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Previous: >>96779569

Legal in Commander Edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet
https://www.edhrec.com

>Learn about PDH, Commander's budget pauper format
https://pdhhomebase.com/
https://www.pdhrec.com/

>Deck list site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices
https://www.archidekt.com
https://www.moxfield.com
https://www.tappedout.net

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity
https://managathering.com

>Card search
https://scryfall.com

>Make custom cards
https://magicseteditor.boards.net
https://mtg.design
https://mtgcardsmith.com

>Proxy a deck or a cube for cheap
https://pastebin.com/9Xj1xLdM (embed) (embed) (embed) (embed)

>How to proxy using any printer
https://mtgprint.cardtrader.com

>Precons
https://magicprecons.com

TQ: If you could have an earnest dinner conversation with Gavin or MaRo what would you suggest them?
>>
>>96787231
>TQ: If you could have an earnest dinner conversation with Gavin or MaRo what would you suggest them?
I wouldn't even bother because they wouldn't care. They're masters of deflection, they'd sidestep anything I would suggest/complain about while never actually answering any of my questions.
>>
>>96787231
TQ: I'd probably tell them to stop printing for Commander. Cards will make their way into the decks anyhow, so other than printing legendary creatures you don't have to invent bullshit support; just regular support will get there.
>>
>>96787196
>>96787208
red or white then.... probably going esper or azorius
>>96787199
they are fun, thoughbeit
>>96787217
so, azorius to vary things a little
blue is a must, and I am not a fan of red nor green
>>96787234
kinda
maybe stax within azorius or esper?
no commander recommended so far, but appreciate the (You)s
>>
Thirty (30) starting life is objectively superior to fourty (40)
>>
I think I'm embracing the bracket 4/5 pill.
>>
I think I'm embracing the bracket 1/2 pill.
>>
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>>96787266
fuck!
forgot to post a cute girl
it's over...
>>96787281
>>96787283
I default to bracket 3 and adjust from there depending on the pod
bracket 1 and 5 SUCK tho
>>
Thank God it wasn't UB or SL image for the OP. I would have shit my pants and made my mom clean it up
>>
>>96787341
Too bad that Un sets are in-universe UB sets
>>
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Is this the UB general?
>>
>>96787373
No, this is the unset general
>>
>>96787373
No, this is Patrick.
>>
>>96787384
then I posted the correct image.
>>
>>96787373
Don't you DARE compare Arabian Nights to UB slop you disgusting, maggot-brained zoomer retard. Kill yourself. Hopefully after your entire family dies screaming in a fiery car accident.
>>
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Dang we made it 13 replies without a melty
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>>96787373
>named character
Fucking bullshit he wasn't errata'd to Legendary. Would be such a neat commander
>>
>>
Post irl secks
>>
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>>96787486
>>
>>96787429
The real world reason he (and no one from arabian nights) was legendary is because the supertype literally didn't exist yet.
The in-universe lore reason is because the plane he's from, Rabiah, was divided up into 1001 similar versions of itself, so there are technically 1001 Alis from 1001 Cairos
>>
>>96787496
That's cool
>>
>>96787486
Haha sex
Here's Golbez >>96785358
And this is my Tidus deck
>>
>>96787540
Bro if you are disassembling Golbez you cant link it as an IRL deck.
>>
>>96787496
>The in-universe lore reason is because the plane he's from, Rabiah, was divided up into 1001 similar versions of itself, so there are technically 1001 Alis from 1001 Cairos
wtf i didn't know arabian nights was canon
what about ptk?
>>
>>96787571
P3K isn't canon
There's actually an oldwalker from Rabiah though the name escapes me. He's never had a card though. And I do mean ONE since part of his backstory is that all 1001 versions of him were combined into one
>>
>>96787250
You got it right pretty.
There is a Reason the company let's them out and about as spokespersons
>>
>>96787551
I'm still thinking on it, honestly. I wanna build Konrad, but the deck effectively would turn off without Konrad. I was given a Flip Sephiroth so I may build that instead? Lots of options but no power to get into the headspace.
>>96787486
Here's the Ureni deck I use as well. I sometimes slot Miirym into the Command zone but not often
>>
>>96787604
Wtf Ive never seen mudslide before
>>
>>96787604
>Nova Hellkite
Is it any good?
>Mudslide
That's hilarious.
>Rites of Flourishing
I wish this card was good.
>>
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>>96787486
>>
>>96787628
It's such a fun card, red stax pieces often fly under the radar if they don't say "blood moon" on them
>>96787630
>Nova
Pulled it from a pack Thursday, swapped it in and I'll report how it is if I get it sometime. The ETB is really shit, so I'm praying I can use it to shoot dorks.
>Mudslide
I love it
>Rites
Honestly, people tend to be thankful for it when I play it, and drawing double is really satisfying. It's pretty not good, but it's fun to put the game into fast-forward.
>>
>>96787579
Taysir of Rabiah
Dude was so powerful that originally he existed as 5 different people that later merged into one.
>>
>>96787540
Is Tidus actually any good?
>>
>>96786906
being able to make infinite mana is a wincon
rocks let me do that in a way lands don't in the decks I have
>>
>>96787791
Unironically yes, he's a lot of fun if you have a decent amount of protection because lots of cards become threats so fast they demand answers. I had one game last week where I got so far ahead so early we almost called it done and went next
Akroma's Will is funny as well

Posting these because I'm curious what you guys think of these for my Golbez deck
>>
>>96787231
>TQ: If you could have an earnest dinner conversation with Gavin or MaRo what would you suggest them?
>MaRo
Retirement, unironically.
It's not that I think the next guy will be any better, or even good. But at least Hasbro will just hire a corporate shill instead of crafting one.
MaRo has a weird obsession with Magic being his legacy and it makes him say and do shit a normal person would not do, especially not a fan of Magic. He's managed to adopt to corporate line that as long as number go up, Magic is good and it simply isn't true.

I don't know how he's so well regarded. Some people even take the position that they respect him BECAUSE he has to balance these corporate interests against his own interests.
He's a fucking viper. Pic related should have been devastating to anyone who likes or respects him. He went full fucking leprechaun mode
>tee hee and fiddle-de-dee
>if you want to catch me
>first you must bind me with promises, three!
He's too immersed in the corpo-speak life. Where he can comfortably address someone's fears about the amount of UB creeping into the game one year, and then the next justify there being even more UB by saying he didn't PROMISE that there wouldn't be more

He needs to fucking stop. He's become a monster.
>>
>>96787886
You're a schizo lmao
>>
>>96787890
>can't justify disagreeing with a single thing that was said
>"schizo!!!!!"
L
>>
>>96787442
I want to make a squirrel tribal deck. As many of the rodents as possible and no other creatures. Anyone know specific cards I should look for?
>>
>>96787886
You know it's funny because they promised Brandon Sanderson his book would be available for free on their website in perpetuity, in addition to donating all the physical sales to charity. I wonder why they didn't have to honor that promise...
>>
>>96787917
Quick run down?
>>
>>96787919
Not much more to it than with the other anon said. Sanderson was a mega fan of magic and wrote a book set in innistrad just because he liked the setting so much. He donated it for free to wotc on the stipulation that they distribute it for free on their website with the option to buy it, but all proceeds had to go to charity. Within a year Wotc removed it from their website and they never donated a single cent of the book sales to charity. They also used his OC, Davriel Kane, in several printed cards that will likely never get reprinted now.
>>
>>96787847
Ended up cutting Entomb, Gifts Ungiven, Thopter Squadron, Lat-Nam's Legacy,and Eloise for Scrounge for Eternity, Vampiric Tutor, Syr Konrad (Golbez 2: Electric Boogaloo), Scour for Scrap, and Desculpting Blast.
I wanna believe these will work better.
>>
>>96787952
>Dimir can make Landers
Fucking why? That should be green only.
>>
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>>96787961
Well because mana rocks are useless and land ramp is OP. So thus every color needs land ramp.
>>
>>96787962
Land ramp is better than rock ramp except in Artifact decks.
>>
>>96787962
Did he put the exact answers to his problems in his hand on purpose???
>Rest in Peace for Crucible
>Swords for Azusa
>Disenchant Hothouse
>>
>>96787994
Yes
>>
>I always ha
>>
>>96787961
Don't know why, but I'm super glad it's not just green. Rampant Growth on an artifact token might not be the best thing in the world, but I'm always happy to see it. I was hoping for more ways, honestly.
>>
>>96787266
>>96787294
Please continue not helping this insufferable poster. Thanks anons.
>>
>>96788161
Landfall as a 5-color mechanic has always been a little weird when one color has way better access to triggers than all the others (outside of fetch lands anyway).
>>
>>96787886
Retarded post
>REEE YOURE NOT ARGUING AGAINST ME
There is literally nothing to argue against here its just a meltdown anon
>>
>>96787994
Its a meme anon he didnt make it. Are you retarded?
>>
>>96788169
Yeah, well this starts to help even the playing field a bit and gives me another source of artifact tokens for all of my triggers. I wish I had a couple more ways to generate them, and I expect them to return in.... Star Trek.
>>
>>96787231
>tq

Stop making up new mechanics and keywords for sets, especially when they're just shit that already exists and works just fine with a slight tweak. We don't need 10 different variations of morph. We don't need "creature doesn't untap" cards when stun counters are a thing now. Clean up and unify the design.

Additionally, make more cards for mechanics and keywords we already have which work just fine but never get any support: why the fuck have there only been 30 cards since 2015 with the Myriad keyword. Why the fuck does every set have to have 30 new cards for +1/+1 counters and artifact decks and landfall.
>>
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>>96788130
>>
>>96788255
Artifacts and Lands are card types, there should be support always.
>>
>>96788277
Artifacts matter and landfall are wildly over supported to the point they're now slop. They could receive zero support for two years worth of sets and still be OP.
>>
>>96788255
This but unironically
>>
>>96788287
>slop
Opinion discarded
>>
>>96788307
>you said a no-no word so now I don't have to justify my own opinions
Avoidancy slop
>>
>>96788314
Much more akin to
>Anon has made it abundantly clear that his opinions are formed in bad faith and fueled by buzzwords and it is not worth engaging with him
>>
>>96788320
>opinions are formed in bad faith and fueled by buzzwords
I'm sorry that it hurts your feelings that every now and then the cultural zeitgeist hits on a word that summarizes their feeling for a multitude of concepts and uses it to an extent that you think they don't actually mean what they say
>>
>>96787890
>>96788181
hi Mark
>>
>>96788255
because Myriad only works in multiplayer, and Commander is the only multiplayer format they print cards for specifically anymore, and there's only so many commander-specific cards they print every year.
>>
>>96787886
>made 0 promises about something
>things change
>AAAAAA HE DIDNT KEEP TO HIS LEGALLY BINDING WORD!!!!!!
like dude, lmao even
>HURRR VIPER
>SNAKE
>AAAAAAAAAA
I agree that he should retire, but your opinions are so angry and stupid
>>
>>96788326
>overuse a word to the point it loses its meaning
>try to be intellectual about it
Your opinions are... how you say.... "sloppy oink oink gooner 6 7"?
>>
>>96786942
Low casting cost and my humans deck is 2.xx avg cmc so even if they blast her it doesn't slow me. There's far more pressing targets at our table to hold up removal for. Kyler HAD to be blasted because when he was allowed to sit I easily got +3 or more to my creatures the turn he came out. With Katilda she just doesn't seem that threatening or worth the removal.
>>
> Slippery Slop Fallacy
> Slopman Argument
> Appeal to Ignoslop
> False Slop
> Slop Herring
> Begging the Slop
> Ad Porcus
> Circular Slop
> No True Slop
>>
>>96788307
>opinion discarded
Criticism ignored
>>
>>96788255
Why do new players hate magic and try to change it? Just stop playing.
>>
>>96788354
The first part is an amazing idea for magic.
>>
>>96788338
Mark you chose your words deliberately to give a false impression.
You didn't have to reply to anyone's fears about UB, you chose to specifically because it was in the interests of your corporate masters that the frogs not realize the pot was boiling.

When you did so, did you already know UB was going to be more than 50% of sets in 2026, or did you merely suspect?
>>
>>96788326
What an embarrassing post. No using the same word for everything is not a sign of intelligence of a critique of anything cultural FURTHER than your own inability to think critically.
>>
>>96788354
>noooooooooooo us oldfags have ALWAYS had garbage new keywords every set!!!!
Okay, and you didn't have 6 fucking sets a year
>>
>>96787579
Another fun fact: despite the fact that Rabiah is never coming back, WotC still creates new minor characters canonically from it.
>>
>>96787294
She looks like she is on hookup hotshot.
>>
>>96788361
>>96788343
Samefag
>>
>>96788347
Your pod is dogshit im sorry. Im glad you have fun but dont sit here thinking you're speaking from some elevated position. Not only is Katilda more KOS she is literally an immediate MUST ANSWER. Kyler needs to be built up and all his benefit disappears when hes removed. If they remove Katilda you can still float a million mana. SHUT UP NIGGER if your playgroup thinks katilda is less removable than a 5 mana kyler who then needs other creatures to enter after him in order to be problematic they are DOGSHIT. Why you wake me up with this malarkey I hate you
>>
>>96788358
No it would be truly terrible and kill the game within a few sets. You are speaking from the positon of a retarded EDH player and should not be taken seriously. You fundamentally do not understand magic.
>>
>>96788262
kek screenshot
>>96788255
I think you're right except for the thing about tapping creatures, where they factor in proliferating.
>>
>>96788337
There's nothing stopping them from printing a Commander Horizons set or adding a few Commander legal only cards to sets. The insistence that we all pretend that non-Commander sets matter or have any relevance anymore is a meme at this point that MaRo and co use to justify making (TRIGGER WARNING: WORD REDDITORS DON'T LIKE INCOMING) slop-py sets.
>>
>>96788376
>I think youre right even though your first example makes it painfully obvious you dont understand game theory or design
Morons everywhere.
>>
>>96788375
the game is already showing the strain with six sets this year, all with their own new keyword mechanics, and you think it'll be able to hold itself together at this pace indefinitely?
>>
>>96788375
Yeah because getting a new batch of keywords every single set is definitely sustainable and doesn't lead to bloat, bad/pointless overlap, or just antiquating mechanics that could easily work still.
>>
>>96788379
>Commander Horizons set
sure, let's make Commander a rotating format, everyone loved when they did it to Modern and Legacy

but you're right that we're probably heading in that direction
>>
>>96788385
Where?
>>96788387
>it isnt sustainable
It sure seems sustainable. You just dont like it.
>>
>>96788375
> we have to have web-slinging amd water bending sloppa in wvery new set.
O..ok anon. I concede
>>
>>96788370
Yeah too bad real games don't adhere to your theory crafted nonsense. Katilda is about opportunity cost, if you want to throw away removal on something that doesn't slow me down in the slightest feel free, you just gave a green light to the other players to puke out their actual must answer value engines.
>>
>>96788399
>It sure seems sustainable
Did we not just get Madness basically rewritten to be shittier? As well as a worse, more costly Evoke that you have to full-price later from Exile? Are you just in denial? There's only so many things you can do before you tread the same ground again. And again. And again.
>>
>>96788413
don't forget we're getting Convoke but for activated abilities in like a month, and worse Ninjutsu a few months after that.
>>
>>96788419
>lander tokens!
>mutavault tokens!
>mutagen tokens!

In 3 years every turn is going to take 20 minutes just from people having to look up what all this shit does. But hey, that's "good game design" according to the resident thread autist.
>>
>>96788450
Landers and Mutavault are fine. Mutagen is retarded.
>>
>>96788464
Landers are a symptom of the EDHification of the game's overall design. People were whining about Green getting to ramp, so Wizards introduces a color agnostic ramp mechanic.
>>
>>96788381
Ad hom? More like Ad go call your mom lmao
>>
>>96788483
Is this supposed to be a bad thing? Every color except green needing to resort exclusively to the most easily removed card type other than creatures (artifacts) for any kind of ramp is dumb. All colors need lands to do things, as long as non-green methods are more expensive, it should be fine.
>>
>>96788494
>the most easily removed card type other than creatures (artifacts)
I beg you to stop getting your opinions from influencers who have developed no skill in the game whatsoever

Yes artifacts can be removed, and yet cEDH ramps pretty much fucking exclusively with artifact spells and treasures. Why? Because them being easy to remove doesn't fucking matter as much as you're trying to make it sound like it does
>>
>>96788509
>is wrong
>brings up Cedh for no reason
You're stupid. Artifacts are strong but easily gotten rid of, hence why land ramp is superior.
>>
>>96788509
because CEDH games are too fast for land ramping to matter
>>
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>>96788494
>every color should be able to do everything
>>
>>96788516
>>96788519
>land ramp is only bad at high power tables!!!!
Self-own
>>
>>96788521
To an extent, yes they all literally should. Every color should be able to ramp, every color should be able to draw cards, every color should be able to remove permanents, etc. There are few mechanics I think should be exclusive to certain colors, but most can be easily distributed to an ally color as well. Discard is a good example of something uniquely black but could be done easily in Blue if it were either more costly or let them draw replacements (such as wheels but not specifically).
>>
>>96788521
In fairness, tying fundamental game actions to colors is remarkably bad design.
All colors need lands and all colors need draw. Saying that something as basic as that is going to be the domain of a single color for thematic reasons is absolutely unhinged.

It would be like if only red got to have good stats on a creature because that's the aggro color
>>
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>>96788530
>>96788532
>>
>>96788536
>i have no real opinions
Ok
>>
>>96788532
Tbf green is the big stompy thing color
>>
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>>96787486
I need to take an updated picture
>>
>>96788530
>>96788532
there's a reason you're allowed to play multiple colors in a deck. And in fact, that ability is WHY some "key" mechanics are tied more closely to single colors. If you want to draw more cards in a Green deck, you don't force Green to have more card draw, you add Blue to your deck. If you want Red to have more lands out, you don't force Red to have land ramp, you add Green to your deck. It's the fundamental, underlying game design philosophy of Magic. Colors are SUPPOSED to have their niches, and you are supposed to COMBINE colors to fill the niches you want/need to fill.

Flattening that out and letting every color do everything because EDH players feel bad their Mardu deck doesn't get to ramp as hard as the green player is, fundamentally, what is killing the identity of the game, more than superficial things like hat sets and UB. Colors being tied to mechanics isn't "bad design," it's literally and unironically the core design principle of the entire game.

In summary, kill yourselves
>>
>>96788580
Every color should do most things, but with fundamental drawbacks if they aren't the "main" color doing that thing. Needing to generate tokens to get something as simple as a Rampant Growth is not a bad thing outside of Green.
>>
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>>96788580
>there's a reason you're allowed to play multiple colors in a deck. And in fact, that ability is WHY some "key" mechanics are tied more closely to single colors.
Yes and that's why simic is complete cancer. It has the single most important game actions as its "thing"
>>
>>96788580
>fundamentally, what is killing the identity of the game, more than superficial things like hat sets and UB. Colors being tied to mechanics isn't "bad design," it's literally and unironically the core design principle of the entire game.
It's good to know you're not in charge of game design, jesus imagine being this fucking retarded in the year of our lord 2025. Mechanics tied behind color is FINE, you just aren't listening. I'm not asking for a Blue copy of Farseek, what I'm asking for is that Blue doesn't have only one colorless way to ramp at all in any way imaginable. Something like this card here >>96787847 Divert Disaster is perfect. It's fundamentally blue, and only rewards you with an artifact token that requires even more investment to mimic a fraction of Green's power while still supporting the Blue Artifact Token archetype.
>>
>>96788548
Yeah but it would be like if red had 6/6s for the same cost everyone else has 2/2s
>>
>>96788528
Not really. Cedh games have an entirely different meta. They arent land based cause you arent expecting to make more than 2 land drops the entire game. No one is saying mana rocks arent strong but. But if youre expecting to have a game and not a t2 combofest then yes actual lands become much better, because you have more turns to hit land drops.
>>
>>96788713
>>land ramp is only bad at high power tables!!!!
>"Not really"
>proceeds to explain how that is in fact exactly what he's saying
>>
>>96788576
do you have a moxfield list ?
is she fun ?
>>
>>96788765
CEDH and regular EDH might as well be different games, the styles of play are completely alien to one another
>>
>>96788765
B4 is high power, and land ramp is still played there. Cedh is its own thing. And it was explained why it plays out that thing, not that land ramp is bad, but that games are too quick for it to matter. Youre being educated its okay anon
>>
>>96788766
She's pretty fun but I know I can make the deck a lot better power wise
https://archidekt.com/decks/16689238/sacrifice_treasures
>>
>>96788773
Thing = way
Who knows how
>>
>>96788768
>>96788773
Literally all you're saying is that you're too good to play what is objectively the most efficient form of the game
>>
>>96788580
You know, being bad design and being a core design principle of the entire game aren't mutually exclusive.
>>
>>96788521
When it comes to the fundamentals of the game's design - yes, yes they should. What should make colors unique isn't denial of mechanics, it should be how they pay the cost of those mechanics.

Green - As landfind is it's "identity" its a straight mana cost, just like blue gets to just straight up pay mana to draw cards without having to sac or pay life or play creatures or any other hoop jumping.

White - Tax or Tempt (search for a basic, everyone else gets to search for a basic, for those that do you get another basic) to search/play extras.

Black - Pay life or sacrifice to search/play extras.

Red - Gamble or play extras from exile in future turns.

Blue - Discard cards or some shit.

The reason why the designers and playerbase have to rely so hard on 3+ color goodstuff piles is because of this retarded adherence to outdated design.
>>
I like how the ramp argument touches so close to the actual problem of core mechanics but trips right at the finish line: lands are inherently a bad mechanic. The way the game is designed means you have to fill a third of your deck with bricks.
>>
>>96788782
I dunno about too good, I just don't like it.
>>
>>96788785
I like White having a Tax or Tempt-like effect for ramp, as well as its already existing catch-up Ramp. Blue probably having a spell like this would be neat

Discover Anew 1UU
Sorcery

You may discard a card, if you do, you may play an additional land this turn. If you do, that land enters tapped.
>>
>>96788783
>>96788785
>>96788801
then fuck away off and find another game. Maybe try Hearthstone or something, I dunno.
>>
>>96788801
Lands aren't bad design, please go elsewhere if you dislike one of the core elements of magic that couldn't be removed if you tried. You are allowed to go play One Piece, Pokemon, Lorcana, or even the defunct Final Fantasy card game.
>>
>>96788810
>NO GO PLAY SOMETHING ELSE OUR 30 YEAR OLD OUTDATED DESIGN THAT MAKES THE MOST POPULAR FORMAT RELY ON 3-COLOR SLOP IS GOOD ACTUALLY?!?!
>>
What the fuck am I supposed to do with pic related?
>>
>>96788819
That's hilarious
>>
>>96788819
top deck manipulation I guess
>>
>>96788810
I don't even disagree with you, I'm just telling it like it is.
>>96788812
Why is having to fill your deck with useless garbage good design?
>>
>>96788819
spellslingy deck could completely cuck the fuck out of anyone trying to cast big instants and sorceries
your worldfire is now a ponder
>>
>>96788817
Yes. Don't like it, don't play it ;)
>>
my group slug Juri deck is so fucking garbage even though I feel like I built it pretty solidly
it just doesn't have enough card draw, but I don't feel like necropotence would even solve that
maybe I should adjust the curve again
>>
>>96788782
Im not a jew or a soulless goycattle so yes efficiency is not my ultimate ideal. Way to tell on yourself.
>>
>>96788829
With what as a commander?
>>
>>96788817
>whole point of EDH initially was forcing you to work within the limitations of your chosen colors
>newslop players don't like that so they want the entire game to change so every deck can play like a WUBRG value pile
Yes, exactly, fuck all the way off and find another game to play.
>>
>>96788843
Anything with blue in it. There are so many ways to manipulate the top card of your deck. Is it too hard for you without the commander giving you a treasure token for brainstorming?
>>
>>96788852
I think you have that backwards. 60 card formats needed to work with fewer colors because color fixing is really fucking annoying when you only have 20 lands to work with. EDH can be a giant WUBRG slop fest because you have 35-40 lands to work with and the entire history of every card ever printed to try to get there
>>
>>96788869
great, then stop asking for color identity to be flattened out since you can just play a WUBRG slop pile instead of trying to force your Esper deck to have ramp mechanics
>but I want to ramp
then play a commander with green in it
>but I want to play an Esper commander
then work within the limitations of Esper as a color combination
>>
>>96788881
I'm not asking for anything, I'm a different anon. I'm just saying the game is dogshit at a fundamental level and that friendly commander is the only thing that makes it bearable
>>
>>96788852
whole point of edh initially was to play with all the jank in your binder that wasn't good enough for 60 card formats while using the commander rule to
A) play cool elder dragons
B) solve the 4-colour slop problem highlander always had
>>
>>96788886
then find another game to play and fuck off
>>
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>oh wow an esper goodstuff pile player is salty that green can just ramp over them and take over the game
a tale as old as 2011 modern i tell you kekw
>>
>>96788852
I think you genuinely have a core fundamental misunderstanding of game design. Every color should be able to access core mechanics, what are core mechanics you ask? Well allow me to give you a few
>Ramping (Acquisition of mana through sources other than your 1 land per turn)
>Drawing (Taking cards from the top of your deck and adding them to your hand)
>Removal (Taking something off of the board)
>Recursion (Taking something out of your graveyard)
How well they do these things, or what they cost to do them should always be within the core identity of the color. For example, White is the best for general recursion, but is almost always limited to high mana cost or low cmc revival. Blue, by contrast, recurs rarely, and is limited by which card types it can often interact with. This is not a BAD thing. Black often costs life or sacrificing permanents for recursion, also a good thing. Green is usually limited to creatures, which again, you guessed it, good thing.
Drawing cards, Ramping yourself, etc should all follow this fundamental system. White has Catch-up Ramp, Green has straight Ramp, Black and Red tend to have Rituals for short-term ramp, but what does Blue have? Is the idea of trading cards in your hand for an additional land so offensive to you that you wouldn't humor it?
>>
>>96788899
No I think I'll keep playing commander because it doesn't take up a lot of space in the car and I can usually get a quick game in at the flgs if no one's playing anything else
>>
>>96788839
you have to post a list for insight from others anon, or else your post just comes off as blog-whimpers as it contributes fuck all nothing
>>
>>96788899
Lol imagine defending mtg this hard
>>
>>96788917
we're only defending it as hard as it's 32 year history merits ¯\_(ツ)_/¯
>>
>>96787929
Damn, Brandon must of felt so dishearted after that BS
>>
>>96788933
Pretty dumb of him to do all that without a contract in place though.
>>
>>96788852
My retard, why do you think the designers keep shitting out 3+ color value engine commanders and making cards to support WURBG mana bases? Because they understand the design is fucked and totally outdated but instead of having the balls to make corrective changes they'd rather avoid triggering retarded autists and just keep doing things the most half assed and worse way possible.

Believe me, if there was a viable commander alternative with an actual playerbase I'd drop this game in a second. There isn't, so we're all stuck in this shitpile together.
>>
Why does MtG have mulligans?
>>
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>>96788819
Thinking, but is it stupid to play this in a simic slime against humanity deck?
could psych out opponents out of casting sorceries because if they cast one, good chance instead they get "woops it's a 2/2 slime" that then boosts your own slime power
>>
>>96788977
Why does Hearthstone have mulligans?
>>
>>96788975
because new players don't understand the concept of "work within limitations" and keep slavering for do-thing-draw-card autopilot value piles
>>
>>96788977
cus having the right stuff in ur opening hand, which varies by matchup, is really important
>>
>>96788977
Because of the mana/land system. Imagine just straight up having a non game every other game because you drew 1/0/6 lands
>>
>>96788933
Should've known better. WOTC isn't some quirky little scrappy company full of soulful nerds. It's a sterile zombiecorp in a gangster capitalism country. When you're dealing with corporate America protect your brand and get your shit in writing because they WILL try to fuck you out of principal.
>>
>>96788980
that'd be pretty funny desu
>>
>>96788902
>Every color should be able to access core mechanics
Hell fucking no. HELL no. You people are what's wrong with magic these days.
>>
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>>96788980
>>96789003
go Temur and include "ha ha whoops it's a 1/1 cleric" for creatures
>>
>>96787281
Bracket 5 prepare for your jank to just get mogged consistently by netdecked blue farm decks.

Bracket 4 prepare for your jank to get mogged consistently by netdecked Kinnan decks. Also it's the land destruction containment zone because they're not able to play anywhere else.
>>
>>96789011
Which colour do you think shouldn't be able to remove things, anon?
>>
>>96789011
White having creatures with more than 0 power is a color pie break. White's color identity shouldn't allow offensive creatures.
>>
>>96789021
Kinnan is bracket 5 though
>>
>>96789027
the difference between bracket 4 and 5 is whatever the retard thinks it is.
>"erm im running one pet card so it's not a true cedh list because a true competitive deck does everything possible to win"
>>
>>96788988
Potentially because it has a resource system. Idk I don't play it
>>96788999
You're close
>>96789000
Dingdingding, we have a winner.
>>
>>96789033
You still need mulligans even with guaranteed resources because the cards you draw can still be from the ass end of your curve, or simply dogshit in the matchup, or lacking something you desperately want to hit in the first 1 or 2 turns.
>>
>>96789042
Deckbuilding issue (in 60 card at least)
>>
>>96789047
Arguably it's even MORE the case in 60 card, and that goes double for high-powered 60 card formats where not having it straight away is a lost game. Matchup is everything, the god-draw against aggro could be 7 dead cards against control. That doesn't matter so much when there's 4 players and 40 life each but you bet your ass it matters in 60 card.
That's why, as that other anon correctly pointed out, Hearthstone has mulligans despite using a guaranteed mana system.
>>
>>96789021
Jokes in you I'm the blue farm player.
>>96789031
Bracket 5 is building to play against a specific meta. Almost strictly Tournament edh. Casual cedh at the lgs is inherently B4.

These brackets are stupid.
>>
>>96788902
Only 2 of these are core game mechanics.
>>
>>96788975
>keep making cards to support WUBRG mana bases
They dont? Where are all these dipshits coming from nothing in this post even logically follows any other part of it
>>
>>96789073
Your ratios are off then. If your deck doesn't have a consistent gameplan that doesn't rely on god draws you're building your deck wrong. The reason that mulligans exist in MtG is that your deck is one third bricks, the reason that Hearthstone has mulligans is that, as always, Blizzard just apes shit that's successful without understanding why those things are implemented, and they coast on the inertia of their name.
>>
>>96789047
Something only a retard who has never played 60 card formats says
>>
>>96789103
>Prismatic Vista and Fabled Passage made within last 6 years
>constant reprints of things like shocks
>latest set has new triomes and shit like pic related

You're the only dipshit in the thread you reality denying autist.
>>
>like triomes for coming in tapped
>hate the art on all of them
>>
>>96789074
>Casual cedh at the lgs is inherently B4
i agree all these standard modern legacy shit is stupid
vintage is where real men play and any notions of playing seriously without certain cards is wack
>>
>>96789136
And yet outside of edh the vast majority of decks are not 5c.
>>
>>96789109
Plato's cave aah reply. Deckbuilding has been skewed towards mulliganing so much that they forgot the reason it was implemented
>>
>>96789141
>like land for coming in tapped
???
>>
>>96789107
Anon your 7 cards are inherently a random set of 7 from within your deck.
It doesn't matter how well-balanced your ratios are, at some point you ARE going to draw 4 copies of the wrong card in your opener and will need to mulligan to have a chance. That will be true for as long as it isn't legal to literally stack your deck.
And hearthstone ABSOLUTELY needs mulligans, back in my day you were happily playing plenty of 5+ mana cards when good aggro decks could achieve turn 7 lethal even in classic. Slower decks surviving against the fast ones needed to hit their fiery win axe and ravaging ghouls and shit early to have a chance.
>>
>>96789173
Ye. Those random cards should have a path to victory or you built your deck wrong.
>>
>>96789162
No you just dont understand deckbuilding or math zoomie
>>
>>96789173
Every response you're going to get will boil down to "nuh-uh I always have it"
>>
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>>96789185
Anon, do us both a favour and go do some high school level probability homework. You should be able to glean from that why what you just typed is wrong.
>>
>>96789170
Yes I admire cards for having trade-offs and not blatantly the best option in every scenario.
>>
>>96789190
>>96789198
Aight I'll blow my load. You're running too many garnets
>>
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>>96789211
How is that even possible? There's only 2
>>
>>96789210
But they are blatantly the best 3c lands.
>>
>>96789224
Sometimes they're very inferior to shocks and duals.
>>
>>96789221
You can never have too many of those Garnets.
>>
>>96789231
3c, retard
>>
>>96789224
They are, but they're not the best option in every scenario or even most scenarios
duals, shocks, fetches and untapped 5c lands a la city of brass are all much better than triomes
>>
>>96789235
Even in a 3c deck you're usually better off fetching the untapped that gets you two of your colors than adding an extra color and coming in tapped. Sorry I have to explain this to you.
>>
>>96789246
Depends on what kind of game, I'll usually fetch for a triome over a shock if it's a battlecruisery game if I get the fetch early
>>
>>96789261
>Depends on what kind of game
>>96789224
>But they are blatantly the best 3c lands.
>>
>>96789273
I'd assume anon meant "the best lands that give access to three colors," not "the best lands possible to include in a three color deck"
>>
>>96788365
That card's art and theming makes me think he was printed only to be skinned as The Flash when a Justice League UB or SL drops.
>>
Most cancer deck I've ever played against and ive played against more stax and combo than i can count. Cast the nigga on like t3 every game somehow. Lmao just freecast four spells every time you kill it even. Fuck this shit. No fun to play against. Don't want to build a deck just to counter it. Close to refusing to play against it going forward.
>>
>>96789348
Just build boromir anon. Grow always.
>>
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>>96789348
>cast the nigga on like t3 every game somehow
we keep telling you to use brackets but no you just have to be a hardheaded child don't you lol
>>
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>>96789348
I always have it
>>
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>>96789348
dies to rule of law
>>
>>96789396
retards get SO mad about rule of law it's crazy. theyre not even playing storm and they'll act like not being able to cast sol ring and arcane signet on the same turn is so backbreaking theyll mainphase removal for this, putting the other two opponents ahead.
>>
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>>96789396
Even better
>>
>>96788785
>The reason why the designers and playerbase have to rely so hard on 3+ color goodstuff piles
Ban 3+ color commanders
>>
So I wanted to play "Yore-Tiller" because I like all the colors and when I looked at EHDrec there is only ONE (1) Commander barring partners, what gives? It's also limited to artifacts when I wanted to cast all my fav timmy sorceries
>>
>>96789446
I once played with someone running selesnya blowing up a blood moon in his main phase despite it locking down the 5 color deck that was way ahead because it annoyed him. People are just like that I guess.
>>
>>96789495
"Greenless" is much less clunky, but Breya is super tight.
>>
>>96789495
>there is only ONE (1) Commander barring partners, what gives?
4c color commanders are exceptionally rare, always have been. Your only options are Partner and all the Partner-like stuff they've done outside the 4c cards
>>
I'm buildin a pile with creatures that all have some sort of removal on 'em so I'll always have it
>>
>>96789523
Golgari Deathtouch Fight Spells is a fun archetype. Chevill or Glissa are both fun for it.
>>
>have a robust single target removal suite in deck
>run into go-wide vomit decks
>cram a ton of board wipes into deck
>run into protection tribal combo/voltrons

can't win. just gotta try to outgas people ig.
>>
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>>96789495
WotC have said over and over how much they dislike designing 4 color cards and how hesitant they are to ever do it again. These are the only legendaries made, ever
>>
>>96789523
Run some spellshapers. They make every card in your hand the answer.
>>
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>>96789536
>Golgari Deathtouch Fight Spells
It's always cool finding new ways to do control outside of blue or white/blue
>>
> spend 1 card to go card for card with 1 opponent
> now losing in card advantage to two opponents
Removal enjoyers not as intelligent as they think

> dont run removal
> anon counters doofus's Etali for me anyways
Stay winning no-removal chads
>>
>>96789545
good call. repeatability is really strong
>>
>>96789348
>keeps playing against a CEDH deck with a battlecruiser deck and expects a different result
>>
>>96789558
>anon counters doofus's Etali for me anyways
The single best part about having a control player at the table. They do all the work and spend all the resources so the other 2 players can relax
>>
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>>96789537
>board wipes to counter go-wide
no
>>
>>96789047
No it's actually a game design issue. Mulligans go way beyond just finding mana resources, trading card advantage for selection and knowing which hands to keep is a very important skill and a card game without that step loses a ton of strategic depth. So it's a game design issue in the sense that the only reason why a game wouldn't allow mulligans is because it's design is fundamentally broken, like how YGO combo decks would have close to 100% consistency rates if mulligans were allowed.

>>96789211
>garnets
Oh you ARE a YGO player then. What makes someone who plays a game that has been dysfunctional since it's inception think they have good opinions on game design?
>>
>>96789583
>10 creatures and craterhoof versus 10 burn damage
what a counter
>>
>>96789575
>they're always countering my opponent and not me
sounds like you're just doing nothing at all
>>
>>96789556
I have an Erinis/Street Urchin Gruul control deck.

It really is fun making decks with archetypes outside their typical color(s).
>>
>>96789537
Honestly, being proactive is favored in almost every format most of all EDH since controlling 3 opponents is almost impossible. You should look at your interaction as "how can I use this to stop myself from losing?" rather than "how can I stop my opponents from winning?". It's always better to develop an advantage and then protect it through interaction than it is to play catch up and board police.
>>
>>96789621
a board wipe isn't saving you from Craterhoof either considering most board wipes are sorcery speed
>>
>>96789583
>Casting this right after the token player resolves Triumph of the Hordes
>>
>>96787294
average selesnya player
>>
>>96789621
>Copy it 3 times
>>
>>96789643
that's why I play the instant speed one
>>
>>96789649
>_ ______ ____ __
>>
>>96789643
I love fogs.
Most people don't play the "damage can't be prevented" cards, so they go unchecked.
>>
>>96789666
>mfw he hi even when he dhi
>>
>>96789620
Pot, kettle
>>
>>96789643
if someone magically creates an army and craterhoof on the same turn you have other problems. you use the wipe when you see the green player has 6 creatures.
>>
>>96788926
That's pure sunk cost
Things might be better in the future but you shouldn't be blind to the present because of the past
>>
>>96789764
this is why divorces are so high with westoids btw
>>
is countryside crusher the best way to guarantee a nonland draw in mono red?
>>
>>96789805
Shit, maybe
>>
>>96789805
I should put this in my cavalier of flame deck.
>>
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>it just grabs basics, and it's only to hand, how bad could it be!
>>
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>guy hates mill with a passion
>plays a steal deck
>jasper flynt removes 10 of my cards
>exiles another 8 face down
>ask him how this isn't just worse mill since you can use cards in graveyard, those are not only gone, but can be used against me
>'its totally different dude'
>>
>>96789866
mill haters are brainlets so there is no way to try and reason with em
>>
>>96789866
Theft and mill are both tranny strats
>>
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>>96789348
>timmy getting stomped by one of the best decks in the format
If only wotc would print cards that stopped etali players from castiny multiple cards free cards from exile
>>
>>96789927
There's like a dozen variations of Rule of Law out there, he's just complaining because he's stupid.
>>
>>96789927
If you ruined my swat, guardianship, and rollick with this I would call over the bracket judge and have you removed for preventing my fun
>>
>>96789348
I like how the replies are 'have a hate piece in hand before turn 3', ignoring the fact that there are half a dozen ways for red/green to ramp and cheat mana, and are the best colors for artifact/enchantment removal. As force of vigor doesn't exist. YOU need to have X% of your deck dedicated to hating this specific deck to stop it.
>>
>>96790068
>here's how you stop it
>YES BUT HE CAN PREVENT YOU FROM STOPPING IT THEREFORE YOU'RE WRONG
Ah yes, the "I always have it!" response to "always having it"
>>
>>96790068
If etali can play him t3 protected then im afraid hes just a better and luckier player than you. Shuffle up and go next.
>>
>>96790080
>ah yes
faggot

I don't know if you are being genuine, but the commander IS a constant, the threat is always available. If the goal of the deck is to run as many methods as possible to ramp and get the commander on board, then most nonland cards are going to contribute to that goal.

Compare that to the number of cards you run as a hate piece to counter this. What is the likelihood of having it, versus the deck designed with redundant ways to accomplish it's goals?
>>
>>96790068
>I keep getting stomped by this deck
>have you tried slotting in these cards that counter it?
>NOOOOOOOO ANYTHING BUT COUNTERPLAY I CANT ALWAYS HAVE IT AND IT RUINS MY MEME TRIBAL DECKERINO
>>
>>96790102
>protecting it

Are you people genuinely stupid? The etali player WANTS you to remove it so he can cast it again. Only white and blue, other than vexing bauble, have any method to deal with this, other than 1 offs like imps mischief.

>>96790124
>counterplay
I've just told you that if you include vexing bauble, you'll likely won't see it, and if you do, it can easily be removed by the best enchantment/artifact removal colors, which are going to run removal against the handful of threats it has.

I'm not even the person that posted this, you people are fucking retards. There's a reason force of will is in 60~% of decks in cedh and this commander won the cedh tournament and is #1
>>
>>96790140
You can literally have it in the command zone you retarded faggot
>b-but they can have it and remove it
Not an argument, play better and protect it. And even if you don't they are still dropping resources removing it instead of shitting out etali
>>
>>96790140
By protecting it i mean removing the means that stop you from comboing off... youre dumb.
>>
>>96790209
>just run stax
>imaginary argument about stax commander being removed
k

>>96790211
>cant use english
k
>>
>>96789666
Its just a reaction test. It doesnt matter.
>>
>>96790253
>have no argument
>dosent understand stax counters turbo
Ok shitter
>>
>>96790209
gawd does wotc ever hate real women
>>
>>96790264
An argument for what? I'm not playing cedh, I have no interest in a solved format with over 50% of all decks being the same, and a four person competitive format that's alien to the game's competitive design. I'm not going to run hate pieces for free spells in my mimeoplasm deck. I'm just not going to play against tryhard commanders.
>>
>>96790253
>protect the combo
>Nooooooo you have to protect only etali and not your ability to combo off reee im retarded
So true slugger
>>
>>96790304
>dosent understand anything about cedh or its meta
>refuses to adjust in anyway against a problem deck
>just gets pissy and leaves cause muh sweats
Crawfags shouldn't be allowed to talk about the game
>>
>you should build your casual decks to counter cedh decks
>>
>>96790326
>>96790311

>solved format with turn order being the highest impact to win rate

I don't care about your dumbshit format, or it's idiot terms, or whatever idiot meta that's the same cards in every deck. I'm uninterested, I don't care about it because it's devoid of any expression or interesting cards, it's the same slop slurry every deck list I've seen. go play thoracle you braindead cretin
>>
>>96790348
>I've never played or interacted with cedh in any way but let me tell you why it's bad because my favorite YouTuber said so
Go play your chair tribal retard
>>
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>tier 4 game
>I’m playing Narset Enlighted Master Voltron, my opponents are playing Atla Palani and Pantlaza, each has over ten massive creatures on the board
>they get mad at me for board wiping most of their stuff and scoop
What the fuck am I supposed to do niggas, I have one creature on the field and you fucks have Kaalia, Blazing Archon, Etali, Ghalta, etc etc
>>
>>96790371
Thats what youre supposed to do. They're mad cause you won, cause thats what would've happened over the next few turns. Scooping is winning dumdum
>>
>>96790371
>Atla Palani
one of the most useless ass damn decks i see, never works.
>>
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>>96790365
I don't watch any of your dumbass ecelebs. Here are some numbers for you to chew on since you are so blind.

https://edhtop16.com/staples

>NOOOOOOO JUST BECAUSE WE ARE META BASED DOESNT MEAN THE SAME 30-50 CARDS ARE IN EVERY DECKLIST, IM MISUNDERSTOOD AND ITS A GOOD HEALTHY FORMAT NOOOOOOOOO
>>
>>96790406
>NOOO THERES SOME EFFICIENT META CARDS THAT SHOW UP IN MOST COMPETATIVE DECKS DEAD FORMAT DEAD FORMAT
That's how the game has been for 32 years crawfag, and still healthier than all the other formats with maybe an exception to pauper
>>
>>96790406
>at least 92.3% of decks have blue
dire.
>>
>>96790406
How the fuck is Vampiric Tutor and Demonic Tutor that high.
>>
>>96790510
If you're playing in a tournament and running black why wouldn't you run the 2 best tutors in the game
>>
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Posted this a few weeks ago. I've got some games tonight, so would appreciate any more cards to add to 'Considering', as well as some general advice/criticism for the list itself.
https://moxfield.com/decks/33PMyuYl-EigD5aUaA5HSA
>>
>>96790510
>best deck in the format is a turbo combo-control deck based around a handful of specific cards
>access to the best tutors in the game
Hmmm
>>
>>96790538
Why the Behemoth over other, cheaper options like CoW or Ramunap Excavator?
>>
Are there any successful cEDH decks where the primary win-condition(s) are NOT combo related?
>>
>>96790587
Define successful. Slicer or Winota, probably.
>>
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>>96790406
>cEDH
>>
>>96790587
>not combo
Depends what your definition of combo is. If by pure combat damage winota and slicer have had their time in the sun. I think zhulodok isn't combo based and has won 2 tournaments this year.
>>
Asking for a friend, how many decks can you own before it's considered autism?
>>
>>96790881
autists have 2 or 3 decks that are their darlings that they can't go without playing
>>
>My opponent's deck
OP tryhard shit. No point in even trying to stop it because they obviously always have it.
>My deck
Honest scrunglo bunglo. Anyone that interacts with it is just being an autistic tryhard exploiting the fact I have zero protection spells.
>>
>>96790807
>Zhulodok
Was it actually a Tribal deck, or was it bullshit like how you use First Sliver to pull a thoracle?
>>
>>96790886
what the fuck
>>
>>96790881
As soon as you asked this question youve failed it could be 1 it could be 100.
>>
>>96790886
It's true, I will always have some incarnation of my Rith deck around.
>>
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>>96789011
So true. They want to make Magic #WOKE by saying every color can do anything because it's doing a racism otherwise!
>>
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Fun to build or nah?
>>
>>96791104
just your standard voltron
>>
>>96789387
he's lying, I wouldn't mind him
>>
>>96790991
>tribal
>cedh
I mean it had the good titans and the eldrazi that don't suck
>>
on average how many ramp spells are you running in your big mana/landfall decks?
do you just skip mana rocks?
>>
>>96790587
Not in the current meta. There are fringe decks like Winota or historically Slicer or Jeska+Ishai, but they aren't nor weren't anywhere near tier 1.

Combo is just the most efficient way to proactively win.
>>
>>96790587
Golbez where you effectively just mill yourself and insta-win with a huge body in the graveyard like Consuming Aberration or Apocalypse Demon.
>>
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how does Kardurs first line see all creatures that enter under your opponents control after the ETB resolves, but the same isn't true for Lavinia - even though they are worded the same?
How is this just?
what am i missing here?
>>
>>96791341
Creatures your opponents control puts a condition on your opponents. Lavinia is targeting permanents.
>>
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>>96791341
Because they aren't worded the same
Kardur uses "creatures your opponents control" which applies to all creatures they control within the specified window regardless of if they entered after the effect resolved
Lavinia uses "each", meaning that it sees the ones currently on the field and applies the affect to them.

It's the same as how an effect like Always Watching that says "creatures you control get +1/+1" would apply to creatures that enter after you play it.
>>
>>96791358
This, they aren't worded the same.

Lavinia applies to 'each nonland permanent your opponents control'

Kardur applies to 'creatures your opponents control'

It does not instantiate as it is not applying to 'each creature'. It applies to all of them.
>>
guys, I havent been playing for the past few years. what sleeves are the best ones now?
>>
>>96791104
Loses to etali
>>
>>96791463
I personally like dragon shield. They haven't split on me yet, the dragon shield inners aren't annoying to use for double sleeving.
>>
>>96791463
dragonshield is still good usually but you have like a third chance of getting a bad box that just sucks and splits like a bitch leaving you with 96 sleeves
>>
beat voltron with one easy trick
>>
>>96791558
You can use this to blank trample with blockers right?
>>
Am I crazy, or are the "etched foils" ass ugly?
>not really shiny
>don't have the pretty rainbow sheen of a regular foil
>art and text box are really dark for some reason
>>
>>96791583
yup
>>
>>96791585
especially the first ones in commander legends were atrocious. dark and the "foil" was on the art too
>>
>>96791585
I like them on colorless artifacts like the 30th anniversary lotus petal and how it gives them a dark, shiny metallic look.
>>
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>>96791627
Damn, it would turn Palace Guard into a beast then. It could block an entire craterhoof'd army by itself.
>>
>>96791341
Are these translated the same in your native tongue anon?
>>
any recs for playmats with nice art?
I'm building landfall and want to try something new
>>
>>96791655
That particular lotus petal is genuinely one of the most beautiful editions of a card they've ever printed.
>>
>>96787231
How do you break it?
>>
>>96791776
This is ass, what do you mean I can't counter more than 3 spells from the same guy?
>>
>>96791776
>win before turn 6: -50 points per turn
>penalties for stuff like doing an infinite, MLD, and fucking using counterspells
>has a "fuck cascade" clause too
>gay faggot references everywhere
Fuck that shit I wouldn't even go anywhere near that place.
>>
>>96791776
All the "negatives" are literally interacting with people and having a competent deck. Do they want you to just sit there and draw 1 card per turn while playing solitaire?
>>
>>96791104
>>96791114
uril is just about the best mld commander
>>
>>96791776
That's some seriously faggy rules the owner has to inject soi right into his veins.
But anyway low stax winota would pulverize all the weeny hut decks that would show up to that and stay in the rules
>>
>>96791776
>combo penalty tied to game time rather than turn count
>>
>>96791513
>>96791539
last time I bought them was 10 years ago and a few of them split which is super annoying if you only get one 100 pack
>>
>>96791585
I think it varies from card to card. I have an etched foil old frame sword of hearth and home I think looks really nice, but a lot of them look iffy.
At least they don't curl
>>
>>96791776
Thoracle Consult on T6
Pillow fort until then
Every fucking casual crybably ruleset ignores Thorcale for some godforsaken reason.
>>
is anyone selling cards on cardmarket here? I thought about starting so sell some old cards I dont need anymore but I would be a new seller. do people buy from new sellers?
>>
Anyone else go to PRGE? I was surprised to see The Professor walking around looking at games. I didn't know he was a gamer too.
>>
>>96791776
Mucho texto. This wouldn't happen if commander wasn't contradictary in nature.
>>
>>96791978
Start with your cheapest cards first, you're going to have to sell below trend for a while until you build some rep as a seller.
>>
>>96791999
but I really wanna get rid of my playset of amulet of vigor...

but yea you are probably right
>>
>>96792007
If you have cards that see play in specific formats just drop in to your LGS whenever that format is being played and you'll probably offload those cards real quick. If you show up to a modern FNM with a playset of amulets someone will probably buy it from you.
>>
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>drop card
>instinctually try to catch it with my legs
>fold it like a lawn chair
>>
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>>96791776
>a literal incentive to never ramp just to get 50 cents worth of store credit
>>
>>96791776
this is how it feels to have that friend who insists on buying a new board game every month.
>>
>>96791776
It was actually not bad, until the tldr minus points section
>>
>>96791776
>allow others to do the heckin thingarino or face the financial penalty
>>
Alright, a buddy in our group has a hearthhull deck and its annoying as fuck, we don't run much land disruption but even when we do, he has multiple ways to get them out of his graveyard. That paired with the fact he regularly takes 7-8 minute turns just non-deterministically searching for lands and crap, makes me want to build a deck just to counter that one. Should I run a simple Zozu deck, or any 5c commander to have access to everything that punishes multiple lands? Is there a multicolored commander that does zozu better?
>>
>>96792276
Invest in a copy of rest in peace if he is fucking around with his graveyard.
>>
>>96791776
>play mono green
>spit out your deck
>win with combat damage on turn 7
EASY
>>
>>96791776
>attempts to play around a rule may still incur a negative
So basically if you find another way to stop the thing from being done, you are still in the red
>>
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>>96791776
>can still search for land cards and not being punished
>>
>>96792307
green can't keep getting away with it
>>
>>96792276
Just kill his commander whenever he tries crewing it, it's sorcery speed. Otherwise fogs and insurrection can deal with the creature vomit that landfall has.
>>
Crop Rotation should NOT be a Game-Changer.
>>
Why do commander players hate interaction so much?
>>
>>96792352
Because The Thing.
>>
>>96792352
Because "doing the thing" is the ultimate goal at most shitter tables.
>>
>>96792352
some people just tend to think of everything on a surface level and deeper layers of depth are just impenetrable challenges to them
>>
>>96792287
>>96792330
Did not know about rest in peace, but I dont want to slot in a few extra hate pieces in a deck, its about sending a message. I want a decklist specifically to screw him over until he either changes the deck so he doesnt have 10 minute turns, or until he retires the deck.
>>
>>96792352
Because players spent a lot of time and money on a building a deck that does crazy things with the commander on board and does nothing without it then their commander eats a one mana removal and the thing that they wanted to do doesn't get done and that makes them very sad.
>>
>>96792394
that's Rest In Peace. Like that's all you need to completely fuck over any and all graveyard decks forever.
>>
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Ideas for this guy? I drew him out of a hat.
>>
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>>96792394
Jetmir hatebears.
>>
>>96792352
its weird people keep removingy shit. So I put 3 cards that give my creatures hexproof
Now they keep bitching my deck is op
I just cast big creatures. Block niggers
>>
hate this bitch so much
>card advantage, ramp in command zone
>dump KOS legendaries and make them harder to remove
>lifelink to make rushing the player harder
>killing the commander just refills it and it probably payed its own tax

just miserable.
>>
>>96792469
The fact that this piece of shit also makes treasures is so incredibly commander.
>>
>>96791776
>paying to get house rules sharked
couldn't be me
>>
>>96792430
no, sacrifice a creature
>>
>>96792469
>Mardu commanders either need to be fast or resilient
>she is neither
>draws up to four cards or creates up four treasures AT BEST before getting murdered
do you just not run any creatures that can whack a planeswalker?
>>
>>96792352
shitters successfully managed to psyop half the playerbase into thinking any interaction is being a tryhard and you always have to let your opponent do the thing
>>
>>96792536
justify the first statement
four card access, yard or hand, is huge. you only look stupid to say otherwise.
four treasures is explosive as fuck. you only look stupid to say otherwise.
they cast dihada and minus it. you kill dihada. next turn they cast her again. minus her again. she's seeing a massive number of cards and you're making no actual progress towards killing the player.

you're bad at the game and can't perform basic analysis, we know.
>>
>>96791776
non deterministic loops
>>
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>most of my groups turn into cedh
>look at latest winrates in this months tournament
>2.5%~ win rate if you go fourth
>>
>>96792648
>51 draws

what the fuck
>>
>>96792648
fourth player has to play for draw, there's just no other way. you hold game hostage threatening to punt win unless everyones concedes or you lose.
>>
>>96792644
...like?
>>
>>96792648
>as many draws as seat 1+2 wins combined
I'm not even against sweaty tryhard commander, but tournament settings seem miserable.
>>
>>96792672
Golbez + Unshakable Tail + Enhanced Surveillance in a deck with a lot of creatures so you can mill yourself out and kill everyone with Apocalypse Demon
>>
>>96792659
a lot of CEDH tournaments work on a point system where draws are worth more than losses, so 3rd and 4th seats will often threaten to kingmake unless the table agrees to a draw
>>
>>96792672
eggs
could also just play thoracle and not use it until turn 6
>>
>>96792687
That's not a loop
>>
>>96792704
Well if you run eggs the count your bullets rule will get you most likely.
>>
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boy this guy really goes apeshit for a two-drop huh
>>
>>96792717
i didnt see that one but theres probably an eggs list somewhere that just recurs instead of recasting though i cant think of any at the moment
>>
>>96792730
I don't think it's that good
>>
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>tq
>>
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>>96787486
k
>>
>>96792757
onions
>>
>>96792777
I fucking hate raw onions. Grilled or nothing
>>
>>96792536
>-2 makes 4 treasures AND puts 4 cards in the yard
>killing her means recasting hwr so you can make 4 more treasures and get 4 more cards in the yard
She's a top tier commander for a reason
>>
>>96792352
LET
ME
DO
THE
THING
>>
>>96792352
jokes aside, I think that's because 4fun shit coommander decks are, unironically, the Magic as Garfield intended
>>
>>96792794
But what if my "the thing" is tapping and untapping my intrepid hero to slay your large creatures, thus preventing you doing your "the thing"? Have we reached an impasse that will explode the format?
>>
>>96792828
You aren't allowed to do the thing
Only me.
>>
>>96792831
Dang it. Too bad for me.
>>
>>96792828
That's not how casual commadner works, you're supposed to sit there and watch me do the thing then clap and tell me how smart I am when I win. Then it's a fun casual experience.
>>
what if my thing is stopping things?
>>
>>96792886
YOU don't get to do the thing, only I do.
>>
>my thing is winning the game
>>
If if my thing is making sure no one, including I have any fun whatsoever?
>>
>"JUST LET ME PLAY THE GAME ANON"
>dont remove anything and they take a 15 minute long turn where they vomit out half their deck
every time
>>
I have awful threat assessment so I poll the table on what to remove.
>>
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>get to flip big door for the first time
>deck is usually about delving away big spell costs
>can now just tap a single land for double digit mana
>no one ever runs even targeted land removal
yes
YES
>>
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>>96792817
ARE YOU SAYING THAT'S ALL FOR THE NARRATIVE, ANON? LIKE IN A RPG???/////???/
>>
>>96792980
How did it feel to do the thing?
>>
What if my thing is eating your cards?
>>
>>96793001
like I had the biggest dick in school
>>
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>Threat Assessment
>>
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How are we feeling about hexproof commanders?
>>
>>96793017
most are fair except for narset
>>
>>96793013
I don't get it shartybro
>>
Im building a mishra, eminent one deck and I have a mycosynth golem in my collection. cant find any lists of people running it. reason?
>>
>>96793017
Im running sigarda. its very fun and I dont think its overpowered in my playgroup
>>
Is it MLD if you're just unlucky?
>>
>>96793055
Mishra wants non creature artifacts, it's more of an urza card
>>
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>>96792817
This is legitimately true. Magic was never meant to be streamlined and reliable, it was meant to be a bunch of faffing about enjoying weird cards.
It was unironically meant for casuals from the very beginning.
>>
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>>96793167
>>
>>96793167
So in a way commander is a large beast that has eaten a smaller poisonous animal named competitive magic, resulting in both of their deaths.
>>
>>96793185
I know Cleave is just Kicker but it was so fucking good

bring it back
>>
>>96793132
I know but you are still running a few creatures cards. are 10 targets just not good enough?
>>
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Only been playing a few months. Looking for a new deck.
I've got:
-an "upgraded" Merfolk precon
-Simic. Goes wide and +1 counters with explore and draw
>Imodane
>Mono Red. Group Burn. Aggro
-Nekusar
-Mostly extra draw since I didn't want to be unfun with discard. And draw = burn
Here's what I was thinking of next, just wanted something different than what I've got already
>>
>>96793213
Are all of them artifacts? Probably not
>>
Is there any way to build Nekusar besides the obvious standard way?
>>
>making preparations for being an hero
>commander night tonight
Maybe next week
>>
>>96792352
Timmies get obsessed with concepts not gameplay.
>omg if I use this commander and play this card and that card I'll be making 120 tokens a turn without trying EL OH EL
And then don't make sacrifices to include cards to protect their own shit or removal to stop other players from value engining off.
>>
>>96793257
That would make me sad anon. Don't.
>>
>>96793257
Rarely do people who advertise suicide actually do it. Most who do seem strangely problem free the days before.
>>
>>96793257
If someone removes your thing and yucks your yum say it was their fault in the note.
>>
>>96793239
yes they are
>>
>>96792672
thrummingstone piles, undead alchemist + altar of the brood for example
>>
>>96793298
my sides
>>96793167
this is exactly the conclusion of my dr's thesis. nice
>>
>>96793217
As a self-proclaimed enchantress expert, I can tell you Eriette the Beguiler is absolute shit.
She has a number of problems:
>she's entirely dependent on what your opponents have put onto the field
>what they put onto the field needs to be hexproof for you to steal it (yes there's a handful of ways to ignore hexproof, but trust me you won't have them when you want them)
>because you need equal or higher mana value to steal, you're going to run a lot of high mana auras to steal anything worthwhile which typically have underwhelming effects
>because of the asymmetry of having 3 opponents in the game, your investment into stealing shit will never keep pace with the shit they're doing by not stealing, and their boards are going to be much more coherent
>access to blue gives you almost nothing other than draw power, high mana blue enchantments tend to just steal shit anyway

If you're considering enchantress, Eriette of the Charmed Apple is very good, and Light Paws goes in the 99.
But be warned, people unecessarily sperg about consistent life drain. Even if objectively you are draining less life than the other guy's combat deck is dealing damage, for whatever reason people will target you and your board. This effect kicks in around 4+ life drain per turn
>>
>play War Tax.
>friend playing Jetmir thinks it was done to target him and almost scoops.
why are magic players like this?
>>
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>>96793217
>>96793409
Oh, I forgot to say, if you want a replacement blue white black enchantress commander, Zur is your guy
>>
>>96793418
Current player base is powercrept in retardation
Also, insane art card. Oh my days...
>>
hate myself and want to die lads
>>
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>>96793418
>>96793432
Who the fuck scoops over a Propaganda you have to pay for every turn?
>>
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>>96793433
>>
>>96793443
He in his own words was having "a pretty bad game" and I'm assuming it's because he didn't have 1 billion dogs on the board
>>
>>96793409
Thanks for all that. I didn't think about all that shit with Beguiller. But I like the idea of Charmed Apple and then Light Paws in the 99. Then maybe could swap them around at some point
>>
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>>96793443
probs 'cause the original anon had like a fuckton of open mana every turn and the tard friend doesn't know this new card
>>
>>96793465
>But I like the idea of Charmed Apple and then Light Paws in the 99. Then maybe could swap them around at some point
Well Light Paws is monowhite and Eriette is orzhov, so you couldn't swap them without building an entirely new deck
>>
>>96793486
Oh yeah, I more meant that I could take some of the the auras from the Charmed Apple deck and use them in a Light Paws deck without much hassle
>>
>>96793409
>but be warned... around 4+ life
Damn this is universal aint it. I retired my Eriette deck because every game was an uphill battle for absolutely no reason. Which im not opposed to, if its warranted. But like you said some guy will be sitting on 20+ damage but oh no I drained the table for 3
>>
>>96793497
Yeah, maybe. They play quite differently though. Live your best life, anon
>>
>>96793409
dear mr. enchantress expert, are yenna redtooth regent or ivy gleeful spellthief any cool? I wanted to make either of them my enchantress commander.
>>
Mr Chinaman please to give reserve list cardboard
>>
>>96793591
Ron already did that. You can buy the entire beta set for $185.
>>
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>>96793568
Yenna is excellent. Ramping and just playing inoffensive enchantments for a couple turns before playing Ancestral Mask attached to Yenna, copying it, and watching everyone's reaction as she suddenly becomes 40/40 or more is hilarious.

I do also have an Ivy deck but I cut most enchantments from it except things like Shielding Plax. There are just more pays offs in simic for playing instants. Also Ivy is treated as kill on sight at every table I've ever played her at, it becomes extremely annoying especially as my deck tends to durdle if I don't get my copy spells so they're afraid of literally nothing
>>
>>96792794
sure i'll let you do the thing lmao
>>
>>96794013
>opponent plays a threat
>try to use me resources to remove him
>can't, counterpspell and hexproofed
>other two players holding all their cards and not removing it
>"he hasn't even done anything"
>except he's played 5 extra lands and drawn half his deck
>rey to play my volteon but they would rather remove him on sight instead of the passive ramp and draw commander
>lose in the end, after an hour of letting the aesi ramp uninterrupted
>jokingly blame the other two for letting the simic player ramp
>(I wasn't joking, I'm still seething from a Friday night game)
>>
>>96794122
>>(I wasn't joking, I'm still seething from a Friday night game)
Im still seething from games that occurred a year ago
>>
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Did the thing and won today, we stay winning!
>>
>>96794350
>casts any of the innumerable single target removal in the game
>ruins your whole deck
>>
>>96794544
>>96794544
>>96794544
>>
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>pick up revival trance precon for 30 eurobucks from lgs
Inb4 it gets wild firesale during Black Friday
>>
>>96794450
Counterspell
>>
>>96787231
>TQ
Obviously less sets.
Go back to blocks, if they need to keep pushing so many sets then at least make them in blocks of 2, where 1 introduces a setting and 2 resolves it.
Instead of making a new heckin epic mechanic each new set, go out of the way to re-use mechanics from the past to make old cards relevant.

By keeping a setting longer there is more time to enjoy it, and by reusing existing mechanics it'll be easier for both new and old players to learn about the new set and not get fatigued by it.



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