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The Blood Bowl cometh edition

Previous thread
>>96804923

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

News: BB Third Season SOOM
https://www.warhammer-community.com/en-gb/articles/prxigetv/sunday-preview-the-third-season-of-blood-bowl-is-underway/

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

TQ: How would you rank GW's games?
>>
Book should be leaked by saturday

What are you hopin your team gets? All I want is for animosity to go away
>>
>>96850764
Necromunda pals, I have a few questions about specialists and genestealer cults.
The rules for genestealer cults don't mention specialists, but they say one guy can take a special weapon, does that mean he's a specialist? can he spend XP like one? The rules say new neophyte hybrids can take special weapons as they are added, does this mean they can be specialists as they want for free? what if a ganger rolls a "become a specialist" advancement? does he become 20 creds more expensive for no gain?
>>
>>96850783
I just hope everybody has fun.
>>
>>96850783
I want the Yhetee to be able to throw beer boars
>>
>>96850808
Alright after extensive googling, I think I got it, they're from before specialists were a defined thing, so their rules are pretty bespoke, RAW, "specialist" only means you get to spend experience like you want, special weapons have nothing to do with it, however, this leads to special weapon spam so its recommended you bolt on newer specialist rules, with one free specialist at the start of the game, and only specialists being able to take special weapons.
>>
/v/ related question, but does third season means Blood bowl 3 is now out of date?
>>
>>96850783
I want Chaos Chosen to gain some starting skills
>>
>>96850808
>>96850976
RAW they are not specialist and you can spam Special Weapon. But you came up with the normal, rational house rule.

Welcome to Specialist Games, where people joined because they can't get position at 40k department, and can't wait for a transfer. Necromunda was written by so many people nobody cares or give a fuck what's going on. Game didn't have any FAQ for a long time now, because no one at GW play this. And they had a moron making the FAQ too, it's an image so you can't even search for the words normally.
>>
>>96850783
I hope goblins get something cool with the new Devious Skills.
>>
>>96851056
Reason why you get strange interactions like the Magnacles.
The rules for the thing even in the new book just say it need to do an attack action. No need to hit or wound. Forcing the opponent to make an initiative test.
So you could use some Concussion carbine and give your opponet some -2 initiative and send some rookie missile with some Magnacles to lock models in place to prevent them from moving, shooting, charging.
>>
>>96850989
Blood Bowl 3 apparently won't be using the updated rules until sometime next year, or at least that's the last I heard. That means it will still be using the latest 2020 edition rules for a time after the new season of tabletop comes out
>>
why doesnt brutefun sell his dark elves anymore?
>>
>>96851284
Nearly ever Squat hand weapon has the Power Pack rule, which is so vaguely written it's unclear if it works like a regular melee weapon and replaces unarmed attacks or if its additional attack works if the model already has two hand weapons.
>>
>>96852052
I think it's pretty clear it works like a sidearm, +1 attack that uses the power pack weapon
>>
>>96852052
If you use the Power pack weapon as your main weapon you didn't get the +1 attack. Only when "in addition to any other weapon"
>>
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What caused a shit ton of youtubers to randomly make 'Zoomers love Mordheim actually' videos randomly specifically about a year ago?
Also, what Broheim warbands are worth whitelisting for a home campaign?
>>
Painting plastic Morannon orcs right now. Not only they are terrible sculpts and I hate them, but they have so much fucking metal and so many tiny pieces of armor that doing edge highlighting is pretty difficult, especially because metallic colors behave like crap when you try to thin them. Maybe I'm just shit at metallics, but I hate how they're looking, too little contrast.
Perhaps some kind of weird NMM is better for this? I don't know, it's probably my fault, it's not all on the sculpts, but man they look like crap.
>>
>>96852702
>Mordheim
"Grimdark" is perfect for manchild and teenagers who want to be the modern day edgelords.
>>
>>96852791

We play 1A-1C. I think Maneaters are pretty tough to fight early on but if they take losses it's pretty costly. I also found fighting Shadow Warriors pretty obnoxious.
>>
>>96850783
I would like to see Black Orc's get a nice buff, nothing much maybe an extra movement or something else to help them out. i I get they are meant to be slow but movement 4 just results of other teams just easily outpacing them.

Looking forward to seeing what they do with Humans, I hope they give allot of what's considered bad teams buffs.
>>
Did GW ever make the different variants of space marines battlebarge and strike cruiser (Mk1, Mk2, etc)? or you were supposed to only use the same miniature? i know a that mostly chaos and imperials had modular ships and stuff like light cruiser and escorts had their different variants modeled, but what about the other factions?
>>
>>96852052
Yeah PPW is very poorly written and can be easily misinterpreted. I agree with >>96852200 interpretation as it makes the most sense after going over it previously. PPWs are weapons you can take in excess to your normal weapon limit, with a cap of 2 of them. They all have Sidearm or Melee and follow the normal rules for those, I.e. Twin Guns Blazing or close combat etc. They can be used in excess of normal weapon limits for melee in which case they give +1A using that weapon profile, otherwise they can be used normally as a Melee or Sidearm in close combat and follow the rules for that but don't get that +1A.

The biggest issue with PPWs is that GW decided to add the Circular Stone Saw as an option for everyone which is great, but then only put one on the accessory sprue meaning you only get 2 from the whole accessory box. That is some absolute bullshit.
>>
>>96852702
Mordheim has always kind of been floating around, but what would have triggered a resurgence of attention is The Old World releasing which sparked discussion of the potential return of other WHFB ancillary/spin-off games. That or probably more general discussion around skirmish games in a similar vein to Mordheim. It only takes one video being successful for the algorithm to pick it up and the vultures swoop in.
>>
>>96853825
There was some variants available in BFG as profiles, but no models. FW did some stuff though since I have some of their GK Strike Cruisers, but can't recall if they did any regular Chapter bits or kits for BFG.
>>
$145 for the new season box isn't too bad. Certainly less of a deal than the current box
>>
>>96855669
How do you know its 145$? Got something leaked?
>>
>>96852702
>>96854431
Ya both dumb. It was the 25th anniversary of Mordheim.
>>
>>96856971
Retailers get the price sheet for pre orders the monday after the pre orders are announced. It makes its way very easily online from there.
>>
>>96850783
Book won't be leaked until next week, the ultramarines stuff is just shipping now.
I can post some pictures when it comes in if people care.
>>
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>>96857128
Sunday*
>>
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Fumbbl poster wont ID the guy that apparently went over the rules
>>
>haven't played Blood Bowl since CRP
>look inside nuBB
>it's all ill-thought-out "once per game" skills, unnecessary "within two squares" area effects, and other meme balancing shit like Orc "Big Uns" not having hands

I want to play but it's just like... man. Why do people go along with these things. Why do they honk and squeal for the churn.

It's not the addition of a passing stat or even the roster changes.
>>
>>96857502
His YouTube is Jon sao. He posted a video that he has the box and indeed does, but he didn't say what changes there were in the video but did say he would do a roster video this Saturday. I don't know if the guy is leaking information on a forum somewhere.
>>
>>96857510
Insert meme of Luke saying everything you just said is wrong
>>
>>96857547
Ah thanks man

>>96857510
if you can find somone to play CRP7 go nuts but most people have seen all it has to offer and want something different by this point
>>
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Anyone got a scan of Rise of Angmar they can toss me? It's the only thing I'm missing from my collection of previous edition MESBG stuff. The quality of the one I found online is poo poo.
>>
Battlefleet Gothic hinted at boys.
We are coming home
>>
>>96857688
>Battlefleet Gothic hinted at boys.
Please no.
>>
>>96857688

I'm already home. I don't want it to change just so it might appeal to slopniggers.
>>
>>96857688
I fucking hope not they'll ruin it
>>
>>96857688
Source?
>>
>>96857688
oh fuck
oh shit
please no
>>
>>96857688

We already have BFG.
We have rules for the full spectrum of 40k factions.
We have dozens of fleet lists to build from.
We have mechanics for everything from boarding to teleport attacks to manifesting daemon ships to DE slave raids.
We already have a full Horus Heresy spin-off including Legion traits and Gloriana ships.
We have dozens of sculptors producing models for every ship class in the game.
We already have a worldwide playerbase.

We do not need a new BFG that breaks up what we already have, only to sell it back to us piece-by-piece and stupider.
The game is already complete.
>>
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>>96857761
What could just be a dumb joke at the end of today's rumor mill
>>
>>96857510
Go ahead and detail all of these once per game skills that teams have as well as AOE skills. Foul and disturbing presences aren't ubiquitous, and neither are beer boar's pick me up
Additionally, Senor Dramafag, Big Uns can pick up the ball and have hands. They just can't pass
>>
More team change details for third season:
https://www.warhammer-community.com/en-gb/articles/64evk1wu/find-out-what-team-changes-the-warhammer-studio-are-looking-forward-to-in-blood-bowl/
>>
>>96857940
Wow, it's fucking nothing.
>>
>>96857688
>it's HH locked
>>
>>96858005

> Pump Wagons no longer secret weapons

I'm beginning to think Snotlings are not a proper Stunty team.
>>
>>96858107
I'm starting to think you wallet cucks aren't even sapient.
>>
>>96857931
Do you have plastic miniatures?
>>
>>96858247
Yes, now fuck off.
>>
>>96857931
It's going to happen for the same reason Blood Bowl was brought back into their fold in 2016: if they don't do something with it they will lose IP rights for disuse.
So GW doing BFG is actually an attack on BFG to prevent the community efforts from being used as the influx of incredibly vocal whales that buy whatever GW does with it will rabidly crusade across the internet in an all out war to convince people that it is the only option.
On the one hand we don't want consumer noobs or their whale commanders in the game, but on the other hand it will serve to obfuscate and bury all existing groups who play the loving crafted community rules, internet searches for videos or local groups will invariably direct you to GW garbage from the day of it's release onward.
>>
>>96858321
Let's see them
>>
Jesus Christ the dwarf changes are major!

Linos now devious primary, not strength. Lost tackle, gained defensive.
Runner 80k with sprint.
Blitzer 100k with tackle and diving tackle
Roller mv 5, dirty player no longer +2
>>
>>96858355
Oh yeah just let me scrape the paint off my fleets and cut a few of the minis in half to show you, eh?
>>
>>96858358
Where you seeing this? Thought the Spanish dude was only gonna leak the stuff this Saturday.
>>
>>96858358
That's weird, I don't see any changes being made to the rulebook on my shelf?
>>
>>96857366
I'm assuming the last column is leafbux, right?
>>
Holy shit the hysterics in this thread.
>>
>>96857366
>spike journals separate from the rules
So, on DAY 1, the two launch teams will not be in the rule book.
>>
>>96858583

I think they have to be, otherwise the core box set doesn't include rules for the models it's packed with.
>>
>>96858583
The team rule can be printed on a single page. The Spike Journal doesn't come with just 5 pages of rule. It came with sport news and comic like a sport magazine.
>>
>>96858650
>handy cheat sheets to help you get through your first few games
This is where you will find a premade team roster for exactly the 11 models that come in the box for each team, this designed to make you want to go out and purchase a separate box of minis for each team and the two separate journals for each team.
>>
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>>96858358
>>96858375
>>
>>96858583
rules for every team is printed in the book, spike magazines instead contain special rules for different pitches, balls, and leagues players may play with on their own
>>
>>96858363
What a terrible cop out, nomodels detected
>>
>>96858704
Stop moving the goalposts. The new teams will clearly be in the new rulebook, you gigatard
>>
>>96858834
>>96858871
You can go back and look at the 2016 rule book to see this is not a given.
>>
>>96858704
>>96858834
>>96858871
>>96858962

2nd season had Nobility and Black Ork team stats in the rulebook and also published a Spike Journal that both teams shared.
>>
>>96859077
Right and they have since realized that doing a double journal resulted in half the sales and that having the box team rules in the book also resulted in loss of sales.
If they were going to streamline things again then the journal for these two would also be a double issue, which it is not, showing GW has examined the numbers and didn't like what they saw.
>>
>>96858453
Yeah. Monopoly money.
>>
>>96859481
As a leaf I have to inform you that Monopoly money is more solid in value than our currency as the value of each monopoly bill is the value of the paper it is printed on and FIAT currencies are worth less than the materials they are printed on.
>>
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Show me your silly gang ideas
>>
>>96858962
>>96859094
This is an extremely weird hill to die on. Do you not know what full means when they say full rulebook?
>>
>>96859806
I felt like doing a silly all Wyld Runners with cats list
>>
>>96860033
>what full means when they say full rulebook
Yes, it means that over the next 4ish years you will see 3-6 hardcover supplements for $60-70 each that will contain core rules, like rosters for teams that have existed for 20+ years and which you already own models for and have played with for years.
>>
>>96859806
I felt like doing a silly all Wyld Runners with cats list
>>
>>96858962
>>96859094
This is an extremely weird hill to die on. Do you not know what full means when they say full rulebook?
>>
>>96859077
Before you see a full set of spike journals (1 for each faction) you will see more than one faction get a repeat spike journal.
>>
>>96858358
Koopa come back.

We all miss you, even antg
>>
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>Always wanted to play Mordheim
>Tell a buddy and he's interested
>He finds three more people new to gaming who are super excited about the idea of a Mordheim group
>Make a groupchat. Everyone is building warbands. A couple of us are making terrain and objective pieces
>One guy suddenly says he is having cold feet about Mordheim because it isn't officially "supported" anymore and we should switch to Frostgrave
>Other new people getting excited about new shiny thing
Holy fuck I hate people
>>
>>96860497
Roll the d20, mordcuck.
>>
>>96860033
>>96860142
GW bot confirmed.
>>
>>96860497
>tfw just bought some midhammer minis to make Mordheim warbands
Eh, even if there are no people playing in my area I'll do them as a modeling project. Might use the terrain as extras for Malifaux or something too.
>>
>>96860497
>groupchat
Where?
>>
Through the course of human history, one thing about /tg/ has always been true.

>>96857693
You don't have any models (proonts don't count) and you don't play.
>>96857709
You don't have any models (proonts don't count) and you don't play.
>>96857716
You don't have any models (proonts don't count) and you don't play.
>>96857835
You don't have any models (proonts don't count) and you don't play.
>>96857931
You don't have any models (proonts don't count) and you don't play.
>>96858344
You don't have any models (proonts don't count) and you don't play.
>>96858363
You don't have any models (proonts don't count) and you don't play.

In conclusion, /tg/ is a land of contrasts.
>>
How's the price for the new edition of BB? A friend is considering getting it, but doesn't know whether it's good value or not. Personally I think it's a bit on the expensive side, but I'm used to mesbg, which is a bit cheaper, considering there's a huge 2nd hand market
>>
>>96858735
I didn't expect them to change this many of the starting skills across all players
>>
>>96860952
2020 was a mild shit test to see if they could make big changes and still sucker you into paying.
This time they're going whole hog with it, 2020 was still backwards compatible with 2016/LRB if you just converted passing, 2026 BB won't be compatible at all.
>>
>>96858735
>lore mentions dwarfs are lying sacks of shit who lie about the rules to do what they want
>give them devious skills
It just werks.
>>
>>96860289
That aint me despite for once, the Jesus. I miss yous too.
>>
>>96852702
>Low model count
>High customisation
>Cheap as balls to play with a pdf and cardboard scenery
>DIY friendly
>Small space requirements

It went up in popularity during lockdown, then youtubers got into it and began milking it, as every piece of terrain, conversion and paint job can be turned into a whole video.

As for Warbands, I stick to 1a and 1b.

>>96857020 while true, the popularity spike begun back in 2019, during the game's 20th anniversary.

>>96857931
But wouldn't all that be much better if split into a dozen books released quarterly, with new editions that break everything every third year and $150+ big box releases sold for fomo?

>>96860497
Build 2-3 Warbands yourself and some terrain, then convince a single person for a quick game.
That's how you get them hooked and grow a group.
>>
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I still play the 2016 BB version. It's simplier and I like it that way.
>>
>>96857688
Let me guess it will be set during HH so it is basically only a single boxed set with 2 sets of the same ships but you are supposed to paint one set up as evil. And the rules will be nothing like the actual BFG we like.
>>
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>>96858735
>Linos lose tackle and S primary
Get fucked
>>
>>96858735
Good thing JTY got removed from the team, he'd never stand for this. FUCK DORFS
>>
>>96852791
Dude those are easy to paint. Just paint the metalics on, nuln oil wash a couple times and drybrush with metalics again. Paint the leather, paint the skin, do the base, done.
>>
>>96857366
Fuckers make you buy the cards separate from the models. Unbelievable.
>>
>>96858735
>dwarf nigger in my LGS group chat losing it because he can't infinitely stack guard and mighty blow as much
Lmao...
>>
>>96860860
What if I don’t have models and have played (using someone else’s minis)? I only expect a snarky reply from you but seriously, I’ve played the game i’d rather GW not touch it ever
>>
>>96860923
It leaked I think at $145 USD
>>
>>96861181
Come home carbomber even the /v/ league misses you
>>
>>96860923
If he likes the looks of the teams and has no blood bowl stuff, it's a good value at $145
The last season starter was a hell of a value but the teams were shit
>>
>>96861882
It sounds like your experience will remain completely unchanged? Except that maybe you'll be able to buy your own models now.

You weren't playing regularly, you weren't a part of whatever BFG "community" still exists, you weren't painting or converting, you weren't evangelizing the game to new players, etc.

Why would anyone care what you want for the future of the game you were barely involved in?
>>
>>96862082
>Why would anyone care what you want
Because I have experience with the ruleset and know what works? And I know GW would fuck it up terribly as they’ve consistently have done? Models wise sure I wouldn’t know shit besides what i’d want, which would be just updated models in the same scale as opposed to changing the scale drastically like i expect them to do. I find it funny you’re so eager to cast aside any opinions that don’t support GW considering you said everyone who wouldn’t want it has no models and never played the game, have you played BFG? Do you have models?
>>
>snotling pump wagons are no longer secret weapons
are the refs even TRYING?
>>
>>96862821
No
>>
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>>96860497
You have my sympathy anon. My mates had talked about wanting to get into Mordheim for years. Then in 2019 I found a bunch of my old models in storage which gave me the motivation to actually get a campaign going. Despite all the talk, every one of them got cold feet when it actually got to the "acquiring and painting minis" part.
It took awhile but I did eventually get some Mordheim going in town though and we've been able to keep a campaign going for over a year at this point. Just keep at it anon, you'll find people to play with eventually!
>>
>>96862821
Pretty epic and timely commentary GW. Making the blatant cheating part of the game more interesting and important for all teams really reflects the modern state of the real sport. Devious skills, cheating dwarfs, SW-Free pump wagons are all choices in the right direction.

Calling it now, 4+ on shadowing will make it actually useful and annoying when you roll it random on a zombie or dwarf that you want to use to mark pieces.
They can’t keep getting away with it!
>>
>>96862821
Snotlings are the new Kansas City Chiefs
>>
>>96862821
Snotlings are basically a halftime show all game. Cabalvision ratings wizards divined that ratings plummeted when the wagons went off, so refs have been instructed to look the other way so long as the wagons are sufficiently entertaining.
>>
>>96862626
Like they've consistently done?

The new version of Necromunda is superior to the old version of Necromunda. The new version of Titanicus was widely lauded. The newest versions of Kill Team mog the shit out of the old ones. Games with no direct predecessor (like WarCry and Underworlds) get widespread generally-good reviews for their gameplay.

I played BFG in the early 2000's. I bought one sprue (box?) of Imperial ships and eventually gave up because I didn't want to play the Imperium and I was a child (so any consideration of something like FW would have been out of the question). I still have the sprue(s) and bits from the Imperial ships, although I have chopped up many of the parts for terrain embellishment and conversions throughout the years.
>>
>>96863194
Worth noting that there's a better than 50% chance I wouldn't even be able to play "new BFG" because it would probably be Heresy BFG, still a choice between Imperium or Haunted Imperium.

But the NO NEW STUFF, EVER crowd are the biggest non-stakeholder secondary faggots on the planet.
>>
>>
>>96863194
I mostly agree with you but
>The newest versions of Kill Team mog the shit out of the old ones
Old KT and New KT are both terrible games for totally different reasons with gameplay systems that are so different that they're not even really comparable.
>>
>>96863212
>still a choice between Imperium or Haunted Imperium.
Not even that, it's 18 slightly different flavors of imperium depending on how you paint them.
I can't help but admire how much mileage they're able to wring out of a prequel setting with one set of kits.
>>
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Which Warcry box comes with a good smattering of terrain? I'm really eyeballing Catacombs
>>
>>96863421
The old versions were a dusty fart, squeezed out by rote. They didn't have interesting rules or team building.

The new version is not to my personal tastes, given how gamified it is, but it's absolutely a tight, well-designed system for people that want a competitive, deterministic game.
>>
>>96863429
>I can't help but admire how much mileage they're able to wring out of a prequel setting with one set of kits.
A (very very small) part of me actually thinks it's sort of cool, because wasn't the concept of the HH deliberately invented so they could justify printing the contents of the first plastic boxed set twice in different colors and having them face off against each other?

And now 35-40 years later they're still releasing products and games with the same sales model.
>>
Does anyone got the kill team rules from white dwarf 517? I'll be damned if I give GW money for 5 pages
>>
>>96863441
1st edition if you can find for an ok price.
>>
>>96863441
Catacomb is the shittiest variation of Warcry no one played or even want to remember it exist. The terrain is about 2/3 of the Original starter.

In term of terrain the original warcry and blood harvest have the most. But it's warcry you don't want to build a maze, because the gameplay is you moved next to the other dude and slap the shit out of each other. And making complicated terrain it's just a waste of time, All you need for Warcry is 2 platforms, wall and obstacle on the ground, then maybe a bridge connecting the platforms, or some centerpiece model.
>>
>>96863486
>it's absolutely a tight, well-designed system
It used to be. Now its bloated to hell. Its seen a severe drop in players because its just too arduous to actually play.
When every single team has a dozen different stratagems, equipment, and every model has unique rules, its just too bloated. To have a truly interesting match you'd need to know your own rules exactly and also your opponent's. Its fucking awful, who wants to memorize dozens and dozens of gotcha stratagems for a single match? The setup takes fucking ages as well.

Terrible game these days. Was great when people played just compendium teams
>>
>>96863835
I can believe that, I haven't played since summer 2024 or kept up with competitive developments.

I would still take that over the "classic" versions of Kill Team, which simply weren't even worth playing.
>>
>>96863862

I played a classic KT league around ~2016 and my opponent had brought 9 Necron jetbikes. It was shit.
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>>96857688
Never played it, but was giving a thought to try out eldar. However I was getting an impression from a glimpse of their rules that they are very hit-or-miss faction, so not very fun to play against. Am I mistaken? My friend plays as Imperium.
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>>96863194
>The new version of Necromunda is superior to the old version of Necromunda.
I can't fully agree with this. I haven't played the first edition, but I've played a lot of Shadow War Armageddon (which is basically a first edition Necromunda with minimal changes and 40k factions instead of gangs).

The only two major advantages of the newmunda over oldmunda is that it has alternative activations (longer games, but less downtime for each player) and that a single failed bottle check does end the scenario right away (which was very gay and I hate Mordeheim for this as well). Other than that, the old melee combat was much involved, the old advancement system was better and the game was a well-made ruleset within 1 book instead of overbloated mess that is impossible to play without online rule compilation like [Necroraw.ru].
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>>96863977
new necromunda make the house gang the main character and gave them unique quirk. Oldmunda the house gangs are generic trooper only different in skill choices, there're a reason people only remember the oddball gangs in oldmunda, because they're the main character with the unique quirks.
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>>96863984
Its a matter of taste, but I prefer oldmunda approach, where gangs started out very similar, but became vastly different over the course of the campaign due to random advancements and trading post rolls.

For the newmunda all gangs start as special snowflakes with ridiculous unique shit but level up Toughness, BS and spam the best 1 or 2 skills from their available skill tables.

There is one additional plus for the newmunda compared to the oldmunda which I forgot to mention though, the removal of overwatch as a general core mechanic. I had a few games in SWA resulting in an overwatch stand-off, where both sides were forced to sit and wait.
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>>96863984
Yes. Cookie cutter spam is far worse in Old Necromunda. Lasgunline and heavy stubber (maybe plasma cannon), same set of skills on everyone who can take. It was not "well-made"

>overbloated mess that is impossible to play without online rule compilation
This is a pussified take (lie). Why would you need to look things up from multiple rulebooks in the middle of a game? Fuck off Baxx the faggot.
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>>96863954
There are two factions in BFG that can quickly lose you friends if played. Necrons are number 1, Eldar are number 2. Eldar are because of free column shift, and saves against lances.
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>>96864002
You're lying through teeth if you say players of old Necromunda were more likely to select different upgrades than in new Necromunda. Every gang in old Necromunda became the exact same thing midway through campaign.
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>>96864013
How so if you had random advances? Even the skills were always random.
>>96864007
>Why would you need to look things up from multiple rulebooks in the middle of a game?
If you give it a little thought, you can easily answer this one yourself.
>>96864012
Is it possible to make an eldar fleet which is fun to play against, or is it a faction's core mechanic which you find problematic?
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>>96864055
forgot to include the advancement table pic
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>>96863977
Without having actually played N95 your words don't carry much weight. Shadow War does indeed pilfer some mechanics from N95 but not when it comes to the campaign and rosters. You are romanticising the game, which I say as someone who did play N95 when it was new and plays N17/23 now. N95 is great fun but it is massively limited compared to N23 even if the staggered release with 2 restarts largely fucked keeping the rules together in a coherent manner. That being said insofar as the actual rules for play you only need N23 which is worth having in hardback. Making rosters or playing specific campaigns is where other books come in. And even then it is generally 1-2 which you will be fine with pirating PDFs for. It is also fairly easy to find stuff in the books once you realise they basically standardised the order of sections in the books and put them in a logical grouping and order.
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>>96864055
>If you give it a little thought, you can easily answer this one yourself.
This is a cop-out answer because you drew a complete blank.

Your weapon and equipment information will be on your fighter cards or roster sheet. The vast majority of other information will be in the main rulebook, and your gang special rules will be in your "codex" equivalent (assuming you're too lazy to print yourself a game aid with the 2-3 pieces of information you will actually need from a House book in a single game).

You're either clueless or holding it to a fake standard ("I need to be able to look up any possible rule my opponent could bring [which is why I always carried 10 codexes to every game of 40K]")
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>>96864055
Eldar are not fun to play against unless you are ready for them and have the ability to get close enough to not get overly fucked by their faction rules. If you are starting out it is better to do something more simple like Imperial vs Imperial or Imperial vs Chaos. Once you are all familiar with the rules and have grasped them then start looking at using fancier factions. But regardless inform your friend beforehand that you intend to play Eldar so he can see what he is getting into.
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>>96864066
I only played Shadow War for ~6 months after it came out, but I think one of the ways it MASSIVELY improved on Necromunda's formula was by actually differentiating the "gangs" and giving them different weapon loadouts to shoot for.

If all you've ever played was Shadow War, imagine playing it but every player uses the same faction.
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>>96863683
lmfao it's like 300 everywhere
>>96863686
I mean Catacombs having 2/3 of the first set's terrain is good then, no? Less clutter on the field. Plus the two teams look cool as hell.
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>>96864074
Shadow War was different simply by virtue of the gear options were all based off the various kits that you could use in it. It was actually the perfect entry platform to cross sell players into 40k. It is so retarded that it died because of internal division rivalry at GW. My only complaint about Shadow War was the poorly thought out advance and campaign systems. You could clearly see that it was a product thrown together in a weekend. However it could easily have been developed further or had a 2.0 that expanded on it. I know they killed it to make way for KT which could also have worked but not quite as elegantly as Shadow War had the potential to. And then they just went full pants on head retarded even more for KT2.0.
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>>96864066
>You are romanticising the game
Perhaps. What was the go-to spam from your experience in N95?
>>96864069
Arbitrating is a lot more time-consuming without a rule compilation.
>>96864074
Thanks for the tips, I think I'll still try eldar, as I like their aethetic way too much.
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>>96864093
>Thanks for the tips, I think I'll still try eldar, as I like their aethetic way too much.
was meant for >>96864070
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>>96864055
>How so if you had random advances? Even the skills were always random.
I definitely botched this. I suppose what I should've said was "everybody rolled on the same tables in the same order" because it was well-known which ones had the most favourable odds of generating a powerful skill,
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>>96864093
N95 boiled down to have more guns than your opponent. And have better range on those guns than your opponent. Getting into melee reliably was a pipe dream unless you had things like Infiltrate or Vents/Tunnels. And even then you could negate that to a large degree. The rest was just get lucky to build enough creds to equip a handful of fighters well, and the rest were lasgun fodder or ablative wounds for your Heavy/s. Advances were a combination of praying for the right stat boost or rolling 2 or 12 so you could choose from skill tables you didn't normally have access to. Gang disparity could generate very quickly and become insurmountable. All this being said you could very much have fun with it, but things could get very bullshit very fast and it would get to a point where you just didn't want to play against specific players anymore because it just meant free XP for them and more injuries for you. Great game for its time and will always be a classic, but mechanically N23 arguably quantitively superior despite its flaws.
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>>96864093
>Arbitrating is a lot more time-consuming without a rule compilation.
Now you're moving the goalposts from needing the books during play to needing the books in your life whatsoever.

Yes, you need the books if you want to enjoy an all-encompassing complete (to-date) version of the game. If you are non-autistic and can accept a partial version of the game without mentally collapsing then there are many books you can ignore completely. Using all of the books offers a far richer, deeper, layered, and textured experience than Oldcromunda ever did, which is why so many people choose to use them all.
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>>96864093
>Arbitrating is a lot more time-consuming without a rule compilation.
That is what N23 is for. You will spend more time arguing over how to interpret poorly worded rules than you will trying to find the rules. The only reason you would need to reference another book would be for a gang specific skill/ability, and those will be in the same section for those books every time.
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>>96864102
Thanks for the detailed answer. Its a bit funny, but many of the things you've mentioned are still a problem in N23, like getting into melee being a challenge and bulding your gang around pinning fodder being a must.
>>96864104
Alright, I'm throwing the towel in. But you can't argue that an online compilation of rules with a search function is a lot more handy than having them spreaded between multiple books.
>>96864092
Agreed, SWA was the real KT2.0. Not that the idea of KT is bad (I really like the Combat and Stealthy stances for fighters), but I liked the random advancement system. Also fuck harlequins.
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>>96864182
It is no where near as hard to get into melee in N23 compared to N95. Not by a long shot. Having different movement values, variable charge distance, Overwatch being a skill rather than standard rule, the list goes on. Having trouble engaging in melee in N23 is an issue of player tactics rather than mechanical shortcomings like in N95. Alternative activation alone already played a massive role in fixing that compared to IGYG. Fodder will always be a thing simply due to weight of fire being king, but there are more ways around it now and in-built deployment size limitations on scenarios helps too. It is hard to really explain how different it is unless you really experienced N95 first hand with any sizeable campaign. Now you mostly only run into sustained problems if people are intentionally power gaming like an asshole, rather than it consistently becoming a dumpster fire organically. It is also funny that someone posted a snippet from Underhive earlier in the thread which is the version of N95 that contributed to the GW forums getting shut down because we all kept posting about how much of a lazy hack copy and paste job it was and missed taking out all the references to catching fire. Fun times.
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>>96858735
The future is Female. Amazon supremacy forever! I hope zons get hit too
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I'm sorry but if you think N95 was hard to get into combat in, you weren't setting up your terrain right at all
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>>96864252
Lol what a fat bitch.

>>96864277
I should look up the N95 rules, I did play it back then, but barely remember as I was a kid. I do love N23 though. I think a bit of a mix of both would make the best version of Necromunda



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