're 2/3rds the range and do like 1/8th the damage.
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>>96719497
Not really. They're cripplingly slow, even most fat assaults outrun them, and while they are tough for their weight, the toughest their weight can be is still fragile.
If you round a corner in a double blind game with tight terrain and come face to face with one it can hurt, but most games are not double blind or set in box canyons or dense cities. And even if they were, a Hetzer or any number of faster mechs can do the same job.
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>>96712089
I've been reading Heart of Darkness. Slow going to get through that book. I got it because I heard it was a classic, but so far, I can't tell why. Just finished chapter 2. I suppose meeting Kurtz is next. There's no way he lives up to the hype, but I suspect that's going to be the entire point.
How does Heart of Darkness translate into a Battletech movie?
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>>96719503
God the game would be so much better off if this has never been made. The nuclear urbie was a mistake, and whoever was responsible for it needs to be driven out of the fan base forever. Fuck I'm so sick of the shit getting posted.
>>
I've been gone for a few months for girl-related reasons. Has anything interesting happened? Any new porches?
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>>96719524
Don't try to make BT numbers make sense. They just don't.

Suspend your disbelief. It's okay.
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>>96719503
It's hard to beat 603 BV for an Arrow IV.
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>>96713687
It's like a Panther, but bigger. Once I realized that, I liked it.
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>>96719552
>whoever was responsible for it
You post here and you don't know?
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>>96719552
When you can smell the jelly through computer.
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>>96719560
Ray announced that Bryan Young will be taking over as line dev when he steps down at the end of the year. And that if you haven't gotten the Mercs KS stuff yet, you aren't going to get it. There's no plans for fulfillment until all tariffs are removed.

Oh, and they're playtesting a new edition of Battletech that's actually going to change a shitload of stuff and actually, literally, invalidate old material. I know you're going to think this is a troll, but it's 100% true. Whole hit locations are being removed, line of sight and partial cover are being changed, and about half the equipment list is being revised for changes to how it works. Xotl is in charge of the rewrite.
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>>96719565
It's like 431 or something for a field gun A4.
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>>96719497
No they're straight dogshit and the video games lied to you. Slow as shit with bug tier armor, not some sort of pocket assault.
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>>96719570
Why would I magically know whatever faggot is responsible for a shitty forced meme? The writers are all woke faggots, so they're all alike. I don't care which one came up with Le Epic Urbie. I want them all gone, or preferably dead.
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>>96719583
>bug tier armor
You spelled Wolfhound tier armor wrong.
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>>96719587
>writers
This is fun. Tell me more about the game you are so well versed in.
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>>96718584
>Remember, even Herb thought the plan was so retarded that he just wanted to jump a hundred years and skip the whole thing into irrelevance. Of course, that was an even WORSE plan, so here we are.
Nah a timeskip to the end of the IlClan era would have been better than spending a decade watching the Wolves conquer everything.
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>>96719588
I would actually say Clint tier armor.

>>96719587
The guy who canonized the Nuclear Urby is a regular poster and actually got back from a month long silence because of the new playtesting of the rules.

Either bait or actually retarded.
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>>96719583
>>96719588
Ladies, ladies, you're both wrong! The Urbie has more armor than a bugmech, but also less than a Wolfhound. Which should have been obvious to both of you.
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>>96719588
Learn to read a record sheet. The wolfhound has about 25% more forward facing armor. The thinnest armor on the wolfhound is the same as the thickest armor on the UM-R60.
Wolfhound: 103pts forward armor.
Urbanmech UM-R60: 80pts forward armor.
Urbanmech UM-R60L: 54pts forward armor.
Locust: 58pts forward armor.
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>>96719629
see>>96719647
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>>96719625
>actually retarded
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>>96719497
The Urbies are menance in the vidya because 1. you have to get close to it 2. There are shitload of other mechs you have to deal with, while on tabletop the number of mechs you will face is much lower 3. In vidya the AI don't care the Urbie or any other mechs getting kaboomed or not but on tabletop the opponent cares because each mech loss matters
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>>96719629
They really need to include total armor points (304/307 and likes) on the record sheets
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>>96719671
The vidya inflates armor values and spreads the damage dealt over multiple locations. On the Tabletop an single hit from an AC/10 pops an urbie in the RT and crits the ammo for a turn 1 kill. In the vidya the AC burst gets spread across the CT/RT/RA
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>>96719685
Could always personally modify your record sheets to something like this.
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>>96719551
Moreso Apocalypse Now, hence the image I posted. A House general going pirate in the Chaos March or Hinterlands and a group of mechwarriors sent to take him out, seeing all the horrors warfare in the inner sphere reaps along the way, would work imo.
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>>96719625
Dogshit bait, expertly crafted to draw out the NEA dickriders.
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>>96719497
Do you play with YAML? The quirks system gives them like double or more the health they should have without reducing their spawn rate. An ac/20 urbie can brainlessly trade shots with some AI mediums or heavies and win.

Even without it they still have more health than they should even by the games regular bloated hp system, but they're much less oppressive to fight in swarms.
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>>96719708
App function? Or Windows Paint edit?
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Hello it is I, the Urbie apologist.
>>96719647
You are correct, and only for the bargain of 445 BV and 4.2 MCbills more.

The Urbanmech is pretty much a step up from a militiamech. It's cheap to field and relatively hard to kill for its cost (especially if you actually use quirks).

The 60L is a compromise to get an AC20 on a 1.5 MCbill platform. If you treat them like better turrets and have them on the defense they're cost effective and occupy space that other mechs have to account for. It retains this role handily all through the timeline, where the R70 can vomit RAC5 for under 2 MCbills.

The Urbie is not a meme, it is a very specialized tool and thus it makes sense to find it in planetary garrisons or operating with police units in dense urban centers where its speed is not nearly as crippling, because it doesn't have to go anywhere. It's already where it needs to be protecting.
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>>96719796
Who wins between 1 Urbanmech and a platoon of scorpions? Battle of the Budgets!
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>>96719796
>The Urbie is not a meme
I hate it. Therefore it's a meme.
>>
Hey guys, trans girl player here. Does anyone know if other girls play this game? I really love it a lot but all the people that play are old or stinky men. I want someone I can play with where we can like, control each other's plugs and do stripmech like everyone does with this game.
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>>96719781
I just use windows paint. It's also why there's no company logos, worthless legalese text, and sometimes I make notes in the big empty weapon box about how heat an alpha strike generates, for quick and easier reference. Hadn't thought about doing an armor summary before. Might start doing that as it's just neat info to have on hand.
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>>96719947
I've seen two trans players, they're pretty easy to spot. They only play Alpha Strike or maybe hexless though.
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>>96720030
Hexless? Is it based?
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>>96720100
I mean, playing on open maps instead of the same mapsheets every time is pretty redpilled, but I don't know if I'd outright call it based.
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>>96719579

I don't want to believe any part of this.

>Ray announced that Bryan Young will be taking over as line dev when he steps down at the end of the year.

Why Bryan Young as line dev? His main thing is that he's a decent writer who produces on time. He has absolutely no experience with something like being line dev. Please tell me that this is a troll.

> And that if you haven't gotten the Mercs KS stuff yet, you aren't going to get it. There's no plans for fulfillment until all tariffs are removed.

God I wish this surprised me. Are they going to pay people back or are people going to need to sue?

>Oh, and they're playtesting a new edition of Battletech that's actually going to change a shitload of stuff and actually, literally, invalidate old material. I know you're going to think this is a troll, but it's 100% true. Whole hit locations are being removed, line of sight and partial cover are being changed, and about half the equipment list is being revised for changes to how it works. Xotl is in charge of the rewrite.

This isn't just something else like AS? They're officially redoing "core" BT?
>>
Do they mine asteroids and shits in BT? Hook the spess rocks with Jumpships and jump?
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>>96720245
90% of those are not true.
Xotl IS in charge of the new rulebook that will be replacing the Total Warfare, yes. They're doing the playtesting. See for yourself.
>https://battletech.com/playtest-battletech/
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>>96720252
They mine asteroids by going out to where the asteroids are, not bringing them in. Established asteroid mining communities are generally too entrenched and remote to attack, and too busy making bank on asteroids to bother attacking anyone else, so they're usually not even mentioned in the lore. The Belters around Terra are the most developed and powerful of all, and the Ilclan is dumb enough to go bother them.

Moving asteroids by jumping only happens for water, and only in very old fluff. The Ryan Ice Cartel developed a procedure wherein multiple jumpships would surround a space iceberg and all jump simulatenously so their overlapping fields took it with them, but that hasn't even been mentioned in the past 30~ irl years.
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>>96720265
>new rulebook that will be replacing the Total Warfare
Oh, well, battletech is dead then. I guess we're going to have to head back to 40k.
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>>96720420
I'd ask what your opinion was when Total Warfare replaced Master Rules Revised, but I know you didn't even know that existed before you read this sentence.
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>>96720245
you got trolled
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>>96720265
>>96720467
Thank Blake.

It was the Kickstarter thing that really got me to believe; that kind of fuckery sounds so true to form for CGL.
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>>96720458
>BMR(r)
>Not OG BMR

Tourist
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>>96720566
BMR was replaced by BMRr.
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>>96720566
>BMR
>not BTCRW
Uh huh.
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>>96720579
Like BMR(r) was replaced by TW?
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>>96720584
Yes. Were you real mad when BMR was replaced by BMRr? Were you mad about TW replacing BMRr?
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>>96720588
Honestly, if you're old enough to remember that and be mad about it, you're too old to be posting here.
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>>96720592
BMR isn't even close to the first core rulebook either. It's the fourth, and the first actual book was itself a change from the older box sets. TW is attempt number 6 at making a core book. 7 isn't going to kill anyone.
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>>96720592
>too old to be posting here.
You can't move into my house and tell me I don't belong, fucko.
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Why does a targeting computer weigh one ton? Is the damn thing nothing but a giant vacuum tube?
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>>96720649
A vacuum tube big enough to drop a bowling ball through it and also physical aim assisting hardware like stabilizers and weapon-specific gyros.
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>>96720649
It's a giant chunk of solid state memory and chips and anti-vibration stabilizing and ecw shielding so that it can function properly inside of a giant robot that would otherwise bang it to pieces if it weren't such a brick shithouse of a computer.
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>>96720605
I think it gets is reputation because it was the last set of rules FASA published? And with SR3e.
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>>96720667
>and also physical aim assisting hardware like stabilizers and weapon-specific gyros.

Bullshit retconning. It's all 80s tech and writers who don't know fuck all.
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>>96720707
Sounds stupid to think they were all slobbering dumbdumbs that thought computers weighed a ton rather than it just being a balance thing like literally everything else in the battletech rules.
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>>96720841
It gets to a point where it makes the designers, in universe, seem like total idiots. The targeting tech we have now, would make the clans wonder how the fuck we did it.
>BUT MY ECM!
That argument is flawed because you can equip MORE ECM on your mech. Which implies you are not using ECM in the first place.
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>>96720841
>Sounds stupid to think they were all slobbering dumbdumbs that thought computers weighed a ton
Especially considering that many people in the 1980s had desktop personal computers at home, and schools in the 80s had computer labs even in grade schools. It wasn't like the 70s where only hobbyists had personal computers, or the 60s where computers were pretty much only in universities and big businesses.
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>>96708557
Which version of the Kanazuchi honors the dragon the best?
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>>96720841
>Sounds stupid to think they were all slobbering dumbdumbs that thought computers weighed a ton

I realize it doesn't help, but just so we are clear, direct statements from the devs at the time indicated they were using the Cray series of supercomputers, and the Cray XMP in *particular*, as the benchmark of what a targeting computer should look like. They weren't alone in this: Michael Crichton famously used XMPs in his late 80s-early 90s work (especially Jurassic Park). That was the popular vision of "futuristic computing technology" back then.

The Cray XMP weighed slightly more than 5 tons. The part that made BattleTech computers "futuristic" is that they weighed *less* than that. It was not apparent at the time that computing weight would get exponentially lighter.

>But the M1 Abrams had a targeting system that weighted under a ton in 1980!

The accuracy and reliability of that tanks targeting and stabilization system was an unknown factor to the general public for a very long time. It wasn't really well known until the 1991 Gulf War exactly how ridiculously accurate the M1 could be. It's unreasonable to assume that they had knowledge of this point of comparison during the time when they were doing Clan equipment development. There wasn't a War Thunder forums around back then to let them know the real specs.
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>>96720910
The one with the big tiddy goth Japanese chick piloting it, of course.
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>>96720910
Standard, with battle claws, and infernos loaded in the two OS SRM2s
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>>96720949
>There wasn't a War Thunder forums around back then to let them know the real specs.

Apparently the four channel doesn't allow emojis.
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>>96720949
>There wasn't a War Thunder forums around back then to let them know the real specs.
If I may nerd out in a different direction, that's one of the really interesting parts of Phoenix Command. It was clearly made with a great deal of autism, but available information in the 80s was... limited. To keep it down to one example, the Carcano is notably inferior to its contemporaries, as per its longstanding reputation, because it wasn't until the 2000s that we figured out that aftermarket ammo was using the wrong damned bullet size compared to original Italian rounds.
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>there wasn't a WarThunder forum back then to leak it
NEA I snorted my morning coffee up my nose laughing at that you bastard.

>>96720997
I have a set of Phoenix Command PDFs thanks to some kind anon on /tg/. If we still had PDF posting power I'd share them directly here 'cause they are some INCREDIBLE autism that I think we could all benefit from dissecting.
The Phoenix Command based Lawnmower Man RPG is so fucking bad, man. It's so bad it's like a pagan idol to Unintentionally Shit Early RPG Making Practises, unearthed beneath a little parish church in the cotswolds, revealing that we never really changed the core ideas, just the names and robes. I wouldn't call it the worst RPG book I've ever read, but FATAL casts a long shadow, and more realistically I haven't directly compared FATAL to Wraeththu, the game of maleherm twink vampire angsty cock magic which is both explicitly a post-apoc setting where guns are not difficult to maintain but new bullets are hard to make and thus worth a lot, and then has a full page devoted to mixed-type armour penetration rules anyway.
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>>96720949
I feel its worth noting that historically naval analog ballistics computers were also big and heavy; so devices of the kind being massive wasn't a strange thing to them. We find it funny because we've experienced the revolution of miniaturized computing; back then only a few computers were getting smaller, most were getting bigger

The other reason why computers weigh a ton is because A: balancing and B: fractions in BT weren't invented yet-- clearly.

If targeting computers were all under a ton, there would be no reason not to include them in any mech regardless of the tonnage if they had weapons that could enjoy their benefits. That kills design diversity; construction must be based on tradeoffs to be meaningful.
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>>96720997
Damn, Xotl wasn't lying then
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>>96721035
>fractions in BT weren't invented yet-- clearly
extrapolate this out, maturing clanners have growth spurts in a clean whole inch due to a quirk of genetics.
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>>96721030
> If we still had PDF posting power I'd share them directly here
/hwg/ has the set in their archive. My group has only ever encountered one book that wasn't in--
>Lawnmower Man
What the actual FUCK is this? I thought the Aliens Adventure Game was getting down the LEG rabbit hole.
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>>96721041
Indeed. There was a set of really simple, quick play rules included in early boxes where you only rolled for hit and penetration. If you got penetration the mech died.
What we play now were considered expert rules.
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>>96721066
Isn't that just the current quick start rules?
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>>96721045
>What the actual FUCK is this?
You know how people take games that shouldn't be run in D&D, and run them in D&D? How that system is not suited to a low-combat political intrigue and courtly romance sorta game? Or how people will try to run unrealistic wuxia shit in GURPS with the kung-fu and asparagus supplements?

This is "let's try to run a computer VR headfuck in phoenix command, and make VR use a single skill that dominates the entire game". It's terribad.

Here's a copy on mega for you.
/file/50dDxA6A#7kdzwEepURbqLrAlSuY4XLzyItFLWpJL3g_qAicvHHc
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>>96721079
Oh, fuck me, it's ANOTHER movie tie-in. Holy shit, Barry, why did you do this to yourself?
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>>96720949
The targeting computer also has to be set up to connect with the DI system of the Battlemech.
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>>96721043
>extrapolate this out, maturing clanners have growth spurts in a clean whole inch due to a quirk of genetics.

Centimeters.

Decimeters for the Elementals.

>>96721035
God help me from tech retcons, but by modern tech the solution could be heat. Modern heavy-duty computers create so much heat that it's sometimes more of a limiting factor tham power draw. Maybe tarcomps generate some amount of heat every time you use one for a targeting bonus, and a bigger amount for targeting specific locations.

It would still be hard to balance, I think. Would twice the current tonnage requirement, but in heat, be remotely balanced?

Imagine what it would do to Mechs like the Adder and Hellbringer.
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>>96721119
A targeting computer coming with it's own heatsink to make it heat neutral is not a bad explanation why they are so big.
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What kind of AUs would anons find interesting?
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>>96720864
>it makes the designers, in universe, seem like total idiots
Machineguns can only shoot 90 meters, battletech is not actually a simulation, it's just an overly detailed skirmish/wargame.

Calling it this just keeps accidentally tricking rivetcounters into playing the game and then being confused when it's a wacky mecha game where none of the numbers make any sense. Which is funny, so fuck it lets keep it up.
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>>96720949
>It was not apparent at the time that computing weight would get exponentially lighter.
Moore's Law was coined in 1 9 6 5
9
6
5
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>>96720949
Further adding to my belief that predictive scifi as a genre is like 90% a monument to mans folly, and that we're largely embarrassingly incapable of predicting things.
It's an entire genre of people getting shit wrong to a comedic degree and that we're not really any further from victorian air police drawings than we think we are.
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>>96719521
>You probably don't even have any of the other urbs memes saved
HA HA no.

>>96719796
>It's already where it needs to be protecting.
The creeping death!

>>96720285
>The Belters around Terra are the most developed and powerful of all, and the Ilclan is dumb enough to go bother them.
Prepare for the UPLIFT!

>>96721145
>What kind of AUs would anons find interesting?
I'm always a fan of limiting Clan Tech bullshit.
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>>96719552
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>>96721145
I'd like to see more of Empires Aflame since I thought it was pretty cool. But they'd probably fuck it up
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>>96719619
>would have been better than spending a decade watching the Wolves conquer everything.
CGL decided that. We could have had the ilFalcons instead. Just imagine the Stoners calling in their favors with the Bears and having the Dominion broken over Terra by the Wolves, then the Falcons cleaning up and screeching impotently from their perch while the Nobodies schemed against them. God, what a time it could have been.
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>lance idea: four of the same cheap mech, but each is a variant that does something else.

Boring or thematic?
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>>96721377
Depends on if you're painting them up as Nazis or not
>>
>painted up some white and gold mechs, like the results
>my clan mechs are still bare since I can't decide on which clan to pick
Did the Comguard salvage and use any clan mechs after Tukayyid?
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The firestsrters head looks like the cqb helmet from halo
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>>96721406
Yes. They even copied the Battle Cobra and put it into production, themselves. Canonically, most of them got shipped to Terra and the Blakists were the ones to incorporate them into their forces after Operation Odysseus.
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>>96721346
Falcons aren't ever allowed to win. You know that.
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>>96717249
They should have made a Centurion tank to go with the Centurion mech and fighter.
>>96719497
UrbanMechs can be a menace on tabletop under very specific and niche circumstances as in environments where speed doesn't count for shit but mobility does, so lets say for arguments sake Citytech not that anyone plays that.

What a lot of the UrbanMech detractors also forget is that its one of the cheapest platforms around for mounting an AC/10 in terms of BV, even cheaper than combat vehicles, and the AC/20 version is also quite cheap. Consider that an AC/10 shot can cripple or kill a fair chunk of lights in a single shot and even seriously mess up some mediums. So when it is engaging other mechs in situations where they simply can't kite it then it is a serious threat. While it won't survive a side torso hit from a PPC or AC/10 unless playing with quirks its armor is more than resistant to a lot of the weapons fire its reasonably expected to encounter.

In vidya there there's a few things to consider. First thing is that PGI are dumb shits that let units spawn 2ft in front of you as they can't into mission design. Second they inflated armor levels so everything takes twice as much damage to kill and harder enemies have damage reduction on top of that. Third is that MW5 does operate with a BV system when determining what units will spawn and is so laughably broken that it either floods you with lots of cheap low BV units at once or blows all its budget on one big powerful elite unit, which is why the lower level missions are considered the most difficult in the game yet higher level missions can be a cakewalk. Combine all these factors together and its the ripe setting to make UrbanMech hordes become a nightmare.

tl;dr Yes UrbanMechs can be as dangerous as perceived in vidya when playing tabletop when the right circumstances allow but that situation is rarely going to happen. Also PGI are dumb fucks that can't into balance.
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>>96721377
yes. yes. now you understand.
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>>96721559
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>>96721145
Girls und Mech :^)
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>>96721377
Is it autistic if that's the only thing you do?
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>>96721567
Ah yes, the 3025 Death Commando Hunchback C unit
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>>96721654
your lies just keep getting even more retarded
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>>96721678
>t.Hanse Davion to Comstar, 3029
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>>96717249
That's...that's a real tank, anon. I mean, the BT Hetzer has wheels and the IRL one has tracks, but the body is effectively identical. So you're saying that you don't like real life?
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>>96721242
>yep, it's a Kickstarter kiddy
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>>96720420
>we're going to have to head back to 40k.
>Assuming that the rest of us were ever 40k trash.
40k refugees have been a blight on this game. The sooner you're all binned, the better off we'll all be.
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>>96721223
Yeah, it was written in 1965! Why didn't the Weismans, who notably not computer people, and who had experience in things like business management and fiction writing, not realize that Moore's Law already existed even though it was totally outside their realm of expertise? And even if they didn't know, why didn't they just look it up on the internet? The information was there. No excuses for not knowing everything about everything, amirite?
>>
>>96721717
Everyone who thinks Le Epic Urbanmech memes are funny or clever is a 40k refugee or a Kickstarter kid. No real Battletech fan actually likes the Urbanmech. It's been shit for 40 years, and it'll be shit forever.
>>
you name me feel tired.
>>
>>96721678
Says the guy who not only thinks he can play Hunchback C's in any era but also refused another anons batchall
>>
>>96720634
Could you at least hit him with a paper when he shits on the carpet?
>>
>>96721559
Disrespectful.
>>
>>96721758
Nothing wrong with disrespecting a guide to mental illness.
>>
File: 20251010_123903.jpg (2.15 MB, 3051x3814)
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I like Mechs
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>>96721746
again. you lie.
>>
>>96721911
So you did actually play against the anon who challenged you, then?
>>
>>96721905
and what about cheese?
>>
>>96721927
Its nice.
>>
>>96721926
keep moving those goalposts, fucko.
>>
>>96721929
What mech would you say represents a fine cheddar?
>>
>>96721937
Well, did you or did you not? It's a simple question anon
>>
>>96721927
>>96721929
what CHEESES does each house favour?

i'm thinking the dracs have a cheddar-like ;hard cheese' that keeps forever. but they probably make it spiced hot.
>>
>>96721945
get fucked liar.
>>
>>96721950
Do you have problems with simple questions anon?
>>
>>96721946
Davion is Red Leicester coded.

>>96721942
The Summoner or Highlander.
>>
>>96721937
>>
>>96721946
It's hard to say. I suspect Dracs would want to promote Jap style cheeses. and from what I know of Jap cheeses is that the proper ones tend be soft and light but full of flavor.
>>
>>96719745
I do play with YAML. Had no idea that it would do that. I thought it was mostly about adding in the Mechlab from MWO and trait system.
>>
>>96721511
>Also PGI are dumb fucks that can't into balance
Thanks for that detailed answer! And yea about the Balance/spawns it does feel wildly inconsistent. I have tired using the Betterspawns mod, but I think that has more to do with where they spawn, so they don't materialize right behind you. I still love the game. But it does have some issues I can't deny
>>
>>96721889
Well you are the pro about being metally ill.
>>
>>96722116
Says the cowardly retard
>>
>>96721697
Not him, but considering he was talking about the tank in the OP picture being virtually identical to the British Centruon tank, I assume his point was that it's funny how a lot of early BT tanks are just real world tanks with minor alterations (aside from Hetzer, the Ontos is based an a Vietnam war tank, except the real one had a shitton of recoilless rifles bolted onto the turret instead of lasers).
>>
>>96722059
Playing their game modded is about the only way to go otherwise you end up with a series of halfbaked and nonsensical ideas like:
>Advanced Zoom and Thermal Vision removed from the game because Russ Bullock just didn't like the idea of players using them. Advanced Zoom was in the launch version of the game but quickly patched out.
>Continuous downgrades to UI and hud cause reasons, the ones in the current game are worse than they were initially.
>Refusal to tell players of things like a mech containing XL engines or endo-steel cause fuck them!
>An pilot progression system that was broken during development and they couldn't fix it so they have left a bandaid system that deliberately meant that all player lance AI is forever worse than enemy AI.
>Refusal to add canon variants that would add variety to the game but will just add variants where the only difference is that the forward and rear weapons were invert- oh we don't do rear facing weapons but we'll add the variants anyway!
>Only are Clans allowed to have DHS vs IS, Clans get the base cooling of 2.0 but IS even if they have DHS get a 1.0 so even if you are paying for a mech equipped with DHS you don't get their advantage.
>Weapon balance that is the smaller the weapon the more DPS it must do so you get retarded situations where the AC/5 is outright superior to the AC/10 in every way
>Jump Jets that are so lethargic you can barely go 20m with them
>>
>>96722304
Justice for AC5!
>>
>>96719497
If you actually have urban combat and play with a GM with fog of war
Yes
>>
>>96719497
With the exception of city fights with double-blind rules, Urbanmechs are largely a non-threat on the table. They don’t have the speed to dictate the terms of any engagement, or the armor to stand up to any serious fire for more than 1 turn. They are cheap, but given that they are basically a glorified turret, if your opponent is allowed to fight anywhere else on the board they are practically wasted BV. Perhaps the best thing you can do with one short of ambushing somebody with it is to stick it with a fire support buddy like a longbow or catapult to help defend them from lights and fast mediums. For 500-ish BV that’s not a bad use case to help protect a more expensive asset that wasn’t planning on moving anyway.

It’s still pretty bad though; do not listen to the Urbie stans, one headshot every hundred games from the “hee hoo funny trash can” does not make it a good mech. Meme-spouting redditors will try to convince you otherwise, do not believe their lies.
>>
>>96722317
I love the smooth brains who play MW5 who think bigger damage number = better, meanwhile you can transform the AC/5 into a RAC/5 that doesn't jam in game by taking cooldown upgrades.
>>
>>96722387
If you want a cheap mobile AC/10 to protect your fire supports then something like the Hetzer AC/10 variant isn't that much more expensive than an UrbanMech is usually the way I think about it and it has the advantage of having the ammo to continuously fire all that game, and the game after that, and the game after that one, and possible the game after that without ever running out.
>>
>>96722579
Also being twice as fast. If urbanmechs didn't have a chance to skid if they moved 3 hexes...
>>
>>96722598
>Not blasting away at mechs with your autocannon while drifting your Hetzer to Initial D just as Quikscell intended
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>>96721973
that's not even me faggot.
>>
>>96722630
It's called a saladin.
>>
>>96722132
again. still not me. you fucking psycho tard
>>
>>96722691
True but its not as cool!
>>
>>96722697
Then prove it.
>>
Are the rebrandly PDF links not working anymore? Getting page not found
>>
>>96722726
Works for me?
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>>96722726
Works on my machine
What DNS are you using?
>>
>>96722579
>>96722387
2/3/2 is just a dogshit movement profile. Anything you do is just worse than your opponent. You will get hit more often than you hit, and it doesn't exactly have the armor to shrug off anything with more than a medium laser.
>>
Rolled 119 (1d1000)

>>96719494
I thought I missed this. If this is still happening, I'll roll for a fine Davion man, in a fine Davion mech.
>>
Rolled 3, 3, 4, 5 = 15 (4d6)

>>96723038
A Locust 1V. Fuck me. Well that's not going to stop Davey Smith! He's here for his toitle shot!
>>
>>96723038
>>96723045
Davey "Bulldog" Smith is a 4/4, piloting a Locust 1V. His backstory is that he wants to powerslam some Capellans, but he pilots a Locust so he's probably going to die quickly while accomplishing nothing.
>>
Other than Lynn Sheridan, who was originally from Clan Cloud Cobra, were there other non-Wolves were the first to join the recon mission that masqueraded as the mercenary group Wolf's Dragoons?
>>
>>96719494
what are the current rosters? I forget if I made a pilot or not.
>>
>>96722942
It really is complete ass, even in the best case scenario of “walk/run in a perfectly straight line” you’ll still be +0/+1 and take a +1/+2. Urbanmechs exist to get shot the fuck up, I have no idea how anybody can stand them.
>>
>>96723082
>>96723082
----
>Davions
Griffin, GRF-1N: David "Davy N" Nichels. 4/6 re-rolled into 6/7
55 Tons, BV: 979
Panther, PNT-9R: Kato Danzo. 4/5
35 Tons, BV: 769
Centurion, CN9-A: "Butter Boy". 4/5
50 Tons, BV: 945
Centurion, CN9-A, Jean d'Aulon, 4/6
50 Tons, BV: 898
Rifleman, RFL-3N, A. "Davion" Mann, 4/6
60 Tons, BV: 987
Griffin, GRF-1N: Earnest Dogsbody, 6/7 re-rolled into 4/6
55 Tons, BV: 1,208
Locust, LCT-1V: Davey "Bulldog" Smith, 4/4
20 Tons,BV: 475
----
>Capellans
Crab, CRB-20: Emil Kreznik. 5/6
50 Tons, BV: 983
Atlas, AS7-D: Wang Walter. 3/4
100 Tons, BV: 2,504
Thunderbolt, TDR-5S: Stacey IV. 6/6
65 Tons, BV: 1,081
Firestarter, FS9-H: "Toasty" 1/3
35 Tons, BV: 1,332
Phoenix Hawk, PXH-1: Yisun Kotchkja. 4/6
45 Tons, BV: 989
Urbanmech, UM-R60: Mo Ferguson. 2/4
30 Tons, BV: 776
Vindicator, VND-1R: Dong Zhou. 4/6
45 Tons, BV: 973
----
1 slot remains for each side. However I may institute the 2 for 1 bugmech special. Once all 8 slots are filled, an additional bugmech may be rolled for each bugmech in the lineup, to represent them being smaller and easier to transport. Also because the Davions are looking more boned with each roll and they'll need all the help they can get just to keep things interesting.
When the time comes for a dedicated bugmech roll, the person will just roll a d145 for the Davions and a d183 for the Capellans if it comes up for them.
>>
Recommendations on a decent trooper for a lance? Right now I'm thinking either a Centurion AL or some Shadow Hawk inspired by a MW5 mission where I had to assassinate a davion commander in one then got offered his mech in the salvage
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>>96723345
Enforcer, Vindicator, Panther, Hunchback.
>>
File: LV8bvPK.jpg (92 KB, 976x900)
92 KB
92 KB JPG
>>96723263
I'm bringing the butter
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>>96722818
>rebrand ly/CranstonSnord
Tbh I've never used rebrandly before, I thought I had to just go to the address 'rebrandly.com/BranstonSnord'.. do they work some other way?
>>
>>96723976
The rebrand link is only missing punctuation so scraping bots don't see it. The URL has the same letters in the same order with no additional letters.
>>
>>96723976
You are a dummy
You just add a dot
>>
>>96724009
>>96722859
rebrandly/cranstonsnord brings me nowhere, not detected as a DNS, and rebrandly.com/cranstonsnord brings me to rebrandly but theres nothing there, I feel so dumb lol
>>
>>96724101
Bro, there's letters after rebrand and before /CranstonSnord, and they aren't "com"
>>
>>96724046
Oh I got it! Thanks haha
>>
>>96724101
Mate
You just replace the space with a dot
It's not rocket science

Do you know nothing about computers?
>>
>>96724130
I knew that the URL was changed to avoid bots, but wasn't sure how to format it, the space being a . didn't occur to me for some reason lol ¯\_(ツ)_/¯
>>
>>96724184
Nice boobs
>>
>>96721377
Impressive Hunch and Swaybacks.



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