What are some interesting, original, or smooth-working elemental interaction systems in card-based games, be it TCGs or boardgames?I'm not talking about just sorting game assets in various elements/factions that are sometimes used by card effects (like in Yu-Gi-Oh), but the way the elements themselves interact and play off eachother. For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix.The question might or might not be related to my shitty homebrew MtG clone game, but don't mind that.
>>96893012>original,uhhh none.However one thing I rarely ever see when elements are brought up is the reach past the elements themselves, the humors and the hot/cold/wet/dry system and how plants, disease, and stuff were folded into that.
>>96893012Dinosaur King just uses rock/paper/scissors as it's base combat system, with elements playing a minor role. Although, it's only a TCG conceptually, considering the cards are used to play an arcade gamehttps://dinosaurking.fandom.com/wiki/Attribute
>>96893319I was thinking more of the originality in mechanics, not necessarily in the element pool. Although a different enough take on which elements to use would probabily encourage a more novel approach. Also, I'm using the term "element" here in a broad sense (again, because I'm more interested in the mechanical aspect of the matter and not the flavour per se).
>>96893012it feels like I'm doing too much work for you OP
>>96894079The original Digimon card game did this as well. Kinda. The attack you used and its power were determined by the type of digimon you were fighting (data, virus, vaccine).
>>96893012YGO side material explored this. In the manga it gave bonus damage and sometimes field advantage worked like a SRPG and a card could move to different fields (see Duelist of the Roses). In one early variation, a card automatically wins against the opposite element. No matter if you have a Blue-Eyes, a dark monster might kill it.
Chinese elements are hard to develop into a playable game format. There are two types of interaction since an element can be supported by/destroy another. An early chapter ventured into it and did this. It's hard to do this without card-specific effects. In Pokemon, grass monsters have absorption moves which would be the closest you can get.
>>96894976>I was thinking more of the originality in mechanicsok...how about you come up with the core mechanics that you want to accomplish...things, then how do the elements alter that?
>>96893012This is something i've noticed about the elemental systems I like the besthaving 4-12 equally important elements is a lot less cool than having 2-4 major elements and 4-8 minor ones
Frenopolis? It seems pretty relevant to the thread topic. Not the dev btw, just a curious anon.>>>96660880
>>96893012Anything with mechanics like this?
>>96897819It's ok anon, you can say you just want to shill your little autistic game, I won't tell anyone.
>>96900188kinda cringe that seethe beats yikes though
>>96902823Have sex.
>>96903316dilate
i accept your concession
>>96893012of course, there's the genshin impact digital card game where different combinations of elements have different effects! (like wind + fire, electro, ice or water spreads the second element to the entire enemy team, or fire + electro explodes and forces the enemy character to switch out)the game is very bad btw
>>96893012No one has suggested MtG yet? Wow.
>>96905471op said they're making an mtg clone you dumbass
>>96905471mtg doesn't have any elemental interaction mechanics
>>96907443ACKSHUALLY when I use three Fire manas, you are absolutely fucked (in any color).
>>96893012>For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrixWouldn't you be making your game unbalanced? Pokemon has the excuse of a preexisting game, why would you do it on purpose and make a fire deck weak to water deck from the getgo?
>>96910969>fire weak to waterIn what fucking world? Water gets BOILED by fire and literally disappears
>>96910974>and literally disappearsAnon, I.... It's the fire that disappears, the water just changes shape