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File: 40k Voidships.png (1.48 MB, 1599x624)
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Voidships Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Dark Heresy CRPG
https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Imperium Maledictum Armoury
https://cubicle7games.com/blog/imperium-maledictum-macharian-requisition-guide-cover-reveal
Imperium Maledictum: Voll Adventures
>https://cubicle7games.com/en_EU/blog/imperium-maledictum-voll-adventures-curious-to-find-out-more

Previous: >>96712552

Have your groups ever used Cell Directives? Ever made your own?
>>
>>96793612
>Have your groups ever used Cell Directives?
What the fuck is a Cell Directive?
>>
>>96793682
Option in dark heresy 1st edition, your entire group had to spend XP, usually 100-200 XP, and this unlocked a new advance table for the entire group. There's some in Blood of Martyrs and Book of Judgement.
>>
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Speaking of Heinrix he is also based
>>
>>96793751
>irreparable tear in the veil in commorragh
How is this a bad thing
>>
>>96793751
Joke's on him, Commorragh has TWO broken veils right now. One is shitting out daemons, and the other is shitting out Tyranids because the Haemonculi brought genestealer cult slaves into Commorragh.
>>
>>96793775
It’s bad because it means their sound will go to Slaanesh a bit faster, or something
>>
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An ambient audio I made of being inside a ship under attack by xenos
https://files.catbox.moe/lskuld.m4a
>>
>>96793775
>>96793751
This is my favorite part in the game. You find the haemonculus who was involved with the kabal that kidnapped you and force him to tell you they have been stealing stars and kidnapping farseers for some plan. Then he says you would be crazy to destroy the safeguards because you would also be attacked by daemons. You can respond by shooting it and then murdering him. Then you can hunt him down back in the Kronos Expanse to permakill him and steal his cool mask. Why? Because fuck em that’s why
>>
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>>96793250
Varangian is definitely a good name that's better used for a proper combat cruiser. The funniest yet most bothersome thing to do is naming a ship, then realizing Star Wars did it first (like the Lancer Frigate and Carrack Cruiser), so a quick early google search will save headache later.

>>96793327
>>96793492
The original class name was the Turcopole, but I didn't think that was a very good name. Its meaning was too specific and wouldn't have made sense. So I went for other ranged cavalry, really making one think of cavalry skirmishers rushing in, taking their shots, and dipping back behind heavier line forces, which is what these ships are meant to do against strike craft. The bomb ketches, rocket ships, and whatnot will likely draw from a different source. Then of course there is eventually the Solarman, bringing one's thoughts to the old Indiaman. But yeah, a lot of these names are drawn from the Crusades (including the Reconquista) and the conquest of the Americas.

Using Total War and Age of Empires 2 as a reference, of course, does help...
>>
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How many ships are capable of launching an exterminatus on a world? Is it just the biggest ships that carry those weapons or only those with the authority to do so?
>>
>>96794083
A cyclonic torpedo is a torpedo, and even a transport can launch one of those. The issue with putting exterminatus-grade weaponry on a transport is that it's a really good way to lose exterminatus-grade weaponry. Thus, they're generally only found on flagships.
They're treated a bit like nukes are treated in today's world - you need a fucking huge amount of authority to even sniff one, much less deploy it, and they're kept under armed guard or in vaults.
>>
dark heresy, 1st ed

been away from a campaign for a while due to a new job, i've managed to get some time off for the next session however
asked the DM if I could control some enemy NPCs for this session instead of properly joining (as my PC was a psyker and was kinda broken) as it would fuck the narrative and combat balancing a bit and I don't know the current plot hook as (currently) I cannot make a regular appearance for the campaign (which should change in the new year), the DM agreed

so, how should I go about making the fight tough, but fair? I don't really want to kill anyone, accidentally or otherwise
just use actions beyond shoot/move/charge/fight? stuff like aiming, suppressive fire, parry etc
>>
>>96795447
Depends entirely on the opfor. Play them how they ought to be played. Loose gagglefuck of gangers, have 'em charge in there like a giant mass of morons and get scythed down by gunfire. Imperial Guard, abuse the fuck out of suppressive fire and overwatch. Genestealers, go full xenomorph. Hide in walls, crawl through pipes and sewers, be sneaky as fuck until it's ambush time.
>>
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Careful. There could be HAGS in this thread.
>>
>Playing Rogue Trader
>My Lord, some of The Rabble are actively speaking out against you do you...
>Turn them all into servitors (+5 Dogmatic)
>Ignore them while you demonstrate your deeds (+5 Iconoclast)
>Do NOT lobotomize them and turn them into mindless slaves, BUT forcefully install radios in their throats that singe your praises (+5 Heretical)
How is turning them into servitors better in the eyes of the emperor than letting them keep their freedom but turn them into propaganda devices?
>>
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I awoke from a dream with a grand and stupid idea: "what if Watership Down, but in Only War?"

I've not actually finished writing that mad delusion up yet, but in the meantime here's the 0.1 version of "Untitled Animal Book", adding a range of new animal Comrades for Guardsmen.

https://www.mediafire.com/file/s8132vhh1xc4lv5/Untitled_Animal_Book_0.1.pdf/file
>>
>>96797023
You made them sing praises to you, as opposed to potentially singing praises to Him; you elevate yourself above Him thus.
>>
>>96794083
>How many ships are capable of launching an exterminatus on a world?
That depends on the method used. "Exterminatus" refers to any attack intended to eradicate all living things on a planet, rather than a specific way of a achieving that. In the 40K era, this usually means using Cyclonic Torpedoes. Any ship that with a torpedo launcher can theoretically do this, provided they can get Cyclonic torpedoes (unlikely for most factions like Rogue Traders). Other methods include Virus Bombing (popular during the Great Crusade; Virus bombs can be deployed by a variety of methods including attack craft, torpedoes, or macrocannon shells), or widespread use of Atomics (you probably don't have enough of these on your ship). For worlds that lack adequate defenses, any ship with macrocannons can theoretically carry out an Exterminatus through protracted bombardment, though this may be prohibitively time-consuming. Makeshift methods like towing asteroids onto collision courses are also possible (and also usually too time-consuming to bother with).
>>
>>96797162
Or, more recently, just shoot your macrocannons at the planet's power plant and it'll evaporate all the oxygen on the surface.
>>
>>96797170
>shoot your macrocannons at the planet's power plant and it'll evaporate all the oxygen on the surface.
I'm not sure what kind of power plant you're referring to, but that sounds like one of those ersatz methods that only work on specific worlds with unusual conditions, which people resort to when they don't have proper Exterminatus weapons. I'd expect most planets with tech that powerful and volatile to have it protected by powerful void shields or something.
>>
>>96797023
Sing the praises of the emperor, not yourself, vainglorious heretic.
>>
>>96797193
It's from the CRPG. IIRC, you had the authority to have any void shields deactivated at that point.
>>
>>96797023
Lord-Captain Boromir would have reignited their faith in the Emperor and himself without these options.
>>
>>96797743
There are multiple times you can do things like that during these events. Like you will get a message that people are not happy with the faith and ask your advisors and Argenta will give you some sort of option to make them more faithful. I also remember one where you can get Kibellah to send members of the Bloodspun Web to teach them about the murder cult lifestyle because they will like it more
>>
>>96793612
Goddamn spaceships are cool. I wish the combat system in rogue trader wasn't so clunky.

Or everything else about Rogue Trader...
>>
Oh, speaking of CRPG, did they ever do ship combat? I remember everyone grumbling that they've did jack shit.
>>
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>talking in the group how someone I know is yapping about their new Hospitaller Acolyte
>apparently she has Trade (cooking) at 90
>always rolls below 10
>makes the most delicious meals possible
>has access to real food for cooking through =][= resources
>gm goes "oh so she’s too good to live like an actual acolyte of the Inquisition?"
>"too good to be down in the muck like the ones who get the real work done?"
>"See this is why Constantine doesn’t bother with the rest of the Inquisition"

My gm is gonna always keep is the grim-grutter-darkness, isn't he?
>>
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>>96798296
They did. It's enjoyable (imo), but is ridiculous because you only get a single frigate flagship (and possibly one more escort frigate) and with it you fight multiple enemy ships and even stuff like Chaos Heavy Cruiser. You never get a new ship, just upgrade your starting one
>>
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>>96798547
Also, your friagate (Sword-class, unless you got Falchion from Voidfarer Edition or Firestorm as pre-order bonus ) has Port Macrobattery, Starboard Macrobattery, Dorsal Weapon (Macrocannon or Lance), prow Lance and Torpedoes
>>
>>96798647
If they were going to give you that much firepower, why not just have it be a tricked out light cruiser? There’s actually precedent for a light cruiser with dorsal guns or a double prow.
>>
>>96795491
what about using extra wargear stuff like grenades etc?
>>
>>96793751
The Dark Eldar are one of the races that really should be totally wiped out. Xenocide against them is great
>>
>>96798547
That always made me laugh. After stomping Necron ships so easily, all I was able to imagine was the VV flagship turning up at the siege of Cadia and lmaoing the Blackstone Fortress then fucking off into the distance, leaving the entire theatre confused as to what just happened.
>>
>>96800384
It’s called having a baby ctan in your back pocket.
>>
>>96798431
Simply roll your Cooking checks better.
>>
>>96798722
If they reasonably have it, use it. Gangers might have something like 1d5 molotovs (collectively, not per ganger) or a pipe bomb or two.
>>
Working on a Deathwatch game, I'm experimenting with making cool stuff like this to flesh it out. Please tell me how much it sucks, it'd help a lot.
>>
>>96801143
Nah it's fine, making stuff for a series helps out a lot and can be fun.
>>
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How exactly do ships figure out the correct date after exiting the warp? Do they have to get it from an external source or do they have some way to figure it out on their own?

For Black Crusade when my players do the Exile escape route out of the vortex. Big scene taking the pilot on board to help the navigator, wailing and knashing of teeth, slaves exploding warp fuckery then them trying to figure out where and when they've been spat out into real space
>>
>>96802730
The imperial dating system is really cool and part of my beef with Indomitus is that it overwrites it with lame obnoxious bullshit. Essentially, dates begin with 'check numbers' which identify how accurate time is compared to Terra Standard, which has a check number of 0, then 'inside Sol system' is 1, then 2-5 are degrees of separation from Terra - 2 is 'direct psychic link to someone on Terra', 3 is 'connected to 2 source', up to 5 which is a connection to a connection to a connection to a connection, or four degrees of separation, from active psychic contact with Terra. 6, 7 and 8 are then non-referenced less than one year, less than ten years, and greater than ten years, respectively, while 9 is un-referenced.

So anyway, the answer is astropaths.
>>
when doing chargen for RT, what's everybody's preference as to free choice rows?
>>
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>Seemingly randomly blocked on Twitter by Callidanon
I don't know what I did so sorry?
>>
>>96802730
>>96802937
...Why not just use the movement of the stars since last time you saw them?
>>
>>96803076
What do you mean? That's going to depend on the character I'm making.
>>
>>96803406
>I am in Segmentum Pacificus
>I look at the stars to tell what time it is
>I warp travel to Segmentum Obscurus
>The stars are different
>Surprised Pikachu face
>>
>>96803433
>I don't understand what math is nor do I have the faintest grasp of how far away stars are visible.
Not to mention astropathic messages aren't instant or consistent, so using them to tell time ought to be inaccurate as fuck.
>>
Which of the races would the Orcs miss most if that race went extinct? I think it would be humans but what do you think?
>>
>>96803444
Explain to me how the starchart of Sector Fuckblasticus will in any way, shape, manner or form help you tell the time in Sector Uppercuticus.
You can tell the time in Sector Fuckblasticus by checking for stellar drift in the Sector Fuckblasticus star charts. You cannot tell the time based on Fuckblasticus' stellar drift if you're not in Fuckblasticus.
>astropathic messages aren't instant or consistent
The imperial dating system was outlined in 3e, astropathic messages not being instant is from 5th edition. Pick the one you think ought to supersede the other and then unfuck the mess you just made. Here, I'll start:
>The Imperial dating system requires that Astropathic communication mandates an instantaneous two-way, 1:1 connection
>Astropathic communication now works like quantum entanglement comms
>Problem: this makes the setting too connected
>Solution: Astropaths can only reach so far before exploding
Your turn.
>>
Guys I need a good lore reason for why the women of this hive world all have fat tits
>>
How much freedom do Dreadnoughts have over their appearance? Do they get to change their paint job or weapons if they have preferences?
>>
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>>96803540
Side effect of the chemical run off?
Gene stealers trying a new tactic?
Cybernetic implants, maybe shield generators?
>>
>>96803540
DAOT breeding project and/or slaaneshi/nurglite cult depending on whether you like your chicks to have anime proportions or just be fat (and smell like ass).
Alternatively, consider bovine abhumans.
>>96803562
What does the chapter have, what can the frame fit, what will the mission entail, and what does the dreadnought prefer? Swap those last two for hero units.
Aside from that, Chapter colors and whatever honors they've earned. Unless the Chapter are one of those asshole exceptions to the 'venerate your elders' cult, in which case they're probably referred to by a designation instead of a name and taken care of incredibly poorly.
>>
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>>96803599
>>96803540
>bovine abhumans.
This is the way. Just make draph
>>
>>96803516
>Explain to me how the starchart of Sector Fuckblasticus will in any way, shape, manner or form help you tell the time in Sector Uppercuticus.
Even with modern day astronomical equipment, we can see stars as far away as other galaxies.
>>
>>96803444

Not the anon you are arguing with (I'm the anon who posed the original question) but the Outcast Dead that gives astropaths a lot of screentime/attention makes it seems like an Astropathic messages aren't just etheric SMS but more ideograms coloured with all kinds of extra meaning (so much that Cryptaesthesians exist to sniff out the most subtle implications) so it would make sense if a message meant to convey a proper time/date would include how long ago it was sent.

Also we can assume the Imperium has completely accurate clocks that don't drift as long as the laws of physics still apply and they still are inside the realspace universe (not a guarantee in 40k).
>>
>>96803674
And you will compare the location of these stars to what, exactly, anon? The amount of thumbs you can shove up your ass?
In order to measure time based on stellar drift, you need a highly accurate star chart of your position, including the speed at which given stars move, and an accurate date on which it was charted which you then measure against. If you fuck off six hundred lightyears spinward, that chart is useless to you, because the chart is taken RELATIVE TO YOUR POSITION, and you have MOVED YOUR POSITION.
Not even mentioning the fact that stars move on the order of arcseconds per DECADE. Sure, I'll just set my alarm based on that, shall I?
Starmaps let you know where you are, not whether it's fucking teatime yet.
Now if you have a single iota of authenticity, examine and then address the lore implications of the imperial dating system being inherently flawed in the aforementioned manner, and if you don't, blow me.
>>
>>96803594
>>96803599
>>96803649
Thanks guys, I think this will work out pretty well
>>
>>96803806
What? Just fucking measure the position of two stars relative to each other, predict their movement for the next however long, and check how far they've moved when you get out of warp.
>>
>>96803974
>angle of observation isn't real
Yeah, okay buddy.
>>
Does anyone have a helpful cheat sheet with all the corebook advances for DW? You know, Personal, Chapter and Specialty. There's a massive amount of back and forth to be done without one.
>>
>>96804137
Afraid not, but you can probably shove it into a google sheet if you have the time and will.
I'd offer but I lack both of those things.
>>
>>96803540
I legitimately believe that with all the abhumans that are actually modified DAOT colonists that baseline humanity by the time of 40k doesn't really exist. The only truly 'pure' human stock is that which has either been in stasis or reverted to pre-spaceflight tech levels soon after colonization. Everyone else has been modified to either cosmetic or survival ends loooong before the Imperium came around, which is how you get shit like stupid feats of strength from ordinary humans, Catachans, the fact that random gutter women are inexplicably hot and why basically anyone named is generally attractive despite everything about the environment (radioactive, food shortages, chemical runoff) probably precluding it. Their distant ancestors modified themselves for attractive traits and it's all passed down.
>>
>>96804415
Based?
>>
>>96804222
I guess I can attempt that eventually, but I was looking it to speed up leveling up some chars for a one shot. If it was a single character, it'd not be that much trouble.
>>
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>>96804495
I have them in a spreadsheet, I just need a good way to share it out. I'm even working on one for the stuff for The Good, The Bad, and the Alpha Legion.

I'll see about sharing it in a bit.
>>
>Open a prison mining colony
>Not enough prisoners so import them from off world
>Replace their cells with Riddick Butcher Bay Style isolation pods where they wake up, labor, and then go immediately back to sleep
>Decide they'll actually be more productive and more compliant if they can't dream of escape, so give them drugs that stop them from dreaming
>Also they're attacked by the Mecharachnids
>Put the war heroes of the xenos attack in charge of the prison and put in the administrators into the isolation pods
>Oops too many prisoners... send them to go mine nitroglycerin sand that is so volatile whispering near it could blow up a city block.
I fucking love Rogue Trader
>>
>>96798547
Thank god I'm Primarch difficulty Lord High Admiral Spire in another life. Unexpectedly coming upon the encounter where 2 new Deldar ships spawn every round on my blind grim darkness run was one of the most satisfying encoutners I've had in a turn based game.
One of the like actual serious problems with ship combat is that there is no way to know what you're getting into until it's too late. There's no difficulty indicator, number of ships, or anything in the world map other than a sprite of the faction you'll be fighting (and you basically have to be a 40k expert to know what those ships are from their silhouettes).
>>
>>96805572
https://mega.nz/file/akV11bJK#NyH5gbROLVHd76U1HI9AwAiOkYAaC9_yklhZ7_401Ow
>>
>>96802730
>How exactly do ships figure out the correct date after exiting the warp? Do they have to get it from an external source or do they have some way to figure it out on their own?
This >>96803406 is correct. In Rogue Trader mechanics terms that's probably either a Navigaton (Stellar) or a Scholastic Lore (Astromancy) test with difficulty varying based on circumstances (if you ended up about when and where you expected it's easier). You're referencing the positions and movements of known observable objects at various distances. Local stars if you're in good shape, predictable things in extremely distant places (where's the galactic core relative to this system we arrived in?) if not. You match objects with charts based on relative position and received em signatures (spectrum of light from a known star, for instance, or frequency of pulsars - things like that). If you're way off course it may take a lot of time to correctly match up what you can see with things you have charts for. In some cases it may be better to make another Warp jump and let the Navigator reorient you with the Astronomican (assuming you didn't jump to a time when it doesn't exist).
>>
>>96804473
It's really just the classic "why are these peasants hot?" question because the writers wanted them to be distinctive or have a romance or whatever real world reason existed, but 40k has an obvious in-universe explanation sitting right there, so why not use it? Plus, it actually lends some weight to stuff like tracing genetic lineages and finding untampered human stock to use as comparative data.
>>
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What philosophy your Inquisitor/Acolytes follow?
Radical or puritan?
And what type of each?
>>
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>>96803119
I've been blocking indians, retards, political stuff and 40ktards that just bicker about female space marines and other retarded stuff. You might have been one of these.

The last one i blocked was the idiot of the east guy's acc tho desu
>>
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>>96804415
>humans like pretty
>humans dislike ugly
>protagonists are mostly pretty
Shocking.
40k years of natural selection would lead to the same results.
But you're still wilfully ignoring the masses that are rarely shown. Vast majority of humanity is implied to be treated like shit by DAoT overlords even worse than the Imperium to waste time modifying them.

Lastly, with all the industrial and warp pollution, all it amounts to is keeping the current status quo. With the vastly reduced browns at the very best.
>>
>>96803540
Stable mutation. Doesn't have to be DAoT, but possible.
Sanctioned milkers.
Men of the hive would also be affected. Either modified directly as well, or by proxy from the women.

I'd recommend against beastmen though. Unless your hive is very special in having liberal view of obvious mutation. In the Imperium, all the nice things have catch.
>>
>>96808279
I checked and the only recent interaction with you I had was referencing this thread in some way. That probably makes me a retard but I didn't mean to be one.
>>
>>96802937
>>96803516
>The imperial dating system was outlined in 3e, astropathic messages not being instant is from 5th edition
Where can I read more?
>>
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Help me come up with a fane relic gun for my Metallican Gunslinger. He was a heir to a fane that was "treacherously" attacked by it's competition and wiped out except for him. He was taken in by fane's loyal stubjack and trained to survive gang warfare in Infernis and eventually take revenge on the offending fane. He was roaming Gunmetal's underhive before being recruited as an acolyte to the inquisition.
I was thinking a pair of silent reliable hand cannons with inbuilt red dot and laser sight, is that relicy enough?
>>
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>>96811001
Sounds like he wants the last word on the matter.

A Certain Handcannon
Pistol, 35m, -/-/3, 1d10+6I, Pen 4, Mag 8, Rld Full, Vengeful (9), Fan Fire

Fan Fire: This weapon may fire Full-Auto as a Half Action, and retains fire rate bonuses after performing a movement action. The weapon gains a +2 bonus to Ballistic Skill tests for every successful hit against a target until they are slain, and inflicts additional damage equal to the bearer's Ballistic Skill tests when scoring Righteous Fury. If the weapon inflicts a kill while scoring Righteous Fury, the weapon may be reloaded as a Free Action.
>>
>>96811331
Add single shot, or I will send the Slann.
>>
>>96811331
Might as well get astartes bolter at this point
>>
>>96810770
The dates themselves are embedded in the 3rd edition rulebook, and as I understand it they were a mystery for about a decade before Makr on Dakkadakka puzzled them out. You can read his post here: https://www.dakkadakka.com/dakkaforum/posts/list/265553.page
If you want supporting evidence, be prepared to dig, my shovel arm's getting tired.
>>
>>96811526
That's human bolter statline. But funny you mention astartes bolter in Gunmetal City context. They produce shells for it, but it's extraordinary illegal to produce boltguns.

Take the cannon, archeotech revolver blasting as hard as bolter seems about right power level.
Not sure if archeotech is that appropriate for a relatively younger sector though.
>>
My group doesn't want to try wrath & glory. They only want to do dark heresy 2e and I don't like how crunchy it is.
>>
>>96812075
Based group forcing a faggot to man up.
>>
>>96811451
>Add single shot
he's copying a gun that is defined by its capacity for full auto
>>
>>96812258
I know, but a revolver that can't do a theatric *BLAM* is quite an embarrassment. I certainly don't ask to remove full auto.
>>
>>96811803
>That's human bolter statline
a regular handcannon in all systems is 1d10+6, a bolter is 1d10+5
>>
>>96811331
>shoots 3 bullets at a time
>8 bullets in the mag
?
>>
>>96812271
Hand cannon is 1d10+4/2 in all systems though. Bolter is +5/4, so it's a very generous statline.
>>
Is it possable for someone to be "healed" from becoming a servitor? Say someone was turned into one as a punishment but was later found innocent or an inquisitor needed into from someone who had become one. Can they become fully human again?
>>
>>96812514
Yes, but it's a rare occurence. It depends strongly on the exact level of servitorization.
I remember mentions of broke people who essentially sold themselves into indentured servitude in this way until they repaid their denbts.

But if someone was turned into servitor as punishment, it's essentially impossible to recover anymore, as personality is destroyed. See cortex implants.
>>
>>96801143
>Psi-level Psi
Pretty sure Slaugth are psychically insignificant or even blanks.
>>
>>96812514
It depends on the type of servitorization as most wipe most of the mind leaving echos at best. There are some methods that leave them conscious, usually as a punishment. I recall one case where a bunch of people were turned into servitors with the mind wipe part skipped, but the control over to the machine and they could still talk and such?
>>
>>96812626
They’re noted as Nulls that impose a penalty to psychic powers targeting them, not blanket immunity. Hence they’re level Psi instead of Omega, which is what a proper Untouchable is in game terms, differentiating the two.
>>
>>96812258
The Last Word is not full auto, it fans the hammer. It would be single shot and semi-auto capable.
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>>96812688
To elaborate - yes, higher level Slaugth in Disciples of the Dark Gods have the full-on Untouchable trait, but the Infiltrators from GameMaster's Kit and Miss Book from Dead Stars have a lesser version, and the Intendant Recusant from Ascension doesn't have any kind of psychic resistance at all. Plus, the Imperium's intelligence on the Slaugth is extremely limited, so there's no hard answer to it - so the current intel, based on prior reports, is resistance but not immunity.
>>
>>96812746
I always assumed the Slaught are technological race first, rather than innately null. Especially since they eat brains.
I'd assume they use devices for this. It's essentially the Null Rod that they got.
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>>96812761
I initially assumed as well, but the rules don't say it's technological. Maybe it's a variable trait, like it is for humans.
>>
>>96812761
>>96812770
Their null-ness could be derived convergently, similar as Shadow in the Warp for nids, except smaller, personal scale since the individual is also a swarm of tiny maggots.
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>>96812831
I get that idea, but the strongest Slaugth we get stats for, the Intendant Recusant, doesn't have any psi-negative abilities whatsoever.
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>>96812845
Huh, guess thats technological or biotechnological given their penchant for that.
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>>96811001
Dial the quality up and make them agent 47's silverballers, but part of the maintenance routine is blackening them in a ritual manner. Too much silver lets the gun's spirit out.
>>
>>96804415
It's been implied several times that modern humanity is the Men of Stone that were modified by the Men of Gold or something like that but Catachans have evolved to be the way they are.

They are a of de facto abhumans that look like baseline humans but have lived on one of the most deadly worlds in existence for thousands of years. It has higher gravity and is covered by an eldritch jungle, which has caused them to evolve to be smarter, stronger, and faster. They're like Sayians but much weaker. The idea is that each one of them is close to Rambo IRL. That's why the Imperium tolerates their disrespect toward hierarchy in the guard
>>
>>96815049
>It's been implied several times that modern humanity is the Men of Stone
This was changed a while ago. Moden humanity is Big E's attempt to restore the human genome. Men of stone are the votann kin. Stop spreading misinformation.
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>>96815067
Men of Stone isn't one kind of human it's all sorts of genetically altered human strains. The Leagues of Votann are just one that was optimized for the Galactic Core
>>
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Is there any more content (homebrew or otherwise) that adds more stuff for Dark Eldar in the rogue trader and dark heresy game lines? I have soul reaver and the dark kin and I was wondering if there was anything else.
>>
They released the 1.5 patch for the Rogue Trader CRPG and it has a lot of changes. They added some new features that so maybe it's time for a second playthrough.

One that looks interesting me is a new stat called Zeal that you get for picking a Priest origin. Argenta has it by default
>>
I'm holding off on playing the RT CRPG until more DLC is released. I hate playing through a game and then having to re-play it to get the rest of the content.

That said, what's the explanation they give for an inquisitor companion to be in the same party as xenos?
>>
>>96815734
Rogue Traders are allowed to consort with xenos. He does dislike it and you can turn your xenos campaigns over to him. Same with Idira who is an unsanctioned psyker. Inquisitors often do the same although their philosophies differ

The top inquisitor in the Kronos Expanse was making deals with the Drukhari timesaver a c’tan shard although he dispensed of their deal when he had no use for them. Your predecessor Theodora was involved in discovering the shard but noped out and gave it over to him because that sort of thing is even beyond a Rogue Trader’s purview
>>
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>>96812761
How can a pile of maggots be that technologically advanced and intelligent, When their primary food source is rotting corpses?
>>
Another jump, another dozen members of your crew dies.
Another jump that seemed to go well, but you had to execute a dozen members of your crew
Another cogitator encounter, another random tech priest dies.
Another Dark Eldar encounter, anther 100 crew members captured or killed

It's all so tiresome. Is there no other way to up the ante than to just kill a bunch of people or have your crew execute a bunch of workers? So many people die that it feels more like a Metalocalypse roleplaying game.
>>
>>96816194
Because brains get them MAD HIGH
>>
Is there any reason to play IM over Dark Heresy 1e?
>>
>>96816194
Homie this is a world where Space Elves and Space Orks exist unironically and where experiencing pain means losing a part of your soul. It's literally Lord of the Rings in Space and you want to ask how the typical Worm That Walks, which is present in every other fantasy setting, exists in SPAAAAACE?
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>>96816388
It works a lot better
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>>96815709
This should be pretty busted with Flensing Faith, which grants 2 x Willpower bonus to attacks made against daemons, psykers, and xenos with melta weapons, flamers, and melee attacks and 6 X willpower bonus armor penetration. The enemies in the latter acts have insane armor
>>
>>96801143
A few notes - you're missing a "been" right before the "confirmed" towards the end of the second paragraph.
You have a dangling modifier in your description of the Slaugth. As is, you're saying that the larger whole is referred to as "maggots".
Should be "...multitudes of smaller organisms, referred to as 'maggots', creating a larger whole".
Finally, "capable of regeneration" is fine (could use an enhancer, maybe), but "capable of resilience" sounds very strange to me. Consider changing to "resilient and capable of [rapid?] regeneration".

Other than that, it looks pretty good!
>>
>>96815595
Shas said those were next to do, he just hasnt gotten a copy of the new codex yet
>>
Just so I'm certain, there were never rules for Eldar PCs in the FFG games that weren't Dark Eldar, right? No way to play something like a Ranger?
>>
>>96816674
>experiencing pain means losing a part of your soul
I always assumed that it's not literally losing part of the soul, but soul emiting some kind of energy when person is in pain, and Drukhari can feed on thay energy
>>
>>96816900
retard take
>>
>>96817238
No, he's right.
>>
>>96817188
theres homebrew for corsairs and aspect warriors
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>>96817217
This is correct. You don't lose soul bits every time you are in pain, but you do produce psychic runoff that some things find delicious.
>>
>>96816388
More variety out of the box. Character builds are pretty fun
>>
>>96816388
IM has a bit more character freedom in the style of Only War and Dark Heresy 2e. Dark Heresy 1e pigeonholes player characters a little more but makes it very hard to screw up build-wise. Overall it's dependent on your players and their preferences. Also IM uses zones instead of a grid system and zones are FUCKING GAY
>>
>>96817294
>>96817349
what do you mean by variety? i feel like DH 1e has a ton of variety
>>
NTA but with the Dark Heresy cRPG coming up, my desire to follow through with my Dark Heresy campaign is kind of taking a dive. I usually hate running a campaign in a setting that a video game takes place. I always feel like my interpretation and portrayal of it will pale in comparison to the video game equivalent, and I'd be doing my players a disservice. Does anyone else feel that way or similar? I might just end up borrowing bits from the Calixis Sector and homebrewing my own.
>>
>>96817401
The cRPG will be set post Great Rift, Calixis the Dark Heresy setting is canonically set almost two hundred years prior. I feel the exact same way, but I push through it.
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>>96817372
In the corebook? Not at all
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>>96817413
I didn't know that, that makes me feel a little better. I guess I'm not too concerned about minute stuff like, "well, the cRPG portrays this Hive City THIS way, and I do it THIS way" as much as I am about the game taking a stance on bigger topics like the Tyrant Star and that being essentially canon going forward.
>>
>>96817370
I like zones because my players are all autistic and overanalyze all their decisions. zones cut down the amount of time they take on turns by about 2 minutes
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Which book can I find the rules for playing Eldar in Rogue Trader? Or is that homebrew?
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>>96817468
If they work better for you and your game then go right ahead and use them, anon. I won't tell you not to. I just think using zone rules SUCKS
>>
Tapped out on ideas for a mindfuck planet, lads. Nothing sinister about it, don't want anything sinister, just want paranoia. Ideas?

So far I've got an earthlike climate, a massively interconnected ecosystem, some strange and extensive stone tombs that connect the entire planet but have only tiny surface entrances (the dark age humans built them for a joke once they'd finished engineering the ecosystem). Morrowind style mushrooms synthesize metals in small nuggets, gas bag creatures float on industrial gases, most plants have juvenat or pharmaceutical effects, filter feeders sequester pollution and its effects. What else could make people suspicious while being massively beneficial?

>>96816331
Could go all in on the horror. Instead of servitors refueling voidships just do the guys who die from radpoisoning in the process, all drugged up.

>>96817188
No. Even eldar homebrew is mostly incomplete. Use the DE statline, remove insanity as always, offer corruption for rerolling failing willpower checks as a ranger to represent unconscious power helping them and a lack of control as a ranger/outcast. Unnatural agility and perception 2/1.
>>
>>96793775
Because commoragh is a necessary evil. It if goes boom, so will most of the webway
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>>96817755
>eldar get fucked
How is this a bad thing
>>
>>96817755
That's a double benefit, then.
>>
In game terms, how should a faithless human be represented? No fate points? No change?
>>
>>96816009

You can influence his outlook on things. I was enjoying his hardline puritanical POV as a counterpoint to my diplomatic charmmaxxed iconoclast until later I found out all my cheering up sad orphans and helping the needy had turned him into a pussy.
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>>96818180

fug meant for the guy who originally asked the question.
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>>96817755
I’m not seeing an issue
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>>96816009
it is worth noting that Heinrix does actually not want to take Idira to be purged, as he encourages her to get sanctioned multiple times in party dialogue.
>>
>>96818689
Yeah. Idira is a very unsympathetic character to me. She is clearly extremely dangerous to other people but does not want to do anything about it but come with crazy schemes. She doesn't even really care.

There is a reason she is the companion the Heretical alternate universe version of you uses as their companion.
>>
>>96817703
What about body horror? People living on the planet are happy to allow the shrooms to parasitize their bodies because they believe the fungi provide health benefits to their metabolism or something. Or do an inverse of how people react to black mold.
>>
>>96817349
>More variety out of the box.
>Everyone can take whatever they want from the start
>Everyone takes the best abilities right from the start
wow
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>>96818856
Well they use Idira in the same way that on a heretical path you keep "Idira" as a companion after telling her to let daemons into her soul and they take over.
>>
>>96818938
She already has heretical follower. She also willingly listens to “Theodora” without you. Idira lacks the mental strength and character to control her powers. Some human psykers can but she cannot
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>>96818871
Possibly, but I want to avoid actual horror. There's nothing wrong or heretical with the world, it's just a very nice and profitable place. Things like those tombs, which will read as Necron to players but are actually DAOT real world shitposts.
>>
>>96819492
Here's a tip - if a GM mentions something, that means it's important. Players will feel disappointed if the GM says one thing but actually means another. Does pulling a bait and switch on your players serve any purpose to your game?
>>
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>>96812271
>>96812283
Yeah, if something is described as a "relic" or "unique" then I usually give it the +2 dam/pen master craft bonus. In this case, it puts it slightly out of margin for a S3-equivalent weapon, which is usually 1d10+3 +/- 2 for max +5.

>>96812258
>>96812691
You know, I did make a hammer fan quality for the Custodian revolver. I tried something different earlier, focusing more on the mobility and bonus damage. But maybe you can adjust this Custodian version.
>>
are there any fan resources with additional ship classes for Rogue Trader?
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>>96820538
A few, yeah. Some on the old forums, some in ones and twos accompanying other supplements. Are you looking for anything in particular?
>>
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>>96806512
oh shit, wow, thanks a lot man. Really appreciate it.
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>>96817779
>>96817784
>>96818301
I don't disagree either, but that is why even other eldar have an interest in keeping that shithole alive. It was a plot point in the deldar books, even.

Now, onto a different thing: do you guys allow dodging in terminator armor?
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>>96821261
No.
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>>96821261
Terminator armour is just a straight downgrade, either allow dodge at a -20 or give it a substantial AP bonus
>>
I don't know how many of you lot remember messiahcide but he's brewing again, and by brewing I mean all of his recent output is AI generated. Images and text both. It's viscerally disgusting to look at.
>>
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We gonna start an Imperium Maledictium campaign and I was thinking of playing a psyker. I player Dark Heresy more than a decade ago, and alongside the experience with fantasy4e this gane looks fine

Any tips on the psyker? I'm undecided on which discipline to grab, telekinesis or telepathy look nice, but I could try any except divination
>>
>>96821261
>do you guys allow dodging in terminator armor?
Tartaros allows it at a penalty.
>>
>>96821411
I personally do the dodge at -20 yeah. You don't get that much more armor, even with the 35% PR. It's easier than figuring out higher armor values that would not ""break"" balance too much. I guess something like 18? Means rolling 6+ on a D10 to deal damage as a benchmark

>>96822764
that the guy who stole a bunch of shit from others and repackaged it with a poorly done cut-and-paste, claiming credit?
>>
>>96823089
6+ on a bolter, that is
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>>96821261
The -20 to agility is plenty. It severely cuts into mobility and it's a huge malus to dodge. You really don't need to disallow it entirely.
>>96823089
It is, aye. Then when called on it he went all "I was GONNA credit it all later" despite being utterly incapable of remembering what he'd taken from where.
>>
>>96823124
man, I remember that guy being treated like a protected specimen on the discord, being treatead as if he had been the target of unjust harassment. What a prick

>>96823058
Unfortunately, the link to TGBA is broken in the OP, but I assume it's still a dodge at -20.
>>
>>96823145
Yeah, he showed back up there a while ago and was greeted with open arms. I was honestly shocked they let him back in.
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>>96823179
I guess AI was a step too far for the basedboys
>>
Deathwatch - what would the differences in patterns of Terminator Armour be? The game only has Indomitus - what if I want to represent a Cataphractii or Tartaros pattern?
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>>96823594
The good, bad and alpha legion has the older patterns of armour
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>>96823003
>any except divination
Why?
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>>96821199
Go forth and make the Emperor proud, anon.
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>>96823744
>start playing the Rogue Trader crpg
>get Cassia and one of the first things I say to her is a suggestion we return to my room to enjoy ourselves
>she gives you a book about how to properly court a noble lady

lol
>>
>>96823994
I don't like it
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>>96823594
>>96823744
For reference, these are the rules in question.
>>
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Witness Saint Galen. Behold his glory. Sing praises to his name and to the Sky-Father, and you too will be blessed with great gains and hot Hospitaller bitches.
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>>96824817
OOOOOOO SEX WITH GALEN
Crush my windpipe with those arms.
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>>96812075
>My group doesn't want to try wrath & glory.
WANG is dogshit
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Do they not proofread these books?
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>>96827853
Jesus christ they proofread as well as shas does
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>>96822764
Folks called him out for AI slop and he left the server again lmao
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>>96822764
kwab

I don't use AI for my stuff. However, I have no issues with the tech itself. I am just too brainlet to learn how to use it, plus from what I've seen it doesn't have the fidelity I want. The way I do stuff differs from the base, so an AI can't make the stuff I like. So for now the kirkbride method, making up random crap, and stealing stuff from my favorite vidya is the way forward.

>>96827859
IT'S NOT MY FAULT
>>
>>96817876
Don't change anything. Even if they're some pre-Imperial relic they're still connected to the human oversoul. Or whatever. It's like the sisters - their faith is providing the direction, the faith of everyone else is providing the power. Probably. Fate is just someone who is tapped into that power flow and very occasionally unconsciously gives Fate a kick in the balls.

>>96827927
Kirkbride once denied this story in an interview. No more than three sentences later, he said "So another time Todd came to get me because I was locked in a hotel room on valium and booze and trying to write".
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>>96827853

Just like GW codexes
>>
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>>96811331
Novelty factoid. Elmer Keith wrote an article in 1929 about his custom revolver titled "The Last Word". Kind of romantic to think an aging gunslinger inspired a game dev 80 years later.
>>
>>96827853
>>96827887
I got these mixed up and I was wondering if the statline was AI generated
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>>96827887
No idea who this asshole is but fuck ‘em, Abominable Intelligence can tongue my ass and its users can die.
>>
>>96818908
Generally people take the stuff most relevant to what they want to do. With the way the game scales it's not that much different in terms of power, but you aren't stuck with things you don't want or need.
>>
Does anybody have a working link for the newest the good the bad and the alpha legion? It is not working
>>
>>96828620
He was a "homebrewer" who copied other people's shit, then ran to his discord hugbox when he was found out. He made up death threats against himself for sympathy. Finally his last few supporters found he used AI, and his support finally evaporated.
>>
>>96828727
The homebrew theft was ages ago, before AI was a thing. He hopped back into the discord after a five year absence barely over a month ago, and posted picrel yesterday. It seems he has in fact wiped his itch.io too.
I'd like to extend congratulations to the responsible parties, you're doing the Emperor's work.
>>
>>96793612
old dogs, old tricks, where the fuck is the new dog?
g041l3
/d/nK6BQy
>>
>>96828802
Whoever maintains the repository hasn't been.
>>
>>96828809
>>96828802
There's a few relatively complete megas posted recently.
>>
>>96817008
Flensing Faith has been changed too - now it only applies to chain and power weapons, with an extra WPB armor penetration and WPB/2 burn on a critical hit.
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Any actual help here? >>96823003
Has anyone even played it?
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>>96828620
>Abominable Intelligence can tongue my ass and its users can die.
I think using AI is fine for something like adding pics to games/homebrew you've written
If you are doing something for free its quite asinine to comission an artist, and a ttrpg document that's all walls of text with no pictures looks miserable. Not to mention that pictures help remember content and chapters, so in general AI has been useful for writers who just can't draw. Notepad anon comes to mind

>using it for text
now that is fucking inexcusable tho
>>
>>96829155
Yes, I've played it and no, you shouldn't. Psykers in IM don't really have many particularly impressive powers, and your action economy is shit unless you want perils 2-3 times a combat. If you absolutely must play IM for whatever reason, and worse, as a psyker, take Telekinesis and Abjure Mechanism and devote yourself to breaking weapons. If your GM lets weapons count as 'machines'. If not, take Telepathy and pick Compel, and spend your time sneaking up on people then ordering them to walk out of cover. Combustion as a minor power will do for setting most people's clothes on fire, and the range is pretty good.

To use another anon's phrasing, your 'mana bar' is tiny - most powers use 2-3 warp charge and you can hold at most your WpB. You'll generally be able to use one or two powers before you have to spend a turn purging or risk perils, and you can cop phenomena from a purge anyway. The purge is a roll on the phenomena chart with +10 per charge removed. You know how magic in fantasy 4e before the magic book was a bit rough and overcasting was stupid easy and magic darts anywhere? Well, psyker stuff in IM is as poorly considered but without the obvious exploits. You need a back up, and you need to be careful about using powers in public, because *you will be caught*. There is no sneaky psychic stuff, there is always something left behind by the retard psyker in question. Every purgation leads to a Phenomena roll that can last for something like ten minutes, and every phenomena roll can lead to a perils roll.
>>
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>>96829181
>If you absolutely must play IM for whatever reason,
yes, because the GM is a fucking consoomer who bought the book solely because it has just released (translated to spanish). If it was up to me I would play Dark Heresy with just a couple of fucking changes to the bad/unbalanced stuff. That said I believe that any game is fine as long as the people you play with are fine

Depressing to hear that psyker sucks so much shit compared to dark heresy. My plan was actually to play a very devout inquisitor exorcist (as in, a psyker from the inquisition) and mainly use a bolter if I need to kill, saving powers only for when its absolutely necessary.
If it gets atrocious though, is there any house rule to beg the GM to make the experience less miserable?
>>
>>96829222
DH1, BC and Only War (..and a little, RT, but not really) is the only system that really did powers well. DH2 was especially bad for it, and that's what IM reminds me of. It's closer to a theme park than a talent tree. Oh, and if you're sanctioned you get double your WpB as your warp charge threshold. You still need to purge. Take Psychic Flood - you'll still have problems with warp charge, but you'll have available SL when you need them. It'll let you pump out single powers reliably and strongly. This is going to sound retarded, but try and get possessed and exorcised because tainted vessel is pretty important and that makes it free. It's almost certainly a typo, but I'm pretty sure you can also *buy* the talent. If you've played 4e, you know how rough corruption points can be and it makes you immune to mutation. Subtle Psyker's in the same book somewhere and will give you -10 to phenomena rolls.

As for homebrew: Not really. You could try a talent reducing warp charge by 1 for every turn you don't use or sustain a power, and have it not cause phenomena rolls.
>>
>>96829270
>>96829222
Oh, and instead of warp charge you can just use advantage or something from a push, but that 1d10 extra charge can fuck you hard.
>>
>>96829171
If the document is littered with slop, I'm assuming the text is also slop and I'm not going to bother reading it.
It's like saying "there's mould and roaches in the bedroom, but don't worry, the kitchen's clean" when you see an apartment. It may be true, but you're not going to bother checking that.
There's so much 40k fanart, you should be easily able to find something fitting or at least eye-catching.
>>
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>>96829171
A document that’s just raw text I can respect because whoever made it has been focusing hard on their work and letting it speak for itself. Slop speaks of a lack of confidence in ones’ own work and its ability to speak for itself. Or at least put something funny in, like Shas putting in gachi into Custodes rules.
>>
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>>96829282
That's a very convoluted reasoning and a gross generalisation done in really bad faith. Using Ai slop pics just speaks that the author doesn't have drawing skills nor the money to hire an artist, making stuff up about how they don't have faith in their written work (like shitty quippy "marvel" dialogue would) is dishonest

I think you are letting your disdain for AI cloud your judgement rather than being objective.

>>96829277
no, its not the same at all, a written document is not like a kitchen/house and usage of AI does not spread like bacteria and roaches. An AI pic is not proof at all that the text has been written using AI, you are being paranoid

>inexcusable for 40k homebrew
I agree with that. I was refering to stuff that doesn't exist, such as a new game made from scratch


It is impossible that both of you cannot be intelligent enough to think of good uses of AI
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>>96829365
>convoluted
Then let me make it simple. The conscious choice to include AI art casts doubt on whether the text was also written by AI or not. If you can’t grasp that, then fuck off over to the slop thread.
>>
>>96829391
it does not, that's not anything objective, you hate AI already and try to justify your prejudge
>it is not my fault that I doubt the honesty of a written text if only because theres an AI image
but it totally is, its your problem
>>
>>96829402
Fair enough, I hope your treatment for Klinefelter Syndrome goes well.
>>
>>96829270
>tainted vessel
can't find this in the book
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>>96829417
Inquisition guide. Playe'rs guide for the talent, exorcism in the gm guide.
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>>96829420
thanks
seems like its not in the fucking base book, what a tragedy (it'll be harder to let my GM use it if its not in the translated book he bought)
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>>96829430
-1 SL to all fellowship tests, immunity to Corruption mutations, +1 SL to awareness tests to detect daemons/daemonic phenomena, immunity to possession by whatever possessed you the first time.

As I recall, possession was supposed to be impossible once exorcised, not just by the thing that possessed you. Must just be a gameplay choice over fluff. Same way in every edition.
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I made a homebrew regimental supplement for people who want to try a new regiment in Only War or want a allied regiment with pre-written fluff to slot into their game.

Give it a go if you're into death cultist Samurai or the IRL grimdark that was Imperial Japan:

https://www.mediafire.com/file/hug5lx9uho7beyr/OurosianAssaultSamurai_v1.0_WorldPeace.pdf/file
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>>96829171
there is so much 40k art out there man, there is zero reason to be using shitty AI slop to replace it. Fuck off, anyone using this shit is anti-hobby.
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>>96829633
Yeah, I agree that for 40k its asinine
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>>96829270
You can just buy tainted vessel. I would only allow it at character creation though
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>>96829453
Inmunity to corruption seems very strong, but I'm still not liking it for roleplaying implications

>smite power (telepathy)
>warp rating 2
>difficulty -10, damage is 2+wp+SL and ignores armor

>force bolt (telekinesis)
>warp rating 3
>difficulty -20, damage is 3+wp+SL. Doesnt ignore armor but can choose location

Fuck, isnt force bolt very shitty in comparison? Although, correct me if I'm wrong but neither look worth it, which is a pity, because even if it wasnt very good I wanted to do the cool "psyker throwing bolt of lightning to purge the heretic" at least once
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>>96829728
You'll be able to smite really reliably. Force bolt is for doing specific shots. Don't overthink it.
>>
>>96798431
>My gm is gonna always keep is the grim-grutter-darkness, isn't he?
He has understood the assignment. You clearly have not.
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>>96829728
Force bolt would mostly be for trying to farm headshot crits, but yes. The psyker powers are fucking awful.
>>
>>96829365
>anon discovers an analogy
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>>96829752
They're just not meant to be the only thing you do. IM kind of relies on you having a few ways to do things. Psyker stuff is meant to be supplementary, at least by my reckoning
>>
>d*scord faggotry in the thread
>naemfaggotry rampant in the thread
Generals were a mistake. This thread needs to be cleansed with fire.
>>
As someone who is GMing IM (mainly because I wanted to get a feel for some of it's more questionable looking mechanics with actual play to see if they were as wonky as I thought) my experience with psykers has been very different. But it's only because my psyker player has gone the route of melee psyker.
As a result he's favored biomancy and divination for self-buff, and I have discovered that pretty much all buff powers have positive casting bonuses to help get enough SL to make them worth it. This has lead to him only really casting right before or at the start of combat then just using the buffs then purging out of combat which is safer. Only time we had a fucking with powers was when he tried to use I think seal wounds on a dying enemy so they could take them alive for interrogation, that resulted in a fumble and then a demon summoning, which was very funny.
I should probably try using enemy psykers more to get a better chance to test this shit and get the experiences everyone else is getting.
>>
>>96829866
Generally an offensive psyker power is going to be a little less efficient than a gun that does the same thing on its own. The tradeoff is, of course, that the gun is your mind so you can also hold a flamer or a chainsword or something and do both
>>
>>96829732
>>96829752
I was already bracing myself for a massive nerf to psykers, so its not the worst thing. Just one question, does hitting with spells require a ballistics roll?
If it does, of my character requires ballistics, I'll grab a bolter. If not I may be funny with a force sword down the line
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>>96829843
Go be a bitchboy on some other board
>>
>>96829934
He is not wrong tho. There are too many generals, causing people to be closed in a circlejerk within their niche and not interact with other threads, killing any /tg/ discussion for anyone but the people already into the topic of the general
>>
>>96829948
Why would I want to go to a thread that isn't about my specific interest
>>
>>96829914
Just your mastery test. You're free to spec elsewhere
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>>96829969
To discover new things and to not interact with the same 6 guys over and over
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>>96829975
Huh, so they can't be dodger either... that gives the spells a good niche too...

Regardless, I'll probably decide between melee and ranged based on what other players decide to make. Do you have any suggestion or preference while we are at it? I'm a bolterfag, but the comment from the GM anon talking about melee psyker sounds fun now
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>>96830019
GM of melee psyker here, to give you an idea, while I don't have the book in front me. Iron limb(I think if not it's another biomancy power) is a +40 test, sets your str bonus to SL of the mastery test or natural whichever is better(so if you roll poorly you don't lose str bonus) and you get advantage on all WS based tests.
If your base psychic skill for this is 50 your rolling against a 90 so your probably going to get at least some str buff out of it under most rolls with the occasional low roll granting you space marine tier str bonus, but the advantage on WS is the big bonus here. While he has taken the most crits out of any party member, he also has the highest kill count.
>>
>>96830019
Force weapons are really good, and there are a lot of powers that directly supplement melee. Ranged has a lot of advantages inherently so it has less support, but you can really get some milage out of using some specific powers. Impel and crush can keep targets out. Also consider nightshroud to keep yourself hard to hit and armour bane to use with big hitting guns. Preternatural Senses also make it easier for you to utilize ranged weapons in dark conditions if you wanna be sneaky
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>>96829948
Non-general threads are 90% worthless trash with trolls, spammers, jannies' butt buddies, and D&D-onlies.
>>
>>96830274
Why come to 1/2chan at that point? It's either a general (d*scord lite) or a spam thread. There is no other content.
>>
>>96830112
>>96830144
I'm definitely gonna play telekinesis tho, so no bio buffs. Still, I think slashing with a force weapon (or the paychic blade) helped by smites or force bolts will be a ton of fun
>>
>>96829811
A starting psyker isn't going to do anything but use their psychic stuff and very occasionally land a shot, and if you don't want to be hot garbage at using your powers you're going to be doing nothing but investing in it for a while. Minor powers ironically are some of the best because they average at like +10 and are pretty varied.

Biomancy averages +5 but swings between +40 and -20, divination is an avg of +17, pyromancy -8, Telekinesis +10, telepathy -7. You just don't have the willpower to do anything reliably if you don't quickly scream up the ranks of psychic mastery.

And, of course, you can fuck over everyone's superiority rating by accidentally knocking yourself out with a bad perils
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>>96830274
Why go to 4chan if you hate rowdy imageboards with no permanency

Generals are terrible because they are the antithesis of what this site is about. If you dont like it then that's too bad, you would be happier in redit or a discord server (and Im not saying it with contempt or saying that as an insult, I'm being honest)
>>
>>96830392
How many spells do you know at base?

I realized that there are so many minor spells that look really good indeed
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>>96830533
Varies depending on role. 1 discipline and a minor, and 1 discipline and another minor if you've already got the talent and choose mystic.
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>>96830586
No reason not to take mystic it seems. Very disappointing that we start with so few
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>>96830600
Just random enough to get 60xp for another minor power. It's a shitty reskin of 4e, if you've played that before you can probably break it.
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>>96830509
I like the anonymity and lack of reddit's groupthink.
The problems with /tg/ have nothing to do the nature of the imageboards and everything with the FUCKING ELEVEN jannies protecting trolls, spammers, and culture war faggots instead of doing their job.
>>
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Another goofy goober of a frigate courtesy of the Ordo Reductor and copious amounts of hallucinogenics / staring into a black hole.
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>>96831125
You should try making a catdog of ships
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>>96829843
truth exterminatus
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>>96829512
Very nice anon
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>>96830533
>>96830586
It might not matter much overall, but I will mention there is a line in the Psychic Powers chapter (specifically at the start of the minor powers section) that straight up says all psykers know the smite minor power.
I personally assumed this is another case of C7 changing stuff during development but then fucking up correcting them either in editing or some other step (I know for a fact something like this happened during development of the WFRP4 corebook such as edge case issues with ranged combat). You might be able to use that to convince your GM to let you have smite for free, freeing up the minor power options from mystic/psyker to get other stuff.

God I wish C7s proofreading/editing was better at catching this stuff, then again they probably were but then all got pulled to go work on wfrp's new corebook since that's the game line that gets all the love.
>>
I can't find Redacted Records 2 or Vow of Absolution anywhere. They're not here or in Da Archive. Does anyone have a link?
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>>96831238
Nah, that would be silly. I already have planning for artillery ships, shield ships, light carriers, galleasses, cruisers, ironclads, new strike craft types, and more to deal with.
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IT'S OUT

AWOO
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Deathwatch. I want to make more relic stuff. Is there a table anywhere with ideas/abilities/bonuses, or do I have to do some thinkin’ of my own?
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>>96833161
You can probably use the table from E
Rogue Trader for that.
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>>96833161
Think of your own
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anyone got a decent idea for an Ogryn name that could be related to faith? He is an ogryn in a regiment that is very devoted; being very close to an order of Sisters. Not particularly mean or demeaning
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>>96833474
Faithful Fred
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I'm playing about with a Grace or Gracelike encounter mostly to practice writing slowly ramping horror i.e lots of exploring the deserted gothic horror manses and their unspeakable horrors before mutant cannibals jump them. Obviously I'll have the scared pitiful voice pleading for help but players are getting so smart these days so I need a piece of bait so juicy they won't care about the hook. The voice offering a powerful/rare weapons would be preferable over PF/achievement stuff and archeotech ship parts even better (even though that makes zero fucking sense given the scenario and can't really be shoehorned in). Something completely unique and unquantifiable that you won't find in any splat book would also work but I can't think of anything.
>>
>>96831125
The second one is much better than your original or my quickfix, well done.
>>
>>96833474
Pius.
>>96833798
Just steal the Sierra Madre. A dead voice of the Mechanicus howling into the void, promising that his body is resting next to a handful of STC templates and piles of guns, gold and jewels the locals stockpiled. All he wants is for you to take his corpse back to his planet. Then he'll seem to remember the STC templates and insist those go too. Cogboys last testament on repeat stuff.
>>
>>96833916
It's wild cause I didn't do anything different except pick ship bitz with the same colors / fades this time to mix about in paint.
>>
>>96831671
Hopefully the autist comes back to talk about it, but apparently C7 has two editors/proof readers. One who does the actual work and the other who inserts appropriate idpol stuff, which tracks with the way some of the 4e books are edited.
>>96831968
Remember, Malcador and Magnus were best pals and did nothing wrong and the Imperium is a paradise.
https://transfer.it/t/lQP5j14llZAD
>>96834283
Well, it matches up very well. The bottom 'phlange' is obviously lower res than the big gun and the central body but it's fine. You could try and sharpen the phlange's pieces a little but who cares, it fits.
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>>96831125
So what's the second one do
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We finished the Iocanthos arc and delivered the mission with huge balling results. Our reward was a week of pain getting the Malleus Conditioning and glyphs carved in our bones and skin.

How do warding glyphs look like? I have to retcon Callidia having them.
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>>96835074
They drop everything nonessential to fuck enemy capital ships in the ass.
>>
brewfag here, something I wanna do for my in house ruleset (FFG) is make melee combat a bit more exciting and dynamic, and allow melee characters to specialise more rather than just all end up going down the lightning strike route.

My idea is to have talent trees that all represent different fighting styles, with each style having its own different skill requirements (something i do a lot in my brew is add skill requirements to various combat talents, aside from just WS/BS). Each tree will be a set of 3 main talents from T1 to T3, with maybe some sidegrade extra talents leading off them, giving the character bonuses in fighting a particular way and abilities they can use (which also come with their own downsides and risks)

I've drafted up my initial plans for what each tree will be, any ideas i can farm from you guys? Is there any similar systems or brews that are doing this?
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>>96835221
Funny. I've been mulling a melee system for Squat brawlers and Sisters of Silence oblivion knights based on Devil May Cry combo system movesets, where you spend XP to get special moves across different styles like stinger, air trick, royal release, etc, and you link these moves together in combos (up to 3). Some moves may penalize the next move's WS test, others may boost it, some may add a quality to the next attack, and they'd all have different effects. I've tested the combo system out, and it works quite well. Now all that needs to be done is convert the moves.
>>
Who judges inquisitors? Is there some group that is tasked around watching the rest of them? If one starts to go nuts and blowing up planets for fun or whatever who goes after them?
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>>96835613
Themselves.
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>>96835613
Other inquisitors. Sometimes not even from the same ordo.
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>>96835613
Inquisitors can basically get away with as much as other Inquisitors allow them, there are formal ranks of course and all Inquisitors will technically answer to someone (whether an Inquisitor lord, high lords of terra etc) but really its a game of political influence and dick swinging. The Ordo's also hate it when others step on their turf, like if an Ordo Xenos inquisitor performed exterminatus on a world that was critical for an Ordo Hereticus investigation they might, even if simply out of spite press for that Ordo Xenos Inquisitor to be branded a radical and taken to court.
>>
>>96793612
well we are stealing anyway
/d/jSPbfb
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>>96835202
They tattoo a doodle dick on your forehead, like the ones you scribbled in your school notebook.
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>>96836050
So that's why the hospitallers cover their foreheads with those hoods........
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>>96831671
that line is most likely an errata but I don't have any shame in taking advantage of that, since that way I'll be able to pick other spells

crossing fingers that it hasn't been fixed from the spanish version the GM has

>>96834564
>idpol
what's idpol?
>>
>>96836402
Identity politics, so caring about race, sex, religion, and sexuality.
>>96835202
Unless you've shown her naked and displayed to the whole world, you don't need to retcon anything, it can be something on her torso or thighs or forearms that's normally hidden by clothes.
>>
>>96829171
I've been using stable diffusion for stuff like one-off character tokens lately, and I've gotten pretty good at using it to get what I want.
But man.
Every time I look at one of them, my first thought is "I can't wait to get some real art to replace this". I can't imagine wanting to put any of that slop on a real document for me to show off to the world, it'd be tantamount to scrawling something in paint in five minutes and acting like I'm a contributing artist.

At the same time, holy shit some of the artists I've used to get their act together. I try to be accommodating, but dude it's been five months and you planned on getting through your entire queue in one. No shit these guys are losing ground to skeb and vgen from people who barely speak English, at least they deliver a quality product in the timeframe promised while also being polite and nice people.
>>
>>96836566
>Identity politics
oh yeah, the faggot shit, jesus christ
>>
>>96836672
I do the same for characters and such. I really don't miss wasting hours and hours trying to find an illustration that kinda shorta approaches what I have in mind for my character. Obviously its far from perfect and most shit can't be done by AI anyway, as you say I use it more for one-off characters or places
>Every time I look at one of them, my first thought is "I can't wait to get some real art to replace this"
I know that feel bro, its similar to piracy. Once you've gotten something that you wanted for free its extremely hard to pay for it

>slop on a real document
depends. Once again, if its a man's hobby, on a document he is releasing for free, his entire work being about writting the crunch and fluff, I'm not going to blame them for not wanting to waste time doing their own extremely bad illustrations nor paying an artist (nor for using another's art without permission). In any case its fundamental that they are honest about it, using it for stuff that's widely available (40k or D&D homebrew) and specially to also write the text is insulting
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>>96837185
>I know that feel bro, its similar to piracy. Once you've gotten something that you wanted for free its extremely hard to pay for it
Uh... but the art wouldn't be free? I'd have to pay an artist to make it to replace the generated one? Honestly, it doesn't really scratch the itch that real art does in the same way for me, other than satisfying the part of my brain that wants to make little tweaks to things.
Honestly I think I'd agree with the other guy that I'd prefer bare text. I don't think anyone who's deep enough in a hobby to be looking at homebrew is going to be judgy about formatting considering the real rulebooks often look like shit. Just look at DH2e's books. Plus, nice pics won't make bad rules not bad.
>>
>>96837214
what I meant is that once I've done ai slop that perfectly captures what I wanted for free its very hard to justify paying an artist just to make it again
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>>96837238
If ai slop can 'perfectly capture' what you wanted, your standards must be very low
>>
>>96795874
I'd fight and die for any Sister of Battle who asked.
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>>96808279
>I've been blocking indians, retards, political stuff and 40ktards that just bicker about female space marines and other retarded stuff.
This is the healthy way to live and enjoy the hobby.
>>96824817
Praise his mustache.
>>96833498
>Faithful Fred
Second for FF
>>
>>96803516
Let people who aren't retarded worry about it.
>>
Rogue Trader here. What do you lot feel like is the safe spot percentage of mutants/xenos I can have working on my ship before it becomes a problem? Of course, Navigators don't count.
>>
What are some interesting side objectives for a space hulk "dungeon crawl"? Doing a one shot for it, and I'd like some ideas for optional things players can do to get resources for the mission, or restore cohesion. I haven't played either space hulk or deathwing so I don't really know what those games have as options
>>
>>96837525
One. Not one percent, one as in singular. Not excluding the Navigator.
>>
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>>96836566
>Unless you've shown her naked and displayed to the whole world,
H-haha! Good point anon! Silly me!
I've been thinking a yakuza type back tattoo now actually, probably something mixing the Aquilla and that image of the Emperor slaying the giant snake.
The main glyphs being hidden as they're carved in the bones and the ones in the skull that gave her Dark Sight

>>96837491
I've been enjoying the hobby a lot better, strongly reccomend doing that.
But did you know the t'au once found a dreadnought older than their entire civilazation?
>>
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>>96838069
>But did you know the t'au once found a dreadnought older than their entire civilazation?
It was a ship from the Horus Heresy, where an aeldari (likely a member of the Cabal) pulled a Prometheus Engineer and fried the Great Crusade 12th Expeditionary Fleet with a biovirus so powerful it could travel across the void like magic and infect every starship at once. Since this virus was explicitly keyed to the human genome, it kept those worlds of the Xersinia wastes safe enough for the T'au to evolve.
>>
Are there any rules for playable Sslyth in WanG? Official or homebrew
>>
How tf does daemonic work. Mark of the Xenos, bloodletters have 40 something toughness and 8 TB with no unnatural but daemonic (8 TB). By core daemonic is a multiplier of TB like unnatural but here it's just a fixed value. Except plaguebearers have 15 TB in the stats, with 55 toughness, unnatural x2 and daemonic (TB 10). It's not additive because bloodletters don't have TB10 and bearers would have 20, and not multiplicative, and if it was a fixed value against mundane weapons, they wouldn't have 15 TB but 10.
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>>96838477
Sounds like a typo, Daemonic is supposed to be a bonus multiplier for toughness, but it is ignored by sanctified/daemonbane instead of felling.
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>>96838563
Yeah, but if it was a bonus multiplier, bloodletters would have 32 TB. That's obviously wrong
>>
>>96838595
No, I mean it's supposed to act like a tier of unnatural toughness. So a Bloodletter with no unnat and Daemonic has 4x2 = TB8, while a plaguebearer with unnat x2 and Daemonic should have 5x3 = TB15.
>>
>>96838619
And yet the corebook says to multiply TB by the number in parentheses, not that the number in the parentheses is the final TB value against mundane damage. What's the point of writing, in the trait section, the final TB bonus with daemonic instead of daemonic (2) [all but plaguebearers] or (3) while also writing in the attribute boxes the total daemonic TB?
>>
>>96838677
Because FFG proofreading is bad and a bunch of the entries are wrong. Simple as.
>>
>>96838069
Shouldn't the visible marks be mostly surgical scars? Perhaps you can take the scar lines across the body look and turn them into lines of symbols, like they sealed the incisions up with prayers for healing and averting infection?
>>
Are there vending machines on Terra? What would be in them? Food/drinks? Ammo? I'm running a game and need to know if that's cannon.



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