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File: Garro_Knight_Errant.jpg (3.12 MB, 1536x2048)
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Knights Errant Edition

Previous thread: >>96714968

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics

>Thread Question:
You there, what are your plans to deal with 10-25 centurions rushing towards your lines to achieve glory or die?
>>
>>96727891
Well with my dice rolls I won't be killing any of them, so I don't foresee any issues.
>>
>>96727891
>You there, what are your plans to deal with 10-25 centurions rushing towards your lines to achieve glory or die?
By simply shooting the ever loving shit outta them?
>>
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I think I will bite the bullet
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>>96727891

I'm not sure I really do have a solution for Mechanicum, although each of the melta thallax squads and krios venators probably kill one per shooting phase and have a decent chance of Overwatching one to death before he can reach melee to either die for VPs or rout me, so maximum overwatch is a requirement. A squad of three or more Domitars will probably kill an approaching 4W centurion with Volley Fire alone, so they can hold ground for me, and if any of those Centurions are ever standing on an objective they can zap him for delicious Vanguard.

Not sure I can handle 25 individual units with jump packs if they can reliably cover behind terrain, but I'd have to see it in action to find out. An allied detachment of 6-10 is much less of a problem.
>>
>>96727891
>I will face them with 10-25 optae and make the game last so long with challenge after challenge my opponent will agree to just give me the win
>>
>>96727978
what legion?
>>
>>96727891
where is she
>>
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If I want to take a primary Blackshiels detachment, an allied Thousand Sons detachment, and a Lord of War Freeblade detachment, what restrictions am I facing?
If I take an allied detachment AND a Lord of War detachment so long as both of those do not take up more than 74% of the total army list (less than 50% for the allied and less than 25% for the LoW)?
Can I have a bucket of Blackshield centurions running forwards supported by a freeblade with armigers and a couple dreadnoughts from an actual legion? How batshit crazy can I get?
>>
What kits are good for supplying shotguns?
>>
>>96728762
Orlocks have quite a few combat shotguns with drums, and you can try to source old scout shotguns
>>
Which Primarch is your dad, fa/tg/uys? Son of Dorn reporting.
>>
>>96728816
Oh, and palantine enforcers have both shotguns and loads of autopistols. They might work better for space marines.
>>
>>96728826
Arkhas Fal
>>
>>96728826
I have a real father.
>>
>>96728826
My father is betrayal
My mother is rage
My uncle is duty
And my brother is Johnathan.
>>
>>96728816
>>96728831
>six shotguns with the Orlock gang kit or the Palatine patrol kit
>two with the former's upgrade kit otherwise

I see, the former seems to have drum-fed ones from the looks of things but I don't mind, are they tricky to match up properly? Suppose that could also get me into trying Necromunda, too bad we don't have any rules for stuff like AL Operatives.
>>
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I can promote a lot of my vets to Centurion now, but I'll still need to make some extra jump pack HQs and maybe a jetbike HQ or two.
Halo blades for everyone too.
>>
>>96728163
Blood angels
>>
>>96727978
>>96728984
No no, your choice is Iron Warriors.
>>
>>96728971
>Making even more HQ
Absolute mad lad
>>
>>96727891
I can't find her
>>
>>96728971
I am happy that this pdf brings you joy or at least the motivation to continue converting and building crazy HQs
>>
>>96728971
you give me hope blackshield anon
>>
>>96728951
>too bad we don't have any rules for stuff like AL Operatives.

My group made some rules with exactly this unit. YOLO
>>
>>96729368
Cool, anything fun or just not-cultists? Suppose an Overseer with Militia could also work, albeit less sneaky.
>>
nothing stopping me from making a blackshield army of AL operatives designed to just kill shit

subtle as a hammer
>>
Post what you're working on anons
>>
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>>96729724
Final assembly of a saturnine command squad, and salvaging old marines to make some veteran squads and HQ options.
>>
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Rematch of last week's game, my DarkMech from Mars vs. my boss's Mechanicum from Atar-Median. Looks like the Errax might be too mobile for Mechanicum to pin down, at least at this points value (1500).
>>
Any tips on painting Castellax Automata? Did you fully assemble it or did you keep it in sub assemblies?
>>
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>>96729724
Just finished my IW CRASSUS for great justice. And boy was it useless in game. But it was still pure vibes.
>>
Why the fuck do the HQ characters cost so much? The special characters are even more expensive, Jesus Christ.
>>
>>96731293
Costs are a thing in 3.0.
I still have trouble wrapping my head around paying 90pts for 20 militia mooks, instead of the 50 points of yore.
>>
>>96731283
>AL(?) Phoenix Terminators
cursed
>>
>>96731305
Why, because AL are all WAACFags who only take whatever's the current best unit in the game?
>>
>>96731303
I mean buying the minis, friend.
>>
Are the big, square Thunder Hammers a distinctly 40K thing? I wanted to model a regular marine holding one two-handed.
>>
>>96729438
It's on page 20 of the Scouring pdf here https://gofile.io/d/AmA6RH

He's a little Assassin/Guerilla who can attach to squads or go solo. I'm using the GSC Sanctus model for him. Overseers are neat, I have a couple on my hobby table WIP right now for various legions.
>>
>>96731283
Big baller alert. I also have a CRASSUS that has been built and primed but not anywhere near finished. I fucking love that thing so much.
>>
>>96731456
Not particularly, the heresy team just preferred a more stylized design and the design stuck
>>
>>96731456
>does HH have square thunder hammers?
I dunno, anon, does it?
>>
>>96731569
Those aren't square.
>>
>>96731456
Unlike the other anons, I get what you mean.
That style of hammer seems to have been in use by at least the Salamarders in 30k, and maybe that's the reason it became the default in 40k
>>
>>96731575
Well neither are the 40k ones if you want to get that pedantic, as the rear is angled and the front has a separate striking surface and beveled edges.
>>
>>96731403
if you actuallyed played the game you'd know phoenix terminators are a strong candidate for worst unit in 3rd.

They have 2 attacks instead of 4 attacks of good attacking terminators which is literally the worst there is.

They don't have any defenses at all, missing the EternalWarrior(1) of Red Butchers or Deathshroud or DW Companions or the FNP5+ of Gorgons / FNP 5+/4+ of Crimson Paladins.

They're already inferior stats when they have the charge (bad attacks + bad defense) and become more 100% useless if the enemy ever gets the charge or any fight lasts 2 turns, as then their pathetic breaching6+ weapons drop to dmg1 on top of it any time the enemy is the one charging.

Their half-WS gimmick doesn't come anywhere near compensating, they'd be below the curve if they had WS6 with the 2 attacks, as it is now they're a complete joke unit.
>>
>>96727891
Garro is a cool dude doesn't afraid of anything
>>
>>96731293
Greed. The official reason is all the resin miniatures are manually made with very few molds or in some cases, a single one so there is a bottleneck on how many they can produce, there is a cost to mantain them, etc. That all goes out of the window when some dude in China can shat them out at a fifth of the price.
>>
>>96731663
Hey dumbfuck get your victim complex out of you ass and read. I was saying it felt wrong seeing alpha legion Phoenix Terminators because they're not the best unit in the game, retard.
>>
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>>96729724
Finishing my centurion.
>>
>>96731283
what do you stuff it with?

I also have one primed but half assembled that I want to hit the board. I know it's sub optimal but I love it and the mastadon
>>
>>96730668
Leave it painted the upper torso and lower torso+legs as subassemblies as well as the gun. The ammunition belt is super in the way and the cogitator skull in the torso is inaccessible otherwise
>>
>>96731293
Because people will pay it. When you bought units in single models or few model blisters, characters didn't really cost more than other models. Even early plastic characters were relatively inexpensive. But GW realized they can up the price and people keep paying it, so fuck it.
>>
>>96729900
Ummm Based?
More pics? Battle report???
>>
>>96731984
i thought this was mom's
>>
>>96731293
buy from recasters if you really want the model or build up to 20 of your own from a tactical squad box
>>
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NYC comic con had a big warhammer booth so I bought a disintegrator set so I can do some kitbashes. I was gonna get jetbikes for centurions but I really don't like scimitars.
>>
Ok, so I'm getting two MK2 assault boxes, magnetizing them for either destroyers or Alone and Forgotten+Blade of the Just HeroCraft build. Probably all Thunder Hammers, although I'll probably be modelling for the coolness factor too.
20 centurions, here I come.
>>
>>96733554
Mix up the wargear for sure. Don't fuck up a perfectly fun autistic idea with faggotry. Give one guy a combi-grenade launcher. Lean into weird.
>>
>>96733599
I'll see what buts fit from what I own and what poses look cool.
>>
>>96732018
Tacticals, despoilers, whatever wants to be blown up by having a big superheavy target on their backs.
>>
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>>96729724
Scratchbuilding some minotaurs
>>
>>96733632
Goddamn. That's impressive. I need 2 Minotaurs at least.
>>
>>96733632
Extremely based
>>
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A mkIV jump pack on a mkII marine, acceptable or beyond the pale?
>>
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>>96734009
Packs are not armour specific. If MkIV can have MkII jump pack, they should go the other way as well.
>>
>>96734044
Damn. I guess I'm gonna have to mix terminator arms to start bugging people.
>>
>>96734060
>>
>>96733543
>NYC comic con
I'm going tomorrow, anything of interest worth picking up that there selling (that i can't print)?
>>
>>96731663
Thats the right answer to the wrong question. It should be stated more, though. Maybe 3A would've been fine? 3A at WS6. Too bad it's with an ass weapon that is conditional D2 and AP2 only on a 6+, so any amount of attacks it gets is pointless.
I wonder if Power Scythes are worse. Their job is to fight terminators, after all. Since they are wielded by Retinue squads
>>
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>>96734044
>>96734060
new tech (mk vi jump pack) working on an old operating system (mkii armor) would require special retro fitting. shit like that is a nightmare to program for.
>>
>>96734158
Why doesn't new tech (MkIV armour) working on an old operating system (MkII jump pack) also require special retrofitting? Besides, why can't you have standardized programming and connections with backwards compatibility? We know backpacks, jump packs, and helmets get used in every which way in HH, not to forget all the old armour marks sporting both Mark IV and M37 pattern backpacks in 40k.
>>
>>96734127
>that I can't print
No. I was turned on by a couple oop 40k kits but for 30k there's nothing special beyond buying something on the spot.
>>
>>96734217
I'm not saying "don't mix your minis", I'm just chiming in to saying backwards compatibility makes sense in one direction (old tech on new OS), but doesn't necessarily mean the opposite (new tech on old OS).
In real life, you need a massive overhaul on the OS firmware to even understand new generations of technology. Lore wise, each armor mk is supposed to come with new, advanced systems. A new, more efficient jet pack tuned to higher spec controls needs special adaptation for an older OS to send signals.
t.HVAC repair man, companies can't keep their circuit boards working between years
>>
were there any pictures from LVO?
>>
>>96734263
I meant the old OS needs special adaptation.
>>
>>96734263
That's assuming the OS is in the suit. Regular power packs also have thrusters in them for zero-g maneuvering and those get mixed and matched plenty. So clearly the suits are compatible (or easy to upgrade) or the operation of the pack is handled in the pack and the communication between the suit and pack is very basic.
>each armor mk is supposed to come with new, advanced systems
MkIII was just a modified and up-armoured II. V used the simpler construction of IV, but relied heavily on II and III components. VI used as much of IV as possible and had dual-circuitry to enable repairs with simpler parts. VII was a continuation of VI and VIII of the VII. Also considering how long MkII was in service and the fluff talks about early, mid and late variants, it's safe to say they did update the suits along the way.
>t.HVAC repair man, companies can't keep their circuit boards working between years
This is the military. They tend to standardize a lot and use old, reliable shit for as long as possible. They tend to prefer their stuff to work for decades in the hands of thousands of retards through wars.
>>
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>>96729724
Working on some MKII
Fuck im shit at this. My hand keeps shaking like I have parkinsons
Any tips to make my Iron Hands pop out more? Having full black with few details of steel seems dull? Still need to do a visor and clan company
>>
>>96734323
IV's internal systems were supposed to make the suit overall more efficient along with the flat upgrades to gear.
If you're jump pack is making full use of the new capabilities plus any of it's own advancements, your century's old mkii by definition will be locked out of functions.
>standardized
I'm specifically talking (m)any company's inability to make their proprietary circuit boards function properly on their own machines.
You are essentially creating a MKV hodge podge by having to retrofit stuff to the MKII skeleton.
>>
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>>96734479
Use a bright colour for weapon casings/handles.
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>>96734505
Yeah Brass casings for the boltrifles and plasma on the sergeant seem to be the move.
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>>96734242
Noted, I'm assuming the place still smelled like buttered popcorn and sweat though, right?
>>
>>96734479
Pigment wash!

Do it as your last step: mix weathering pigments with water and apply it with a brush to the recesses anywhere you think the model would collect dust naturally: for example the feet / legs, soft armor joints, and any place oil & grease might get dusty (weapons, backpack vents etc.). Once the pigment is dry you can come back with a damp brush and add / remove / feather blend it. It's a really easy and forgiving technique, almost impossible to screw up.

Pick a contrasting colour that works with your basing scheme. For Iron Hands I've seen really good paint schemes that use sandy beige or tan, pale grey / concrete dust, and red / orange / browns.

I forget the image source for this, some guy on instagram with a really nice dusty 30k Iron Hands force.
>>
>going first
>set up for lightning strike scoring
>opponent seizes initiative for the lols
>actually gets a 6
>his positioning actually manages to significantly fuck me up
>concede during his t3 since most of my scoring units are dead
On the other hand, my praetor with combi-volkite and 4 learneans deleted a a 10-man tac squad and my 2 phraetus that survived an intercept by a faturnine dreadslop deleted an inductii + libby squad



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