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"If you like piña coladice and VP that you can gain..."


Previously on bgg: >>96749003

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Which games have you pnp'd, and why(OOP, didn't like the stock version, etc.)
- What's a game that works at any player count?
- What's your favorite gateway game to get people hooked
>>
is there a good cyberpunk corporate warfare game a la Syndicate that doesn't have faggy art?
>>
>>96776612
>continuing ex-OPs musical legacy
BASADO
>>
>>96776754
given the fact that both corporate culture and plucky individualistic humanist counterculture are indistinguishable from the LGBQTetc movement in the current year I don't see why you think that could ever be a thing. there's no chudpunk genre and if there were it would be even more cringe
>>
>>96777008
Yeah I figured. Sucks that you can't have corporate warfare without blue haired freaks in it nowadays.
>>
>>96776612
Ok pina coladice anon, I'll admit that the game does strike the very hard-to-get-roght balance of being a lightweight diceroller with juuuuuust enough agency to keep wanting to play it perfectly.

I suppose I keep undervaluing light games.
>>
>>96777044
Look at it this way. A core part of the cyberpunk setting are the grimey, degeneratey and addicted lower class citizens. Of course one would use real life subcultures as a stereotype for that
>>
>>96776612
>- Which games have you pnp'd, and why(OOP, didn't like the stock version, etc.)
Age of War. It's very simple. Just need the 14 cards or so and some dice.
>- What's a game that works at any player count?
Creature Caravan because it has simultaneous play for multiplayer and a good enough solo mode.
>- What's your favorite gateway game to get people hooked
I don't know. I guess I start with card games.
>>
>>96776612
>>96777047
i can feel the based in the air, this is going to be a fucking good thread
>>
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Anyone played this? Pros & cons?
Apparently they are making a new edition soon.
>>
>>96777238
Yeah, it's kinda mid because your number of actions each turn depends on a card you draw so you can go several turns doing fuck all but an action or two and then a lot of upkeep for the game. Those turns really spoil the rest of the game because the mechanical part takes too long for what it is.
>>
>>96775166
Biblios
Race for the Galaxy
Lanterns
>>
Remind me again anons, why are these insanely big crowdfunding games so popular?
I mean even if I saw the appeal in even 10% of them, having 5 or more boxes (or one HUGE one) seems like a massive negative to me. Honestly a big reason I hate minis, they tend to take up obscene amounts of room in the box. I would have the room to store these xboxhueg boxes btw, I just think it is extremely rarely worth the hasse
>>
>>96775531
>>Century spice road, Century eastern wonders, Cryptid, Love Letter, Splendor
>Why get rid of these?
>Spice Road / Splendor
Simply because I played them a decent amount and they got old, plus most of the time the players weren't big fans of either game due to their lack of interaction
>Eastern Wonders
SR but worse, i had a bit of fun playing it two handed while i was working from home but it was worth nothing and i got it for like 10 euro anyway
>Cryptid
It just never got tabled, nobody ever had interest to even try it
>Love Letter
played it plenty enough, admittedly I didn't sell it to a random person, I gave it to a friend
>>96775548
>Equinox
doesn't look very interesting not gonna lie
>>96777856
will look into biblios and lanterns thanks
>>96777887
most people who dump money into big crowdfunding games do so on impulse when they see "badass looking miniatures" and "pretty pictures", the typical shallow consoomer mindset, and one year or two after they pledged they get the boxes in the mail and regret it and put them up on ebay, very many such cases
personally I despise minis, to the point that I'll disregard games simply on account of them having minis
>>
>>96778051
>doesn't look very interesting not gonna lie

it's an enduring classic and one of the best 5 knizia games. the equinox printing doesn't click with me on theme but it's still one of the best small box games ever devised.
>>
>>96778051
>>Cryptid >It just never got tabled, nobody ever had interest to even try it
That's a shame. Someone in my group owns it and it always went over well when we played it.
>>
Managed to get the very last copy of Railways of Australia! I hope it's a good map. I also got Railways of time because why not, that variant looks like a gigantic shitpost and I'm all for it.
>>
>>96778051
>despise minis
Me too. That said, I have been retained for DMing duties and now I want a massive mini packed box of shit so I can field combats for my zoomer nephews who can't visualise anything for shit.
Cest la vie.

For filler games:
Rumble Nation — 80% of El Grande fun in a fraction of the time.
Cat in the Box — Trick taker with some actual strategy.
High Society — Smallest fastest Knizia auction classic. Medici arguably filler too dependent on group speed, more mechanical stuff to take care of in scoring that bogs it down a little as a filler.
Deception or One Night Ultimate Werewolf — Turbo speed Infernal Affairs with scaffolding for turbo autists or App assisted werewolf.
DroPolter — Fun dexterity filler. Each round you flip a card try to drop the pictured items and be the first to grab the ghost and earn a bell. You hold the bells in your items hand and if you drop them accidentally tough shit gotta earn more bells. First to 5 wins.
Cosmic Encounter — Welcome to MarioKart.

Filler for my wife and I want to play a game quickly on a weeknight that packs up and sets up easily with minimal rules friction: Castles of Burgundy, Dvonn, Innovation, Mottainai, Ironwood Dvonn is very much the mode recently.
>>
>>96778428
>Cosmic Encounter
for some reason i keep getting it mixed up with Sidereal Confluence -- yes i know they have nothing in common but still
>Cat in the box, high society
you probably missed my post from previous thread (>>96775166), i previously owned them and got rid of them
>Rumble Nation
yeah i was thinking about that one last month, still haven't tried it, might give it a go on tts one of these days
>dexterity games
i'll pass, they can be fun but still not my style to keep one
>Innovation
Recently got it, I played it a couple years ago with 4 players, in the team mode and i remember having fun.. but is it true that it's really only good at 2 players? heard something like that
>Mottainai
played it a bunch on tts (and half of my plays of it are two handed), I like it but have a feeling none of my friends would. Nonetheless, I'd still get it if it were accessible here or on second hand markets without a highway robbery price, will just PnP it at some point
I also own Aegean Sea but it's too messy to tuck all these cards behind other cards, played it only like a couple times physically, all other plays are on tts

All things considered, >>96775532 might not be too far off the mark, it's not like I don't have fun with fillers, it's that they tire me too quickly
Will still look into the suggested titles though, thanks anons
>>
>>96778418
>Railways of time
Jealous, let us know how bad it is
>>
>>96778612
I'm very excited for it. It looks like the funniest clusterfuck I've seen in a board game.
>>
>>96778568
>Cosmic Encounter X Sidereal Confluence
Honestly, not too tonally or thematically dissimilar. Hard to imagine a zanier, or more bargaining heavy trading game than SidCon.

>missed post
Yeah, guilty. Surprised you bounced off them.

>Innovation at 4
It's a bit like Pax Ren in that it greatly rewards knowledge of the cards to read the game state I feel it's only enjoyable at 2 until you know it then when you do know you can throw in the increased complexity of additional players. This is why people will swear blind it's only good at 2 players because they see the extra players as pure chaos and prefer pure skill determination over any randomness. Personally I like it (and Pax Ren) just as much at 3 as you can lean into a symbol leeching control/defence splay strategy in a way you can't at 2p. 4p has been unreadable most of the time I have tried, but I have never tried it with 4 who really know the game 4p is back to mario kart. I have considered a hybrid draft or see 2 draw one variant to make 4p more strategic.

Seems like you have quite a picky group. Have you collectively nailed down what your criteria are for fillers?
>>
>>96776612
What's the most balanced game you own? For me it's picrel
>>
>>96778920
oops forgot to attach pic. have fun guessing what it was
>>
>>96778428
ive got a filler for your wife
>unzips bwc
>>
>>96778976
It's also for him right? His wife can't hog it all for herself.
>>
>>96778927
It was obviously Bullet.
Soeaking of, Ann Claire was less painful to play than I had anticipated. Combining transparent clear cards with the pattern cards was fun.
>>
Are raceplay cuck fantasies an auction game?
>>
>>96779454
no they're Multiplayer Solitaire
>>
Speaking of fillers, I have Startups, Take 5 and For Sale and I swear they are like crack to newbies. Anything else you would recommend that might have the same effect?
>>
>>96779488
Eclipse Second Edition
>>
>>96778920
You're damn right bro. Eclipse 2nd edition is balanced splendidly.
>>
>>96779607
>>96779608
Eclipse bros, I kneel
>>
>>96778568
Innovation with more than 2 is an actual torture
>>
How small or big is the boardgaming hobby compared to other /tg/ hobbies?
It seems that rpgs and miniature wargaming is much bigger at least going by the number of threads here.
>>
Whats the deal with the new Calimala reprint? Is the game that good/liked?
>>
>>96780064
Boardgaming is (a bit) less autistic than both hence fewer threads
That said, I have no idea. Boardgames are the broades category and surely the biggest industry, but that includes non-hobbyist games like monopoly and such. I'd guess it's Boardgames > (TT)Rpgs > Miniature wargaming

The latter two just have single massive, massive product lines (D&D, 40k) that take up a bulk of the discussion. Also (for now) boardgaming is a more social and less autistic hobby actually it's exclusively dads in their 30-60s hence fewer discussion. Could all be wrong, of course.
>>
>>96780106
I like to believe that there are actual women who post ITT who don't broadcast that fact and take advantage of the anonymity.
>>
>>96780064
I mean, my LGS is 90% board games, 9% RPG rulebooks and accessories, and 1% TCGs (though they probably have a ton of boosters in the back and sell a shitload of them). I think it's more down to the fact that RPGs are an enthusiast space and can justify their own dedicated threads, whereas board games are more disposable and can all be shoved into one general.
>>
>>96780211
I do keep hearing that tcgs are essentially what keeps game stores afloat. And rpg books or lgc packs likely take up way less space than boardgames so I think that 90-9-1 rate is not representative
>>
>get long, heavy game
>Can't play it nearly as often as I'd like
>Excited about playing it

>Get short, light, small footprint game
>Can play it in breaks and during short downtimes
>It gets boring soon

Is this all there is to it? I know, I'm being overly reductive on purpose but I have been in a discussion with myself why I tend to not like lightweight and especially filler type games.
>>
>>96779607
>>96779608
>1 post nr. apart
>4 minutes have passed inbetween

Damn since when is /tg/ that slow
>>
>>96780258
idk, a game like Paper Tales I can play a ton and it only gets better
>>
>>96780270
See, I really like the game, but even with the expansion it turned into one of these "yeah I guess it's fine" game suggestions. Noone is unhappy, everyone likes it reasonably well, noone's particularly excited and noone really suggests it.

I think I am realizing that I want a higher amount of drama/excitement in my lightweight games, not just a vain attempt to simulate the depth of a larger game in less time and rules. Like Diamant. Or werewords. Or port royal
>>
>>96780265
>blind anon in charge of noticing patterns
>>
>>96780265
>>96780397
I'll have you know my handler said I got it almost 100% correct

Yeah I am suffering from a massive lack of sleep, my mistake
>>
>>96780265
>4 minutes
08:08:30 means 8 houts 8 minutes 30 seconds
08:08:34 means 8 houts 8 minutes 34 seconds
dyscalculia is a serious problem, go get it checked at the doctor's office
>>
>>96780394
I have both expansions and have found that it holds up to a competitive approach. assuming you play at 2 or 3 players, 4 max is alright.
That said, it's never going to replicate the same highs as a full size game. do you want drama like a lot of randomness and table hype? Something like Magical Athlete/Hot Streak or Final Titan?
I've found TRICKTAKERs threads the needle pretty much perfectly for me. There's definitely skillful play, complexity and variety in the different characters, room for shenanigans like sneaking away with an instant win that will definitely get the whole table invested, and the playtime is still very short.
>>
>>96780607
Man I gotta look into TRICKTAKERS. I keep hearing good things but I am too annoyed/oversaturated by the flood of tricktaking games to give it a chance
>>
>>96780607
>>96780879
Ah yes right getting it is nigh impossible
>>
I'm going to make an unusual request
Ard there games that are utter shit and are spld second hand for pennies, but have good components that can be cannibalized / reused for other games? Im wondering if this can be cheaper than just getting the geek up bits kr whatever the fuck they're called, for specific games, and instead have them for general use
For example im looking for transparent colored beads with a flat side that doesn't roll around, coins, resources that look and feel nice, maybe even boxes
>>
>>96781771
Not THAT shit and cheap, but felds bonfire goes for €15-20 and has pretty good components
>>
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>>96781771
>transparent colored beads with a flat side that doesn't roll around
Like these? Sub €10 for +200 on amazon
>>
>>96781771
*are there, *sold, *or whatever
phoneposting while walking, carrying stuff and tired can be hard
>>96781800
I saw it for like 8 euro a while back, if I had known it had nice components i would've thought about it
>>96781824
it was just an example but yes, exactly like these, thanks, might grab them
>>
>>96781182
https://portlandgamecollective.bigcartel.com/product/tricktakers
>>
>>96780578
>houts
dyslexia is a serious problem, go get it checked at the doctor's office
>>
bought crokinole blind, hope i get to table it twice a year at least
>>
>>96781954
Should've said "for a reasonable price"
Would be ~€50 with shipping and VAT
>>
Anyone played/got eve:war for new eden? Tempted to pick it up at Essen but having a hard time finding non shill reviews. For context I'm a big fan of the game and 4X games so theme hits just right - just worried gameplay would be less interesting than eclipse 2e etc
>>
>>96781828
If you are looking for components to use as proxies for something you are designing, there's a bunch of sites like spielematerial.de where you can get a bunch of stuff for reeeelatively cheap. They have a suprisingly big selection
>>
What's the /bgg/opinion on compania from l99. Enginebuilding, 6 players max and quick play seem pretty cool.

>>96781771
Seafall is quite a production and utter garbage. A few years ago you could get a box for 10 bucks or something. It depends. Some idiots try to sell it for full price, others know it is a huge flop and are willing to get just about any amount for it.
>>
>>96781994
ok, i'll
>>
>>96777281
sucks to hear, the lets play makes it look really thematic. Is the new edition different from the designer edition?
>>
>>96778824
>Honestly, not too tonally or thematically dissimilar
I am convinced that TauCeti Diechmann arrived at the name Sidereal Confluence by churning Cosmic and Encounter through a thesaurus.
>>
Twilight Imperium 4th edition is a fun game.
>>
>>96781771
How about some cute lil meeples that you wouldn't be ashamed to bring home to meet mom and dad? Founders of Gloomhaven is widely available for 6.99.
>>96782412
ADHD, the silent killer
>>
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>>96784244
>ADHD, the silent killer
>>
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I struck gold at an estate sale. 5 bucks. The family had no idea what they had. I don't feel bad at all
>>
>>96784583
Nice find, call us next decade when you're done with it anon
>>
>>96784605
I'm not gonna play it. I'm gonna sell it on eBay for as much as I can
>>
>>96784608
Pretty faggy move tbqh but I understand. I mean it is in essence a meme you put on your shelf to get respect from bg enthusiasts. Who the fuck is actually gonna play it
>>
Ark Nova is a really fun game. It brought back memories of playing Zoo Tycoon when I was a kid.
>>
>>96784905
you should try Zoo Tycoon the board game
>>
>>96784916
Didn't know there was a board game for it. I'll look at it.
>>
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Any of you play this before? I've heard good things about it but I'm not big into trick takers.
>>
Spaniards use the most boring and pedestrian themes in their games, I swear to God.
>washing the dishes
>cooking potatoes
>paying the bill
Just what the fuck.
>>
>>96785082
Who cares if the game is good (i dont even know what games you're talking about)
Theme is a thing you pay attention to for maybe the first 5 minutes of your very first play of it, I dont get all the complaints about themes when it's the single least important aspect
>>
>>96785194
Based Tanto Cuore enjoyer
>>
>>96785194
I used to think like that but it turns out I do have standards.
>>
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What are your favorite games for each playing time category? Put your fav for each category at the top.
>>
>>96785082
There's fun in trivialilties, too
That said, I gotta admit that if I see a box of generic fantasy wars next to a game about walking your dog, I'm for sure more interested in the former. Mind that this is just about attention in a vacuum and not about theme>gameplay
>>
>>96785194
>Who cares
I do. If they didn't put an effort in the theme they *probably* didn't put an effort elsewhere. Only exception for me is abstract game (actual ones not the BS that some retards here call abstracts).
>>
>>96785194
I'm not autistic enough to feel this way.
>>
>>96782234
There is some crazy shit on offer here
https://spielematerial.de/collections/spielsteine/products/einzene-spielsteine-aus-euphrat-und-tigris
https://spielematerial.de/collections/spielsteine/products/krokodil-kaiman
>>
Give me a good reason not to
>>
>>96786448
You will never get to play it.
>>
>>96786485
What if I hype the games up over the next 6-12 months and then flip them onto the market?
>>
>>96786493
Don't be a jew.
>>
>>96786554
Cool it with the antisemitism
Besides, don't blame me when that dead chicken is responsible
>>
>>96785082
>>96785249
>>96785415
>>96785651
Can you give some examples of games with theme that is fine and some where it isn't?
Is it more like "I don't like Marvel" or more like art style "I don't like anime looking games"?
>>
>>96786640
See when games get re-themed like Samurai-Hanami.
If you have the same gameplay but have one version themed around conquering medieval Japan and another themed after securing spots for cherry blossom viewing those are going to attract different groups.
Call it immersion or autism, but it is a factor.
>>
>>96786918
In this case I don't care about the theme as I find the game very abstract. It's the art style, the visual design that bothers me. White on light pink is a bad choice. I find the board very hard to see.
>>
>>96784927
Ark Nova is a really good euro with a zoo theme
Zoo Tycoon the board game is explicitly trying to be a cardboard tycoon game with a much more granular theme
>>
>>96785339
Idk if it'd be representative, like 90% of the games I really like fall into the +60 min category
>>
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>>96786640
It can be either. For example, I've looked into Heat but not into Flamme Rouge because cycling seems almost inherently boring. I wouldn't refuse to play it and might love it, but it'd probably always have a higher, err...barrier to take it out of the shelf than games of which I like the theme.
Similar thing with artwork, although it's stronger here. I'm fine with like 80% of the artwork in boardgames, but it can really lessen my enjoyment if it's as bad as eg. Circadians chaos order. A good example of artwork directly influencing fun is the comparison between english and german version of sushi go. Not a particular fan of cute artwork, but it really is startling how much of my enjoyment of the game is lost simply because of the (almost grotesque) artwork and sushi go is already merely a 6/10 at best
>>
>>96785339
i would fill this out if the y axis also had interesting categories
>>
>>96785079
How many games have this theme?
>>
Semi hot take:
After disliking hidden trackable information for a long time, I've come to realize that it's bad in theory only. T&E has 4 different coloured victory point tokens but you only get a VP for a full set of 4. Just by the nature of this info being hidden from sight, the game plays much more fluid and stops easy kingmaking and 'we gotta pile on x, he's got the most points" mentalities. But you CAN choose to try to remember all that information and play the game on hardcore mode; it'll just be longer and more taxing to process all the additional information. By hiding the VP, players will likely resort to going by a rough gut feeling and you get 95% of the game in a lot less time than when playing with open VP.
Same with el grande. You don't even have to track caballieros sent into the castillio, you could just count cubes/meeples of each colour, the missing ones are in the castillio. But few people really do that, it is hidden behind a thin, almost transparent veil that still works just by making the info a bit more cumbersome to process. If you DO decide to track it, you'll dislike this sharade. If it stops you from doing so and playing by ear, it is my belief more interesting gamestates arise simply because people make more mistakes.

Thanks for reading my blog
>>
>>96785339
For me the <15 min column would be empty, it'd make much more sense to have columns be in 45 min increments instead (0-45, 45-90, 90+)
>>96786640
I believe (im not speaking for myself because i dont give a fuck about it) theme is a concern for many when it's some IPs (marvel, harry potter, star wars, lotr) or a particular kind of media (anime) but other than that what most generally care about is the artwork and design, not the theme
For me as long as the board is not too cluttered, the icons readable and the colors easily distinguishable, it's all the same to me
>>96787755
I agree actually
Sometimes all it takes is making the right way the path of least resistance
>>
>>96787848
*<30, i dunno where I read 15
>>
Post your small box collection. Also recommend me other small box games that I should add to mine.
>>
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>>96787956
>rápe 5
>>
>>96788137
Grampas off his meds again.
>>
just got around to playing 2 rounds of arcs, great game! i enjoy it very much, it's super crazy. very interesting game design. a lot of the times whatever you want to do is barely possible and you have to make due with what's available. using resources and cards and gaining those through various means seems to be essential, as they will let you take more actions to properly pull anything off, however nothing is ever safe and enemies will easily raid all your stuff. you cant keep sitting on aquired goods and make longterm plans.

i am not sure if i like it more than root. the game is really tense, it requires constant attention from all players, in a way there aren't many things you can do but a lot of times they can have big impact doing things in the right order . in root you can rely more on specific strategy and dont have to pivot as much. i think the social aspect of root works a bit better, as each faction lends itself quite well to light roleplay, which is fun.
>>
>>96787755
Kniziaslurpers and their mental gymnastics.
Open information that is arbitrarily kept hidden is BAD FUCKING DESIGN
Same deal with Keyflower keeping the meeples hidden even though its 90% open (there's some randomness involved). If I wanted to compete in whos got better memory I'd join a mnemonics competition.
>>
>>96788594
>If I wanted to compete in whos got better memory
nobody actually plays these games by trying to remember the "Open information that is arbitrarily kept hidden", you just have an irrational dislike for the genre. It happens. No need to look for a logical reason where there is none
>>
Sunday, irl board game day... What did you faggots play this weekend?
>>
>>96788920
Gloomhaven. Started using the Gloomhaven Secretariat web app and got myself one of those toolboxes with lots of compartments to organise everything, and the game has become 75% less painful in the fiddliness department. We had paused the campaign for a year because bringing it out was such a chore, but now I see us actually finishing it.

One scenario we ran started by kicking the party's teeth in and was real brutal throughout, but we managed to win it with 3 characters exhausted using the last 2 cards of the last character. Was pretty epic.
>>
>>96788920
Quiet Friday evening, played bullet and bonanza and learned sea salt and Paper which was fun.
Not gaming per se but last night i also got a cosmic frog poster from my brother as a gift.
>>
>>96787755
>You don't even have to track caballieros sent into the castillio, you could just count cubes/meeples of each colour, the missing ones are in the castillio.
It's crazy how the caballeros in the province aren't behind a screen or something.
>>
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What's the best way to play Troyes with the expansion modules in the box?
>base game content only
>base game + new supporter cards
>base game + all new cards + ladies dice?
>all-in (all new cards + ladies dice + bridge module)
>>
>>96788920
Rising Sun.
I do not care enough about it to learn the meta, but it seemed imbalanced as hell, and negociation is used a bit too liberally to handwave this issue.
It's already hard to sell DOAM games to my wife, so if I'm not sold on it it's unlikely that I'll ever play it again. I still can't figure out what pushed me to get it. (It was the minis, I was dumb.)
A friend liked it a lot though, so it has found a new home.
>>
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>Play some games with a guy that is rarely in town
>He brings some older games to try
>Thurn & Taxis, Mangrovia
>light family games
>don't really like this type of light games
>these are great
>want to buy them
>oop

Oh well. Great games though.
Any other oldies goldies?
>>
Furnace isn't an auction game.
>>
>>96788964
>Gloomhaven Secretariat web app
what advantages does this have over XHaven?
>>
>>96788920
Dominant Species: Marine
Apothebakery
Nouine
Sweet Lands
Magic Maze
D&D
Blood on the Clocktower
Monttanai
Hive
Several prototypes

The day just started
>>
>>96789673
>Dominant Species: Marine
How do you like it? Have you played the og?
>>
>>96789345
>Thurn & Taxis
Superior to ttr

>>96789673
>Sweet Lands
Played in person? Is this available?
>>
>>96789607
They're gonna fix that in the duel version
>>
>>96789700
Didn't play the OG.
Was told it was only slightly different with the volcanic vent events and survival events.

Point abstracted territory control moderated through worker placement.

>>96789709
In person, it was a friends. We did 2 hours but we had a particularly slow player so we only got 1.5 rounds in before he called it.
>>
>>96788594
Did you even read my post?
I was once like you.
>>
>>96789345
you can find various copies of thurn & taxis for like 10 euro or less on Vinted
>>
>>96789110
Base + cards
Only use the purple dice if you're using the ramparts, otherwise it's a much looser game
>>
>>96789345
Yeah there's potentially a ton of hidden gems in the german games 1995-2010 or so, and I predict due to a lack or innovation we'll be seeing and hearing about underrated 'classics' more and more.
>>
At this point, is it even worth buying a new game upon release?
- price likely to be its highest
- likely to have some kind of errata or balance issues that get corrected in future printings/editions
- no one really knows if it stands up to more than 3 plays, and all games are designed to liked within a few games, not after 20 games
- the designer may transition after release, in which case you're left holding a troop game
>>
>>96790461
>At this point, is it even worth buying a new game upon release?
it was never worth it, maybe several years ago when the hobby was at its infancy, but now we have an humongous selection of games to choose from, there is absolutely no need to buy things at full price brand new. this applies to videogames and other things too
>and all games are designed to liked within a few games, not after 20 games
nah, not all of them, but yea, most of them
>troon rant
yea ok whatever
>>
>>96790483
>nah, not all of them, but yea, most of them
What are some of these new games that are designed to last?
>>
How important is the Uprising expansion for maracaibo?
>>
>>96790461
That's my rationale too unless the publisher hates reprinting their games for some reason. (So, Level 99 who prefer releasing a book of card game rules instead of continuing support for Salura Arms.)
>>
>>96790522
Yeah but sometimes you just don't know. Or it can get in some legal limbo. Like Expanse for example.
But maybe it's just because a game is unavailable that I'm more interested in it. If it was always available I might not care about it that much.
>>
Let's say that happens, and 1 out of 10 great games becomes difficult to obtain
Just pay 2x for it on the second hand market as a one off
You still save loads of money
>>
Question for anons that like, follow Wehrles games. I haven't played a lot of his games but is there a reason he likes points? I mean in Root the win condition is points which is unlike the coin games he used for inspiration. Same for pax pamir. Did he explain this decision anywhere? How are his other games, besides Arcs that also uses points?
>>
>>96790499
I count 2024-2025 as "new", so to name a few:
arcs
harmonies
shackleton base
railways of the lost atlas
pax hispanica
silos
orbit
>>
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any games that make me feel like im playing FFT which isnt as complex as W40K or BattleTech?
>>
>>96790461
All of these problems and more can be solved by laying the game on tabletop simulator.
>>
>>96790615
I think points are just an easy victory condition to design around. Not sure he has ever talked about why he prefers them. It is clear that he really enjoys making games that lead to table talk and points give you clear indicators of everyone's position. Many on this board criticize that, which is fair. I think Arcs and Oath are the ones that attempt to address that. Oath focuses on victory conditions and kingmaking as a feature rather than a negative. As much as I love the concept of the game and a lot of its mechanics, it just fails to deliver on its promises. Although New Foundations is looking like it just may be able to fix a lot of its issues. Arcs, on the other, obsfucates a lot of information through the trick-taking. It prevents you from knowing what your opponent is truly capable of on a given turn and how they will be aiming to score the chapter until a few cards have been player and ambitions declared. To me, this is a very effective system, and the ability to make huge swings the table doesn't see coming is super satisfying. It often leads to a game of chicken. Where all players have to see how far they can set up their positions before giving away their intent. Also keeping in mind that if they don't call soon enough, they'll get lesser or, possibly, no points for their desired ambition.
>>
>>96790855
Summoner Wars, even though your units are more expendable.
>>
>>96789608
I have no idea what the differences betwen the various helper apps are. I just know that I had Xhaven on my phone, but the small screen sucks. I have a projector setup so now I just blast it on the wall and everyone can see everything in the browser.
>>
>>96790685
Silos is a reprint of an old game.
>>
>>96790615
>t is there a reason he likes points?
his mind has been raped by eurogames.
>>
>>96789345
Tonga Bonga
Manila
>>
>>96787848
Nah, I do care about theme. Boring shit about "paying the bill" is just too lame and lazy for me to care.
>>
>>96789607
what is it?
>>
>>96790685
>harmonies
lmao this game is just Cascadia, Reef, Calico, and Azul put in a blender. Extremely derivative. A MPS that's not particularly innovating. You end up with a formless bunch of pebbles by the end of the game that you have to make sense of, so it's not really pretty beyond the artwork in the cards. Designed to last? I wouldn't go that far.
>>
>>96791395
no matter
I got 15 plays out of it, then sold it for the same price i bought it at (it was on sale when I got it), so for me it lasted long enough and it served its purpose
and for what it's worth, it's better than Cascadia
>>
Why are MPS games like ark nova and wingspan so popular among women and zoys?
>>
>>96790502
I like the game quite a bit, logged like 15 games of it since 2-3 years ago. I did not even know the expansion existed. That is how essential it is
>>
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best edition of Las Vegas? I have access to pic rels.
>>
>>96791370
A drafting game.
>>
>>96791515
Two groups unable to handle someone interfering with their plans
>>
>>96791617
I can see that. Also, in auction games money is limited so you're forced to use it wisely but in Furnace your "money" is the same every turn.
>>
>>96790461
>At this point, is it even worth buying a new game upon release
Not really, no. Just like preordering.

That said, I think we tend to be more pessimistic about replayability than necessary. It seems like one of the most important things, yet I'd bet the majority of gamers haven't played all their top 10 games even 20 times. I wouldn't go as far as to say replayability is overrated, but it's something like card wear and tear; people are dysproportionately afraid it might become a problem.
>>
Slow players are either inconsiderate or easily surprised.
>>
I have the change to buy Istanbul: dice game. Should I ?
>>
>>96791730
chance*
>>
>>96790499
I feel like this is a question we can only answer in a few years time. I rarely if ever buy a game from [current year] but usually check them out 1-3 years after release, when there's no hype and reviews /session reports are less biased. If I had to answer for 2025 at this moment, I'd say Toy Battle and Civolution.
>>
>>96791395
I'm not a fan of harmonies, but all these points are ultimately irrelevant if someone has fun with the game despite all the (rightful) criticism
>>
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>>96791741
>dice game
>I have the chance
>>
>>96791793
>fun
Buzzword + irrelevant in a discussion about designs that were made to last
>>
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>>96791811
He has the change anon.
>>
>>96791820
>Buzzword + irrelevant in a discussion about designs that were made to last
And yet you lobbed derivative as a critique.
You get what you deserve setting up a discussion like that.
>>
>>96791857
Bee the change you want to see in the world
>>
Post box art that you like.
>>
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>>96791935
I'm not joking.
Agricola's is cool too.
>>
What games/expansions are you buying in the closing months of 2025, in order to not buy anything in 2026?

I picked up some maps I was missing for power grid and age of steam.
>>
>>96791944
SOVL. Wish it was reprinted.
>>
>>96791951
I recently ordered Creature Caravan. I will possibly buy the expansion when it comes out in late November (or maybe not, we'll see). I mostly play solo these days (failed to spark interest among my circle) and I think I'm set for a few years with what I have. But I'm also eyeing Sleeping Gods for Christmas (again, we'll see).
>>
>>96790855
Why the fuck is Marche named "10 min"?
Would love an FFT wargame though.
>>
>>96791951
Not even expansions?
>>
>>96790855
Krosmaster?
>>
>>96776612
>Which games have you pnp'd, and why(OOP, didn't like the stock version, etc
None. It feels cheap. If there's a game I want I just buy it unless it's over $100, then I just move on (unless I know I'll like it). I get paid every 2 weeks. I'm not going to miss $100 every now and again.
>What's a game that works at any player count?
I hate to say it. Wingspan.
>What's your favorite gateway game to get people hooked
Quacks. Diceforge seems to work with my cousins as well.
>>
>>96791820
I would argue that it is the only thing that matters in the case of replayability. Eg. 504 was a failure not because it wasn't replable but because it wasn't fun. I know it's annoying because it's such an intangible thing and hearing 'it's just fun' in a review reeks of massive faggotry but ultimately this whole process of reviewing and talking about games is largely putting our gut reaction into words and justifying it in retrospect.
>>
>>96792105
Nope
Playing what I got
And I think the industry needs to be culled a bit
>>
Gloomhaven should've been a fucking video game.
>>
>>96792118
Of course wingspan works at any player count. The box should just say 1-infinity symbol
>>
>>96792150
Gloomhaven was one of the worst influences ever in board game design. We have not yet recovered from it.
>>
>>96776612
>>96777047
>>96777085
I quit drinking and hate alcohol and after watching the rules, this game looks awesome. I'm gonna pick it up.
I love fancy Yatzee.
Anyone here play Tharsis, the indie videogame about getting to Mars?
Love Tharsis. Banger OST
https://www.youtube.com/watch?v=T5n_aKw2XI4&list=PLWR6acwdvGM4GjayB2hJG4rUmf6EYtdzR
https://www.youtube.com/watch?v=56UhXv3gS3E&list=PLWR6acwdvGM4GjayB2hJG4rUmf6EYtdzR&index=7
>>
name a game with good combat mechanics
>>
>>96792390
Dune
>>
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>>96792390
MTG.
As long as you're not getting mana screwed.
>>
>>96792390
trivial pursuit
>>
>>96792390
Kemet
La Famiglia (yeah I know 95% is just deterministic combat but the option to say fuck it I'll risk it is so very sweet)
Dune if there was a more elegant way to add spice to the combat
Maria (didn't like it all that much but the combat is cool)
I'll, again, shill era of tribes' combat as quick, exciting and still fair(is)
>>
>>96790855
isn't that the whole point of Pixel Tactics?
>>
I want to hire two hookers and play Piña Coladice with them after our threesome. Sounds like a good plan. What could go wrong?
>>
>>96792414
if you have combat phases in mtg outside of limited you are doing everything wrong. just... everything.
>>
>>96792461
The problem here is a 30 minute teach is going to cost you like $200x2
This is why you need to ask the agency what games they know before they come over
>>
>>96792390
Mythic Battles, Battlecon, Flickfleet, Tammany Hall, and Neuroshima Hex!
>>
How is Tammany Hall combat?
>>
>>96792449
Pixel Tactics lacks the movement elements of FFT.
Yes, positioning matters, but its very constrained.
>>
>>96792475
I hate those Thirst for Meaning type decks.
Oh good for you, you read the rules and this lets you win on turn 1 or 2.
Face me, coward. I'm swinging on turn fucking 3 with a 5/4 that your weak blue idiots can't block.

Or just ban artifacts. 99% of MTGs problems are bullshit artifacts that you abuse.
>>
>>96792461
>Nyet. I do not play the casual trash
*puts TS onto the table*
>>
>>96792505
theme isn't the same, but the designer of AEGIS is a huge tactical rpg fan which shows through in the design.
>>
I liked Android Mainframe and it's routinely liked by groups when it comes out.
It isn't popular for shit.
>>
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When people rate "difficulty"? What do they mean? Too easy or too hard?
>>
>>96792512
>I'm swinging on turn fucking 3 with a 5/4

I tap 1 forest and cast fog
>>
>>96792556
1/10 means too easy, this is bad and equates to 1/10 rating
10/10 means too difficult, and also amounts to a 1/10 rating
5/10 strikes the perfect balance, and means 10/10
>>
>>96792562
Guess which green creature I'm summoning with 4 mana next turn.
>>
>>96791944
The colour scheme is just so very pleasant

It's questions like these that make me wonder if I'm not paying enough attention to box art or if like 90% of them fall under 'fine I guess'. Rarely has a box art really caught my attention for more than a moment. Rarely was it so bad as to cull my interest.
>>
>>96792573
Made me chuckle, thank you anon
>>
>>96792574
>he thinks he's going to untap
>>
>>96792612
Lots of good games have Ass art, the only thing that turns me off completely is quirky Dungeons and Dragons RPG-esque settings, and Western drawn anime art.
>>
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>>96791935
>>
>>96792629
Agree with both, but I can look past it if the game is good enough. Also I just checked my boxes. Both GoA II and Cryo have a certain simple elegance to them I appreciate. But then there's something like Shackleton base, which in a vacuum I think has good box art but still falls into the vast "fine I guess" category. For some reason I think I'd like it more if it was a fred painting and I can't really tell you why.
>>
>>96792688
Is it just me, or does the cover of Shackleton base look like Elon musk?
>>
>>96792714
Now that you say it I can kinda see it. I always took it as a female astronaut, though
>>
>>96792504
Nerve wracking and hilarious.
Overbid too early and you risk blowing out the entire rest of the election year.
Too conservative and you might tie or give up easy districts.
Acting as a non combatant and moving in a missing ethnicity to tip the scales towards one person in what should be a tight fight, leading to a knock out is a hilarious sword of damocles to hold over a competitor.
>>
>>96792612
That's really cool box art. I like the contrast between the bright colors and the violent action. Sadly I can't play this game.
>>
>>96792714
Looks very different. Elon has chinese eyes, wider forehead, smaller nose, thinner lips.
>>
>>96792556
Difficulty means how hard it is to win a game. 1 is easy to win and 10 is damn near impossible to win.

Complexity is how much shit is going on in a game. For example tic tac toe is simple so the complexity is 1, the stupid amount of upkeep juggling and keywords and shit in Burncycle would put it on the high end (around an 8) but even it's not a 10 because some games have a fucktardedly long flow chart of shit in every round where each step is crucial.

Chess is an easy game with easy rules but a lot of depth.

Gloomhaven is complex game with a lot of rules but very little depth (it's pretty fucking obvious what you should be doing on any given turn).
>>
>>96792772
>Difficulty means how hard it is to win a game.
Unless people can share in a draw or everyone can lose isn't that just the playercount?
>>
>>96792811
In a 3 player game, the difficulty is approximately 3/10
This is not to be confused with 3/10 difficultly, which is mediocre, and therefore rated 5/10
>>
>>96792556
Maybe they’re talking about a cooperative game.
They also rate story
>>
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The great debate.
>>
>>96793111
But where is Deep Sea Adventure?
>>
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>>96793111
>>96793133
Megaland is also similar in the push-your-luck aspect but you can buy upgrades with the money you get to help you.
>>
>>96788594
t. kowalski
>>
>>96793133
Too much decision making.
>>
>>96786493
>What if I hype the games up over the next 6-12 months and then flip them onto the market?
good fucking luck
the distributor overinvested in Horseless Carriage so hard they backed out of the Indonesia reprint, and it was on clearance within a month of release
it's a shame because it's not bad, it's fairly in line with Splotter's other stuff, but somebody at the distributor drank the 4chan flavorade and thought it would be hot shit because Splotter
>>
Horseless Carriage has the most dull theme imaginable. A theme not even your grandpa would like.
>b-but theme doesn't matter! /bgg/ told me so!
Yes, it fucking does, that's clear now. People might play a heavy game if the theme seems attractive. But a game about... building carriages? No wonder it's like 50% off.
>>
>>96794185
building fast sport cars without brakes and selling them to rubes is a great theme
>>
>>96794132
>the distributor overinvested in Horseless Carriage so hard they backed out of the Indonesia reprint,
Indonesia. Now there's a game a retailer could order 100,000 copies of.
>>
>>96794132
The Gamenerdz price drop is not new btw. They have been basically giving it away since at least January. The faggots overinvested.
>>
>>96794132
>4chan flavorade
sqwincher is the preferred beverage to serve at /bgg/ game nights
>>
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Whoopsie.
>>
>>96794244
>Work dutch jews
>Lose money
Seems like a pattern
>>
>>96793204
But is it any good?
>Ryan laukat
Is a name that actively disincentivizes me from getting it. Also the art.
>>
>>96794265
The Dutch are the 2nd jews of Europe. Everyone nose it.
>>
>>96794271
I like it. Just watch a how to play video to see if it's for you. it's a simple game.
>>
favorite survival game?
>>
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>CMON sells Cthulhu Death May Die to Asmodee
Thoughts?
>>
>>96794346
CMON selling IP to try and plug financial holes?
>>
>>96794346
If anything it tells me more about cmons desperate struggle to avoid bankruptcy which seems increasingly in vain
Asmodee might seem like a huge player in the business, but I've yet to see them behave like a stereotypical evil megacorp like hasbro.
Only shit thing I remember is them turning ffg into an IP churning shitshow of a company
>>
>>96794304
Define survival
Something like meltwater where both players circle the draining fishbowl in a competition. Or coops like Robinson crusoe? Or rather last man standing types of games which I dont know if they still exist
>>
>>96794185
You're probably being sarcastic but no, the """theme""" is absolutely not hc's issue, it's simply not as good as their other games
>>
>>96794304
I only played Dead of Winter and Robinson Crusoe, and neither is that good. Some of my earliest BG purchases. I'd be interested if there are any actually great games in that space.
>>
>>96794304
Antiquity
>>
>>96794304
DO NOT summon him, delete this
>>
>>96776612
>-Which games have you pnp'd, and why(OOP, didn't like the stock version, etc.)
An anon posted disc duelers which is severely oop. Tak, Yinsh, and a card game. I have a 3d printer so abstracts are very easy to print
>- What's a game that works at any player count?
MPS, obviously
>- What's your favorite gateway game to get people hooked
Diamant
>>
>>96795314
which card game and what did you use to print cards? do they have the same (or nearly the same) consistency and durability as regular cards?
>>
>>96792441
>Dune if there was a more elegant way to add spice to the combat
A second Dial.
>>
>>96795484
Oh I can think of plenty ways, there just aren't any in the game as is

God I have to play dune again
>>
>>96787956
Sushi Go, Bang, Loveletter (Bag not a box but whatever)
>>
>>96791640
Kek
>>
>>96793111
Celestia is so hilarious because even if you know you are fucked you have to poker face your friends.
>>
>>96792414
ai sloppa
>>
>>96792512
The problem with mtg is there are too many cards, so it turns into glorified rock paper scissors with more steps
>>
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>>96795595
I wish staying or leaving in Celestia could be simultaneous.
>>
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Suchy outed himself as an architect
>>
>>96795831
Kek nice
>>
>>96794185
>Not caring about building cool (and wacky) cars
You didn't have a good father figure, did you?
>>
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Grand Austria Hotel is so fucking good and the expansion makes it even better. It's probably the perfect mid-weight euro.

I'm usually not keen on modular expansions, just adding detached elements that you can add or remove makes me feel like combining most modules together won't work well and therefore the designers had to separate their ideas into modules in order to make the ideas work. But GAH's expansion really shines with whatever combination you decide to use, I was expecting the dance floor module would deviate too much from the game's main focus of filling your hotel but I'm very impressed about how it seamlessly integrates champagne and dancer bonuses, doesn't make it any less tight too, which is fantastic.

As a counter example, Food Chain Magnate's expansion modules (17 of them) feel mostly like undercooked (no pun intended) ideas that they put in the box just because they came up with the name or concept and lazily added some mechanics to it; including all these is probably not feasable at all and even if it was it's probably completely broken.
The "Ketchup" module ironically is the worst one, since good players can play in a way they get it to abuse it and beat the player that actually needed the catch up mechanic even harder.
>>
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these fuckers seem to have potential, is there some book i can pick up explaining games to play with them?
>>
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>>96796096
modular expansions are modular exactly because you're not supposed to put literally everything in all at once in most cases, so you're only stating the obvious that including all of the fcm modules is a bad idea
we play fcm just fine by always using the new milestones plus 3-4 other modules each game, it provides more than enough variability without having to do a crazy module soup
As for GAH we never felt any necessity for the expa, only used the skeleton key module a couple times when there were 4 players (still a bad player count even with it)
>>
>>96796272
sleeving the employee cards is kind of ridiculous.
>>
>>96796355
not my copy and anyway we have sleeves aplenty, might aswell put them to use
>>
>>96796116
I look at the people who play them (South Americans with beards and hats and their chin in their hand) and decided it's a midwit game. They look like they're playing with the weight of the world on them but they're poor unemployed South Americans so they want to look like they're playing an intriguing abstract game but you just match sides.
It's Uno.
>>
>>96796116
I have looked a bit into it because heavy dominos are extremely statisfying and based as component. The "classic" game of dominos however is just as >>96797004 says. It is barely above drawing cards, high card wins. Essentially something to do with your hands whilst you talk about things. There might be more interesting variants, but I highly doubt it, as a traditional game they are beyond mogged by a deck of cards.

Furthermore I am very disappointed so few boardgames use dominos and Renature is a pretty mediocre if cozy experience.
>>
>>96796116
>>96797004
>>96797121
Dominos are the retard's Mahjong.

But the idea of chunky tiles isn't a bad thing. Abalone carries itself on its big balls and I heard Xianqi pieces are made specifically so that it's fun to smash them on the board.

https://www.youtube.com/watch?v=l10EWg9HiDA

More games need to exemplify the pleasant feeling of pushing big balls around or the pleasing experience of girthy tiles moving around in your hands.
>>
>>96797121
>Furthermore I am very disappointed so few boardgames use dominos and Renature is a pretty mediocre if cozy experience.
Indeed, I was mildly interested in that game because of the domino tiles but upon watching a tutorial i lost all interest
>>
>>96794193
If only that was the theme
>>96794834
It kind of is an issue
>>96795975
>building cool (and wacky) cars
I wish that was the theme.
>>
>>96796096
>Food Chain Magnate's expansion modules (17 of them) feel mostly like undercooked (no pun intended) ideas that they put in the box just because they came up with the name or concept and lazily added some mechanics to it
Splotter being lazy faggots??? No way! I was told they were the best publisher ever.
>>
>>96797121
>Renature is a pretty mediocre if cozy experience.
The Renature boys will be upset
>>
>>96797004
It's literally a casual game for normies. If you want a game for midwits try a eurogame.
>>
>>96797447
>Abalone
Boop is better.
>>
>>96798218
Boop only has its theme going for it and the expansion killed it with reddit-tier memery.
>>
>>96798055
>If only that was the theme
It literally is, are you sure you're talking about hc?
You manage a factory where you build departments and assembly lines, for the purpose of creating regular cars, trucks or race cars, and sell them.
The """""""""""""""""""""theme""""""""""""""""""""" is not the issue.
>>
>>96798145
What game would be fitting for a gigabrain such as me?
>>
>>96798086
I shall not be afraid of them, FUCKRENATURE
Btw what actually happened to the original fuckrenature poster that received Renature as a gift from someone?
>>
>>96798589
Tak
It's Chess but Go.
>>
>>96798403
what? There's no expansion.
>>
>>96798660
Ah, hipster chess
>>
>>96798617
he's one of us now
>>
File: pic5331288[1].png (105 KB, 685x685)
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105 KB PNG
Played Night Cage with a couple friends, pretty decent time. Seemed a bit easy but we did 6x6 basic, unless there's a rule we messed up that was supposed to make it harder. Will most likely play it again next week.
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>>96798589
Strip wingspan
>>
>>96797004
They take it seriously because if they lose, another organ gets harvested



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