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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
This thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone)

>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk

>previous thread:
>>96803352

>thread question
What are the best games with large, interesting worlds that aren't inherently hostile to the player? Is a world without constant enemies boring?
>>
>>96829321
>TQ
>What are the best games with large, interesting worlds that aren't inherently hostile to the player?
Is there one? I mean there are great nohostile worlds and great games by i cant think of a single combination of the two
>Is a world without constant enemies boring?
Not really. It is more the domain of espionage, shadow deals, underground cults, merchant feuding, piracy etc
All perfectly fine things to explore in the NSR mindset/with NSR tulesets
>>
>thread on page 7
>literally one reply in 5 hours
Could it be any more obvious that this general was created by that one sperg and while he has his troll version of /osrg/ up he no longer cares about this one?
>>
File: 1730029867569652.png (566 KB, 579x910)
566 KB
566 KB PNG
Anyone play Monolith? I didn't realize it was a Cairn hack when I bought it. I really only bought it as reference because Retro Sci-Fi Rules & Traveller aren't playable out of the box and lack a lot of rules.
>>
>>96829321
>Is a world without constant enemies boring?
It depends on how much of an emasculated faggot you are.
>>
>>96830727
Not heard of this. Very good artwork. Will investigate and report back.
>>
>>96830727
>Traveller
>not playable out of the box
>lacks a lot of rules
Substantiate this claim.
>>
>>96831704
In particular I'm referring to MG2E and Zozer games. Classic might be different. I can't substantiate because I can't remember but we distinctly had more than a few conversations that ended with "huh that's weird this thing is referenced but there is literally no rules here for it".
>>96831636
I got it PoD from Lulu for real cheap. It's a nice book but I haven't sat down to give it a try yet.
>>
Can I talk about AD&D here?
>>
>>96835546
sure. Which edition are you interested n?
>>
>>96829321
Games for your pic's feel?
>thread question
Conflict is necessary, but not necessarily with enemies. Races are always a change of pace for me, and pursuits too.
>>
>>96835860
>Games for your pic's feel?
none that i'm aware of. something like Ace Combat, Black Lagoon, and Michiko & Hatchin rolled into one

more of the guy here: https://bsky.app/profile/dofresh.bsky.social
>>
>>96835546
Assume this is good faith and not bait.

You CAN talk about it here, but it's not necessarily the place where you will get the most or best answers.

If you want to talk about Gygax's AD&D ("1e") played the Gygax way, you might have better luck asking on the real /osrg/ thread, which is very much focused on that style: >>96815749

If you want to talk about AD&D 2e, you might try on the 2e thread that is posing as an /osrg/ thread in a pathetic attempt to hijack it: >>96815556

The second one is also the thread if you want to talk about AD&D 1e but played in the narrativist / railroading / Hickman style, which is what lies at the core of the AD&D 2e game philosophy. However, you're not very likely to get useful answers there because the thread wasn't really created to discuss games, just to troll the real /osrg/.
>>
>>96830719
>Could it be any more obvious that this general was created by that one sperg and while he has his troll version of /osrg/ up he no longer cares about this one?
You lads are always welcome back in the real /osrg/ while he's not there if you want to come hang out.

It's funny really, I remember that you'd get shit for liking something like, say, Shadowdark, but no one ever told you not to talk about it over there. Which means this thread doesn't need to exist and is just a divide & conquer attempt.
>>
>>96837444
>no one ever told you not to talk about it over there
Just because saying it's shit was almost always enough to get people to stop talking about it, unlike 2e, which is an obsession of one particular psychotic individual who's been trying to use it to torment /osrg/ for years at this point.

>Which means this thread doesn't need to exist and is just a divide & conquer attempt.
I disagree. There's definitely multiple games that are off-topic on /osrg/ but deserve a place where they can be discussed. Shadowdark, Mork Borg, Cairn, Knave, Mauritter, and so on. So /nsrg/ does serve a purpose.
>>
>>96837444
That's a strange take, anon. In 2022 we had a lot of people trying to force NSR stuff in /osrg (backed by yet another mod) and a lot of yelling for them to take it elsewhere, because it's fundamentally a different sort of game. It's been mostly quiet since then, but if anything the boundaries between OSR and NSR have only solidified, as NSR has more and more come into its own. I think it definitely deserves its own thread: I just don't know if there's enough NSR fans on /tg to keep it alive. I hope it thrives, though.
>>
>>96837605
>>96838134
Shadowdark specifically is clearly an OSR game, come on. It's basically just another shoddy B/X knockoff. Yeah, sure, the way it was turbohyped during the Kickstarter was distasteful, but I don't think that was even the girl's fault – she just happened to be lined up to crowdfund at the moment the OGL debacle broke out, and obviously the kind of queermos who still play 5e were primed to hop on "a simpler system written by a lesbian!"

So yeah, while I agree that Cairn and the Borgs need to fuck off out of /osrg/ I think Shadowdark is clearly on topic. It's in the same niche as BFRPG: no real reason to play it, but of course it's OSR. OSR isn't a stamp of quality, people just think it is because 2e is both not OSR and far and away the worst edition of D&D ever published.
>>
>>96838295
>It's basically just another shoddy B/X knockoff
False. It makes radical changes to the system, for example to how magic and advancement work.
>>
>>96838134
It was obviously the same people as those complaining about 2e now, but using a different excuse. It's quite clear that don't actually care care about 2e or have anything to say about it, just look at their general now. Literally zero actual content apart from bumps saying inane stuff, like that they like the art.
>>
>>96838639
Not sure what you're on about, currently the "We love 2e crowd" is talking about scat porn and spelljammer in their tantrum thread while /osrg/ is continuing on as usual.
>>
>>96838753
Based on the rest of his post, I think he meant to say "complaining that 2e should be included now".
>>
>>96838831
Good point, I'm retarded.
>>
Who are ACKShills such retarded assholes?

They can't even leave this thread alone, and are treating it as their "Place to shit when they're not shitting in the real /osrg/ that infuriates them."

Shoo, shoo. Stay in your containment thread.
>>
Oh goodie, fishfag has been let out of the hospital again.
>>
>Has 2 entire threads basically to himself
>Has been left alone in both of them
>No mention of ACKS in either
>Still isn't happy
But Fishfag had been created with a hole in his heart, an (ass)hole that no possession, power, or knowledge could fill. And in his infinite greed, fishfag dreamed of expanding his dominion over the entire earth.
>>
>>96830727
I played it with a GM who ran it without aliens and without psionics, so I can't really call it a "pure" experience, but it worked fine, with just a heavier emphasis on tech/augmentations. Can't say I loved it. I did appreciate the Group Debt thing that made it feel like Cowboy Bebop right from the start.

>>96840137
They're desperate to "control the narrative."
ie. Lie their balls off and hope people fall for it.
Just ignore their shitposts in this and any other thread.
>>
>>96840137
You're literally the first to bring ACKS up in this thread.
>>
>>96840372
ACKShills is just the name for the handful of anti-2e/Pro-ACKS trolls that plague the /osrg/ (and this thread too). Don't ask me why they're anti-2e/Pro-ACKs, the only reason we know those are their obsessions is because they tried to make a bogeyman out of both and then ended up combining them into one because that's the kind of retards they are.
>>
>>96840417
>Criticizing 2e means shilling ACKS.
Meds.
>>
>>96840417
>maybe if I spell it bogeyman nobody will notice it's me
LMAO
>>
>>96840417
Look, I don't like ACKS, and hate the ACKS shills, but this is schizoposting.
>>
>>96840738
If you mean it's posting about schizos, you're right.
Back when they were getting banned and ban-evading, they even tried to say that the janny also was their bogeyman. I don't think they actually care how crazy they look, or expect people to see any sanity in what they do.

But, let's not actually fall for their bait and turn yet another thread into a discussion about their drama.
>>
To whoever posted the Overland Travel substack last thread: thank you! It's exactly the kind of legwork I was looking for when I came to /osrg/ but got blackballed.

I'll go with the Simulacrum approach by dropping the miles pretention, assigning a Movement Points pool to animals and vehicules, a Movement Cost to hexes and voilà. It's apparently how 0D&D started and as a former hex and shit wargamer it's what makes the most sense to me because you can fiddle with a lot of details with this kind of design and the maths stay super easy.

I'll get the guide to check for orientation in the morning with an Int check, the look-out to check for random encouter at night with a Wis check, the leader to roll any reaction with a Cha check and maybe a Dex check for the occasional hunter so everybody is involved and happy. Hex will be treated as containers so anything obvious is described while travelling but any hidden sites requires a whole day searching the hex itself.

Rancourt wrote something really sensitive at the end of his long study and it made quite an impression on me: if I'm using curated dungeons and not proceduraly generated ones, why would I use proceduraly generated overland and not curated one?



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