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"I start each collection thinking how I can refresh my classics." - some guy

Previous: >>96716445

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What are you considering for a cull? How do you decide what to cull?
- What's the most special game in your collection?
- Favorite fan content in your collection? (variants, rethemes, expansions, house rules, etc)

Bonus:
- Post a photo of your collection.
>>
>>96726837
Could be all the blurry and German fucking up your image for me, but I only recognize 24 of those games.
>>
*25
I spotted Blue Moon right after posting. I failed to recognize it when I was zoomed in.
>>
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>>96726837
>What are you considering for a cull?
Crystal Clans, Shadows of Malice, Summoner Wars 1st edition, Tournament at Avalon, Blade Rondo, and Imperial
>How do you decide what to cull?
Its not getting played, got replaced by another game.
>- What's the most special game in your collection?
Dont really have anything special, but I'm fond of my old copies of GOSU and Innovation.
I also (poorly) used that copy of Merchants of Marauders to propose to my wife, so that's got some sentimental value.
>Bonus:
>- Post a photo of your collection.
Havent done so in a while, so sure.
Pic 1 of 2
>>
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>>96726837
If you aren’t selling your copy and buying the 2nd printing in March you are fucking dumb
>>
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>>96726928
Pic the 2nd
>>
>want to play Dracula's Curse
>apparently the rulebook is so poorly written that the publisher is having to put out a rev2 of it soon
Well, I guess it can wait, though I've managed to get through some bad rulebooks before.
>>
>>96726928
Do you have an opinion on Galaxy Trucker 2nd Edition?
>>
>>96726837
i'm poor and lonely so my board game collection is small and doesn't need culling
>>
>>96726952
Neat idea for a game
Not a game I want to play
>>
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I never watch reviews. I watch a "Watch It Played" video (or an equivalent if our god hasn't gotten to this game yet), and I'm good to go.
>>
>>96726995
Form your opinion by reading the rulebook pillock.
>>
>>96727002
That's not good advice, because some rulebooks are so poorly written that they can misrepresent the game.
>>
>>96727019
If the rulebook is bad then so is the game.
>>
>>96726928
what's that name with the 6 animals? (eagle, bear, frog, etc)?
>>
>>96727022
Nah.
>>
>>96727028
*that game, i mean
>>
>>96726928
opinion on Bullet*? I want to try but people would think i'm some sick pervert playing a hentai game and the art direction would turn most people I would play with off, me too to some extent. Also that Sea Salt and Paper, almost picked that up the other day for something to play with my mother lmao is it good? I'll buy it if it is.
>>
>>96727047
You sound like a huge faggot.
>I want to try this game inspired by Japanese media, but oooooooh the problematic art! The problematic art!
>>
>>96727047
It's good but it's a bit mathy for what it is. you'll be counting points and making sense of how many points you made. If your folks don't like that then don't bother.
>>
>>96727059
He's right. There's a stigma around anime. Even if it's not pornographic people think you're a freak.
>>
>>96727044
Nawalli

https://boardgamegeek.com/boardgame/375384
>>
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>>96727066
Should've picked grad school.
>>
>>96727059
i mean the other people would be upset about it, i'm just not into anime but i know the games core mechanics to some extent and that part intrigues me.
>>96727060
thanks, i think she can handle that. i thought it was a paper folding game when i picked it up so that disappointment kinda impacted me at the time.
>>
>>96727066
Sounds like you keep bad company then. The boardgame cafe here has a giant anime mural and a section for imported JP games.
>>
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>>96726837
>What are you considering for a cull?
Hegemony might get the boot because second and third play were not as enjoyable as the first. Mottainai might also get the boot if Glory to Rome turns out to be the better game.
>What's the most special game in your collection?
T&E because I got my copy for 15 euros, Mage Wars Arena because it it the best 1v1 game ever.
>>
>>96726928
>that battlecon playmat with the penguin and the panda at the top left corner
Basado
>>
>>96727251
>recognizing it by playmat colour alone.
You sir, are a gentleman and a scholar.
>>
>>96726837
spoonfeed me bros, need a 2-3 player game for filthy casuals who like Carcasonne, Regicide, Ticket to Ride, The Crew and fucking Boggle. We hated Flip 7.
>>
>>96727286
Food Chain Magnate
>>
Bullet has a lot of fun fan characters, pretty cool. Also Tragedy Loopers has like 500+ custom scripts. Blood on the Clocktower has a lot too, but I've never actually played that one since it's better with a large group. Mansions of Madness has a whole software package with custom scripts that goes with the Steam app.
>>
>>96727286
I stole Flip 7 from Walmart and I still feel like I was ripped off. My group played it twice and then shelved it.
>>
>>96727195
>>96726928
lots of the same games. are you the canadians from the other thread?
>>
>>96727331
I am guilty as charged
>>
>>96727311
>Tragedy Loopers
what's the premise?
>>
>>96727346
1 mastermind vs 3 distressed anime teenagers who have to use the power of friendship and time travel to foil the mastermind's plot (by preventing said Tragedy™ for at least one Loop™), which usually involves making NPCs go crazy and kill people. The beginner scripts are fairly straightforward, but there are some mind-bending difficult scripts (official and fan).
>>
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>>96726837
>What are you considering for a cull? How do you decide what to cull?
Been trying to sell Medici, Port Royal, Stephensons Rocket and Summoner Wars (elves vs orcs) for a while
Considering selling off ItYotD and Startups aswell but idk
How do i decide? well, when I realize they're simply not getting tabled anymore at all or I just feel like i've played them enough for a lifetime. Some games I would never sell even if they were collecting dust forever like Pax ren, others I'm more than willing to give up on
I've sold a whole lot of games, in my Previously Owned section I have 73 of them, versus 23 of my currently owned ones
I should try pnping some though...
>What's the most special game in your collection?
Eh, one between Carcassonne and Pax Ren I suppose
>TQ3
not applicable
>Post a photo of your collection.
not posting actual photo because I dont like how my shelf looks and there's not much I can do about it, so have a screen of my bgg instead
>>96727195
T&E for 15 euros? is it the most recent one or the older one ("Euphrat & Tigris")? if it's actually E&T it's not that unusual, if it's T&E damn, insane deal
I recently sold T&E for 60.
>>
>>96727375
what are your thoughts on Medici?
>>
Decrypto seems like a straight upgrade to Codenames.
>>
>>96727394
sssh
>>
>>96727386
Never played it (read the rules though) but it's never getting played anyway so might aswell sell it, his other auction games are better, in fact I was considering getting Modern Art instead
>>
>>96727405
Actually no, not even Modern Art, someone else in my group has it already, im probably just not getting any auction game
>>
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>>96727404
shi shi shaw
>>
>>96727422
Merchants of Amsterdam?
Biblios?
>>
>>96727437
Never played them but I think i'll just pass on the auction genre for the time being, I've even sold Ra a long time ago
It also doesn't help that on game nights it's always somebody else's game, never mine, so I dont see much of a point in getting new games, I hate wasting money and I'm also super stingy
I'm still thinking about railways of the lost atlas... the ks is over, but late pledge is available and the price didn't increase....
I don't know, I'll end up not getting anything
>>
>>96727486
Biblios is a small box. It occupies 30% the volume of Medici.
>>
>>96727529
Okay but what's special about it?
I also once had High Society
>>
>>96727331
No he is just my doppelganger.
>>96727375
It's the Pegasus Spiele one, I didn't know the were this cheap. Why did you sell your copy anon? The game is phenomenal.
>>
>>96727405
>never played it
>his other auction games are better
how can you know this?
>>
>>96727616
You can tell from the rules to an extent, I played Ra, High Society, Modern Art
I picked up Medici at some flea market for like 10 or 15 on a whim but I don't even know why I got it
>>
>>96727593
I've played it with multiple, different groups and reactions were always mild, I like it but there's not much of a point if i'm the only one who does. Y&Y clicked a little more for my current group (not my copy of course)
>>
more tariffs on chinese products announced. how fucked is the industry? why is there tariffs drama every couple of months? wtf
>>
>>96727774
>how fucked is the industry?
It isn't but I wish it was.
>>
>>>96724031
I would lean into retail therapy, bargain hunting, or the Japanese word Tsundoku which means buying books and not reading them. When people candidly discuss their Tsundoku they will often talk about a moment of intention. Not saying there aren't retards who want the greater western board game canon or whatever, but they're probably on reddit or bgg circle jerking.
>>>96723911
See above, I will say that not playing something doesn't mean that you won't play it. I probably buy half my games in shrink from randoms not playing them for whatever reason. I bought Twilight Struggle with visible wear and the complete Labyrinth in shrink with the expansions from the same guy months apart.
>>>96726680
RPGs are whatever you want them to be. If you can't conceive of how they might be fun, or how they can differ when they can encompass anything and everything one wants within the human experience the that's sadly just you being a turbo autist with anensophasia.
>>>96725366
Gallerist is genuinely pretty good, Lisboa is great in terms of theme and mechanical coherence. Kanban has an automated Karen mechanic that seems to do the heavy lifting for most people. On Mars I haven't played. I would say that they are only worth the price or time to learn if you don't mind that the bulk of the complexity load is in the mechanics and reading the game state and not playing other players. I would universally rather play a Splotter, but seeing how Lacerda's design ethos changed over time is depressing in the same way Uwe is.


>>96726837
>TQ:
1) All the kids games by just giving them away to the relevant nieces and nephews so they can play them at home now that they've learned them.
2) Chess set that I made as a kid in woodworking.
3) My Dunc Imperium row modules and custom starter decks.
4) Nah, too many games in the stacks that I bought to cannibalise for components for designing.
>>
>>96727575
There are 5 suits and you get points for each suit the player with the most cards gets points. How many points depends on decisions made when certain unsuited cards are obtained, you're punished for having a commanding lead in a suit because it will en dup having a worse payout. Before the auctions, there is a mostly open drafting portion to the game where the auctions cause upsets to who won the categories in the draft or what the categories are worth. But some of the drafting is secret so you don't have perfect information during the auction.
>>
>>96727812
>I would universally rather play a Splotter, but seeing how Lacerda's design ethos changed over time is depressing in the same way Uwe is.
can you elaborate? i dont know their work too well. how did they change?
>>
>>96727928
Their designs have ever increasing decision breadth limiting the need for player interaction. Tight nasty Agricola to hugbox Caverna to wide as the ocean deep as a puddle AFFO where every action is practically interchangeable. Lacerda's big game catalogue generally follows the same pattern from Gallerist through to now. I never feel a tightening noose in a modern Uwe or Lacerda, except that of sleep.
>>
>>96726679
The last game we played it took us about an hour with 3 players. It has simultaneous turns so it should be about the same regardless the number of players. Also, it should be a bit faster if I can stop being the only one to have a bit of analysis paralysis.
>>
>>96728123
Wouldn't it be slower if more players have AP?
>>
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>>96726837
>Culling
Even though I have hoarder tendencies, board games are pretty dang big. It's easier for me to get rid of a 12 inch square box than it is something like a small video game. I just culled the Wolves (It's a hybrid of El Grande and Hansa Teutonica, but worse. I'd rather just play El Grande or Hansa Teutonica)
Also want to cull
>Sushi boat. Too complicated for a kid's game, too dumb and childish for a regular game. Only thing going for it is production value, the actual design is shit
>Paladins of the north kingdom. Grossly overtuned multiplayer solitaire, I only still have it because it was a gift
>Sakura Arms. Summoner Wars and Hoplomachus are both just better, I have no need for this
>Isaac: Four Souls. This could actually be a pretty good take on Munchkin's formula and be something decent, but the horrible dice combat ruins it. Imagine every fight being a War of the Ring siege battle, and it's the entire game.
>Catan: Traders and Barbarians. I actually like Catan, but this is by far the weakest expansion set. It's just a bunch of random shit. Similar sentiment for the Dragons expansion.

>Special game
Man, this is a tough one. Hansa Teutonica is my favorite even though there's nothing "special" about it. But I also really, really like that Castles of Burgundy special edition with the acrylic pieces. That amazing Pharoah edition of Ra is for sure staying with me until I'm dead. I have a lot of really great memories with Eclipse second dawn, and I sold stuff to buy it, too.

Damn I just saw this photo is outdated big time. I'll have to take a new one.
>>
>>96728311
thoughts on the isaac game? what's the best player count?
>>
>>96728365
fuck, I should've read your post first.
>>
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>>96728311
>the horrible dice combat ruins it
is it like this? I asked a bot
>>
>>96728311
>Sakura Arms. Summoner Wars and Hoplomachus are both just better
lol
lmao even
>>
>>96728414
From what I remember you had to keep throwing dice to deal hits, hits triggered when you got a certain number threshold. And you gotta hit things multiple times to kill it, and this is also the entire game. It's been a long time since I've played it, but what stood out to me was that I did not like the combat system at all.
>>
>>96728422
But it's true though
>>
>>96728433
I see. Well, that's too bad. Is there a game with good dice combat that you would recommend?
>>
>>96728466
For all of the shitposting it has, I think Eclipse has a pretty satisfying dice combat system.
>>
anyone up for an online game of hansa teutonica?
>>
>>96728311
>Hoplomachus
>better than anything
>>
>>96728444
nah
>>
>>96728687
There's an argument for Hoplomachus, but not a chance in hell is Sakura arms better than Summoner Wars.
>>
>>96728712
>but not a chance in hell is Sakura arms better than Summoner Wars.
it is, but not the L99 version which is a shit product and missing a ton of content
>>
>>96728719
You're baiting. Tell me how moving in a straight line, literal 1-dimensional positioning, and taking half of your damage from reshuffles is better gameplay than managing a mobile legion across a board with careful synergies of abilities, positioning, gates, structures, and events.
>>
>>96728606
>>96728687
>>96728712
Aeon's End is better
>>
>>96728735
B-but it has anime girls!
>>
>>96728206
If you mean individual players having more ap points then yeah it'll add a little time but in our last game we all got the max of six action points each and it was about an hour long.

If you mean having even more players all with max action points that won't add much time compared to fewer players because everyone programs their actions simultaneously. Even though there's more actions to resolve in order that'll barely be any time (probably at most 5 minutes with 6 players compared to 3). Maybe it could add another 5 to 10 minutes having 6 players compared to 3 if some of those additional players occasionally have analysis paralysis.
>>
>>96728311
>Hoplomachus
which one?
>>
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Thoughts?
>>
>>96728806
Decent story generator, crap if you have any understanding of the Vietnam war that didn't come from Full Metal Jacket
>>
>>96728735
Because one has actually clever card play and deck construction while the other has dice.
Given that your argument for SW boils down to "it has more stuff!!!" however I'm not surprised a game with the devil's bones appeals to you.
>>
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>>96726837
>What are you considering for a cull? How do you decide what to cull?
Currently, its Bios Megafauna, Clash of Cultures, and Band of Brothers
Bios is just too much Eklund-isms for me to take
CoC was really underwhelming whenever I've played it. Everyone would rather play Kemet if they want to DOAM it up or SE4X if they want a 4X.
Band of Brothers has some interesting mechanics but every game plays the same with how the mechanics work. Would rather play more Combat Commander instead.
>What's the most special game in your collection?
Twilight Struggle. It was the game that got me into board games proper.

My collection is split between multiple different areas of my house so you get the gulag image.
>>96727195
My taste may be more informed by /bgg/ than I previously thought, considering nearly everything in this image is something I've at least considered buying if I don't already own it.
>>
>>96728956
Then why does Summoner Wars have the simpler and better written manual? Sakura arms is a mess. For fucks sake, the cards don't even say which number is damage to health, and to aura. They just show two identical black numbers and expect you to remember it. Not even color them differently.
>The translation!
How about translate some good gameplay? Picking up and moving around little petal counters across a single line is the most boring option for movement possible. What's not boring is getting a goblin rider to charge forward through an opening, with surrounding clingers popping out all around the rider behind enemy lines to deal a fuckload of damage with your clinger ambush.
>>
everyone is sucking The Old King's Crown's dick just like they did with Arcs last year. has anyone here played it? any good?
>>
>>96726773
I can see that. I suppose a strong thematic integration (or, similarly, heavy simulationist aspects like in the wargames with IT-sized rulebooks) are a part of it also. Dune is a bit of an odd duck though, as it is both extremely thematic and one of those few ancient games that has stood the test of time and been refined into a diamond.

Kemet still falls less in that category for me though. It's not a cube pusher that's for sure, but its mechanics are driven more by game design goals than the theme from my perspective. Similar to Cyclades in that regard.

Even there the distinction has blurred also. Hegemony would be an example that does this really well, and I don't think anybody would consider it an ameritrash game.
>>
>>96729004
It looks like such a mess. What is even going on with the board?
>>
>>96728997
>Then why does Summoner Wars have the simpler and better written manual?
>The L99 version is a shit produ-
>They just show two identical black numbers and expect you to remember it. Not even color them differently
Oh I remember you you fuckin sperg.
>Picking up and moving around little petal counters across a single line is the most boring option for movement possible
I genuinely think you'd be happier if someone jangled keys in front of your face
>What's not boring is getting a goblin rider to charge forward through an opening, with surrounding clingers popping out all around the rider behind enemy lines to deal a fuckload of damage with your clinger ambush.
You moved a cardboard rectangle across a cardboard board and rolled some dice. Calm down.
>>
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>>96729004
I've never seen a publisher post a link to tabletop. Maybe that works for popularity and increasing word-of-mouth.
>>
>>96729024
Sakura Arms moves wooden petals across a cardboard board and you slap a piece of paper with words on the table. Basically all non-dexterity board games can be reduced in this manner.
>>
>>96728986
Nice taste brother. How's Empire of the Sun? It's rulebook seems impenetrable.
>>
>>96729024
>You moved a cardboard rectangle across a cardboard board and rolled some dice. Calm down.
why do you even like games? lmao
>>
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What's the player interactivity like in Dune Imperium Uprising?

I am really interested in this game because the deck building seems like fun, but i am also looking for something to interact with the other players. So it will probably be this or Arcs.
>>
>>96729094
Decent. You can't usually "attack" players, but you absolutely play around people. Things you can do are
>board space denial (huge in Dune Imperium, argulably more than Agricola because no occupation/minor improvment mitigation methods)
>combat bidding
>combat card plays
>passing for early imperium row purchases
>race for influence and alliances
What I'm saying is no, there's not really a way to kingmake/punch the leader. However, you do constantly play around what others are doing. I'm going off of my experience with regular Dune Imperium, but the games seem pretty similar. What's certain is both versions are far, far removed from multiplayer solitaire.
>>
Are there any games that are actually best at 5+? Aside from werewolf and party games
It seems like all the games that BGG says are best at 5 are actually best at 3 and adding players just adds chaos
>>
>>96729094
The player interactivity is there to the same degree as it is in other worker placement games. If that's the level you're looking for, that's what you're gonna get.

The deckbuilding aspect is really underwhelming though, and I dislike how it ties into the worker placement aspect.

>oh I didn't draw X?
>guess I can't use action Y that I wanted
>>
>>96729035
That’s my point. Unless it’s a euro you’re always using your mind’s eye to envision what’s happening. Criticizing one game as just wooden tokens while presenting another as some grand spectacle is retarded
>>96729075
See above
>>
>>96729058
It’s dense for sure but it’s not the worst wargame rulebook to parse. Better than WotR even if only because it’s indexed properly.
It’s a must if you want to see the absolute limit of crunch that card system can handle.
>>
>>96729163
>5p
Hansa, El Grande, Space Alert, Sidereal Confluence, Evolution Climate, Kemet, Imperial/2030, Pax Pamir, 1830, Container
>6p
Eclipse, Dune, Sidereal Confluence
>7p+
Sidereal confluence
>>
>>96729163
>best at 5+
Not sure if the + means you want a single game with variable player counts or games at each number. Variable player counts is a bit of a meme in general, most games have a single sweet spot. But anyway,
>best at 5
Fury of Dracula
Power Grid
Modern Art
Cyclades
Rising Sun
Shogun

>best at 6
Eclipse
Quartermaster General WW2
TI4 (if you're into that sort of thing)
Game of Thrones (if you're into that sort of thing)
Sidereal Confluence

I think your best at 3 comment is a bit mental. I can see some games that are up to 4 players but play best at 3 (GWT, Brass), but 5? Give examples.
>>
>>96727774
The industry needs to die for a few years
There's too much slop being made
And most of us have backlogs that can easily tide us over
>>
>>96727774
>why is there tariffs drama every couple of months?
Because China and the US should have had this fight 15 years ago
>>
>>96729274
The fight didn't even have to happen if the kikes didn't offshore half of the US industry 30 years ago.
>>
What are your favorite games that support 2 players? Trying to find something for a friend.
>>
>>96729163
>5+
Well, Scout is unplayable shit at three, so I assume it's best at four or five.
Doesn't go beyond five, though.
>>
were the 2000s a better decade for board games than the 2010s?
>>
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I'm going to force my family to play Oceans, Troyes, GWT, Brass, Castles of Burgundy, and Treasure Island these holidays.
I'm going to threaten to destroy Wingspan and Taverns if they do not.
>>
>>96729446
Depends.
We played a lot of Pokemon Monopoly.
Monopoly sucks. But rolling double sixes kicked fucking ass.
>>
>>96727375
> Brian Boru
> Hab & Gut
How are they? Do they have enough replayability?
>>
okay the new edition of March of the Ants is a little bit less soulful/more polished, but the gameplay improvements are undeniable, albeit subtle
mercifully it still provokes the same massive amounts of hilarious salt between my friends and me
>>
>>96727656
>You can tell from the rules to an extent
I don't agree at all
>>
>>96728311
>Similar sentiment for the Dragons expansion.
Personally, I like the dragon and I love the fairy. The princess tiles blow though. You should consider leaving them out.
>>
>>96729194
>Unless it’s a euro
When it's a euro nothing is happening
>>
>>96727047
the art isnt even all that risque in Bullet, it might be weird that it's a clamfest but it's inspired by japanese shoot-em-ups like Touhou Project, and if you think that explanation isnt gonna fly with your folk just say "it is what it is, lets just play it" and play it
>>
I'm thinking of adding a small 1v1 game and I need some feedback, suggestions.
I already have Mottanai and Innovation but I'm looking for something lighter.
Thinking about:
>Air, land & sea (or the critters edition, don't know if there is any differences)
>Duel for Cardia (new and available, looks simple enough)

Lost cities is alright, disliked Sea salt & paper, it felt a bit too random, Radlands seems on the bigger box side(?) (for a small box game).
>>
>>96728735
i love summoner wars, but you really need to git gud at sakura arms
>>
>>96729004
i've played it 3x on TTS and feel like I've barely scratched the surface. There's a lot of depth there, and it’s super tense. good stuff
>>
>>96727286
Kemet
Castles of Mad King Ludwig (or Suburbia, i forget which is more available)
any Cube Rails game (Iberian Gauge is the one i'd recommend but others say the rest of the series is good too)
>fucking Boggle
Paperback
So Clover
if you can find a 4th player Decrypto is alright, though it shines with bigger team size.
>>
>>96728986
>Red strike
I never played any of these wargames but whenever I see this:
> Playing Time : 120–21600 Min
I don't know what to think. How long does a single session game actually last? Is this the time for the whole campaign?
>>
>>96727394
it is, but it also needs more player attention which you won't find in an average party, so Codenames is sstill the king of party game
>>
>>96728414
>I asked a bot
why do that when you can read the rulebook instead? the bot hallucinates frequently and is wrong. some monsters have an evasion of 4, some monsters have more than one health, so the "roll a 6 to kill the monster" is incorrect.
>>
>>96728735
>taking half of your damage from reshuffles
lol, why are you so bad at the game you need 5 reshuffles per game?
>>
>>96729242
>Eclipse
>TI4 (if you're into that sort of thing)
why didn't Eclipse get a (if you're into that sort of thing)? it's very much not for some people, the kinds of people who cant into math and probability
same with Sidereal Confluence, not everyone is a used car salesman
>>
>>96729780
>Cube Rails game
Do these really work with 2-3 players? Don't they usually start at 3 and play best at higher player counts?
>>
>>96729760
give Homeworlds a look, it's a neat abstract with funky rules, and it uses a set of pieces you could use for other games if you ever need to
>>
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>>96729782
These games always look so good to me. Remind me of old RTS games.
I'll probably never play them though.
>>
>>96729782
>How long does a single session game actually last? Is this the time for the whole campaign?
The game has a mix of scenarios, with the smaller battle scenarios being roughly 6-8 hours, which is fairly typical for a heavy wargame. However playing one of the 4 full campaign scenarios is about 8-10 hours. Per turn. Those campaigns are 15 turns long.
Its unsurprising that the designer is working on multiple new games in the series and all of them are on a much smaller scale than Red Strike. Red Strike was just the passion project he spent decades working on.
>>96729840
The Third World War Designer's Signature Edition is basically the same thing but actually playable by normal humans. Red Strike is giga-autism to the extreme.
>>
>>96729760
>Air, land & sea (or the critters edition, don't know if there is any differences)
It's the same game with a retheme. They both also have an expansion although I thing the critters one is harder to get.
>>
Gentlemen, I require... tile-laying dungeon crawlers. Citadel of Blood, etc.
>>
>>96729816
It got it for the same reason GoT got it, and due to the last thread's discussion. It's a huge, slow ass game that shines when you have solid table talk and politicking that is initiated by the players themselves more than the game. Eclipse is more of a straightforward game that pretty much has no politics besides coordinating whom to attack/not attack.

Dealmaking in Sidereal Confluence is forced by the game design, so it's much more natural even for a group that is not good at that sort of thing. But I will agree that the style of gameplay might not appeal to some people.

I could've been more explicit for sure.
>>
>>96729142
>>96729171

alright, not sure if that's what I am looking for.

any games that you would recommend with a good amount of player interactivity?
>>
>>96729163
EGO (best at 5)
Medici (best at 6)
Struggle of Empires (best at 7)
Guards of Atlantis (best at 6, 8, or even 10)
Crescent Moon (designed for 5 specifically)
Zoo Vadis (best at 5+)
Hansa Teutonica (best at 5)
Challengers (best at 6 or 8)
Sidereal Confluence (great at all counts 4+)
>>
>>96729760
mindbug or tag team maybe?
>>
>>96728311
Thoughts on rococo?
>>96729623
>Brian Boru
Pretty good, I think it has enough replayability
Got it for only 15 too
>Hab & Gut
I don't know, it's a recent acquisition and kind of an impulse one too, but I like the idea of the game
>>
Still baffled on how it takes $12 to ship a book when there's an entire cost-efficient shipping option for books.
>>
>>96729004
>The Old King's Crown
Is this game even out yet, in retail, or just the KS?

>>96729990
>tag team
Have you played it, is it any good?
Is it a Challengers type game?
>>
>>96730020
NTA but I played a friend's copy of tag-team and it was not very good, the game is incredibly simplistic and even the most "complex" characters only have 1-2 mechanics. The game also ends very often without anything interesting happening. If it wasn't for scorpion masque publishing I think no one would give a shit. The box also isn't that small.

>>96729760
Air land and sea is good, if the biggest box size you're ok with is radlands I feel there haven't been many good small box head-to-head games in recent times)
>>
>>96729967
Plenty out there, depends on what you're looking for. Based on the fact that you started off asking about D:I I'm assuming 4 pkayers give or take?

I've been on a Clash of Cultures kick lately. Some people around here don't love it, but it has all the elements I'd want in a civ game, solid design, and plays reasonably quickly.
>>
>>96730097
>plays reasonably quickly
what do you mean reasonably quickly
how long is your average session? for me it wasn't shorter than 3h30, and for that length of time there are other games i'd rather play instead
>>
>>96726837
>What to cull?
Nothing. Space isn't really an issue for me. The only time I get rid of a board game is if it is irredeemably bad. Living in an area with decent hurricane activity you learn to hold onto off grid entertainment options.
>Most special game?
Tie between Luxury Monopoly and a set of mahjong tiles with regular playing card faces. I played both with my parents and my dad isn't going to be around much longer, so I cherish them most.
>Fan content
Haven't encountered much that improved the game applied to except for taking a 7 in roll to move games where individual spaces were not important (Clue, HeroQuest, etc). Most house rules just drag out a shitty game even longer (7-0 Uno, Multi draw Uno, Free Parking Cash Pot, etc).
>Post a photo of your collection
It won't fit in one photo. Last time I did the photo thing it was 8 photos for board games and 5 for RPG books. I've got well over 200 board and card games.
>>
>>96726928
>>96726945

Nice, the only games I got from your collection are Bullet, Summoner Wars, Disc Duelers, and Radlands.
Disc Duelers is hella fun.
>>
>>96730112
4 hours is more than reasonable for a civ builder game in my book. Still leaves time to play something after as well. Honestly, what do you expect when you pick up something like this?

Merchants&Marauders (same designer btw), which used to be a darling of /bgg/, plays out in a similar time frame, and the game is just moving one ship around.
>>
>>96727195
Mage Wars Arena is the best representation of two magic users beating each other's brains out ever made in table top. Nothing has ever come close to it. And AW is a massive shit hell of a company for not releasing the final expansion despite it being done except for artwork for the two new mages.
>>
>>96730149
>4 hours is reasonably quickly and leaves time to play something after
Wow I envy your average session duration, my folks are beat (or out of time) after a 2.5-3 hour long game
But I guess
>>
>>96730174
ops sent too early
But I guess games where you don't do much make you perceive time differently
>>
>>96728606
NTA but Hoplomachus is indeed better than Sakura Arms. It's about as beginner friendly of a quick skirmish game as you can get while still being deep enough to have a good time.
>>96728793
Probably talking about Hoplomachus Remastered. I got 100% of the previous Hoplomachus stuff and that mother fucker got extremely bloated. You had around five reference sheets of keywords and CTG never released just one massive sheet for those keywords. It got pretty insane with chariots flying around the arena, animals running free attacking everyone, javlins getting tossed back and forth, and over 30 units sitting in a bag to draw from. Remastered scaled that shit back down to being manageable again.
Victorum is meh.
>>
>>96730151
>Mage Wars Arena
It also gave us that iconic picture of the kid reading the rules in the basement.

>>96730097
>Clash of Cultures
I like it but the the beginning is very "scripted" and solitaire. I also wish the factions were more unique with their powers.
>>
>>96730050
>the biggest box size you're ok with is radlands
NTA but for a small dueler it's harder to go for bigger boxes. Can't really recommend Summoner wars or something.

>tag-team and it was not very good, the game is incredibly simplistic
Yeah, it reminded me of challengers with that auto-battler mechanism. I have no interest in it but it seems to be fairly popular / highly rated
>>
>>96730178
If that's your group, that's your group, can't blame ya. But I don't see any good 4X game taking 3 hours at a minimum. Happy to be proven wrong on that.

There's something to be said about games that are on a grand scale and/or take a long time. Even if the game doesn't feel very fun to play in the moment, they do tend to produce the most memorable experiences. Like Game of Thrones, which gets bogged down and becomes a slog around the mid part, stilll has produced games my group goes back to years later.

Can't say the same about Cyclades, which we played the fuck out of and was more fun in the moment. They all just blend together.
>>
>>96730190
taking less than 3 hours*
>>
Anyone played any of the "new" Knizias, Iliad and/or Ichor?
>>
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I have some concerns.

1-handed is obviously horrible, but 2-handed forces you into seeker+guardian (or some other combat-focus deck), and you can't play anything outside of that.

The problem is, 3-handed seems far too easy. There are too many little things that compound to help the players. Don't even want to imagine 4.

Recently I've been playing 3-handed on Hard (cruised through Dunwich and Carcosa using only cards released up to those points, using the 2019 taboo list), but I don't see Expert making much of a difference, unless you simply don't play Scrapper/Higher Education/Streetwise.

I think the system is fundamentally flawed, because they have to print campaigns that are beatable with just the cards in it + the core set, but yet they want to give players the illusion that they can keep building fun decks with the whole card pool.
>>
>>96729163
>5p
Dodos riding Dinos
>A board game representation of a Mario Kart style of racing game with the power ups being dexterity based mini games
Cutthroat Caverns
>Co-op card game to accomplish various tasks to escape a dungeon, however, only one person can win so you will have to stab people in the back to get ahead. If you fuck up an kill someone it is damn near impossible to win because all encounters are based on the starting player count. Real tightrope walk of helping each other and being a rat bastard. Most encounters are unique as well.
Fired Up!
>Five aliens are beating the shit out of each other in an arena. You are not playing as them, you are audience members making bets on what happens in each round. You generate resources each turn and spend those resources to try and manipulate events to match your bet and screw other players out of their bets. Who bet on what isn't revealed until after a round is complete, so bluffing and misdirection play a bigger role than you would think. One of the more unique games in my collection.

Fired Up! is notable because Tom Vasal hated it because you weren't playing as the fighting aliens and he thought that was so retarded that he dismissed the rest of the game outright.
>>
>>96729760
Zenith
Capital Lux 2
Sentient
Toy Battle
Knarr
Or just go with an abstract strategy game. Those are the best for 1v1
>>
>>96729760
Radlands is two decks and some tokens. The box is about the same size as two deck boxes with a space for tokens in the middle. Unless you got the special edition one with play mats and shit.

RONE is a head to head card game with A LOT of content in its box given how small it is. Not RONE Invasion, which is a dice customization game, just RONE which a head to head card battler.

Pixel Tactics is another head to head card battler that is a stupid amount of game in package about the size of a standard deck of playing cards.
>>
>>96730180
>NTA but Hoplomachus is indeed better than Sakura Arms
And other takes by the utterly deranged
>>
>>96730221
>I think the system is fundamentally flawed, because they have to print campaigns that are beatable with just the cards in it + the core set, but yet they want to give players the illusion that they can keep building fun decks with the whole card pool.
I think you playing 3 decks at the same time is the flaw anon.
>>
>>96730097
>I'm assuming 4 pkayers give or take?

yeah something like that
>>
>>96730272
the game clearly says it's supposed to be playable at 3

(it also says it's supposed to be playable at 1 and that's a lie, but still)
>>
>>96730221
if any of the designers had played a single game of MTG, I don't think they would've printed Permanent cards
>>
High society or lovecraft letter
>>
>>96730496
never tried lovecraft letter but i've tried the og love letter and the marvel version, i doubt the lovecraft version is an auction game, but High Society is
So it depends on whether you want an auction game or (maybe not)
>>
>>96730268
Nah, Sakura Arms and Hoplomachus hit the table and you got two newbies playing? Hoplomachus is a better game.

Sakura Arms is an edge case game. It shines bright when a couple of autists who understand the deck construction, bluffing, and distance manipulation really well go at it hard. If you don't have that kind of player setup? It's okay. If you got ONE player who is that kind of autist and another who isn't? It's kinda shit for everyone involved.

Hoplomachus is easy enough to get damn near anyone playing it decently with a game or two and just deep enough to keep getting tabled. Pretty much the only people who think SA is better are people with a massive hatred of dice resolution mechanics.
>>
Just checked out the Berserk game rulebook tonight. Why did they think it should be a babby tier dice chucking stinker?
>>
>>96726928
kino except for Autist Island
>>
>>96730609
A-atleast the gameplay is good
>>
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getting the hang of root. the marquis is quite boring, any factions you would recommend instead?

also, can you play root with every player being insurgent factions or does the game rely on 2 people using regular military factions for the insurgents to be effective?
>>
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>>96730609
The jagged island box holds all of my flick fleet stuff, if thats any consolation.
>>
>>96730653
whoever made this image triggers me. the cats are not lawful good, as far as the lore goes they are the oppressors of the forest, otherwise the alliance would not try to stand up against them.
>>
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>>96730653
Picrel really needs an update
>>
>>96726928
>I also (poorly) used that copy of Merchants of Marauders to propose to my wife, so that's got some sentimental value
Lolwut
>>
>>96726995
>It's a Heavy Cardboard gets yet another rule so wrong and they have to call it "the Heavy Cardboard Variant"
>>
>>96730112
My 3p CoC games take 1 hour 45 to 2 hours 15 after playing it twice
>>
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>>96730689
something like this?
>>
>>96731049
BUENO
>>
>>96730707
https://desuarchive.org/tg/thread/82660426/#82674287
>>
favorite game with a dice placement mechanic?
>>
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>>96731049
Better pic for the otters
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>>96731049
And maybe this for the rats.
>>
>>96730221
>Time
There's a reason the meta has shifted to action economy vs. combo spam over the last couple campaigns. The new new meta is action economy/risk mitigation decks so you can go fast and it doesn't hurt as bad if you don't hit your test.

Scenarios are often harder with more players because your doom threshold usually stays the same, the amount of locations available to you stays the same, but the amount of clues needed to advance goes up by player count. Essex County Express is a perfect example of this - it's almost impossible to clear that scenario at 4p because you need to remove all the clues from a location in order to advance but the doom clock is the same as in a 2p game. Most clue+ cards will net you 1-2 clues per success so you're burning at least 2 actions to get all the clues at a location in order to move on. In 2p, you can often do it in 1.

Also, playing multi-handed is playing with perfect information and will make the game easier. It's harder to do that in a normal game with other players even if you know all the cards the players have because you're not in their headspace (or can't see their Peril cards or can't see their other hand cloggers).
>>
>>96731504
true. they are super efficient predators, but they look cute and are small enough to not pose a threat to us, so i guess it's ok.
>>
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>>96731049
This one is perfect for the rats.
>>
anything worth buying from the gamenerdz sale?
>>
>>96731268
>otters
you mean badgers? otters are the river market, badgers are the adventurer live off the land (by eating fellow adventurers) and reclaim the holy relics type
>>
>>96731775
Yeah, I'm retarded.
>>
>>96731752
Horseless Carriage for $24
Hegemony for $54
Isle of Skye for $30
>>
>>96730231
>Zenith
>Capital Lux 2
>Sentient
What the hell are these?
>>
>>96731882
>Lets Great Zimbabwe go out of print
>Doesn't produce half as much of Food Chain magnate as they should
>Makes ten trillion copies of Horseless carriage and stores have to practically throw it away
What the fuck is wrong with Splotter
>>
>>96730200
people don't play knizia games. It's just a meme

>>96730183
>It also gave us that iconic picture of the kid reading the rules in the basement.
??

>>96730601
>Berserk game
Why would you have any expectations at all?
>>
>>96731959
Judaism
>>
>>96731959
It keeps the "mystical aura" of the games if they're harder to get.
People who have it feel better since they have it and others cant get it and people that don't have it want it even more.
>>
>>96731959
They are idiots. To put it bluntly.
>>96730200
An Anon was talking about playing Ichor in a past thread. Personally I prefer Iliad.
>>96731969
Nice try, Kowalski. You can't deal with the fact that people love a German designer.
>>
>>96731934
>Sentient
I saw that this one just came back in print a couple of weeks ago. Looks fine for what it is but seemed too expensive for that. No idea if it's really any good but its supposed to have some deduction or something so it peaked my interest.

>>96731882
>Horseless Carriage for $24
Weird seeing a splotter game constantly go for so cheap. Especially since it's not a bad game by any way. Even their worse, more obscure games go for more.
>>
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any good games where dice interact with cards rather than acting separately?
>>
>>96732003
>Nice try, Kowalski. You can't deal with the fact that people love a German designer.
What people? You're the only one that replied.
Also I love some of the doctors games. Just wish they would come back in print. I don't understand why some of his more popular games aren't constantly in print.
>>
>>96732050
can you give some examples of this?
>>
>>96731934
Zenith is a very solid tug of war game with multi-use cards
>>
>>96732052
>What people?
People talk about his games all the time in these threads, pole faggot.
>>
>>96732065
*some of his games
Be precise there sparky
>>
>>96732073
Same goes for every designer, numbnuts.
>>
>>96732059
>
>>96732059
Of games where where dice interact with cards rather than acting separately? Elder Sign, Aerion, Age of War, Piraten Kapern.
>>
I'll be entering a mental institution in about a month and I want to sell a portion of my game collection to pay for a tiny fraction of the costs. I still want to keep some of the good ones. I'm especially looking to keep the ones that could be difficult to obtain in say three years. If I post my list, can you tell my what I should keep?
>>
>>96732187
If you are entering the institution because of gender dysphoria or similar, I'd advise you to sell everything and keep out of the hobby
Otherwise, post the list. It's gonna be fun
>>
>>96729780
thanks man, Suburbia and Paperback seems like something we'd really like. I actually checked out Paperback in the shop recently and was close to buying it there but didn't know enough about it.
>>96729826
on BGG none of the cube rails i checked out had 2 players listed, minimum was 3 but we usually play as a trio 7/10 times so i'll float it by them
>>
>>96732187
>I'll be entering a mental institution
What kind of mental illness?
>>
Any good game in the "tile adjacency gives you particular points so you have to play carefully and efficiently" genre? Examples: Suburbia, Sanctuary (Ark Nova spinoff), Whispering Woods.
>>
>>96732308
Funny, I recently wondered about a very similar thing, good tile laying games. Which, weirdly enough, there are only a handful ones considered good. Seems like such an easy genre to sell lotsa copies

A good one (not tile laying but adjacency bonusses) is Castle combo. Short and to the point, best a 2p and sadly features pretty gay art
>>
>>96730601
Because it exists as mini bait for Berserk retards
>>
>>96731959
good at making games, bad at making money
hyperfixation is one of the symptoms of autism
>>
>>96732187
sell the games you don't play OR that you play less often
use stats tracking apps or websites or just keep a spreadsheet to count how many times you play games, then if you really wanna be pedantic multiply that playcount by average time to finish a game, then sell the games that underperform in these statistics
>>
>>96732438
>bad at making money
Prett, sure that's the one thing they exceed at
Personally, I suspect the small printruns are caused by a lowish limit of how many games both of their garages can hold as they are too hebrewically aligned to even consider renting space. Gotta keep that 90% margin intact
>>
>>96731959
does that mean Horseless Carriage is flopping hard?
>>
>>96726945
Based Uno Frozen II chad
>>
>>96731532
>Scenarios are often harder with more players
This is an absolutely unhinged take.

With more players:
>Decks can specialize more if not completely, leading to far stronger decks overall
>You can always have the right person engage the right enemies. With 3+, seekers literally never have to deal with a single enemy, ever. This (combined w/ the previous points) means lightning-fast scenario progress, the most powerful thing you can have at your disposal
>Number of locations stays the same, but the amount of moves you can make drastically goes up. Movement is a huge part of the game, just look at how good Pathfinder
>Multiple teammates can commit cards to your tests, instead of just one (this almost cancels out one Difficulty tier by itself)
>You have access to more different statlines, so you can easily pass a wider variety of tests on locations/act/agenda cards
>The end of scenarios is far easier, since there's always someone who can tank the last few hits
I could go on and on, man
>>
>>96732308
Tigris & Euphrates is quite literally that in simplest form. If that's not something you can find, look for HUANG
>>
>>96732564
Yes and no, since copies are sold to retailers first. So it's arguably retailers getting hosed more if they can't move copies
>>
>>96732887
But then Splotter isn't selling restocks to those retailers since HC isn't selling, and the store will see the absolute lack of demand and carry much fewer copies next time, if any at all.
>>
What's the last game you played and did you like it?
>>
>>96732999
>and carry much fewer copies next time, if any at all.
It's Splotter. We already know their next game will be massively underproduced and you'll have to pnp it if you want to play
>>
>>96732050
Valeria.
On your turn you roll 2d6 and each number on the dice AND their culmative total activate cards you have acquired in your tableau triggering different effects. If you have multiples of the same card? They all get activated. Most of the time they generate resources that you pool to by other cards are defeat enemies.

The BIG plus is cards still activate on other player turns (although with a weaker and sometimes different effect). The end result is a game where players are constantly doing something no matter whose turn it is so there isn't any down time.

Straight forward game without a lot of depth but a good time.
>>
>>96732999
>>96732887
>>96732564
>>96731959
>The one splotter that is actually available thanks to larger production
>It's largely considered meh

I have the feeling this would be true for a lot of their games, FCM might be the exception, not the rule
>>
>>96726930
>$510
What the fuck
>>
>>96732050
Machi Koro
Either bright lights, big city or Machi Koro 2.
>>
>>96733135
i don't think it's meh, but it is more abstract interaction, rather than "we share the map and what I do can fuck up whatever you wanted to do" there's more "we share the market and these five research tracks and i could fuck your plans up if i have the resources i can dedicate to the task of fucking anything up", so some might like it less but some might like it more compared to the other splotters (Antiquity, TGZ and FCM being the example)
>>
>>96733156
Insane right? Reprint is in March too with fast tracked delivery a few months later
>>
>>96733051
Corps of discovery. Didn’t want to put it down after 6 hours
>>
>>96733211
Why is that? Did the ks just deliver?
I remember seeing reviews more than 3 months ago.
>>
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>>96733211
>Be patient
>Get Castles of Burgundy special edition with painted minis and upgraded pieces for cheaper than what it's selling for at a local shop
All that's left is to wait for FCM special edition to get a reprint, and I'm set.
>>
>>96732564
Financially not really since Splotter already sold the stock but as a game, it filters a lot, and I mean a LOT of people because it's a pretty small niche
>>
>>96733230
Could be expensive because lots of board game youtubers are making reviews for the game, despite the fact you can't even buy it right now.
>>
>>96733217
Solo game?

>>96732050
The village spinoff has this but I don't think it's very good.
Also Creature caravan.
>>
>>96733238
>>96733230
Huge signal boost from prominent board game YouTubers being super postive. It genuinely deserves it though but not at that price with a reprint+expansion right around the corner
>>
>>96733253
Yeah I played solo. Can be played co-op as well
>>
>>96732050
>>96733253
Also Lorenzo il magnifico and Fantastic factories
>>
>>96733254
Under one of the reviews one of the comments said that Wehrlegig got involved and significantly changed the way the game played. Is this true?
>>
>>96733253
>Creature caravan.
redpill me on this. what am i in for?
>>
>>96733295
Regarding Leder Games - good question! No, they are not the publisher on this project.
We'll be self-publishing under Eerie Idol Games (with a number of language partners planned).
And, yes, exactly! Leder were instrumental in helping with the design of the game, in particular when it was decided to grow its scope, especially through their playtesting feedback, systems requests/guidance and design direction (with our primary contact being Cole Wehrle). They helped us shape it into its final form, but it remains visually and mechanically distinct from their titles.
-Pablo Clark (Designer)
>>
>>96733295
So they ruined another game. Fuck. I was almost interested.
>>
>>96732308
Cacao
Lanterns
>>
Thoughts on Combat commander and Vijayanagara?
>>
>>96733302
Never played, just remember from the review when it came out.
>>
>>96733381
>Cacao
so underrated
>>
>>96733445
Yeah that one's a banger.
>>
Really hate that I learned the term "Multi-player solitaire".
It very nearly ruined Great Western Trail before I even tried it.
>>
>>96733254
Weird. I looked into it when it was being crowdfunded and it seemed like the exact kind of good art meh shallow gameplay you'd expect of the product.
>>
>>96733577
I haven't looked at the new rulebook but allegedly after they took their crowdfunding they redesigned the game to be good.
>>
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Is this a real game?
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is hansa teutonica the serious version of ticket to ride?
>>
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>>96733606
>>
>>96733609
Nothing wrong with ticket to ride
But of course Hansa does route building better
>>
>>96733609
"route building" is sizzle, not substance
they are very different both thematically and mechanically

the two central mechanics of TTR are drafting cards and converting sets of cards into points
the board almost doesn't need to be there, it's just a lever to discourage you from constantly hammering the most action efficient sets
>>
>>96733635
>thematically
who cares about theme.
>>
>>96733623
so true
>>
>>96733597
Ah now with that I can believe Leder had their hands in this, very much their style
I also am now convinced the game is not worth looking into further

>>96733320
This reads and looks weirdly similar like a chatgpt answer
>>
What's a good solo game that's "pocket-size" and doesn't take a lot of table space or tokens? Something you could play over lunch break?
>>
>>96733770
Sprawlopolis
>>
>>96733770
Friday
ROVE
R.A.V.E.L.
Dimension: the brain game to go
>>
>>96733770
Regicide (aka a normal deck of playing cards) but you might as well put on an autism cap. You can, of course, spite everyone and do the one chad thing solofags have available and just set up mage knight in the breakroom
>>
>>96733770
Dragons of Etchinstine or Judgemint of the Realm Lords. Game crafter has a lot of options. Should be a fall sale soon.
>>
>>96733872
>Game crafter has a lot of options.
I like Doom Machine.
>>
>>96733770
Galdor's Grip
>>
>>96733419
What wargames have you played?
>>
>>96733132
>>96733162
>>96733253
>>96733285
thanks, I'll check them out
>>
Just read that The Old King’s Crown has a solo mode that is apparently good.
>>
>>96734017
It's a lane battler, how good can it be?
>>
>>96734017
It’s goated
>>
>>96733872
>Game crafter
is it true they take like a month to send your order?
>>
I am a wargamer, never really played any board games except HeroQuest as a kid and loved it.

These two games are being sold on FB marketplace, $10 each. Have anyone played either and can give their opinion if they are fun games or not? Thanks fellas, you're the experts!
>>
https://www.youtube.com/watch?v=JssPYLN4_sA
Tom Vasel would have liked whatever this is, had he reviewed it
>>
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KINO
>>
>>96730221
Giving this a look since I've gotten most of the MC stuff I want.
Is Wendy the only Fiona Belli / Heather Mason type Investigator?
>>
>>96734562
I got a lot of experience with Descent.
It's usually ran with one person being the evil overlord controlling all the enemies while they try to accomplish a goal while each hero character is controlled by a player. You are at the mercy of the dice as for whether or not you got anything. Plays straight forward however 999 out of 1000 adventures are a race against time for the heroes. As long as you understand that going into it, it's a better version of HeroQuest on the whole. More variety in enemies, better maps, more character abilities, and you don't roll to move.

Setup takes longer than I like though and you will be stuck with just the base game because the expansions, event packs, and boss minis have been OOP for a long time.
>>
>>96734553
Yeah I waited that long last crowdsale. It’s all made to order. Then again I did get a playmat
>>
>>96734385
This is my reservation. Solo mode in a lane battler feels pretty soulless
>>
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>>96720807
Showed it to 3 other guys at a con today, went great! They understood the game during the final 5 minutes of the game when I used a combination of free action hires and 2 commercializations to change the regime by disrupting a splay card to get a paradigm shift then commercializing the tipping point to win via Singularity scoring. What a fantastic little game this is.
>>
>>96734385
>>96734808
I've heard it plays very differently from the main game. I need to see how it works.
>>
>>96734826
Its so fucking fun to shift the meta with cutting edge manipulation, shifting end game scoring on its head, fucking over everyone with nukes.
>>
>>96733770
For Northwood!
>>
i played John Company today
>>
>>96734826
Is H+ different from Transhumanity? I'm out of the loop here
>>
>Tigris & Euphrates not on TTS
I have a backup save so it's no big deal, but would it get DMCA'd if I reupped it?
>>
>>96734949
How luxurious was your retirement?
>>
>>96734959
They are the same game
>>
>>96734971
it's on BGA
>>
>>96734983
i was teaching new players, so it was hard to be too slimey without feeling exploitative irl. my retirements were modest, but I had a good amount of power amassed
>>
>Lost Hansa Teutonica 3 games in a row
Bros....
>>
>>96735029
That's not unusual with a 5 player game.
>>
>>96733609
The best part of TTR is that once somebody is doing something you can go.
You do one thing on your turn, place a route, draw train cards, or draw tickets.
So you can zoom through a game.
>>
>>96735029
git gud
>>
>>96735044
Me when I have 30 train cards in my hand and no one is building any routes.
>>
Just got done playing our first game of Great Western Trail.
The scores:
Me: 46 (winner)
Dad: 24
Brother: 15
Mom: 7

Nobody got past Toledo.
Nobody built more than a 3 builder building and only a single one of those was built by Mom.
>>
>>96735069
Was the game 3+ hours long?
>>
I'm buying Ra and i'm going in blind, what am i in for?
>>
>>96726837
Best solos game ever
>>
>>96735199
Unironically one of the auction games of all time
>>
>>96735209
best auction games*

sorry, I type retardedly sometimes :)
>>
Is Mage Knight still good in 2025? Or is there something better out there for solitaire play?
>>
>>96735209
Ra is indeed one of the auction games of all time
>>
>>96735240
It’s still the goat nothing will simulating growing in power and conquering like it. FUCK WizKids for not being straight forward about apocalypse dragons release date
>>
>>96735198
Over 2 I think. Probably close to 3.
Brother and I know what the hieroglyphics mean right away after using them once. Mom never gets it and dad also gets it most of the time.
>>
>>96735069
Based. My family is boring and doesn't like games. Their loss.
>>
Sentinels of the Multiverse was such a disappointment for me. Is Marvel Champions better? What about stuff like Aeon's End? Sentinels feels so scripted and most decisions are obvious.
>>
>>96735029
I have the opposite problem of winning too much that I'm worried people will stop wanting to play if I don't throw one soon.
>>
>>96735345
Spirit Island is the game for you
>>
>>96735338
My dad finally got interested by a game of mine after he saw it on my shelf while I was organizing. The game? Fucking La Famiglia… I gotta get that 1v1 Expansion.
>>
Why isn't Cardhaus listed among the stores on BGG game pages anymore?
>>
>>96731752
A Game of Thrones: B'Twixt for $3.97
I can't stop buying it
>>
>>96735069
How does someone score 7 points in GWT? That's like 2 cows. I hope your mom has great milkers, because she doesn't seem too sharp.
>>
>>96735345
You might want to try Ham Helsing
>>
>>96735441
2 trips to Kansas for delivery for minus 12 points, a few cows, nobody got to the points part of the trains, and she only built like 2 buildings.
It was our first game, just learning how to play.
Even just as I type this I'm thinking the cow delivery buildings are more important also because they cycle your deck so you can get the cows in your discard into your hand.

This is where Taverns of Tiefenthal feels better because everything you buy goes right into the top of your draw pile.
>>
>>96734562
We played Descent about 10 times, I liked it. It's way more of an antagonistic puzzle than a wander around finding cool gear and battling cool monsters type game, as long as you're alright with that going in. Wildlands is probably the best game Martin Wallace ever made, it's a card driven skirmish wargame basically that happens to have a board but you should be right at home.
>>
Is Trajan still good?
>>
>>96735488
>Wildlands is probably the best game Martin Wallace ever made
That's a big compliment. I'll check it out.
>>
>>96735492
i like it, but it doesn't crack my top 5 felds
>>
I shouldn't buy more games because I have no friends and probably will not make any but I still want to. What should I do
>>
>>96735488
>>96735497
whats the ideal player count btw?
>>
>>96735515
what's your top 5?
>>96735518
Buy games you can play solo? or if you have a gf or wife get games for 2p?
>>
>>96735345
I don't know how it compares to other supers games but I like the way it gets the feel and the themes of the characters.
It's starting to have supply issues so I'd look up your favorite Marvel characters and see if they're in the game and available first. There are a couple of free simulators where you can play it.

>scripted and most decisions are obvious
Things are real swingy and frantic in solo mode so even if you have a plan or know what the boss will do between health bars it can still feel like a different fight even with the same character/aspect.
>>
>>96735526
Buy 3p games to play with your gf and wife
>>
>>96735518
Find a public game night. Meetup is still good for this. Go every week. Consistency is the key. The more you go, the more you will be valued there. Don't be a selfish sperg. Play other people's games. Most people you meet will have issues. Suck it up and deal with it. Eventually, there will be other sane people who do the same thing, if there aren't already a couple regulars there. If you're not a freak, focus on keeping those people happy so they become regulars if they are not. Keep the freaks away from them. Eventually you will become friendly enough that you can splinter off and form your own friendship groups. Public game nights seem full of losers because the leftovers who don't achieve this wander them like hungry ghosts.
>>
>>96735611
Stop calling me out.
>>
new thread >>96735655
>>
>>96735521
3 or 4, I can't remember if it even claims to play 2 but I tried that with a friend and it wasn't great
>>
>>96735526
Civolution
Delphi
Marrakesh
Bora Bora
In the Year of the Dragon



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