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File: Rogue Trader They Mad.jpg (73 KB, 592x512)
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Angry Fellows Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Dark Heresy CRPG
https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Imperium Maledictum Armoury
https://cubicle7games.com/blog/imperium-maledictum-macharian-requisition-guide-cover-reveal
Imperium Maledictum: Voll Adventures
>https://cubicle7games.com/en_EU/blog/imperium-maledictum-voll-adventures-curious-to-find-out-more

Previous: >>96793612

What was the biggest argument you've had between players and GM regarding rules or the game? (No personal stuff)
>>
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What am I missing here, other than a space that says "anime"?
>>
>>96845194
Is there something wrong with a plasma shotgun or is it just such an obvious omission that everyone throws it in? I kinda get a sniper and revolver version being silly.

Maybe "unusually extensive rules for xenos/chaos/etc in Imperium focused game"
>>
>>96845303
A bit of column A, a bit of column B, I think. It's a missing niche in the spread of weapons, but one that is often filled in unnecessarily complex or over-the-top ways.
Good catch on that second bit, I'll add it.
>>
>>96845303
A plasma shotgun would just be a plasma flamer
>>
>>96845303

nta but how do you shotgunise something that fires a blob of plasma? pump action nuclear fusion?
>>
>>96845378
wouldn't that just be a meltagun?
>>
>>96845194
"uses or acknowledges nucanon"
>>
>>96845194
>Trying to make rules for 8th ed-onward stuff in an older system
Although it has some overlap with “concept based on a model not for sale yet”
>>
>>96845396
oooooh, yes.

>captcha GAYRK
It's a sign.
>>
>>96845389
That's a fair point. It just seems more reasonable to say scatter a spread of loosely congealed plasma blobs than it is to say 'plasma but we over and over again like we're cowboys' or 'plasma, but somehow up to half a mile away'.
>>
>>96845194
If you can't easily find 25 clichés for a thing, maybe the thing isn't so clichéd after all.
>>
>>96845453
He's not finding cliches, he's finding ways people are playing the game wrong
>>
>>96845194
"Is something that already exists that they couldn't find"
"Drastically unbalanced for how easy/hard it is supposed to get"
>>
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>>96845453
You're not wrong, which is why I upped it to 49.
Thanks everyone!
>>
>>96845546
>xenos shoehorned into game
>no equipment for xenos
schizo
>>
>>96845194
>>96845546
A few seem pretty subjective.
>Character role or specialization with a pet.
>Impractical melee weapons getting force/chain/power versions, like this isn't 40k
Both of those seem kind of "I don't like this so it's bad" when there's definitely precedent for people wanting those kind of things. Playing a beastmaster is a fun character fantasy for people, and it showed up in the most recent Owlcat RT game too as a whole archetype. Or for things like a power cane-rapier or whatever, that fits perfectly for the kind of thing a rich, bored Trader might commission to buy or something that might be handed down as an heirloom.
Also isn't
>Doesn't include any content for xenos
>Astartes/Xenos/Chaos rules shoehorned into Imperium-themed game.
contradictory? Unless you only want your xenos to be punching bags and not allowed for players to use them/their equipment.
>>
>>96845561
>>96845589
Not contradictory. It's fine to have xenos as enemy punching bags for the Imperium players while simultaneously restricting playable xenos for violating themes.
>>
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>>96845546
LET'S FUCKING GO BOYS
>>
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>>96845589
I don't think any of the individual things in this bingo are inherently terrible or unfixable. Anything can be done well, and I'm certainly guilty of a lot of them see pic related. They're just concepts that crop up frequently and need to be handled with extra care.
>>
>>96846131
Isn't that the point of a bingo
>>
Can officer and command units like Chaplains or Techmarines get seconded to the Deathwatch after becoming techmarines or chaplains? Or are they too important to lose?
>>
>>96847027
Yes.
>>
What causes something to be a relic? Astartes chapters and other groups have sacred relics stashed around but what are they? What makes a relic, like armor or whatever, important enough to put in a shrine?
>>
>>96847629
Someone important used it, or it was used to do something important.
>>
>>96845589
Isn't beastmaster an RT alt rank? It's literally in Faith and Coin.
>>
>>96847801
Dark heresy radical handbook also has a psychic discipline for beastmastery. Official books also have orks, kroot, dark eldar, etc. That table is literally the dude's list of things he doesn't like.
>>
>>96847885
No, it's a list of cliches, many of which he too is guilty of, see >>96846131.
>>
>>96847885
I can agree on a good chunk of these honestly, but a lot of them are kinda fucking stupid.
>>
>>96847885
I believe the point of homebrew bingo is to poke fun at trends in homebrew, not to engage in riveting satire of the RPG genre.

I didn't criticize the inclusion of 'plasma shotgun' for the honor of my fair maiden 'stick that shoots plasma in a spread' but because tech-heresy cowboys and sniping people with baseballs of glowing blue light were funnier and no less uncommon add ins.

That is also why I didn't bitch about "Space Japan (not Tau)"; because the fact Tau are a blender of the PRC and US gunboat diplomacy/peacekeeping missions and only weeaboo really in names and giant robots is irrelevant to the fact you can't open a fan campaign or sector without hearing a "YOOOOOOOOOOOOOOOOOO" and drums from some back page.

We can replace the free space with "Anon has beef with some space on bingo".
>>
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God help me it takes 2-3 hours to make a ship. I'm dying, squirtle. I should really be working on the Drukhari update.
>>
>>96845365
So, Starflare Vents?
>>
>>96848394
Hello, Shas. Gave GER a look through and I respect your decision to slightly nerf Custodes. But I wish to know what their stats should be, were they direct translations of their tabletop counterparts.
>>
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>>96849515
You mean their tuffness? I don't see it as a nerf, more like a way to keep their tuffness in range. A spess mareen starts with 30+2d10, so max 50, and can buy up to +20 for 70x2 = 14. A custodian gets 20+2d10+20 for 60x3=18.

If we consider most enemies (at the time these books were written, which was 4th-5th edition), T1 corresponds to TB1 and T2 to TB2, but after that it gets murky.

T3 = TB 3-5
T4 = TB 6-11
T5 = TB 12-17
T6 = TB 18 -25

So looking at this, a spess mareen sits in the range of T4, while exceptional ones can go to T5. A custodian is T5, and exceptional ones get to T6. So they DO match tabletop (HH/8e codex). If you had just applied "more stats" to a spess mareen template, things would spiral out of control.
>>
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>>96844397
I got done working on some spreadsheets to assist with character creation/ranking up. It was a slow few days at work.

Deathwatch
https://mega.nz/file/akV11bJK#NyH5gbROLVHd76U1HI9AwAiOkYAaC9_yklhZ7_401Ow

30k
https://mega.nz/file/28tRzTSK#js-7CY3C1a6kK6rlSVvvc58QxKR_v0BOCQ-7ojFxKro

I think I included all the centurion specializations.
>>
>>96848394
Using a cruiser lance on a light cruiser actually looks kinda dope. The scale fits really well.
>>
>>96850478
good shit, will add this to my hoard. is the 30k stuff from gbal? if so, what version did you base it off of?
>>
>>96851700
Yes, I used version 1.12.12 as my reference.
>>
>>96848394
I'm really glad that you're still around, it's impressive really. I discovered the 40k RPGs almost a decade after they were released, used your homebrew I found somewhere, and only then hit /tg/ and this general.
>>
how does this general feel about owlcat?
>>
>>96852108
Mid as hell, played fast and loose with the lore, didn't let you upgrade your fleet worth a damn. Should've read CK3 and 4x's homework.
>>
>>96852108
I liked Rogue Trader CRPG, but it's far from perfect.
>>
>>96852108
Very good character writing with a couple of exceptions, very serviceable setting writing, really frustrating combat design.
>>
>>96852108
I liked it, the characters overall had great writing and appealing VA work, but the ship combat is annoying just because you can't predict what you're getting into and upgrades are limited. Abilities could have used a few more tooltips to let you know how the math exactly works out, or I might just be autistic and not gotten it.
>>
>>96852108
They have the setting and tone down, but the mechanics are their D&D stuff with a 40k skin
>>
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Working on some members of The Purge for Deathwatch rpg. I have some zombies and cultists done too, to use as hordes.
I've never run Deathwatch rpg. Should I do theater of the mind, or use terrain and minis? Feels like I'd need a lot of minis for hordes.
>>
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Has anyone ever thought about making origin paths for the Ork, Kroot, and Dark Eldar explorers for rogue trader? I think it'd help to give them some variety during the period before they can take alternate career ranks, but I wasn't sure if that would be giving them too much stuff, as they're also given a set of talents and skills from the beginning
>>
>>96854013
basically what shas did for farstalker kinbands and is doing for dark eldar
>>
>>96854020
I didn't realize soelse? was already working on that. Is his stuff in the hombrew collection or is it posted somewhere elde?
>>
>>96854020
I don't go into full origin pathways. I usually follow the two step Homeworld > Training approach for custom stuff while keeping to set background blocks which give equivalent abilities and characteristic boosts. I think it would be too much effort for too little gain to do a whole 20-block origin thing for xenos.
>>
Imperium Maledictum or Dark Heresy 2E?
>>
>>96854285
2e. It is not perfect, but 1e's adventures are broadly compatible. If you really want cash instead of influence you can just use the 1e listings from a pdf and unless your GM spoils you with experience the occasional complaint about being able to minmax from the very start is incorrect - you just don't have the ability to buy the really powerful stuff, and a lot of it isn't present vs other gamelines or prior editions anyway. Without re-iterating the longer reviews for IM you can find in previous generals, not least among which is my own:

IM is a cheap and poorly edited reskin of another game. It's very 'swingy' with several different mechanics that can really fuck things up for you - or the enemy, I guess. Very little actual definite work - zones instead of true ranges, etc. It is very light on equipment, equipment upgrades and rules in general. Also it's psyker system is more vestigial than functional and, on a purely personal level, I find the mana bar system insulting. But that's just me.
>>
>>96853896
>Feels like I'd need a lot of minis for hordes.
The book says that for hordes to have 1 mini for every 10 magnitude. i.e. 30 mag is 3 minis in base to base contact, and they extend their "touch" range in a 4 inch/square (iirc) radius. Alternatively, a single model with a 10 inch/square radius.
>>
>>96853896
>>96854770
Put the hoard mini(s) on a big cardboard disk or something. Gives space to put markers too.
>>
On the horde topic, anyone ever run hordes over 30? I find 30 to be the right spot, anything more and they're just a chore to chew through due to the damage mechanics
>>
>>96854770
>>96854811
Okay, this helps. I'm gonna cut out a few squiggly shapes out of black construction paper.
>>
>>96854819
My teams usually have more tools available so I feel more comfortable using multiple hordes of 50-60 at most. That also gives leeway for using horde traits that depend on magnitude. Anything above that becomes too cumbersome, unless it's an infinite horde which is more of an environmental problem. But I agree, Mag30 is a usually a good sweet spot for a non-important horde.
>>
>>96848394
Your ships are more plain and utilitarian compared to normal ornamentation on Imperial ships.
>>
>>96848394
Do you have stats for the LC yet?
>>96852108
They suck desu. Reddit-tier understanding of the lore.
>>
>>96855944
Makes sense, but still, I think they make combat more boring. Multiple units can maneuver, flank, and have more available abilities than one giant horde.
>>
>>96852972
>but the mechanics are their D&D stuff with a 40k skin
Nah, while the mechanics are very much a different beast compared to the tabletop version, it's just as retarded to compare it to their Pathfinder stuff.
>>
do lightning claws in DW retain their special rule for extra damage with DoS? The errata omits the 'special' quality, and the stats are identical except errata gives it proven 4 which seems to indicate as much
>>
>>96858127
The extra damage effect didn't show up in the table in the core book either.
>>
>>96858177
it does. the corebook statline has "power field, special, tearing" and the errata has "power field, proven (4)"
>>
>>96858127
>>96858203
Does the errata say the extra DoS to damage effect is removed?
>>
>>96858228
not a word on the claws in the errata. But again, it lost both tearing and special in the statline. could be a mistake, could be not, so that's why I asked
>>
I support the Emperor because of my goth gf. Tau girls can't compete
>>
>>96858292
you just know she got a death grip stronger than a hydraulic press
>>
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>>96856680
A very maneuverable light cruiser that is specialized against killing ordnance, with enough anti-ship weaponry to stand against escorts and other light vessels. Super-effective against Slann strike craft and Necron canoptek constructs.
>>
>>96858462
You're doing the Lord's work, Shas.

On a related note, is there a good place to find your most up to date stuff? The pastebin links are all for older versions of stuff and I'm not sure anyone can update that page anymore.
>>
My scenario for Deathwatch RPG:

Potential Xenos activity has been reported on the Imperial agri-world of Vespasia (kind of near the Hadex Anomaly)
A small Tau fleet has been detected in the system, and a retaliation fleet has been sent to have them dealt with.
Your mission is to land on the agri-world and make sure all resources are secure, and to wipe any xenos threat from the planet.

>Players land on Vespasia
The local guard commander directs them to the mountains. Planetary radar detected an inbound ship last week, but signals are hard to track in the mountains. The scout group sent in to investigate never returned.

>Moorhead Mountains
The first encounter is a canyon, where they start getting shot at. There is a sniper somewhere in the cliffs, and the only way is forward. They have to navigate through cover and fight some dinky Tau drones. They'll get the chance to kill the sniper after reaching the end of the canyon and possibly interrogate.

>Arrive at the crash site
A massive Tau Manta has crashed into the side of a cliff, leaving some dead crew. There might be a living Tau or two to interrogate if they didn't already interrogate the sniper. They seem ill. Seems like most of the crew is missing, but there are some trails of strange slime/bile. Maybe fight some Stealth Suits.

End of session one.

>Something amiss
Some of the dead tau resurrect, acting like zombies. Seek out remaining Tau. Larger undead Tau encounter, maybe with some undead human guardsmen mixed in. Nurgle corruption. Puddles of bile can be seen every so often, leading them further into the mountains. Or maybe they can use their auspex to detect a Tau signal or something.

>Chaos Idol
Even deeper into the mountains, there is a a cave with a shrine and a strange alien device. There are some cultists present. In come The Purge. Battle, and destroy the chaotic alien device. Job well done.


What do we think? Feel free to use in your own groups.
>>
>>96859782
If you're having issues finding a book and it's not in the thread, searching for it on 4plebs may produce a link. I don't have a central archive website or patreon or whatever others use.
>>
>>96860756
I would say it's railroading but Deathwatch is designed to be Grand Central Station so whatever, I guess.
>>
>>96858462
How much bigger do you plan on making these anti-ordinance ships? I feel like a dedicated anti-ordinance cruiser would be silly (although that might not be the case in your warzone) but a battlecruiser would be interesting because it could have the same firepower as a cruiser but with dorsal anti-ordinance guns.
>>
>>96845546
What does "thing obviously missing from unpublished or unfinished base game" mean?
>>
>>96845546
>Item that's too strong/weak
This is the entire 40k armoury already, though.
>>
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>>96845546
Not too bad, I guess. I would have gotten a couple more if I'd counted the content of the campaigns I've run, but why would I bore other GMs with my custom xenos when they can write their own? Everyone loved running into the Orz, by the way.
>>
>>96854013
I've thought about rewriting all the races, give them less automatic free stuff and just letting them use the same origin path as humans. Refluff whatever doesn't fit.
>>
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>>96861120
I had no plans on going further than the light cruiser. Going higher would defeat the purpose. At battlecruiser scale and up, ships usually carry their own fighter wings and mitigate strike craft that way. Other ships will most assuredly have a fleet defense slot here and there, but one max - nothing would rival those two at their job. I think the two anti-strike craft ships are enough.

The anti-strike craft ships are basically 'complete.' Now is the time for new strike craft, and those that carry them.
>>
>>96861435
>Lance Gunship
What in the deus-damned fuck
That's either the world's shittiest lance or one shot only, and probably both.
>>
>>96863424
I see exactly what he's doing again, and he's a madman if he can actually convert them properly.
>>
Anyone have some prebuilt characters for Only War? I'm designing a campaign and want to test some combats against a variety of player builds.
>>
I don't want to get too deep in "Magical realm" territory but I need some help with background info. I'm running a game and it will involve an Inquisitor tracking someone through a red light district. My question is what kind of unique fetishes do you think exist for humanity in 40k? Between the depravity of hive worlds and cyborgs in the tech priests what do you think people would come up with? I'm not sure how to flavor the area in a way that makes sense.
>>
what about a ffg system where you play as servants on a pleasure world called Only Chores
>>
>>96864123
That’s just MAID
>>
>>96864058
sex servitors, with on switch/simulation for personality, be it of the past person, or something entierly suited to the client taste
>>
>>96864058
xeno roleplay
>>
>>96861150
Only War is obviously missing a book on Aeronautica, as well as advanced specialties for Commissars, Stormtroopers and Psykers. IIRC Black Crusade's Tome of Decay appears to have been badly rushed and is missing several important bits. Classic FFG editing combined with the license expiring.
>>
>>96863716
What is it, a fucking Hiigaran ion frigate?
>>
>>96864058
>not immediately jumping to the incredibly low-hanging fruit of abhumans
>>
>>96864958
Hiigaran gunship, hiigaran pulsar gunship, vaygr command corvette. When he said new strike craft it turns out he meant a new class, not just different vehicles. He's creating homeworld corvettes. He already made the kadesh multibeam frigate and named it after the multibeam frigate from cataclysm.
>>
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How hard is it for the imperium to produce murder servitors? With a statblock like this I feel lime they should just start cramming drop pods full of them and launching them at whatever needs killing. (I’m aware that this is basically what boarding torpedoes are for, but I feel like you could do it outside of naval engagements as long as you aren’t sending them into your own territory)
>>
>>96865222
It's the lathe worlds. Of course everything they've made is super special and mega betterer than anything else. You can assume these things can only be produced in the lathes.
>>
>>96865514
Isn't that literally any proper forge world? Admech have always had super turbo fucked up cool shit that they hoard for themselves.
>>
>>96865591
>Isn't that literally any proper forge world?
No. Read the lathe worlds book. It's the gayest shit ever.
>>
>>96865603
Can you provide specific examples?
>>
>>96865514
So a regular murder servitor would probably be statted closer to a regular combat servitor, just faster and more melee oriented?
>>
>>96865746
You joking? It's been a decade since it was released. I'm not reading that shit again.
>>
>>96865763
Maybe. Murder-servitors never made much sense to me as a concept. Ancient death machine servitors, that I can jive with, but reserving them for only the most casualty-prone job in the void, where lost units end up in your enemy's ship, just sounds insane to me. I wouldn't give them stats in the first place, that just makes players want to have them do all the work for them (and then complain that the game is boring).
>>
First time player of 40k Rogue Trader, but I am awesome at these XCOM, BG3 type combat games so I am doing this on Unfair difficulty.

I fucking hate large parties and infinite NPC spam, so I am doing a 5 man party.

Me (Bladedancer)
Argenta (Bolter Solider - fav char)
Idira (Psyker + healer - 2nd fav)
Cassia (Officer)
Pasqal (Tank - Frontliner - I did reset him to a Vanguard / Warrior build as it suits him more than an operative lol)

So far, I am rocking. But am I missing any cool sidecharacter action by doing this? Abelard and Goth bitch are alright, but Heinrichs seems like a narc. Just got the crunchy hippy sniper chick but she sucks balls.

Awesome game btw, Music alone is 10/10
>>
>>96866320
There's probably a better thread on /v/ or /vg/ for you than asking here. This is for the actual tabletop games, like with pen and paper.

Generally speaking, the more party members you have, the more banter and interactions there is, yeah.
>>
>>96866320
Well, the game is piss easy, so I doubt you'll have any trouble. I was able to beat 9/10 fights before the enemy got to act, and I rarely had to use all my characters to do it.
>>
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Has you GM given you reocurring villains? Big opps for you to track down and kill by the order of the Inquisition?

We've been sent to kill Myrchilla Sinderfell for good. Since she's a big named character in the Calixis Sector, I wonder if other groups encountered her before.
I'm expecting us to put that bitch down in record time. I'm talking turn one charge and all out attack. And by that I mean Galen exploding her into a shower of blood
>>
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When the party decides to try space marine nutrient gruel
>>
I want to make a marine chapter that uses the tactic of the noise marines, but blasting the 40k equivalent of power metal. Would this be utterly retarded or wicked?
>>
>>96867665
Raw Space marine nutrient gruel kills regular humans.
>>
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>>96867665
Another Hospitaller!
I'm glad to see even the xeno gets to live the full acolyte experience of gruel and slop ration bars.
It's quintessential to character building.
>>96867764
Acolytes aren't regular humans.
>>
>>96867693
Follow your heart anon.
>>
>>96867693
Utterly retarded.
>>
>>96867693
How are they differentiated from regular-ass noise marines, and how do they excuse this behavior from a supposedly loyal chapter?
>>
>>96868019
main difference is playing music thats retelling of the emperor's or other chapters/primarch's conquests, instead of just being as loud as possible. straight up battle bard type shit
>>
>>96868043
Proper skalds instead of just going fucknuts wild, aye?
>>
>>96868072
yeah, the only thing im unsure on, being a secondary tourist newfag whatever, is that chaos imbues their sound with warp energy, making it more damaging and drive listeners mad. Is there any way to mirror this for non-chaos music?
>>
>>96868095
You can just say they have a strong oral/musical tradition of storytelling. The Space Wolves have that, and occasionally there's the theorizing by nosy cogboys that there's some science or magic behind morale boosting.
>>
>>96868117
maybe lean the other way a bit, and suggest these 'music marines' can weaken the effects of the warp around them as they play? weakening daemons and psykers, their influence on others and ork's group psychic powers?
>>
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>>96867854
Hospitaller actually drew the image!
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>>96866320
yeah, you would be better of going on /crpg/ on /vg/ its frequently discussed other there. If anything, the game really got me even more so into 40k
still, cool that you have fun, still got some issue with the game, but I got a good mileage out of it with 3 runs & 200 hours out of it; i'm waiting for the last 2 dlcs before going back to it; and there'll be the dark heresy alpha soo.
You can still bring out the other companions for their quest, but you are bound to miss out some fun interactions either way, so keep who you prefer. good luck with unfair, with a well optimized party you should manage but having one person less might be a bitch later on. A second officer could be helpful
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>>96868095
>Is there any way to mirror this for non-chaos music?
I'd say so.
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>>96863424
>>96865218
You guys got it. I'm experimenting with Corvettes. I can't exactly call them that because the Claymore-class Corvette exists as a Frigate, so Gunship it is. The concept is simple enough.

>Slower than fighters but faster than bombers
>Takes up more space in a hangar due to larger size
>Squadrons combine differently compared to fighters, bombers, and assault boats
>Durable, can take multiple hits before a squadron is destroyed
>Persistent, does not need to return to its carrier after performing actions except to voluntarily repair
>Able to damage enemy capital ships, small DoT chip damage of guns and lasers vs burst of bombs and torpedoes

I don't have rules for them yet. They're still being workshopped and figured out since some of these strike craft rules are byzantine at best, binary at worst. But I think they can be a good tactical addition to void combat as both ally and enemy.
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>>96868401
Well, Shas, you're now obligated to make The Beast but 40K.
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>>96868431
I already used a similar technoplague though, aboard a space hulk called the Iron Tomb...
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https://youtu.be/hyDx98hT5gY?si=K6cONNVs_LZQWkLR
What kind of music do you use for your games, if any?
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>>96867665
Why does one of them have the reddit antenna



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