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Fucked in the ass edition. OP sucks dicks.

Previous thread
>>96644894

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

News: Announcing Warhammer Quest: Darkwater
https://www.warhammer-community.com/en-gb/articles/b7qzhmxz/announcing-warhammer-quest-darkwater/

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

TQ: Ever been fucked in the ass? Does it hurt? Seems like it'd hurt. GW are a bunch of assfuckers.
>>
>>96804923
Thanks, based god. It's weird that GW wants us to buy less boxes, even though this means that if we do buy an extra box for more lineman, the box will be even more useless
>>
So what are the teams that are getting hit the worst by these horrid changes?
Humans and Orcs are looking pretty miserable. Dark Elves and Skaven go straight into bottom of tier 2 now.
>>
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I must say, as someone who played hundreds of games of the CRP, but hasn't touched a single game of nuBB, I am thinking about getting back into Blood Bowl for the new season.

It's a good place to start at the ground floor with everyone else.

And rather than being salty about the unnecessary changes from the CRP to BB2016 and BB2020, it feels like with the roster changes it will be different enough.

I don't like all the unnecessary extra rules though.
>>
HUMANS
-2 Blitzers
-2 Catchers
ORKS
-2 Bigs
-2 Blitzers
WOODS
-2 Catchers
DELVES
-2 Blitzers
SKAVEN
-2 Gutters
UNION
-2 Catchers
SHAMBLERS
-2 Ghouls
NURGLE
-2 Pestigor
KHORNE
-2 Khorngor
>>
>>96805269
Christ, they gotta have some new sculpts or repackaging coming for humans and orcs right?
>>
On one hand I agree that BB is solved and stale. On the other, bigger hand that I use to jerk off with, any "fresh" edition will also be solved within a year because there are so many more eyes and autistic brains on it than in the past, and information is trivial to share. So it seems like a very stupid ambition to try to create an unsolved game.
>>
>>96805298
Well humans without 4 Blitzers is like soup without water. So there should be something for them? Maybe the Catchers get S3 and AV9? Or they can take 2 ogers?
>>
>>96805161
Yeah. Orcs have basically been turned into a shittier version of Necromantic Undread. Humans are fucking terrible. Have fun fielding 5 linemen every match. A real cocksucker move from that pedophile Jay Claire.
>>
>>96805511
Well maybe they will give the Blitzers S4 or primary S access to the linemen. But that might just turn them into green dwarfs.
>>
How about everyone just plays CRP instead of redditbowl?

Seriously, why all the tinkering? Why all the random rules and random pitches and balls "as standard"???
>>
>>96805269
Nurgle with only 2 Pestigors is insane. You only have 2 players that can do anything with the ball
>>
If Blood Bowl is a 'solved' game, how does reducing the number of variables help at all?
You just create a situation where every team takes all their positional all the time. At least there's currently some kind of trade-off to make.
>>
>>96805269

Presumably Tomb Kings will also be going down to 2 Guardians?
> 3 Skellies
> Blitzer
> Thrower
> Guardian
>>
>>96806043
theyve got 4 guardians in the box so they keep 4
>>
I just need to know if Underworld Denizens is still in
>>
Just don’t buy new blood bowl and keeping playing old Blood Bowl
>>
>>96806088
I'm actually planning to buy two copies, one to play with and one to keep NIB. You poor though?
>>
>>96806122
I don’t even play BB, I’m just saying if people are upset about the changes to send a message and not buy new BB
>>
>>96806088
See I said this in 2017 but you soijacks couldn't help yourself

The same kind of people that would cream at nuGW ruining Mordheim
>>
>>96806043
>>96806060
Khemri supremacy
>>
Finally they made a dwarf with pants and a decent looking axes for AoS. I'll probably snipe him from some china site.
>>
>>96806200
Nogams detected

Newcromunda is a better game than Oldcromunda. Since the sample size of remade campaign skirmish games is "1" the only reasonable conclusion is that Newheim would likely be better than Oldheim.

At the very least, amazing new models would be produced. But you're scared, because the only way you're confident you can retain Oldheim players is by force.
>>
>>96805683
Because they're addicts, they cannot stop buying GW no matter what.
>>
>>96805269

I think you can add humans losing Halflings and Orcs losing Goblins to this
>>
>>96806122
Let's see your funko wall.
>>
>>96806410
I only buy official GW products. Usually one kit to build and then have commission painted, and one kit for the NIB archive.
>>
>>96806482
Of course, what was I thinking? You couldn't possibly afford anything else, you must go hungry just doing that.
>>
>>96806482
>and one kit for the NIB archive.
For what purpose
>>
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>the in-the-box team BB rumour was true
>mfw

HOLY FUCKING SHIT JAY YOU ACTUALLY DID IT! GG NO RE
>>
>>96806370
>Newcromunda is a better game than Oldcromunda

Wrong
>>
>>96804923
Actual previous thread:
>>96713330
>>96713330
>>96713330
>TQ
First time? I feel like there's at least a 50/50 chance every time GW drops a new edition of anything that they'll fuck it up somehow.
>>
>>96805683
>How about everyone just plays CRP instead of redditbowl?
People here were pissing blood when I asked them a few months ago about advantages of playing modern Blood Bowl over CRP. I shat on their shilling, printed a few copies of CRP and we have a shit ton of fun with my friends.
>>
>>96806692
> 50/50

What game edition have they NOT fucked up recently?
40k 10E is a joke of angled ruins
TOW is 99 red balloons on every table
HH3 is 4 turns of Line playing leapfrog
LIgma is RG/AL winning in deployment
4E AoS is AoS and thus inherently shit
>>
>>96806765
The newest editions of Warcry and KT were basically just QOL updates to their respective games. Not strictly a new edition but I've heard the Necromunda '23 update was mostly well-received by those who liked Necromunda '17.
50/50 is probably being generous though, you're right.
>>
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>>96806765
>TOW
>99 Balloons

Forgot a few 0s there friend.

The BB changes are fucking appalling though.
>>
>>96806805
>The newest editions of Warcry and KT were basically just QOL updates to their respective games
New edition of KT was a QOL update for the awful previous edition, making them both terrible.
>>
>>96806765
Necromunda is still going strong (for now)
>>
>>96806765
What’s the red balloons thing mean? Cathay balloons?
>>
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the "only guys in your box" limit doesn't apply to linemen, right? there's no way they'd be fucking stupid enough to limit the amount of linemen you can take.... right?
>>
>>96804966
It's the same brain dead sales-driven approach they're taking with literally every other game system they have. I was really hoping they would see sense here and recognize BB is unique from their other games in that it thrived for over a decade without their influence (indeed, that community likely is the only reason for its revival) and the people playing it aren't going to necessarily follow the pied piper wherever he leads when they can just go back to what they were doing before.
>>
>>96807113
Sorry bucko, Little “10th Ed” Timmy gets confused when he can’t just open a box of models and have everything he wants. No more cross-box teams for you!
>>
>>96806635
Some people have a "Funko wall" and some people have a NIB GW wall. Maybe I'll use them someday, or at worse sell them for a massive profit.
>>
Just use whatever ruleset you like. I'm happy we're getting new teams
>>
>>96804923
>the retarded KT fixed mono-box bullshit has now infected Bloodbowl
This does not bode well.
>>
So what's the best blood bowl edition since 2020 was a mess and 2025 isn't going to please everybody?
>>
>>96804923
lmao fuck rip in peace my skaven team, straight to the dumpster. Giving strip ball to the blitzers just feels like the laziest shit with zero thought on WHY you put strip ball on a gutter runner.
>>
>>96807140
t. 5 Skaventide boxes
>>
>take almost a month to release any new information
>the new information is "LOL we fucked you!!!!!"
i hate gw so fucking much
>>
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>>96807084

Yes, exactly.
I'm struggling to find the photo but there's one from a recent event (LVO?) where the top 3 tables are just people throwing balloons at each other.
>>
>>96807140
>sell them for a massive profit.
Lol, no. You'll have those beanie babies for life.
>>
>>96807284
I’m just in the boat of “fuck monsters and war machines” now. The amount of times I’ve lost to mass terror is incredibly annoying .
>>
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Just three lads living in the moment.
>>
>>96807284
I nearly cannot tell what is a model in play and what is terrain.
>>
what would be a good build for a malstrain infected corpse grinder cult? Mostly leaning on the malstrain side.
>>
If orcs and humans aren't given an updated box, I'll fly to the GW ceo's house and call him a faggot
>>
>>96807707
the fact they didn't mention what buffs orcs/humans would get in turn for losing half their roster gives me hope
>>
>>96807734
That also struck me as noticeably absent. Coupled with orcs and humans being online only and now out of stock, I think we could see new boxes with the launch of S3
>>
>>96807673
You’r really good Champ and Leader. A Psychic bug in your Brute slot, sprinkle regular CGC Gangers and Lasgun Brood Scum to taste.
>>
>>96807872
One last note I forgot, think about your local scene. Giving CGC easy access to both ranged pinning and one of the best Wyrd trees can be insane
>>
>>96807707
Just play Blorcs or Nobility :)
>>
>>96807207
I don't think 2020 was necessarily a mess. For me the best ruleset would be 2020 base, with the LRB6 level up rolling combined with the 2025 adjusted passing rules and ball pick up rules.

Buuuut if I couldn't have that mix, then I guess just LRB6 straight up.
>>
>>96807908
Ok so I've heard both that Malstrains are awful and only CGC make them work, and that CGC with Malstrains is outright broken and you shouldn't do it without holding back in some way, which way is it? should I choose another gang to infect?
>>
>>96807979
Malstrains as a stand alone gang are awful outside of the one campaign designed for them specifically. Malstrain infected changes from gang to gang. For CGC they slot in very nice as they get around specifically designed flaws with the gang. Van Saar likes to have a Stealer brute that can hang around and deter melee. Then Goliath and Escher don’t really care because they have either flaws that don’t benefit from the Malstrain rules and cheap enough Gangers they don’t need the Brood scum.
>>
>>96807673
Upgrade leader to Psyker, get either the Coalescence or the genestealer, but not both, because reputation limit brute number.

Scum aren't as strong as initiate, but they get access to cheap range weapon, and aren't limited by the skinner number = initiate numbers.

A list would look like this Leader + 3 Cutter + Coalescene + 2 skinner + 2 initiate/scum. Can remove 1 cutter, skinner + initiate for scums. Gonna need smoke grenade on most fighters, in case the initiate didn't get drafted into fight, which is very likely, because you only got 2/9. But the rest of your gang has rather poor BS, so bringing scum for better smoke grenade accuracy can be a better choice.

>>96807979
Just play what you want man, You have the ability to judge and adjust accordingly with everyone. And each group gonna play differently. Communicate with other players. It's a broken game, but we can all talk it out and find the solution, winning in Necromunda isn't an indication of skill or "big brain", it's not that game.
>>
Necromunda vs. Mordheim
Discuss
>>
>>96808160
Both fun.
>>
>>96807865
Are there any other out of print or online only team boxes?
>>
>>96808160
Necrocum is actually fun, mordheim is just whatever.
>>
>>96808618

I don't think Chaos Pact/Renegades ever actually got a box did they?
>>
>>96807188
The fuck are you talking about, factlet?

KT is notorious for compelling players to buy two or even three boxes in order to supply every option available to their faction. New players are CONSTANTLY angry that it doesn't work how BB is making it work. You just hallucinated an entire fucking alternate reality.
>>
>>96807599
Looks like foreskin is back on the menu, boys.
>>
I'm just wondering when we will see a leaked rulebook drop. 2020 had one drop months early, and it was a double whammy because the rulebook had teams (snotlings and necromantic) that weren't even revealed yet.
>>
>>96808845
>necromantic
You think this was a new team for 2020?
>>
Oskar, stop reading this shit and paint more linemen.
>>
>>96809072
Obviously not. The models hadn't been released yet and the 2020 rulebook leaked them.
>>
honestly why isn't there a tzeentch blood bowl team
the acolytes and tzaangors are perfect for the game and wouldn't even need much to change them
although that would be the most boring thing to do with tzeentch
>>
>>96809120
>honestly why isn't there a tzeentch blood bowl team
There are two tzeentch roster for Blood Bowl, Tzeentch Chosen and Tzeentch Daemons.
>>
>>96809094
I'm actually thinking of quitting, Diederich. Der gamen ist bekommen sloppen.
>>
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>>96809120
>>96809125
>>
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>>96809128
We are not German, but nice try faggot.
>>
>>96809120
>nerds
>in peak Jock game
Next you'll ask to spike the punch with vitamins and royal jelly
>>
>>96808684
it's because the amount of random shit chaos renegades has makes in completely incompatible with the 2-sprue box system the boxes use
>buy mutated minotaur and chaos cheerleaders back when they were being sold again to use for renegades
>now my entire renegade team may be squatted because it doesn't conform to the 2 sprue system
kill me
>>
>>96809165
>team may be squatted
Only if you cuck up and buy the new pile of shit.
>>
>>96809149
Keine spraechen fur mich.
>>
>>96808735
>ktfags clamor for daddy GW to give them even less variety and options than the pittance they already get
What kind of brain damage is this?
>>
JUST ANNOUNCE A FUCKING RELEASE DATE FOR S3
>>
>>96809120

I really hate how lazy the chaos teams are by just being carbon copies of the standard Chaos Team with an added positional (usually a basic bitch lineman that you wish you could replace entirely by beastmen anyway) and reflavoured big guy.

Like, why can't we have a constantly mutating Tzeentch team where their Warriors can switch their stats around to whatever the team needs them to be? With splitting horrors and... honestly I don't know what you could do with Tzaangors to make them interesting and different, or what their big guy could be (Big chaos Spawn perhaps?)
I've also been pushing for years to bring back the Slaan team concept as a Circus themed Slaaneshi team called Cique Du Slaanesh.
Just make the old Blitzers throwers as well as everything else they've got (lord knows they were fucking shit as actual blitzers), refluff them as horrfic clowns, the Krox is now a Fiend, the catchers are Acrobats and the linemen are Understudies.
WAAAAY better than that Kislev idea Cyanide shat out.
>>
>>96809821
The changeling is the "big guy" for the tzeentch chosen team and it's whole deal is that you roll a dice before the match to see if it's a troll, a minotaur or an ogre for the duration of that match.
>my slaanesh idea
Oh, that's shit, you wouldn't know fluff if it slapped you with a bunny.
>>
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what if this one-box-per-team change was mandated by GW so they could keep track of sales as a more accurate show of number of players? They seem to be doing things like that for other systems along with removing all cross-faction compatibility between 40k, Old world, and AoS.
>>
>>96810215
That is exactly the sort of stupidity I could believe from GW, but it is far more likely that it is solely for the reason of being disruptive to 3rd party model creators/sellers. Despite it ultimately amounting to a small speedbump to them since they can actually be reactive to the market unlike GW. And anyone buying 3rd party either isn't playing current editions or won't care if they end up with extra models. It could also more likely be tied into the the options needing to match what is sold to prevent TM issues again which means we could also see the trimming of any composite teams.
>>
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Should I paint my epic guard stuff as one regiment scheme (so like all Cadians for example) or have each type of regiment or whatever be a different regiment (example being my basilisks like krieg and my tanks like tallarn and my super heavies like [insert favorite regiment] or whatever)
>>
>>96810754
I'd say one regiment, unless you really like the idea of doing allies. even a large epic game is pretty small potatoes compared to the full fighting strength of a typical IG deployment. if you're just thinking you'll get bored painting one thing you could do specialist or veteran companies within the bigger army that have unusual colors or heraldry.
>>
>>96810810
Sounds good, thanks! That veterans idea sounds good too, might use that
>>
>>96809342
I've mostly seen it from pretty new players. They've gotten the rundown somewhere about how it's an easy game to get into, pick up their first box, and then realize they can't make everything in the assembly instructions and get confused and scared.
>>
>>96810215
I'm not sure they're dumb enough to think that would work. People play multiple teams, there would be no way to translate sales numbers into player numbers. At best they could get a read on "players of X faction" with no additional context for whether it's their main or only faction.
>>
>>96810754
Mixed regiment looks pretty cool for Infantry if you have a lot of them. Tanks though probably just keep to a single regiment scheme or singular camo scheme.
>>
>>96810868
investors are totally that fucking dumb though
>>
Has anyone in the last few years ITT played Mordheim? I'm genuinely excited because my brother who only really pc games says he wants to get into it. Any tips/ideas/good sources of minis? I have the Wargames Atlantic Town Guard and Zombies that might suit.
>>
>>96807113
you still need to buy a second box to get the extra linemen so limiting positional to the one box is retarded anyway
>>
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>>96806805
Necromunda '23 changes were hella weird.

1. Even more lethality due to multiple serious injury resulting in a flesh wound and flesh wound from SI on recovery (so a fighter hit with)
2. -1 to hit when charging something out of LOS (pretty much the only way to charge something without bullshit tricks).
3. Rules for fucking vehicles shoehorned throughout the book, instead of being contained in a separate chapter.

The only thing that I liked was -2 to hit nerf for blasts, background change to make the text more readable and some QOL wording fixes, like reinforcements mattering for bottle tests.
>>
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>>96812379
>(so a fighter hit with)
so a fighter hit with a Damage 2 weapon will most likely simply bleed out. This leads to faster games, but scenarios are even less important now when you can just shoot shit off the board.
>>
Sharing Bastions of Law PDF cause some anons asked in the last thread.
https://files.catbox.moe/ki6qp5.pdf

Though of the Day:
Success is commemorated; Failure merely remembered.
>>
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>>96812415
>>
>>96812379
>Rules for fucking vehicles shoehorned throughout the book, instead of being contained in a separate chapter.
It makes far more sense to include their stuff in the relevant phases/section than being in a segregated Vehicle section by themselves. Regardless of them having Vehicle only actions etc they still follow general rules from those phases or sections. It would require more flipping around to check general rule interaction if they were separated out.
>>
>>96812483
There is a sizeable chunk of players who do not care one bit about vehicles. Especially people new to Necromunda.
Also vehicle rules suck ass and do not fit the scale of the game, but that's a separate issue.
>>
>>96812495
God forbid a rules consolidation book consolidate the rules of the game.
>>
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>>96812495
>Also vehicle rules suck ass and do not fit the scale of the game, but that's a separate issue.
>>
>>96812379
One actual failing of the N23 book is the lack of D6 equivalent tables for the various proprietary dice.
>>
>>96812500
I'm all for rule consolidation, as long as it does not affect the quality of said consolidation. I'm more than sure that vehicles could have been put in a separate chapter with wording cuts and at least semi-decent editing.
Its the same problem as putting a terrain-related actions in a general action list, I do not need to know how a door operates in a general sector mechanicus game with no doors present. Keep stuff like this separate for convenience.
>>96812503
There are 3 separate actions related to a stalled vehicles and 2 separate actions related to a vehicles with a panicking drivers. Like, really, couldn't we just simplify it to a 'make a test to restart an engine' and 'move away from enemies as far as possible' without adding bloat on top?
Also you can hit a tank tread on the rear of a vehicle, which then results in a driver's injury.
Also heavy bolters are better at killing vehicles than meltaguns. Also a fighter with a M" advance and a sprint can keep up with a truck doing a full throttle.
I could go on and on, so yes, vehicle rules do suck ass.
>>
>>96804923
Been pegged by an ex, felt pretty good
>>
>>96812508
Agreed, although it was not a thing in 2018 rules either. I also think that they should have included a cut-out page with a blast/flame template silhouettes, just in case if someone has no templates, but still wants to give the game a try.
These are small things, but they could tremendously help out a new player.
>>
>>96812524
So what you are asking for is stuff being cut up into its own segregated sections, specifically cut up further and re-worded to say what section they relate to, which you would then need to flip to that section to see the rest of the rules for anyway. And that is the more convenient solution to just putting all relevant rules for that phase/section into that phase/section area. That is the exact opposite of convenience anon.
>>
>>96812534
Well N17 and the following boxed products were sold as boxed products so it does make a certain amount of sense why they aren't included. Where as N23 was specifically a rules compendium and the new defacto starting book due to a lack of actual core boxed sets. That is a good point about the templates as well, but at least those are something they could provide via PDf on the website you could print out for use. Whereas I am pretty sure they don't even offer a generalised dice set to cover new players. You just have to get whatever gang specific ones might still be available.
>>
>>96806663
Its six of one half dozen of another in my opinion. Newcromunda's alternating activation system, separate ammo die, and more determinative experience system is better, but the skill balance, lack of melee defense, and income generation system is worse.
>>
>>96812541
You could properly fit vehicles into a separate chapter by focusing on a 'A vehicle acts like a fighter but has these differences', and then try to keep the differences to a minimum. This also means cutting the retarded list of vehicle actions and simplifying a lot of things. I've seen some fan rules compilation on Yaktribe pre-ash wastes which did an alright job.

Again, a new player do not need vehicle rules as it only makes it harder to learn the game. In infact, most players still play vanilla Dominion campaign even today.
>>96812554
Were Mordeheim's skill tables all that balanced though?
>>
>>96812379
Regarding charges I've said multiple times that a model that fails a charge should be able to move 2xM" and attack at a -1 without charge bonus, and can't CDG as part of the failed charge.
>>
>>96812568
>So here is a bunch of stuff that happens in other phases but we have separated it out here instead of just including it in those sections about those phases, so now you will need to flip between these two sections when checking things
I do hope the penny eventually drops for you anon that there is a good and consistent logic to how and why things are laid out like they are in the Necromunda books. I had a similar view to you originally until it did for me too, but once it finally clicks it makes sense and you can find things much easier due to the consistency of grouping and presentation. Otherwise all I can say is good luck with your autism.
>>
>>96812592
Let's agree to disagree, because I and my local community are heavily biased against vehicle rules. We use them as an interactive scenery for narrative games instead.
>>96812575
It is an alright change, although melee models with Severe weapons would be really annoying to deal with. My personal main gripe with melee vs shooting is that you can't do squat if you are pinned as a melee fighter (standing up and shooting with a pistol is not melee).
>>
>>96812379
Gotta love the fact they haven't made a serious update to the Necromunda FAQ since a year BEFORE the new rulebook came out. The latest errata is dated 9/2024 but doesn't adress anything released since Ash Wastes.
>>
>>96812607
Yeah it's not great, our group just rules our own way for anything contentious
>>
>>96812575
That is way too consistent to work as a general rule across the board. Especially with higher M Fighters, or anything that has WS2+. However as a specific skill I could dig it. Otherwise as a general rule the only quick and easy balancer I could think of is that the charged model gets it Reaction attacks before the attacker.
>>
> Wood Elf box
> Cheapest possible way to build a team using only 1 box is 6x Linemen, 2x Throwers, 2x Catchers and 1x Wardancer
> 915k under BB2 rules
> 1 single TRR and only 1 Dancer

Wood Elves are still going to want 2 boxes because they want to start with 7+ Linemen so limiting Catchers seems spiteful.
Unless they plan on shaving points down somewhere or they just don't see how this roster might be an issue.
>>
>>96812632
>the charged model gets it Reaction attacks before the attacker
This idea is horrible, as it essentially flips the attacker-defender dynamic, giving too many benefits to the defender, where the attacker can end up never making any attacks whatsoever.

I think that melee should have some sort of mini-game with simultaneous damage/WS tests similar to the first Necromunda or Killteam's duel.
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>>96812607

Yup. The Sky Mantle still doesn't work under the current rules.
>>
vgh

we must retvrn
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>>96812680
Trve
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>>96812653
Bro is asking for being able to Charge at 2xM all the time for failed Charge rolls. The higher the M and better the WS the more that breaks. Charging works well enough because of it involving a failure state that you can minimise to a varying degree. Losing that so some M8" Fighter can Charge 16" a turn (instead of the potential 14") and get a guaranteed engagement needs a balancer beyond a pittance of -1WS to the attacker. The Reaction attacks swinging before the attacker if they fail at least goes some way to balancing out this. The actual fighting part of melee isn't what anon was complaining about by the looks of things, it was not getting the engagement, and his rule change over corrects that.
>>
>>96812680

older!
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>>96812568
I was comparing Newcromunda to Oldcromunda. In Oldcromunda the random skill rolls weren't as bad because you could swap weapons around and it felt like there was less chaff.
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>>96812575
>model that fails a charge should be able to move 2xM" and attack at a -1

If you can't gauge the distance with your eye that's your skill issue, "failing upward" rule idea is dumb.
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>>96812575
So i actually want to fail my charges to charge further. What a brilliantly retarded idea.
>>
>>96812653
>>96812686
2xM was a rough number to start with since I normally deal with slower teams. M+4 or 5" is probably more reasonable. Maybe even give them a -1WS for each inch of overextension.

Personally the change I'm making to charges in my d12 homebrew is that the free charge attack is made during the activation and then all subsequent attacks are resolved simultaneously with reaction attacks at the end of the phase. It also replaces Initiative with a melee defense stat and weapons with the parry trait add directly to melee defense.
>>
>>96812725
10 inch consistent charges are stil big. Getting a dedicated melee fighter into combat is all that matters since they will evisacrate the target regardless.The minuses to WS are just going to let the terget live one turn long- which doesnt matter since your heavy weapon wont be able to escape anyways, unless you are esher that is.

What could be worked with is a change to heavy weapons, so even with suspensors they arent as mobile as normal fighters.
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>>96812725
How do you do it simultaneously?
You have multiple rolls, to hit, to wound etc
Also how about things like parry, step aside?
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>>96812750
My d12 system is an "armor adds to toughness" and "parry adds to weapon defense" system so that cuts two rolls out. Basically one side gets to attack and the other side gets to attack back even if it was killed. If you don't want to get hurt, either kill them with the charge attack or have a high enough weapon defense to avoid the reaction hits.
Its all in rough draft right now so tooling around with some other ideas as well.
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>>96812725
>CGC character with the skill that adds +1 to movement for every wound they do getting Mx2 charges
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>>96812415
Actual hero
(づ。◕‿‿◕。)づ
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>>96810828
having some units in an army that have unique uniform (because of veterancy or where they were raised) was something that happened a fair amount with a lot of the 19th and 20th century armies that inspired the various IG regiments. so it definitely fits. all kinds of directions you could take that. IG get raised from an entire world so at the extreme end it could look like a quilt with different hive cities or outposts each contributing companies. gotta keep in mind the IG regiments that get chosen for 40k kits like cadians and kriegers are used because they're the most uniform ones out there, so you can cover it without too many sprues. a lot of the older regiments didn't get the spotlight because they'd need too many options.
>>
>>96812116
I meeeean you're probably not going to wanna hear it, but AoS has some extremely good models for certain warbands.

The Soulblight Gravelords stuff is largely amazing. The Zombies are a crapshoot -- half of them are great, half of them are the retarded tombstone humpback ones. The Ghouls are great (mostly the WarCry and Underworlds ones) and there are especially sweet options for Lad's Got Talent hero ghouls (the FEC with weapons can also rep dregs). Too many good Vampires to even choose.

Skaven have literally innumerable great models to pick from. Some are trapped in Underworlds kits.

Witch Hunters have great model options, but can be expensive because some of them are locked in bigger sets of varied models (Saviours of Cinderfall).

Possessed same as above, could be expensive because a lot of the models might be hidden in like 40K kits or whatever.

Lizardmen are great but don't have anyone playing them in your first campaign.

Empire and Sisters are the classic ones you can't really do well with AoS shit.
>>
>>96812706
I think people who play Newcromunda without allowing weapon switching are cucked. Or for the ones who never played Oldcromunda, they just unfortunately don't know any better.

I wouldn't disagree about random skills, but you said "skill balance"... and both Oldcromunda (and Mordheim) suffered from the meta of "everyone picks the same 5-6 skills" that Newcromunda suffers from. I actually think Newcromunda has better balance because there are usually 1-2 interesting skills tucked away in House charts that aren't so terrible you'd refuse to take them
>>
https://www.warhammer-community.com/en-gb/articles/axbbe1m8/gallantry-and-gleaming-armour-abound-as-the-bretonnians-hit-the-gridiron/

So will the linemen be av8+? They would have to cost 60k if they were av9+
>>
>>96812721
Ironically, rules as written the very dumb Stray Shots rule already does a version of this. When you attempt to take an impossible shot you're still 50/50 to hit an interposed enemy.

Easily abuseable and everyone should be houseruling it to 1/6 strays.
>>
New Bretonnia roster
> Squires: Human Linemen w Wrestle.
> Catchers: Catch, Dauntless, Nerves of Steel. Also M8
> Throwers: Dauntless, Nerves of Steel, Pass
> Grail Knights: Block, Dauntless, Steady Footing. Also M7/AV10

These feel pretty fucking elite to me.
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>>96814248
Catchers are M7, but still good as secondary blitzers, But they need a lot of dauntless, they have nothing above S3
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>>96812635
>gameplay concerns
They don't give a fuck.
>>
>>96814232
My group uses a house rule of strays getting modified by cover. It works well enough since stray usually hits the target on the same chance as a shot aimed at them would.
>>
Shame about the archive. Looking for some of the older Spike Journals which are, apparently, not being sold anymore.
>>
>>96815331
>not being sold anymore.
Why would they sell something that isn't compatible with the current or upcoming rules?
>>
>>96815385
There're more than just rule in there, usually some news article and a comic.
>>
>>96814248
>Every blitzer unit in the game gets a good secondary skill off the bat that is useful many turns a game
>Let's give the skaven blitzer a skill that might get used once per game if you're lucky, that will make up for only having 2 gutter runners!!
They apparently had "real blood bowl players" playetest these rules, so I can only assume they picked people who've never heard of the game
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>>96814645
I still don't like that, because it makes the optimal decision to ALWAYS take a very difficult shot (instead of weighing target priority) as long as you have a "backup" target available to interpose.
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>>96815414
>"real blood bowl players"
in-house unpaid temps that picked it up for the first time when they saw the gnomes release and went all s0iface over the heckin cute critterinos.
>>
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I need help...

I qualified for the Warhammer Underworlds WHW championships in Atlanta (I am not in America so will need to pay alot to attend) I feel like i've completely lost my UW mojo though, any advice for this new edition for someone to quickly improve?
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>>96815930
Realize that competing for a GW advertisement is soulless and that the whole point of tabletop gaming was to have fun with your friends.
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>>96815930
This is probably the worst place to ask for "competitive advice" but you have 2 way:

- Join a community, probably discord

- Copied other people's winning tournament deck and playtest until you figure out your own deck.
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>>96815452
Isnt that the point of the rule though? So if enemy bunches up it is easier to hit them. You still need to pass a Cool check to be able to aim at the further guy.
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>>96815956
It is entirely possible to play casually and competitively. I enjoy a beer and pretzels game too but I was fortunate enough to qualify for this and I'd like to do well
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>>96812780
So you can't really play glass cannons as they will die too due to the simultaneous attack.
Would make melee be avoided due to the massive risk
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>>96816102
Uhh, no, I don't really think that's the point of the rule. Consider picrel -- it doesn't matter how "bunched up" enemies are, the Stray Shots rule isn't going to allow anyone but that first model to be hit (since it is only models along the shot's path to its target that are checked).

I always intuited that the rule was designed primarily to pose danger to your OWN dudes. When you're advancing up the board with 6 fellas, trying to take shots at a select few exposed enemies, your furthest fighters back are going to potentially have trouble finding targets that don't pose danger to their teammates on a miss. The rule's not there to give you extra hit opportunities against the enemy, it's there to make it difficult for you to concentrate your own force.
>>
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Spitewood warbands assembled. They went together nice and easy and I love all of the Chorf chads (once I did a Helsmith headswap for the standard bearer) and I ADORE these Kurnothi models.
Now onto painting and playing!
>>
What is the best game in terms of playability between current editions of Kill Team, Warcry or Underworlds? I want to get into one of them.

Is The Old World getting any small scale game soon by chance?
>>
>>96817638
Kill Team is a competitive hellhole full of sweaty try-hards which is ridiculous considering the current rules are not fitted for a competitive gameplay at all (true line of sight, lmao).
Warcry is fun and casual but receives next to no support currently. New edition is on its way tho so who knows what the future will bring.
Personally, I loved WHU but with the current edition release my local community simply ceased to exist and I couldn't be bothered even with trying it not to mention reviving the local scene.
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>>96806290
Face is shit but still decent model, will def get some recasts too
>>
Can someone do the whole community a good service by scanning the new enforcer rulebook already ffs

thank u
>>
>>96818253
Nice thread reading idiot
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>>96818253
It was literally posted today, young helpless retard.
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>>96817638
TOW just got one called Battle March, which is for 500-750 point games
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>>96814113
No, ifI can get them at agod price I din' mind were they came from. Even Stormcast I could nab bits like the Sigmar shields and use.
>>
>>96812415
based anon, tyvm

>>96818381
>>96818386
i dont read, ty for reading for me slaves
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>>96818066
>which is ridiculous considering the current rules are not fitted for a competitive gameplay at all
right, because of all the times that has stopped GW players.
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>>96818533
I'd say figure out which warbands you want to play (probably one good, one evil if it's just the two of you playing) and go from there.

As you mentioned you have random stuff that could fill out an Empire and an Undead band. Those are classic picks, but Undead may easily dominate a 1v1 campaign between just those two.

Possessed vs Undead might be more balanced. Or Empire vs Skaven (as long as the Skaven player doesn't spam slings and bodies).
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>>96819160
Well I already have
WGA Town Guards
WGA Villagers
WGA Zombies
Assorted Reaper characters
Frostgrave Wizards II
Frostgrave Cultists

So I don't think Reikland or Marienburg will be a stretch. If I get some demons and a vampire I might be able to do Possessed or Undead.

Mantic's Ratkin are too chonky... the AOS Intro box has 20 Clanrats.
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>>96812568
>Were Mordeheim's skill tables all that balanced though?
if you make it random it's pretty solid.
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>>96814210
I always pick different skills at gang creation so every champion has a unique skill.
When I get enough XP to earn a new skill I always roll randomly
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>>96812415
Cheers anon, you're the best!
Now to figure out if I want to paint up another 3-4 enforcers to adjust my gang for the new book or just start fresh with the box of squats I have for next campaign. Hmm.
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>>96817638
What does playability mean?
As a noob to tabletop, I tried to pick up Kill Team but there were a lot of weird rules and shit to keep track of. I got into Blood Bowl and it's much more intuitive and fun. That said, I'll give kill team another try sometime
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>>96819160
Holyshit some of these AOS/Underworlds models aren't half bad. Fucken annoying to buy them in q box with other stuff tho, mayhunt around to see if the Witch Hunters are still being sold separately
>>
>>96815414
>waaw think of the skaven coaches
No
Neck yourself



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