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Direchasm edition

>Previously in the Mortal Realms:
>>96712755

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

>Thread question:
Which has been your favorite Underworlds season to date?
>>
>TQ
Horrowdeep
>>
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>>96722468
>Which has been your favorite Underworlds season to date?

Fuckin' easy, Gnarlwood and Wyrdhollow (I'm calling them one season because GW sped up releases too much) we got the Looncourt and Plaguepack which were fucking amazing sculpts and fun as fuck to play. The little book rat being able to just zap everyone on whatever half of the board he was on was fucking hilarious. I racked up so many points just having him in the backline and slow warbands running towards him.

Other than that Direchasm was fantastic, felt like the best of times before the price hike and gradual changes as time went on with Harrowdeep. (Which evened out eventually, just took GW a bit to get their shit together)
>>
>>96722498
These guys need to be a generic Darkoath unit already
>>
>>96722468
>tq
Good old shadespire as a setting remains unrivalled. In terms of sculpts, probably direchasm? Crimson court, dread pageant and hedkrakka's madmob (rip) are some of my favourite sculpts from their respective ranges.
>>
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>>96722510
Actually good addition to the TQ, if you could have any individual model or gang from Underworlds be made into a full unit box what would you want.

Other than the obvious IDK crab being part of some crab based swarm, I really fucking love the weird slaanesh daemon gang. Getting a unit of weird mixed up slaanesh freaks on par with Thricefold would be fucking amazing. (Basically putrid blight kings for Slaanesh)
>>
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>>96722527
It's basic as hell but Garrek's reavers while being relatively simple,for some reason has one of my favorite all time sculpts from GW. The energy behind this guy just swinging a massive fuckoff axe like he's about to cut you in two.
>>
>>96722548
All the BoK warbands (except the last one) are pretty great in terms of sculpts.
>>
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>>96722510
I think they work better as a special character with special retinue, they're too peculiar

we're allowed to have this type of units now
>>
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>>96722558
Was about to say, you better not be dissing fucking gorehulk. Then I remembered the weird poorly painted skinny.... Whatever the fuck they are warband. (Cute dog thingy though)
>>
>>96722566
Are any of these good? Like, not just model wise but do any of the weird black library gangs do anything worthwhile?

I wound up with Cado and the vamp lady (no snake man, but I got Arkhan on foot to replace him) and have yet to get a game in with them.
>>
>>96722582
I think C&T were meta for a while. Or maybe i'm thinking of Van Densts
>>
>>96722498
>Gnarlwood and Wyrdhollow (I'm calling them one season because GW sped up releases too much)
I think eveyone counts the same setting as 1 season. Like it's just part 1 and part 2
>>
>>96722498
>>96722510
entire warband is great. Honestly every darkoath unit that isn't from the actual main game release mogs it to oblivion.
>>
I think that after years of not being involved in the hobby, spearhead might be the thing to pull me back in. Apparently it's a good game, cheaper to collect, takes less space and less time to play. The gobbos on wolves look neat.
>>
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finished this fat fuck.
What have YOU been working on??


>>96722683
yes, spearhead is fun. Never used the wolf riders before so I can't speak on their playstyle but I don't imaginet they're among the best.

They can get really expensive if you want an army made mostly of them though.
>>
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>>96722734
I've been picking away at my nurgle guys as well! Don't have any updated pics rn but here's my WIP Nurgle Daemon prince. Hopefully my friend should be able to hook me up with the unsheathing sword bit soon.
>>
>>96722683
Spearhead is very popular, best thing about 4th hands down. Wolf guys are fun in spearhead, but just a heads up if you wanna expand into sigmar proper with them they're very expensive to collect, and not that good at the moment. But their spearhead is fun and a decent deal.
>>96722733
Is this the cheap ironclad you were talking about last thread? Hysh based kitbash right ? Looking good so far, what colour are you thinking of?
>>
I think skaven should have a new named character for each great clan and an AoR for each one starring said character.
>>
>>96722783
>Is this the cheap ironclad you were talking about last thread? Hysh based kitbash right ? Looking good so far, what colour are you thinking of?

Yessir! Though i'm caught between having it be blue for celestials since they help stuff fly etc etc, but the luminark is pretty explicitly a hysh thing so white would make more sense. But Azyr working with some Kharadron and donating a relic to help the ship would be pretty sick.
>>
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>>96722734
Finished my first set of Dawnriders last night. Was too humid by the time I could go out to varnish them, so I’ll try tonight. I want to know who hurt the person responsible for the assembly design of them.
>>
>>96722734
As long as the wolf rider spearhead is not so bad that it's impossible to win it's alright.

Really cool that GW developped this game mode, this feels approachable. If I enjoy it I can buy other spearheads or even the other gobbo one to start a proper AOS army. Damn I'm actually really excited for this. Can't wait until I can start posting my wip here.
>>
>>96722807
Those are clean as fuck anon, I dream of the day I can output something of that level.
>>
>>96722783
Yeah I don't think I intend to collect a full AOS army of wolf guys, but this spearhead would be a fun beginning to a gobbo army. I think there is a wolf rider named character I would like to paint though.
>>
>>96722784
They haven't even though of all 13 clans yet, much less make characters for them
>>
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>>96722939
>They haven't even though of all 13 clans yet
I have
symbols, names and gimmicks
>>
>>96722964
Clan Mors' symbol just being a big M will always be funny to me
>>
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>>96722734
getting started on my little spartans, but the fleshwash i used completely blew out the skintone and dulled the metallic so i've got a lot of work yet to do to fix them lol.

shoulda done a test model first
>>
>>96722964
What are thier gimicks?
>>
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>>96722939
>>96722784
I'm not big on Skaven but I think at the very least they could add a clan Eshin regiment of renown with ninja rats. there's plenty of mutant and funny warpstone tech rats, sneaky backstabbers would flesh them out more
>>
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>>96722734
Just finished my infernal cohort.
>>
>>96722964
>and gimmicks
Well go on, let's hear it then
>>
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>>96722734
>>96723147
Started work on my big bull last night, too. Hoping to get the flames done this weekend. Should be interesting since I've never done flames before.
>>
>>96723147
>>96723159
The purple and gold is working out quite well anon, makes them look very opulent. Nice work on the banner too.
>>
>>96722964
>>96722992
>overseer: grey seers, their mortal bodyguards and their summoned rat demons, both lesser and greater
>moulder: moulder
>skryre: skryre
>eshin: eshin
>pestilens: pestilens
>sklav: slaves and slavers, the first largest clan by sheer numbers, but not as influential as the others, used as bankers, slaves are coin, including slaves of other races such as men, ogres, dwarfs, giants etc
>mors: most influential of the warriors clans, with the largest amount of trained armed troops, used as bankers, clanrats as coin, so more reliable
>warp: clan in the shadow of the chaos wastes, conventional followers of the other chaos gods, like humans, so reviled by skavenkind, but they provide great services, have the best warpstone mines, and bring impressively mutated specimens to sell, whole or as components
>gnash: one skaven managed to become a vampiric winged abomination that aspires to overthrow the horned rat, and became a one-rat clan with an unreasonable amount of undead skaven as puppets, it's kept in check by all other clans, who are both terrified by its potential and envious, so secret deals are often attempted
>tridtch: premier engineers, builders and diggers of the underempires, but underappreciated, mole-like features, and some unique worm beasts at their disposal
>rrhein: extreme traditionalists, from when skaven didn't have technology nor yet lived underground, favouring bogs, they are most unusal with relatively few members who pride themselves on individual strength and bravery, employ cavalry, and a shamanistic form of magic about calling in fell rains and meteor showers, matriarchal, they're respected as one would an elder relative, but not enough to be genuinely considered much in real practical politics
>skurvy: seagoing pirates, considered crazy and extravagant, to the point of engaging in genuine (black) commerce with other races and appreciating (or infiltrating) their culture
>>
>>96723159
>>96723147
was making them emporers children intentional, or did you just land on purple/gold for the color scheme?
>>
>>96723206
Actually pretty cool. Rrhein sounds the most fun to me
>>
>>96723206
>skurvy: seagoing pirates
Should have seen that one coming
>>
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>>96723206
I like your idea with tridtch, they could go heavier into big machines and have big mole monsters
>>
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>>96723230
They were basically born from the question of how the fuck skaven as a people would have looked like in the years immediately after their creation with the fall of tylos

>>96723242
Those were already canon, I just glorified them into the last of the expanded list of major clans
>>
>>96723206
No Verms 0/10
>>
>>96723390
I don't like verminous as a name, mors was already perfectly fine and covering that niche, and I'm not going to lie: I wasn't really thinking about aos when I made this.
>>
>>96723159
how posable are those arms?
>>
>>96723147
>>96723159
Love watching your stuff come together. The other anon hit it on the head with describing your dudes as opulent. It works so well with Chorfs.
>>96723430
Very with some minor cutting.
https://youtu.be/dqHt4AMtJTw
>>
>>96723418
I meant Verms as in the clan that specializes in bug breeding and extermination, not Verminus
>>
>>96722734
what's the bug skin recipe?
>>
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>>96722964
>>
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>>96723818
>>
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>freeguild physiognomy
>>
>>96723189
>>96723474
Thanks guys, I was definitely going for a more royal-looking scheme as I feel that perfectly embodies their chaos-fueled greed in color form.
>>96723224
I got the idea from emperor's children for purple and gold but mostly it was just because purple and gold are a kickass combo.
>>96723430
Like the other guy said:very. Though I will say that you should dry fit your shields on the arms as I didn't and therefore had a few of my cohort's shields knocking against their feet or resting on the ground by mistake. It's not very noticeable but it's definitely annoying when you've painted everything and then realize your models don't actually fit together perfectly.
>>
>>96723942
>>96723430
Crap, I'm stupid. The bull's arms are still pretty posable but you will have to cut just a bit.
>>
>>96723818
I know what their symbols are now or can be, I choose or made the ones I did specifically because I think they would be the best for each of them.

The new canonical one for eshin in particular is one I reject because it wasn't an eshin symbol beforehand and because if anything eshin is noted as having no real symbol, they're cryptic like that, leaving scratch marks that are identifiable only by other members of eshin, but the old symbols in the studios models were a hand holding a dagger, or an approximation of it, or shuriken/trikselion like symbols and I think that fits best.
>>
Top five AoS factions who love fat bitches!
>5. Hedonites of Slaanesh. They love indulgence, and that includes gluttony. A Slaaneshi's life goal is do literally everything they want all the time, if and when that includes fucking a fat bitch that means that Slaaneshi loves fat bitches more than anyone has loved almost anything else. It's low because this depends on want, but when it does happen it happens at a great density.
>4. Beastmen, and yes I am counting these.
>3. Fyreslayers. These are dwarves, arguably the dwarfiest dwarves. They literally spend their time digging and slaying monsters for their metallic god, you can't get much dwarfier than that. As such they also love fat bitches and fat pints of hard liquor.
2. Maggotkin of Nurgle. They love bloat, harsh smells, and life. The bigger she is, the more biomass she represents. Also, the bad smells indicate strong colony growths.
>1. Ogor Mawtribes. The foundational torta pounders. I cannot possibly do their torta pounding justice.
>>
>>96723862
How did pestilens fumble so bad anyway. I guess the better question is why gw focused on them in particular so much, since they only had shitty old sculpt and their gimmick was already done by nurgle.
>>
>>96723995
I think the image I posted was some shit GW slapped together because the 4e tome still has the old esshin symbol
>>
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>>96722734
Finishing up my last dino rider.
>>96722807
Big fan of your knife-ears anon, very clean and crisp.
>>
>>96724119
Thanks. I love your lizards and how vibrant they always are.
>>
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Need at least 5 more, any classics I've missed anons?
>>
I'm thinking about starting either LRL or DoT force.
I read somewhere, that in both factions you can create pretty varied lists covering mulitple playstyles. What would you recommend and why?
>>
>>96724166
female dwarves
>>
>>96724166
>selling fast
>CAD-designed models < hand sculpted
>TOW will overtake AoS
>bring fimir as next destruction race
>X army will be squatted soon
>ogroids were meant for BoC!!!11
>>
>>96724166
soup requires a microfaction counterbalance
also city-elves, "that's a wyvern not a dragon", and /pol/posting

but your bingo is all over the place anyway, you can't decide on whether or should reference hyper specific events or way wider recurring topics, the repeated blightking poster is nothing, for example
>>
>>96724166
>KBs are oldhammer orcs
huh?
>>
>>96724178
stick to lumies, tzeentch are an abhorrent range
>>
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>>96724224
>>
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>>96724224
>>96724256
>>
>>96724224
Sometimes when the topic of normal orcs popped up, one dude sperged for threads at a time about how people should stop talking about normal greenskins because kruleboys are the new normal orcs, pointing to the big bird they have as being the new wyvern, both having a unit with spears and shields, and horned skulls on banners.
Several goalposts later and the shotflinging moved to kruleboys being the real greenskins because they are a remake of some oldhammer minis about orcs, which is true in a sense, they have helmets that trace some extravagant headgears of those old models, and orcs back then still hadn't acquired the hulking gorilla proportions gw would later associate with orcs.
>>
>>96724228
WDYM?
>>
>>96724222
>it's all over the place
You're right of course, it's mostly shit I've seen people shit themselves over in the past few weeks. People get mad at the monopose poster more often than you'd think!
>>96724256
>>96724264
>>96724270
It begins
>>
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>>96724256
>>96724264
>>96724270
I see. Well in my opinion they're only taking inspiration and aren't "real greenskins", especially since in the lore they're an offshoot that evolved for the swamps and shitwater. Either way they look cool with the gnarly spikes and stuff
>>
>>96724270
>>96724381
lol imagine getting btfo before you even finished typing your post

rip
>>
>>96724416
I think we should have a THIRD ork army with a blue color scheme so you have yellow orks, red orks, and blue orks and together they make the rainbow waaghnection
>>
>>96724426
I don't like ironjaws being yellow and krules being red
>>
>>96723206
>gnash: one skaven managed to become a vampiric winged abomination that aspires to overthrow the horned rat, and became a one-rat clan with an unreasonable amount of undead skaven as puppets, it's kept in check by all other clans, who are both terrified by its potential and envious, so secret deals are often attempted
Fuuuck is that one just headcanon?
>>
>>96724445
Well you'll love the blue colored orks who love going fast on the waves and hanging ten, the Beach Boyz
>>
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>>96722468
>TQ
Beastgrave, without a doubt. I loved (almost) every warband released during it, the game was imo the most fun version of itself and IT FINALLY GAVE US A KURNOTHI WARBAND!
Given my love of centaurs and borderline fetish for Wood Elves you're likely not surprised to learn that Spitewood is also the most interested I've been in Underworlds in years.
>>
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>>96724476
ye
I wanted to solve the question of why skaven don't use necromancy, and a boogeyman/antichrist that cracked it and grew so powerful with it to monopolize undeath in skavendom, and made it immediately taboo for everyone else to try the same seemed the best thing.
while also keeping it as thing that exists in one exceptional corner with reasons why it doesn't spillover. skaven are so paranoid that they wouldn't have underlings if they could do without them, the winged rat with necromancy can do without them, so he's the one and only exception without anyone else he shares vampirism with, also because it was probably a one in a lifetime event that allowed the curse to pass from a human to a nonhuman, it's not a given it's possible for him to make more vampire rats, but arbitrarily saying he doesn't try it in the first place works better for his character.
>>
>>96724595
Is necromancy something all races can use in whfb? Only really see humans do it usually.
>>
>>96724626
nothing in the rulebook says a skaven can't necromance
>>
>>96724166
How did you overlook “ Selling Fast! “
>>
>>96724166
You missed
>miniature in New box art image is black/female
>tick tock aos is dieing and tow will take over
>this is the worst edition of aos(this has been said every edition)

If you want some real old bangers I'd say
>what's in a mortuary factory
>maps
>she has a ponytail and a shaved head, just like me!
>>
>>96724802
Did they say that in 1st edition? Or did they say "this is worse than WHF"
>>
>>96724166
This model
>>
>>96724166
>SELLING FAST!!
>Side-cuts
>negroid models
>female models
>ugly female models (for different reasons)
>Umbraneth
>>
>>96724776
>nothing in the rulebook says a skaven can't necromance
Nagash might have a thing to say about that
>>
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The family resemblance is uncanny.
>>
>>96724839
Umbraneth discussion is usually pretty chill with people giving their own desires for the aesthetic and playstyle of the army; until some retard pipes up saying they should be DoK or Malerion should adopt Deepkin.
>>
>>96724882
In a weird way, yeah it kind of is.
>>
>>96724884
Don't get me wrong, I acutally want Umbraneth and I want them now, but it always devolve into sperging. If it's not the Morathitard it's some butthurt digger complaining about elves.
>>
>>96724882
>filename
They're both like three times the height of a freeguild soldier, they won't think twice about leaving you with splinters in your bathing suit area, and they emanate magical energies that can turn a man pregnant.
>>
>>96724963
I'm with the other guy, umbraneth is kind of 50/50. Sometimes it's totally fine brainstorming or wishlisting, sometimes it devolves into arguments, usually surrounding possible souping with DoK. It's not toooo egregious though, mostly.
>>
>>96724969
>the turtle is smaller than the beetle
that feels wrong.
>>
>>96724882
that Hercules bug model is so awkward looking.
>>
>>96725062
It looks better in person!
>>
>>96725062
Nuh uh it's awesomesauce and winrar
>>
>>96724626
It's one of those things that doesn't get explored that much
necromancy is technically "just" a form of dark magic, anything can fall to the use of dark magic
they tried to handwave the question by saying stuff like
>humans are the only ones short lived enough and mad enough to research immortality
but it's a flimsy excuse

if one wanted to force a reason, then it's due to how the souls of various other races are protected or hard to use while humans' are more readily available and malleable
>>
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>>96724626
>>96724776
There's literally a Necromancer Skaven in this book.
>>
>ungrim ironfist back in stock after nearly 2 years of being sold out
>multiple price increases while he was out of stock means he's almost $50 for a single dwarf on 25mm base

fuuuuuuck that. i wanted a cool runefather but i'll just get the underworlds guys instead i think. he's cool but he's not that cool.
>>
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>>96725153
what does he do?
>>
>>96725153
>Storm of Magic
Hey remember when AoS had Malign Sorcery? They should do that again.
>>
>>96725216
Ends up using Tomb King secrets, Skaven lackeys and his own Necromantic powers to assault Athel Loren in order to gain control of a mystical pool of water.
His assault is only stopped by a Spellsinger and Zoat at the end of the story.
It's really good honestly.
>>
>>96725181
The way they price characters is so weird. Looking at some more dwarfs, for kharadron, the admiral is 26 euros. But then the codewright and drekki are both 32. The named character with his bigass balloon, only 2 more than ungrim who is just a dude. It's a very weird system.
>>
>>96725256
infantry heroes costing almost half as much as a whole unit is a fucking joke, and I deny to believe that anyone actually buys them. All of my infantry heroes comes either from promo boxes, are bought secondhand or proxied/kitbashed.
>>
>>96725153
>Huskk Gnawbone was an infamous Skaven born to Clan Gnawbone. Known as the Black Seer by the whole of Skavendom and feared even by the fearsome Council of Thirteen, Huskk was versed in Necromancy and his powers were said to have come down from the Great Necromancer Nagash himself. Dozens of generations old by the count of the Skaven, he was also known as Huskk the Heretical. He took the name "Gnawbone" after slaughtering his clan of birth to the last ratman and would conquer or destroy several more starveling Skaven Clans, including Clan Grubrr.

>Huskk was a cadaverous Skaven with a noted disinterest in Warpstone. This is because he sought greater power, which could be found deep in forests of Athel Loren. The Hour of Shadows, a window of time where the power of chaos would wax and the powers of order would wan, was upon the forest and with it came an opportunity to claim the power concealed in the Golden Pool. There would be those who would attempt to foil his plans, however. The Council of Thirteen, unsettled by this rival power, had sent many Grey Seers, armies, and even a Seerlord of their Order to see Huskk destroyed but the Necromancer had slain them all. The Grey Seers and Seerlords were re-animated as Horned Wraiths, undead rat-mages who did the Black Seer's bidding.
>However, for all his power and Huskk was merely a pawn to a more powerful being in a larger game. To see his goal made reality, Huskk would ally with Grey Seer Nashrik, a grey-furred rat mage sent to assassinate him by the Council of Thirteen. However, after seeing the vast gulf in their power and tempted by the offering of Warpstone by the Black Seer, Nashrik forsakes his previous masters lest he share the fates of the Grey Seers that came before him. The pair successfully battle their way into the enchanted forest and to the golden pool, but a host of Slaaneshi Daemons is summoned in the midst of the fray.
>>
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>>96725305
>Nashrik is slain by a Fiend of Slaanesh and Hussk Gnawbone comes face-to-face withe malevolent presence hiding within the golden pool.
>An ancient Keeper of Secrets, older than Slaanesh himself, had been imprisoned within the pool and found no favor in the ratman that come to steal it's power. It seized Huskk with one great claw, then snipped his leprous head from his shoulders, ending his life.
https://warhammerfantasy.fandom.com/es/wiki/Usuario_Blog:Xhosayande/Huskk_Gnawbone

the last bit is wild
>>
>>96725305
Bitch, I know. Unlike YOU I actually have the attention span required to read books.

>>96725316
What's even more wild is when the Zoat turns up at the very end. Completely out of left field and fucking awesome.
>>
>>96725330
>What's even more wild is when the Zoat turns up at the very end.
I always loved this brief description of it:

'A humanoid torso rose from the fore of the creature’s lower body, muscular arms descending from broad shoulders, a lizard-like head perched atop the merest stump of a neck. In the creature’s hands, a bladed staff of silver and white shone with the brilliance of starfire. Even from a distance, he could tell it was no natural denizen of Athel Loren, nor yet some strange manifestation of the fey. He was reminded of Ywain’s words, her insistence that the Warden of the Wood was not a creature of the forest but rather something far older.'

I wonder what happened to the Old World's Zoats when it went BOOM. Think any are around in AoS?
>>
>check Champions of Chaos
>Heir of Nagendra boon lets PC remove poison immunity from anything they try to poison
Praise the Coiling Ones!
>>
>>96725316
>an ancient kwwper of secrets, olden than slaanesh himself
Huh?
>>
>>96725384
>I wonder what happened to the Old World's Zoats when it went BOOM. Think any are around in AoS?
Maybe, depending on their actual deal.
If they acted as gardeners of athel loren because they were under the old ones' orders then perhaps the lizardmen saved some of them and brought them along.
If they were in deep connections with athel loren then perhaps their souls got tangled in the forests' or the secret haven or protected by alarielle in the amphorae.
>>
>>96725384
>Think any are around in AoS?
Yes, but they all live in the Free City of Zoatsburg.
>>
>>96724882
Matching hats
>>
>>96725499
option one: the demon formed after slaanesh but traveled back in time and thus was active way before slaanesh

option two: the demon existed as an unaligned being before slaanesh, and only joined slaanesh once that manifested
>>
>>96724882
>UWAAA STEP ON ME TREEMOMMYYYYY
Why are plaguebearers canonically like this?
>>
>>96724166
Noble Kharybdiss
>>
>>96725696
wuzzat
>>
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>>96725731
>>
>>96725689
because they were former mortals
>>
>>96725731
>>
>>96725731
A guy uses to post about the noble kharibdyss all the fucking time. I assume it's something about the juxtaposition of the primeval horror that is the kharibdyss being part of a grand alliance order faction or somrthibg like that. Never paid much attention to him, but now I do strangely miss the guy and his shitposting.
>>
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>>96725689
>life vs death
>flora vs fauna
>plants vs fungi
>elves vs dwarfs
>nature vs industry
>harmony vs disorder
>cycling vs stagnation
in hindsight, it's surprising how many thematic enmities trees have all over the various factions
>>
>>96724555
>borderline fetish for Wood Elves
why r u lke ths
>>
>>96725597
>>96725505
Zoats will be part of Kurnothi, wait and see.
>>
>>96726224
I don't like that idea
zoats don't fit that kind of passionate aggressiveness at all
>>
>>96726245
>I don't like that idea
Then it's a good thing no one gives the slightest fuck what you like, isn't it? :)
>>
>>96726269
You are a bit too passive aggressive to pull the "nobody cares" card, anon.
>>
>>96725731
>t. newest of nufags
>>
So the focus has obviously been on nurgle, but is there a chance that dark waters leads to some proper kits for CoS? Like a unit of arch knights on foot or whatever? Haven't been following the rumours closely really.
>>
It's been almost a year and a half since the last Warcry box released and there's no new one coming in the foreseeable future.
>>
>>96726512
The guy who leaked it said CoS was getting just that and more
>>
>>96726558
Oh suck my fuck, doomposter bitch. It literally just got a load of updates including stats for all of the Embergard warbands.
>>
>>96726558
We know. The lead designer left in February and prior to that was working on Spearhead and presumably Darkwater.
We got the first rules update in over a year recently with more promised so it's safe to presume we will eventually get more unique support.
Try to keep up
>>
>>96725153
Gilead's Curse too, though a dubiously successful one
>>
>>96722468
Shadespire is the only setting with world building and was legitimately hyped as a new Mordheim (also being used for the Skirmish supplement).
Shame they just soullessly moved on to "another random place with a Shyish immortality curse" every season.
>>
>>96725256
Infantry hero prices are whack, but also Forgeworld Resin heroes are more expensive than equivalent plastic heroes, in the rare event they're even in stock.
>>
>>96726558
Nigga we already have new Warcry content announced. Try to keep up loser
>>
>>96726795
what the HoH update? That's not much
>>
>>96726912
It's rules for a brand new faction
>>
>>96726961
It's not a new edition or boxset
>>
>>96726974
It's more content for it than any 1 box set
>>
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Gitmob should've been Hobgrots and supplemented KB with AoR rules in Chorfs (alongside the Chorf slave Hobgrots)
>>
>>96722981
They look awesome, I love Fyreslayers with black hair
>>
>>96723147
Incredible work anon
>>
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I remember someone asking about this
Looks like Hobgrots are too big
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>>96727181
>>
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>>96727190
>>
Is humanity in Aos staggered? At least compared to the other order races?
>>
>>96727507
what do you mean by "staggered"
>>
>>96727649
>>
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Fuck Aqshy, fuck Ghur.

Real Dwarfs hate elves - and Chaos Dwarfs should take it to the next level.
Where in the Realms should my Helsmiths call home? Considering Ghyran or Hysh for maximum elf battling; could do Ulgu but we really know fuck all about Ulgu compared to the other realms, and shadow dwarfs are probably less narratively interesting - and would probably have a really boring color scheme.
>>
>>96727677
is this a new zoomerism
>>
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>>96727683
Ghyran would be really easy. The industrial makeup of smiths is already at odds with the nature of the realm and the sylvaneth itself.
Hysh is an oddball realm to me so I can’t really comment on that.
>>
>>96727683
Fire fits HoH, so Aqshy, but that is not an option for you. One of the major factions is located in Ghur. Metal would make sense because Dwarves love shiny things.
>>
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>>96727736
I’m sure Sylvaneth souls and wood burn pretty colors. Lots of other Chaos armies fucking around, too. Might just be better to narratively be from a busy realm, more to do. Besides, Kurnothi have nothing compared to superior BVLLS
>>
>>96727880
I was thinking of painting the fires blue instead of green because Tzeentch is the kind of god that would gladly hand over his lesser daemons if he thought it was funny or it was part of one of his many plans.
>>
>>96727816
Major factions are currently in Aqshy, Ghur, Chamon & Shyish - wanted to try and do something different. In theory Chorf lore indicates anywhere where dwarf holds existed are possible places for Hashut’s whisper to reach; the other anon had a good point about the industry theming vs ghyran; even more reason to take more war machines and flamethrowers. Nothing like playing the cartoonishly evil industrialists destroying nature for fun and profit!
>>
>>96727937
The fuckers at Greywater would gladly trade with them.
>>
>>96727917
I’d be lying if I said half the reason I was considering Hysh in the first place was because I had an errant thought about what color burning Aetherquartz would look like.

Pink and Blue Tzeentch flames would work really well I bet!
>>
>>96727944
Helsmiths proving themselves better allies of Order than fickle tree elves or husband-napping murder elves? I see nothing wrong with this.
>>
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Now that the dust has settled, why did the Helsmiths of Hashut flop?
>>
>>96727953
I imagine aetherquartz looking violet or some kind of purple.
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>>96727816
Is that AI generated?
>>
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I just bought the CoS battleforce
what now
>>
>>96728093
No, I think it is from Rodney Matthews.
>>
>>96728225
Paint it
>>
>>96728225
Sell it back and buy normal looking humans
>>
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When do you think GW will release Warhammer Quest Darkwater? This year (for Christmas) or next year?
>>
>>96729222
Christmas release for sure
>>
>>96729276
I hope. It would a great present (for myself hahaha). Im already saving money for it
>>
>>96728225
They have a battleforce?
>>
>>96729396
Last Christmas'
>>
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>>96727683
Wasn't he supposed to be responsible for Ghur wind stuff back when he wasn't Chaos and sperged because he didn't like it?
Would be realy ironic if he was stuck there
>>
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>>96729409
I gave You my heart
>>
>>96729496
BUT THE VERY NEXT DAY
>>
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>>96729550
You gave it away...
>>
>>96729550
Explosive diarrhea, ultra cancer and acid dandruff
>>
>>96729566
THIS YEAR
>>
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>>96729575
To save me from tears.
I'll give it,
To someone special.
>>
>>96729604
Merry christmas!
>>
>>96729222
Please please please Christmas
>>
Canonically every city in Aqshy has at least 1 street named after Vandus
>>
>>96729222
Hello. GW insider here. The release will be on Christmas. This monday there will be a preview showcasing the models.
>>
>>96729701
Ok mr insider what will the other heroes be?
>>
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>>96729671
As they should have
>>
>>96729671
Is that really so strange? Didn't he basically save the whole realm from getting fucking cannibalized (as in literally eaten) by Khorne weirdos?
>>
>>96729925
I thouhgt he stoped Khul from assembling a planet destorying super weapon
>>
>>96729222
I legit thought this was a box for ToW until I saw ToW mentioned.
>>
>>96729977
ToW wouldn''t have a god faction
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>>96727683
AoS dwarves don't hate elves. You're thinking of total war warhammer ;)
>>
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>>96729671
Canonically every Sigmarite city in all the realms has public recitals of the Saga Vandus once a week, and this has been a tradition for over a hundred years.
>>
>>96729996
even warhammer fantasy dwarves dont have hatred: elves. just distrust from old grudges, but they arent like hostile on sight
>>
>>96729998
Are these recitals mandatory?
>>
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>>96729671
>quo vadis
>io vado in via vandus
>>
>>96730003
Why'd Gotrek immediately try to kill every Elf he met?
>>
>>96730019
Because they are elves.
>>
>>96729998
I swear if they retcon Vandus as a stoic Ruination hero instead of the crazed war machine he currently is I'll drop this slop
>>
>>96730019
He distrusted them to live is all. It's just an uneasy feeling not a hatred or animosity
>>
>>96730027
He has to get his act together eventually. Khul leveled up, so he's the one that should stop him.
It would be 100 times worse if they invented a new SCE guy to fight Khorne's chosen
>>
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Given dwarves survived End Times through sheer skill, while elfs had to be artificially rewilded long after ET, early duarding culture would have no concpet of an "elf" and likely no pre-concieved notions about them
>>
>>96730027
Vandus returning as a Ruination murder-machine where his flaw is a urge to destroy Khul to fight Daemon Prince Khul would be a wallet-emptying event
>>
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>>96724865
Nagash doesn't have a claim on skaven souls, actually just chaos souls in general. The all go to their patron god of choice. Im pretty sure they can maybe try out some chaos aligned necromantic stunts but knowing them it probably wouldn't last. In truth he doesn't have a claim over most non death factions' souls anyway. The only ones that come to mind are
>Cities of Sigmar
>Probably Idoneth Deepkin
>Kharadon overlords
>Fyreslayers
>Sons of Behemat
>Gloomsite Gitz maybe unless they're under Gorkamorka's protection like orkz and ogors
Everyone else has their own afterlife soulpot they can go to and Sigmar can pretty easily nab Nagash's shit.
We really are the underdogs and Nagash's cause is the most noble in all of the mortal realms. Nagash shall reclain what is rightfully his. The dead know their master and they come at his call
>>
>>96730048
I'm reminded of the exchange between Grungni and Tyrion where Grungni said "the duardin were in Hysh first" and Tyrion countered "and now it's elf country, suck on that."
>>
>>96730055
Fairly sure every Git soul gets absorbed into the Bad Moon's mass
>>
>>96730019
gotrek tries to kill everything he meets
>>
>>96730055
>Everyone else has their own afterlife
That is something nagash is trying to change. Those "afterlives" are often still located in shyish and can be invaded. Same happened to the afterlife of Katakros' people and that of his rival clan.
>>
>>96730055
>Nagash doesn't have a claim on skaven souls, actually just chaos souls in general.
Nagash has a claim in ALL souls, he just fucking hates skaven and ordered any and all souls from them destroyed

The skaven afterlife is an exception to this, in the same way other afterlives are, but nagash is going to claim them all, because he has a claim on all souls of the dead
>>
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>Da, this shit is fucked.
>I know, lass.
>>
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>>96723206
>>tridtch: premier engineers, builders and diggers of the underempires, but underappreciated, mole-like features, and some unique worm beasts at their disposal
You're missing the primary engineer rodent
>>
>>96730082
Yeah, the series opens with him killing a human called Felix
>>
>>96730117
Poles can't be villains and Skaven are an evil only race
>>
>>96730063
The ghost for Stinkmullet exists
>>96730042
>nothing in the narrative matters
SLOP
>>
Leak the new aerial warfare rules from WD already.
>>
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>>96730137
>nothing in the narrative matters
Honouring the narrative that's at the orgin of the game is stuff actually mattering.
Nihilistically discarding the protagonist as a grimderp warning is Last Jedi tier cringe
>>
>>96730146
In the last jedi luke saves the day and corrects his mistakes?
Vandus shouldn't have his condition cured, his reforging flaws are at the core of the narrative. It's not revisionist, Stormcast aren't Space Marines and immune to psychological and spiritual injury.
>>
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>>96730160
>corrects his mistakes?
Literally HOW? He taunts and laughs at Ben (who we knoe is a good guy inside), when his mistake was not beleiving in Ben to begin with.
He's just doing the exact same shit that got everyone killed before
>>
>>96730164
He apologised, shows him he's nothing to be afraid of an imparts the lesson that he'll carry all his misdeeds with him? He saves the last of the resistance, facing off against an Imperial assault single handedly
>b-but he's like a hobo
Watch Hidden Fortress
>>
>>96730048
How the fuck did early primitive elves/humans/dorfs show up in the mortal realms anyway. Like pockets of survivors from mallus, were they seeded there, are there primeval godbeasts that spawned them like for squigs and shit, like wtf was going on
>>
>>96730172
Dwarfs had some shit about digging so deep during ET that they fell through time and space
>>
>>96730172
The spirits around Mallus manifested. Gods made the rest.
This is only ever addressed in a 2015 launch period white dwarf article so it's safe to say GW don't give a fuck and they may as well be convergent evolution from Realm Aepes
>>
>>96730182
pretty lame
they should split aos from its whfb roots and just make it its own thing
>>
>>96730172
>How the fuck did early primitive elves/humans/dorfs show up in the mortal realms anyway.
Imagine chaos as a great rake catching all the pesky mortals of the world like they're fucking leaves.
A few leaves got left, thrown into the same clusterfuck that birthed the realm and out of sheer luck emerged unscathed.
>>
>>96730236
They did? Realistically no one is going to get into AoS and seek out ten year old White Dwarfs to know. They've never brought it up again so the presumption is that, like the Aelves, the Humans and Duardin were made by their gods
>>
>>96730289
disgusting botslop
>>
>>96730303
Gotta love nonsensical ai tutorials
>>
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>>96730115
Does anyone actually give the slightest shit about Brand's Oathbores?
>>
>>96730324
The minis look alright. I heard the books are pretty subpar though
>>
>>96730342
Their novel is okay. Not spectacular but not bad. Just inoffensively average. Probably worthwhile to someone who got invested in their plotline in Dawnbringers since it picks up right from the second that arc closes.
>>
When are we getting some substantial Darkwater news?
>>
>Silver Tower
>Shadows over Hammerhal
>Blackstone Fortress
>Cursed City
Did anyone ITT play all of the above and feel confident enough to review them or at least relate how they differ from each other? Never played a Warhammer Quest so I've no idea what they're about in a mechanical sense.
>>
>>96730407
Halloween
>>
>>96730418
no
>>
Anyone got the audiobook of Grombrindal: Ancestor's Burden? Gib plz.
>>
>>96730407
Monday if we're lucky
>>
>>96730407
>When are we getting some substantial Darkwater news?
Feeling withdrawal, anon? Desperate to CONSUME like a good little pig?
>>
>>96730418
Idk about 40k Quest but they're relatively homogenous.
>Dice pool actions, one use equipment, random dungeon generation and/or preset layouts, enemy behaviour tables, choose your own adventure side game, etc
The only real difference is that Shadows over Hammerhal isn't coop by default and Cursed City added a damage dice phase alongside some meta game stuff like campaign trackers and leveling up classes.
Cursed City is bloated and clunky, but Silver Tower is too barebones. The important part is homebrew is easy and both are well serviced with enemy/hero cards, official, or fan made alternatives.
>>
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Anyone ever scan the Wyrdhollow rulebook? The only one I can find online doesn't seem to have the lore section and that's all I really want to take a peak at.
>>
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I hope one of the heroes is an orruk, to have AoS get more for Orktober than 40k 3rd year in a row
>>
Had a dream about a tsundere skaven girl who was trying to intimidate me by watching me in my sleep and telling me of her legions of rats living under the city, only to then ask me on my opinions of which were most scary. Some other intimidation tactics were to eat a baby outside my window but she couldn't find one so she gnawed on a portrait of a baby instead and killing some old people and puppeteering their bodies but the old lady smacked her with a broom. In the end she sabotaged her own invasion plan "on accident".
She was also like 3 feet short and pickupable.
>>
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>>96730631
That's a side effect of earwig larvas hatching within your skull. You should take anti-worm pills ASAP
>>
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>>96730625
Are gitz still classified as orruks?
>>
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>>96730647
No, you're confusing the wider Greenskin family with individual species within it
>>
>>96730647
Were they ever?
>>
>>96730676
I forgot, is it gorruks or morruks that are brutally cunning?
>>
>>96730695
Were Krorks a common ancestor of both?
>>
>>96730722
Krorks is 40k
>>
>>96730735
Fantasy greenskins come from spores on Old One ships, so it's only logical that they stem from the same bioengineered soldier race made by Old Ones
>>
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>>96730441
https://gofile.io/d/fk4PYk
>>
Did the Russians scan Spitewood yet? I know it's weird but in the past they've somehow been able to get the UW rulebooks scanned before the boxes even went up for preorder.
>>
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>>96730647
>squig skirt and pogo stick
that's cute, holy shit
>>
>>96730647
Does anyone have the flesh eater courts version of this
>>96730625
Orktober was always a community meme and never really a real thing
>>
>>
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>>96730770
https://gofile.io/d/HyNbEM
>>
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>>96730775
>>
>>96730172
Some dwarfs managed to tunnel into the aethyr and then dug themselves back (presumably with the ancestor gods' help). Elves and Humans escaped in Larielle's pocket realm with Araloth (so canonically every human is a descendant of a Bretonian). Also some seem to have been just randomly spat out into the Mortal Realms like how the gods were.

>>96730289
Is white dwarf using fucking AI for its articles now?
>>
>>96730768
>>96730810
Shame the new WU rulebook isn't in there. Where's my Spitewood lore?! T_T

TY though anon <3
>>
>>96730913
No idea, I was giving for granted it was among the scanned things, I realised afterwards it wasn't the case.
Maybe it will appear next week or something, dunno.
>>
I still can't get over that James Workshop couldn't even be bothered to figure a map.

The topography is too vague; thee will never be an important or iconic location ever again, that isn't encapsulated in a limited run boxed-set game that you'd better get while the getting is good.

No geography means no definitive stakes for anything, and everything is vague and arbitrary; if you cared to, you could calculate how many days ride from Averheim to Blackfire Pass, and if a buncha Norscans raid down the coast, you know they're going to hit Nordland, Marienburg and northern Brettonia, probably in that order; it gives everything a sense of place.

It's the second worst thing about the setting, after all the WHFB legacy characters that are hanging around for purely brand recognition reasons.

Sorry to be a downer; some of your Chaos kits are nice.
>>
>>96730972
I prefer the great parch over any other map gw has dished out for its settings desu anon. I wish the map for Hysh wasnt what it was but its whatever.
>>
>>96730972
>thee will never be an important or iconic location ever again
there already are
>>
>>96730913
>Where's my Spitewood lore?! T_T
There was a pastebin with all of it posted the other day. Ctrl+f through previous threads, it should be there.
>>
>>96730142
Grabbed from yt
>>
>>96731030
>>
>>96731040
>>
>>96730972
Every realm bar azyr (it's in the cuckshed for the time being) has a map of one of its continents were 99% of the narrative takes place. The great parch of aqshy especially.
>>
I thought the map for chamon kinda sucks, but then I had to remind myself that a good portion of population is probably skyborne, so it kinda makes sense why its so fucked.
>>
>>96731183
it would be nice if there was a sky map with the various skyports, aethergold streams, and other large floating objects.
>>
>>96731183
Chamon is indeed one of the worst realms, but there's a reason for that: tzeentch fucked it up on a royal level way more than any other god did anything remotely similar to any other realm, save perhaps skaven with this bit of aqshy >>96731149.
>>
>>96731013
A location has to have a place.
it has to have a place relative to other locations.
It has to be locatable in proximity to other things.

AOS has no map; it is definitionally a mass of vague "anywhere".

It is too loose to mean anything; there is no broader context to any battle.

Who cares if your city falls?
It was a paper thin construct, without even the depth to postulate any real consequences.

How can the border collapse under the weight of invasion, if there is no border?

How can lines of logistics be threatened if there is no sense of scale?

To where do the survivors flee?

It can't even really be described as a coherent "setting" - it's half built and half borrowed from something better.

>>96730984
Aight, I see it; looks decent, but is it fleshed out at all?
The Old World's map is bristling with battle sites and landmarks with substantive lore, and remains of old narrative campaign plotlines of yesteryear; about four decades worth of world building.
This map is on it's face, fine, but is also one of a handful of "floating points" in a setting that morphs and squashes and stretches to accomodate any narrative; give that map a decade or more of stories and modules fleshing it out, and we'll see.

But thus far?
Too vague, too dreamlike, lacking enough innate structure to make "building your own" feel meaningful, because what's there to integrate it into?

I guess there's the micro-setting constituting the ongoing conflicts of your play-group, and their forces, and that IS the sort of wargaming that I'm into; but I prefer to do that on my own terms, and if I'm gonna do half the fleshing out work myself, I'd rather it come with less baggage reminding me of something that was better.

For AOS to reach me it would have to run a serious narrative campaign, on a fairly stable map, and then build on that basis, and for it to not be revolving mostly around hand-me-down characters who's plot arcs all concluded when their fucking planet blew up.
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>>96731235
why do old world trannies feel the need to shit up the AoS thread instead of actually talking about their game in their thread?
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>>96731235
>A location has to have a place.
>it has to have a place relative to other locations.
>It has to be locatable in proximity to other things
The significant locations we have have all 3 of those.
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>>96731235
>Aight, I see it; looks decent, but is it fleshed out at all?
>The Old World's map is bristling with battle sites and landmarks with substantive lore, and remains of old narrative campaign plotlines of yesteryear; about four decades worth of world building.
This is a part of the main continent of ghyran, I could draw you a line that connects hammerhal to verdigris in the north and tell you about a multide of locations and events
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>>96731235
>>96730972

>another grog filtered because they refuse to engage with the setting

tale as old as time
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>>96730568
I might have the actual rulebook but I don't have scans. I could take shitty pictures if you want!
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>>96730324
I mean, he's a cool looking barbarian guy, that wizard looks sick as fuck, the blacksmithing guy(?) is kinda cool. The lady barbarian queen I haven't seen but from facing she looks goofy, and other lady looks like just a generic horse archer
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>>96730568
litter DOT catbox DOT moe SLASH 6pt3xj.pdf

There you go. Have fun with it or whatever.
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>>96731257
Because no one plays their nostalgia milking dead game, and their dead game has nothing new; so the 20 TOW players in the whole world vomit hate in every thread posible (theirs, ours, 40k, about terrain, etc)
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>>96731883
We all know it's falseflagging discord raiders not the other threads and to pretend otherwise is dishonest
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>>96731736
TY anon love you anon
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>>96723790
sorry for the late reply, anon.
if you're still in here, the skin on that particular bug was a black primer with a ton of ivory/off-white drybrush and then Militarum green contrast paint thinned down with some water.

Then I mixed miliatrum green with nu-vallejo toxic yellow or a similar pale yellow for the lighter green parts on the feet
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>>96731257
>>96731298
>>96731639
Gw really shot itself in the foot by not having these maps ready day one because 10 years later retarded grogs still think the mortuary factory is the height of aos cartography. Which is not their fault per se, but when they then grumble about shit they clearly know nothing about it becomes annoying real fast.
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>>96731235
>muh logistics
No offense but the biggest problems the old world faces are hordes of marauders coming from the fucking north pole. Any sense of scale and logistics is lacking from warhammer in general. Somebody post that image of a high elf capital that looks like a theme park.
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>>96731975
that's more of an issue with aos being unable to hook new people and being still doomed to try and enlist a preexisting group of people that were fans of other versions of warhammer.
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>>96730647
>>96730813
is there a collection of these?
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>>96732035
In my experience the vast majority of aos players I meet at this point never played whfb. Lotta new people and 40k refugee (themselves also new more often than not).
That being said, yes, thinking of aos as successor to whfb is just not going to work, even though that's how gw presented it. You gotta view it as it's own thing entirely. As annoying as grogs are, it's not hard to see why they are the way that they are.
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>>96732054
Not a collection but I can share the artists twitter when I have a chance.
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>>96731992
Yeah I generally don’t understand the whole warhammer being a sensible setting when it’s totally deaf half the time.
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>>96732104
Tone deaf*
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Anyone got a scan of Helsmiths of Hashut and/or Kharadron Overlords to share? The fluff parts, specifically.
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>>96732241
I think i saw Kharadron fly around (heh), but it's way to soon for Helsmiths
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>>96731975
Are you telling me it isn't?
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>>96731895
I am like 99% certain that the people who post "aos is dead" and "tow is dead" are the same people because they're always equally unnecessarily vitriolic
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>>96732068
I've never played any of the games. I'm pretty much just a hobbyist and lore fan and was introduced to Fantasy by Total War. From my perspective, AoS has the models down pat. There's scarcely a bad one and the only real issue is GW discontinuing them all the time. I have very little lore knowledge compared to what I know of Fantasy and 40k, but from what I understand it's largely fine. I believe the realms used to be essentially infinite expanses where basically nothing mattered, but now they have some sort of limited territory that can be used and conquered. Which is good because it gives a sense of stakes, but it isn't as hard as it was with Fantasy to have events happen since there's more space to play with and it's not all one contiguous world. There are some pretty good books from what I hear too, like Hollow King and the AOS continuation of Gotrek. Having only read the awful Castle of Blood, I can't say much on that.
Do I have it pretty much right?
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>>96730972
I actually play TOW and even I don't give a shit about this sort of thing; in fact I find the specifics a bit stifling
It's just like "my guys are... somewhere in the Dark Lands so I base them to suit that" for me
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>>96732488
I think the realms were always finite, it just wasn't always presented well in earlier editions. But pretty much?
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>>96732241
https://files DOT fm SLASH u SLASHxndymfxvsw
KO battletome with the fluff bits included
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do you think this will be available for much longer? I saw a new faction box was up for pre order so idk how long it will take to go offline but i don't have the money to buy it now
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>>96732777
I could be wrong, but I haven't see any of those sets get reprints or stick around very long.
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>>96732777
I dont think they're a limited thing
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>>96732798
fuck i really want the gobbo one
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>>96732815
you can get grinkraks looncourt by itself on ebay for $30, which is less than it was when it came out originally

go get it
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The whole setting of Shadespire, it's lore and the sort of gameplay/story opportunities it presented is one of my favourite parts of all of AoS and I'm still sad GW left it behind.
It'd be fucking awesome if they did a "Return to Shadespire" sorta thing, maybe a boxed game or as a setting for the new edition of Underworlds.
I love Wood Elves and Kurnothi so the current setting for Underworlds, but I miss Shadespire :(
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>>96732897
Isn't shadespire just gone, like the entire storyline resolved itself?
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>>96732938
Kinda yeah. Almost like most post mentioned missing it. Crazy how you can miss things once they're over.
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>>96732897
Kinda related but I seem to be one of the few people out there who loves the Gnarlwood and if/when (cope) Warcry gets more support I hope they don't set it in a different location and we continue to explore the Gnarlwood.
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>>96732989
NO!!! FUCK!!! GET ME OUT OF GHUR! EXPLORE ULGU OR HYSH IN WARCRY GODDAMNIT
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>>96733005
>EXPLORE ULGU OR HYSH
I'd be down for that, but in another game. Leave Warcry in the Gnarlwood.
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>>96732989
The meat trees weren't great but gnarwood wasn't so bad
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First game of Spearhead tomorrow. Helsmiths vs Gloomspite. Looking forward to it!
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>>96732897
The issue is the Katophrane Curse was broken so Shadespire is now.
Honestly they should go with the theme of the edition and go somewhere like the Blight City.
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>>96733140
City is still there though, with all it's cool lore and stories waiting to be told.
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>>96733077
do report on how the smiths perform.
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>>96733189
Will do. I'm hyped for some dwarf vs goblin action. I like the look of the Helsmith spearhead's abilities so far.
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>>96733077
>>96733189
Yeah I'm curious too. We've had a few people post their painting progress but I don't think we've heard too many tabletop reports yet.
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>>96732897
>>
I might get to play a HoH game next week so I will also be reporting on how they perform.
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>>96732897
>>96732938
Shadespire keeps being refrenced as recently as Dawnbringer. It's a major point of interest for Stormcast
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>>96724969
Johann is best named character. All hail Johann!
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>>96733294
I know, I actually read the lore for the game I play.
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>>96732771
>https://files DOT fm SLASH u SLASHxndymfxvsw
Thanks anon, but this is just the rules? So the fluff bits are excluded rather?
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>>96733294
I thought after the curse of undeath got solved by Teclis the sub-realm imploded
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>>96732054
https://x.com/wZUjOsTSlx83Uv6
Here.
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>>96733460
Honestly these are all great, just fun times all around.
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>>96733450
>No more art for old warbands shoring up in other underworlds because lol XD Teclis fixed everything
Bastards
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>GW ruins a kit to facilitate rank and flank shit for a unit that always should've had skirmish rules
>This results in Spiderfang getting squatted 20 years later
Cascading error
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>>96733450
Shadespire has fuckall to do with Necroquake
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>>96733603
Is there a breakdown on how these were painted?
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>>96733608
The Necroquake was the justification for shifting the setting of UW to a dozen other cursed underworlds and the characters traveling throughout them?
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>>96733608
Mother fucker, Underworlds was initially entirely based around the Katophrane Curse, you wouldn't happen to remember who the Katophranes were would you?
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>>96733640
They're a civilisatiion that got punted into the void during Age of Myth. Not fucking Necroquake
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Was the Necroquake an excuse to put undead in all the other realms?
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>>96733703
what
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I am a big fan of Nagash's hat
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>>96733687
Great, now read the other fluff for Shadespire.
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>>96733703
no, it was to give a sense of importance to nagash's prominence in the edition, but most importantly justify the new stormcasts
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>>96733603
can't ruin what was already like that
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>>96733821
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>>96733821
also if gw wanted they could update spiderfangs without an issue and make them stand on larger bases

they don't want to do that because they don't want the redskins racist caricatures anymore, but they will absolutely reuse the spiders eventually for night goblins
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>>96733842
i know its not the answer anyone wants but there are print designers doing goblins on spiders.

this guy even includes the spiders as standalone models. the goblins designs are more in line with boingrot armor themes than spiderfangs tribal shit tho
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>>96733853
WGA makes a plastic spider kit that's posable
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>>96733842
>they will absolutely reuse the spiders
No, they won't. They can't copyright spider minis. I think GW is feeling the pinch from other competitors, hence the lawsuits the past few years. I'm pretty sure anything they put out from now on will be trademarked, patented, copyrighted. etc
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>>96733957
>They can't copyright spider minis.
They can't copyright wolf minis...
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>>96734085
True but that won't stop them from sueing anyone else that does. Especially if they are paired with goblins.
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>>96733821
why do the "spiders" have the same face as orcs? The designs of some of these old sculpts is mystifying, genuinely confused why they thought these were a good idea.
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>>96734172
No clue. I don't think the fluff ever mentioned them as related to greenskins like squigs are. There's one piece of art that makes the spider look bizarrely similar to a tyranid too.
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Real leak (legit): rest of helmsmiths will drop on halloween
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>>96734250
Their taking too long



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