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Accidental Encounter Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama (now complete!)
https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: What exactly happened in Halifax?

>Previous Thread
>>96678434
>>
Archived threads in suptg here.

https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
>>
Last thread archived

https://suptg.thisisnotatrueending.com/archive/2025/96678434/
>>
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>>96799380
>more death in the lower corridor, this time on both sides
>i am forced to rally again, and this time to spend 1 LP, locking me out of "letting all men know"
>Warm Meals are given to the late comers, and one Snacks while the other Affixes
>the Landwehr in the upper foothills and the north most Revanchist exchange hits
>the Revanchist with the Pyroclastic Flow had eaten a Warm Meal himself last turn. i feel very much like i'm screwed, him having eaten too early, preventing me from using the Pyroclastic Flow to it's full effect without condemning him to death. 2eanon and i work out how i can make the most of a bad situation
>he engages the Landwehr in the foothills using the extra movement from the Flow, Grievously burning the already Deeply wounded Landwehr
>he then unloads his Kalthoff into the burning man, revealing them both of the need to Disengage
>with the tip of his Affixed Bayonet, he swiftly removes the near Anomalist's head, before booking back behind the Wall
>the Landwehr are now Panicked, forcing 2eanon to Rally.
>i move the Agarthan Fisherman up
>>
>>96799468
>TQ:
I can go for a writeup today or tomorrow if I remember. The Fenian ram seems like a very good fit, for a start at least.
>>
>>96799596
I mean, I didn't design them, I think it was 2e anon, but I imagine it was meant a reference to the heavy use of mines during the Crimean war. Anomalies function as traps mechanically, so they work with them too. I built on it mechanically when making the Tsardom units by giving their Engineer a mine laying ability against which the Crimean Vets work as a counter.
>>
>>96800005
>Anomalies function as traps mechanically
Wait, do they actually or am I misremembering?
>>
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Ok, after a long process of checking all of the dates, I think I have a rough draft of how the timeline should look like. I have moved some dates and added a ton of OTL dates for context (the ones that would happen regardless of agarthan weirdness).

Other than the stuff yet to be written, like the Sebastianist stuff or the Taiping Revolution, the two events I've not gone too much into detail are the Second Oriental Crisis (because that still needs a lot of discussion, I've left some dates as reference but that's as far as I'm going before discussing this further) and how the Hokkaido stuff ended up (did the Mu keep the island or did Japan retake it? I'm warming up to the second option, but we still have to explain it). Also a couple of notes in certain dates.

Any feedback would be appreciated.
>>
>>96800170
Forgot too add Doggerland. Fuck.
>>
>>96799604
We played a bit into the 4th turn before 2eanon gave me the game.
>both parties retreat, and chose to blame the Lost Men: a diplomatic crisis is narrowly averted.
Believe the final Silver totals were

Austrians: 77
NSR: 71 + 25 (Pyroclastic Flow)

Dread I don't remember.
>comments
I believe this game was itself an anomaly. I rolled an atrocious amount of criticals, often on 2s and 3s, but also sometimes 7, and those 7s where the really harsh ones, as they are what killed the Specialists. Even with my good rolls, I won off anomalies. If it wasn’t for that very specific interaction with the Pyroclasic flow, I would have lost for sure.

That the Danes got more attention in the batrep isn’t favoritism, it’s just that they did more. Austrians just kinda stood there and fired. It would’ve worked, too. The Anomalous Shell never got a chance to get fired, or I don’t remember that it did. Also, having the Specialists near the front, while it gave him good volume of fire, it was also quite the risk. A solution to both issues might be to change the range on the Kropatschek Mechanism from a static 3, to Awareness of the model spending AP. Maybe lower the Awareness of the models that can do it, and give them Faction access to Growing Insight, and a trait that allows a model to pick up Unknown Tokens to “increase Awareness for the purposes of Activating the Kropatschek Mechanism”? It would help give the faction a more dynamic feel, I think.

Offensive Unknown tokens don’t work; they are too random. Rather, they should be treated like an econ thing. Put them on your side of the board, and try to collect them, either as Artifacts, or with Isolation Jars. The Anomalous Shell and Grenade should not have the chance to spawn as Artifacts, otherwise you are litterly throwing money at your enemy.
>>
>>96800233
>comments continued
If the Landwehr is going to be cut, this doesn’t matter, but it should really be 7 Silver, not 8. I should say, I don’t think it should be cut, though I can understand the reasoning. I should also say, the Untergrenzer should absolutely not be cut, because without it there is no ‘basic infantry’, no ‘core’ model, that has a normal interaction with Ethnic.
On the PKZ, 2eanon pointed out that it goes with the Field Telephone; I’d like to point out what a static interaction that is.

As for the NSR, they should also, I think, be lowered to 7. Quickshot Kalthoff is overvalued, and their stats are really nothing remarkable. I will say, I’m less sure of this than I was, because I realize I should have had 2 more on the board than I did. One idea is to put Quickshot on the Kalthoff itself, and bring its cost to 2. Another idea is that, seeing as they are going to be transmuted into a Faction unite, drop the Kalthoff. A Hyperborean version of it already exists as the Time Gun, and that’s probably a more fitting place for such a weapon anyway.
While the Kalthoff is overvalued, Assault Commander, it seems, is undervalued. The Warfare Existentialist and NSR Commander should have their costs increased, at least by 3, but maybe more like 5.
>>
>>96800311
>Golden Syndicate
We talked about our next game, and it came up I might play them again as part of a Neptunium Baron list. I suggested Nothing But Glory lose its last clause, that says effected models don’t generate Dread. Maybe have it only effect Soldiers with Affixed Bayonets, instead of all Soldiers, and have it give Semi-Expendable instead? I like that idea. I still think the reward for Affixing Bayonets is too little...
Bayonet Training is too prevalent; the Kentuckian Rebel ought to have it regardless. Or, maybe he gets some bonus for Affixing, or they Affix automatically, or automatically after one does Manually? I'd rather just give them the common rule, but I can understand wanting Bayonets to not be the go to weapon, but for them (and to a lesser extant the Imperial Japanese Armyman) specifically, I feel it makes good sense. Automatic Affixing would go well with Automatic Alcohol, like we talked about changing Shot of Moonshine to with the Alcohol change, it would give them a sort of mechanical theme, and it could even be under the same rule "This model does not spend AP when Consuming Alcohol or Affixing a Bayonet".
>>
>>96800170
The Eternal war starts in the mid 16th century during the period of conquistador contact. Atlan/Atlantis don't lose contact during the fall of Atlantis anymore.

Is there a version of the timeline out there you'd be willing to share? There might be a way to do it anonymously and let people put suggestions instead of edits.
>>
>>96800333
>effected models don’t generate Dread
I think when I wrote that I meant for it to say something like "only take dread at the end of the turn for any models lost" but it was 1 am and the rules came out evil and twisted
Or maybe I'm George Lucas gaslighting myself.

Either way, I agree with the bayonet thing. They were a premier weapon of the age so I don't see too much of an issue with them being good. Colonials getting into melee is already a bad situation most of the time so throwing them a bone isn't the worst. Now, giving bayonet abilities to the weird number of armored colonials might be a bridge too far.
>>
>>96797725
>I beseech the proponent to consider these words and consult the sources
Shall and am.
>>96799213
>it might be interesting to have any form of a wider scandi faction be in a developmental stage where they're only just starting to collaborate instead of being a coalesced union
I agree. That's my intent.
>>96797644
>Wasn't containing Greenland why UK and US made up and kissed after the Fenians had their wild ride?
Makes sense to me. Even if that wasn't how it was (it rings a bell), its a good way for it to be.
>>96797636
I say we change it to when it makes sense, and come up with the reason later. Maybe Halifax? That might be putting too much on one event. It would have to be something underground. I can't happen before Halifax, at least, i think.
>>
>>96800502
Doggerland and Paris makes sense to me, one goes up and the other goes down. Maybe just have it so Doggerland isn't fully formed until a while later
>>
>>96800488
>"only take dread at the end of the turn for any models lost"
That would be fine too. I like the idea of Semi-Expendable on a high Discipline model, and limiting the rule to Soldiers with Affixed Bayonets, rather than all Soldiers. Maybe "don't take Dread until the end of turn" is a blanket thing, but then the rest of the rule only apply to Soldiers with Affixed Bayonets? I'm not in love with Semi-Expendable, and it may be too much together.
>They were a premier weapon of the age so I don't see too much of an issue with them being good
You misunderstand me.
It's already a good cheap weapon. Training with it had models with 5 Acc hitting on 7, because it already gives 1 Acc (and Eva). Anyway, they weren't more premier than blackpowder, and that can sometimes be the case. Bayonet Training shouldn't be this default thing all colonials get. If we want to give colonials some default Bayonet bonus, it ought to be giving "Affix Bayonets" on many Leaders. It's good on the BAP, Kentuckian Rebel, and IJA, but otherwise i'm wary of it.
>Colonials getting into melee is already a bad situation
Not against other colonials. Against other colonials, it's often a good thing for whoever forced the melee.
>>
>>96800588
The semi-expendable thing works for me. Having it limited to affixed bayonet models seems a little strangely worded but seems alright.

I admit freely that I forgot about weapon accuracy bonuses when thinking about training. That does put a different shade on matters.
>>
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>>96800170
>5000 BC
I don't really mind, I've given up on trying to make it make any semblance of sense, but be ready for people to tell how it absolutely must take place like 1 million years ago then refuse to elaborate.
>Eternal War
Mapanon, pls, we retconned that. >>96800467
Do we really need all those irrelevant historical dates? Napoleon is important to the lore, but do we need the Mexican-American war or the Opium War or the Belgian revolution. I'm literally autistic and I find this excessive. Funnily enouh you did miss the somewhat relevant Polish uprising in 1863.
>1848 Vulcanists
I believe the intention was to point out that they've been infiltrated by that point. Small nitpick: Carbonari were *reformed* under Vulcanist influence, the original organization died in the 30s.
>>Italy post 1860 should be just Italy
>1864 Alexander II attempt and eye
Where did you even get that from? And it happens before the Tsardom even has any colonies? Before Karakozov? Leave this one to me please.
>the Danish speleologists discover the entrance
Lidenbrock would've told everyone already?
>No 1868 Paris Commune
>War of the Tyrant
War of the Coals
>Kulturkrieg and Germany
Will have to be rewritten/clarified with Kaiser's input because I feel there has been some confusion about what was supposed to set it off. Like, I actually have a point here, I swear.
I feel the African colonies might have to be established before the Crisis, if we do want Germans in the Gulf, but it's not critical.
>Crisis and the Russo-Turkish war
Naturally will need some changes soon-ish, as we didn't settle it yet. I'll post it in some hours.
I will insist on the later Ethiopean war for many reasons and there seems to be at least one (1) person who agrees.
>>
>>96800789
I wonder if picrel is what New Mu Blademasters look like under the robes
I don't think they're getting any from the Priestesses.
>>
>>96800660
>The semi-expendable thing works for me. Having it limited to affixed bayonet models seems a little strangely worded but seems alright.
I mean, only Soldiers with Affixed Bayonets would be modified by the rule, and the "take your Dread at the end of the turn" would be a separate, blanket thing.
>>96800541
>Doggerland and Paris makes sense to me, one goes up and the other goes down
Yeah, I suppose. If it ends up helping Denmark, it further implies that both are the work of La Ombre, which is nice.
>Maybe just have it so Doggerland isn't fully formed until a while later
Slow rise out of the sea? I guess that works. Regardless there is going to have to be an element of it simply being overlooked for a while.
>>96800170
>5000 BC
It must have taken place 1 million years ago.
>Hokkaido stuff ended up (did the Mu keep the island or did Japan retake it? I'm warming up to the second option, but we still have to explain it)
I'm still in favor of forgetting the whole thing. However, pushing back the Mu invasion to after the Satsuma Rebellion, and having it be a fairly short/small affair that the Japanese handle well enough on their own, and having the Entrance have some devaluing issue, would have me in favor of it. It should be like the raid on New York City, if it was on New York State. Mu should never actually control the island, just some out of the way parts of it and the Entrance.
I'll ruminate on a proper Imperial Japan proposal. I've already shared plenty of my mind regarding them.

Thoughts on Tonkin? I think we should have Japanese involvement, so the Mu thing has to be resolved soon enough for that. I guess a less stable China and victory against Mu would have them more confident in getting involved, especially if we involve Son Doong.
>>
>>96800963
>It must have taken place 1 million years ago.
Elaborate.
>Mu should never actually control the island, just some out of the way parts of it and the Entrance.
What if the Japanese just, like, block the entrance? Or completely collapse the cave system. Unlike most entrances it's not a safe hole if perhaps uncomfortable gate to free real estate, but a route for foreign invasion. While they'd get more interested in Agartha once they figure out the Kyushuu entrance and reconnect with the Satsumans, I can imagine their first reaction being "fuck this shit".
>>
>>96800963
>It must have taken place 1 million years ago.
How about, and hear me out, 1 million years IN THE FUTURE
>>
>>96800170
I still think pushing Malcolm back to Crimea instead of putting in some existing conspiracy that would later prop him up to start his rebellion kinda wrecks his personal history of being "Highland regiment commander who met Lemurians in India during the Sepoy rebellion"
>>
>>96801033
How about, hear me out, it happened uknown years sideways. Like they were ripped out of a parallel loop (there are infinite loops going on at the same time but their are all on they all end and start the same singularity point). That can potentially explain anything. Why are they Greek? Well, they are the Greeks in their Loop. Why are they on the 5th Layer? They were supposed to fall there in their Loop.
>>
>>96801065
>Like they were ripped out of a parallel loop (there are infinite loops going on at the same time but their are all on they all end and start the same singularity point
Doesn't this kinda ring with something about Napoleon looking at alternate timelines?
>>
>>96801021
>Elaborate.
I refuse!
>>96801065
My personal theory is that the loops loop. Each complete loop adds a new Layer. All the lower Layers are 2nd layers from previous loops, like rings on a tree. All the Layers are recorded and destroyed in every Deluge, then reform one Layer lower than they were before. Each time this happens, the record gets more and more distorted, and the pressure from the Layers above causes things to compress... So, you can't really put a date on it, because it happened before time. It never actually happened, it's just an echo of an echo from a previous loop. That is to say, they are on the 5th because they fell to the 3rd.
>>
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The world is a living thing. The world is a dead thing. Time is the world. The world is time. Circles within circles. It all ends up down there. In the dark.
>>
>>96799604
Thank you for the batrep!
>>96800233
>>96800233
>A solution to both issues might be to change the range on the Kropatschek Mechanism from a static 3, to Awareness of the model spending AP.
We could try that, yes, that's a nice little nudge.
>>96800233
>Offensive Unknown tokens don’t work
I am sad, but I agree. Two games in a row now I'd have just throw you money around. You've been incredibly lucky (or at least I feel so) in both the last games but still... We already discussed this, but
> Gonna make it more explicit that you can stack Unknown tokens (or if/when you can do it).
> Shells & Caged Anomalies are no longer going to have a chance of dropping an Artefacts.
> Probably going to up a bit the lethality on all anomalies again. At least have them do some splash damage on arrival.
>>96800005
Not anymore, although that was the early intent.
>>96800005
For the Crimean Veteran I remember the rule was suggested by someone else, I couldn't tell you really. I see it as them being extra nervous about mines, which Anomalies kinda are...? Best I got.
>>96800311
>On the PKZ, 2eanon pointed out that it goes with the Field Telephone; I’d like to point out what a static interaction that is.
True, and its the best one I could come up with. I guess we can cut the PKZ then.
>>96800488
>They were a premier weapon of the age so I don't see too much of an issue with them being good.
I did see an argument on that on a /k/ thread not long ago, one anon quoted a book where a french medics reported bayonets accounted for only a fraction of the wounds he treated (2-6%). The obvious reply being that that focuses on wounded and not casualties... Anyways, not that it matters that much. Bayonets are good stat wise but have a mediocre Lethality output. Basic Colonial melee weapons are meant to suck somewhat, so the Saber is no better, you choose between Reach or Flurry 2.
>>96802106
Now this is the stuff. Proper Immunologist posting.
>>
>>96802106
It is not a circle.
It is a hypersphere.
4 dimensional time.
>>
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>>96802640
Circles... Within circles...
>>
>>96802529
>I guess we can cut the PKZ then.
In retrospect it's largely just an observation balloon that can crappily melee, and we already have the Aeronaut professor for the balloon part. I gave it a go with the rules but it won't be especially missed.

Although, on the topic of flying units I have been toying with the rules for the Atlantean wing artifact in my mind, if we're still looking into those.
>>
>>96800789
>the sinking of Atlantis
I have no stake in this one anyway, I found this date repeated all the time in the sources, so I just added it.

>Eternal War around the 16th century
Sure, I'll change that one.

>irrelevant historical dates
More for context to follow the evolution of the different nations, plus a bit of worldbuilding. Plus, the opium wars is going to be relevant for the taiping stuff.

>January Uprisisng
Added.

>The order of events regarding the Tsar's eye
Mostly following the order of what's written in the wiki article. As per tsarist colonies, I just added the dates on the wiki timeline, as there is little info on when those came about.

>>96801049
>Malcolmite stuff
What would be the proper order of events for this, then?
>>
In regards to Malcolm, I'd like to bring up a lore tidbit from the second big loredump I ever wrote, where I suggested that his defeat at the arsenal was a result of the first successful prediction of an Analytical engine.
I think it connects things together nicely.
>>
>>96802738
>What would be the proper order of events for this, then?
1858 is the definitive end of the Malcolmites, their crushing defeat at Greenrock. I remember someone saying that we should push Malcolm's origins back to Crimea, but that conflicts a bit with the idea of him fighting in India for the British. It does scrunch down his time in the sun a bit, but I think that's fine. The Malcolmite rising can be a short flare up.
There was some discussion that there should have been an existing Scottish movement that Malcolm became the leader of, I think we can safely put its origins some time around Crimea.
>>96802835
I do like that idea, as well as the implication that the Lemurians had a hand in its creation.
>>
>>96802048
Where the fuck are you whenever I ask how the Layers work? Thanks, I like it and it does clear things up.
>>
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>>96802733
>and we already have the Aeronaut professor for the balloon part. I gave it a go with the rules but it won't be especially missed.
That's true.
> picrel
As we move forward toward Doggerland (intro doc later on today) I will be rushing some much needed updates to the participant books, as well as the main Rulebook.
Here is what I'd like to modify for France. The Envoy Hero traits may be undercosted, a bit, but its not on a survivable model anyways, and it has an LP cost.
Upon rereading it the Belt-fed mod could use an additional -1 Acc to Long or something to balance it out.
Added Terror to Enfant Perdu because otherwise sacrificing models for it won't ever be something you'll want to do. Still harsh, but at least its something. Maybe add Critical Instability or something so that shooting it may blow it up?
The Cannoniere is just a floating artillery piece, the missing one for the French book. Garnier will very much appreciate its inclusion. Its pretty bland as far as big units goes but I figure it'll become a modded monstrosity every game it's fielded.
If there is no huge outcry over this I'll be uploading the book tomorrow.
>>
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>>96800170
Alright, second draft.
https://docs.google.com/document/d/1H7FhGMrkQ-IwZXKRq53etUNvgKos99XQajecMApCazc/edit?usp=sharing
Reasons:
Most agreed there should be more space between the Entombment and the Incident.
Rewriting the Eastern War I realized the old Russo-Turkish war and peace versions didn't fit anymore. I made something halfway between OTL Berlin and San-Stefano.
Decided to cripple Bulgaria more after I learned about the obscure project to crown Carol I king of Bulgaria in addition to Romania (I was extremely suspicious when everybdy kept referencing the same author that I couldn't read, but I took time to look up another source and it seems legit). If the Husks retain a major city in the Balkans it allows to make them look like more of a big deal.
Hopefully I made the Constantinople landing palatable enough, it's mostly there to have the Tsardom get BTFO and let Skobelev get his moment. Gotta hype up the Leader units.
I left the fate of Abdul Hamid vague in case anyone has any ideas.
Included the Germans in the crisis proper. As for their timeline, I suggest moving the outbreak of the Kulturkrieg a bit after the Treaty of Venice. So maybe Prussia sends the ultimatums in the same year, 1868. Catholics are notably touchy and suspicious due to the Schism, then by 1869 there are rumors that the Prussians will force them to renounce ties with Rome just like in Austria, at which point an open revolt starts. Wouldn't Prussia still effortlessly destroy Baden and Bavaria and be able to do the unification in 1870?
I moved the Stromboli treaty with 1877 along with the Triple Alliance. Putting it during the Crisis felt a bit awkward.
I do wonder what Carol I thought of the Kulturkrieg. He was from the Catholic branch of the family, was he not? Or was it a kind of "Hohenzollern first, Catholic second" deal?
>>
>>96803141
Looks good. I've been out of the loop for a while, did anything change about Evasion and Cover? I remember us testing different rule versions and I assume you've settled on something after more playtests with others.



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